diff --git a/Assets/AssetCaches.asset b/Assets/AssetCaches.asset
index 3943a116e..aeaf1845f 100644
--- a/Assets/AssetCaches.asset
+++ b/Assets/AssetCaches.asset
@@ -41538,8 +41538,8 @@ MonoBehaviour:
Dependencies: []
Tags:
- Name: main/plyaer.bundle
- Hash: 33dc3a2319b9cf939df327449db4bddf
- Size: 378598574
+ Hash: 3f8f7efec7b92de0aa2fee96a290c14b
+ Size: 378598645
Assets:
- Path: Assets/ResRaw/Prefabs/Line/fishing line float set.prefab
Address: Plyaer/fishing line float set
diff --git a/Assets/ResRaw/Maps/Map1/Map1.unity b/Assets/ResRaw/Maps/Map1/Map1.unity
index ca4411db4..f19821348 100644
--- a/Assets/ResRaw/Maps/Map1/Map1.unity
+++ b/Assets/ResRaw/Maps/Map1/Map1.unity
@@ -26,7 +26,7 @@ RenderSettings:
m_AmbientIntensity: 0.8050667
m_AmbientMode: 0
m_SubtractiveShadowColor: {r: 0.8679245, g: 0.8679245, b: 0.8679245, a: 1}
- m_SkyboxMaterial: {fileID: 1769569826}
+ m_SkyboxMaterial: {fileID: 16041075}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
@@ -119,6 +119,54 @@ NavMeshSettings:
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
+--- !u!21 &16041075
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Enviro/Skybox
+ m_Shader: {fileID: 4800000, guid: 34fee0a1b19b20b45aea7483b5f757da, type: 3}
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords: []
+ m_InvalidKeywords: []
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap: {}
+ disabledShaderPasses: []
+ m_LockedProperties:
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _GalaxyTex:
+ m_Texture: {fileID: 8900000, guid: 5734983fc81450b4187c3cfa5985edef, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MoonGlowTex:
+ m_Texture: {fileID: 2800000, guid: 6838e0810da4e49488b5d9a6ee76eb07, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MoonTex:
+ m_Texture: {fileID: 2800000, guid: c6fd9f694390e0245b6dca5812065950, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _StarsTex:
+ m_Texture: {fileID: 8900000, guid: b5a7175da0f133b4d951c19c9c2cebfc, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _SunTex:
+ m_Texture: {fileID: 2800000, guid: c95bed5306e94f24ba5802d841607ac7, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats: []
+ m_Colors: []
+ m_BuildTextureStacks: []
+ m_AllowLocking: 1
--- !u!1 &116710580
GameObject:
m_ObjectHideFlags: 0
@@ -308,7 +356,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 135187477}
serializedVersion: 2
- m_LocalRotation: {x: -0, y: -0.7071068, z: -0, w: 0.7071068}
+ m_LocalRotation: {x: -0, y: 0.38268346, z: -0, w: 0.92387956}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
@@ -325,8 +373,8 @@ WindZone:
m_Enabled: 1
m_Mode: 0
m_Radius: 20
- m_WindMain: 0.25
- m_WindTurbulence: 0.25
+ m_WindMain: 1
+ m_WindTurbulence: 0
m_WindPulseMagnitude: 0.5
m_WindPulseFrequency: 0.01
--- !u!1 &155834305
@@ -541,7 +589,8 @@ Transform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
- m_Children: []
+ m_Children:
+ - {fileID: 2034802496}
m_Father: {fileID: 965921865900907107}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &718680768
@@ -1381,54 +1430,6 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!21 &1769569826
-Material:
- serializedVersion: 8
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_Name: Enviro/Skybox
- m_Shader: {fileID: 4800000, guid: 34fee0a1b19b20b45aea7483b5f757da, type: 3}
- m_Parent: {fileID: 0}
- m_ModifiedSerializedProperties: 0
- m_ValidKeywords: []
- m_InvalidKeywords: []
- m_LightmapFlags: 4
- m_EnableInstancingVariants: 0
- m_DoubleSidedGI: 0
- m_CustomRenderQueue: -1
- stringTagMap: {}
- disabledShaderPasses: []
- m_LockedProperties:
- m_SavedProperties:
- serializedVersion: 3
- m_TexEnvs:
- - _GalaxyTex:
- m_Texture: {fileID: 8900000, guid: 5734983fc81450b4187c3cfa5985edef, type: 3}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - _MoonGlowTex:
- m_Texture: {fileID: 2800000, guid: 6838e0810da4e49488b5d9a6ee76eb07, type: 3}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - _MoonTex:
- m_Texture: {fileID: 2800000, guid: c6fd9f694390e0245b6dca5812065950, type: 3}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - _StarsTex:
- m_Texture: {fileID: 8900000, guid: b5a7175da0f133b4d951c19c9c2cebfc, type: 3}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- - _SunTex:
- m_Texture: {fileID: 2800000, guid: c95bed5306e94f24ba5802d841607ac7, type: 3}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- m_Ints: []
- m_Floats: []
- m_Colors: []
- m_BuildTextureStacks: []
- m_AllowLocking: 1
--- !u!1 &1804549341
GameObject:
m_ObjectHideFlags: 0
@@ -1487,6 +1488,59 @@ MonoBehaviour:
_MaximumSpeed: 100
_WarnOnSpeedClamp: 0
_DebugSubsteps: 0
+--- !u!1 &2034802495
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 2034802496}
+ - component: {fileID: 2034802497}
+ m_Layer: 4
+ m_Name: WaterCollider
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &2034802496
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2034802495}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 250, y: 0, z: 250}
+ m_LocalScale: {x: 500, y: 1, z: 500}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 718680767}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!65 &2034802497
+BoxCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2034802495}
+ m_Material: {fileID: 0}
+ m_IncludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_ExcludeLayers:
+ serializedVersion: 2
+ m_Bits: 0
+ m_LayerOverridePriority: 0
+ m_IsTrigger: 0
+ m_ProvidesContacts: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Size: {x: 1, y: 0.5, z: 1}
+ m_Center: {x: 0, y: -0.27, z: 0}
--- !u!1 &2079119365
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/ResRaw/Prefabs/Line/fishing line float set.prefab b/Assets/ResRaw/Prefabs/Line/fishing line float set.prefab
index 940aed557..5b4df8b76 100644
--- a/Assets/ResRaw/Prefabs/Line/fishing line float set.prefab
+++ b/Assets/ResRaw/Prefabs/Line/fishing line float set.prefab
@@ -11,7 +11,7 @@ GameObject:
- component: {fileID: 4439867113915692}
- component: {fileID: 114581403422500557}
- component: {fileID: 991521994724602848}
- m_Layer: 0
+ m_Layer: 19
m_Name: Fishing Line
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -61,7 +61,7 @@ MonoBehaviour:
headMinLen: 0.01
collisionMask:
serializedVersion: 2
- m_Bits: 0
+ m_Bits: 24
constrainToGround: 1
groundMask:
serializedVersion: 2
@@ -74,7 +74,7 @@ MonoBehaviour:
waterRadius: 0.01
renderSubdivisions: 6
smooth: 1
- lineWidth: 0.01
+ lineWidth: 0.005
--- !u!120 &991521994724602848
LineRenderer:
serializedVersion: 2
@@ -101,7 +101,7 @@ LineRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- - {fileID: 0}
+ - {fileID: 2100000, guid: 95a26dca51ebe9c4da5949631fa36027, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -690,7 +690,7 @@ MonoBehaviour:
waterRadius: 0.01
renderSubdivisions: 6
smooth: 1
- lineWidth: 0.01
+ lineWidth: 0.005
--- !u!120 &484878994603287356
LineRenderer:
serializedVersion: 2
@@ -717,7 +717,7 @@ LineRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- - {fileID: 0}
+ - {fileID: 2100000, guid: 95a26dca51ebe9c4da5949631fa36027, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
diff --git a/Assets/Scripts/Demo/SceneSettings.cs b/Assets/Scripts/Demo/SceneSettings.cs
index 1cf8175a6..0920bd7c7 100644
--- a/Assets/Scripts/Demo/SceneSettings.cs
+++ b/Assets/Scripts/Demo/SceneSettings.cs
@@ -86,7 +86,7 @@ public class SceneSettings : MonoBehaviour
private void UpdateTimeOfDay()
{
var p = GameTimer.GetGameDayProgress();
- p = 0;
+ // p = 0;
// Debug.Log(p);
EnviroManager.instance.Time.SetTimeOfDay(p * 24f);
// if(AzureCoreSystem)
diff --git a/Assets/Scripts/Fishing/Player/FPlayer.cs b/Assets/Scripts/Fishing/Player/FPlayer.cs
index 224d7e276..38011bee8 100644
--- a/Assets/Scripts/Fishing/Player/FPlayer.cs
+++ b/Assets/Scripts/Fishing/Player/FPlayer.cs
@@ -51,12 +51,19 @@ namespace NBF
}
private void Update()
+ {
+
+ }
+
+ private void LateUpdate()
{
UpdateMove();
Fsm?.Update();
Data.EyeAngle = GameUtils.GetVerticalAngle(transform, FppLook);
}
+
+
private void OnDestroy()
{
diff --git a/Assets/Scripts/Fishing/Player/States/PlayerStateFishing.cs b/Assets/Scripts/Fishing/Player/States/PlayerStateFishing.cs
index cd02a6bc8..af06c6a90 100644
--- a/Assets/Scripts/Fishing/Player/States/PlayerStateFishing.cs
+++ b/Assets/Scripts/Fishing/Player/States/PlayerStateFishing.cs
@@ -67,7 +67,7 @@ namespace NBF
// Debug.Log($"addNum={addNum}");
Player.ModelAsset.PlayerAnimator.FishingUp += addNum;
- Debug.LogError($"ishingFinal={Player.ModelAsset.PlayerAnimator.FishingUp}");
+ // Debug.LogError($"ishingFinal={Player.ModelAsset.PlayerAnimator.FishingUp}");
if (Player.ModelAsset.PlayerAnimator.FishingUp >= 1)
{
Player.ModelAsset.PlayerAnimator.FishingUp = 1;
diff --git a/Assets/Scripts/Fishing/Rope/Rope.cs b/Assets/Scripts/Fishing/Rope/Rope.cs
index 25380c5ac..15b948c6f 100644
--- a/Assets/Scripts/Fishing/Rope/Rope.cs
+++ b/Assets/Scripts/Fishing/Rope/Rope.cs
@@ -41,11 +41,10 @@ public class Rope : MonoBehaviour
[Header("Head Segment Clamp")] [Tooltip("第一段(起点->第1节点)允许的最小长度,避免收线时第一段被压到0导致数值炸")] [SerializeField, Min(0.0001f)]
private float headMinLen = 0.01f;
-
- [Header("Collision Filter")]
- [SerializeField, Tooltip("只对这些Layer进行物理检测(Raycast/SphereCast等)。不在这里的层完全不检测。")]
+
+ [Header("Collision Filter")] [SerializeField, Tooltip("只对这些Layer进行物理检测(Raycast/SphereCast等)。不在这里的层完全不检测。")]
private LayerMask collisionMask = ~0;
-
+
[Header("Simple Ground/Water Constraint (Cheap)")] [SerializeField]
private bool constrainToGround = true;
@@ -61,6 +60,32 @@ public class Rope : MonoBehaviour
[Header("Render (High Resolution)")] [SerializeField, Min(1), Tooltip("每段物理线段插值加密的数量(越大越顺,越耗)")]
private int renderSubdivisions = 6;
+
+ [Header("Air / Wind (For Fishing Line Feel)")]
+ [SerializeField, Range(0f, 5f), Tooltip("空气线性阻力(越大越不飘,空中更自然)")]
+ private float airDrag = 0.9f;
+
+ [SerializeField, Range(0f, 2f), Tooltip("横向额外阻力(减少左右飘得太夸张)")]
+ private float airDragXZ = 0.6f;
+
+ [SerializeField, Tooltip("风方向(世界空间)")]
+ private Vector3 windDir = new Vector3(1f, 0f, 0f);
+
+ [SerializeField, Range(0f, 10f), Tooltip("基础风强度(m/s 级别的感觉)")]
+ private float windStrength = 0.3f;
+
+ [SerializeField, Range(0f, 2f), Tooltip("阵风幅度(0=无阵风)")]
+ private float windGust = 0.25f;
+
+ [SerializeField, Range(0.1f, 5f), Tooltip("阵风频率")]
+ private float windFreq = 1.2f;
+
+ [Header("Bending (Smooth Curve)")]
+ [SerializeField, Range(0f, 1f), Tooltip("抗折/弯曲刚度(0=完全不抗折,0.1~0.3 比较像鱼线)")]
+ private float bendStiffness = 0.18f;
+
+
+
[SerializeField, Tooltip("是否使用 Catmull-Rom 平滑(推荐开启)")]
private bool smooth = true;
@@ -98,7 +123,7 @@ public class Rope : MonoBehaviour
AllocateAndInitNodes();
RebuildRenderBufferIfNeeded();
}
-
+
private FRod _rod;
public void Init(FRod rod)
@@ -121,7 +146,7 @@ public class Rope : MonoBehaviour
maxPhysicsNodes = Mathf.Max(maxPhysicsNodes, minPhysicsNodes);
headMinLen = Mathf.Max(headMinLen, 0.0001f);
-
+
// 如果你希望只用一个mask控制,避免 groundMask 忘了配
if (groundMask == ~0)
groundMask = collisionMask;
@@ -137,15 +162,6 @@ public class Rope : MonoBehaviour
private void AllocateAndInitNodes()
{
- // 若锚点存在:最小长度就是两锚点直线距离 + minSlack(防抖)
- // if (startAnchor && endAnchor)
- // {
- // float minFeasible = Vector3.Distance(startAnchor.position, endAnchor.position) + minSlack;
- // minFeasible -= 0.2f;
- // currentLength = Mathf.Max(currentLength, minFeasible);
- // targetLength = Mathf.Max(targetLength, minFeasible);
- // }
-
physicsNodes = Mathf.Clamp(ComputeDesiredNodes(currentLength), 2, maxPhysicsNodes);
pCurr = new Vector3[physicsNodes];
pPrev = new Vector3[physicsNodes];
@@ -180,7 +196,7 @@ public class Rope : MonoBehaviour
{
targetLength = Mathf.Max(0f, lengthMeters);
}
-
+
public float GetCurrentLength() => currentLength;
public float GetTargetLength() => targetLength;
@@ -195,8 +211,8 @@ public class Rope : MonoBehaviour
return 0;
}
-
- private void FixedUpdate2()
+
+ private void FixedUpdate()
{
if (!startAnchor || !endAnchor)
return;
@@ -212,6 +228,7 @@ public class Rope : MonoBehaviour
for (int it = 0; it < iterations; it++)
{
SolveDistanceConstraints_HeadOnly();
+ SolveBendConstraint();
LockAnchorsHard();
}
@@ -221,10 +238,19 @@ public class Rope : MonoBehaviour
LockAnchorsHard();
}
+
private void LateUpdate()
{
+ if (!startAnchor || !endAnchor || pCurr == null || physicsNodes < 2) return;
+
+ int last = physicsNodes - 1;
+ Vector3 s = startAnchor.transform.position;
+ Vector3 e = endAnchor.transform.position;
+
+ pCurr[0] = s; pPrev[0] = s; // ✅ 关键:同步 pPrev
+ pCurr[last] = e; pPrev[last] = e; // ✅ 关键:同步 pPrev
+
DrawHighResLine();
- FixedUpdate2();
}
private void UpdateLengthSmooth()
@@ -348,18 +374,69 @@ public class Rope : MonoBehaviour
private void Simulate()
{
float dt = Time.fixedDeltaTime;
+ float invDt = 1f / Mathf.Max(dt, 1e-6f);
+
+ // 风方向归一化(避免填了0向量导致NaN)
+ Vector3 wDir = windDir;
+ if (wDir.sqrMagnitude < 1e-6f) wDir = Vector3.right;
+ wDir.Normalize();
for (int i = 0; i < physicsNodes; i++)
{
- Vector3 v = (pCurr[i] - pPrev[i]) * velocityDampen;
- pPrev[i] = pCurr[i];
+ // Verlet 速度(由当前位置和上一帧位置推出来)
+ Vector3 vel = (pCurr[i] - pPrev[i]) * invDt;
- pCurr[i] += v;
- pCurr[i] += gravity * dt;
+ // 先做“惯性推进”
+ Vector3 next = pCurr[i] + (pCurr[i] - pPrev[i]) * velocityDampen;
+
+ // 加速度 = 重力 + 空气阻力 + 风(相对速度)
+ Vector3 acc = gravity;
+
+ // --- 空气阻力(与速度成正比)---
+ // drag = -vel * airDrag,并且横向更强一点
+ Vector3 drag = -vel * airDrag;
+ drag.x *= (1f + airDragXZ);
+ drag.z *= (1f + airDragXZ);
+ acc += drag;
+
+ // --- 风(让线在空中不那么“只会垂直掉”)---
+ if (i != 0 && i != physicsNodes - 1 && windStrength > 0f)
+ {
+ float t = Time.time;
+ float gust = 1f + Mathf.Sin(t * windFreq + i * 0.35f) * windGust;
+
+ // windVel:风希望空气把线速度拉向这个“风速”
+ Vector3 windVel = wDir * (windStrength * gust);
+
+ // 相对风:让加速度朝 (windVel - vel) 方向
+ // 系数越大,越“被风带着走”
+ acc += (windVel - vel) * 0.5f;
+ }
+
+ // Verlet:位置 += acc * dt^2
+ pPrev[i] = pCurr[i];
+ pCurr[i] = next + acc * (dt * dt);
}
+ // 物理步末尾硬锁端点
LockAnchorsHard();
}
+
+ // private void Simulate()
+ // {
+ // float dt = Time.fixedDeltaTime;
+ //
+ // for (int i = 0; i < physicsNodes; i++)
+ // {
+ // Vector3 v = (pCurr[i] - pPrev[i]) * velocityDampen;
+ // pPrev[i] = pCurr[i];
+ //
+ // pCurr[i] += v;
+ // pCurr[i] += gravity * dt;
+ // }
+ //
+ // LockAnchorsHard();
+ // }
private void LockAnchorsHard()
{
@@ -367,7 +444,7 @@ public class Rope : MonoBehaviour
float dt = Time.fixedDeltaTime;
Vector3 s = startAnchor.position;
Vector3 e = endAnchor.position;
-
+
pCurr[0] = s;
pPrev[0] = s - startAnchor.linearVelocity * dt;
@@ -399,6 +476,35 @@ public class Rope : MonoBehaviour
pCurr[i + 1] -= corr * 0.5f;
}
}
+
+ private void SolveBendConstraint()
+ {
+ if (bendStiffness <= 0f) return;
+ if (physicsNodes < 3) return;
+
+ // bendStiffness 在迭代里用太大很容易爆,先做一个安全钳制
+ float kBase = Mathf.Clamp01(bendStiffness);
+
+ for (int i = 1; i < physicsNodes - 1; i++)
+ {
+ // 端点不要动(你本来就没动,这里保持)
+ if (i == 0 || i == physicsNodes - 1) continue;
+
+ Vector3 mid = (pCurr[i - 1] + pCurr[i + 1]) * 0.5f;
+
+ float k = kBase;
+ if (i <= 2) k *= 1.25f; // 靠近竿尖稍微更“直”一点
+
+ Vector3 old = pCurr[i];
+ Vector3 newPos = Vector3.Lerp(old, mid, k);
+
+ Vector3 delta = newPos - old;
+
+ // ✅ 关键:同样把 pPrev 挪过去,避免“凭空制造速度”
+ pCurr[i] = newPos;
+ pPrev[i] += delta;
+ }
+ }
private void ConstrainToGroundAndWater()
{
diff --git a/Fishing2.sln.DotSettings.user b/Fishing2.sln.DotSettings.user
index b32fff8bc..7e156499c 100644
--- a/Fishing2.sln.DotSettings.user
+++ b/Fishing2.sln.DotSettings.user
@@ -61,6 +61,7 @@
ForceIncluded
ForceIncluded
ForceIncluded
+ ForceIncluded
ForceIncluded
ForceIncluded
ForceIncluded
diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset
index ae5cdd46e..6b3f90f27 100644
--- a/ProjectSettings/DynamicsManager.asset
+++ b/ProjectSettings/DynamicsManager.asset
@@ -3,7 +3,7 @@
--- !u!55 &1
PhysicsManager:
m_ObjectHideFlags: 0
- serializedVersion: 19
+ serializedVersion: 20
m_Gravity: {x: 0, y: -9.81, z: 0}
m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 2
@@ -17,7 +17,7 @@ PhysicsManager:
m_EnableAdaptiveForce: 0
m_ClothInterCollisionDistance: 0.1
m_ClothInterCollisionStiffness: 0.2
- m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
+ m_LayerCollisionMatrix: efffffffefffffffefffffffefffffffc020bbffefffffffffffffffffffffffefffffffefffffffefffffffefffffffefffffffffffffffefffffffefffffffffffffffffffffffefffffffffffffffffffffffffffffffefffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_SimulationMode: 0
m_AutoSyncTransforms: 0
m_ReuseCollisionCallbacks: 1
@@ -26,6 +26,10 @@ PhysicsManager:
m_ClothGravity: {x: 0, y: -9.81, z: 0}
m_ContactPairsMode: 0
m_BroadphaseType: 0
+ m_WorldBounds:
+ m_Center: {x: 0, y: 0, z: 0}
+ m_Extent: {x: 256, y: 256, z: 256}
+ m_WorldSubdivisions: 8
m_FrictionType: 0
m_EnableEnhancedDeterminism: 0
m_ImprovedPatchFriction: 0
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index c69dea718..e6060ad72 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -43,7 +43,7 @@ TagManager:
-
-
- Boat
- -
+ - Line
-
-
- Preview
diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset
index 9581ee736..dda36e267 100644
--- a/UserSettings/EditorUserSettings.asset
+++ b/UserSettings/EditorUserSettings.asset
@@ -30,10 +30,10 @@ EditorUserSettings:
value: 5409035450035e0e0c5d5a7a13770a40454e4f722f7f24347e2d1f30b0b76360
flags: 0
RecentlyUsedSceneGuid-7:
- value: 5309035757065a0a54575f7216265c4444151d28792e72627d2f1935bbb8673a
+ value: 07060c5454040c0a545b547240700a441216417e7f2e7268752c4966b4b0663d
flags: 0
RecentlyUsedSceneGuid-8:
- value: 07060c5454040c0a545b547240700a441216417e7f2e7268752c4966b4b0663d
+ value: 5309035757065a0a54575f7216265c4444151d28792e72627d2f1935bbb8673a
flags: 0
RecentlyUsedSceneGuid-9:
value: 5505015f5c515a085f5b092149760f441716407a787d7564287b1b36e7e1366e