完成交互逻辑
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@@ -165,6 +165,15 @@ namespace NBF
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Use2"",
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""type"": ""Button"",
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""id"": ""45a833e1-2aaf-4907-ae1e-1d97ee260b18"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""SelectItem"",
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""type"": ""Button"",
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@@ -407,15 +416,6 @@ namespace NBF
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""ReUse"",
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""type"": ""Button"",
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""id"": ""45a833e1-2aaf-4907-ae1e-1d97ee260b18"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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@@ -998,7 +998,7 @@ namespace NBF
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""ReUse"",
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""action"": ""Use2"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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@@ -1106,6 +1106,7 @@ namespace NBF
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m_Normal_Op1 = m_Normal.FindAction("Op1", throwIfNotFound: true);
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m_Normal_Op2 = m_Normal.FindAction("Op2", throwIfNotFound: true);
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m_Normal_Use = m_Normal.FindAction("Use", throwIfNotFound: true);
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m_Normal_Use2 = m_Normal.FindAction("Use2", throwIfNotFound: true);
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m_Normal_SelectItem = m_Normal.FindAction("SelectItem", throwIfNotFound: true);
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m_Normal_SelectBait = m_Normal.FindAction("SelectBait", throwIfNotFound: true);
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m_Normal_SelectFood = m_Normal.FindAction("SelectFood", throwIfNotFound: true);
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@@ -1133,7 +1134,6 @@ namespace NBF
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m_Normal_Quick8 = m_Normal.FindAction("Quick8", throwIfNotFound: true);
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m_Normal_Quick9 = m_Normal.FindAction("Quick9", throwIfNotFound: true);
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m_Normal_Back = m_Normal.FindAction("Back", throwIfNotFound: true);
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m_Normal_ReUse = m_Normal.FindAction("ReUse", throwIfNotFound: true);
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// UI
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m_UI = asset.FindActionMap("UI", throwIfNotFound: true);
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m_UI_Roll = m_UI.FindAction("Roll", throwIfNotFound: true);
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@@ -1226,6 +1226,7 @@ namespace NBF
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private readonly InputAction m_Normal_Op1;
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private readonly InputAction m_Normal_Op2;
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private readonly InputAction m_Normal_Use;
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private readonly InputAction m_Normal_Use2;
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private readonly InputAction m_Normal_SelectItem;
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private readonly InputAction m_Normal_SelectBait;
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private readonly InputAction m_Normal_SelectFood;
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@@ -1253,7 +1254,6 @@ namespace NBF
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private readonly InputAction m_Normal_Quick8;
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private readonly InputAction m_Normal_Quick9;
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private readonly InputAction m_Normal_Back;
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private readonly InputAction m_Normal_ReUse;
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/// <summary>
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/// Provides access to input actions defined in input action map "Normal".
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/// </summary>
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@@ -1298,6 +1298,10 @@ namespace NBF
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/// </summary>
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public InputAction @Use => m_Wrapper.m_Normal_Use;
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/// <summary>
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/// Provides access to the underlying input action "Normal/Use2".
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/// </summary>
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public InputAction @Use2 => m_Wrapper.m_Normal_Use2;
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/// <summary>
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/// Provides access to the underlying input action "Normal/SelectItem".
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/// </summary>
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public InputAction @SelectItem => m_Wrapper.m_Normal_SelectItem;
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@@ -1406,10 +1410,6 @@ namespace NBF
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/// </summary>
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public InputAction @Back => m_Wrapper.m_Normal_Back;
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/// <summary>
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/// Provides access to the underlying input action "Normal/ReUse".
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/// </summary>
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public InputAction @ReUse => m_Wrapper.m_Normal_ReUse;
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/// <summary>
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/// Provides access to the underlying input action map instance.
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/// </summary>
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public InputActionMap Get() { return m_Wrapper.m_Normal; }
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@@ -1459,6 +1459,9 @@ namespace NBF
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@Use.started += instance.OnUse;
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@Use.performed += instance.OnUse;
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@Use.canceled += instance.OnUse;
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@Use2.started += instance.OnUse2;
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@Use2.performed += instance.OnUse2;
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@Use2.canceled += instance.OnUse2;
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@SelectItem.started += instance.OnSelectItem;
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@SelectItem.performed += instance.OnSelectItem;
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@SelectItem.canceled += instance.OnSelectItem;
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@@ -1540,9 +1543,6 @@ namespace NBF
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@Back.started += instance.OnBack;
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@Back.performed += instance.OnBack;
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@Back.canceled += instance.OnBack;
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@ReUse.started += instance.OnReUse;
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@ReUse.performed += instance.OnReUse;
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@ReUse.canceled += instance.OnReUse;
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}
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/// <summary>
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@@ -1578,6 +1578,9 @@ namespace NBF
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@Use.started -= instance.OnUse;
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@Use.performed -= instance.OnUse;
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@Use.canceled -= instance.OnUse;
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@Use2.started -= instance.OnUse2;
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@Use2.performed -= instance.OnUse2;
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@Use2.canceled -= instance.OnUse2;
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@SelectItem.started -= instance.OnSelectItem;
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@SelectItem.performed -= instance.OnSelectItem;
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@SelectItem.canceled -= instance.OnSelectItem;
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@@ -1659,9 +1662,6 @@ namespace NBF
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@Back.started -= instance.OnBack;
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@Back.performed -= instance.OnBack;
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@Back.canceled -= instance.OnBack;
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@ReUse.started -= instance.OnReUse;
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@ReUse.performed -= instance.OnReUse;
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@ReUse.canceled -= instance.OnReUse;
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}
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/// <summary>
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@@ -1920,6 +1920,13 @@ namespace NBF
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/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
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void OnUse(InputAction.CallbackContext context);
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/// <summary>
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/// Method invoked when associated input action "Use2" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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/// </summary>
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/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
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void OnUse2(InputAction.CallbackContext context);
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/// <summary>
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/// Method invoked when associated input action "SelectItem" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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/// </summary>
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/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
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@@ -2108,13 +2115,6 @@ namespace NBF
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/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
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void OnBack(InputAction.CallbackContext context);
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/// <summary>
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/// Method invoked when associated input action "ReUse" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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/// </summary>
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/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
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void OnReUse(InputAction.CallbackContext context);
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}
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/// <summary>
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/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks.
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