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Normal file
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|
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// Crest Water System
|
||||
// Copyright © 2024 Wave Harmonic. All rights reserved.
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Normal file
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// Crest Water System
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// Copyright © 2024 Wave Harmonic. All rights reserved.
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#if d_Unity_InputSystem && ENABLE_INPUT_SYSTEM
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#endif
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namespace WaveHarmonic.Crest.Watercraft.Examples
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[SerializeField]
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[SerializeField]
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[SerializeField]
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Key _FloatDownward = Key.Q;
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[SerializeField]
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int _DriveForward;
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[SerializeField]
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int _DriveBackward;
|
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||||
[SerializeField]
|
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int _SteerLeftward;
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||||
[SerializeField]
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int _SteerRightward;
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||||
|
||||
[SerializeField]
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int _FloatUpward;
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[SerializeField]
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bool _Submersible;
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// Here to force the checkbox to show.
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void Start() { }
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#pragma warning restore UNT0001
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public override Vector3 Input
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{
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get
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{
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input.y += Keyboard.current[_FloatDownward].isPressed ? -1f : 0f;
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input.y += UnityEngine.Input.GetKey(_FloatUpwards) ? 1f : 0f;
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user