完成交互逻辑

This commit is contained in:
2025-05-20 00:22:31 +08:00
parent 84d13e8981
commit b0abc1c30a
63 changed files with 42664 additions and 42166 deletions

View File

@@ -1,8 +1,147 @@
namespace NBF
using System.Collections.Generic;
namespace NBF
{
public class InteractiveData
{
public UIDef.InteractiveType Type;
public string Icon = "op-door";
public string Name;
public string Use1;
public string Use2;
public string Use1Title = "进入";
public string Use2Title;
}
public class GameDef
{
public const int NormalFOV = 50;
public const int ZoomedFOV = 25;
public static List<InteractiveData> InteractiveDataList = new List<InteractiveData>()
{
new InteractiveData()
{
Type = UIDef.InteractiveType.Boat,
Name = "船",
Icon = "op-boat",
Use1 = "1,1",
Use1Title = "上船"
},
new InteractiveData()
{
Type = UIDef.InteractiveType.Bank,
Name = "银行",
Icon = "op-bank",
Use1 = "1,1",
Use1Title = "进入"
},
new InteractiveData()
{
Type = UIDef.InteractiveType.Canteen,
Name = "餐厅",
Icon = "op-door",
Use1 = "1,1",
Use1Title = "热饭"
},
new InteractiveData()
{
Type = UIDef.InteractiveType.Oven,
Name = "烤箱",
Icon = "op-use",
Use1 = "1,1",
Use1Title = "使用"
},
new InteractiveData()
{
Type = UIDef.InteractiveType.Tent,
Name = "帐篷",
Icon = "op-tent",
Use1 = "1,1",
Use1Title = "打开"
},
new InteractiveData()
{
Type = UIDef.InteractiveType.Drying,
Name = "晾干器",
Icon = "op-use",
Use1 = "1,1",
Use1Title = "使用"
},
new InteractiveData()
{
Type = UIDef.InteractiveType.Bonfire,
Name = "篝火",
Icon = "op-fire",
Use1 = "1,1",
Use1Title = "使用"
},
new InteractiveData()
{
Type = UIDef.InteractiveType.Fumigate,
Name = "烟熏箱",
Icon = "op-use",
Use1 = "1,1",
Use1Title = "使用"
},
new InteractiveData()
{
Type = UIDef.InteractiveType.FoodShop,
Name = "食品商店",
Icon = "op-door",
Use1 = "1,1",
Use2 = "1,1",
Use1Title = "进入",
Use2Title = "退货"
},
new InteractiveData()
{
Type = UIDef.InteractiveType.FishingShop,
Name = "钓鱼商店",
Icon = "op-door",
Use1 = "1,1",
Use1Title = "进入",
},
new InteractiveData()
{
Type = UIDef.InteractiveType.ToolsShop,
Name = "工业品店",
Icon = "op-door",
Use1 = "1,1",
Use1Title = "进入",
},
new InteractiveData()
{
Type = UIDef.InteractiveType.VendingMachine,
Name = "自动贩卖机",
Icon = "op-use",
Use1 = "1,1",
Use1Title = "进入",
},
new InteractiveData()
{
Type = UIDef.InteractiveType.Wharf,
Name = "码头",
Icon = "op-use",
Use1 = "1,1",
Use1Title = "进入",
},
new InteractiveData()
{
Type = UIDef.InteractiveType.FishBazaar,
Name = "鱼市",
Icon = "op-use",
Use1 = "1,1",
Use1Title = "进入",
},
new InteractiveData()
{
Type = UIDef.InteractiveType.ReserveBazaar,
Name = "订购市场",
Icon = "op-use",
Use1 = "1,1",
Use1Title = "进入",
},
};
}
}

View File

@@ -1,4 +1,6 @@
namespace NBF
using UnityEngine;
namespace NBF
{
public class UIDef
{
@@ -50,5 +52,38 @@
/// </summary>
public const int Max = 3100;
}
public enum InteractiveType
{
[InspectorName("船")] Boat = 1,
[InspectorName("银行")] Bank = 2,
[InspectorName("餐厅")] Canteen = 3,
[InspectorName("烤箱")] Oven = 4,
[InspectorName("帐篷")] Tent = 5,
[InspectorName("晾干器")] Drying = 6,
[InspectorName("篝火")] Bonfire = 7,
[InspectorName("烟熏箱")] Fumigate = 8,
[InspectorName("食品商店")] FoodShop = 11,
[InspectorName("钓鱼商店")] FishingShop = 12,
[InspectorName("工业品店")] ToolsShop = 13,
[InspectorName("自动贩卖机")] VendingMachine = 14,
[InspectorName("码头")] Wharf = 15,
[InspectorName("鱼市")] FishBazaar = 21,
[InspectorName("订购市场")] ReserveBazaar = 22
}
}
}