更新UI参考
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@@ -56,7 +56,7 @@ namespace NBF
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if (rod != null && rod.Line != null && rod.Line.Lure != null)
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{
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// 使用 ChargedProgress 作为力度系数 (0-1)
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float throwForce = 20f + ChargedProgress * 50f;
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float throwForce = 20f + ChargedProgress * 90f;
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// 水平向前 + 向上抛出,形成抛物线轨迹
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Vector3 throwDirection = PlayerView.Unity.transform.forward;// + Vector3.up * throwUpAngle;
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