移除ECM2
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace ECM2.Walkthrough.Ex81
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{
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/// <summary>
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/// This example make use of the new (introduced in v1.4) NavMeshCharacter component,
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/// to implement a typical click to move.
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///
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/// The NavMeshCharacter component replaces the AgentCharacter adding NavMesh navigation
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/// capabilities to a Character through composition.
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/// </summary>
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public class ClickToMove : MonoBehaviour
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{
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public Camera mainCamera;
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public Character character;
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public LayerMask groundMask;
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private NavMeshCharacter _navMeshCharacter;
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private void Awake()
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{
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_navMeshCharacter = character.GetComponent<NavMeshCharacter>();
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}
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private void Update()
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{
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if (Mouse.current.leftButton.isPressed)
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{
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Ray ray = mainCamera.ScreenPointToRay(Input.mousePosition);
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if (Physics.Raycast(ray, out RaycastHit hitResult, Mathf.Infinity, groundMask))
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_navMeshCharacter.MoveToDestination(hitResult.point);
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}
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}
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 73efcbc164914ab79ce2097117b3d8c0
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timeCreated: 1699930097
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