移除ECM2
This commit is contained in:
@@ -1,68 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace ECM2.Examples
|
||||
{
|
||||
public sealed class SimpleCameraController : MonoBehaviour
|
||||
{
|
||||
#region PUBLIC FIELDS
|
||||
|
||||
[SerializeField]
|
||||
private Transform _target;
|
||||
|
||||
[SerializeField]
|
||||
private float _distanceToTarget = 10.0f;
|
||||
|
||||
[SerializeField]
|
||||
private float _smoothTime = 0.1f;
|
||||
|
||||
#endregion
|
||||
|
||||
#region FIELDS
|
||||
|
||||
private Vector3 _followVelocity;
|
||||
|
||||
#endregion
|
||||
|
||||
#region PROPERTIES
|
||||
|
||||
public Transform target
|
||||
{
|
||||
get => _target;
|
||||
set => _target = value;
|
||||
}
|
||||
|
||||
public float distanceToTarget
|
||||
{
|
||||
get => _distanceToTarget;
|
||||
set => _distanceToTarget = Mathf.Max(0.0f, value);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region MONOBEHAVIOUR
|
||||
|
||||
public void OnValidate()
|
||||
{
|
||||
distanceToTarget = _distanceToTarget;
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
if (_target == null)
|
||||
return;
|
||||
|
||||
transform.position = target.position - transform.forward * distanceToTarget;
|
||||
}
|
||||
|
||||
public void LateUpdate()
|
||||
{
|
||||
if (_target == null)
|
||||
return;
|
||||
|
||||
Vector3 targetPosition = target.position - transform.forward * distanceToTarget;
|
||||
transform.position = Vector3.SmoothDamp(transform.position, targetPosition, ref _followVelocity, _smoothTime);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user