移除ECM2
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@@ -1,46 +0,0 @@
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using UnityEditor;
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using UnityEngine;
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namespace ECM2.Editor
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{
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public static class CharacterFactoryEditor
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{
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private const string PATH = "GameObject/ECM2/";
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private const int PRIORITY = 1;
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private static void InitPhysicsBody(GameObject go)
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{
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Rigidbody rb = go.GetComponent<Rigidbody>();
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rb.linearDamping = 0.0f;
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rb.angularDamping = 0.0f;
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rb.useGravity = false;
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rb.isKinematic = true;
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rb.interpolation = RigidbodyInterpolation.Interpolate;
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CapsuleCollider capsuleCollider = go.GetComponent<CapsuleCollider>();
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capsuleCollider.center = new Vector3(0f, 1f, 0f);
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capsuleCollider.radius = 0.5f;
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capsuleCollider.height = 2.0f;
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}
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[MenuItem(PATH + "Character", false, PRIORITY)]
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public static void CreateCharacter()
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{
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// Create an initialize a new Character GameObject
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GameObject go = new GameObject("Character", typeof(Rigidbody), typeof(CapsuleCollider),
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typeof(CharacterMovement), typeof(Character));
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InitPhysicsBody(go);
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// Focus the newly created character
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Undo.RegisterCreatedObjectUndo(go, "Create " + go.name);
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Selection.activeGameObject = go;
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SceneView.FrameLastActiveSceneView();
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}
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}
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}
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