按键绑定功能
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27
Assets/Scripts/UI/Settings/KeyboardInput.cs
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27
Assets/Scripts/UI/Settings/KeyboardInput.cs
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// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
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using UnityEngine;
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using FairyGUI;
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using NBC;
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using NBF.Setting;
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using UnityEngine.InputSystem;
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namespace NBF
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{
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public partial class KeyboardInput : GButton
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{
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private void OnInited()
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{
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}
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public void SetData(InputOption option)
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{
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TextKeyboard.visible = false;
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if (option is KeyBoardOption)
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{
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TextKeyboard.visible = true;
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TextKeyboard.text = option.GetDisplayString();
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}
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}
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}
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}
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