Files
Fishing2/Assets/Scripts/UI/Settings/KeyboardInput.cs
2025-06-19 18:15:15 +08:00

27 lines
636 B
C#

// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using UnityEngine;
using FairyGUI;
using NBC;
using NBF.Setting;
using UnityEngine.InputSystem;
namespace NBF
{
public partial class KeyboardInput : GButton
{
private void OnInited()
{
}
public void SetData(InputOption option)
{
TextKeyboard.visible = false;
if (option is KeyBoardOption)
{
TextKeyboard.visible = true;
TextKeyboard.text = option.GetDisplayString();
}
}
}
}