模型预览和旋转

This commit is contained in:
bob
2025-06-24 12:41:43 +08:00
parent 197897a323
commit 89cad84802
26 changed files with 350 additions and 2862 deletions

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@@ -5,7 +5,7 @@ namespace NBF
/// <summary> /// <summary>
/// 鱼饵 /// 鱼饵
/// </summary> /// </summary>
public class BaitAsset : MonoBehaviour public class BaitAsset : PreviewableAsset
{ {
public Transform hook; public Transform hook;
} }

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@@ -5,7 +5,7 @@ namespace NBF
/// <summary> /// <summary>
/// 浮漂资产 /// 浮漂资产
/// </summary> /// </summary>
public class BobberAsset : MonoBehaviour public class BobberAsset : PreviewableAsset
{ {
public Transform body; public Transform body;
public Transform stick; public Transform stick;

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@@ -2,7 +2,7 @@
namespace NBF namespace NBF
{ {
public class FishAsset : MonoBehaviour public class FishAsset : PreviewableAsset
{ {
public Transform root; public Transform root;

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@@ -2,7 +2,7 @@
namespace NBF namespace NBF
{ {
public class HookAsset : MonoBehaviour public class HookAsset : PreviewableAsset
{ {
/// <summary> /// <summary>
/// 鱼饵挂点 /// 鱼饵挂点

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@@ -2,7 +2,7 @@
namespace NBF namespace NBF
{ {
public class LineAsset : MonoBehaviour public class LineAsset : PreviewableAsset
{ {
} }
} }

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@@ -2,7 +2,7 @@
namespace NBF namespace NBF
{ {
public class LureAsset : MonoBehaviour public class LureAsset : PreviewableAsset
{ {
/// <summary> /// <summary>
/// 鱼钩挂点 /// 鱼钩挂点

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@@ -0,0 +1,38 @@
using System;
using UnityEngine;
namespace NBF
{
/// <summary>
/// 模型拉近拉远配置
/// </summary>
[Serializable]
public class ModelZoomConfig
{
[Tooltip("是否可以放大缩小")] public bool canZoom;
[Tooltip("默认值")] public float zoom;
[Tooltip("最小值")] public float zoomMin;
[Tooltip("最大值")] public float zoomMax;
}
/// <summary>
/// 模型平移配置
/// </summary>
[Serializable]
public class ModelPanConfig
{
[Tooltip("是否可以平移")] public bool canPan;
[Tooltip("水平可移动值")] public float x = 0;
[Tooltip("垂直可移动值")] public float y = 0;
}
/// <summary>
/// 可以3D预览的资产
/// </summary>
public class PreviewableAsset : MonoBehaviour
{
[Tooltip("放大缩小配置")] public ModelZoomConfig zoom;
[Tooltip("平移配置")] public ModelPanConfig pan;
[Tooltip("默认旋转")] public Vector3 rotation;
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a000ba87cd97499eb23feecf39521ecb
timeCreated: 1750736840

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@@ -2,7 +2,7 @@
namespace NBF namespace NBF
{ {
public class PropAsset : MonoBehaviour public class PropAsset : PreviewableAsset
{ {
} }
} }

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@@ -5,7 +5,7 @@ namespace NBF
/// <summary> /// <summary>
/// 线轴资产配置 /// 线轴资产配置
/// </summary> /// </summary>
public class ReelAsset : MonoBehaviour public class ReelAsset : PreviewableAsset
{ {
// "previewRotationEnabled": 1, // "previewRotationEnabled": 1,
// "previewRotation": { // "previewRotation": {

View File

@@ -6,7 +6,7 @@ namespace NBF
/// <summary> /// <summary>
/// 鱼竿资产配置 /// 鱼竿资产配置
/// </summary> /// </summary>
public class RodAsset : MonoBehaviour public class RodAsset : PreviewableAsset
{ {
/// <summary> /// <summary>
/// 根节点 /// 根节点

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@@ -2,7 +2,7 @@
namespace NBF namespace NBF
{ {
public class SpinnerLureAsset : MonoBehaviour public class SpinnerLureAsset : PreviewableAsset
{ {
} }
} }

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@@ -18,7 +18,7 @@ namespace NBF
int _width; int _width;
int _height; int _height;
bool _cacheTexture; bool _cacheTexture;
float _rotating; Vector3 _rotating;
const int RENDER_LAYER = 0; const int RENDER_LAYER = 0;
const int HIDDEN_LAYER = 10; const int HIDDEN_LAYER = 10;
@@ -187,7 +187,7 @@ namespace NBF
return uvRect; return uvRect;
} }
public void LoadModel(string model) public GameObject LoadModel(string model)
{ {
this.UnloadModel(); this.UnloadModel();
@@ -195,6 +195,11 @@ namespace NBF
GameObject go = ((GameObject)Object.Instantiate(prefab)); GameObject go = ((GameObject)Object.Instantiate(prefab));
_model = go.transform; _model = go.transform;
_model.SetParent(this.modelRoot, false); _model.SetParent(this.modelRoot, false);
var h = CalculateModelHeight(go); //计算包围盒高度
var pos = _model.localPosition;
_model.localPosition = new Vector3(pos.x, pos.y - h * 0.5f, pos.z);
return go;
} }
public void UnloadModel() public void UnloadModel()
@@ -205,17 +210,42 @@ namespace NBF
_model = null; _model = null;
} }
_rotating = 0; _rotating = Vector3.zero;
} }
public void StartRotate(float delta) public void StartRotate(Vector3 delta)
{ {
_rotating = delta; _rotating = delta;
} }
public void StopRotate() public void StopRotate()
{ {
_rotating = 0; _rotating = Vector3.zero;
}
// 获取模型的高度
private float CalculateModelHeight(GameObject model)
{
// 获取模型的所有Renderer组件包括MeshRenderer和SkinnedMeshRenderer
Renderer[] renderers = model.GetComponentsInChildren<Renderer>();
if (renderers.Length == 0)
{
Debug.LogWarning("模型没有Renderer组件");
return 0f;
}
// 初始化包围盒
Bounds bounds = renderers[0].bounds;
// 合并所有Renderer的包围盒
for (int i = 1; i < renderers.Length; i++)
{
bounds.Encapsulate(renderers[i].bounds);
}
// 返回高度Y轴尺寸
return bounds.size.y;
} }
void CreateTexture() void CreateTexture()
@@ -266,10 +296,10 @@ namespace NBF
void Render(object param = null) void Render(object param = null)
{ {
if (_rotating != 0 && this.modelRoot != null) if (_rotating != Vector3.zero && this.modelRoot != null)
{ {
Vector3 localRotation = this.modelRoot.localRotation.eulerAngles; Vector3 localRotation = this.modelRoot.localRotation.eulerAngles;
localRotation.y += _rotating; localRotation += _rotating;
this.modelRoot.localRotation = Quaternion.Euler(localRotation); this.modelRoot.localRotation = Quaternion.Euler(localRotation);
} }

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@@ -1,5 +1,6 @@
// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖 // 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using System;
using UnityEngine; using UnityEngine;
using FairyGUI; using FairyGUI;
using NBC; using NBC;
@@ -9,30 +10,99 @@ namespace NBF
public partial class ModelTexture : GComponent public partial class ModelTexture : GComponent
{ {
ModelRenderImage _renderImage; ModelRenderImage _renderImage;
private Vector2 _startPos;
private Vector3 _startRot;
private SwipeGesture _swipeGesture;
public float ZoomValue = 5;
public float MinZoom = 1;
public float MaxZoom = 15;
private void OnInited() private void OnInited()
{ {
_renderImage = new ModelRenderImage(ModelHolder.asGraph); SetRotateListening();
//RenderImage是不透明的可以设置最多两张图片作为背景图
// _renderImage.SetBackground(contentPane.GetChild("frame").asCom.GetChild("n0"), contentPane.GetChild("n20"));
} }
public void LoadModel(string model) /// <summary>
/// 加载资产模型
/// </summary>
/// <param name="configId"></param>
public void LoadAsset(int configId)
{ {
_renderImage.LoadModel("Role/npc"); if (_renderImage == null)
_renderImage.modelRoot.localPosition = new Vector3(0, -1.0f, 5f); {
_renderImage.modelRoot.localScale = new Vector3(1, 1, 1); _renderImage = new ModelRenderImage(ModelHolder.asGraph);
_renderImage.modelRoot.localRotation = Quaternion.Euler(0, 120, 0); }
var model = _renderImage.LoadModel("Role/npc");
_renderImage.modelRoot.localScale = Vector3.one;
var previewableAsset = model.GetComponent<PreviewableAsset>();
if (previewableAsset != null)
{
_renderImage.modelRoot.localPosition = new Vector3(0, 0, previewableAsset.zoom.zoom);
_renderImage.modelRoot.localRotation = Quaternion.Euler(previewableAsset.rotation);
}
else
{
_renderImage.modelRoot.localPosition = new Vector3(0, 0, 3);
_renderImage.modelRoot.localRotation = Quaternion.Euler(Vector3.zero);
}
} }
public void SetBackground(GObject image1) /// <summary>
/// 加载角色模型
/// </summary>
public void LoadRole()
{ {
_renderImage.SetBackground(image1);
} }
public void SetBackground(GObject image1, GObject image2) private void SetRotateListening()
{ {
_renderImage.SetBackground(image1, image2); var dragObj = TouchHolder;
var gesture1 = new SwipeGesture(dragObj);
gesture1.onMove.Set(OnSwipeMove);
gesture1.onEnd.Set(OnSwipeEnd);
}
private void OnSwipeMove(EventContext context)
{
var gesture = context.sender as SwipeGesture;
if (gesture == null) return;
var v = Vector3.zero;
if (context.inputEvent.button == 0)
{
v.y = -gesture.delta.x * 0.2f;
v.z = -gesture.delta.y * 0.2f;
if (!gesture.snapping)
{
v.y = 0;
v.z = 0;
}
if (Mathf.Abs(v.y) < 1) //消除手抖影响
v.y = 0;
if (Mathf.Abs(v.z) < 1) //消除手抖影响
v.z = 0;
_renderImage.StartRotate(v);
}
else
{
v.y = -gesture.delta.y * 0.005f;
v.x = gesture.delta.x * 0.005f;
//平移
var pos = _renderImage.modelRoot.localPosition;
_renderImage.modelRoot.localPosition = new Vector3(pos.x + v.x, pos.y + v.y, pos.z);
}
}
private void OnSwipeEnd(EventContext context)
{
_renderImage.StopRotate();
} }
} }
} }

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@@ -11,17 +11,17 @@ namespace NBF
{ {
public const string URL = "ui://hxr7rc7plvql10"; public const string URL = "ui://hxr7rc7plvql10";
public ModelTexture Model;
public HomeButtonGroups OpGroup; public HomeButtonGroups OpGroup;
public BottomMenu BottomMenu; public BottomMenu BottomMenu;
public ModelTexture Model;
public override void ConstructFromXML(XML xml) public override void ConstructFromXML(XML xml)
{ {
base.ConstructFromXML(xml); base.ConstructFromXML(xml);
Model = (ModelTexture)GetChild("Model");
OpGroup = (HomeButtonGroups)GetChild("OpGroup"); OpGroup = (HomeButtonGroups)GetChild("OpGroup");
BottomMenu = (BottomMenu)GetChild("BottomMenu"); BottomMenu = (BottomMenu)GetChild("BottomMenu");
Model = (ModelTexture)GetChild("Model");
OnInited(); OnInited();
UILanguage.TrySetComponentLanguage(this); UILanguage.TrySetComponentLanguage(this);
} }

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@@ -33,7 +33,7 @@ namespace NBF
UseBottomMenu(); UseBottomMenu();
Model.LoadModel(string.Empty); Model.LoadAsset(0);
// Model.SetBackground(Panel.Back.GetChild("back"));//, Panel.Back.GetChild("icon") // Model.SetBackground(Panel.Back.GetChild("back"));//, Panel.Back.GetChild("icon")
} }

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@@ -1,14 +1,14 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<component size="1920,1080"> <component size="1920,1080">
<displayList> <displayList>
<component id="n0_lvql" name="OpGroup" src="lvqln" fileName="Com/Home/HomeButtonGroups.xml" xy="79,179"> <component id="n2_5dtx" name="Model" src="5dtxm9" fileName="Com/ModelTexture.xml" pkg="6hgkvlau" xy="1268,181" size="620,758">
<relation target="" sidePair="center-center,middle-middle"/>
</component>
<component id="n0_lvql" name="OpGroup" src="lvqln" fileName="Com/Home/HomeButtonGroups.xml" xy="59,179">
<relation target="" sidePair="center-center,middle-middle"/> <relation target="" sidePair="center-center,middle-middle"/>
</component> </component>
<component id="n1_lvql" name="BottomMenu" src="9mf1z" fileName="Com/Menu/BottomMenu.xml" pkg="6hgkvlau" xy="0,992"> <component id="n1_lvql" name="BottomMenu" src="9mf1z" fileName="Com/Menu/BottomMenu.xml" pkg="6hgkvlau" xy="0,992">
<relation target="" sidePair="center-center,bottom-bottom"/> <relation target="" sidePair="center-center,bottom-bottom"/>
</component> </component>
<component id="n2_5dtx" name="Model" src="5dtxm9" fileName="Com/ModelTexture.xml" pkg="6hgkvlau" xy="1189,182" size="760,760">
<relation target="" sidePair="center-center,middle-middle"/>
</component>
</displayList> </displayList>
</component> </component>

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@@ -76,7 +76,7 @@ QualitySettings:
globalTextureMipmapLimit: 0 globalTextureMipmapLimit: 0
textureMipmapLimitSettings: [] textureMipmapLimitSettings: []
anisotropicTextures: 2 anisotropicTextures: 2
antiAliasing: 8 antiAliasing: 2
softParticles: 0 softParticles: 0
softVegetation: 1 softVegetation: 1
realtimeReflectionProbes: 1 realtimeReflectionProbes: 1

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