NBC修改
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@@ -1,18 +0,0 @@
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace NBC.Asset.Editor
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{
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// [CreateAssetMenu(menuName = "NB/Res/" + nameof(PackageConfig), fileName = nameof(PackageConfig))]
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[Serializable]
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public class PackageConfig
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{
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public string Name;
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[Header("是否启用")] public bool Enable = true;
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[Header("是否默认包")] public bool Default = true;
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[Header("打包选项")] public BuildAssetBundleOptions BundleOptions = BuildAssetBundleOptions.ChunkBasedCompression;
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[Header("资源组")] public List<GroupConfig> Groups = new List<GroupConfig>();
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}
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}
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