Files
Fishing2/Assets/Scripts/NBC/Asset/Editor/Configs/PackageConfig.cs
2025-05-10 12:49:47 +08:00

18 lines
655 B
C#

using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace NBC.Asset.Editor
{
// [CreateAssetMenu(menuName = "NB/Res/" + nameof(PackageConfig), fileName = nameof(PackageConfig))]
[Serializable]
public class PackageConfig
{
public string Name;
[Header("是否启用")] public bool Enable = true;
[Header("是否默认包")] public bool Default = true;
[Header("打包选项")] public BuildAssetBundleOptions BundleOptions = BuildAssetBundleOptions.ChunkBasedCompression;
[Header("资源组")] public List<GroupConfig> Groups = new List<GroupConfig>();
}
}