导入角色动画,和增加角色控制

This commit is contained in:
2025-12-11 19:30:20 +08:00
parent a60a92e7ba
commit 7775fa30bb
1452 changed files with 592217 additions and 42573 deletions

View File

@@ -3,10 +3,11 @@
--- !u!55 &1
PhysicsManager:
m_ObjectHideFlags: 0
serializedVersion: 13
serializedVersion: 19
m_Gravity: {x: 0, y: -9.81, z: 0}
m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 2
m_DefaultMaxDepenetrationVelocity: 10
m_SleepThreshold: 0.005
m_DefaultContactOffset: 0.01
m_DefaultSolverIterations: 6
@@ -16,21 +17,21 @@ PhysicsManager:
m_EnableAdaptiveForce: 0
m_ClothInterCollisionDistance: 0.1
m_ClothInterCollisionStiffness: 0.2
m_ContactsGeneration: 1
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_AutoSimulation: 1
m_SimulationMode: 0
m_AutoSyncTransforms: 0
m_ReuseCollisionCallbacks: 1
m_InvokeCollisionCallbacks: 1
m_ClothInterCollisionSettingsToggle: 0
m_ClothGravity: {x: 0, y: -9.81, z: 0}
m_ContactPairsMode: 0
m_BroadphaseType: 0
m_WorldBounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 250, y: 250, z: 250}
m_WorldSubdivisions: 8
m_FrictionType: 0
m_EnableEnhancedDeterminism: 0
m_EnableUnifiedHeightmaps: 1
m_ImprovedPatchFriction: 0
m_GenerateOnTriggerStayEvents: 1
m_SolverType: 0
m_DefaultMaxAngularSpeed: 50
m_ScratchBufferChunkCount: 4
m_CurrentBackendId: 4072204805
m_FastMotionThreshold: 3.4028235e+38

View File

@@ -841,7 +841,7 @@ PlayerSettings:
QNX: TextMeshPro;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI;ENVIRO_3;ENVIRO_URP;UNITY_POST_PROCESSING_STACK_V2;DotSpatial
ReservedCFE: TextMeshPro;ENVIRO_3;ENVIRO_URP;UNITY_POST_PROCESSING_STACK_V2;DotSpatial
Server: UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI
Standalone: FAIRYGUI_TMPRO;OBI_ONI_SUPPORTED;TextMeshPro;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI;STEAMWORKS_NET;ENVIRO_3;ENVIRO_URP;VLB_URP;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_INSPECTOR_3_2;ODIN_INSPECTOR_3_3;UPPipeline;__MICROSPLAT__;__MICROSPLAT_SNOW__;__MICROSPLAT_ALPHAHOLE__;__MICROSPLAT_MESH__;__MICROSPLAT_STREAMS__;__MICROSPLAT_GLOBALTEXTURE__;__MICROSPLAT_TRAX__;__MICROSPLAT_DECAL__;__MICROSPLAT_SCATTER__;__MICROSPLAT_TEXTURECLUSTERS__;__MICROSPLAT_MESHTERRAIN__;__MICROSPLAT_DETAILRESAMPLE__;__MICROSPLAT_TERRAINBLEND__;__MICROSPLAT_TESSELLATION__;__MICROSPLAT_WINDGLITTER__;__MICROSPLAT_LOWPOLY__;__MICROSPLAT_OBJECTSHADER__;__MICROSPLAT_PROCTEX__;__MICROSPLAT_TRIPLANAR__;__MICROSPLAT_MICROVERSEPREVIEW__;UNITY_POST_PROCESSING_STACK_V2;DotSpatial;FANTASY_UNITY;KWS_HD_MODULE_INSTALLED;KWS_URP
Standalone: CINEMACHINE_URP;FAIRYGUI_TMPRO;OBI_ONI_SUPPORTED;TextMeshPro;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI;STEAMWORKS_NET;ENVIRO_3;ENVIRO_URP;VLB_URP;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_INSPECTOR_3_2;ODIN_INSPECTOR_3_3;UPPipeline;__MICROSPLAT__;__MICROSPLAT_SNOW__;__MICROSPLAT_ALPHAHOLE__;__MICROSPLAT_MESH__;__MICROSPLAT_STREAMS__;__MICROSPLAT_GLOBALTEXTURE__;__MICROSPLAT_TRAX__;__MICROSPLAT_DECAL__;__MICROSPLAT_SCATTER__;__MICROSPLAT_TEXTURECLUSTERS__;__MICROSPLAT_MESHTERRAIN__;__MICROSPLAT_DETAILRESAMPLE__;__MICROSPLAT_TERRAINBLEND__;__MICROSPLAT_TESSELLATION__;__MICROSPLAT_WINDGLITTER__;__MICROSPLAT_LOWPOLY__;__MICROSPLAT_OBJECTSHADER__;__MICROSPLAT_PROCTEX__;__MICROSPLAT_TRIPLANAR__;__MICROSPLAT_MICROVERSEPREVIEW__;UNITY_POST_PROCESSING_STACK_V2;DotSpatial;FANTASY_UNITY;KWS_HD_MODULE_INSTALLED;KWS_URP
VisionOS: TextMeshPro;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI;ENVIRO_3;ENVIRO_URP;UNITY_POST_PROCESSING_STACK_V2;DotSpatial
WebGL: TextMeshPro;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI;ENVIRO_3;ENVIRO_URP;UNITY_POST_PROCESSING_STACK_V2;DotSpatial
Windows Store Apps: UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI;DotSpatial

View File

@@ -27,7 +27,7 @@ TagManager:
- Default
- TransparentFX
- Ignore Raycast
-
- Terrain
- Water
- UI
-
@@ -38,7 +38,7 @@ TagManager:
- PW_Object_Medium
- PW_Object_Large
-
-
- Player
- Interactive
-
-