diff --git a/Assets/KINEMATION.meta b/Assets/KINEMATION.meta new file mode 100644 index 000000000..83c03f03e --- /dev/null +++ b/Assets/KINEMATION.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b263a1e4a208c2f4ea2d8033c87fd158 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/KINEMATION/Join our Discord!.url b/Assets/KINEMATION/Join our Discord!.url new file mode 100644 index 000000000..2dbd47682 --- /dev/null +++ b/Assets/KINEMATION/Join our Discord!.url @@ -0,0 +1,6 @@ +[InternetShortcut] +URL=https://discord.gg/kinemation-1027338787958816860 +IDList= +HotKey=0 +[{000214A0-0000-0000-C000-000000000046}] +Prop3=19,11 diff --git a/Assets/KINEMATION/Join our Discord!.url.meta b/Assets/KINEMATION/Join our Discord!.url.meta new file mode 100644 index 000000000..1dba2371c --- /dev/null +++ b/Assets/KINEMATION/Join our Discord!.url.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1c76f699feab13d48b502cea4355d361 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/KINEMATION/KAnimationCore.meta b/Assets/KINEMATION/KAnimationCore.meta new file mode 100644 index 000000000..c70f080d1 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 2a5fd998e8be412390025a255064c5c7 +timeCreated: 1698338900 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor.meta b/Assets/KINEMATION/KAnimationCore/Editor.meta new file mode 100644 index 000000000..92ab98368 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f23f15c5bacdf7943b62dba14bba8c08 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Attributes.meta b/Assets/KINEMATION/KAnimationCore/Editor/Attributes.meta new file mode 100644 index 000000000..c678eec05 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Attributes.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d2023e663c3139c489b202b2e97564eb +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Attributes/CurveSelectorDrawer.cs b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/CurveSelectorDrawer.cs new file mode 100644 index 000000000..bbe71cbbf --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/CurveSelectorDrawer.cs @@ -0,0 +1,175 @@ +// Designed by KINEMATION, 2025. + +using KINEMATION.KAnimationCore.Runtime.Attributes; +using KINEMATION.KAnimationCore.Runtime.Rig; +using KINEMATION.KAnimationCore.Runtime.Input; + +using System.Collections.Generic; +using System.Linq; + +using UnityEditor; +using UnityEditor.Animations; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Editor.Attributes +{ + [CustomPropertyDrawer(typeof(CurveSelectorAttribute))] + public class CurveSelectorDrawer : PropertyDrawer + { + private void AddAnimatorNames(ref List options, RuntimeAnimatorController controller) + { + if (controller == null) + { + return; + } + + AnimatorController animatorController = controller as AnimatorController; + if (animatorController != null) + { + var parameters = animatorController.parameters; + for (int i = 0; i < parameters.Length; i++) + { + if (parameters[i].type != AnimatorControllerParameterType.Float) + { + continue; + } + + options.Add($"{parameters[i].name} (Animator)"); + } + } + } + + private void AddInputNames(ref List options, UserInputConfig config) + { + if (config == null) return; + + foreach (var property in config.floatProperties) + { + options.Add($"{property.name} (Input)"); + } + } + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + CurveSelectorAttribute curveAttribute = attribute as CurveSelectorAttribute; + if (curveAttribute == null) + { + return; + } + + KRig rig = (property.serializedObject.targetObject as IRigUser)?.GetRigAsset(); + if (rig == null) + { + EditorGUI.PropertyField(position, property, label, true); + return; + } + + SerializedProperty name = property.FindPropertyRelative("name"); + SerializedProperty source = property.FindPropertyRelative("source"); + SerializedProperty mode = property.FindPropertyRelative("mode"); + SerializedProperty clampMin = property.FindPropertyRelative("clampMin"); + + List options = new List(); + options.Add("None"); + + if (rig != null) + { + if (curveAttribute.useAnimator) + { + // Add the Animator curves. + AddAnimatorNames(ref options, rig.targetAnimator); + } + + if (curveAttribute.usePlayables) + { + // Add the Playables curves. + foreach (var curve in rig.rigCurves) + { + options.Add($"{curve} (Playables)"); + } + } + + // Add the Input parameters. + if (curveAttribute.useInput) + { + AddInputNames(ref options, rig.inputConfig); + } + } + + name ??= property; + + int index = options.IndexOf(name.stringValue); + + if (index < 0) + { + index = options.ToList().IndexOf(name.stringValue + " (Animator)"); + } + + if (index < 0) + { + index = options.ToList().IndexOf(name.stringValue + " (Playables)"); + } + + if (index < 0) + { + index = options.ToList().IndexOf(name.stringValue + " (Input)"); + } + + Rect propertyRect = position; + propertyRect.height = EditorGUIUtility.singleLineHeight; + + index = EditorGUI.Popup(propertyRect, label.text, index, options.ToArray()); + string selection = index >= 0 ? options[index] : "None"; + + if (source != null) + { + if (selection.EndsWith("(Animator)")) + { + source.intValue = 0; + } + + if (selection.EndsWith("(Playables)")) + { + source.intValue = 1; + } + + if (selection.EndsWith("(Input)")) + { + source.intValue = 2; + } + } + + selection = selection.Replace(" (Playables)", ""); + selection = selection.Replace(" (Animator)", ""); + selection = selection.Replace(" (Input)", ""); + + name.stringValue = selection; + + if (mode != null) + { + propertyRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; + EditorGUI.PropertyField(propertyRect, mode); + } + + if (clampMin != null) + { + propertyRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; + EditorGUI.PropertyField(propertyRect, clampMin); + } + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + SerializedProperty name = property.FindPropertyRelative("name"); + SerializedProperty mode = property.FindPropertyRelative("mode"); + SerializedProperty clampMin = property.FindPropertyRelative("clampMin"); + + if (name == null || mode == null || clampMin == null) + { + return base.GetPropertyHeight(property, label); + } + + return EditorGUIUtility.singleLineHeight * 3f + EditorGUIUtility.standardVerticalSpacing; + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Attributes/CurveSelectorDrawer.cs.meta b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/CurveSelectorDrawer.cs.meta new file mode 100644 index 000000000..060892473 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/CurveSelectorDrawer.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 291f05330bc74df98860957b47e438f2 +timeCreated: 1704268108 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Attributes/ElementChainDrawer.cs b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/ElementChainDrawer.cs new file mode 100644 index 000000000..2645a9c89 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/ElementChainDrawer.cs @@ -0,0 +1,131 @@ +// Designed by KINEMATION, 2025. + +using System; +using KINEMATION.KAnimationCore.Runtime.Rig; + +using System.Collections.Generic; +using KINEMATION.KAnimationCore.Editor.Rig; +using KINEMATION.KAnimationCore.Runtime.Attributes; +using UnityEditor; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Editor.Attributes +{ + [CustomPropertyDrawer(typeof(KRigElementChain))] + public class ElementChainDrawer : PropertyDrawer + { + private CustomElementChainDrawerAttribute GetCustomChainAttribute() + { + CustomElementChainDrawerAttribute attr = null; + + var attributes = fieldInfo.GetCustomAttributes(true); + foreach (var customAttribute in attributes) + { + attr = customAttribute as CustomElementChainDrawerAttribute; + if (attr != null) break; + } + + return attr; + } + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + EditorGUI.BeginProperty(position, label, property); + + IRigProvider rig = RigEditorUtility.TryGetRigProvider(fieldInfo, property); + + SerializedProperty elementChain = property.FindPropertyRelative("elementChain"); + SerializedProperty chainName = property.FindPropertyRelative("chainName"); + + if (rig != null) + { + float labelWidth = EditorGUIUtility.labelWidth; + var customChain = GetCustomChainAttribute(); + + Rect labelRect = new Rect(position.x, position.y, labelWidth, EditorGUIUtility.singleLineHeight); + Rect buttonRect = position; + + string buttonText = $"Edit {chainName.stringValue}"; + + if (customChain is {drawLabel: true}) + { + EditorGUI.PrefixLabel(labelRect, label); + labelRect.x += labelRect.width; + labelRect.width = (position.width - labelWidth) / 2f; + + buttonRect.x = labelRect.x; + buttonRect.width = position.width - labelWidth; + + buttonText = $"Edit {label.text}"; + } + + if (customChain is {drawTextField: true}) + { + chainName.stringValue = EditorGUI.TextField(labelRect, chainName.stringValue); + + buttonRect.width = position.width - labelRect.width - (labelRect.x - position.x); + buttonRect.x = labelRect.x + labelRect.width; + + buttonText = "Edit"; + } + + if (GUI.Button(buttonRect, buttonText)) + { + var hierarchy = rig.GetHierarchy(); + if (hierarchy != null) + { + List selectedIds = null; + + // Get the active element indexes. + int arraySize = elementChain.arraySize; + + if (arraySize > 0) + { + selectedIds = new List(); + + for (int i = 0; i < arraySize; i++) + { + var boneName + = elementChain.GetArrayElementAtIndex(i).FindPropertyRelative("name").stringValue; + selectedIds.Add(Array.FindIndex(hierarchy, + element => element.name.Equals(boneName)) + 1); + } + } + + RigWindow.ShowWindow(hierarchy, + (selectedElement) => { }, + items => + { + elementChain.ClearArray(); + + foreach (var selection in items) + { + elementChain.arraySize++; + int lastIndex = elementChain.arraySize - 1; + + var element = elementChain.GetArrayElementAtIndex(lastIndex); + var name = element.FindPropertyRelative("name"); + var index = element.FindPropertyRelative("index"); + + name.stringValue = selection.name; + index.intValue = selection.index; + } + + property.serializedObject.ApplyModifiedProperties(); + }, + true, selectedIds, "Element Chain Selection" + ); + } + } + } + else + { + GUI.enabled = false; + EditorGUI.PropertyField(position, property, label, true); + GUI.enabled = true; + } + + EditorGUI.EndProperty(); + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Attributes/ElementChainDrawer.cs.meta b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/ElementChainDrawer.cs.meta new file mode 100644 index 000000000..effc82898 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/ElementChainDrawer.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 1a14bd657f5c4df59493632603d3441f +timeCreated: 1711355637 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Attributes/ElementChainSelectorDrawer.cs b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/ElementChainSelectorDrawer.cs new file mode 100644 index 000000000..cc47bbb70 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/ElementChainSelectorDrawer.cs @@ -0,0 +1,52 @@ +// Designed by KINEMATION, 2024. + +using KINEMATION.KAnimationCore.Runtime.Attributes; +using KINEMATION.KAnimationCore.Runtime.Rig; + +using System.Collections.Generic; +using System.Linq; +using UnityEditor; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Editor.Attributes +{ + [CustomPropertyDrawer(typeof(ElementChainSelectorAttribute))] + public class ElementChainSelectorDrawer : PropertyDrawer + { + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + ElementChainSelectorAttribute chainSelectorAttribute = attribute as ElementChainSelectorAttribute; + + if (chainSelectorAttribute == null) + { + EditorGUI.PropertyField(position, property, label, true); + return; + } + + KRig rig = (property.serializedObject.targetObject as IRigUser)?.GetRigAsset(); + SerializedProperty assetProp = property.serializedObject.FindProperty(chainSelectorAttribute.assetName); + + if (rig == null || assetProp != null) + { + if (assetProp == null) return; + rig = assetProp.objectReferenceValue as KRig; + } + + if (rig == null) + { + EditorGUI.PropertyField(position, property, label, true); + return; + } + + List options = new List {"None"}; + var chainNames = rig.rigElementChains.Select(chain => chain.chainName).ToArray(); + options.AddRange(chainNames); + + int currentIndex = options.IndexOf(property.stringValue); + currentIndex = EditorGUI.Popup(position, label.text, currentIndex, options.ToArray()); + string selection = currentIndex >= 0 ? options[currentIndex] : "None"; + + property.stringValue = selection; + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Attributes/ElementChainSelectorDrawer.cs.meta b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/ElementChainSelectorDrawer.cs.meta new file mode 100644 index 000000000..dd4051950 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/ElementChainSelectorDrawer.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: df661746193b43b98e92a78be79cd084 +timeCreated: 1710236013 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Attributes/InputPropertyDrawer.cs b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/InputPropertyDrawer.cs new file mode 100644 index 000000000..8597c0e9f --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/InputPropertyDrawer.cs @@ -0,0 +1,102 @@ +// Designed by KINEMATION, 2024. + +using KINEMATION.KAnimationCore.Runtime.Attributes; +using KINEMATION.KAnimationCore.Runtime.Input; + +using System.Collections.Generic; +using KINEMATION.KAnimationCore.Runtime.Rig; +using UnityEditor; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Editor.Attributes +{ + [CustomPropertyDrawer(typeof(InputProperty))] + public class InputPropertyDrawer : PropertyDrawer + { + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + MonoBehaviour component = property.serializedObject.targetObject as MonoBehaviour; + UserInputConfig config = null; + + if (component != null) + { + var root = component.transform.root; + UserInputController controller = root.gameObject.GetComponentInChildren(); + config = controller == null ? null : controller.inputConfig; + } + + if (config == null) + { + config = (property.serializedObject.targetObject as IRigUser)?.GetRigAsset().inputConfig; + } + + if (config == null) + { + EditorGUI.PropertyField(position, property, label, true); + return; + } + + int selectedIndex = -1; + int indexOffset = 0; + + List properties = new List(); + List options = new List(); + + int count = config.boolProperties.Count; + for (int i = 0; i < count; i++) + { + var inputProperty = config.boolProperties[i]; + properties.Add(inputProperty.name); + options.Add($"{inputProperty.name} (bool)"); + if (property.stringValue.Equals(inputProperty.name)) + { + selectedIndex = i + indexOffset; + } + } + indexOffset += count; + + count = config.intProperties.Count; + for (int i = 0; i < count; i++) + { + var inputProperty = config.intProperties[i]; + properties.Add(inputProperty.name); + options.Add($"{inputProperty.name} (int)"); + if (property.stringValue.Equals(inputProperty.name)) + { + selectedIndex = i + indexOffset; + } + } + indexOffset += count; + + count = config.floatProperties.Count; + for (int i = 0; i < count; i++) + { + var inputProperty = config.floatProperties[i]; + properties.Add(inputProperty.name); + options.Add($"{inputProperty.name} (float)"); + if (property.stringValue.Equals(inputProperty.name)) + { + selectedIndex = i + indexOffset; + } + } + indexOffset += count; + + count = config.vectorProperties.Count; + for (int i = 0; i < count; i++) + { + var inputProperty = config.vectorProperties[i]; + properties.Add(inputProperty.name); + options.Add($"{inputProperty.name} (Vector4)"); + if (property.stringValue.Equals(inputProperty.name)) + { + selectedIndex = i + indexOffset; + } + } + + selectedIndex = EditorGUI.Popup(position, label.text, selectedIndex, + options.ToArray()); + + property.stringValue = selectedIndex == -1 ? "None" : properties[selectedIndex]; + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Attributes/InputPropertyDrawer.cs.meta b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/InputPropertyDrawer.cs.meta new file mode 100644 index 000000000..871e4ffb2 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/InputPropertyDrawer.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: d71581c42592488289ee2189885f2deb +timeCreated: 1711297253 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Attributes/KAttributesEditor.cs b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/KAttributesEditor.cs new file mode 100644 index 000000000..90a2738b1 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/KAttributesEditor.cs @@ -0,0 +1,23 @@ +// Designed by KINEMATION, 2024 + +using UnityEditor; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Editor.Attributes +{ + public class KAttributesEditor + { + public static T GetComponent(SerializedProperty property) where T : class + { + Object targetObject = property.serializedObject.targetObject; + + Component targetComponent = targetObject as Component; + if (targetComponent != null) + { + return targetComponent.GetComponentInChildren(); + } + + return null; + } + } +} diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Attributes/KAttributesEditor.cs.meta b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/KAttributesEditor.cs.meta new file mode 100644 index 000000000..137ecb6c3 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/KAttributesEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3d63cd2c08ebe834286c4a63636ea284 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Attributes/RigEditorUtility.cs b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/RigEditorUtility.cs new file mode 100644 index 000000000..b0e157473 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/RigEditorUtility.cs @@ -0,0 +1,48 @@ +// Designed by KINEMATION, 2024. + +using KINEMATION.KAnimationCore.Runtime.Attributes; +using KINEMATION.KAnimationCore.Runtime.Rig; + +using System.Reflection; +using UnityEditor; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Editor.Attributes +{ + public class RigEditorUtility + { + public static IRigProvider TryGetRigProvider(FieldInfo fieldInfo, SerializedProperty property) + { + IRigProvider provider = null; + + RigAssetSelectorAttribute assetAttribute = null; + foreach (var customAttribute in fieldInfo.GetCustomAttributes(false)) + { + if (customAttribute is RigAssetSelectorAttribute) + { + assetAttribute = customAttribute as RigAssetSelectorAttribute; + } + } + + if (assetAttribute != null && !string.IsNullOrEmpty(assetAttribute.assetName)) + { + if (property.serializedObject.FindProperty(assetAttribute.assetName) is var prop) + { + provider = prop.objectReferenceValue as IRigProvider; + } + } + + if (provider == null) + { + provider = property.serializedObject.targetObject as IRigProvider; + } + + if (provider == null && property.serializedObject.targetObject is MonoBehaviour component) + { + provider = component.GetComponentInChildren(); + } + + return provider; + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Attributes/RigEditorUtility.cs.meta b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/RigEditorUtility.cs.meta new file mode 100644 index 000000000..12a3e994c --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/RigEditorUtility.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: fa2c3b5e5c3a4334a4d0ac853266c22f +timeCreated: 1722195056 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Attributes/RigElementDrawer.cs b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/RigElementDrawer.cs new file mode 100644 index 000000000..12836e102 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/RigElementDrawer.cs @@ -0,0 +1,80 @@ +// Designed by KINEMATION, 2024. + +using System.Collections.Generic; +using KINEMATION.KAnimationCore.Runtime.Rig; +using KINEMATION.KAnimationCore.Editor.Rig; +using UnityEditor; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Editor.Attributes +{ + [CustomPropertyDrawer(typeof(KRigElement))] + public class RigElementDrawer : PropertyDrawer + { + private void DrawRigElement(Rect position, SerializedProperty property, GUIContent label) + { + IRigProvider rig = RigEditorUtility.TryGetRigProvider(fieldInfo, property); + + SerializedProperty name = property.FindPropertyRelative("name"); + SerializedProperty index = property.FindPropertyRelative("index"); + + if (rig == null) + { + EditorGUI.PropertyField(position, name, label, true); + return; + } + + // Calculate label width + float labelWidth = EditorGUIUtility.labelWidth; + float indentLevel = EditorGUI.indentLevel; + + // Calculate button width and property field width + float totalWidth = position.width - indentLevel - labelWidth; + + // Display the default property field + Rect propertyFieldRect = new Rect(position.x + indentLevel, position.y, + labelWidth, position.height); + + EditorGUI.LabelField(propertyFieldRect, label.text); + + // Display the bone selection button + Rect buttonRect = new Rect(position.x + indentLevel + labelWidth, position.y, + totalWidth, EditorGUIUtility.singleLineHeight); + + string currentName = string.IsNullOrEmpty(name.stringValue) ? "None" : name.stringValue; + + if (GUI.Button(buttonRect, currentName)) + { + var hierarchy = rig.GetHierarchy(); + if (hierarchy == null) return; + + List selection = null; + if (index.intValue > -1 || !string.IsNullOrEmpty(name.stringValue)) + { + int foundIndex = ArrayUtility.FindIndex(hierarchy, + element => element.name.Equals(name.stringValue)); + if(foundIndex >= 0) selection = new List() { foundIndex + 1 }; + } + + RigWindow.ShowWindow(hierarchy, (selectedElement) => + { + name.stringValue = selectedElement.name; + index.intValue = selectedElement.index; + name.serializedObject.ApplyModifiedProperties(); + }, + items => { }, + false, selection, "Rig Element Selection" + ); + } + } + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + EditorGUI.BeginProperty(position, label, property); + + DrawRigElement(position, property, label); + + EditorGUI.EndProperty(); + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Attributes/RigElementDrawer.cs.meta b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/RigElementDrawer.cs.meta new file mode 100644 index 000000000..73af58be5 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/RigElementDrawer.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 8de53271a60e4843b40829a26b606311 +timeCreated: 1704268272 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Attributes/UnfoldDrawer.cs b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/UnfoldDrawer.cs new file mode 100644 index 000000000..35aa8f88d --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/UnfoldDrawer.cs @@ -0,0 +1,74 @@ +using KINEMATION.KAnimationCore.Runtime.Attributes; +using UnityEditor; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Editor.Attributes +{ + [CustomPropertyDrawer(typeof(UnfoldAttribute))] + public class UnfoldDrawer : PropertyDrawer + { + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + EditorGUI.BeginProperty(position, label, property); + + if (property.propertyType == SerializedPropertyType.Generic && !property.isArray) + { + SerializedProperty iterator = property.Copy(); + bool enterChildren = true; + + // Calculate the initial position rect for the first property + Rect propertyPosition = position; + propertyPosition.height = EditorGUIUtility.singleLineHeight; + + while (iterator.NextVisible(enterChildren)) + { + if (SerializedProperty.EqualContents(iterator, property.GetEndProperty())) + { + break; + } + + enterChildren = false; + + EditorGUI.PropertyField(propertyPosition, iterator, new GUIContent(iterator.displayName), true); + + // Update the position for the next property + propertyPosition.y += + EditorGUI.GetPropertyHeight(iterator, new GUIContent(iterator.displayName), true) + + EditorGUIUtility.standardVerticalSpacing; + } + } + else + { + EditorGUI.PropertyField(position, property, GUIContent.none, false); + } + + EditorGUI.EndProperty(); + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + if (property.propertyType == SerializedPropertyType.Generic && !property.isArray) + { + float totalHeight = 0; + SerializedProperty iterator = property.Copy(); + bool enterChildren = true; + while (iterator.NextVisible(enterChildren)) + { + if (SerializedProperty.EqualContents(iterator, property.GetEndProperty())) + { + break; + } + + enterChildren = false; + totalHeight += + EditorGUI.GetPropertyHeight(iterator, new GUIContent(iterator.displayName), true) + + EditorGUIUtility.standardVerticalSpacing; + } + + return totalHeight; + } + + return EditorGUI.GetPropertyHeight(property, GUIContent.none, false); + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Attributes/UnfoldDrawer.cs.meta b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/UnfoldDrawer.cs.meta new file mode 100644 index 000000000..df59cb14a --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Attributes/UnfoldDrawer.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: a0cfc4757c394ac39bff808454cc13bc +timeCreated: 1708710029 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Input.meta b/Assets/KINEMATION/KAnimationCore/Editor/Input.meta new file mode 100644 index 000000000..14c010ca9 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Input.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 20621b83ddfc45a1bbbc606cca5fce17 +timeCreated: 1710504821 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Input/UserInputControllerInspector.cs b/Assets/KINEMATION/KAnimationCore/Editor/Input/UserInputControllerInspector.cs new file mode 100644 index 000000000..9ebae90d8 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Input/UserInputControllerInspector.cs @@ -0,0 +1,73 @@ +// Designed by KINEMATION, 2024. + +using KINEMATION.KAnimationCore.Editor.Misc; +using KINEMATION.KAnimationCore.Runtime.Input; +using UnityEditor; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Editor.Input +{ + [CustomEditor(typeof(UserInputController), true)] + public class UserInputControllerInspector : UnityEditor.Editor + { + private UserInputController _controller; + + private void OnEnable() + { + _controller = (UserInputController) target; + } + + private static bool IsInspectorFocused() + { + var focusedWindow = EditorWindow.focusedWindow; + + if (focusedWindow != null && focusedWindow.GetType().Name == "InspectorWindow") + { + return true; + } + + return false; + } + + public override void OnInspectorGUI() + { + base.OnInspectorGUI(); + + var properties = _controller.GetPropertyBindings(); + + if (properties == null) return; + + EditorGUILayout.BeginVertical(EditorStyles.helpBox); + + foreach (var property in properties) + { + string label = property.Item1; + object value = property.Item2; + + if (value is bool) + { + bool toggle = EditorGUILayout.Toggle(label, (bool) value); + if(toggle != (bool) value) _controller.SetValue(label, toggle); + } + else if (value is int) + { + int integer = EditorGUILayout.IntField(label, (int) value); + if(integer != (int) value) _controller.SetValue(label, integer); + } + else if (value is float) + { + float floatVal = EditorGUILayout.FloatField(label, (float) value); + if(!Mathf.Approximately(floatVal, (float) value)) _controller.SetValue(label, floatVal); + } + else if (value is Vector4) + { + Vector4 vector4 = EditorGUILayout.Vector4Field(label, (Vector4) value); + if(!vector4.Equals(((Vector4) value))) _controller.SetValue(label, vector4); + } + } + + EditorGUILayout.EndVertical(); + if(!IsInspectorFocused()) Repaint(); + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Input/UserInputControllerInspector.cs.meta b/Assets/KINEMATION/KAnimationCore/Editor/Input/UserInputControllerInspector.cs.meta new file mode 100644 index 000000000..05aa2fd8f --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Input/UserInputControllerInspector.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: b96946dd2fc94f4ea898d02e62160f8d +timeCreated: 1710504830 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/KAnimationCore.Editor.asmdef b/Assets/KINEMATION/KAnimationCore/Editor/KAnimationCore.Editor.asmdef new file mode 100644 index 000000000..4ec93ed94 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/KAnimationCore.Editor.asmdef @@ -0,0 +1,17 @@ +{ + "name": "KAnimationCore.Editor", + "rootNamespace": "", + "references": [ + "GUID:d8548a9d25a091541a1fcde53694c91a" + ], + "includePlatforms": [ + "Editor" + ], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/KAnimationCore.Editor.asmdef.meta b/Assets/KINEMATION/KAnimationCore/Editor/KAnimationCore.Editor.asmdef.meta new file mode 100644 index 000000000..bdf4761a5 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/KAnimationCore.Editor.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 3b9c1e777897a454ab8f17fb7264c2af +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/KINEMATION/KAnimationCore/Editor/KEditorUtility.cs b/Assets/KINEMATION/KAnimationCore/Editor/KEditorUtility.cs new file mode 100644 index 000000000..bb2efb79d --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/KEditorUtility.cs @@ -0,0 +1,84 @@ +// Designed by KINEMATION, 2025. + +using System; +using System.IO; +using System.Reflection; +using UnityEditor; +using UnityEngine; +using Object = UnityEngine.Object; + +namespace KINEMATION.KAnimationCore.Editor +{ + public class KEditorUtility + { + public const string EditorToolsPath = "Tools/KINEMATION"; + + public static GUIStyle boldLabel = new GUIStyle(EditorStyles.label) + { + fontStyle = FontStyle.Bold, + richText = true, + wordWrap = false + }; + + public static string GetProjectActiveFolder() + { + Type projectWindowUtilType = typeof(ProjectWindowUtil); + + MethodInfo getActiveFolderPathMethod = projectWindowUtilType.GetMethod("GetActiveFolderPath", + BindingFlags.Static | BindingFlags.NonPublic); + + if (getActiveFolderPathMethod != null) + { + object result = getActiveFolderPathMethod.Invoke(null, null); + if (result != null) + { + return result.ToString(); + } + } + + return "No folder is currently opened."; + } + + public static void SaveAsset(Object asset, string directory, string nameWithExtension) + { + string filePath = AssetDatabase.GenerateUniqueAssetPath(Path.Combine(directory, nameWithExtension)); + + AssetDatabase.CreateAsset(asset, filePath); + EditorUtility.SetDirty(asset); + AssetDatabase.SaveAssetIfDirty(asset); + } + + public static bool IsSubAsset(Object asset) + { + if (asset == null) return false; + + string path = AssetDatabase.GetAssetPath(asset); + if (string.IsNullOrEmpty(path)) return false; + + Object mainAsset = AssetDatabase.LoadMainAssetAtPath(path); + return asset != mainAsset; + } + + public static AnimationClip GetAnimationClipFromSelection() + { + Object selected = Selection.activeObject; + if (selected == null) return null; + + AnimationClip clip = selected as AnimationClip; + string path = AssetDatabase.GetAssetPath(selected); + + // Try to find a clip in an FBX file. + if (clip == null && Path.GetExtension(path).ToLower() == ".fbx") + { + Object[] assets = AssetDatabase.LoadAllAssetsAtPath(path); + foreach (Object asset in assets) + { + clip = asset as AnimationClip; + if (clip != null && (clip.hideFlags & HideFlags.HideInHierarchy) == 0) break; + } + } + + return clip; + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/KEditorUtility.cs.meta b/Assets/KINEMATION/KAnimationCore/Editor/KEditorUtility.cs.meta new file mode 100644 index 000000000..f39352e00 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/KEditorUtility.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 4c58ead6ef1d43e89c592bf4946771a3 +timeCreated: 1722413573 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Rig.meta b/Assets/KINEMATION/KAnimationCore/Editor/Rig.meta new file mode 100644 index 000000000..e88394bed --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Rig.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: c942a0fe433842d08e13cd1ec3fc7981 +timeCreated: 1704100963 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Rig/KRigComponentEditor.cs b/Assets/KINEMATION/KAnimationCore/Editor/Rig/KRigComponentEditor.cs new file mode 100644 index 000000000..5bc081e9d --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Rig/KRigComponentEditor.cs @@ -0,0 +1,29 @@ +using KINEMATION.KAnimationCore.Runtime.Rig; +using UnityEditor; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Editor.Rig +{ + [CustomEditor(typeof(KRigComponent), true)] + public class KRigComponentEditor : UnityEditor.Editor + { + private KRigComponent _rigComponent; + private int _boneCount = 0; + + private void OnEnable() + { + _rigComponent = (KRigComponent) target; + _boneCount = _rigComponent.GetRigTransforms().Length; + } + + public override void OnInspectorGUI() + { + EditorGUILayout.LabelField("Total bones: " + _boneCount); + if (GUILayout.Button("Refresh Hierarchy")) + { + _rigComponent.RefreshHierarchy(); + _boneCount = _rigComponent.GetRigTransforms().Length; + } + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Rig/KRigComponentEditor.cs.meta b/Assets/KINEMATION/KAnimationCore/Editor/Rig/KRigComponentEditor.cs.meta new file mode 100644 index 000000000..9d313c7e7 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Rig/KRigComponentEditor.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 69ff5379d20945a39a83cf6611fd2fa3 +timeCreated: 1704612600 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Rig/KRigEditor.cs b/Assets/KINEMATION/KAnimationCore/Editor/Rig/KRigEditor.cs new file mode 100644 index 000000000..f4cde8a88 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Rig/KRigEditor.cs @@ -0,0 +1,97 @@ +using KINEMATION.KAnimationCore.Editor.Misc; +using KINEMATION.KAnimationCore.Editor.Tools; +using KINEMATION.KAnimationCore.Runtime.Input; +using KINEMATION.KAnimationCore.Runtime.Rig; +using UnityEditor; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Editor.Rig +{ + [CustomEditor(typeof(KRig), true)] + public class KRigEditor : UnityEditor.Editor + { + private KRig _rigAsset; + private KRigComponent _rigComponent; + + private SerializedProperty _rigElementChains; + private SerializedProperty _rigCurves; + + private KToolbarWidget _kToolbarWidget; + private RigTreeWidget _rigTreeWidget; + + private void RenderHierarchy() + { + _rigTreeWidget.Render(); + } + + private void RenderElementChains() + { + EditorGUILayout.PropertyField(_rigElementChains); + } + + private void RenderCurves() + { + EditorGUILayout.PropertyField(_rigCurves); + } + + private void OnEnable() + { + _rigAsset = (KRig) target; + + _rigElementChains = serializedObject.FindProperty("rigElementChains"); + _rigCurves = serializedObject.FindProperty("rigCurves"); + + _kToolbarWidget = new KToolbarWidget(new KToolbarTab[] + { + new KToolbarTab() + { + name = "Hierarchy", + onTabRendered = RenderHierarchy + }, + new KToolbarTab() + { + name = "Element Chains", + onTabRendered = RenderElementChains + }, + new KToolbarTab() + { + name = "Curves", + onTabRendered = RenderCurves + } + }); + + _rigTreeWidget = new RigTreeWidget(); + _rigTreeWidget.Refresh(_rigAsset.GetHierarchy()); + } + + private void ImportRig() + { + _rigAsset.ImportRig(_rigComponent); + } + + public override void OnInspectorGUI() + { + _rigComponent = (KRigComponent) EditorGUILayout.ObjectField("Rig Component", + _rigComponent, typeof(KRigComponent), true); + + _rigAsset.targetAnimator = (RuntimeAnimatorController) EditorGUILayout.ObjectField("Animator", + _rigAsset.targetAnimator, typeof(RuntimeAnimatorController), true); + + _rigAsset.inputConfig = (UserInputConfig) EditorGUILayout.ObjectField("Input Config", + _rigAsset.inputConfig, typeof(UserInputConfig), true); + + if (_rigComponent == null) + { + EditorGUILayout.HelpBox("Rig Component not specified", MessageType.Warning); + } + else if (GUILayout.Button("Import Rig")) + { + ImportRig(); + _rigTreeWidget.Refresh(_rigAsset.GetHierarchy()); + } + + _kToolbarWidget.Render(); + serializedObject.ApplyModifiedProperties(); + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Rig/KRigEditor.cs.meta b/Assets/KINEMATION/KAnimationCore/Editor/Rig/KRigEditor.cs.meta new file mode 100644 index 000000000..66a1240f3 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Rig/KRigEditor.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: af8d20a2cb744d08ba69726161fe4a40 +timeCreated: 1704100975 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Rig/RigMappingMenu.cs b/Assets/KINEMATION/KAnimationCore/Editor/Rig/RigMappingMenu.cs new file mode 100644 index 000000000..7c09f8b01 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Rig/RigMappingMenu.cs @@ -0,0 +1,208 @@ +// Designed by KINEMATION, 2024. + +using KINEMATION.KAnimationCore.Runtime.Rig; + +using System.Collections.Generic; +using KINEMATION.KAnimationCore.Editor.Misc; +using UnityEditor; +using UnityEditorInternal; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Editor.Rig +{ + public class StringListWidget + { + public List list = new List(); + private ReorderableList _reorderableOptionsList; + + public void Initialize(string listName) + { + _reorderableOptionsList = new ReorderableList(list, typeof(string), true, + true, true, true); + + _reorderableOptionsList.drawHeaderCallback = (Rect rect) => + { + EditorGUI.LabelField(rect, listName); + }; + + _reorderableOptionsList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => + { + rect.height = EditorGUIUtility.singleLineHeight; + list[index] = EditorGUI.TextField(rect, list[index]); + }; + + _reorderableOptionsList.onAddCallback = (ReorderableList list) => + { + this.list.Add(""); + }; + + _reorderableOptionsList.onRemoveCallback = (ReorderableList list) => + { + ReorderableList.defaultBehaviours.DoRemoveButton(list); + }; + } + + public void Render() + { + _reorderableOptionsList.DoLayoutList(); + } + } + + public class RigMappingWindow : EditorWindow + { + private KRig _rigAsset; + private GameObject _root; + private StringListWidget _entriesToAvoid; + + public static RigMappingWindow CreateWindow() + { + var window = GetWindow(false, "Rig Mapping", true); + return window; + } + + private void TraverseHierarchy(Transform root, ref KRigElementChain chain, KRig rig) + { + KRigElement element = rig.rigHierarchy.Find(item => item.name.Equals(root.name)); + chain.elementChain.Add(element); + + // Filter child bones from corrections, twists and IKs. + List fkBoneIndexes = new List(); + for (int i = 0; i < root.childCount; i++) + { + string childName = root.GetChild(i).name.ToLower(); + + bool bSkipIteration = false; + foreach (var entry in _entriesToAvoid.list) + { + if(string.IsNullOrEmpty(entry)) continue; + if (childName.Contains(entry.ToLower())) + { + bSkipIteration = true; + break; + } + } + + if (bSkipIteration) + { + continue; + } + + fkBoneIndexes.Add(i); + } + + // If no extra branches, traverse the old chain. + if (fkBoneIndexes.Count == 1) + { + TraverseHierarchy(root.GetChild(fkBoneIndexes[0]), ref chain, rig); + return; + } + + // If we have branches, create new chains and start traversing them. + foreach (var boneIndex in fkBoneIndexes) + { + string chainName = root.GetChild(boneIndex).name; + KRigElementChain newChain = new KRigElementChain() + { + chainName = chainName, + elementChain = new List() + }; + + rig.rigElementChains.Add(newChain); + TraverseHierarchy(root.GetChild(boneIndex), ref newChain, rig); + } + } + + private void MapRigChains(GameObject root) + { + if (root == null) + { + Debug.LogWarning("RigMappingWindow: Selected GameObject is NULL!"); + return; + } + + KRigComponent rigComponent = root.GetComponent(); + if (rigComponent == null) + { + rigComponent = root.AddComponent(); + rigComponent.RefreshHierarchy(); + } + + if (_rigAsset == null) + { + _rigAsset = ScriptableObject.CreateInstance(); + } + else + { + _rigAsset.rigElementChains.Clear(); + } + + _rigAsset.ImportRig(rigComponent); + + KRigElementChain newChain = new KRigElementChain() + { + chainName = root.name, + elementChain = new List() + }; + + _rigAsset.rigElementChains.Add(newChain); + TraverseHierarchy(root.transform, ref newChain, _rigAsset); + + if (EditorUtility.IsPersistent(_rigAsset)) + { + EditorUtility.SetDirty(_rigAsset); + AssetDatabase.SaveAssetIfDirty(_rigAsset); + return; + } + + Undo.RegisterCreatedObjectUndo(_rigAsset, "Create Rig Asset"); + string path = $"{KEditorUtility.GetProjectActiveFolder()}/Rig_{root.transform.root.name}.asset"; + AssetDatabase.CreateAsset(_rigAsset, AssetDatabase.GenerateUniqueAssetPath(path)); + } + + private void OnEnable() + { + _entriesToAvoid = new StringListWidget(); + _entriesToAvoid.Initialize("Bone Names to Avoid"); + + _entriesToAvoid.list.Add("twist"); + _entriesToAvoid.list.Add("correct"); + + _root = Selection.activeObject as GameObject; + } + + public void OnGUI() + { + EditorGUILayout.HelpBox("If empty, a new asset will be created.", MessageType.Info); + _rigAsset = (KRig) EditorGUILayout.ObjectField("Rig Asset", _rigAsset, typeof(KRig), + false); + + _root = (GameObject) EditorGUILayout.ObjectField("Root Bone", _root, typeof(GameObject), + true); + + _entriesToAvoid.Render(); + + if (GUILayout.Button("Create Rig Mapping")) + { + MapRigChains(_root); + } + } + } + + public class RigMappingMenu + { + private const string RigItemName = "GameObject/Auto Rig Mapping"; + + [MenuItem(RigItemName, true)] + private static bool ValidateCreateRigMapping() + { + return Selection.activeObject is GameObject; + } + + [MenuItem(RigItemName)] + private static void CreateRigMapping() + { + var window = RigMappingWindow.CreateWindow(); + window.Show(); + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Rig/RigMappingMenu.cs.meta b/Assets/KINEMATION/KAnimationCore/Editor/Rig/RigMappingMenu.cs.meta new file mode 100644 index 000000000..74fe3fd26 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Rig/RigMappingMenu.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 34bf35b5a2cd4145b620c133c2a54346 +timeCreated: 1721131260 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Rig/RigTreeView.cs b/Assets/KINEMATION/KAnimationCore/Editor/Rig/RigTreeView.cs new file mode 100644 index 000000000..11da7a8e6 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Rig/RigTreeView.cs @@ -0,0 +1,200 @@ +// Designed by KINEMATION, 2024. + +using KINEMATION.KAnimationCore.Editor.Misc; +using KINEMATION.KAnimationCore.Runtime.Rig; + +using System.Collections.Generic; + +using UnityEditor; +using UnityEditor.IMGUI.Controls; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Editor.Rig +{ + public delegate void OnItemClicked(KRigElement selection); + public delegate void OnSelectionChanged(KRigElement[] selectedItems); + + public class RigTreeView : TreeView + { + public OnItemClicked onItemClicked; + + public float singleRowHeight = 0f; + public bool useToggle; + + private List _treeItems; + private KRigElement[] _originalItems; + private bool[] _selectedItems; + + public RigTreeView(TreeViewState state) : base(state) + { + _treeItems = new List(); + Reload(); + } + + public KRigElement[] GetToggledItems() + { + List toggledItems = new List(); + + int index = 0; + foreach (var element in _originalItems) + { + if (_selectedItems[index]) + { + var newElement = element; + newElement.index = index; + toggledItems.Add(newElement); + } + index++; + } + + return toggledItems.ToArray(); + } + + public void InitializeTreeItems(KRigElement[] hierarchy) + { + _treeItems.Clear(); + + int count = hierarchy.Length; + _originalItems = new KRigElement[count]; + + int depthOffset = useToggle ? 1 : 0; + for (int i = 0; i < count; i++) + { + _treeItems.Add(new TreeViewItem(i + 1, hierarchy[i].depth + depthOffset, hierarchy[i].name)); + } + + hierarchy.CopyTo(_originalItems, 0); + + _selectedItems = new bool[count]; + var selection = GetSelection(); + + foreach (var index in selection) + { + _selectedItems[index - 1] = true; + } + } + + public void Filter(string query) + { + int depthOffset = useToggle ? 1 : 0; + + _treeItems.Clear(); + query = query.ToLower().Trim(); + + int count = _originalItems.Length; + for (int i = 0; i < count; i++) + { + if (string.IsNullOrEmpty(query)) + { + _treeItems.Add(new TreeViewItem(i + 1, _originalItems[i].depth + depthOffset, + _originalItems[i].name)); + continue; + } + + if (!_originalItems[i].name.ToLower().Trim().Contains(query)) continue; + + _treeItems.Add(new TreeViewItem(i + 1, depthOffset, _originalItems[i].name)); + } + + Reload(); + } + + protected override TreeViewItem BuildRoot() + { + // 0 is the root ID, -1 means the root has no parent + var root = new TreeViewItem { id = 0, depth = -1, displayName = "Root" }; + + // Utility method to setup the parent/children relationship + SetupParentsAndChildrenFromDepths(root, _treeItems); + + return root; + } + + protected override void RowGUI(RowGUIArgs args) + { + Color darkGrey = new Color(0.2f, 0.2f, 0.2f); + Color lightGrey = new Color(0.25f, 0.25f, 0.25f); + Color blue = new Color(115f / 255f, 147f / 255f, 179f / 255f, 0.25f); + + bool isSelected = args.selected; + if (args.rowRect.Contains(Event.current.mousePosition)) isSelected = true; + + var color = isSelected ? blue : args.row % 2 == 0 ? lightGrey : darkGrey; + EditorGUI.DrawRect(args.rowRect, color); + + if (useToggle) + { + var rect = args.rowRect; + rect.width = rect.height; + + bool prevToggle = _selectedItems[args.item.id - 1]; + bool toggle = EditorGUI.Toggle(rect, prevToggle); + + if (toggle != prevToggle) + { + // If this item is a part of a larger selection, update the status globally. + if (IsSelected(args.item.id)) + { + var selection = GetSelection(); + foreach (var selectedId in selection) _selectedItems[selectedId - 1] = toggle; + } // Otherwise, change this toggle only. + else _selectedItems[args.item.id - 1] = toggle; + } + } + + singleRowHeight = rowHeight; + + if (!useToggle) + { + Rect buttonRect = args.rowRect; + float indent = GetContentIndent(args.item); + buttonRect.x += indent; + + if (GUI.Button(buttonRect, args.item.displayName, EditorStyles.label)) + { + var element = _originalItems[args.item.id - 1]; + element.index = args.item.id - 1; + onItemClicked?.Invoke(element); + } + + return; + } + + base.RowGUI(args); + } + } + + public class RigTreeWidget + { + public RigTreeView rigTreeView = new RigTreeView(new TreeViewState()); + + public void Refresh(KRigElement[] hierarchy) + { + rigTreeView.InitializeTreeItems(hierarchy); + rigTreeView.Reload(); + rigTreeView.ExpandAll(); + } + + public void Render() + { + float maxHeight = rigTreeView.singleRowHeight + rigTreeView.totalHeight; + float height = Mathf.Max(rigTreeView.singleRowHeight * 2f, maxHeight); + + EditorGUILayout.BeginHorizontal(); + Rect parentRect = GUILayoutUtility.GetRect(0f, 0f, 0f, height); + EditorGUILayout.EndHorizontal(); + + float padding = 7f; + + GUI.Box(parentRect, "", EditorStyles.helpBox); + + parentRect.x += padding; + parentRect.y += padding; + + parentRect.width -= 2f * padding; + parentRect.height -= 2f * padding; + + rigTreeView.OnGUI(parentRect); + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Rig/RigTreeView.cs.meta b/Assets/KINEMATION/KAnimationCore/Editor/Rig/RigTreeView.cs.meta new file mode 100644 index 000000000..8d8a27493 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Rig/RigTreeView.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e0c126b8e1357c94ebe0fe4b77d0cdfa +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Rig/RigWindow.cs b/Assets/KINEMATION/KAnimationCore/Editor/Rig/RigWindow.cs new file mode 100644 index 000000000..7b175c981 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Rig/RigWindow.cs @@ -0,0 +1,69 @@ +using System.Collections.Generic; +using KINEMATION.KAnimationCore.Runtime.Rig; +using UnityEditor; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Editor.Rig +{ + public class RigWindow : EditorWindow + { + private OnItemClicked _onClicked; + private OnSelectionChanged _onSelectionChanged; + + private Vector2 _scrollPosition; + private string _searchEntry = string.Empty; + + private RigTreeWidget _rigTreeWidget; + private bool _useSelection = false; + + public static void ShowWindow(KRigElement[] hierarchy, OnItemClicked onClicked, + OnSelectionChanged onSelectionChanged, bool useSelection, List selection = null, string title = "Selection") + { + RigWindow window = CreateInstance(); + + window._useSelection = useSelection; + window._onClicked = onClicked; + window._onSelectionChanged = onSelectionChanged; + window.titleContent = new GUIContent(title); + + window._rigTreeWidget = new RigTreeWidget + { + rigTreeView = + { + useToggle = useSelection, + onItemClicked = window.OnItemClicked + } + }; + + if (selection != null) + { + window._rigTreeWidget.rigTreeView.SetSelection(selection); + } + + window._rigTreeWidget.Refresh(hierarchy); + window.minSize = new Vector2(450f, 550f); + window.ShowAuxWindow(); + } + + private void OnItemClicked(KRigElement selection) + { + _onClicked.Invoke(selection); + Close(); + } + + private void OnGUI() + { + EditorGUILayout.BeginHorizontal(GUI.skin.FindStyle("Toolbar")); + _searchEntry = EditorGUILayout.TextField(_searchEntry, EditorStyles.toolbarSearchField); + EditorGUILayout.EndHorizontal(); + + _rigTreeWidget.rigTreeView.Filter(_searchEntry); + _rigTreeWidget.Render(); + } + + private void OnDisable() + { + if (_useSelection) _onSelectionChanged?.Invoke(_rigTreeWidget.rigTreeView.GetToggledItems()); + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Rig/RigWindow.cs.meta b/Assets/KINEMATION/KAnimationCore/Editor/Rig/RigWindow.cs.meta new file mode 100644 index 000000000..7e60cf892 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Rig/RigWindow.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: ebe01bfda1354888806c73d35b2e8af0 +timeCreated: 1704267364 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Tools.meta b/Assets/KINEMATION/KAnimationCore/Editor/Tools.meta new file mode 100644 index 000000000..9c214808b --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Tools.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 9718b071330346578b345a2c61308296 +timeCreated: 1756377341 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Tools/AvatarMaskTool.cs b/Assets/KINEMATION/KAnimationCore/Editor/Tools/AvatarMaskTool.cs new file mode 100644 index 000000000..b87903432 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Tools/AvatarMaskTool.cs @@ -0,0 +1,90 @@ +// Designed by KINEMATION, 2024. + +using System; +using UnityEditor; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Editor.Tools +{ + public class AvatarMaskTool : IEditorTool + { + private Transform _root; + private Transform _boneToAdd; + private AvatarMask _maskToModify; + + public void Init() + { + } + + public void Render() + { + _root = EditorGUILayout.ObjectField("Root", _root, typeof(Transform), true) + as Transform; + + _boneToAdd = + EditorGUILayout.ObjectField("Bone To Add", _boneToAdd, typeof(Transform), true) + as Transform; + + _maskToModify = + EditorGUILayout.ObjectField("Upper Body Mask", _maskToModify, typeof(AvatarMask), true) + as AvatarMask; + + if (_boneToAdd == null) + { + EditorGUILayout.HelpBox("Select the Bone transform", MessageType.Warning); + return; + } + + if (_maskToModify == null) + { + EditorGUILayout.HelpBox("Select the Avatar Mask", MessageType.Warning); + return; + } + + if (GUILayout.Button("Add Bone")) + { + for (int i = _maskToModify.transformCount - 1; i >= 0; i--) + { + if (_maskToModify.GetTransformPath(i).EndsWith(_boneToAdd.name)) + { + return; + } + } + + _maskToModify.AddTransformPath(_boneToAdd, false); + + if (_root == null) return; + + string path = _maskToModify.GetTransformPath(_maskToModify.transformCount - 1); + string[] array = path.Split("/"); + int rootIndex = Array.IndexOf(array, _root.name); + + if (rootIndex == -1 || rootIndex == array.Length - 1) return; + + path = String.Join("/", array, rootIndex + 1, array.Length - rootIndex - 1); + + _maskToModify.SetTransformPath(_maskToModify.transformCount - 1, path); + } + } + + public string GetToolCategory() + { + return "Animation"; + } + + public string GetToolName() + { + return "Modify Avatar Mask"; + } + + public string GetDocsURL() + { + return string.Empty; + } + + public string GetToolDescription() + { + return "This tool lets you add custom bones and Game Objects to an Avatar Mask."; + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Tools/AvatarMaskTool.cs.meta b/Assets/KINEMATION/KAnimationCore/Editor/Tools/AvatarMaskTool.cs.meta new file mode 100644 index 000000000..7f51953a5 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Tools/AvatarMaskTool.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: bdad9af0d0f248378d9dc58e2c401b2c +timeCreated: 1757309137 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Tools/CopyBoneTool.cs b/Assets/KINEMATION/KAnimationCore/Editor/Tools/CopyBoneTool.cs new file mode 100644 index 000000000..edac83348 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Tools/CopyBoneTool.cs @@ -0,0 +1,240 @@ +using UnityEditor; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Editor.Tools +{ + public class CopyBoneTool : IEditorTool + { + private Transform _root; + private Transform _extractFrom; + private Transform _extractTo; + + private AnimationClip _clip; + private AnimationClip _refClip; + + private Vector3 _rotationOffset; + private bool _isAdditive; + + private static Vector3 GetVectorValue(AnimationClip clip, EditorCurveBinding[] bindings, float time) + { + float tX = AnimationUtility.GetEditorCurve(clip, bindings[0]).Evaluate(time); + float tY = AnimationUtility.GetEditorCurve(clip, bindings[1]).Evaluate(time); + float tZ = AnimationUtility.GetEditorCurve(clip, bindings[2]).Evaluate(time); + + return new Vector3(tX, tY, tZ); + } + + private static Quaternion GetQuatValue(AnimationClip clip, EditorCurveBinding[] bindings, float time) + { + float tX = AnimationUtility.GetEditorCurve(clip, bindings[0]).Evaluate(time); + float tY = AnimationUtility.GetEditorCurve(clip, bindings[1]).Evaluate(time); + float tZ = AnimationUtility.GetEditorCurve(clip, bindings[2]).Evaluate(time); + float tW = AnimationUtility.GetEditorCurve(clip, bindings[3]).Evaluate(time); + + return new Quaternion(tX, tY, tZ, tW); + } + + private string GetBonePath(Transform targetBone, Transform root) + { + if (targetBone == null || root == null) return ""; + + string path = targetBone.name; + Transform current = targetBone.parent; + + while (current != null && current != root) + { + path = current.name + "/" + path; + current = current.parent; + } + + return (current == root) ? path : null; + } + + private void ExtractAndSetAnimationData() + { + EditorCurveBinding[] bindings = AnimationUtility.GetCurveBindings(_clip); + + EditorCurveBinding[] tBindings = new EditorCurveBinding[3]; + EditorCurveBinding[] rBindings = new EditorCurveBinding[4]; + + foreach (var binding in bindings) + { + if (!binding.path.EndsWith(_extractFrom.name)) + { + continue; + } + + if (binding.propertyName.ToLower().Contains("m_localposition.x")) + { + tBindings[0] = binding; + continue; + } + + if (binding.propertyName.ToLower().Contains("m_localposition.y")) + { + tBindings[1] = binding; + continue; + } + + if (binding.propertyName.ToLower().Contains("m_localposition.z")) + { + tBindings[2] = binding; + continue; + } + + if (binding.propertyName.ToLower().Contains("m_localrotation.x")) + { + rBindings[0] = binding; + continue; + } + + if (binding.propertyName.ToLower().Contains("m_localrotation.y")) + { + rBindings[1] = binding; + continue; + } + + if (binding.propertyName.ToLower().Contains("m_localrotation.z")) + { + rBindings[2] = binding; + continue; + } + + if (binding.propertyName.ToLower().Contains("m_localrotation.w")) + { + rBindings[3] = binding; + } + } + + Vector3 refTranslation = Vector3.zero; + Quaternion refRotation = Quaternion.identity; + + if (_refClip != null && _isAdditive) + { + refTranslation = GetVectorValue(_refClip, tBindings, 0f); + refRotation = GetQuatValue(_refClip, rBindings, 0f) * Quaternion.Euler(_rotationOffset); + } + + AnimationCurve tX = new AnimationCurve(); + AnimationCurve tY = new AnimationCurve(); + AnimationCurve tZ = new AnimationCurve(); + + AnimationCurve rX = new AnimationCurve(); + AnimationCurve rY = new AnimationCurve(); + AnimationCurve rZ = new AnimationCurve(); + AnimationCurve rW = new AnimationCurve(); + + float playLength = _clip.length; + float frameRate = 1f / _clip.frameRate; + float playBack = 0f; + + while (playBack <= playLength) + { + Vector3 translation = GetVectorValue(_clip, tBindings, playBack); + Quaternion rotation = GetQuatValue(_clip, rBindings, playBack) * Quaternion.Euler(_rotationOffset); + + Vector3 deltaT = translation - refTranslation; + Quaternion deltaR = Quaternion.Inverse(refRotation) * rotation; + + tX.AddKey(playBack, deltaT.x); + tY.AddKey(playBack, deltaT.y); + tZ.AddKey(playBack, deltaT.z); + + rX.AddKey(playBack, deltaR.x); + rY.AddKey(playBack, deltaR.y); + rZ.AddKey(playBack, deltaR.z); + rW.AddKey(playBack, deltaR.w); + + playBack += frameRate; + } + + string path = GetBonePath(_extractTo, _root); + + _clip.SetCurve(path, typeof(Transform), tBindings[0].propertyName, tX); + _clip.SetCurve(path, typeof(Transform), tBindings[1].propertyName, tY); + _clip.SetCurve(path, typeof(Transform), tBindings[2].propertyName, tZ); + + _clip.SetCurve(path, typeof(Transform), rBindings[0].propertyName, rX); + _clip.SetCurve(path, typeof(Transform), rBindings[1].propertyName, rY); + _clip.SetCurve(path, typeof(Transform), rBindings[2].propertyName, rZ); + _clip.SetCurve(path, typeof(Transform), rBindings[3].propertyName, rW); + } + + public void Init() + { + } + + public void Render() + { + if (!EditorGUIUtility.wideMode) + { + EditorGUIUtility.wideMode = true; + } + + GUILayout.Label("Settings", EditorStyles.boldLabel); + + _clip = + EditorGUILayout.ObjectField("Target Animation", _clip, typeof(AnimationClip), true) + as AnimationClip; + + _refClip = + EditorGUILayout.ObjectField("Reference Animation", _refClip, + typeof(AnimationClip), true) as AnimationClip; + + _root = EditorGUILayout.ObjectField("Root", _root, typeof(Transform), true) + as Transform; + + _extractFrom = EditorGUILayout.ObjectField("From", _extractFrom, typeof(Transform), true) + as Transform; + + _extractTo = EditorGUILayout.ObjectField("To", _extractTo, typeof(Transform), true) + as Transform; + + _rotationOffset = EditorGUILayout.Vector3Field("Rotation Offset", _rotationOffset); + _isAdditive = EditorGUILayout.Toggle("Is Additive", _isAdditive); + + if (_clip == null) + { + EditorGUILayout.HelpBox("Please, specify the Target Animation!", MessageType.Warning); + return; + } + + if (_refClip == null) + { + EditorGUILayout.HelpBox("Please, specify the Reference Animation!", MessageType.Warning); + return; + } + + if (_root == null || _extractFrom == null || _extractTo == null) + { + EditorGUILayout.HelpBox("Please, specify the bones!", MessageType.Warning); + return; + } + + if (GUILayout.Button("Extract")) + { + ExtractAndSetAnimationData(); + } + } + + public string GetToolCategory() + { + return "Animation/"; + } + + public string GetToolName() + { + return "Copy Bone"; + } + + public string GetDocsURL() + { + return string.Empty; + } + + public string GetToolDescription() + { + return "Copy curves from one bone to another with this tool."; + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Tools/CopyBoneTool.cs.meta b/Assets/KINEMATION/KAnimationCore/Editor/Tools/CopyBoneTool.cs.meta new file mode 100644 index 000000000..229c7a47a --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Tools/CopyBoneTool.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 807725ac2fcc430da4e1b5de9ab3f9f3 +timeCreated: 1757669501 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Tools/DemoDownloaderTool.cs b/Assets/KINEMATION/KAnimationCore/Editor/Tools/DemoDownloaderTool.cs new file mode 100644 index 000000000..bd1d1f5ca --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Tools/DemoDownloaderTool.cs @@ -0,0 +1,249 @@ +using System; +using System.Collections.Generic; +using System.ComponentModel; +using System.IO; +using System.Net; +using UnityEditor; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Editor.Tools +{ + public struct ContentLicense + { + public string contentAuthor; + public string contentName; + public List tags; + } + + public struct Tag + { + public string text; + public string tooltip; + public string url; + + public Tag(string text, string tooltip = "", string url = "") + { + this.text = text; + this.tooltip = tooltip; + this.url = url; + } + } + + public static class ContentLicenseWidget + { + private static GUIStyle _labelStyle; + private static GUIStyle _chipStyle; + + private static void InitStyles() + { + if (_labelStyle != null) return; + + _labelStyle = new GUIStyle(EditorStyles.label) + { + fontSize = 12, + alignment = TextAnchor.MiddleLeft, + clipping = TextClipping.Clip, + wordWrap = false + }; + + _chipStyle = new GUIStyle(EditorStyles.miniButton) + { + alignment = TextAnchor.MiddleCenter, + fontSize = 11, + fontStyle = FontStyle.Bold, + stretchWidth = false + }; + } + + public static void DrawRow(ContentLicense contentLicense) + { + InitStyles(); + + // Begin padded horizontal row — respects the vertical group padding! + EditorGUILayout.BeginHorizontal(); + + string rowString = $"{contentLicense.contentAuthor} • {contentLicense.contentName}"; + + // Draw label (auto expands) + GUILayout.Label(new GUIContent(rowString, contentLicense.contentName), _labelStyle); + + // Draw chips (right side but attached to label, no snapping) + if (contentLicense.tags != null) + { + Color originalColor = GUI.backgroundColor; + Color chipColor = EditorGUIUtility.isProSkin + ? new Color(1f, 0.89f, 0.4f) + : new Color(1f, 0.86f, 0.34f); + + GUI.backgroundColor = chipColor; + + foreach (var chip in contentLicense.tags) + { + var chipContent = new GUIContent(chip.text, chip.tooltip); + + if (GUILayout.Button(chipContent, _chipStyle)) + { + if (!string.IsNullOrEmpty(chip.url)) Application.OpenURL(chip.url); + } + } + + GUI.backgroundColor = originalColor; + } + + EditorGUILayout.EndHorizontal(); + } + } + + public abstract class DemoDownloaderTool : IEditorTool + { + private static readonly string PackageDirectory = Path.Combine("Library", "KINEMATION"); + + private WebClient _webClient; + private float _downloadProgress = 0f; + private string _progressLabel = ""; + private bool _isDownloading = false; + private bool _cancelledDownload = false; + + private string _fullPackagePath; + private List _contentLicences; + + protected virtual string GetPackageUrl() + { + return string.Empty; + } + + protected virtual string GetPackageFileName() + { + return string.Empty; + } + + protected virtual List GetContentLicenses() + { + return null; + } + + public virtual void Init() + { + _contentLicences = GetContentLicenses(); + } + + public virtual void Render() + { + if (_contentLicences != null) + { + EditorGUILayout.HelpBox("This demo has third-party content:", MessageType.Warning); + foreach (var contentLicense in _contentLicences) ContentLicenseWidget.DrawRow(contentLicense); + } + + GUI.enabled = !_isDownloading; + if (GUILayout.Button("Download and Import")) + { + StartDownload(); + } + GUI.enabled = true; + + if (!_isDownloading) return; + + EditorGUILayout.Space(1f); + + Rect rect = EditorGUILayout.GetControlRect(false); + Rect barRect = rect; + barRect.width *= 0.7f; + + float padding = 5f; + + Rect buttonRect = rect; + buttonRect.width *= 0.3f; + buttonRect.width -= padding; + buttonRect.x += barRect.width + padding; + + EditorGUI.ProgressBar(barRect, _downloadProgress, _progressLabel); + if (GUI.Button(buttonRect, "Stop", EditorStyles.miniButton)) + { + _webClient.CancelAsync(); + _cancelledDownload = true; + } + + UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); + } + + public virtual string GetToolCategory() + { + return "Demo Content/"; + } + + public virtual string GetToolName() + { + return "Demo Downloader"; + } + + public virtual string GetDocsURL() + { + return string.Empty; + } + + public virtual string GetToolDescription() + { + return "Download demo projects for KINEMATION assets with this tool."; + } + + private void StartDownload() + { + string fullDirPath = Path.Combine(Application.dataPath, "..", PackageDirectory); + _fullPackagePath = Path.Combine(fullDirPath, GetPackageFileName() + ".unitypackage"); + + if (!Directory.Exists(fullDirPath)) Directory.CreateDirectory(fullDirPath); + + _webClient = new WebClient(); + _webClient.DownloadProgressChanged += OnDownloadProgressChanged; + _webClient.DownloadFileCompleted += OnDownloadFileCompleted; + + _isDownloading = true; + _cancelledDownload = false; + _downloadProgress = 0f; + _progressLabel = "Starting download..."; + + try + { + _webClient.DownloadFileAsync(new Uri(GetPackageUrl()), _fullPackagePath); + } + catch (Exception ex) + { + Debug.LogError("Download error: " + ex.Message); + _isDownloading = false; + } + } + + private void OnDownloadProgressChanged(object sender, DownloadProgressChangedEventArgs e) + { + _downloadProgress = e.ProgressPercentage / 100f; + _progressLabel = $"Downloaded {e.BytesReceived / 1024} KB of {e.TotalBytesToReceive / 1024} KB"; + } + + private void OnDownloadFileCompleted(object sender, AsyncCompletedEventArgs e) + { + _isDownloading = false; + _downloadProgress = 1f; + _progressLabel = "Download complete."; + + if (!_cancelledDownload) + { + if (e.Error != null) + { + Debug.LogError("Download error: " + e.Error.Message); + } + else if (File.Exists(_fullPackagePath)) + { + AssetDatabase.ImportPackage(_fullPackagePath, true); + } + else + { + Debug.LogError("Package file not found after download."); + } + } + + _webClient.Dispose(); + _webClient = null; + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Tools/DemoDownloaderTool.cs.meta b/Assets/KINEMATION/KAnimationCore/Editor/Tools/DemoDownloaderTool.cs.meta new file mode 100644 index 000000000..e85dfe06b --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Tools/DemoDownloaderTool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e30400ea37b62834a9d0dbd05bf76eb1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Tools/IEditorTool.cs b/Assets/KINEMATION/KAnimationCore/Editor/Tools/IEditorTool.cs new file mode 100644 index 000000000..efb3db35f --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Tools/IEditorTool.cs @@ -0,0 +1,12 @@ +namespace KINEMATION.KAnimationCore.Editor.Tools +{ + public interface IEditorTool + { + public void Init(); + public void Render(); + public string GetToolCategory(); + public string GetToolName(); + public string GetDocsURL(); + public string GetToolDescription(); + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Tools/IEditorTool.cs.meta b/Assets/KINEMATION/KAnimationCore/Editor/Tools/IEditorTool.cs.meta new file mode 100644 index 000000000..221c1537c --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Tools/IEditorTool.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 203b1c50a8184a859a06ffb418dc3fcf +timeCreated: 1704274917 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Tools/KEditorToolWindow.cs b/Assets/KINEMATION/KAnimationCore/Editor/Tools/KEditorToolWindow.cs new file mode 100644 index 000000000..471723952 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Tools/KEditorToolWindow.cs @@ -0,0 +1,372 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using KINEMATION.KAnimationCore.Editor.Widgets; +using UnityEditor; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Editor.Tools +{ + public class KEditorToolWindow : EditorWindow + { + private static Vector2 MinSize = new Vector2(640f, 360f); + + private KSplitterWidget _splitterWidget; + private List _tools; + private readonly List _categories = new List(); + private IEditorTool _selectedTool; + + private const float RowHeight = 18f; + private const float Indent = 16f; + private const float HoverPad = 4f; + + private GUIStyle _toolWindowStyle; + private GUIStyle _toolNameStyle; + private GUIStyle _docsLinkStyle; + + [SerializeField] private string selectedToolTypeName; + + [MenuItem(KEditorUtility.EditorToolsPath)] + public static void CreateWindow() + { + var window = GetWindow("KINEMATION Tools"); + window.minSize = MinSize; + } + + private void OnEnable() + { + _toolWindowStyle = new GUIStyle() + { + padding = new RectOffset(6, 0, 6, 6) + }; + + _tools = new List(); + var toolTypes = TypeCache.GetTypesDerivedFrom().ToArray(); + + foreach (var toolType in toolTypes) + { + if (toolType.IsAbstract) continue; + + var toolInstance = Activator.CreateInstance(toolType) as IEditorTool; + if (toolInstance == null) continue; + + toolInstance.Init(); + _tools.Add(toolInstance); + } + + BuildCatalog(); + + if (!string.IsNullOrEmpty(selectedToolTypeName)) + { + foreach (var tool in _tools) + { + if (!selectedToolTypeName.Equals(tool.GetType().Name)) continue; + _selectedTool = tool; + } + } + + _splitterWidget = new KSplitterWidget + { + onDrawFirstGUI = RenderToolsList, + onDrawSecondGUI = RenderTool, + orientation = SplitOrientation.Horizontal + }; + } + + private void OnGUI() + { + EnsureDocsLinkStyle(); + _splitterWidget.OnGUI(position); + } + + private void BuildCatalog() + { + _categories.Clear(); + + foreach (var tool in _tools) + { + string[] categoryPath = SplitPath(tool.GetToolCategory()); + string categoryLabel = categoryPath.Length > 0 ? categoryPath[0] : "General"; + string[] groupPath = categoryPath.Length > 1 ? categoryPath.Skip(1).ToArray() : Array.Empty(); + + var categoryNode = _categories.FirstOrDefault(node => node.label == categoryLabel); + if (categoryNode == null) + { + categoryNode = new DisplayCategoryNode { label = categoryLabel }; + _categories.Add(categoryNode); + } + + if (groupPath.Length == 0) + { + categoryNode.tools.Add(new DisplayToolNode { tool = tool }); + } + else + { + DisplayGroupNode currentGroup = null; + + for (int index = 0; index < groupPath.Length; index++) + { + string segment = groupPath[index]; + + if (index == 0) + { + var nextGroup = categoryNode.groups.FirstOrDefault(group => group.label == segment); + if (nextGroup == null) + { + nextGroup = new DisplayGroupNode { label = segment }; + categoryNode.groups.Add(nextGroup); + } + currentGroup = nextGroup; + } + else + { + var nextGroup = currentGroup.groups.FirstOrDefault(group => group.label == segment); + if (nextGroup == null) + { + nextGroup = new DisplayGroupNode { label = segment }; + currentGroup.groups.Add(nextGroup); + } + currentGroup = nextGroup; + } + } + + currentGroup.tools.Add(new DisplayToolNode { tool = tool }); + } + } + + _categories.Sort((left, right) => + string.Compare(left.label, right.label, StringComparison.OrdinalIgnoreCase)); + + foreach (var categoryNode in _categories) + { + SortGroupRecursive(categoryNode); + } + } + + private static void SortGroupRecursive(DisplayCategoryNode categoryNode) + { + categoryNode.groups.Sort((left, right) => + string.Compare(left.label, right.label, StringComparison.OrdinalIgnoreCase)); + categoryNode.tools.Sort((left, right) => + string.Compare(left.tool.GetToolName(), right.tool.GetToolName(), StringComparison.OrdinalIgnoreCase)); + + foreach (var childGroup in categoryNode.groups) + { + SortGroupRecursive(childGroup); + } + } + + private static void SortGroupRecursive(DisplayGroupNode groupNode) + { + groupNode.groups.Sort((left, right) => + string.Compare(left.label, right.label, StringComparison.OrdinalIgnoreCase)); + groupNode.tools.Sort((left, right) => + string.Compare(left.tool.GetToolName(), right.tool.GetToolName(), StringComparison.OrdinalIgnoreCase)); + + foreach (var childGroup in groupNode.groups) + { + SortGroupRecursive(childGroup); + } + } + + private static string[] SplitPath(string path) + { + if (string.IsNullOrEmpty(path)) return Array.Empty(); + return path + .Split(new[] { '/', '\\', '>' }, StringSplitOptions.RemoveEmptyEntries) + .Select(segment => segment.Trim()) + .Where(segment => !string.IsNullOrEmpty(segment)) + .ToArray(); + } + + private void RenderToolsList() + { + EditorGUILayout.BeginVertical(_toolWindowStyle); + + foreach (var categoryNode in _categories) + { + EditorGUILayout.LabelField(categoryNode.label, KEditorUtility.boldLabel); + + foreach (var groupNode in categoryNode.groups) + { + DrawGroup(groupNode, 0); + } + + foreach (var toolNode in categoryNode.tools) + { + DrawTool(toolNode, 0); + } + + EditorGUILayout.Space(); + } + + EditorGUILayout.EndVertical(); + } + + private void DrawGroup(DisplayGroupNode groupNode, int depth) + { + Rect rowRect = GUILayoutUtility.GetRect(1f, RowHeight, GUILayout.ExpandWidth(true)); + DrawHoverCard(rowRect, depth, false); + + Rect foldoutRect = rowRect; + foldoutRect.xMin += depth * Indent + 6f; + groupNode.expanded = EditorGUI.Foldout(foldoutRect, groupNode.expanded, GUIContent.none, true); + + Rect labelRect = rowRect; + labelRect.xMin = foldoutRect.xMin + 12f; + EditorGUI.LabelField(labelRect, groupNode.label); + + if (Event.current.type == EventType.MouseDown && Event.current.button == 0 && + rowRect.Contains(Event.current.mousePosition)) + { + groupNode.expanded = !groupNode.expanded; + Event.current.Use(); + } + + if (groupNode.expanded) + { + foreach (var childGroup in groupNode.groups) DrawGroup(childGroup, depth + 1); + foreach (var toolNode in groupNode.tools) DrawTool(toolNode, depth + 1); + } + } + + private void DrawTool(DisplayToolNode toolNode, int depth) + { + Rect rowRect = GUILayoutUtility.GetRect(1f, RowHeight, GUILayout.ExpandWidth(true)); + DrawHoverCard(rowRect, depth, toolNode.tool == _selectedTool); + + Rect labelRect = rowRect; + labelRect.xMin += depth * Indent + 18f; + EditorGUI.LabelField(labelRect, toolNode.tool.GetToolName()); + + if (Event.current.type == EventType.MouseDown && Event.current.button == 0 && + rowRect.Contains(Event.current.mousePosition)) + { + _selectedTool = toolNode.tool; + selectedToolTypeName = _selectedTool.GetType().Name; + Event.current.Use(); + } + } + + private void DrawHoverCard(Rect rowRect, int depth, bool active) + { + bool hovered = rowRect.Contains(Event.current.mousePosition) || active; + if (!hovered) return; + + Rect paddedRect = new Rect( + rowRect.x + depth * Indent + HoverPad, + rowRect.y, + rowRect.width - depth * Indent - HoverPad * 2f, + rowRect.height + ); + + GUI.Box(paddedRect, GUIContent.none, EditorStyles.helpBox); + } + + private void RenderTool() + { + EditorGUILayout.BeginVertical(_toolWindowStyle); + + if (_selectedTool == null) + { + EditorGUILayout.HelpBox("Select a tool on the left to get started.", MessageType.Info); + } + else + { + EditorGUILayout.LabelField(_selectedTool.GetToolName(), _toolNameStyle); + + var content = EditorGUIUtility.TrTextContent("Documentation"); + var size = _docsLinkStyle.CalcSize(content); + var rect = GUILayoutUtility.GetRect(size.x, size.y, _docsLinkStyle, + GUILayout.ExpandWidth(false)); + + if (GUI.Button(rect, "Documentation", _docsLinkStyle)) + { + string url = _selectedTool.GetDocsURL(); + if(!string.IsNullOrEmpty(url)) Application.OpenURL(url); + } + + EditorGUILayout.Space(2f); + EditorGUILayout.HelpBox(_selectedTool.GetToolDescription(), MessageType.Info); + EditorGUILayout.Space(); + + _selectedTool.Render(); + } + + EditorGUILayout.EndVertical(); + } + + private void EnsureDocsLinkStyle() + { + if (_toolNameStyle == null) + { + _toolNameStyle = new GUIStyle(EditorStyles.label) + { + fontSize = 18, + fontStyle = FontStyle.Bold, + richText = true + }; + } + + if (_docsLinkStyle != null) return; + + bool isProSkin = EditorGUIUtility.isProSkin; + string hexNormal = isProSkin ? "#60A5FA" : "#2563EB"; + string hexHover = isProSkin ? "#93C5FD" : "#1D4ED8"; + string hexActive = isProSkin ? "#3B82F6" : "#1E40AF"; + + Color normal, hover, active; + ColorUtility.TryParseHtmlString(hexNormal, out normal); + ColorUtility.TryParseHtmlString(hexHover, out hover); + ColorUtility.TryParseHtmlString(hexActive, out active); + + _docsLinkStyle = new GUIStyle(EditorStyles.label) + { + alignment = TextAnchor.MiddleLeft, + richText = false, + wordWrap = false, + clipping = TextClipping.Overflow + }; + + // No backgrounds — render like a plain label + _docsLinkStyle.normal.background = null; + _docsLinkStyle.hover.background = null; + _docsLinkStyle.active.background = null; + _docsLinkStyle.focused.background = null; + _docsLinkStyle.onNormal.background = null; + _docsLinkStyle.onHover.background = null; + _docsLinkStyle.onActive.background = null; + _docsLinkStyle.onFocused.background = null; + + // Link colors + _docsLinkStyle.normal.textColor = normal; + _docsLinkStyle.hover.textColor = hover; + _docsLinkStyle.active.textColor = active; + _docsLinkStyle.focused.textColor = hover; + _docsLinkStyle.onNormal.textColor = normal; + _docsLinkStyle.onHover.textColor = hover; + _docsLinkStyle.onActive.textColor = active; + _docsLinkStyle.onFocused.textColor = hover; + } + + private sealed class DisplayCategoryNode + { + public string label; + public List groups = new List(); + public List tools = new List(); + } + + private sealed class DisplayGroupNode + { + public string label; + public bool expanded; + public List groups = new List(); + public List tools = new List(); + } + + private sealed class DisplayToolNode + { + public IEditorTool tool; + } + } +} diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Tools/KEditorToolWindow.cs.meta b/Assets/KINEMATION/KAnimationCore/Editor/Tools/KEditorToolWindow.cs.meta new file mode 100644 index 000000000..b0aa08b99 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Tools/KEditorToolWindow.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: c15b0e5f1a0e458b82fb3f396d6b55be +timeCreated: 1756377409 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Widgets.meta b/Assets/KINEMATION/KAnimationCore/Editor/Widgets.meta new file mode 100644 index 000000000..e85d05ff0 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Widgets.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 087d9dacee544be0b975157be83f44f1 +timeCreated: 1756475439 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Widgets/AssetDragAndDrop.cs b/Assets/KINEMATION/KAnimationCore/Editor/Widgets/AssetDragAndDrop.cs new file mode 100644 index 000000000..ed8bc0543 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Widgets/AssetDragAndDrop.cs @@ -0,0 +1,42 @@ +using KINEMATION.KAnimationCore.Runtime.Misc; +using UnityEditor; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Editor.Misc +{ + public abstract class AssetDragAndDrop where T1 : MonoBehaviour where T2 : ScriptableObject + { + protected static DragAndDropVisualMode HandleDragAndDrop(bool perform) + { + var asset = DragAndDrop.objectReferences[0] as T2; + if (asset == null) + { + return DragAndDropVisualMode.None; + } + + if (perform) + { + var selection = Selection.activeGameObject; + if (selection != null) + { + var component = selection.GetComponent(); + if (component == null) component = selection.AddComponent(); + if(component is IAssetDragAndDrop assetDragAndDrop) assetDragAndDrop.SetAsset(asset); + } + } + + return DragAndDropVisualMode.Copy; + } + + protected static DragAndDropVisualMode OnHierarchyDrop(int dropTargetInstanceID, HierarchyDropFlags dropMode, + Transform parentForDraggedObjects, bool perform) + { + return HandleDragAndDrop(perform); + } + + protected static DragAndDropVisualMode OnInspectorDrop(UnityEngine.Object[] targets, bool perform) + { + return HandleDragAndDrop(perform); + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Widgets/AssetDragAndDrop.cs.meta b/Assets/KINEMATION/KAnimationCore/Editor/Widgets/AssetDragAndDrop.cs.meta new file mode 100644 index 000000000..5b9e5b53a --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Widgets/AssetDragAndDrop.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: dfc97017ea654dc9b3fe8cab522f0afc +timeCreated: 1744450300 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Widgets/AssetObjectWidget.cs b/Assets/KINEMATION/KAnimationCore/Editor/Widgets/AssetObjectWidget.cs new file mode 100644 index 000000000..55f13a2e7 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Widgets/AssetObjectWidget.cs @@ -0,0 +1,119 @@ +using System; +using UnityEditor; +using UnityEngine; +using Object = UnityEngine.Object; + +namespace KINEMATION.KAnimationCore.Editor.Misc +{ + public class AssetObjectWidget where T : Object + { + public UnityEditor.Editor editor; + + public string _objectLabel; + + private Object _cachedObject; + private Object _parentAsset; + + private SerializedObject _targetObject; + private SerializedProperty _targetProperty; + + private bool _isExpanded; + + private bool IsSubAsset(Object asset) + { + return AssetDatabase.GetAssetPath(_parentAsset).Equals(AssetDatabase.GetAssetPath(asset)); + } + + private void DestroyObject(Object objectToDestroy, bool displayDialog) + { + if (objectToDestroy != null && IsSubAsset(objectToDestroy)) + { + if (!displayDialog || EditorUtility.DisplayDialog("Deletion", + $"Are you sure you want to delete {objectToDestroy.name}?", "Yes", "No")) + { + Undo.DestroyObjectImmediate(objectToDestroy); + } + } + } + + private void OnCreatePressed() + { + DestroyObject(_targetProperty.objectReferenceValue, true); + + Object newComponent = Activator.CreateInstance(); + newComponent.name = _objectLabel.Replace(" ", string.Empty); + newComponent.hideFlags = HideFlags.HideInInspector | HideFlags.HideInHierarchy; + + Undo.RegisterCreatedObjectUndo(newComponent, "Add Component"); + AssetDatabase.AddObjectToAsset(newComponent, _parentAsset); + EditorUtility.SetDirty(_parentAsset); + AssetDatabase.SaveAssetIfDirty(_parentAsset); + + _targetProperty.objectReferenceValue = newComponent; + } + + public AssetObjectWidget(SerializedObject target, string propertyName, string label) + { + _objectLabel = label; + _targetObject = target; + _targetProperty = _targetObject.FindProperty(propertyName); + _parentAsset = target.targetObject; + } + + public void OnInspectorGUI() + { + _targetObject.Update(); + + if (EditorUtility.IsPersistent(_parentAsset)) + { + EditorGUILayout.BeginHorizontal(); + + Object objectRef = _targetProperty.objectReferenceValue; + objectRef = (T) EditorGUILayout.ObjectField(_objectLabel, objectRef, typeof(T), false); + _targetProperty.objectReferenceValue = objectRef; + + if (GUILayout.Button("Create")) + { + OnCreatePressed(); + } + + if (GUILayout.Button("Show")) + { + if(editor != null) _isExpanded = !_isExpanded; + } + + EditorGUILayout.EndHorizontal(); + + if (_cachedObject != _targetProperty.objectReferenceValue) + { + if (!IsSubAsset(_targetProperty.objectReferenceValue)) + { + DestroyObject(_cachedObject, false); + } + + editor = _targetProperty.objectReferenceValue == null + ? null + : UnityEditor.Editor.CreateEditor(_targetProperty.objectReferenceValue); + } + + _cachedObject = _targetProperty.objectReferenceValue; + + if (_isExpanded && editor != null) + { + var style = GUI.skin.box; + style.padding = new RectOffset(15, 5, 5, 5); + + EditorGUILayout.BeginVertical(style); + editor.OnInspectorGUI(); + EditorGUILayout.EndVertical(); + } + } + else + { + EditorGUILayout.PropertyField(_targetProperty); + } + + _targetObject.ApplyModifiedProperties(); + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Widgets/AssetObjectWidget.cs.meta b/Assets/KINEMATION/KAnimationCore/Editor/Widgets/AssetObjectWidget.cs.meta new file mode 100644 index 000000000..2e558b31f --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Widgets/AssetObjectWidget.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: bea5203406494b3880cef647734069f5 +timeCreated: 1722236084 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Widgets/KSplitterWidget.cs b/Assets/KINEMATION/KAnimationCore/Editor/Widgets/KSplitterWidget.cs new file mode 100644 index 000000000..d20a1514b --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Widgets/KSplitterWidget.cs @@ -0,0 +1,120 @@ +using System; +using UnityEditor; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Editor.Widgets +{ + public enum SplitOrientation + { + Horizontal, + Vertical + } + + public class KSplitterWidget + { + public Action onDrawFirstGUI; + public Action onDrawSecondGUI; + public SplitOrientation orientation = SplitOrientation.Horizontal; + public float splitRatio = 0.35f; + public float splitterSize = 4f; + public bool drawSplitterLine = true; + + private bool _resizing; + private float _dragMinRatio; + private float _dragMaxRatio; + private Vector2 _firstScroll; + private Vector2 _secondScroll; + + public void OnGUI() + { + var host = GUILayoutUtility.GetRect(GUIContent.none, GUIStyle.none, + GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)); + OnGUI(host); + } + + public void OnGUI(Rect rect) + { + var e = Event.current; + + float axis = orientation == SplitOrientation.Horizontal ? rect.width : rect.height; + float avail = Mathf.Max(0f, axis - splitterSize); + + float firstSize = avail * Mathf.Clamp01(splitRatio); + float secondSize = Mathf.Max(0f, avail - firstSize); + + Rect firstRect, splitterRect, secondRect; + if (orientation == SplitOrientation.Horizontal) + { + firstRect = new Rect(0f, 0f, firstSize, rect.height); + splitterRect = new Rect(firstRect.xMax, 0f, splitterSize, rect.height); + secondRect = new Rect(splitterRect.xMax, 0f, secondSize, rect.height); + } + else + { + firstRect = new Rect(0f, 0f, rect.width, firstSize); + splitterRect = new Rect(0f, firstRect.yMax, rect.width, splitterSize); + secondRect = new Rect(0f, splitterRect.yMax, rect.width, secondSize); + } + + // First pane + GUILayout.BeginArea(firstRect); + _firstScroll = EditorGUILayout.BeginScrollView(_firstScroll); + onDrawFirstGUI?.Invoke(); + EditorGUILayout.EndScrollView(); + GUILayout.EndArea(); + + // Splitter + var cursor = orientation == SplitOrientation.Horizontal + ? MouseCursor.ResizeHorizontal + : MouseCursor.ResizeVertical; + EditorGUIUtility.AddCursorRect(splitterRect, cursor); + + if (e.type == EventType.MouseDown && splitterRect.Contains(e.mousePosition)) + { + _resizing = true; + + // Capture allowed range based on current ratio + float r = Mathf.Clamp01(splitRatio); + float minR = Mathf.Min(r, 1f - r); + _dragMinRatio = minR; + _dragMaxRatio = 1f - minR; + + e.Use(); + } + + if (_resizing && e.type == EventType.MouseDrag) + { + float rel = orientation == SplitOrientation.Horizontal ? e.mousePosition.x : e.mousePosition.y; + + float desiredFirst = Mathf.Clamp(rel, 0f, avail); + float rawRatio = avail > 0f ? desiredFirst / avail : splitRatio; + + // Clamp within the drag-bounded range + splitRatio = Mathf.Clamp(rawRatio, _dragMinRatio, _dragMaxRatio); + GUI.changed = true; + } + + if (e.type == EventType.MouseUp) + { + _resizing = false; + } + + if (drawSplitterLine) + { + if (orientation == SplitOrientation.Horizontal) + EditorGUI.DrawRect(new Rect(splitterRect.x, splitterRect.y, 1f, splitterRect.height), + new Color(0f, 0f, 0f, 0.25f)); + else + EditorGUI.DrawRect(new Rect(splitterRect.x, splitterRect.y, splitterRect.width, 1f), + new Color(0f, 0f, 0f, 0.25f)); + } + + // Second pane + GUILayout.BeginArea(secondRect); + _secondScroll = EditorGUILayout.BeginScrollView(_secondScroll); + onDrawSecondGUI?.Invoke(); + EditorGUILayout.EndScrollView(); + GUILayout.EndArea(); + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Widgets/KSplitterWidget.cs.meta b/Assets/KINEMATION/KAnimationCore/Editor/Widgets/KSplitterWidget.cs.meta new file mode 100644 index 000000000..d4beaf663 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Widgets/KSplitterWidget.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: b3f963d6ef48456893e2a2b9c4706c77 +timeCreated: 1756475661 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Widgets/KToolbarWidget.cs b/Assets/KINEMATION/KAnimationCore/Editor/Widgets/KToolbarWidget.cs new file mode 100644 index 000000000..111352ddf --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Widgets/KToolbarWidget.cs @@ -0,0 +1,40 @@ +// Designed by KINEMATION, 2024. + +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Editor.Tools +{ + public struct KToolbarTab + { + public delegate void KOnTabRendered(); + + public string name; + public KOnTabRendered onTabRendered; + } + + public class KToolbarWidget + { + private int _toolbarIndex = 0; + private string[] _toolbarTabNames; + private KToolbarTab[] _toolbarTabs; + + public KToolbarWidget(KToolbarTab[] tabs) + { + _toolbarTabs = tabs; + _toolbarTabNames = new string[_toolbarTabs.Length]; + + for (int i = 0; i < _toolbarTabs.Length; i++) + { + _toolbarTabNames[i] = _toolbarTabs[i].name; + } + } + + public void Render() + { + if (_toolbarTabNames.Length == 0) return; + + _toolbarIndex = GUILayout.Toolbar(_toolbarIndex, _toolbarTabNames); + _toolbarTabs[_toolbarIndex].onTabRendered?.Invoke(); + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Widgets/KToolbarWidget.cs.meta b/Assets/KINEMATION/KAnimationCore/Editor/Widgets/KToolbarWidget.cs.meta new file mode 100644 index 000000000..710ab5bc1 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Widgets/KToolbarWidget.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 7a907f9eb19f45c58dd635954e1fb352 +timeCreated: 1704274518 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Widgets/TabInspectorWidget.cs b/Assets/KINEMATION/KAnimationCore/Editor/Widgets/TabInspectorWidget.cs new file mode 100644 index 000000000..9c8450911 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Widgets/TabInspectorWidget.cs @@ -0,0 +1,110 @@ +// Designed by KINEMATION, 2024. + +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using KINEMATION.KAnimationCore.Runtime.Attributes; +using UnityEditor; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Editor.Widgets +{ + public struct EditorTab + { + public string name; + public List properties; + } + + public class TabInspectorWidget + { + private SerializedObject _serializedObject; + + private List _defaultProperties; + private List _editorTabs; + + private string[] _tabNames; + private bool _foundTab; + + private int _selectedIndex = 0; + + private T[] GetPropertyAttributes(SerializedProperty property) where T : System.Attribute + { + T[] output = null; + + FieldInfo fieldInfo = _serializedObject.targetObject.GetType().GetField(property.propertyPath, + BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); + if (fieldInfo != null) + { + output = (T[]) fieldInfo.GetCustomAttributes(typeof(T), true); + } + + if (output == null || output.Length == 0) + { + return null; + } + + return output; + } + + public TabInspectorWidget(SerializedObject targetObject) + { + _serializedObject = targetObject; + } + + public void Init() + { + _defaultProperties = new List(); + _editorTabs = new List(); + + SerializedProperty property = _serializedObject.GetIterator(); + property.NextVisible(true); + + while (property.NextVisible(false)) + { + TabAttribute[] tabAttributes = GetPropertyAttributes(property); + if (tabAttributes == null) + { + if (_foundTab) + { + _editorTabs[^1].properties.Add(property.Copy()); + continue; + } + + _defaultProperties.Add(property.Copy()); + continue; + } + + _editorTabs.Add(new EditorTab() + { + name = tabAttributes[0].tabName, + properties = new List() { property.Copy() } + }); + + _foundTab = true; + } + + _tabNames = _editorTabs.Select(item => item.name).ToArray(); + } + + public void OnGUI() + { + _serializedObject.Update(); + + foreach (var defaultProperty in _defaultProperties) + { + EditorGUILayout.PropertyField(defaultProperty, true); + } + + if (_tabNames.Length > 0) + { + _selectedIndex = GUILayout.Toolbar(_selectedIndex, _tabNames); + foreach (var tabProperty in _editorTabs[_selectedIndex].properties) + { + EditorGUILayout.PropertyField(tabProperty, true); + } + } + + _serializedObject.ApplyModifiedProperties(); + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Editor/Widgets/TabInspectorWidget.cs.meta b/Assets/KINEMATION/KAnimationCore/Editor/Widgets/TabInspectorWidget.cs.meta new file mode 100644 index 000000000..7364fb874 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Editor/Widgets/TabInspectorWidget.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 3d77a1c3adc04e6fb61aa62d804e0a5a +timeCreated: 1712129746 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Icons.meta b/Assets/KINEMATION/KAnimationCore/Icons.meta new file mode 100644 index 000000000..3897ea446 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Icons.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 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b/Assets/KINEMATION/KAnimationCore/Runtime/Attributes.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 9315a7a54d5b407cbdeba4a62a7a6d63 +timeCreated: 1698339177 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Attributes/KAttributes.cs b/Assets/KINEMATION/KAnimationCore/Runtime/Attributes/KAttributes.cs new file mode 100644 index 000000000..994bdbf0e --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Attributes/KAttributes.cs @@ -0,0 +1,77 @@ +// Designed by KINEMATION, 2024. + +using System; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Runtime.Attributes +{ + [AttributeUsage(AttributeTargets.Field, AllowMultiple = true)] + public class CurveSelectorAttribute : PropertyAttribute + { + public bool useAnimator; + public bool usePlayables; + public bool useInput; + + public CurveSelectorAttribute(bool useAnimator = true, bool usePlayables = true, bool useInput = true) + { + this.useAnimator = useAnimator; + this.usePlayables = usePlayables; + this.useInput = useInput; + } + } + + [AttributeUsage(AttributeTargets.Field, AllowMultiple = true)] + public class InputProperty : PropertyAttribute { } + + [AttributeUsage(AttributeTargets.Field, AllowMultiple = true)] + public class RigAssetSelectorAttribute : PropertyAttribute + { + public string assetName; + + public RigAssetSelectorAttribute(string rigName = "") + { + assetName = rigName; + } + } + + [AttributeUsage(AttributeTargets.Field, AllowMultiple = true)] + public class ElementChainSelectorAttribute : RigAssetSelectorAttribute + { + public ElementChainSelectorAttribute(string rigName = "") + { + assetName = rigName; + } + } + + [AttributeUsage(AttributeTargets.Field, AllowMultiple = true)] + public class ReadOnlyAttribute : PropertyAttribute { } + + [AttributeUsage(AttributeTargets.Field, AllowMultiple = true)] + public class UnfoldAttribute : PropertyAttribute { } + + [AttributeUsage(AttributeTargets.Field, AllowMultiple = true)] + public class TabAttribute : PropertyAttribute + { + public string tabName; + + public TabAttribute(string tabName) + { + this.tabName = tabName; + } + } + + [AttributeUsage(AttributeTargets.Field, AllowMultiple = true)] + public class CustomElementChainDrawerAttribute : PropertyAttribute + { + public bool drawLabel; + public bool drawTextField; + + public CustomElementChainDrawerAttribute(bool drawLabel, bool drawTextField) + { + this.drawLabel = drawLabel; + this.drawTextField = drawTextField; + } + } + + public class KAttributes { } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Attributes/KAttributes.cs.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Attributes/KAttributes.cs.meta new file mode 100644 index 000000000..2f7e6401a --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Attributes/KAttributes.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ea0d7667c78b9aa49bd1f93eff9f3757 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Core.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Core.meta new file mode 100644 index 000000000..58de426e0 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Core.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 4a8a77a412af4ca69c2e184eab017b7f +timeCreated: 1698339164 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Core/KAnimationMath.cs b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KAnimationMath.cs new file mode 100644 index 000000000..44f7c23ca --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KAnimationMath.cs @@ -0,0 +1,438 @@ +// Designed by KINEMATION, 2023 + +using KINEMATION.KAnimationCore.Runtime.Rig; +using UnityEngine; +using UnityEngine.Animations; + +namespace KINEMATION.KAnimationCore.Runtime.Core +{ + public class KAnimationMath + { + public static Quaternion RotateInSpace(Quaternion space, Quaternion target, Quaternion rotation, float alpha) + { + return Quaternion.Slerp(target, space * rotation * (Quaternion.Inverse(space) * target), alpha); + } + + public static Quaternion RotateInSpace(KTransform space, KTransform target, Quaternion offset, float alpha) + { + return RotateInSpace(space.rotation, target.rotation, offset, alpha); + } + + public static void RotateInSpace(Transform space, Transform target, Quaternion offset, float alpha) + { + target.rotation = RotateInSpace(space.rotation, target.rotation, offset, alpha); + } + + public static Vector3 MoveInSpace(KTransform space, KTransform target, Vector3 offset, float alpha) + { + return target.position + (space.TransformPoint(offset, false) - space.position) * alpha; + } + + public static void MoveInSpace(Transform space, Transform target, Vector3 offset, float alpha) + { + target.position += (space.TransformPoint(offset) - space.position) * alpha; + } + + public static Vector3 MoveInSpace(Transform space, Vector3 target, Vector3 offset, float alpha) + { + return target + (space.TransformPoint(offset) - space.position) * alpha; + } + + public static KTransform GetTransform(AnimationStream stream, TransformStreamHandle handle, + bool isWorld = true) + { + if (!stream.isValid || !handle.IsValid(stream)) + { + return KTransform.Identity; + } + + KTransform output = new KTransform() + { + position = isWorld ? handle.GetPosition(stream) : handle.GetLocalPosition(stream), + rotation = isWorld ? handle.GetRotation(stream) : handle.GetLocalRotation(stream), + }; + + return output; + } + + public static KTransform GetTransform(AnimationStream stream, TransformSceneHandle handle, + bool isWorld = true) + { + KTransform output = new KTransform() + { + position = isWorld ? handle.GetPosition(stream) : handle.GetLocalPosition(stream), + rotation = isWorld ? handle.GetRotation(stream) : handle.GetLocalRotation(stream), + }; + + return output; + } + + public static void MoveInSpace(AnimationStream stream, TransformSceneHandle space, + TransformStreamHandle target, Vector3 offset, float weight) + { + KTransform spaceT = GetTransform(stream, space); + KTransform targetT = GetTransform(stream, target); + + var result = MoveInSpace(spaceT, targetT, offset, weight); + target.SetPosition(stream, result); + } + + public static void MoveInSpace(AnimationStream stream, TransformStreamHandle space, + TransformStreamHandle target, Vector3 offset, float weight) + { + KTransform spaceT = GetTransform(stream, space); + KTransform targetT = GetTransform(stream, target); + + var result = MoveInSpace(spaceT, targetT, offset, weight); + target.SetPosition(stream, result); + } + + public static void RotateInSpace(AnimationStream stream, TransformStreamHandle space, + TransformStreamHandle target, Quaternion offset, float weight) + { + KTransform spaceT = GetTransform(stream, space); + KTransform targetT = GetTransform(stream, target); + + var result = RotateInSpace(spaceT, targetT, offset, weight); + target.SetRotation(stream, result); + } + + public static void RotateInSpace(AnimationStream stream, TransformSceneHandle space, + TransformStreamHandle target, Quaternion offset, float weight) + { + KTransform spaceT = GetTransform(stream, space); + KTransform targetT = GetTransform(stream, target); + + var result = RotateInSpace(spaceT, targetT, offset, weight); + target.SetRotation(stream, result); + } + + public static void ModifyPosition(AnimationStream stream, TransformSceneHandle root, TransformStreamHandle bone, + Vector3 position, ESpaceType space, EModifyMode mode, float weight) + { + if (mode == EModifyMode.Ignore) return; + + KTransform rootTransform = GetTransform(stream, root); + + if (mode == EModifyMode.Add) + { + if (space == ESpaceType.BoneSpace) + { + MoveInSpace(stream, bone, bone, position, weight); + return; + } + + if (space == ESpaceType.ParentBoneSpace) + { + var local = GetTransform(stream, bone, false); + + bone.SetLocalPosition(stream, Vector3.Lerp(local.position, + local.position + position, weight)); + return; + } + + if (space == ESpaceType.ComponentSpace) + { + MoveInSpace(stream, root, bone, position, weight); + return; + } + + KTransform world = GetTransform(stream, bone); + + bone.SetPosition(stream, + Vector3.Lerp(world.position, world.position + position, weight)); + return; + } + + if (space is ESpaceType.BoneSpace or ESpaceType.ParentBoneSpace) + { + bone.SetLocalPosition(stream, + Vector3.Lerp(bone.GetLocalPosition(stream), position, weight)); + return; + } + + if (space == ESpaceType.ComponentSpace) + { + position = rootTransform.TransformPoint(position, false); + bone.SetPosition(stream, Vector3.Lerp(bone.GetPosition(stream), position, weight)); + return; + } + + bone.SetPosition(stream, Vector3.Lerp(bone.GetPosition(stream), position, weight)); + } + + public static void ModifyRotation(AnimationStream stream, TransformSceneHandle root, TransformStreamHandle bone, + Quaternion rotation, ESpaceType space, EModifyMode mode, float weight) + { + if (mode == EModifyMode.Ignore) return; + + KTransform rootTransform = GetTransform(stream, root); + + if (mode == EModifyMode.Add) + { + if (space == ESpaceType.BoneSpace) + { + RotateInSpace(stream, bone, bone, rotation, weight); + return; + } + + if (space == ESpaceType.ParentBoneSpace) + { + var local = GetTransform(stream, bone, false); + + bone.SetLocalRotation(stream, Quaternion.Slerp(local.rotation, + local.rotation * rotation, weight)); + return; + } + + if (space == ESpaceType.ComponentSpace) + { + RotateInSpace(stream, root, bone, rotation, weight); + return; + } + + KTransform world = GetTransform(stream, bone); + + bone.SetRotation(stream, + Quaternion.Slerp(world.rotation, world.rotation * rotation, weight)); + return; + } + + if (space is ESpaceType.BoneSpace or ESpaceType.ParentBoneSpace) + { + bone.SetLocalRotation(stream, + Quaternion.Slerp(bone.GetLocalRotation(stream), rotation, weight)); + return; + } + + if (space == ESpaceType.ComponentSpace) + { + rotation = rootTransform.rotation * rotation; + bone.SetRotation(stream, Quaternion.Slerp(bone.GetRotation(stream), rotation, weight)); + return; + } + + bone.SetRotation(stream, Quaternion.Slerp(bone.GetRotation(stream), rotation, + weight)); + } + + public static void ModifyTransform(AnimationStream stream, TransformSceneHandle root, + TransformStreamHandle target, KPose pose, float weight) + { + KTransform rootTransform = GetTransform(stream, root); + + if (pose.modifyMode == EModifyMode.Add) + { + if (pose.space == ESpaceType.BoneSpace) + { + MoveInSpace(stream, target, target, pose.pose.position, weight); + RotateInSpace(stream, target, target, pose.pose.rotation, weight); + return; + } + + if (pose.space == ESpaceType.ParentBoneSpace) + { + var local = GetTransform(stream, target, false); + + target.SetLocalPosition(stream, Vector3.Lerp(local.position, + local.position + pose.pose.position, weight)); + target.SetLocalRotation(stream, Quaternion.Slerp(local.rotation, + local.rotation * pose.pose.rotation, weight)); + return; + } + + if (pose.space == ESpaceType.ComponentSpace) + { + MoveInSpace(stream, root, target, pose.pose.position, weight); + RotateInSpace(stream, root, target, pose.pose.rotation, weight); + return; + } + + KTransform world = GetTransform(stream, target); + + target.SetPosition(stream, + Vector3.Lerp(world.position, world.position + pose.pose.position, weight)); + target.SetRotation(stream, + Quaternion.Slerp(world.rotation, world.rotation * pose.pose.rotation, weight)); + return; + } + + if (pose.space is ESpaceType.BoneSpace or ESpaceType.ParentBoneSpace) + { + target.SetLocalPosition(stream, + Vector3.Lerp(target.GetLocalPosition(stream), pose.pose.position, weight)); + target.SetLocalRotation(stream, + Quaternion.Slerp(target.GetLocalRotation(stream), pose.pose.rotation, weight)); + return; + } + + if (pose.space == ESpaceType.ComponentSpace) + { + var worldTransform = rootTransform.GetWorldTransform(pose.pose, false); + worldTransform = KTransform.Lerp(GetTransform(stream, target), worldTransform, weight); + + target.SetPosition(stream, worldTransform.position); + target.SetRotation(stream, worldTransform.rotation); + return; + } + + target.SetPosition(stream, + Vector3.Lerp(target.GetPosition(stream), pose.pose.position, weight)); + target.SetRotation(stream, Quaternion.Slerp(target.GetRotation(stream), pose.pose.rotation, + weight)); + } + + public static void ModifyTransform(AnimationStream stream, TransformStreamHandle root, + TransformStreamHandle target, KPose pose, float weight) + { + KTransform rootTransform = GetTransform(stream, root); + + if (pose.modifyMode == EModifyMode.Add) + { + if (pose.space == ESpaceType.BoneSpace) + { + MoveInSpace(stream, target, target, pose.pose.position, weight); + RotateInSpace(stream, target, target, pose.pose.rotation, weight); + return; + } + + if (pose.space == ESpaceType.ParentBoneSpace) + { + var local = GetTransform(stream, target, false); + + target.SetLocalPosition(stream, Vector3.Lerp(local.position, + local.position + pose.pose.position, weight)); + target.SetLocalRotation(stream, Quaternion.Slerp(local.rotation, + local.rotation * pose.pose.rotation, weight)); + return; + } + + if (pose.space == ESpaceType.ComponentSpace) + { + MoveInSpace(stream, root, target, pose.pose.position, weight); + RotateInSpace(stream, root, target, pose.pose.rotation, weight); + return; + } + + KTransform world = GetTransform(stream, target); + + target.SetPosition(stream, + Vector3.Lerp(world.position, world.position + pose.pose.position, weight)); + target.SetRotation(stream, + Quaternion.Slerp(world.rotation, world.rotation * pose.pose.rotation, weight)); + return; + } + + if (pose.space is ESpaceType.BoneSpace or ESpaceType.ParentBoneSpace) + { + target.SetLocalPosition(stream, + Vector3.Lerp(target.GetLocalPosition(stream), pose.pose.position, weight)); + target.SetLocalRotation(stream, + Quaternion.Slerp(target.GetLocalRotation(stream), pose.pose.rotation, weight)); + return; + } + + if (pose.space == ESpaceType.ComponentSpace) + { + var worldTransform = rootTransform.GetWorldTransform(pose.pose, false); + target.SetPosition(stream, worldTransform.position); + target.SetRotation(stream, worldTransform.rotation); + return; + } + + target.SetPosition(stream, + Vector3.Lerp(target.GetPosition(stream), pose.pose.position, weight)); + target.SetRotation(stream, Quaternion.Slerp(target.GetRotation(stream), pose.pose.rotation, + weight)); + } + + // Copies a bone pose in world space. + public static void CopyBone(AnimationStream stream, TransformStreamHandle from, TransformStreamHandle to, + float weight = 1f) + { + to.SetPosition(stream, Vector3.Lerp(to.GetPosition(stream), from.GetPosition(stream), weight)); + to.SetRotation(stream, Quaternion.Slerp(to.GetRotation(stream), from.GetRotation(stream), weight)); + } + + // Copies a bone pose in world space. + public static void CopyBone(AnimationStream stream, TransformSceneHandle from, TransformStreamHandle to, + float weight = 1f) + { + to.SetPosition(stream, Vector3.Lerp(to.GetPosition(stream), from.GetPosition(stream), weight)); + to.SetRotation(stream, Quaternion.Slerp(to.GetRotation(stream), from.GetRotation(stream), weight)); + } + + public static bool IsWeightFull(float weight) + { + return Mathf.Approximately(weight, 1f); + } + + public static bool IsWeightRelevant(float weight) + { + return !Mathf.Approximately(weight, 0f); + } + + public static void ModifyTransform(Transform component, Transform target, in KPose pose, float alpha = 1f) + { + if (pose.modifyMode == EModifyMode.Add) + { + AddTransform(component, target, in pose, alpha); + return; + } + + ReplaceTransform(component, target, in pose, alpha); + } + + private static void AddTransform(Transform component, Transform target, in KPose pose, float alpha = 1f) + { + if (pose.space == ESpaceType.BoneSpace) + { + MoveInSpace(target, target, pose.pose.position, alpha); + RotateInSpace(target, target, pose.pose.rotation, alpha); + return; + } + + if (pose.space == ESpaceType.ParentBoneSpace) + { + Transform parent = target.parent; + + MoveInSpace(parent, target, pose.pose.position, alpha); + RotateInSpace(parent, target, pose.pose.rotation, alpha); + return; + } + + if (pose.space == ESpaceType.ComponentSpace) + { + MoveInSpace(component, target, pose.pose.position, alpha); + RotateInSpace(component, target, pose.pose.rotation, alpha); + return; + } + + Vector3 position = target.position; + Quaternion rotation = target.rotation; + + target.position = Vector3.Lerp(position, position + pose.pose.position, alpha); + target.rotation = Quaternion.Slerp(rotation, rotation * pose.pose.rotation, alpha); + } + + private static void ReplaceTransform(Transform component, Transform target, in KPose pose, float alpha = 1f) + { + if (pose.space == ESpaceType.BoneSpace || pose.space == ESpaceType.ParentBoneSpace) + { + target.localPosition = Vector3.Lerp(target.localPosition, pose.pose.position, alpha); + target.localRotation = Quaternion.Slerp(target.localRotation, pose.pose.rotation, alpha); + return; + } + + if (pose.space == ESpaceType.ComponentSpace) + { + target.position = Vector3.Lerp(target.position, component.TransformPoint(pose.pose.position), alpha); + target.rotation = Quaternion.Slerp(target.rotation, component.rotation * pose.pose.rotation, alpha); + return; + } + + target.position = Vector3.Lerp(target.position, pose.pose.position, alpha); + target.rotation = Quaternion.Slerp(target.rotation, pose.pose.rotation, alpha); + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Core/KAnimationMath.cs.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KAnimationMath.cs.meta new file mode 100644 index 000000000..26503131f --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KAnimationMath.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 4980d4c84030441c922128e9a378b5fb +timeCreated: 1698338913 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Core/KChainIK.cs b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KChainIK.cs new file mode 100644 index 000000000..aa14f6c81 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KChainIK.cs @@ -0,0 +1,71 @@ +// Designed by KINEMATION, 2024. + +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Runtime.Core +{ + public struct ChainIKData + { + public Vector3[] positions; + public float[] lengths; + + public Vector3 target; + public float tolerance; + public float maxReach; + public int maxIterations; + } + + public class KChainIK + { + public static bool SolveFABRIK(ref ChainIKData ikData) + { + // If the target is unreachable + var rootToTargetDir = ikData.target - ikData.positions[0]; + if (rootToTargetDir.sqrMagnitude > KMath.Square(ikData.maxReach)) + { + // Line up chain towards target + var dir = rootToTargetDir.normalized; + for (int i = 1; i < ikData.positions.Length; ++i) + { + ikData.positions[i] = ikData.positions[i - 1] + dir * ikData.lengths[i - 1]; + } + + return true; + } + + int tipIndex = ikData.positions.Length - 1; + float sqrTolerance = KMath.Square(ikData.tolerance); + + if (KMath.SqrDistance(ikData.positions[tipIndex], ikData.target) > sqrTolerance) + { + var rootPos = ikData.positions[0]; + int iteration = 0; + + do + { + // Forward reaching phase + // Set tip to target and propagate displacement to rest of chain + ikData.positions[tipIndex] = ikData.target; + for (int i = tipIndex - 1; i > -1; --i) + { + ikData.positions[i] = ikData.positions[i + 1] + + ((ikData.positions[i] - ikData.positions[i + 1]).normalized * + ikData.lengths[i]); + } + + // Backward reaching phase + // Set root back at it's original position and propagate displacement to rest of chain + ikData.positions[0] = rootPos; + for (int i = 1; i < ikData.positions.Length; ++i) + ikData.positions[i] = ikData.positions[i - 1] + + ((ikData.positions[i] - ikData.positions[i - 1]).normalized * ikData.lengths[i - 1]); + } while ((KMath.SqrDistance(ikData.positions[tipIndex], ikData.target) > sqrTolerance) && + (++iteration < ikData.maxIterations)); + + return true; + } + + return false; + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Core/KChainIK.cs.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KChainIK.cs.meta new file mode 100644 index 000000000..b7be11cff --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KChainIK.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 1308cae72dcf420ab9a43892668bf485 +timeCreated: 1716450134 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Core/KCurves.cs b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KCurves.cs new file mode 100644 index 000000000..d8b880624 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KCurves.cs @@ -0,0 +1,154 @@ +// Designed by KINEMATION, 2024. + +using System; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Runtime.Core +{ + [Serializable] + public struct VectorCurve + { + public AnimationCurve x; + public AnimationCurve y; + public AnimationCurve z; + + public static VectorCurve Linear(float timeStart, float timeEnd, float valueStart, float valueEnd) + { + VectorCurve result = new VectorCurve() + { + x = AnimationCurve.Linear(timeStart, timeEnd, valueStart, valueEnd), + y = AnimationCurve.Linear(timeStart, timeEnd, valueStart, valueEnd), + z = AnimationCurve.Linear(timeStart, timeEnd, valueStart, valueEnd) + }; + + return result; + } + + public static VectorCurve Constant(float timeStart, float timeEnd, float value) + { + VectorCurve result = new VectorCurve() + { + x = AnimationCurve.Constant(timeStart, timeEnd, value), + y = AnimationCurve.Constant(timeStart, timeEnd, value), + z = AnimationCurve.Constant(timeStart, timeEnd, value) + }; + + return result; + } + + public float GetCurveLength() + { + float maxTime = -1f; + + float curveTime = KCurves.GetCurveLength(x); + maxTime = curveTime > maxTime ? curveTime : maxTime; + + curveTime = KCurves.GetCurveLength(y); + maxTime = curveTime > maxTime ? curveTime : maxTime; + + curveTime = KCurves.GetCurveLength(z); + maxTime = curveTime > maxTime ? curveTime : maxTime; + + return maxTime; + } + + public Vector3 GetValue(float time) + { + return new Vector3(x.Evaluate(time), y.Evaluate(time), z.Evaluate(time)); + } + + public Vector3 GetLastValue() + { + float length = GetCurveLength(); + return GetValue(length); + } + + public bool IsValid() + { + return x != null && y != null && z != null; + } + + public VectorCurve(Keyframe[] keyFrame) + { + x = new AnimationCurve(keyFrame); + y = new AnimationCurve(keyFrame); + z = new AnimationCurve(keyFrame); + } + } + + [Serializable] + public enum EEaseFunc + { + Linear, + Sine, + Cubic, + Custom + } + + [Serializable] + public struct EaseMode + { + public EEaseFunc easeFunc; + public AnimationCurve curve; + + public EaseMode(EEaseFunc func) + { + easeFunc = func; + curve = AnimationCurve.Linear(0f, 0f, 1f, 0f); + } + } + + public class KCurves + { + public static float GetCurveLength(AnimationCurve curve) + { + float length = 0f; + + if (curve != null) + { + length = curve[curve.length - 1].time; + } + + return length; + } + + public static float EaseSine(float a, float b, float alpha) + { + return Mathf.Lerp(a, b, -(Mathf.Cos(Mathf.PI * alpha) - 1) / 2); + } + + public static float EaseCubic(float a, float b, float alpha) + { + alpha = alpha < 0.5 ? 4 * alpha * alpha * alpha : 1 - Mathf.Pow(-2 * alpha + 2, 3) / 2; + return Mathf.Lerp(a, b, alpha); + } + + public static float EaseCurve(float a, float b, float alpha, AnimationCurve curve) + { + alpha = curve?.Evaluate(alpha) ?? alpha; + return Mathf.Lerp(a, b, alpha); + } + + public static float Ease(float a, float b, float alpha, EaseMode ease) + { + alpha = Mathf.Clamp01(alpha); + + if (ease.easeFunc == EEaseFunc.Sine) + { + return EaseSine(a, b, alpha); + } + + if (ease.easeFunc == EEaseFunc.Cubic) + { + return EaseCubic(a, b, alpha); + } + + if (ease.easeFunc == EEaseFunc.Custom) + { + return EaseCurve(a, b, alpha, ease.curve); + } + + return Mathf.Lerp(a, b, alpha); + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Core/KCurves.cs.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KCurves.cs.meta new file mode 100644 index 000000000..59ec807b0 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KCurves.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 4594292dc1514661a692348534d3285c +timeCreated: 1698343937 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Core/KMath.cs b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KMath.cs new file mode 100644 index 000000000..0afd9454f --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KMath.cs @@ -0,0 +1,104 @@ +// Designed by KINEMATION, 2024. + +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Runtime.Core +{ + public class KMath + { + public const float FloatMin = 1e-10f; + public const float SqrEpsilon = 1e-8f; + + public static float Square(float value) + { + return value * value; + } + + public static float SqrDistance(Vector3 a, Vector3 b) + { + return (b - a).sqrMagnitude; + } + + public static float NormalizeEulerAngle(float angle) + { + while (angle < -180f) angle += 360f; + while (angle >= 180f) angle -= 360f; + return angle; + } + + public static float TriangleAngle(float aLen, float aLen1, float aLen2) + { + float c = Mathf.Clamp((aLen1 * aLen1 + aLen2 * aLen2 - aLen * aLen) / (aLen1 * aLen2) / 2.0f, -1.0f, 1.0f); + return Mathf.Acos(c); + } + + public static Quaternion FromToRotation(Vector3 from, Vector3 to) + { + float theta = Vector3.Dot(from.normalized, to.normalized); + if (theta >= 1f) return Quaternion.identity; + + if (theta <= -1f) + { + Vector3 axis = Vector3.Cross(from, Vector3.right); + if (axis.sqrMagnitude == 0f) axis = Vector3.Cross(from, Vector3.up); + + return Quaternion.AngleAxis(180f, axis); + } + + return Quaternion.AngleAxis(Mathf.Acos(theta) * Mathf.Rad2Deg, Vector3.Cross(from, to).normalized); + } + + public static Quaternion NormalizeSafe(Quaternion q) + { + float dot = Quaternion.Dot(q, q); + if (dot > FloatMin) + { + float rsqrt = 1.0f / Mathf.Sqrt(dot); + return new Quaternion(q.x * rsqrt, q.y * rsqrt, q.z * rsqrt, q.w * rsqrt); + } + + return Quaternion.identity; + } + + public static float InvLerp(float value, float a, float b) + { + float alpha = 0f; + + if (!Mathf.Approximately(a, b)) + { + alpha = (value - a) / (b - a); + } + + return Mathf.Clamp01(alpha); + } + + public static float ExpDecayAlpha(float speed, float deltaTime) + { + return 1 - Mathf.Exp(-speed * deltaTime); + } + + public static float FloatInterp(float a, float b, float speed, float deltaTime) + { + return speed > 0f ? Mathf.Lerp(a, b, ExpDecayAlpha(speed, deltaTime)) : b; + } + + public static Quaternion SmoothSlerp(Quaternion a, Quaternion b, float speed, float deltaTime) + { + return speed > 0f ? Quaternion.Slerp(a, b, ExpDecayAlpha(speed, deltaTime)) : b; + } + + public static Vector2 ComputeLookAtInput(Transform root, Transform from, Transform to) + { + Vector2 result = Vector2.zero; + + Quaternion rot = Quaternion.LookRotation(to.position - from.position); + rot = Quaternion.Inverse(root.rotation) * rot; + + Vector3 euler = rot.eulerAngles; + result.x = NormalizeEulerAngle(euler.x); + result.y = NormalizeEulerAngle(euler.y); + + return result; + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Core/KMath.cs.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KMath.cs.meta new file mode 100644 index 000000000..7ef7a83c6 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KMath.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: bd8cdd8e10864049b6b1119a7c3cc296 +timeCreated: 1704002312 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Core/KSpringMath.cs b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KSpringMath.cs new file mode 100644 index 000000000..362bf21bc --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KSpringMath.cs @@ -0,0 +1,87 @@ +// Designed by KINEMATION, 2023 + +using System; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Runtime.Core +{ + public struct FloatSpringState + { + public float velocity; + public float error; + + public void Reset() + { + error = velocity = 0f; + } + } + + public struct VectorSpringState + { + public FloatSpringState x; + public FloatSpringState y; + public FloatSpringState z; + + public void Reset() + { + x.Reset(); + y.Reset(); + z.Reset(); + } + } + + [Serializable] + public struct VectorSpring + { + public Vector3 damping; + public Vector3 stiffness; + public Vector3 speed; + public Vector3 scale; + + public static VectorSpring identity = new VectorSpring() + { + damping = Vector3.zero, + stiffness = Vector3.zero, + speed = Vector3.zero, + scale = Vector3.zero + }; + } + + public class KSpringMath + { + public static float FloatSpringInterp(float current, float target, float speed, float criticalDamping, + float stiffness, float scale, ref FloatSpringState state, float deltaTime) + { + float interpSpeed = Mathf.Min(deltaTime * speed, 1f); + + if (!Mathf.Approximately(interpSpeed, 0f)) + { + float damping = 2 * Mathf.Sqrt(stiffness) * criticalDamping; + float error = target * scale - current; + float errorDeriv = error - state.error; + state.velocity += error * stiffness * interpSpeed + errorDeriv * damping; + state.error = error; + + float value = current + state.velocity * interpSpeed; + return value; + } + + return current; + } + + public static Vector3 VectorSpringInterp(Vector3 current, in Vector3 target, in VectorSpring spring, + ref VectorSpringState state, float deltaTime) + { + current.x = FloatSpringInterp(current.x, target.x, spring.speed.x, + spring.damping.x, spring.stiffness.x, spring.scale.x, ref state.x, deltaTime); + + current.y = FloatSpringInterp(current.y, target.y, spring.speed.y, + spring.damping.y, spring.stiffness.y, spring.scale.y, ref state.y, deltaTime); + + current.z = FloatSpringInterp(current.z, target.z, spring.speed.z, + spring.damping.z, spring.stiffness.z, spring.scale.z, ref state.z, deltaTime); + + return current; + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Core/KSpringMath.cs.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KSpringMath.cs.meta new file mode 100644 index 000000000..ec1329de4 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KSpringMath.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: b715a4ee42b646169c5ce859e6d34964 +timeCreated: 1698339846 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Core/KTransform.cs b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KTransform.cs new file mode 100644 index 000000000..a9c8dd5cc --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KTransform.cs @@ -0,0 +1,153 @@ +// Designed by KINEMATION, 2024 + +using System; +using UnityEngine; +using Quaternion = UnityEngine.Quaternion; +using Vector3 = UnityEngine.Vector3; + +namespace KINEMATION.KAnimationCore.Runtime.Core +{ + // Struct alternative for Transform. + [Serializable] + public struct KTransform + { + public static KTransform Identity = new(Vector3.zero, Quaternion.identity, Vector3.one); + + public Vector3 position; + public Quaternion rotation; + public Vector3 scale; + + public KTransform(Vector3 newPos, Quaternion newRot, Vector3 newScale) + { + position = newPos; + rotation = newRot; + scale = newScale; + } + + public KTransform(Vector3 newPos, Quaternion newRot) + { + position = newPos; + rotation = newRot; + scale = Vector3.one; + } + + public KTransform(Transform t, bool worldSpace = true) + { + if (worldSpace) + { + position = t.position; + rotation = t.rotation; + } + else + { + position = t.localPosition; + rotation = t.localRotation; + } + + scale = t.localScale; + } + + // Linearly interpolates translation and scale. Spherically interpolates rotation. + public static KTransform Lerp(KTransform a, KTransform b, float alpha) + { + Vector3 outPos = Vector3.Lerp(a.position, b.position, alpha); + Quaternion outRot = Quaternion.Slerp(a.rotation, b.rotation, alpha); + Vector3 outScale = Vector3.Lerp(a.scale, a.scale, alpha); + + return new KTransform(outPos, outRot, outScale); + } + + public static KTransform EaseLerp(KTransform a, KTransform b, float alpha, EaseMode easeMode) + { + return Lerp(a, b, KCurves.Ease(0f, 1f, alpha, easeMode)); + } + + // Frame-rate independent interpolation. + public static KTransform ExpDecay(KTransform a, KTransform b, float speed, float deltaTime) + { + return Lerp(a, b, KMath.ExpDecayAlpha(speed, deltaTime)); + } + + public bool Equals(KTransform other, bool useScale) + { + bool result = position.Equals(other.position) && rotation.Equals(other.rotation); + + if (useScale) + { + result = result && scale.Equals(other.scale); + } + + return result; + } + + // Returns a point relative to this transform. + public Vector3 InverseTransformPoint(Vector3 worldPosition, bool useScale) + { + Vector3 result = Quaternion.Inverse(rotation) * (worldPosition - position); + + if (useScale) + { + result = Vector3.Scale(scale, result); + } + + return result; + } + + // Returns a vector relative to this transform. + public Vector3 InverseTransformVector(Vector3 worldDirection, bool useScale) + { + Vector3 result = Quaternion.Inverse(rotation) * worldDirection; + + if (useScale) + { + result = Vector3.Scale(scale, result); + } + + return result; + } + + // Converts a local position from this transform to world. + public Vector3 TransformPoint(Vector3 localPosition, bool useScale) + { + if (useScale) + { + localPosition = Vector3.Scale(scale, localPosition); + } + + return position + rotation * localPosition; + } + + // Converts a local vector from this transform to world. + public Vector3 TransformVector(Vector3 localDirection, bool useScale) + { + if (useScale) + { + localDirection = Vector3.Scale(scale, localDirection); + } + + return rotation * localDirection; + } + + // Returns a transform relative to this transform. + public KTransform GetRelativeTransform(KTransform worldTransform, bool useScale) + { + return new KTransform() + { + position = InverseTransformPoint(worldTransform.position, useScale), + rotation = Quaternion.Inverse(rotation) * worldTransform.rotation, + scale = Vector3.Scale(scale, worldTransform.scale) + }; + } + + // Converts a local transform to world. + public KTransform GetWorldTransform(KTransform localTransform, bool useScale) + { + return new KTransform() + { + position = TransformPoint(localTransform.position, useScale), + rotation = rotation * localTransform.rotation, + scale = Vector3.Scale(scale, localTransform.scale) + }; + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Core/KTransform.cs.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KTransform.cs.meta new file mode 100644 index 000000000..45e6209a6 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KTransform.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: d8ef53e57347421a8fcc4468bd018afd +timeCreated: 1698341198 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Core/KTwoBoneIK.cs b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KTwoBoneIK.cs new file mode 100644 index 000000000..77117a692 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KTwoBoneIK.cs @@ -0,0 +1,121 @@ +// Designed by KINEMATION, 2023 + +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Runtime.Core +{ + public struct KTwoBoneIkData + { + public KTransform root; + public KTransform mid; + public KTransform tip; + public KTransform target; + public KTransform hint; + + public float posWeight; + public float rotWeight; + public float hintWeight; + + public bool hasValidHint; + } + + public class KTwoBoneIK + { + public static void Solve(ref KTwoBoneIkData ikData) + { + Vector3 aPosition = ikData.root.position; + Vector3 bPosition = ikData.mid.position; + Vector3 cPosition = ikData.tip.position; + + Vector3 tPosition = Vector3.Lerp(cPosition, ikData.target.position, ikData.posWeight); + Quaternion tRotation = Quaternion.Slerp(ikData.tip.rotation, ikData.target.rotation, ikData.rotWeight); + bool hasHint = ikData.hasValidHint && ikData.hintWeight > 0f; + + Vector3 ab = bPosition - aPosition; + Vector3 bc = cPosition - bPosition; + Vector3 ac = cPosition - aPosition; + Vector3 at = tPosition - aPosition; + + float abLen = ab.magnitude; + float bcLen = bc.magnitude; + float acLen = ac.magnitude; + float atLen = at.magnitude; + + float oldAbcAngle = KMath.TriangleAngle(acLen, abLen, bcLen); + float newAbcAngle = KMath.TriangleAngle(atLen, abLen, bcLen); + + // Bend normal strategy is to take whatever has been provided in the animation + // stream to minimize configuration changes, however if this is collinear + // try computing a bend normal given the desired target position. + // If this also fails, try resolving axis using hint if provided. + Vector3 axis = Vector3.Cross(ab, bc); + if (axis.sqrMagnitude < KMath.SqrEpsilon) + { + axis = hasHint ? Vector3.Cross(ikData.hint.position - aPosition, bc) : Vector3.zero; + + if (axis.sqrMagnitude < KMath.SqrEpsilon) + axis = Vector3.Cross(at, bc); + + if (axis.sqrMagnitude < KMath.SqrEpsilon) + axis = Vector3.up; + } + + axis = Vector3.Normalize(axis); + + float a = 0.5f * (oldAbcAngle - newAbcAngle); + float sin = Mathf.Sin(a); + float cos = Mathf.Cos(a); + Quaternion deltaR = new Quaternion(axis.x * sin, axis.y * sin, axis.z * sin, cos); + + KTransform localTip = ikData.mid.GetRelativeTransform(ikData.tip, false); + ikData.mid.rotation = deltaR * ikData.mid.rotation; + + // Update child transform. + ikData.tip = ikData.mid.GetWorldTransform(localTip, false); + + cPosition = ikData.tip.position; + ac = cPosition - aPosition; + + KTransform localMid = ikData.root.GetRelativeTransform(ikData.mid, false); + localTip = ikData.mid.GetRelativeTransform(ikData.tip, false); + ikData.root.rotation = KMath.FromToRotation(ac, at) * ikData.root.rotation; + + // Update child transforms. + ikData.mid = ikData.root.GetWorldTransform(localMid, false); + ikData.tip = ikData.mid.GetWorldTransform(localTip, false); + + if (hasHint) + { + float acSqrMag = ac.sqrMagnitude; + if (acSqrMag > 0f) + { + bPosition = ikData.mid.position; + cPosition = ikData.tip.position; + ab = bPosition - aPosition; + ac = cPosition - aPosition; + + Vector3 acNorm = ac / Mathf.Sqrt(acSqrMag); + Vector3 ah = ikData.hint.position - aPosition; + Vector3 abProj = ab - acNorm * Vector3.Dot(ab, acNorm); + Vector3 ahProj = ah - acNorm * Vector3.Dot(ah, acNorm); + + float maxReach = abLen + bcLen; + if (abProj.sqrMagnitude > (maxReach * maxReach * 0.001f) && ahProj.sqrMagnitude > 0f) + { + Quaternion hintR = KMath.FromToRotation(abProj, ahProj); + hintR.x *= ikData.hintWeight; + hintR.y *= ikData.hintWeight; + hintR.z *= ikData.hintWeight; + hintR = KMath.NormalizeSafe(hintR); + ikData.root.rotation = hintR * ikData.root.rotation; + + ikData.mid = ikData.root.GetWorldTransform(localMid, false); + ikData.tip = ikData.mid.GetWorldTransform(localTip, false); + } + } + } + + ikData.tip.rotation = tRotation; + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Core/KTwoBoneIK.cs.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KTwoBoneIK.cs.meta new file mode 100644 index 000000000..d533a15b6 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Core/KTwoBoneIK.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 8d99a3775c3e469dbe146569b35cd7a6 +timeCreated: 1698338938 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Core/SetFloat.cs b/Assets/KINEMATION/KAnimationCore/Runtime/Core/SetFloat.cs new file mode 100644 index 000000000..719ff6da8 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Core/SetFloat.cs @@ -0,0 +1,53 @@ +// Designed by KINEMATION, 2024. + +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Runtime.Core +{ + public class SetFloat : StateMachineBehaviour + { + [SerializeField] private string paramName; + [SerializeField] private float paramTargetValue; + [SerializeField] private EaseMode easeMode = new EaseMode(EEaseFunc.Linear); + + private int _paramId; + private float _paramStartValue; + private bool _isInitialized; + + public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + { + if (!_isInitialized) + { + _paramId = Animator.StringToHash(paramName); + _isInitialized = true; + } + + _paramStartValue = animator.GetFloat(_paramId); + } + + public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + { + int nextHash = animator.GetNextAnimatorStateInfo(layerIndex).fullPathHash; + if (nextHash != stateInfo.fullPathHash && nextHash != 0) + { + return; + } + + float alpha = 0f; + if (animator.IsInTransition(layerIndex)) + { + alpha = animator.GetAnimatorTransitionInfo(layerIndex).normalizedTime; + } + else + { + alpha = 1f; + } + + animator.SetFloat(_paramId, KCurves.Ease(_paramStartValue, paramTargetValue, alpha, easeMode)); + } + + public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + { + } + } +} diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Core/SetFloat.cs.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Core/SetFloat.cs.meta new file mode 100644 index 000000000..1270511ed --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Core/SetFloat.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: d4437088df934c1a9375bf492c23d011 +timeCreated: 1709881756 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Input.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Input.meta new file mode 100644 index 000000000..d74ea06f6 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Input.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 9d01e94a2fa34eba9f2ebd278987b1dc +timeCreated: 1707394003 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Input/IUserInputController.cs b/Assets/KINEMATION/KAnimationCore/Runtime/Input/IUserInputController.cs new file mode 100644 index 000000000..51280deec --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Input/IUserInputController.cs @@ -0,0 +1,20 @@ +using System; + +namespace KINEMATION.KAnimationCore.Runtime.Input +{ + [Obsolete("use `UserInputController` instead.")] + public interface IUserInputController + { + public void Initialize(); + + public int GetPropertyIndex(string propertyName); + + public void SetValue(string propertyName, object value); + + public T GetValue(string propertyName); + + public void SetValue(int propertyIndex, object value); + + public T GetValue(int propertyIndex); + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Input/IUserInputController.cs.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Input/IUserInputController.cs.meta new file mode 100644 index 000000000..aa6405e11 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Input/IUserInputController.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: ca9ff9d900444c4785ba2de65c0e0263 +timeCreated: 1707563078 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Input/InputProperties.cs b/Assets/KINEMATION/KAnimationCore/Runtime/Input/InputProperties.cs new file mode 100644 index 000000000..2ba83eabc --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Input/InputProperties.cs @@ -0,0 +1,34 @@ +using System; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Runtime.Input +{ + [Serializable] + public struct BoolProperty + { + public string name; + public bool defaultValue; + } + + [Serializable] + public struct IntProperty + { + public string name; + public int defaultValue; + } + + [Serializable] + public struct FloatProperty + { + public string name; + public float defaultValue; + public float interpolationSpeed; + } + + [Serializable] + public struct VectorProperty + { + public string name; + public Vector4 defaultValue; + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Input/InputProperties.cs.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Input/InputProperties.cs.meta new file mode 100644 index 000000000..45e4f89dd --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Input/InputProperties.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 37f35ec97fc94416a139ca21ae59beda +timeCreated: 1707463958 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Input/UserInputConfig.cs b/Assets/KINEMATION/KAnimationCore/Runtime/Input/UserInputConfig.cs new file mode 100644 index 000000000..e788c7532 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Input/UserInputConfig.cs @@ -0,0 +1,16 @@ +// Designed by KINEMATION, 2024. + +using System.Collections.Generic; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Runtime.Input +{ + [CreateAssetMenu(fileName = "NewInputConfig", menuName = "KINEMATION/Input Config")] + public class UserInputConfig : ScriptableObject + { + public List intProperties = new List(); + public List floatProperties = new List(); + public List boolProperties = new List(); + public List vectorProperties = new List(); + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Input/UserInputConfig.cs.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Input/UserInputConfig.cs.meta new file mode 100644 index 000000000..b308e400d --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Input/UserInputConfig.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0e8993601b7c484b862c9c567134ed2e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: a497183ade831dc4aa44bf44b5ce27b8, type: 3} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Input/UserInputController.cs b/Assets/KINEMATION/KAnimationCore/Runtime/Input/UserInputController.cs new file mode 100644 index 000000000..673e82b90 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Input/UserInputController.cs @@ -0,0 +1,194 @@ +// Designed by KINEMATION, 2024. + +using KINEMATION.KAnimationCore.Runtime.Core; + +using System.Collections.Generic; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Runtime.Input +{ + public class UserInputController : MonoBehaviour + { + [SerializeField] public UserInputConfig inputConfig; + + protected List _inputProperties; + protected Dictionary _inputPropertyMap; + protected (int, float, float)[] _floatsToInterpolate; + + public UserInputConfig GetConfig() + { + return inputConfig; + } + + protected virtual void Update() + { + if (_floatsToInterpolate == null) return; + + foreach (var tuple in _floatsToInterpolate) + { + float value = (float) _inputProperties[tuple.Item1]; + + if (Mathf.Approximately(value, tuple.Item3)) + { + value = tuple.Item3; + } + else + { + float alpha = KMath.ExpDecayAlpha(Time.deltaTime, tuple.Item2); + value = Mathf.LerpUnclamped(value, tuple.Item3, alpha); + } + + _inputProperties[tuple.Item1] = value; + } + } + + public virtual void Initialize() + { +#if UNITY_EDITOR + _propertyNames = new List<(string, object)>(); +#endif + _inputProperties = new List(); + _inputPropertyMap = new Dictionary(); + + List<(int, float, float)> floatsToInterpolate = new List<(int, float, float)>(); + + int index = 0; + + foreach (var property in inputConfig.boolProperties) + { + _inputProperties.Add(property.defaultValue); + _inputPropertyMap.TryAdd(property.name, index); + index++; + +#if UNITY_EDITOR + _propertyNames.Add((property.name, null)); +#endif + } + + foreach (var property in inputConfig.intProperties) + { + _inputProperties.Add(property.defaultValue); + _inputPropertyMap.TryAdd(property.name, index); + index++; + +#if UNITY_EDITOR + _propertyNames.Add((property.name, null)); +#endif + } + + foreach (var property in inputConfig.floatProperties) + { + _inputProperties.Add(property.defaultValue); + _inputPropertyMap.TryAdd(property.name, index); + + if (!Mathf.Approximately(property.interpolationSpeed, 0f)) + { + floatsToInterpolate.Add((index, property.interpolationSpeed, property.defaultValue)); + } + + index++; + +#if UNITY_EDITOR + _propertyNames.Add((property.name, null)); +#endif + } + + if (floatsToInterpolate.Count > 0) + { + _floatsToInterpolate = floatsToInterpolate.ToArray(); + } + + foreach (var property in inputConfig.vectorProperties) + { + _inputProperties.Add(property.defaultValue); + _inputPropertyMap.TryAdd(property.name, index); + index++; + +#if UNITY_EDITOR + _propertyNames.Add((property.name, null)); +#endif + } + } + + public int GetPropertyIndex(string propertyName) + { + if (_inputPropertyMap.TryGetValue(propertyName, out int index)) + { + return index; + } + + return -1; + } + + public virtual void SetValue(string propertyName, object value) + { + SetValue(GetPropertyIndex(propertyName), value); + } + + public virtual T GetValue(string propertyName) + { + return GetValue(GetPropertyIndex(propertyName)); + } + + public virtual void SetValue(int propertyIndex, object value) + { + if (propertyIndex < 0 || propertyIndex > _inputProperties.Count - 1) + { + return; + } + + if (_floatsToInterpolate != null) + { + int floatToInterpolateIndex = -1; + + for (int i = 0; i < _floatsToInterpolate.Length; i++) + { + if (_floatsToInterpolate[i].Item1 == propertyIndex) + { + floatToInterpolateIndex = i; + } + } + + if (floatToInterpolateIndex != -1) + { + var tuple = _floatsToInterpolate[floatToInterpolateIndex]; + tuple.Item3 = (float) value; + _floatsToInterpolate[floatToInterpolateIndex] = tuple; + return; + } + } + + _inputProperties[propertyIndex] = value; + } + + public virtual T GetValue(int propertyIndex) + { + if (propertyIndex < 0 || propertyIndex > _inputProperties.Count - 1) + { + return default(T); + } + + return (T) _inputProperties[propertyIndex]; + } + +#if UNITY_EDITOR + protected List<(string, object)> _propertyNames; + + public virtual (string, object)[] GetPropertyBindings() + { + if (_propertyNames == null) return null; + + int count = _propertyNames.Count; + + for (int i = 0; i < count; i++) + { + var item = _propertyNames[i]; + item.Item2 = _inputProperties[i]; + _propertyNames[i] = item; + } + + return _propertyNames.ToArray(); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Input/UserInputController.cs.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Input/UserInputController.cs.meta new file mode 100644 index 000000000..6eb08ed90 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Input/UserInputController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 26b2896c936d4be59e98d9bf358c5a96 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 6fd4d99d3a1edc7408fe599214be6059, type: 3} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/KAnimationCore.Runtime.asmdef b/Assets/KINEMATION/KAnimationCore/Runtime/KAnimationCore.Runtime.asmdef new file mode 100644 index 000000000..fa1971bbe --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/KAnimationCore.Runtime.asmdef @@ -0,0 +1,3 @@ +{ + "name": "KAnimationCore.Runtime" +} diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/KAnimationCore.Runtime.asmdef.meta b/Assets/KINEMATION/KAnimationCore/Runtime/KAnimationCore.Runtime.asmdef.meta new file mode 100644 index 000000000..ff9c82720 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/KAnimationCore.Runtime.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d8548a9d25a091541a1fcde53694c91a +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Misc.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Misc.meta new file mode 100644 index 000000000..abba4ed7d --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Misc.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 373787767ed74d69a69333922d6c13a8 +timeCreated: 1744450603 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Misc/IAssetDragAndDrop.cs b/Assets/KINEMATION/KAnimationCore/Runtime/Misc/IAssetDragAndDrop.cs new file mode 100644 index 000000000..19abb9d00 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Misc/IAssetDragAndDrop.cs @@ -0,0 +1,9 @@ +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Runtime.Misc +{ + public interface IAssetDragAndDrop + { + public void SetAsset(ScriptableObject asset); + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Misc/IAssetDragAndDrop.cs.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Misc/IAssetDragAndDrop.cs.meta new file mode 100644 index 000000000..c19dc6b3b --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Misc/IAssetDragAndDrop.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 6651ef9c95614dd687f3bab919072187 +timeCreated: 1744450620 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Rig.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Rig.meta new file mode 100644 index 000000000..dc59f836c --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Rig.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 51e3869638134e4db26201aca4fc9096 +timeCreated: 1704099380 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Rig/IRigObserver.cs b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/IRigObserver.cs new file mode 100644 index 000000000..0eb139d43 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/IRigObserver.cs @@ -0,0 +1,7 @@ +namespace KINEMATION.KAnimationCore.Runtime.Rig +{ + public interface IRigObserver + { + public void OnRigUpdated(); + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Rig/IRigObserver.cs.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/IRigObserver.cs.meta new file mode 100644 index 000000000..1b49b9e5e --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/IRigObserver.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 00acdb04eae148a0b993a37cb2b95007 +timeCreated: 1708431186 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Rig/IRigProvider.cs b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/IRigProvider.cs new file mode 100644 index 000000000..64dcb6b45 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/IRigProvider.cs @@ -0,0 +1,7 @@ +namespace KINEMATION.KAnimationCore.Runtime.Rig +{ + public interface IRigProvider + { + public KRigElement[] GetHierarchy(); + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Rig/IRigProvider.cs.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/IRigProvider.cs.meta new file mode 100644 index 000000000..7f317b16f --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/IRigProvider.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 8c27f9465994402da2a00b6e82c4a580 +timeCreated: 1744271712 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Rig/IRigUser.cs b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/IRigUser.cs new file mode 100644 index 000000000..50a1b52b1 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/IRigUser.cs @@ -0,0 +1,8 @@ +namespace KINEMATION.KAnimationCore.Runtime.Rig +{ + public interface IRigUser + { + // Must return a reference to the used Rig Asset. + public KRig GetRigAsset(); + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Rig/IRigUser.cs.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/IRigUser.cs.meta new file mode 100644 index 000000000..9cec414db --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/IRigUser.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 906523edc5b146fb8837b1804a606af5 +timeCreated: 1705907873 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KPose.cs b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KPose.cs new file mode 100644 index 000000000..188e8a50a --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KPose.cs @@ -0,0 +1,32 @@ +using System; +using KINEMATION.KAnimationCore.Runtime.Core; + +namespace KINEMATION.KAnimationCore.Runtime.Rig +{ + // Represents the space we will modify bone transform in. + public enum ESpaceType + { + BoneSpace, + ParentBoneSpace, + ComponentSpace, + WorldSpace + } + + // Whether the operation is additive or absolute. + public enum EModifyMode + { + Add, + Replace, + Ignore + } + + // Represents the pose for the specific rig element. + [Serializable] + public struct KPose + { + public KRigElement element; + public KTransform pose; + public ESpaceType space; + public EModifyMode modifyMode; + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KPose.cs.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KPose.cs.meta new file mode 100644 index 000000000..f6344bbab --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KPose.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 054feb4bdc8a463ea7b6aba306d8cd64 +timeCreated: 1704783390 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KRig.cs b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KRig.cs new file mode 100644 index 000000000..01959ad52 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KRig.cs @@ -0,0 +1,138 @@ +// Designed by KINEMATION, 2024. + +using KINEMATION.KAnimationCore.Runtime.Input; + +using System.Collections.Generic; +using KINEMATION.KAnimationCore.Runtime.Attributes; +using UnityEditor; +using UnityEngine; +using Object = UnityEngine.Object; + +namespace KINEMATION.KAnimationCore.Runtime.Rig +{ + public abstract class KRigBase : ScriptableObject, IRigProvider + { + public RuntimeAnimatorController targetAnimator; + public List rigHierarchy = new List(); + + [CustomElementChainDrawer(false, true)] + public List rigElementChains = new List(); + + public KRigElement[] GetHierarchy() + { + return rigHierarchy.ToArray(); + } + } + + // Character skeleton asset. + public class KRig : KRigBase + { + public UserInputConfig inputConfig; + public List rigCurves = new List(); + + public KRigElementChain GetElementChainByName(string chainName) + { + var chain = rigElementChains.Find(item => item.chainName.Equals(chainName)); + return chain; + } + + public KTransformChain GetPopulatedChain(string chainName, KRigComponent rigComponent) + { + KTransformChain result = new KTransformChain(); + var targetChain = GetElementChainByName(chainName); + + if (targetChain == null) + { + Debug.LogError($"Rig `{name}`: `{chainName}` chain not found!"); + return null; + } + + foreach (var element in targetChain.elementChain) + { + result.transformChain.Add(rigComponent.GetRigTransform(element)); + } + + return result; + } + +#if UNITY_EDITOR + public List rigDepths = new List(); + private List _rigObservers = new List(); + + private void OnEnable() + { + // Force update rig depths for compatibility reasons. + int count = rigHierarchy.Count; + for (int i = 0; i < count; i++) + { + var element = rigHierarchy[i]; + element.depth = rigDepths[i]; + rigHierarchy[i] = element; + } + } + + public void ImportRig(KRigComponent rigComponent) + { + rigHierarchy.Clear(); + rigDepths.Clear(); + + rigComponent.RefreshHierarchy(); + + var hierarchy = rigComponent.GetRigTransforms(); + var depths = rigComponent.GetHierarchyDepths(); + + for (int i = 0; i < hierarchy.Length; i++) + { + rigHierarchy.Add(new KRigElement(i, hierarchy[i].transform.name)); + rigDepths.Add(depths[i]); + } + + NotifyObservers(); + + EditorUtility.SetDirty(this); + AssetDatabase.SaveAssetIfDirty(this); + } + + public KRigElement GetElementByName(string targetName) + { + return rigHierarchy.Find(item => item.name.Equals(targetName)); + } + + public void RegisterRigObserver(Object newRigObserver) + { + // Only register Rig Observers. + IRigObserver observer = (IRigObserver) newRigObserver; + if (observer == null) return; + + if (_rigObservers.Contains(newRigObserver)) + { + return; + } + + _rigObservers.Add(newRigObserver); + EditorUtility.SetDirty(this); + } + + public void UnRegisterObserver(Object rigObserver) + { + _rigObservers.Remove(rigObserver); + EditorUtility.SetDirty(this); + } + + public void NotifyObservers() + { + List validObservers = new List(); + foreach (var observer in _rigObservers) + { + if (observer is IRigObserver obj) + { + obj.OnRigUpdated(); + validObservers.Add(observer); + } + } + + _rigObservers = validObservers; + } +#endif + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KRig.cs.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KRig.cs.meta new file mode 100644 index 000000000..175deb568 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KRig.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8c9c04639ae548bdb0a8e927492d029d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KRigComponent.cs b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KRigComponent.cs new file mode 100644 index 000000000..f6c24f94b --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KRigComponent.cs @@ -0,0 +1,176 @@ +// Designed by KINEMATION, 2024. + +using System.Collections.Generic; +using KINEMATION.KAnimationCore.Runtime.Core; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Runtime.Rig +{ + public class KRigComponent : MonoBehaviour + { + [SerializeField] private List hierarchy = new List(); + private List _virtualElements; + private Dictionary _hierarchyMap; + private List _cachedHierarchyPose; + +#if UNITY_EDITOR + [SerializeField] private List hierarchyDepths = new List(); + + public bool CompareRig(KRig compareTo) + { + if (compareTo == null || hierarchy == null || compareTo.rigHierarchy.Count != hierarchy.Count) + { + return false; + } + + int count = hierarchy.Count; + for (int i = 0; i < count; i++) + { + if (!compareTo.rigHierarchy[i].name.Equals(hierarchy[i].name)) return false; + } + + return true; + } + + public int[] GetHierarchyDepths() + { + return hierarchyDepths.ToArray(); + } + + public void RefreshHierarchy() + { + hierarchy.Clear(); + hierarchyDepths.Clear(); + TraverseHierarchyByLayer(transform, 0); + } + + public Transform[] GetHierarchy() + { + if (hierarchy == null) + { + return null; + } + + return hierarchy.ToArray(); + } + + public bool Contains(string entry) + { + if (hierarchy == null) return false; + + HashSet set = new HashSet(); + foreach (var element in hierarchy) + { + set.Add(element.name); + } + + return set.Contains(entry); + } + + private void TraverseHierarchyByLayer(Transform currentTransform, int depth) + { + hierarchy.Add(currentTransform); + hierarchyDepths.Add(depth); + + foreach (Transform child in currentTransform) + { + TraverseHierarchyByLayer(child, depth + 1); + } + } +#endif + + public void Initialize() + { + // Register Virtual Elements. + _virtualElements = new List(); + KVirtualElement[] virtualElements = GetComponentsInChildren(); + + foreach (var virtualElement in virtualElements) + { + _virtualElements.Add(virtualElement); + } + + // Map the hierarchy indexes to the element names. + _hierarchyMap = new Dictionary(); + + int count = hierarchy.Count; + for (int i = 0; i < count; i++) + { + _hierarchyMap.TryAdd(hierarchy[i].name, i); + } + + _cachedHierarchyPose = new List(); + } + + public void AnimateVirtualElements() + { + foreach (var virtualElement in _virtualElements) + { + virtualElement.Animate(); + } + } + + public Transform[] GetRigTransforms() + { + return hierarchy.ToArray(); + } + + public Transform GetRigTransform(KRigElement rigElement) + { + int index = rigElement.index; + + // Invalid index, try to use the element name instead. + if (index < 0 || index > hierarchy.Count - 1) + { + index = _hierarchyMap[rigElement.name]; + } + + // Total failure, return null. + if (index < 0 || index > hierarchy.Count - 1) + { + return null; + } + + return hierarchy[index].transform; + } + + public Transform GetRigTransform(string elementName) + { + if (_hierarchyMap.TryGetValue(elementName, out var element)) + { + return hierarchy[element]; + } + + return null; + } + + public Transform GetRigTransform(int elementIndex) + { + if (elementIndex < 0 || elementIndex > hierarchy.Count - 1) + { + return null; + } + + return hierarchy[elementIndex].transform; + } + + public void CacheHierarchyPose() + { + _cachedHierarchyPose.Clear(); + foreach (var element in hierarchy) _cachedHierarchyPose.Add(new KTransform(element, + false)); + } + + public void ApplyHierarchyCachedPose() + { + int count = hierarchy.Count; + for (int i = 0; i < count; i++) + { + var cachedPose = _cachedHierarchyPose[i]; + + hierarchy[i].localPosition = cachedPose.position; + hierarchy[i].localRotation = cachedPose.rotation; + } + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KRigComponent.cs.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KRigComponent.cs.meta new file mode 100644 index 000000000..cc2900f4f --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KRigComponent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e03e7ed42ce9470c899fc6cc550571e6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KRigElement.cs b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KRigElement.cs new file mode 100644 index 000000000..e3557d692 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KRigElement.cs @@ -0,0 +1,22 @@ +// Designed by KINEMATION, 2024. + +using System; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Runtime.Rig +{ + [Serializable] + public struct KRigElement + { + public string name; + [HideInInspector] public int index; + public int depth; + + public KRigElement(int index = -1, string name = "None", int depth = -1) + { + this.index = index; + this.name = name; + this.depth = depth; + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KRigElement.cs.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KRigElement.cs.meta new file mode 100644 index 000000000..b6ce7b8ac --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KRigElement.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: ba9819a027d34b42a29b91a6cdaa5bbf +timeCreated: 1704271222 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KRigElementChain.cs b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KRigElementChain.cs new file mode 100644 index 000000000..2adda224d --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KRigElementChain.cs @@ -0,0 +1,123 @@ +// Designed by KINEMATION, 2024. + +using KINEMATION.KAnimationCore.Runtime.Core; + +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Runtime.Rig +{ + [Serializable] + public class KRigElementChain + { + public int Count => elementChain.Count; + + public string chainName; + [HideInInspector] public List elementChain = new List(); + + public KRigElementChain GetCopy() + { + KRigElementChain copy = new KRigElementChain(); + copy.chainName = chainName; + foreach (var element in elementChain) copy.elementChain.Add(element); + return copy; + } + } + + // A simplified version of the KRigElementChain, which contains transforms only. + public class KTransformChain + { + public List transformChain = new List(); + public List cachedTransforms = new List(); + public ESpaceType spaceType; + + public void CacheTransforms(ESpaceType targetSpace, Transform root = null) + { + cachedTransforms.Clear(); + spaceType = targetSpace; + + foreach (var element in transformChain) + { + KTransform cache = new KTransform(); + + if (targetSpace == ESpaceType.WorldSpace) + { + cache.position = element.position; + cache.rotation = element.rotation; + } + else if (targetSpace == ESpaceType.ComponentSpace) + { + if (root == null) + { + root = element.root; + } + + cache.position = root.InverseTransformPoint(element.position); + cache.rotation = Quaternion.Inverse(root.rotation) * element.rotation; + } + else + { + cache.position = element.localPosition; + cache.rotation = element.localRotation; + } + + cachedTransforms.Add(cache); + } + } + + public void BlendTransforms(float weight) + { + int count = transformChain.Count; + + for (int i = 0; i < count; i++) + { + Transform element = transformChain[i]; + KTransform cache = cachedTransforms[i]; + + KPose pose = new KPose() + { + modifyMode = EModifyMode.Replace, + pose = cache, + space = spaceType + }; + + KAnimationMath.ModifyTransform(element.root, element, pose, weight); + } + } + + public float GetLength(Transform root = null) + { + float chainLength = 0f; + int count = transformChain.Count; + + if (count > 0 && root == null) root = transformChain[0]; + + for (int i = 0; i < count; i++) + { + Transform targetBone = transformChain[i]; + + if (count == 1) + { + Vector3 targetMS = root.InverseTransformPoint(targetBone.position); + chainLength = targetMS.magnitude; + } + + if (i > 0) + { + chainLength += (targetBone.position - transformChain[i - 1].position).magnitude; + } + } + + return chainLength; + } + + public bool IsValid() + { + if (transformChain == null || cachedTransforms == null) return false; + if (transformChain.Count == 0) return false; + + return true; + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KRigElementChain.cs.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KRigElementChain.cs.meta new file mode 100644 index 000000000..8ec1cecf9 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KRigElementChain.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 33155135ddde45ec8689a8c186f23deb +timeCreated: 1704271199 \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KVirtualElement.cs b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KVirtualElement.cs new file mode 100644 index 000000000..7d362a566 --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KVirtualElement.cs @@ -0,0 +1,15 @@ +using UnityEngine; + +namespace KINEMATION.KAnimationCore.Runtime.Rig +{ + public class KVirtualElement : MonoBehaviour + { + public Transform targetBone; + + public void Animate() + { + transform.position = targetBone.position; + transform.rotation = targetBone.rotation; + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KVirtualElement.cs.meta b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KVirtualElement.cs.meta new file mode 100644 index 000000000..1bd5224dd --- /dev/null +++ b/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KVirtualElement.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 9f3351c9a16a41d9b4e52958975b758b +timeCreated: 1707634755 \ No newline at end of file diff --git a/Assets/KINEMATION/MagicBlend.meta b/Assets/KINEMATION/MagicBlend.meta new file mode 100644 index 000000000..410a65ead --- /dev/null +++ b/Assets/KINEMATION/MagicBlend.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9565034fdfd87964e8479bb152ace0a2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/KINEMATION/MagicBlend/Editor.meta b/Assets/KINEMATION/MagicBlend/Editor.meta new file mode 100644 index 000000000..23c1fd93f --- /dev/null +++ b/Assets/KINEMATION/MagicBlend/Editor.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: edcbba090fe44fdabe307c9f4b429dda +timeCreated: 1723535182 \ No newline at end of file diff --git a/Assets/KINEMATION/MagicBlend/Editor/MagicBlendContextMenu.cs b/Assets/KINEMATION/MagicBlend/Editor/MagicBlendContextMenu.cs new file mode 100644 index 000000000..ce4f9c42e --- /dev/null +++ b/Assets/KINEMATION/MagicBlend/Editor/MagicBlendContextMenu.cs @@ -0,0 +1,88 @@ +// Designed by KINEMATION, 2025. + +using System.Collections.Generic; +using KINEMATION.KAnimationCore.Editor; +using KINEMATION.KAnimationCore.Runtime.Rig; +using KINEMATION.MagicBlend.Runtime; + +using UnityEditor; +using UnityEngine; + +namespace KINEMATION.MagicBlend.Editor +{ + public class MagicBlendContextMenu + { + private const string ItemName = "Assets/Create Magic Blend"; + + public static KRigElementChain[] GetMatchingChains(KRig rig, string[] queries) + { + List chains = new List(); + + foreach (var elementChain in rig.rigElementChains) + { + foreach (var query in queries) + { + if (!elementChain.chainName.ToLower().Contains(query.ToLower())) continue; + + chains.Add(elementChain); + break; + } + } + + return chains.ToArray(); + } + + public static KRigElementChain MergeChains(string name, in KRigElementChain[] chains) + { + KRigElementChain mergedChain = new KRigElementChain(); + mergedChain.chainName = name; + + foreach (var chain in chains) + { + if(chain == null) continue; + foreach (var element in chain.elementChain) mergedChain.elementChain.Add(element); + } + + return mergedChain; + } + + public static void AddCompositeChain(MagicBlendAsset blendAsset, string name, string[] queries) + { + blendAsset.layeredBlends.Add(new LayeredBlend() + { + layer = MergeChains(name, GetMatchingChains(blendAsset.rigAsset, queries)) + }); + } + + [MenuItem(ItemName, true)] + private static bool ValidateCreateRigMapping() + { + return Selection.activeObject is KRig; + } + + [MenuItem(ItemName)] + private static void CreateRigMapping() + { + KRig rig = Selection.activeObject as KRig; + if (rig == null) return; + + MagicBlendAsset blendAsset = ScriptableObject.CreateInstance(); + blendAsset.rigAsset = rig; + + AddCompositeChain(blendAsset, "LowerBody", new[] {"pelvis", "hip", "leg", "thigh"}); + AddCompositeChain(blendAsset, "Spine", new[] {"spine"}); + AddCompositeChain(blendAsset, "Head", new[] {"neck", "head"}); + AddCompositeChain(blendAsset, "Arms", new[] {"arm", "clavicle", "shoulder"}); + AddCompositeChain(blendAsset, "Fingers", new[] + { + "finger", "index", "thumb", "pinky", "ring", "middle" + }); + + string assetName = rig.name.Replace("Rig_", ""); + assetName = assetName.Replace("Rig", ""); + + KEditorUtility.SaveAsset(blendAsset, KEditorUtility.GetProjectActiveFolder(), + $"MagicBlend_{assetName}.asset"); + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/MagicBlend/Editor/MagicBlendContextMenu.cs.meta b/Assets/KINEMATION/MagicBlend/Editor/MagicBlendContextMenu.cs.meta new file mode 100644 index 000000000..d12981bf6 --- /dev/null +++ b/Assets/KINEMATION/MagicBlend/Editor/MagicBlendContextMenu.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: b4d0f5047e1d4badb94456da709f642f +timeCreated: 1723535203 \ No newline at end of file diff --git a/Assets/KINEMATION/MagicBlend/Editor/MagicDragAndDrop.cs b/Assets/KINEMATION/MagicBlend/Editor/MagicDragAndDrop.cs new file mode 100644 index 000000000..f8e5306bf --- /dev/null +++ b/Assets/KINEMATION/MagicBlend/Editor/MagicDragAndDrop.cs @@ -0,0 +1,63 @@ +// Designed by KINEMATION, 2025. + +using KINEMATION.MagicBlend.Runtime; +using UnityEditor; +using UnityEngine; + +namespace KINEMATION.MagicBlend.Editor +{ + public class MagicDragAndDrop + { + private static DragAndDropVisualMode OnHierarchyDrop(int dropTargetInstanceID, HierarchyDropFlags dropMode, + Transform parentForDraggedObjects, bool perform) + { + var asset = DragAndDrop.objectReferences[0] as MagicBlendAsset; + if (asset == null) + { + return DragAndDropVisualMode.None; + } + + if (perform) + { + var selection = Selection.activeGameObject; + if (selection != null) + { + var component = selection.GetComponent(); + if (component == null) component = selection.AddComponent(); + component.SetMagicBlendAsset(asset); + } + } + + return DragAndDropVisualMode.Copy; + } + + private static DragAndDropVisualMode OnInspectorDrop(UnityEngine.Object[] targets, bool perform) + { + var asset = DragAndDrop.objectReferences[0] as MagicBlendAsset; + if (asset == null) + { + return DragAndDropVisualMode.None; + } + + if (perform) + { + var selection = Selection.activeGameObject; + if (selection != null) + { + var component = selection.GetComponent(); + if (component == null) component = selection.AddComponent(); + component.SetMagicBlendAsset(asset); + } + } + + return DragAndDropVisualMode.Copy; + } + + [InitializeOnLoadMethod] + private static void OnLoad() + { + DragAndDrop.AddDropHandler(OnInspectorDrop); + DragAndDrop.AddDropHandler(OnHierarchyDrop); + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/MagicBlend/Editor/MagicDragAndDrop.cs.meta b/Assets/KINEMATION/MagicBlend/Editor/MagicDragAndDrop.cs.meta new file mode 100644 index 000000000..55d8da25e --- /dev/null +++ b/Assets/KINEMATION/MagicBlend/Editor/MagicDragAndDrop.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 0b975fde8b324849b0ea1eed6f492101 +timeCreated: 1734451661 \ No newline at end of file diff --git a/Assets/KINEMATION/MagicBlend/MagicBlend_Human_Male.asset b/Assets/KINEMATION/MagicBlend/MagicBlend_Human_Male.asset new file mode 100644 index 000000000..0055280b4 --- /dev/null +++ b/Assets/KINEMATION/MagicBlend/MagicBlend_Human_Male.asset @@ -0,0 +1,291 @@ +%YAML 1.1 +%TAG 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index 000000000..3225ee08d --- /dev/null +++ b/Assets/KINEMATION/MagicBlend/Runtime/MagicBlendAsset.cs @@ -0,0 +1,56 @@ +// Designed by KINEMATION, 2025. + +using KINEMATION.KAnimationCore.Runtime.Attributes; +using KINEMATION.KAnimationCore.Runtime.Rig; + +using System.Collections.Generic; +using UnityEngine; + +namespace KINEMATION.MagicBlend.Runtime +{ + public enum MagicBlendOutType + { + DoNotBlendOut, + AutoBlendOut, + AutoBlendOutToPreviousAsset + } + + public class MagicBlendAsset : ScriptableObject, IRigProvider + { + [Header("Rig")] + public KRig rigAsset; + + [Header("Blending")] + [Min(0f)] public float blendTime = 0.15f; + public AnimationCurve blendCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f); + + [Header("Poses")] + public AnimationClip basePose; + public AnimationClip overlayPose; + public List overrideOverlays = new List(); + [Min(0f)] public float overlaySpeed = 1f; + [Tooltip("If Overlay is static or not.")] + public bool isAnimation = false; + public MagicBlendOutType blendOutType = MagicBlendOutType.DoNotBlendOut; + + [Unfold] public List layeredBlends = new List(); + [Range(0f, 1f)] public float globalWeight = 1f; + + public KRig GetRigAsset() + { + return rigAsset; + } + + public bool HasOverrides() + { + if (overrideOverlays.Count == 0) return false; + foreach (var overlay in overrideOverlays) if (overlay.overlay == null) return false; + return true; + } + + public KRigElement[] GetHierarchy() + { + return rigAsset == null ? null : rigAsset.GetHierarchy(); + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/MagicBlend/Runtime/MagicBlendAsset.cs.meta b/Assets/KINEMATION/MagicBlend/Runtime/MagicBlendAsset.cs.meta new file mode 100644 index 000000000..3efcddda6 --- /dev/null +++ b/Assets/KINEMATION/MagicBlend/Runtime/MagicBlendAsset.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cea8c2a1237b4b5b8bbfd16a4f12cc26 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: a497183ade831dc4aa44bf44b5ce27b8, type: 3} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/KINEMATION/MagicBlend/Runtime/MagicBlendJobs.cs b/Assets/KINEMATION/MagicBlend/Runtime/MagicBlendJobs.cs new file mode 100644 index 000000000..ab1c9a960 --- /dev/null +++ b/Assets/KINEMATION/MagicBlend/Runtime/MagicBlendJobs.cs @@ -0,0 +1,192 @@ +// Designed by KINEMATION, 2025. + +using KINEMATION.KAnimationCore.Runtime.Core; + +using Unity.Collections; +using UnityEngine; +using UnityEngine.Animations; + +namespace KINEMATION.MagicBlend.Runtime +{ + // Processes base locomotion pose. + public struct PoseJob : IAnimationJob + { + [ReadOnly] public bool alwaysAnimate; + [ReadOnly] public bool readPose; + [ReadOnly] public TransformSceneHandle root; + public NativeArray atoms; + + public void ProcessAnimation(AnimationStream stream) + { + if (!alwaysAnimate && !readPose) + { + return; + } + + KTransform rootTransform = new KTransform() + { + rotation = root.GetRotation(stream), + position = root.GetPosition(stream) + }; + + int num = atoms.Length; + for (int i = 0; i < num; i++) + { + var atom = atoms[i]; + KTransform atomTransform = new KTransform() + { + position = atom.handle.GetPosition(stream), + rotation = atom.handle.GetRotation(stream) + }; + + atomTransform = rootTransform.GetRelativeTransform(atomTransform, false); + atom.activePose.basePose = atomTransform; + atom.activePose.basePose.position = atom.handle.GetLocalPosition(stream); + atoms[i] = atom; + } + } + + public void ProcessRootMotion(AnimationStream stream) + { + } + } + + // Processes active stream pose. + public struct OverlayJob : IAnimationJob + { + [ReadOnly] public bool alwaysAnimate; + [ReadOnly] public bool cachePose; + [ReadOnly] public TransformSceneHandle root; + public NativeArray atoms; + + public void ProcessAnimation(AnimationStream stream) + { + if (!alwaysAnimate && !cachePose) + { + return; + } + + KTransform rootTransform = new KTransform() + { + rotation = root.GetRotation(stream), + position = root.GetPosition(stream) + }; + + int num = atoms.Length; + for (int i = 0; i < num; i++) + { + var atom = atoms[i]; + + KTransform atomTransform = new KTransform() + { + rotation = atom.handle.GetRotation(stream), + position = atom.handle.GetPosition(stream) + }; + + atomTransform = rootTransform.GetRelativeTransform(atomTransform, false); + + atom.activePose.overlayPose = atomTransform; + atom.activePose.overlayPose.position = atom.handle.GetLocalPosition(stream); + atom.activePose.localOverlayRotation = atom.handle.GetLocalRotation(stream); + + atoms[i] = atom; + } + } + + public void ProcessRootMotion(AnimationStream stream) + { + } + } + + // Processes final layering. + public struct LayeringJob : IAnimationJob + { + [ReadOnly] public float blendWeight; + [ReadOnly] public bool cachePose; + [ReadOnly] public TransformSceneHandle root; + public NativeArray atoms; + + public void ProcessAnimation(AnimationStream stream) + { + KTransform rootTransform = new KTransform() + { + rotation = root.GetRotation(stream), + position = root.GetPosition(stream) + }; + + int num = atoms.Length; + + // Refresh the current pose. + for (int i = 0; i < num; i++) + { + var atom = atoms[i]; + + KTransform atomTransform = new KTransform() + { + rotation = atom.handle.GetRotation(stream), + position = atom.handle.GetPosition(stream), + scale = Vector3.one + }; + + atom.meshStreamPose = rootTransform.GetRelativeTransform(atomTransform, false); + atom.meshStreamPose.position = atom.handle.GetLocalPosition(stream); + + atom.activePose.additiveWeight = atom.additiveWeight; + atom.activePose.baseWeight = atom.baseWeight; + atom.activePose.localWeight = atom.localWeight; + + atoms[i] = atom; + } + + // Apply mesh-space additive. + for (int i = 0; i < num; i++) + { + var atom = atoms[i]; + AtomPose blendedPose = atom.GetBlendedAtomPose(blendWeight); + + if (cachePose) + { + atom.cachedPose = blendedPose; + atoms[i] = atom; + } + + KTransform meshBasePose = blendedPose.basePose; + KTransform meshOverlayPose = blendedPose.overlayPose; + Quaternion localOverlayRotation = blendedPose.localOverlayRotation; + + float additiveWeight = blendedPose.additiveWeight; + float baseWeight = blendedPose.baseWeight; + float localWeight = blendedPose.localWeight; + + KTransform additive = new KTransform() + { + rotation = atom.meshStreamPose.rotation * Quaternion.Inverse(meshBasePose.rotation), + position = atom.meshStreamPose.position - meshBasePose.position + }; + + Quaternion rotation = additive.rotation * meshOverlayPose.rotation; + + // Blend additive. + rotation = Quaternion.Slerp(meshOverlayPose.rotation, rotation, additiveWeight); + // Blend locomotion pose. + rotation = Quaternion.Slerp(atom.meshStreamPose.rotation, rotation, baseWeight); + // Convert to world space. + rotation = rootTransform.rotation * rotation; + + Vector3 position = meshOverlayPose.position + additive.position * additiveWeight; + position = Vector3.Lerp(atom.meshStreamPose.position, position, baseWeight); + + atom.handle.SetRotation(stream, rotation); + rotation = Quaternion.Slerp(atom.handle.GetLocalRotation(stream), localOverlayRotation, localWeight); + atom.handle.SetLocalRotation(stream, rotation); + + position = Vector3.Lerp(position, meshOverlayPose.position, localWeight); + atom.handle.SetLocalPosition(stream, position); + } + } + + public void ProcessRootMotion(AnimationStream stream) + { + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/MagicBlend/Runtime/MagicBlendJobs.cs.meta b/Assets/KINEMATION/MagicBlend/Runtime/MagicBlendJobs.cs.meta new file mode 100644 index 000000000..c4f77436f --- /dev/null +++ b/Assets/KINEMATION/MagicBlend/Runtime/MagicBlendJobs.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d94da5f3f9dd1584d95bc242f712151a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/KINEMATION/MagicBlend/Runtime/MagicBlendLibrary.cs b/Assets/KINEMATION/MagicBlend/Runtime/MagicBlendLibrary.cs new file mode 100644 index 000000000..94f2bcc11 --- /dev/null +++ b/Assets/KINEMATION/MagicBlend/Runtime/MagicBlendLibrary.cs @@ -0,0 +1,151 @@ +// Designed by KINEMATION, 2025. + +using KINEMATION.KAnimationCore.Runtime.Core; +using KINEMATION.KAnimationCore.Runtime.Rig; + +using System; +using System.Collections.Generic; +using KINEMATION.KAnimationCore.Runtime.Attributes; +using Unity.Collections; +using UnityEngine; +using UnityEngine.Animations; +using UnityEngine.Playables; + +namespace KINEMATION.MagicBlend.Runtime +{ + public struct AtomPose + { + public KTransform basePose; + public KTransform overlayPose; + public Quaternion localOverlayRotation; + + public float baseWeight; + public float additiveWeight; + public float localWeight; + + public static AtomPose Lerp(AtomPose a, AtomPose b, float alpha) + { + AtomPose outPose = new AtomPose(); + + outPose.basePose = KTransform.Lerp(a.basePose, b.basePose, alpha); + outPose.overlayPose = KTransform.Lerp(a.overlayPose, b.overlayPose, alpha); + outPose.localOverlayRotation = Quaternion.Slerp(a.localOverlayRotation, b.localOverlayRotation, alpha); + + outPose.additiveWeight = Mathf.Lerp(a.additiveWeight, b.additiveWeight, alpha); + outPose.baseWeight = Mathf.Lerp(a.baseWeight, b.baseWeight, alpha); + outPose.localWeight = Mathf.Lerp(a.localWeight, b.localWeight, alpha); + + return outPose; + } + } + + public struct BlendStreamAtom + { + [Unity.Collections.ReadOnly] public TransformStreamHandle handle; + [Unity.Collections.ReadOnly] public float baseWeight; + [Unity.Collections.ReadOnly] public float additiveWeight; + [Unity.Collections.ReadOnly] public float localWeight; + + public KTransform meshStreamPose; + public AtomPose activePose; + public AtomPose cachedPose; + + public AtomPose GetBlendedAtomPose(float blendWeight) + { + return AtomPose.Lerp(cachedPose, activePose, blendWeight); + } + } + + [Serializable] + public struct LayeredBlend + { + [CustomElementChainDrawer(false, true)] + public KRigElementChain layer; + [Range(0f, 1f)] public float baseWeight; + [Range(0f, 1f)] public float additiveWeight; + [Range(0f, 1f)] public float localWeight; + } + + [Serializable] + public struct OverrideOverlay + { + public AnimationClip overlay; + public AvatarMask mask; + [Range(0f, 1f)] public float weight; + } + + public class MagicBlendLibrary + { + public static NativeArray SetupBlendAtoms(Animator animator, KRigComponent rigComponent) + { + var bones = rigComponent.GetRigTransforms(); + + int num = bones.Length; + var blendAtoms = new NativeArray(num, Allocator.Persistent); + for (int i = 0; i < num; i++) + { + Transform bone = bones[i]; + blendAtoms[i] = new BlendStreamAtom() + { + handle = animator.BindStreamTransform(bone) + }; + } + + return blendAtoms; + } + + public static void ConnectPose(AnimationScriptPlayable playable, PlayableGraph graph, AnimationClip pose, + float speed = 0f) + { + if (playable.GetInput(0).IsValid()) + { + playable.DisconnectInput(0); + } + + var posePlayable = AnimationClipPlayable.Create(graph, pose); + posePlayable.SetSpeed(speed); + posePlayable.SetApplyFootIK(false); + + playable.ConnectInput(0, posePlayable, 0, 1f); + } + + public static void ConnectOverlays(AnimationScriptPlayable playable, PlayableGraph graph, + AnimationClip pose, List overrides, float speed = 0f) + { + if (playable.GetInput(0).IsValid()) + { + playable.DisconnectInput(0); + } + + if (overrides == null || overrides.Count == 0) + { + ConnectPose(playable, graph, pose, speed); + return; + } + + var mixer = AnimationLayerMixerPlayable.Create(graph); + + var overlayPlayable = AnimationClipPlayable.Create(graph, pose); + overlayPlayable.SetDuration(pose.length); + overlayPlayable.SetSpeed(speed); + overlayPlayable.SetApplyFootIK(false); + + mixer.AddInput(overlayPlayable, 0, 1f); + + foreach (var overlayOverride in overrides) + { + var posePlayable = AnimationClipPlayable.Create(graph, overlayOverride.overlay); + posePlayable.SetDuration(overlayOverride.overlay.length); + posePlayable.SetSpeed(speed); + posePlayable.SetApplyFootIK(false); + + var index = mixer.AddInput(posePlayable, 0, overlayOverride.weight); + var mask = overlayOverride.mask == null ? new AvatarMask() : overlayOverride.mask; + + mixer.SetLayerMaskFromAvatarMask((uint) index, mask); + } + + playable.ConnectInput(0, mixer, 0, 1f); + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/MagicBlend/Runtime/MagicBlendLibrary.cs.meta b/Assets/KINEMATION/MagicBlend/Runtime/MagicBlendLibrary.cs.meta new file mode 100644 index 000000000..c924804eb --- /dev/null +++ b/Assets/KINEMATION/MagicBlend/Runtime/MagicBlendLibrary.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: ea61816638094afd9e1b1b9bf47e15cc +timeCreated: 1722703296 \ No newline at end of file diff --git a/Assets/KINEMATION/MagicBlend/Runtime/MagicBlendState.cs b/Assets/KINEMATION/MagicBlend/Runtime/MagicBlendState.cs new file mode 100644 index 000000000..df7663e4d --- /dev/null +++ b/Assets/KINEMATION/MagicBlend/Runtime/MagicBlendState.cs @@ -0,0 +1,31 @@ +// Designed by KINEMATION, 2025. + +using UnityEngine; + +namespace KINEMATION.MagicBlend.Runtime +{ + public class MagicBlendState : StateMachineBehaviour + { + [SerializeField] private MagicBlendAsset magicBlendAsset; + private bool _isInitialized; + private MagicBlending _magicBlending; + + public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + { + if (!_isInitialized) + { + _magicBlending = animator.gameObject.GetComponent(); + if (_magicBlending == null) return; + + _isInitialized = true; + } + + float blendTime = animator.GetAnimatorTransitionInfo(layerIndex).duration; + _magicBlending.UpdateMagicBlendAsset(magicBlendAsset, new MagicBlendingData() + { + blendTime = blendTime, + useLinear = true + }); + } + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/MagicBlend/Runtime/MagicBlendState.cs.meta b/Assets/KINEMATION/MagicBlend/Runtime/MagicBlendState.cs.meta new file mode 100644 index 000000000..4340d24c7 --- /dev/null +++ b/Assets/KINEMATION/MagicBlend/Runtime/MagicBlendState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 004dd898c28047b78e17ce086af4bdd2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {fileID: 2800000, guid: 6fd4d99d3a1edc7408fe599214be6059, type: 3} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/KINEMATION/MagicBlend/Runtime/MagicBlending.cs b/Assets/KINEMATION/MagicBlend/Runtime/MagicBlending.cs new file mode 100644 index 000000000..13abf464b --- /dev/null +++ b/Assets/KINEMATION/MagicBlend/Runtime/MagicBlending.cs @@ -0,0 +1,553 @@ +// Designed by KINEMATION, 2025. + +using System; +using KINEMATION.KAnimationCore.Runtime.Rig; + +using System.Collections.Generic; + +using Unity.Collections; +using UnityEngine; +using UnityEngine.Animations; +using UnityEngine.Experimental.Animations; +using UnityEngine.Playables; + +namespace KINEMATION.MagicBlend.Runtime +{ + public struct MagicBlendingData + { + public MagicBlendAsset blendAsset; + public AnimationClip overlayPose; + public float overlaySpeed; + public float blendTime; + public bool useLinear; + + public static MagicBlendingData Empty = new MagicBlendingData() + { + overlayPose = null, + blendTime = -1f, + useLinear = false, + }; + } + + [HelpURL("https://kinemation.gitbook.io/magic-blend-documentation/")] + public class MagicBlending : MonoBehaviour + { + public PlayableGraph playableGraph; + public MagicBlendAsset BlendAsset => blendAsset; + + [Tooltip("This asset controls the blending weights.")] + [SerializeField] private MagicBlendAsset blendAsset; + + [Tooltip("Will update weights every frame.")] + [SerializeField] private bool forceUpdateWeights = true; + [Tooltip("Will process the Overlay pose. Keep it on most of the time.")] + [SerializeField] private bool alwaysAnimatePoses = true; + + private const ushort PlayableSortingPriority = 900; + + private Animator _animator; + private KRigComponent _rigComponent; + + private AnimationLayerMixerPlayable _playableMixer; + private NativeArray _atoms; + + private PoseJob _poseJob; + private OverlayJob _overlayJob; + private LayeringJob _layeringJob; + + private AnimationScriptPlayable _poseJobPlayable; + private AnimationScriptPlayable _overlayJobPlayable; + private AnimationScriptPlayable _layeringJobPlayable; + + private bool _isInitialized; + private float _blendPlayback = 1f; + private float _blendTime = 0f; + private AnimationCurve _blendCurve; + + private MagicBlendingData _blendData; + private MagicBlendingData _desiredBlendData; + private MagicBlendAsset _previousBlendAsset; + private List _blendedIndexes = new List(); + + private Dictionary _hierarchyMap; + private RuntimeAnimatorController _cachedController; + private AnimationPlayableOutput _magicBlendOutput; + + private bool _forceBlendOut; + private bool _wasAnimatorActive; + + public void UpdateMagicBlendAsset(MagicBlendAsset newAsset) + { + UpdateMagicBlendAsset(newAsset, MagicBlendingData.Empty); + } + + public void UpdateMagicBlendAsset(MagicBlendAsset newAsset, MagicBlendingData blendingData, + bool ignoreBlending = false) + { + if (newAsset == null || !_isInitialized) + { + return; + } + + _desiredBlendData = blendingData; + _desiredBlendData.blendAsset = newAsset; + + bool useBlending = blendingData.blendTime > 0f || newAsset.blendTime > 0f; + if (useBlending && !ignoreBlending) + { + _layeringJob.cachePose = true; + _layeringJobPlayable.SetJobData(_layeringJob); + return; + } + + _layeringJob.blendWeight = 1f; + _layeringJobPlayable.SetJobData(_layeringJob); + + SetNewAsset(); + + if (!alwaysAnimatePoses) + { + _poseJob.readPose = true; + _overlayJob.cachePose = true; + + _poseJobPlayable.SetJobData(_poseJob); + _overlayJobPlayable.SetJobData(_overlayJob); + } + } + + /// + /// Sets a new blending asset. + /// + /// Blending asset. + /// Override clip.> + /// Whether we need blending. + /// Blending time in seconds. + /// Whether we need curve or linear transition. + [Obsolete("Use the alternative override!")] + public void UpdateMagicBlendAsset(MagicBlendAsset newAsset, bool useBlending = true, + float blendTime = -1f, bool useCurve = true, AnimationClip overlayOverride = null) + { + UpdateMagicBlendAsset(newAsset, new MagicBlendingData() + { + blendTime = blendTime, + useLinear = !useCurve, + overlayPose = overlayOverride + }); + } + + public void StopMagicBlending() + { + _forceBlendOut = true; + _blendPlayback = 0f; + } + + public void SetOverlayTime(float newTime) + { + var overlayPlayable = _overlayJobPlayable.GetInput(0); + if (!overlayPlayable.IsValid()) return; + overlayPlayable.SetTime(newTime); + } + + public float GetOverlayTime(bool isNormalized = true) + { + var overlayPlayable = _overlayJobPlayable.GetInput(0); + if (!overlayPlayable.IsValid() || !blendAsset.isAnimation) + { + return 0f; + } + + float length = (float) overlayPlayable.GetDuration(); + if (Mathf.Approximately(length, 0f)) + { + return 0f; + } + + float time = (float) overlayPlayable.GetTime(); + return isNormalized ? Mathf.Clamp01(time / length) : time; + } + + protected virtual void SetProcessJobs(bool isActive) + { + _poseJobPlayable.SetProcessInputs(isActive); + _overlayJobPlayable.SetProcessInputs(isActive); + } + + protected virtual void SetNewAsset() + { + _blendData = _desiredBlendData; + + if (blendAsset != null && blendAsset.blendOutType == MagicBlendOutType.DoNotBlendOut) + { + _previousBlendAsset = blendAsset; + } + + blendAsset = _blendData.blendAsset; + if (_previousBlendAsset == null && blendAsset.blendOutType == MagicBlendOutType.DoNotBlendOut) + { + _previousBlendAsset = blendAsset; + } + + if (_blendData.overlayPose == null) _blendData.overlayPose = blendAsset.overlayPose; + _blendCurve = _blendData.useLinear ? null : blendAsset.blendCurve; + _blendTime = _blendData.blendTime > 0f ? _blendData.blendTime : blendAsset.blendTime; + + MagicBlendLibrary.ConnectPose(_poseJobPlayable, playableGraph, blendAsset.basePose); + + float overlaySpeed = Mathf.Approximately(_blendData.overlaySpeed, 0f) + ? blendAsset.overlaySpeed + : _blendData.overlaySpeed; + + float speed = blendAsset.isAnimation ? overlaySpeed : 0f; + if (blendAsset.HasOverrides()) + { + MagicBlendLibrary.ConnectOverlays(_overlayJobPlayable, playableGraph, _blendData.overlayPose, + blendAsset.overrideOverlays, speed); + } + else + { + MagicBlendLibrary.ConnectPose(_overlayJobPlayable, playableGraph, _blendData.overlayPose, speed); + } + + // Reset all weights. + for (int i = 0; i < _hierarchyMap.Count; i++) + { + var atom = _atoms[i]; + atom.baseWeight = atom.additiveWeight = atom.localWeight = 0f; + _atoms[i] = atom; + } + + // Add indexes which will be blended. + _blendedIndexes.Clear(); + foreach (var blend in blendAsset.layeredBlends) + { + foreach (var element in blend.layer.elementChain) + { + _hierarchyMap.TryGetValue(element.name, out int index); + _blendedIndexes.Add(index); + } + } + + // Active the jobs processing. + SetProcessJobs(true); + _forceBlendOut = false; + + // Update weights. + UpdateBlendWeights(); + } + + protected virtual void BuildMagicMixer() + { + if (!_playableMixer.IsValid()) + { + _playableMixer = AnimationLayerMixerPlayable.Create(playableGraph, 3); + InitializeJobs(); + _playableMixer.ConnectInput(0, _poseJobPlayable, 0, 1f); + _playableMixer.ConnectInput(1, _overlayJobPlayable, 0, 1f); + _playableMixer.ConnectInput(2, _layeringJobPlayable, 0, 1f); + } + + _magicBlendOutput.SetSourcePlayable(_playableMixer); + _magicBlendOutput.SetSortingOrder(PlayableSortingPriority); + + int num = playableGraph.GetOutputCount(); + int animatorPlayableIndex = 0; + + for (int i = 0; i < num; i++) + { + var sourcePlayable = playableGraph.GetOutput(i).GetSourcePlayable(); + if (sourcePlayable.GetPlayableType() != typeof(AnimatorControllerPlayable)) + { + continue; + } + + animatorPlayableIndex = i; + } + + var animatorOutput = playableGraph.GetOutput(animatorPlayableIndex); + var animatorPlayable = animatorOutput.GetSourcePlayable(); + + if (_layeringJobPlayable.IsValid()) + { + _layeringJobPlayable.DisconnectInput(0); + } + + _layeringJobPlayable.ConnectInput(0, animatorPlayable, 0, 1f); + + if (blendAsset != null) + { + UpdateMagicBlendAsset(blendAsset, new MagicBlendingData() + { + blendTime = -1f, + }); + } + } + + protected virtual void InitializeMagicBlending() + { + playableGraph = _animator.playableGraph; + _atoms = MagicBlendLibrary.SetupBlendAtoms(_animator, _rigComponent); + + _magicBlendOutput = AnimationPlayableOutput.Create(playableGraph, "MagicBlendOutput", _animator); + _isInitialized = true; + BuildMagicMixer(); + + playableGraph.SetTimeUpdateMode(DirectorUpdateMode.GameTime); + playableGraph.Play(); + } + + private void InitializeJobs() + { + var rootSceneHandle = _animator.BindSceneTransform(_animator.transform); + + _poseJob = new PoseJob() + { + atoms = _atoms, + root = rootSceneHandle, + alwaysAnimate = alwaysAnimatePoses, + readPose = false + }; + _poseJobPlayable = AnimationScriptPlayable.Create(playableGraph, _poseJob, 1); + + _overlayJob = new OverlayJob() + { + atoms = _atoms, + root = rootSceneHandle, + alwaysAnimate = alwaysAnimatePoses, + cachePose = false + }; + _overlayJobPlayable = AnimationScriptPlayable.Create(playableGraph, _overlayJob, 1); + + _layeringJob = new LayeringJob() + { + atoms = _atoms, + root = rootSceneHandle, + blendWeight = 1f, + cachePose = false, + }; + _layeringJobPlayable = AnimationScriptPlayable.Create(playableGraph, _layeringJob, 1); + } + + private void OnEnable() + { + if(_isInitialized) BuildMagicMixer(); + } + + private void Start() + { + _animator = GetComponent(); + _cachedController = _animator.runtimeAnimatorController; + _wasAnimatorActive = _animator.isActiveAndEnabled; + + _rigComponent = GetComponentInChildren(); + _hierarchyMap = new Dictionary(); + + var hierarchy = _rigComponent.GetRigTransforms(); + for (int i = 0; i < hierarchy.Length; i++) + { + _hierarchyMap.Add(hierarchy[i].name, i); + } + + InitializeMagicBlending(); + +#if UNITY_EDITOR + _cachedBlendAsset = blendAsset; +#endif + } + + protected virtual void UpdateBlendWeights(float globalWeight = 1f) + { + int index = 0; + + foreach (var blend in blendAsset.layeredBlends) + { + foreach (var unused in blend.layer.elementChain) + { + int realIndex = _blendedIndexes[index]; + + var atom = _atoms[realIndex]; + atom.baseWeight = blend.baseWeight * blendAsset.globalWeight * globalWeight; + atom.additiveWeight = blend.additiveWeight * blendAsset.globalWeight * globalWeight; + atom.localWeight = blend.localWeight * blendAsset.globalWeight * globalWeight; + _atoms[realIndex] = atom; + + index++; + } + } + + var overlayPlayable = _overlayJobPlayable.GetInput(0); + int count = overlayPlayable.GetInputCount(); + if (count == 0) return; + + for (int i = 1; i < count; i++) + { + overlayPlayable.SetInputWeight(i, blendAsset.overrideOverlays[i - 1].weight); + } + } + + protected virtual void Update() + { + if (_blendData.blendAsset == null || blendAsset == null) return; + + var activeAnimator = _animator.runtimeAnimatorController; + + if (_cachedController != activeAnimator || _wasAnimatorActive != _animator.isActiveAndEnabled) + { + BuildMagicMixer(); + } + + _cachedController = activeAnimator; + _wasAnimatorActive = _animator.isActiveAndEnabled; + + if (blendAsset.isAnimation) + { + int count = _overlayJobPlayable.GetInput(0).GetInputCount(); + + var overlayPlayable = count == 0 ? _overlayJobPlayable.GetInput(0) + : _overlayJobPlayable.GetInput(0).GetInput(0); + + if (overlayPlayable.GetTime() >= _blendData.overlayPose.length) + { + if (blendAsset.blendOutType > MagicBlendOutType.DoNotBlendOut) + { + if ((blendAsset.blendOutType == MagicBlendOutType.AutoBlendOut + || _previousBlendAsset == null)) + { + if(!_forceBlendOut) StopMagicBlending(); + } + else + { + UpdateMagicBlendAsset(_previousBlendAsset); + } + } + else if(_blendData.overlayPose.isLooping) + { + overlayPlayable.SetTime(0f); + } + } + + if (count > 1) + { + for (int i = 1; i < count; i++) + { + var overrideOverlay = _overlayJobPlayable.GetInput(0).GetInput(i); + var overrideClip = blendAsset.overrideOverlays[i - 1].overlay; + + if (!overrideClip.isLooping || overrideOverlay.GetTime() < overrideClip.length + || blendAsset.blendOutType > MagicBlendOutType.DoNotBlendOut) + { + continue; + } + + overrideOverlay.SetTime(0f); + } + } + } + + float globalWeight = 1f; + if (_forceBlendOut) + { + _blendPlayback = Mathf.Clamp(_blendPlayback + Time.deltaTime, 0f, _blendTime); + float blendOutWeight = _blendPlayback / _blendTime; + globalWeight = 1f - (_blendCurve?.Evaluate(blendOutWeight) ?? blendOutWeight); + } + + if (forceUpdateWeights || _forceBlendOut) + { + UpdateBlendWeights(globalWeight); + } + + if (Mathf.Approximately(globalWeight, 0f)) + { + SetProcessJobs(false); + blendAsset = null; +#if UNITY_EDITOR + _cachedBlendAsset = null; +#endif + } + + if (_forceBlendOut || Mathf.Approximately(_blendPlayback, _blendTime)) return; + + _blendPlayback = Mathf.Clamp(_blendPlayback + Time.deltaTime, 0f, _blendTime); + float normalizedWeight = _blendTime > 0f ? _blendPlayback / _blendTime : 1f; + + _layeringJob.blendWeight = _blendCurve?.Evaluate(normalizedWeight) ?? normalizedWeight; + _layeringJobPlayable.SetJobData(_layeringJob); + } + + protected virtual void LateUpdate() + { + if (!alwaysAnimatePoses && _poseJob.readPose) + { + _poseJob.readPose = false; + _overlayJob.cachePose = false; + + _poseJobPlayable.SetJobData(_poseJob); + _overlayJobPlayable.SetJobData(_overlayJob); + } + + if (_layeringJob.cachePose) + { + SetNewAsset(); + + _blendPlayback = 0f; + + _layeringJob.cachePose = false; + _layeringJob.blendWeight = 0f; + _layeringJobPlayable.SetJobData(_layeringJob); + + if (!alwaysAnimatePoses) + { + _poseJob.readPose = true; + _overlayJob.cachePose = true; + + _poseJobPlayable.SetJobData(_poseJob); + _overlayJobPlayable.SetJobData(_overlayJob); + } + } + } + + protected virtual void OnDestroy() + { + if (playableGraph.IsValid() && playableGraph.IsPlaying()) + { + playableGraph.Stop(); + } + + if (_atoms.IsCreated) + { + _atoms.Dispose(); + } + } + + public void SetMagicBlendAsset(MagicBlendAsset newAsset) + { + blendAsset = newAsset; + } + +#if UNITY_EDITOR + private MagicBlendAsset _cachedBlendAsset; + + private void OnValidate() + { + if (!_isInitialized) + { + return; + } + + _poseJob.alwaysAnimate = alwaysAnimatePoses; + _overlayJob.alwaysAnimate = alwaysAnimatePoses; + + _poseJobPlayable.SetJobData(_poseJob); + _overlayJobPlayable.SetJobData(_overlayJob); + + if (_cachedBlendAsset == blendAsset) + { + return; + } + + UpdateMagicBlendAsset(blendAsset); + (_cachedBlendAsset, blendAsset) = (blendAsset, _cachedBlendAsset); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/KINEMATION/MagicBlend/Runtime/MagicBlending.cs.meta b/Assets/KINEMATION/MagicBlend/Runtime/MagicBlending.cs.meta new file mode 100644 index 000000000..9839a5022 --- /dev/null +++ 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body animations using Unity Avatar Masks. +// Attach this script to the 'B-spineProxy' transform, which is a sibling of the 'B-hips' bone. +// In the 'originalSpine' field, assign the 'B-spine' bone (child of 'B-hips' and parent of 'B-chest'). +// By default it will automatically find the 'B-spine' and assign it to the 'originalSpine' field (OnValidate). +// When using a different character rig, manually assign the corresponding spine bone to the 'originalSpine' field and recreate +// 'Rig > B-root > B-spine' structure in your character hierarchy with empty GameObjects. + +// More information: https://www.keviniglesias.com/spine-proxy.html +// Contact Support: support@keviniglesias.com + +using UnityEngine; + +namespace KevinIglesias +{ + public class SpineProxy : MonoBehaviour + { + //Assign 'B-spine' (or equivalent) here: + [SerializeField] private Transform originalSpine; + + private Quaternion rotationOffset = Quaternion.identity; + +#if UNITY_EDITOR + //Attempting to find the original spine bone. + void OnValidate() + { + if(originalSpine == null) + { + Transform parent = transform.parent; + if(parent != null) + { + Transform hips = parent.Find("B-hips"); + if(hips != null) + { + Transform spine = hips.Find("B-spine"); + if(spine != null) + { + originalSpine = spine; + } + } + } + } + } +#endif + + //Match correct orientation on different character rigs + void Awake() + { + if(originalSpine != null) + {//originalSpine.rotation must be the default rotation in your character T-pose when this happens: + rotationOffset = Quaternion.Inverse(transform.rotation) * originalSpine.rotation; + } + } + + //Copy rotations from spine proxy bone to the original spine bone. + void LateUpdate() + { + if(originalSpine == null) + { + return; + } + originalSpine.rotation = transform.rotation * rotationOffset; + } + } +} diff --git a/Assets/Kevin Iglesias/Human Animations/Scripts/SpineProxy.cs.meta b/Assets/Kevin Iglesias/Human Animations/Scripts/SpineProxy.cs.meta new file 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&-2176485446533383740 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -336,7 +629,7 @@ AnimatorStateTransition: m_TransitionDuration: 0.25 m_TransitionOffset: 0 m_ExitTime: 0.921875 - m_HasExitTime: 1 + m_HasExitTime: 0 m_HasFixedDuration: 1 m_InterruptionSource: 0 m_OrderedInterruption: 1 @@ -391,6 +684,84 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1101 &-1457882444344213122 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 2 + m_ConditionEvent: BoatDriving + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 1 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.95 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &-1451870942313796137 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 2 + m_ConditionEvent: OnGround + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: -3137507319563411940} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.877551 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1102 &-1450413725130723774 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Grounded + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: 4406711784154584490} + - {fileID: 4020474910529605890} + m_StateMachineBehaviours: [] + m_Position: {x: 588, y: 96, z: 0} + m_IKOnFeet: 1 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: -4791333559471223291} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: --- !u!1101 &-1404470988115824658 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -411,11 +782,38 @@ AnimatorStateTransition: m_TransitionDuration: 0.25 m_TransitionOffset: 0 m_ExitTime: 0.9324324 - m_HasExitTime: 1 + m_HasExitTime: 0 m_HasFixedDuration: 1 m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1102 &-1117835336755613935 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Swim + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: 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m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 9100000} + - m_Name: Turn + m_Type: 1 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 9100000} + - m_Name: Jump 0 + m_Type: 1 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 9100000} + - m_Name: JumpLeg + m_Type: 1 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 9100000} + - m_Name: BoatType + m_Type: 3 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 9100000} m_AnimatorLayers: - serializedVersion: 5 m_Name: Base Layer @@ -1046,6 +1480,34 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1101 &301441157453216402 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: OnGround + m_EventTreshold: 0 + - m_ConditionMode: 3 + m_ConditionEvent: Jump + m_EventTreshold: -2 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: -1450413725130723774} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1107 &329432808494813164 AnimatorStateMachine: serializedVersion: 6 @@ -1055,22 +1517,86 @@ AnimatorStateMachine: m_PrefabAsset: {fileID: 0} m_Name: Base Layer m_ChildStates: - - serializedVersion: 1 - m_State: {fileID: 5838110434481521498} - m_Position: {x: 30, y: 240, z: 0} - serializedVersion: 1 m_State: {fileID: -6322079114444825520} - m_Position: {x: 270, y: 240, z: 0} + m_Position: {x: -120, y: 150, z: 0} + - serializedVersion: 1 + m_State: {fileID: 7872807416315303753} + m_Position: {x: -120, y: 80, z: 0} + - serializedVersion: 1 + m_State: {fileID: -1117835336755613935} + m_Position: {x: -40, y: 340, z: 0} + - serializedVersion: 1 + m_State: {fileID: -3276611710022691773} + m_Position: {x: 240, y: 360, z: 0} + - serializedVersion: 1 + m_State: {fileID: -1450413725130723774} + m_Position: {x: 260, y: 100, z: 0} + - serializedVersion: 1 + m_State: {fileID: -7171755370243341571} + m_Position: {x: 400, y: 190, z: 0} + - serializedVersion: 1 + m_State: {fileID: -3137507319563411940} + m_Position: {x: 140, y: 190, z: 0} m_ChildStateMachines: [] - m_AnyStateTransitions: [] + m_AnyStateTransitions: + - {fileID: -4338535913608650433} + - {fileID: -3964354631760519713} m_EntryTransitions: [] m_StateMachineTransitions: {} m_StateMachineBehaviours: [] - m_AnyStatePosition: {x: 50, y: 70, z: 0} - m_EntryPosition: {x: 50, y: 170, z: 0} - m_ExitPosition: {x: 660, y: 160, z: 0} + m_AnyStatePosition: {x: 90, y: 270, z: 0} + m_EntryPosition: {x: 130, y: 30, z: 0} + m_ExitPosition: {x: 80, y: 440, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} - m_DefaultState: {fileID: 5838110434481521498} + m_DefaultState: {fileID: -1450413725130723774} +--- !u!206 &964083646173995136 +BlendTree: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Blend Tree + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 3094330708855449807, guid: 3ff8c8d35c6853c46800c192caf46240, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 0.75 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 3094330708855449807, guid: d0f7fa28358402f44bdd854e084e297a, type: 3} + m_Threshold: 0.33333334 + m_Position: {x: 0, y: 1} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 3094330708855449807, guid: bb030e54bf6c7f441a173ee1384cf858, type: 3} + m_Threshold: 0.6666667 + m_Position: {x: 1, y: 0.7} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 3094330708855449807, guid: 2a101b43675b15f41890cc44ba397d1c, type: 3} + m_Threshold: 1 + m_Position: {x: -1, y: 0.7} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: Blend + m_Mirror: 0 + m_BlendParameter: Turn + m_BlendParameterY: Forward + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 2 --- !u!1107 &1405645066224000793 AnimatorStateMachine: serializedVersion: 6 @@ -1547,6 +2073,103 @@ BlendTree: m_UseAutomaticThresholds: 1 m_NormalizedBlendValues: 0 m_BlendType: 4 +--- !u!206 &3711599156056306842 +BlendTree: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Blend Tree + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400002, guid: d89ea37480b6d75458aa38843e9688dc, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400004, guid: d89ea37480b6d75458aa38843e9688dc, type: 3} + m_Threshold: 0.1984127 + m_Position: {x: 0, y: 1} + m_TimeScale: 2 + m_CycleOffset: 0 + m_DirectBlendParameter: + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400008, guid: d89ea37480b6d75458aa38843e9688dc, type: 3} + m_Threshold: 0.3968254 + m_Position: {x: -1, y: 1} + m_TimeScale: 2 + m_CycleOffset: 0 + m_DirectBlendParameter: + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400014, guid: d89ea37480b6d75458aa38843e9688dc, type: 3} + m_Threshold: 0.5952381 + m_Position: {x: 1, y: 1} + m_TimeScale: 2 + m_CycleOffset: 0 + m_DirectBlendParameter: + m_Mirror: 0 + m_BlendParameter: Turn + m_BlendParameterY: Forward + m_MinThreshold: 0 + m_MaxThreshold: 0.5952381 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 3 +--- !u!1101 &4020474910529605890 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: Crouch + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: -7171755370243341571} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.7470205 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &4406711784154584490 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 2 + m_ConditionEvent: OnGround + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: -3137507319563411940} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.7470205 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1101 &4778993124758977391 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -1611,22 +2234,22 @@ AnimatorStateMachine: m_ChildStates: - serializedVersion: 1 m_State: {fileID: 236775262800844365} - m_Position: {x: 0, y: 40, z: 0} + m_Position: {x: 50, y: 30, z: 0} - serializedVersion: 1 m_State: {fileID: 6896823990856415400} - m_Position: {x: 90, y: 170, z: 0} + m_Position: {x: 60, y: 120, z: 0} - serializedVersion: 1 m_State: {fileID: -4124584769596589241} - m_Position: {x: 220, y: 410, z: 0} + m_Position: {x: 150, y: 200, z: 0} - serializedVersion: 1 m_State: {fileID: -8281175656811358913} - m_Position: {x: 370, y: 170, z: 0} + m_Position: {x: 340, y: 120, z: 0} - serializedVersion: 1 m_State: {fileID: -462582353498280403} - m_Position: {x: 450, y: -140, z: 0} + m_Position: {x: 350, y: -130, z: 0} - serializedVersion: 1 m_State: {fileID: 6263403532277536679} - m_Position: {x: 670, y: 20, z: 0} + m_Position: {x: 520, y: 20, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: - {fileID: -8448967704959753331} @@ -1635,36 +2258,10 @@ AnimatorStateMachine: m_StateMachineTransitions: {} m_StateMachineBehaviours: [] m_AnyStatePosition: {x: 130, y: -140, z: 0} - m_EntryPosition: {x: -150, y: 170, z: 0} - m_ExitPosition: {x: 410, y: 60, z: 0} + m_EntryPosition: {x: -140, y: 120, z: 0} + m_ExitPosition: {x: 300, y: 30, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_DefaultState: {fileID: 6896823990856415400} ---- !u!1102 &5838110434481521498 -AnimatorState: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: Idle - m_Speed: 1 - m_CycleOffset: 0 - m_Transitions: [] - m_StateMachineBehaviours: [] - m_Position: {x: 50, y: 50, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 1 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: 8993902097722301239, guid: 4e77ab6af734f9e4b804665aa456ad5f, type: 3} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: --- !u!1102 &6263403532277536679 AnimatorState: serializedVersion: 6 @@ -1692,6 +2289,77 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!206 &6294919419824557134 +BlendTree: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Blend Tree + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 7400002, guid: f03e10c73f30b4ab4aa8ea8f1cc16d36, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: -1} + m_TimeScale: 0.1 + m_CycleOffset: 0 + m_DirectBlendParameter: + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400004, guid: 51dd2e4c869794f75a0df7d54b210214, type: 3} + m_Threshold: 5 + m_Position: {x: 5, y: -1} + m_TimeScale: 0.1 + m_CycleOffset: 0 + m_DirectBlendParameter: + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400000, guid: 51dd2e4c869794f75a0df7d54b210214, type: 3} + m_Threshold: 15 + m_Position: {x: 5, y: 1} + m_TimeScale: 0.1 + m_CycleOffset: 0 + m_DirectBlendParameter: + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400004, guid: 0d9d26e2162aa4d11ab075b34c029673, type: 3} + m_Threshold: 20 + m_Position: {x: -9, y: 0} + m_TimeScale: 0.1 + m_CycleOffset: 0 + m_DirectBlendParameter: + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400004, guid: f03e10c73f30b4ab4aa8ea8f1cc16d36, type: 3} + m_Threshold: 25 + m_Position: {x: 0, y: 1} + m_TimeScale: 0.1 + m_CycleOffset: 0 + m_DirectBlendParameter: + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400006, guid: 0d9d26e2162aa4d11ab075b34c029673, type: 3} + m_Threshold: 35 + m_Position: {x: 5, y: 0} + m_TimeScale: 0.1 + m_CycleOffset: 0 + m_DirectBlendParameter: + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 7400008, guid: 0d9d26e2162aa4d11ab075b34c029673, type: 3} + m_Threshold: 40 + m_Position: {x: 0, y: 0} + m_TimeScale: 0.1 + m_CycleOffset: 0 + m_DirectBlendParameter: + m_Mirror: 0 + m_BlendParameter: Jump 0 + m_BlendParameterY: JumpLeg + m_MinThreshold: 0 + m_MaxThreshold: 40 + m_UseAutomaticThresholds: 0 + m_NormalizedBlendValues: 0 + m_BlendType: 3 --- !u!1101 &6594841584766527647 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -1712,7 +2380,7 @@ AnimatorStateTransition: m_TransitionDuration: 0.25 m_TransitionOffset: 0 m_ExitTime: 0.8958333 - m_HasExitTime: 1 + m_HasExitTime: 0 m_HasFixedDuration: 1 m_InterruptionSource: 0 m_OrderedInterruption: 1 @@ -1744,6 +2412,59 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1101 &6939580443037819482 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 2 + m_ConditionEvent: Swim + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 1 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &6968931776997496301 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: OnGround + m_EventTreshold: 0 + - m_ConditionMode: 4 + m_ConditionEvent: Jump + m_EventTreshold: -2 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: -7171755370243341571} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + 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{fileID: 386239072} - {fileID: 1729919011} - - {fileID: 6620360613922641342} - {fileID: 174907469} - {fileID: 1199298675} diff --git a/Assets/Scripts/BobberBuoyancy.cs b/Assets/Scripts/BobberBuoyancy.cs new file mode 100644 index 000000000..dac088bce --- /dev/null +++ b/Assets/Scripts/BobberBuoyancy.cs @@ -0,0 +1,123 @@ +using UnityEngine; + +[RequireComponent(typeof(Rigidbody))] +public class BobberBuoyancy : MonoBehaviour +{ + [Header("Water")] + public float waterLevel = 0f; // 水面是 0 + public Vector3 waterFlow = Vector3.zero; + + [Header("Bobber Size (origin at bottom)")] + public float bobberHeight = 0.18f; // 浮漂总高度(底部原点 → 顶部) + + [Header("Buoyancy")] + public float maxBuoyancy = 12f; // 完全浸没浮力 + public float buoyancyMultiplier = 1.0f; + public float waterDrag = 0.7f; + public float waterAngularDrag = 0.4f; + + [Header("Vertical Damping(控制“慢慢上浮”,避免弹跳)")] + public float verticalDamping = 4.0f; // 数值越大,上浮越慢、越不弹 + + [Header("Upright")] + public float uprightStrength = 8f; // 站漂恢复力 + public float uprightDamping = 1.2f; + + [Header("Lay Down (躺漂)")] + public float layDownThreshold = 0.15f; // 低于 15% 浸没 → 转入躺漂模式 + public float layDownUprightMultiplier = 0.2f; // 躺漂时保留多少站立力度(越小越“翘头”) + + private Rigidbody rb; + + private void Awake() + { + rb = GetComponent(); + rb.useGravity = true; + + // 重心稍微靠上,配合 AddForceAtPosition,才能让“底在水里、头上翘” + rb.centerOfMass = new Vector3(0, bobberHeight * 0.4f, 0); + } + + private void FixedUpdate() + { + ApplyBuoyancy(); + ApplyFlowForce(); + ApplyOrientationControl(); + } + + void ApplyBuoyancy() + { + float bottom = rb.position.y; // 原点就是最底部 + float depth = waterLevel - bottom; // 浸入深度 = 水面 - 底部 + + if (depth <= 0f) return; // 完全在水面上方,无浮力 + + // 当前浸没比例 + float submersionRatio = Mathf.Clamp01(depth / bobberHeight); + + // 基础浮力(和你之前一致) + float baseForce = maxBuoyancy * submersionRatio * buoyancyMultiplier; + + // ⭐ 竖直速度(用你原来习惯的 linearVelocity) + float vy = rb.linearVelocity.y; + + // ⭐ 阻尼项:速度越快,反向力越大 + // 下沉很快 → 给一个向上的阻尼(减缓下沉) + // 向上很快 → 给一个向下的阻尼(防止弹出水面) + float damping = -vy * verticalDamping; + + // 总的向上力:基础浮力 + 阻尼修正 + float totalUpForce = baseForce + damping; + + // 物理上浮力不能把它“往下按”,所以最少为 0 + if (totalUpForce < 0f) totalUpForce = 0f; + + // ⭐ 浮力作用点 = 浸没体积中心(不动,保持你之前的设计) + float clampedDepth = Mathf.Clamp(depth, 0, bobberHeight); + float centerY = bottom + clampedDepth * 0.5f; + Vector3 buoyancyPoint = new Vector3(rb.position.x, centerY, rb.position.z); + + rb.AddForceAtPosition(Vector3.up * totalUpForce, buoyancyPoint, ForceMode.Acceleration); + + // 水中阻力(保留原逻辑) + rb.AddForce(-rb.linearVelocity * waterDrag, ForceMode.Acceleration); + rb.AddTorque(-rb.angularVelocity * waterAngularDrag, ForceMode.Acceleration); + } + + void ApplyFlowForce() + { + if (waterFlow.sqrMagnitude <= 0.0001f) return; + rb.AddForce((waterFlow - rb.linearVelocity) * 0.3f, ForceMode.Acceleration); + } + + void ApplyOrientationControl() + { + float bottom = rb.position.y; + float depth = waterLevel - bottom; + float submersionRatio = Mathf.Clamp01(depth / bobberHeight); + + Vector3 up = transform.up; + Vector3 worldUp = Vector3.up; + + if (submersionRatio > layDownThreshold) + { + // 深浸 → 正常站漂 + Vector3 uprightTorqueVec = + Vector3.Cross(up, worldUp) * uprightStrength + - rb.angularVelocity * uprightDamping; + + rb.AddTorque(uprightTorqueVec, ForceMode.Acceleration); + } + else + { + // 浅浸 → “躺漂”,只保留少量站立力,让它自然斜、头上翘 + float reduced = uprightStrength * layDownUprightMultiplier; + + Vector3 uprightTorqueVec = + Vector3.Cross(up, worldUp) * reduced + - rb.angularVelocity * uprightDamping; + + rb.AddTorque(uprightTorqueVec, ForceMode.Acceleration); + } + } +} diff --git a/Assets/Scripts/BobberBuoyancy.cs.meta b/Assets/Scripts/BobberBuoyancy.cs.meta new file mode 100644 index 000000000..5fe662679 --- /dev/null +++ b/Assets/Scripts/BobberBuoyancy.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 0d2d3d7643d84524b8841fcf62193a04 +timeCreated: 1764424969 \ No newline at end of file diff --git a/Assets/Scripts/Common/Events.cs b/Assets/Scripts/Common/Events.cs index 87ca20a01..f029e9b8f 100644 --- a/Assets/Scripts/Common/Events.cs +++ b/Assets/Scripts/Common/Events.cs @@ -7,14 +7,14 @@ namespace NBF public int Error { get; set; } } - /// - /// 相机模式切换 - /// - public struct CameraChangeMode - { - public CameraShowMode Mode; - public MapUnit Unit; - } + // /// + // /// 相机模式切换 + // /// + // public struct CameraChangeMode + // { + // public CameraShowMode Mode; + // public MapUnit Unit; + // } /// /// 开始切换场景 diff --git a/Assets/Scripts/Demo/SceneSettings.cs b/Assets/Scripts/Demo/SceneSettings.cs index 8f3646acb..186f47928 100644 --- a/Assets/Scripts/Demo/SceneSettings.cs +++ b/Assets/Scripts/Demo/SceneSettings.cs @@ -1,4 +1,5 @@ -using UnityEngine; +using KWS; +using UnityEngine; public class SceneSettings : MonoBehaviour { @@ -14,6 +15,7 @@ public class SceneSettings : MonoBehaviour public Transform GearNode; + public KWS_Ocean Water; // public ObiLateFixedUpdater obiFixedUpdater; diff --git a/Assets/Scripts/Fishing2/Camera/CameraComponent.cs b/Assets/Scripts/Fishing2/Camera/CameraComponent.cs deleted file mode 100644 index f67576e95..000000000 --- a/Assets/Scripts/Fishing2/Camera/CameraComponent.cs +++ /dev/null @@ -1,69 +0,0 @@ -using Fantasy.Async; -using NBC; -using Fantasy.Entitas; -using Fantasy.Entitas.Interface; -using Fantasy.Event; -using UnityEngine; - -namespace NBF.Fishing2 -{ - public enum CameraShowMode - { - Player, - Free, - } - - public class CameraComponent : Entity - { - public CameraShowMode Mode; - public Camera Camera; - public MapUnit MapUnit; - } - - public class CameraChangeModeEvent : AsyncEventSystem - { - protected override async FTask Handler(CameraChangeMode self) - { - var cameraComponent = App.Main.GetComponent(); - cameraComponent.Mode = self.Mode; - cameraComponent.MapUnit = self.Unit; - cameraComponent.ChangeCameraMode(); - await FTask.CompletedTask; - } - } - - public static class CameraComponentSystem - { - public class CameraComponentAwakeSystem : AwakeSystem - { - protected override void Awake(CameraComponent self) - { - self.Camera = BaseCamera.Main; - } - } - - - public static void ChangeCameraMode(this CameraComponent self) - { - if (self.Mode == CameraShowMode.Player) - { - if (self.MapUnit != null) - { - var unityComponent = self.MapUnit.GetComponent(); - if (unityComponent != null) - { - var root = unityComponent.Asset.FPSCamera; - self.Camera.transform.SetParent(root); - self.Camera.transform.localPosition = Vector3.zero; - self.Camera.transform.localRotation = Quaternion.identity; - self.Camera.transform.localScale = Vector3.one; - } - } - } - else if (self.Mode == CameraShowMode.Free) - { - self.Camera.transform.SetParent(null); - } - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Fishing2/Camera.meta b/Assets/Scripts/Fishing2/Common.meta similarity index 100% rename from Assets/Scripts/Fishing2/Camera.meta rename to Assets/Scripts/Fishing2/Common.meta diff --git a/Assets/Scripts/Fishing2/Common/CameraComponent.cs b/Assets/Scripts/Fishing2/Common/CameraComponent.cs new file mode 100644 index 000000000..4e8fba06d --- /dev/null +++ b/Assets/Scripts/Fishing2/Common/CameraComponent.cs @@ -0,0 +1,98 @@ +using Fantasy.Async; +using NBC; +using Fantasy.Entitas; +using Fantasy.Entitas.Interface; +using Fantasy.Event; +using UnityEngine; + +namespace NBF.Fishing2 +{ + public enum CameraShowMode + { + None = 0, + FPP, + TPP, + } + + public class CameraComponent : Entity + { + public CameraShowMode Mode = CameraShowMode.None; + + private CameraAsset _cameraAsset; + private CameraShowMode _lastMode = CameraShowMode.None; + + public class CameraComponentAwakeSystem : AwakeSystem + { + protected override void Awake(CameraComponent self) + { + self._cameraAsset = Game.Instance.gameObject.GetComponentInChildren(); + } + } + + public class CameraComponentUpdateSystem : UpdateSystem + { + protected override void Update(CameraComponent self) + { + self.UpdateCamera(); + } + } + + public class CameraComponentDestroySystem : DestroySystem + { + protected override void Destroy(CameraComponent self) + { + self._cameraAsset = null; + self._lastMode = CameraShowMode.None; + self.Mode = CameraShowMode.None; + } + } + + + private void UpdateCamera() + { + if (_lastMode == Mode) return; + if (Mode == CameraShowMode.TPP) + { + //第三人称视角 + SetTPPCam(); + } + else if (Mode == CameraShowMode.FPP) + { + //第一人称视角 + SetFPPCam(); + } + } + + + private void SetTPPCam() + { + _cameraAsset.fppVCam.Priority = 0; + _cameraAsset.tppVCam.Priority = 10; + } + + private void SetFPPCam() + { + var map = App.Main.GetComponent(); + var unityComponent = map.SelfMapUnit.GetComponent(); + if (unityComponent != null) + { + _cameraAsset.fppVCam.LookAt = unityComponent.RootAsset.FppLook; + _cameraAsset.fppVCam.Follow = unityComponent.ModelAsset.NeckTransform; + unityComponent.ModelAsset.LookIk.solver.target = unityComponent.RootAsset.FppLook; + } + + _cameraAsset.fppVCam.Priority = 10; + _cameraAsset.tppVCam.Priority = 0; + } + + public void SetFppLook(Transform fppCamLook) + { + _cameraAsset.fppVCam.LookAt = fppCamLook; + } + + public void SetFppFollow(Transform fppCamFollow) + { + _cameraAsset.fppVCam.Follow = fppCamFollow; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Fishing2/Camera/CameraComponent.cs.meta b/Assets/Scripts/Fishing2/Common/CameraComponent.cs.meta similarity index 100% rename from Assets/Scripts/Fishing2/Camera/CameraComponent.cs.meta rename to Assets/Scripts/Fishing2/Common/CameraComponent.cs.meta diff --git a/Assets/Scripts/Fishing2/Common/CursorComponent.cs b/Assets/Scripts/Fishing2/Common/CursorComponent.cs new file mode 100644 index 000000000..765a05e3a --- /dev/null +++ b/Assets/Scripts/Fishing2/Common/CursorComponent.cs @@ -0,0 +1,105 @@ +using Fantasy.Async; +using Fantasy.Entitas; +using Fantasy.Entitas.Interface; +using Fantasy.Event; +using NBC; +using NBC.Event; +using UnityEngine; + +namespace NBF.Fishing2 +{ + public class CursorUIShowEvent : AsyncEventSystem + { + protected override async FTask Handler(UIShowEvent self) + { + var cursorComponent = App.Main.GetComponent(); + cursorComponent.UpdateCursor(); + } + // protected override FTask Handler(UIShowEvent self) + // { + // throw new System.NotImplementedException(); + // } + } + + public class CursorUIHideEvent : AsyncEventSystem + { + protected override async FTask Handler(UIHideEvent self) + { + var cursorComponent = App.Main.GetComponent(); + cursorComponent.UpdateCursor(); + } + } + + public class CursorComponent : Entity + { + #region System + + + + // public class CursorComponentAwakeSystem : AwakeSystem + // { + // protected override void Awake(CursorComponent self) + // { + // + // } + // } + // + // public class CursorComponentUpdateSystem : UpdateSystem + // { + // protected override void Update(CursorComponent self) + // { + // } + // } + // + // public class CursorComponentDestroySystem : DestroySystem + // { + // protected override void Destroy(CursorComponent self) + // { + // } + // } + + #endregion + + public void UpdateCursor() + { + bool showCursor = false; + var uis = App.UI.GetAllUI(); + foreach (var ui in uis) + { + if (ui.IsShowing && ui.IsShowCursor) + { + showCursor = true; + break; + } + } + + SetMouseCursor(showCursor); + } + + public ControllerType controllerType = ControllerType.GamePad; + + public void SetMouseCursor(bool val) + { + Log.Info($"设置鼠标光标==={val}"); + if (val) + { + if (controllerType == ControllerType.KeyboardMouse) + { + Cursor.visible = true; + } + + Cursor.lockState = CursorLockMode.None; + } + else if (controllerType == ControllerType.KeyboardMouse) + { + Cursor.visible = false; + } + + Cursor.visible = val; + if (!val) + { + Cursor.lockState = CursorLockMode.Confined; + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Fishing2/Common/CursorComponent.cs.meta b/Assets/Scripts/Fishing2/Common/CursorComponent.cs.meta new file mode 100644 index 000000000..1f8283ae6 --- /dev/null +++ b/Assets/Scripts/Fishing2/Common/CursorComponent.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: a04f3272f2604244b8cd9d9923bb35b0 +timeCreated: 1765374579 \ No newline at end of file diff --git a/Assets/Scripts/Fishing2/Camera/InputComponent.cs b/Assets/Scripts/Fishing2/Common/InputComponent.cs similarity index 100% rename from Assets/Scripts/Fishing2/Camera/InputComponent.cs rename to Assets/Scripts/Fishing2/Common/InputComponent.cs diff --git a/Assets/Scripts/Fishing2/Camera/InputComponent.cs.meta b/Assets/Scripts/Fishing2/Common/InputComponent.cs.meta similarity index 100% rename from Assets/Scripts/Fishing2/Camera/InputComponent.cs.meta rename to Assets/Scripts/Fishing2/Common/InputComponent.cs.meta diff --git a/Assets/Scripts/Fishing2/Camera/SettingComponent.cs b/Assets/Scripts/Fishing2/Common/SettingComponent.cs similarity index 100% rename from Assets/Scripts/Fishing2/Camera/SettingComponent.cs rename to Assets/Scripts/Fishing2/Common/SettingComponent.cs diff --git a/Assets/Scripts/Fishing2/Camera/SettingComponent.cs.meta b/Assets/Scripts/Fishing2/Common/SettingComponent.cs.meta similarity index 100% rename from Assets/Scripts/Fishing2/Camera/SettingComponent.cs.meta rename to Assets/Scripts/Fishing2/Common/SettingComponent.cs.meta diff --git a/Assets/Scripts/Fishing2/Helper/MapHelper.cs b/Assets/Scripts/Fishing2/Helper/MapHelper.cs index 2f7f211eb..d42b1f472 100644 --- a/Assets/Scripts/Fishing2/Helper/MapHelper.cs +++ b/Assets/Scripts/Fishing2/Helper/MapHelper.cs @@ -57,6 +57,7 @@ namespace NBF.Fishing2 var map = App.Main.AddComponent(); map.MapId = mapId; map.RoomCode = roomCode; + map.SelfId = Game.SelfId; foreach (var mapUnitInfo in units) { map.CreateMapUnit(mapUnitInfo); @@ -97,20 +98,15 @@ namespace NBF.Fishing2 /// public static async FTask LoadAllUnit(this Map self) { - MapUnit mapUnit = null; foreach (var (_, unit) in self.Units) { await unit.CreateView(); - if (unit.IsSelf()) - { - mapUnit = unit; - } } - if (mapUnit != null) + var cameraComponent = self.Scene.GetComponent(); + if (cameraComponent != null) { - await self.Scene.EventComponent.PublishAsync(new CameraChangeMode() - { Mode = CameraShowMode.Player, Unit = mapUnit }); + cameraComponent.Mode = CameraShowMode.FPP; } } diff --git a/Assets/Scripts/Fishing2/Helper/PrefabsHelper.cs b/Assets/Scripts/Fishing2/Helper/PrefabsHelper.cs index be74e9dba..c23720d4b 100644 --- a/Assets/Scripts/Fishing2/Helper/PrefabsHelper.cs +++ b/Assets/Scripts/Fishing2/Helper/PrefabsHelper.cs @@ -7,7 +7,7 @@ namespace NBF.Fishing2 { public static class PrefabsHelper { - private static GameObject LoadPrefab(string path, Transform parent = null) + public static GameObject LoadPrefab(string path, Transform parent = null) { var prefab = Resources.Load(path); return parent == null ? Object.Instantiate(prefab) : Object.Instantiate(prefab, parent); @@ -17,10 +17,11 @@ namespace NBF.Fishing2 /// 创建角色预制体 /// /// + /// /// - public static GameObject CreatePlayer(Transform parent) + public static GameObject CreatePlayer(Transform parent, string modelName = "Player") { - var model = LoadPrefab("Prefabs/Player/Human_Male", parent); + var model = LoadPrefab($"Prefabs/Player/{modelName}", parent); return model; } @@ -35,7 +36,7 @@ namespace NBF.Fishing2 //创建主物体 var mainObject = LoadPrefab(config.GetFullModelPath()); //创建配件 - + return mainObject; } } diff --git a/Assets/Scripts/Fishing2/Map/Map.cs b/Assets/Scripts/Fishing2/Map/Map.cs index 8f689a42a..dd13e99d7 100644 --- a/Assets/Scripts/Fishing2/Map/Map.cs +++ b/Assets/Scripts/Fishing2/Map/Map.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using Fantasy; using NBC; using Fantasy.Entitas; +using Fantasy.Entitas.Interface; namespace NBF.Fishing2 { @@ -12,6 +13,11 @@ namespace NBF.Fishing2 public string RoomCode; + /// + /// 自己的实体id + /// + public long SelfId; + /// /// 好友房地图 /// @@ -22,20 +28,26 @@ namespace NBF.Fishing2 /// public Dictionary Units = new Dictionary(); - /// - /// 创建地图单位 + /// 自己的实体 /// - public void CreteMapUnit() + public MapUnit SelfMapUnit => GetUnit(SelfId); + + + #region System + + public class MapDestroySystem : DestroySystem { - // //创建自己 - // var role = Scene.GetComponent(); - // var mapUnitInfo = role.GetMapUnitInfo(); - // CreteMapUnit(mapUnitInfo); - // - // //创建其他玩家 + protected override void Destroy(Map self) + { + self.MapId = 0; + self.SelfId = 0; + self.RoomCode = string.Empty; + self.Units.Clear(); + } } + #endregion public MapUnit CreateMapUnit(MapUnitInfo unitInfo) { diff --git a/Assets/Scripts/Fishing2/Mono/CameraAsset.cs b/Assets/Scripts/Fishing2/Mono/CameraAsset.cs new file mode 100644 index 000000000..3dd410363 --- /dev/null +++ b/Assets/Scripts/Fishing2/Mono/CameraAsset.cs @@ -0,0 +1,13 @@ +using Cinemachine; + +using UnityEngine; + +namespace NBF.Fishing2 +{ + public class CameraAsset : MonoBehaviour + { + public CinemachineVirtualCamera fppVCam; + + public CinemachineVirtualCamera tppVCam; + } +} \ No newline at end of file diff --git a/Assets/Scripts/Fishing2/Mono/CameraAsset.cs.meta b/Assets/Scripts/Fishing2/Mono/CameraAsset.cs.meta new file mode 100644 index 000000000..298b741d7 --- /dev/null +++ b/Assets/Scripts/Fishing2/Mono/CameraAsset.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 5dd3e6b2217c463e94e32f15c4ea3c5c +timeCreated: 1765306413 \ No newline at end of file diff --git a/Assets/Scripts/Fishing2/Unit/Equipment/FlashlightComponent.cs b/Assets/Scripts/Fishing2/Unit/Equipment/FlashlightComponent.cs index d2136f6db..13e928b5f 100644 --- a/Assets/Scripts/Fishing2/Unit/Equipment/FlashlightComponent.cs +++ b/Assets/Scripts/Fishing2/Unit/Equipment/FlashlightComponent.cs @@ -18,8 +18,8 @@ namespace NBF.Fishing2 { var numericComponent = self.Parent.GetComponent(); var unityComponent = self.Parent.GetComponent(); - self._fishingLight = unityComponent.Asset.FishingLight; - self.Change(numericComponent[NumericType.Flashlight]); + // self._fishingLight = unityComponent.Asset.FishingLight; + // self.Change(numericComponent[NumericType.Flashlight]); var mapUnit = self.Parent as MapUnit; if (mapUnit.IsSelf()) diff --git a/Assets/Scripts/Fishing2/Unit/MapUnit.cs b/Assets/Scripts/Fishing2/Unit/MapUnit.cs index 6acbeb0dd..f93eca2de 100644 --- a/Assets/Scripts/Fishing2/Unit/MapUnit.cs +++ b/Assets/Scripts/Fishing2/Unit/MapUnit.cs @@ -2,6 +2,7 @@ using Fantasy.Async; using NBC; using Fantasy.Entitas; +using Fantasy.Entitas.Interface; using Unity.Mathematics; using UnityEngine; @@ -14,6 +15,19 @@ namespace NBF.Fishing2 { public int ConfigId { get; set; } //配置表id + /// + /// 是否在地面 + /// + public bool IsGrounded { get; set; } + + /// + /// 是否在水里 + /// + public bool IsInWater { get; set; } + + public float Speed { get; set; } + public float RotationSpeed { get; set; } + private Vector3 position; //坐标 public Vector3 Position @@ -45,10 +59,22 @@ namespace NBF.Fishing2 } } - public uint State { get; set; } + public MapUnitState State { get; set; } + public string StateArgs { get; set; } - public void ChangeState(uint state, string args) + #region System + + public class MapUnitDestroySystem : DestroySystem + { + protected override void Destroy(MapUnit self) + { + } + } + + #endregion + + public void ChangeState(MapUnitState state, string args) { Scene.EventComponent.Publish(new ChangeState() { MapUnit = this, State = state, Args = args }); } @@ -68,16 +94,6 @@ namespace NBF.Fishing2 } } - // public UnitConfig Config() - // { - // return UnitConfig.Get(ConfigId); - // } - // - // public UnitType UnitType() - // { - // return Config().Type; - // } - #region View public async FTask CreateView() @@ -91,7 +107,7 @@ namespace NBF.Fishing2 unitUnity = AddComponent(); await unitUnity.InitUnityObject(); } - + #endregion } } \ No newline at end of file diff --git a/Assets/Scripts/Fishing2/Unit/Move/CharacterControllerComponent.cs b/Assets/Scripts/Fishing2/Unit/Move/CharacterControllerComponent.cs index 93798dbea..c187dedb0 100644 --- a/Assets/Scripts/Fishing2/Unit/Move/CharacterControllerComponent.cs +++ b/Assets/Scripts/Fishing2/Unit/Move/CharacterControllerComponent.cs @@ -24,7 +24,7 @@ namespace NBF.Fishing2 public bool IsSelf; public bool Run; public CharacterController characterController; - public PlayerAsset PlayerAsset; + public PlayerModelAsset PlayerModelAsset; public readonly Queue MoveStateQueue = new Queue(); @@ -80,7 +80,7 @@ namespace NBF.Fishing2 } } - self.PlayerAsset = null; + self.PlayerModelAsset = null; } } @@ -89,7 +89,7 @@ namespace NBF.Fishing2 protected override void Awake(CharacterControllerComponent self) { var unitUnityComponent = self.Parent.GetComponent(); - self.PlayerAsset = unitUnityComponent.Asset; + self.PlayerModelAsset = unitUnityComponent.ModelAsset; self.characterController = unitUnityComponent.GameObject.GetComponent(); self.lastSyncedFacing = self.characterController.transform.forward; // 初始化目标位置和旋转 diff --git a/Assets/Scripts/Fishing2/Unit/Move/CharacterLookComponent.cs b/Assets/Scripts/Fishing2/Unit/Move/CharacterLookComponent.cs new file mode 100644 index 000000000..d27a15cc9 --- /dev/null +++ b/Assets/Scripts/Fishing2/Unit/Move/CharacterLookComponent.cs @@ -0,0 +1,108 @@ +using ECM2.Examples.FirstPerson; +using Fantasy.Entitas; +using Fantasy.Entitas.Interface; +using UnityEngine; +using UnityEngine.InputSystem; + +namespace NBF.Fishing2 +{ + public class CharacterLookComponent : Entity + { + // private UnitUnityComponent _UnitUnityComponent; + public FirstPersonCharacter FirstPerson { get; set; } + private float lookXRot; + private float lookYRot; + private Vector2 _moveInput; + + public float MouseSensitivity = 0.1f; + [Space(15f)] public bool invertLook = true; + + public float minPitch = -60f; + + public float maxPitch = 60f; + + + private InputComponent _inputComponent; + private Quaternion lastRotation; + public MapUnit MapUnit; + + #region System + + public class LookComponentDestroySystem : DestroySystem + { + protected override void Destroy(CharacterLookComponent self) + { + self.FirstPerson = null; + // var mapUnit = self.Parent as MapUnit; + + self._inputComponent = null; + } + } + + public class LookComponentAwakeSystem : AwakeSystem + { + protected override void Awake(CharacterLookComponent self) + { + var mapUnit = self.Parent as MapUnit; + self.MapUnit = mapUnit; + var unitUnityComponent = self.Parent.GetComponent(); + self.FirstPerson = unitUnityComponent.FirstPerson; + self._inputComponent = self.Scene.GetComponent(); + } + } + + public class LookComponentUpdateSystem : UpdateSystem + { + protected override void Update(CharacterLookComponent self) + { + self.UpdateLookInput(); + } + } + + // public class LookComponentLateUpdateSystem : LateUpdateSystem + // { + // protected override void LateUpdate(CharacterLookComponent self) + // { + // self.UpdateLookInput(); + // } + // } + + #endregion + + + private void UpdateLookInput() + { + + // TPPLookTarget.position = base.transform.position; + // if (CameraView.Value == CameraViewType.TPP) + // { + // lookXRot -= MouseInput.Value.y; + // lookXRot = Mathf.Clamp(lookXRot, -25f, 55f); + // lookYRot += MouseInput.Value.x; + // lookYRot = Mathf.Repeat(lookYRot, 360f); + // TPPLookTarget.localEulerAngles = new Vector3(lookXRot, lookYRot, 0f); + // } + // else if (CameraView.Value == CameraViewType.FPP) + { + // if (_IsInVehicle && PlayerState.Value == State.vehicle) + // { + // lookXRot -= MouseInput.Value.y; + // lookXRot = Mathf.Clamp(lookXRot, VehicleLookXMinMax.x, VehicleLookXMinMax.y); + // lookYRot += MouseInput.Value.x; + // lookYRot = Mathf.Clamp(lookYRot, VehicleLookYMinMax.x, VehicleLookYMinMax.y); + // VehicleLookTargetParent.localEulerAngles = new Vector3(lookXRot, lookYRot, 0f); + // _character.CameraPitch = 0f; + // } + // else + { + Vector2 value = _inputComponent.GetLookInput(); + FirstPerson.AddControlYawInput(value.x * (float)MouseSensitivity); + FirstPerson.AddControlPitchInput((invertLook ? (0f - value.y) : value.y) * (float)MouseSensitivity, + minPitch, maxPitch); + // lookXRot = base.transform.eulerAngles.x; + // lookYRot = base.transform.eulerAngles.y; + } + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Fishing2/Unit/Move/CharacterLookComponent.cs.meta b/Assets/Scripts/Fishing2/Unit/Move/CharacterLookComponent.cs.meta new file mode 100644 index 000000000..8d9e5d0f0 --- /dev/null +++ b/Assets/Scripts/Fishing2/Unit/Move/CharacterLookComponent.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 316d2e71f8b3473e961ac86ce4568704 +timeCreated: 1765283815 \ No newline at end of file diff --git a/Assets/Scripts/Fishing2/Unit/Move/CharacterMovementComponent.cs b/Assets/Scripts/Fishing2/Unit/Move/CharacterMovementComponent.cs new file mode 100644 index 000000000..e07745e55 --- /dev/null +++ b/Assets/Scripts/Fishing2/Unit/Move/CharacterMovementComponent.cs @@ -0,0 +1,204 @@ +using ECM2; +using ECM2.Examples.FirstPerson; +using Fantasy.Entitas; +using Fantasy.Entitas.Interface; +using UnityEngine; +using UnityEngine.InputSystem; + +namespace NBF.Fishing2 +{ + public class CharacterMovementComponent : Entity + { + public bool IsSelf; + public bool Run; + + private Vector2 _moveInput; + public MapUnit MapUnit; + + private FirstPersonCharacter _Character; + private Quaternion lastRotation; + + #region System + + public class MovementComponentDestroySystem : DestroySystem + { + protected override void Destroy(CharacterMovementComponent self) + { + // self.characterController = null; + self.IsSelf = false; + self.Run = false; + var mapUnit = self.Parent as MapUnit; + if (mapUnit.IsSelf()) + { + var inputComponent = self.Scene.GetComponent(); + if (inputComponent != null) + { + inputComponent.OnPlayerPerformed -= self.OnPlayerCanceled; + inputComponent.OnPlayerPerformed -= self.OnPlayerPerformed; + + inputComponent.OnPlayerValueCanceled -= self.OnPlayerValueCanceled; + inputComponent.OnPlayerValuePerformed -= self.OnPlayerValuePerformed; + } + } + + // self.PlayerAsset = null; + } + } + + public class MovementComponentAwakeSystem : AwakeSystem + { + protected override void Awake(CharacterMovementComponent self) + { + var unitUnityComponent = self.Parent.GetComponent(); + self._Character = unitUnityComponent.FirstPerson; + var mapUnit = self.Parent as MapUnit; + self.MapUnit = mapUnit; + if (mapUnit.IsSelf()) + { + self.IsSelf = true; + var inputComponent = self.Scene.GetComponent(); + inputComponent.OnPlayerPerformed += self.OnPlayerCanceled; + inputComponent.OnPlayerPerformed += self.OnPlayerPerformed; + + inputComponent.OnPlayerValueCanceled += self.OnPlayerValueCanceled; + inputComponent.OnPlayerValuePerformed += self.OnPlayerValuePerformed; + } + } + } + + public class MovementComponentUpdateSystem : UpdateSystem + { + protected override void Update(CharacterMovementComponent self) + { + self.UpdateGrounded(); + self.UpdateWater(); + self.ProcessMoveStates(); + } + } + + #endregion + + #region Input + + private void OnPlayerPerformed(string action) + { + if (action == InputDef.Player.Run) + { + Run = true; + } + } + + private void OnPlayerCanceled(string action) + { + if (action == InputDef.Player.Run) + { + Run = false; + } + } + + private void OnPlayerValueCanceled(InputAction.CallbackContext context) + { + var name = context.action.name; + if (name == InputDef.Player.Move) + { + // var v2 = context.ReadValue(); + _moveInput = Vector2.zero; + // SendMoveMessage(v2, true); + } + } + + private void OnPlayerValuePerformed(InputAction.CallbackContext context) + { + // var mapUnit = Parent as MapUnit; + // Log.Info($"OnPlayerValuePerformed IsSelf={mapUnit.IsSelf()} id={mapUnit.Id}"); + var name = context.action.name; + if (name == InputDef.Player.Move) + { + var v2 = context.ReadValue(); + _moveInput = v2; + // SendMoveMessage(v2, false); + } + else if (name == InputDef.Player.Look) + { + var v2 = context.ReadValue(); + // UpdatePlayerRotation(v2); + } + } + + #endregion + + #region Move + + private void UpdateGrounded() + { + MapUnit.IsGrounded = _Character.IsGrounded(); + MapUnit.Speed = _Character.velocity.magnitude; + + + Quaternion rotation = _Character.transform.rotation; + float num = Quaternion.Angle(rotation, lastRotation); + // float num2 = Vector3.Cross(lastRotation * Vector3.forward, rotation * Vector3.forward).y > 0f + // ? 1f + // : -1f; + bool flag = num > 0f; + if (!flag) + { + MapUnit.RotationSpeed = Mathf.Lerp(MapUnit.RotationSpeed, 0f, 5 * Time.deltaTime); + } + + lastRotation = rotation; + + // var TargetMultiplier = 15; + + // float num3 = MapUnit.RotationSpeed < 1f ? TargetMultiplier * 5f : TargetMultiplier; + // MapUnit.RotationSpeed += (flag ? 1f : 0f) * num2 * Time.deltaTime * + // (Run ? num3 * 0.075f : num3); + } + + private void UpdateWater() + { + // SceneSettings.Instance.Water.w + } + + private void ProcessMoveStates() + { + // if (CameraView.Value == CameraViewType.TPP) + // { + // float num = (IsRunPressed.Value ? MovementSpeed.Value : (MovementSpeed.Value * 0.5f)); + // num = (IsFlyModeEnabled ? (num * (float)FlySpeed) : num); + // Vector3 zero = Vector3.zero; + // zero += Vector3.right * MovementDirection.Value.x; + // zero += Vector3.forward * MovementDirection.Value.y; + // zero = zero.relativeTo(_CameraTPPTarget, _Character.GetUpVector()); + // _Character.RotateTowards(zero, Time.deltaTime * _RotateTPPSpeed); + // float value = Vector3.Dot(_Character.GetForwardVector(), zero); + // Vector3 vector = _Character.GetForwardVector() * Mathf.Clamp01(value) * num; + // if (checkWaterBound) + // { + // SetMovementDirectionWithRaycastCheck(vector); + // } + // else + // { + // _Character.SetMovementDirection(vector); + // } + // } + // else + { + float num2 = Run ? 7 : 5; //(IsRunPressed.Value ? MovementSpeed.Value : (MovementSpeed.Value * 0.5f)); + // num2 = (IsFlyModeEnabled ? (num2 * (float)FlySpeed) : num2); + Vector3 vector2 = _Character.GetRightVector() * _moveInput.x * num2; + vector2 += _Character.GetForwardVector() * _moveInput.y * num2; + // if (checkWaterBound) + // { + // SetMovementDirectionWithRaycastCheck(vector2); + // } + // else + { + _Character.SetMovementDirection(vector2); + } + } + } + + #endregion + } +} \ No newline at end of file diff --git a/Assets/Scripts/Fishing2/Unit/Move/CharacterMovementComponent.cs.meta b/Assets/Scripts/Fishing2/Unit/Move/CharacterMovementComponent.cs.meta new file mode 100644 index 000000000..9001b39b7 --- /dev/null +++ b/Assets/Scripts/Fishing2/Unit/Move/CharacterMovementComponent.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: f032bbea4a2a4ab099d2f4800670ad48 +timeCreated: 1765282951 \ No newline at end of file diff --git a/Assets/Scripts/Fishing2/Unit/UnitEventType.cs b/Assets/Scripts/Fishing2/Unit/UnitEventType.cs index 700b3c63a..8921a6ee6 100644 --- a/Assets/Scripts/Fishing2/Unit/UnitEventType.cs +++ b/Assets/Scripts/Fishing2/Unit/UnitEventType.cs @@ -16,7 +16,7 @@ namespace NBF.Fishing2 public struct ChangeState { public MapUnit MapUnit; - public uint State; + public MapUnitState State; public string Args; } } \ No newline at end of file diff --git a/Assets/Scripts/Fishing2/Unit/Unity/CharacterAnimatorComponent.cs b/Assets/Scripts/Fishing2/Unit/Unity/CharacterAnimatorComponent.cs new file mode 100644 index 000000000..89ad92e18 --- /dev/null +++ b/Assets/Scripts/Fishing2/Unit/Unity/CharacterAnimatorComponent.cs @@ -0,0 +1,81 @@ +using Fantasy.Entitas; +using Fantasy.Entitas.Interface; +using UnityEngine; + +namespace NBF.Fishing2 +{ + public class CharacterAnimatorComponent : Entity + { + #region 参数定义 + + public static readonly int IsSwiming = Animator.StringToHash("Swim"); + + public static readonly int ThrowFar = Animator.StringToHash("ThrowFar"); + + public static readonly int BoatDriving = Animator.StringToHash("BoatDriving"); + + public static readonly int BaitInWater = Animator.StringToHash("BaitInWater"); + + public static readonly int HeldRod = Animator.StringToHash("HeldRod"); + + public static readonly int RodArming = Animator.StringToHash("RodArming"); + + public static readonly int Forward = Animator.StringToHash("Forward"); + + public static readonly int Turn = Animator.StringToHash("Turn"); + + public static readonly int OnGround = Animator.StringToHash("OnGround"); + + public static readonly int RodRight = Animator.StringToHash("rod right"); + + public static readonly int RodForward = Animator.StringToHash("rod forward"); + + public static readonly int PreciseCast = Animator.StringToHash("Precise Cast"); + + public static readonly int PreciseIdle = Animator.StringToHash("Precise Idle"); + + #endregion + + public Animator Animator { get; private set; } + public MapUnit MapUnit; + + #region System + + public class CharacterAnimatorComponentDestroySystem : DestroySystem + { + protected override void Destroy(CharacterAnimatorComponent self) + { + } + } + + public class CharacterAnimatorComponentAwakeSystem : AwakeSystem + { + protected override void Awake(CharacterAnimatorComponent self) + { + self.MapUnit = self.Parent as MapUnit; + var unitUnityComponent = self.Parent.GetComponent(); + self.Animator = unitUnityComponent.ModelAsset.Animator; + } + } + + public class CharacterAnimatorComponentUpdateSystem : UpdateSystem + { + protected override void Update(CharacterAnimatorComponent self) + { + self.UpdateAnimator(); + } + } + + #endregion + + + private void UpdateAnimator() + { + Animator.SetBool(OnGround, MapUnit.IsGrounded); + float value3 = Mathf.Lerp(Animator.GetFloat(Forward), MapUnit.Speed / 5f, Time.deltaTime * 20f); + Animator.SetFloat(Forward, value3); + float value4 = Mathf.Lerp(Animator.GetFloat(Turn), MapUnit.RotationSpeed, Time.deltaTime * 15f); + Animator.SetFloat(Turn, Mathf.Clamp(value4, -1f, 1f)); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Fishing2/Unit/Unity/CharacterAnimatorComponent.cs.meta b/Assets/Scripts/Fishing2/Unit/Unity/CharacterAnimatorComponent.cs.meta new file mode 100644 index 000000000..b05e9d392 --- /dev/null +++ b/Assets/Scripts/Fishing2/Unit/Unity/CharacterAnimatorComponent.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 8c8042507191477295dbdac2c7dd7c59 +timeCreated: 1765353895 \ No newline at end of file diff --git a/Assets/Scripts/Fishing2/Unit/Unity/Mono.meta b/Assets/Scripts/Fishing2/Unit/Unity/Mono.meta new file mode 100644 index 000000000..c72ba6f65 --- /dev/null +++ b/Assets/Scripts/Fishing2/Unit/Unity/Mono.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 1228e92e0b3744cdb44cd5144a12b241 +timeCreated: 1765283747 \ No newline at end of file diff --git a/Assets/Scripts/Fishing2/Unit/Unity/Mono/PlayerIK.cs b/Assets/Scripts/Fishing2/Unit/Unity/Mono/PlayerIK.cs new file mode 100644 index 000000000..b5daa7ec5 --- /dev/null +++ b/Assets/Scripts/Fishing2/Unit/Unity/Mono/PlayerIK.cs @@ -0,0 +1,153 @@ +using RootMotion.FinalIK; +using UnityEngine; + +namespace NBF +{ + public class PlayerIK : MonoBehaviour + { + public enum UpdateType + { + Update = 0, + FixedUpdate = 1, + LateUpdate = 2, + Default = 3 + } + + public UpdateType UpdateSelected; + + [SerializeField] private Transform _LeftHandTransform; + + private LookAtIK _LookAtIK; + + private AimIK _AimIK; + + private FullBodyBipedIK _FullBodyIK; + + private ArmIK _ArmIK; + + private bool _isLeftHandEnabled; + + private bool _isRightHandEnabled; + + public bool isAimEnabled; + + private bool _isFishingLeftArmEnabled; + + [SerializeField] private float transitionWeightTimeScale = 1f; + + public Transform CurrentTarget => _FullBodyIK.solver.leftHandEffector.target; + + public Transform LeftHandTransform => _LeftHandTransform; + + private void Awake() + { + _LookAtIK = GetComponent(); + _AimIK = GetComponent(); + _FullBodyIK = GetComponent(); + _ArmIK = GetComponent(); + SetAimIK(enabled: false); + } + + public void SetBipedIK(bool enabled) + { + } + + public void SetFishingLeftArm(bool enabled) + { + _isFishingLeftArmEnabled = enabled; + } + + public void SetFishingLeftArm(bool enabled, Transform target) + { + _isFishingLeftArmEnabled = enabled; + _ArmIK.solver.arm.target = target; + } + + public void SetBipedLeftHandIK(bool enabled, bool instant = false) + { + _isLeftHandEnabled = enabled; + if (instant) + { + _FullBodyIK.solver.leftArmMapping.weight = (enabled ? 1f : 0f); + } + } + + public void SetBipedRightHandIK(bool enabled, bool instant = false) + { + _isRightHandEnabled = enabled; + if (instant) + { + _FullBodyIK.solver.rightArmMapping.weight = (enabled ? 1f : 0f); + } + } + + public void SetBipedLeftHandIK(bool enabled, Transform target, bool instant = false) + { + _isLeftHandEnabled = enabled; + _FullBodyIK.solver.leftHandEffector.target = target; + if (instant) + { + _FullBodyIK.solver.leftArmMapping.weight = (enabled ? 1f : 0f); + } + } + + public void SetBipedRightHandIK(bool enabled, Transform target, bool instant = false) + { + _isRightHandEnabled = enabled; + _FullBodyIK.solver.rightHandEffector.target = target; + if (instant) + { + _FullBodyIK.solver.rightArmMapping.weight = (enabled ? 1f : 0f); + } + } + + public void SetAimIK(bool enabled) + { + isAimEnabled = enabled; + } + + private void Update() + { + if (UpdateSelected == UpdateType.Update) + { + IKUpdateHandler(); + } + } + + private void FixedUpdate() + { + if (UpdateSelected == UpdateType.FixedUpdate) + { + IKUpdateHandler(); + } + } + + private void LateUpdate() + { + if (UpdateSelected == UpdateType.LateUpdate) + { + IKUpdateHandler(); + } + } + + private void IKUpdateHandler() + { + _AimIK.UpdateSolverExternal(); + _LookAtIK.UpdateSolverExternal(); + _FullBodyIK.UpdateSolverExternal(); + _FullBodyIK.solver.Update(); + _AimIK.solver.IKPositionWeight = Mathf.MoveTowards(_AimIK.solver.IKPositionWeight, isAimEnabled ? 1f : 0f, + Time.deltaTime * transitionWeightTimeScale); + _FullBodyIK.solver.leftArmMapping.weight = Mathf.MoveTowards(_FullBodyIK.solver.leftArmMapping.weight, + _isLeftHandEnabled ? 1f : 0f, Time.deltaTime * transitionWeightTimeScale); + _FullBodyIK.solver.rightArmMapping.weight = Mathf.MoveTowards(_FullBodyIK.solver.rightArmMapping.weight, + _isRightHandEnabled ? 1f : 0f, Time.deltaTime * transitionWeightTimeScale); + _FullBodyIK.solver.IKPositionWeight = Mathf.MoveTowards(_FullBodyIK.solver.IKPositionWeight, + _isLeftHandEnabled ? 1f : 0f, Time.deltaTime * transitionWeightTimeScale); + _ArmIK.solver.IKPositionWeight = Mathf.MoveTowards(_ArmIK.solver.IKPositionWeight, + _isFishingLeftArmEnabled ? 1f : 0f, Time.deltaTime * transitionWeightTimeScale); + _ArmIK.solver.IKRotationWeight = Mathf.MoveTowards(_ArmIK.solver.IKRotationWeight, + _isFishingLeftArmEnabled ? 1f : 0f, Time.deltaTime * transitionWeightTimeScale); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Fishing2/Unit/Unity/Mono/PlayerIK.cs.meta b/Assets/Scripts/Fishing2/Unit/Unity/Mono/PlayerIK.cs.meta new file mode 100644 index 000000000..cc850c58d --- /dev/null +++ b/Assets/Scripts/Fishing2/Unit/Unity/Mono/PlayerIK.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: cb36ecc5b1784d948837600cf18808cd +timeCreated: 1765121426 \ No newline at end of file diff --git a/Assets/Scripts/Fishing2/Unit/Unity/Mono/PlayerRootAsset.cs b/Assets/Scripts/Fishing2/Unit/Unity/Mono/PlayerRootAsset.cs new file mode 100644 index 000000000..47e844791 --- /dev/null +++ b/Assets/Scripts/Fishing2/Unit/Unity/Mono/PlayerRootAsset.cs @@ -0,0 +1,12 @@ +using UnityEngine; + +namespace NBF.Fishing2 +{ + public class PlayerRootAsset : MonoBehaviour + { + public Transform Root; + public Transform Eye; + public Transform FppLook; + public Transform IK; + } +} \ No newline at end of file diff --git a/Assets/Scripts/Fishing2/Unit/Unity/Mono/PlayerRootAsset.cs.meta b/Assets/Scripts/Fishing2/Unit/Unity/Mono/PlayerRootAsset.cs.meta new file mode 100644 index 000000000..7bf95750b --- /dev/null +++ b/Assets/Scripts/Fishing2/Unit/Unity/Mono/PlayerRootAsset.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 95ffc3d5f1c94a59aab905ba2d3e5de0 +timeCreated: 1765286777 \ No newline at end of file diff --git a/Assets/Scripts/Fishing2/Unit/Unity/UnitUnityComponent.cs b/Assets/Scripts/Fishing2/Unit/Unity/UnitUnityComponent.cs index 3a52fa509..cde315b7e 100644 --- a/Assets/Scripts/Fishing2/Unit/Unity/UnitUnityComponent.cs +++ b/Assets/Scripts/Fishing2/Unit/Unity/UnitUnityComponent.cs @@ -1,4 +1,6 @@ -using Fantasy.Async; +using ECM2; +using ECM2.Examples.FirstPerson; +using Fantasy.Async; using NBC; using Fantasy.Entitas; using Fantasy.Entitas.Interface; @@ -13,22 +15,18 @@ namespace NBF.Fishing2 public class UnitUnityComponent : Entity { public GameObject GameObject { get; set; } + public GameObject ModelGameObject { get; set; } public Transform Transform { get; set; } - public PlayerAsset Asset { get; set; } + public PlayerModelAsset ModelAsset { get; set; } - public async FTask InitUnityObject() - { - var gameObject = PrefabsHelper.CreatePlayer(SceneSettings.Instance.Node); - GameObject = gameObject; - Transform = gameObject.transform; - Transform.localPosition = new Vector3(484, 1, 422); - Asset = gameObject.GetComponent(); - Parent.GetOrAddComponent(); - Parent.GetOrAddComponent(); - } + public CharacterMovement Character { get; set; } + public FirstPersonCharacter FirstPerson { get; set; } + public PlayerRootAsset RootAsset { get; set; } + + #region System public class UnitUnityComponentDestroySystem : DestroySystem { @@ -39,10 +37,38 @@ namespace NBF.Fishing2 Object.Destroy(self.GameObject); } - self.Asset = null; + self.ModelAsset = null; self.GameObject = null; self.Transform = null; + self.Character = null; + self.FirstPerson = null; + self.RootAsset = null; } } + + #endregion + + public async FTask InitUnityObject() + { + var gameObject = PrefabsHelper.CreatePlayer(SceneSettings.Instance.Node); + GameObject = gameObject; + Transform = gameObject.transform; + Transform.localPosition = new Vector3(484, 1, 422); + Parent.GetOrAddComponent(); + Character = gameObject.GetComponent(); + FirstPerson = gameObject.GetComponent(); + RootAsset = gameObject.GetComponent(); + // Parent.GetOrAddComponent(); + + var modelObject = PrefabsHelper.CreatePlayer(RootAsset.Root, "Human_Male"); + modelObject.transform.localPosition = Vector3.zero; + ModelGameObject = modelObject; + ModelAsset = modelObject.GetComponent(); + + + Parent.GetOrAddComponent(); + Parent.GetOrAddComponent(); + Parent.GetOrAddComponent(); + } } } \ No newline at end of file diff --git a/Assets/Scripts/FloatBobberController.cs b/Assets/Scripts/FloatBobberController.cs index 6fd7f79e7..3c93e240b 100644 --- a/Assets/Scripts/FloatBobberController.cs +++ b/Assets/Scripts/FloatBobberController.cs @@ -2,360 +2,104 @@ public class FloatBobberController : MonoBehaviour { - [Header("水属性")] - public float waterLevel = 0f; - - [Header("浮漂属性")] - public float bobberVolume = 30f; // 浮漂最大排水体积 (cm³) - public float bobberMass = 1f; // 浮漂自重 (g) - public float bobberHeight = 0.25f; // 浮漂总高度 - [Range(0, 1)] public float bobberFloatPartRatio = 0.7f; // 浮漂浮体部分占总高度的比例 - - [Header("配件重量")] - public float sinkerWeight = 2f; + [SerializeField] private Rigidbody _rigidbody; + [Header("水属性")] public float waterLevel = 0f; + + [Header("浮漂最大浮力")] public float bobberVolume = 30f; // 浮漂最大浮力 (cm³) + + public float bobberHeight = 0.25f; // 浮漂长度,用来决定躺漂角度 + + [Header("配件重量")] public float sinkerWeight = 2f; public float baitWeight = 0.5f; public float hookWeight = 0.2f; - [Header("行为参数")] - public float fallSpeed = 8f; + [Header("Behaviour")] public float fallSpeed = 8f; public float riseSpeed = 3f; - public float smoothDamping = 8f; - - // 私有变量 - private float totalDownwardWeight; - private float maxBuoyancyForce; - private float currentSubmergedLength; // 当前浸没长度 - private float bobberFloatPartHeight; // 浮体部分高度 - - // 浮漂状态 - private float currentBuoyancy; // 当前实际浮力 - private Vector3 targetPosition; - - // 冲击力相关 - private float impulseForce = 0f; - private float impulseDecay = 4f; + // public float smoothDamping = 8f; // 插值平滑 - void Start() - { - InitializeBobber(); - } + [Header("Noise")] public float noiseAmp = 0.015f; + public float noiseFreq = 1.5f; - void InitializeBobber() - { - // 计算浮体部分高度(能够产生浮力的部分) - bobberFloatPartHeight = bobberHeight * bobberFloatPartRatio; - - // 最大浮力 = 浮体部分完全浸没时的排水量 - maxBuoyancyForce = bobberFloatPartHeight * 100f; // 简化计算,可根据需要调整系数 - - // 初始位置调整:让浮漂底部刚好在水面 - Vector3 pos = transform.position; - pos.y = waterLevel - (bobberHeight * 0.5f); // 假设原点在中心,调整到浮漂底部在水面 - transform.position = pos; - - RecalculateWeights(); - } + float impulseForce = 0f; + float impulseDecay = 4f; void FixedUpdate() { SimulateBobber(); } - void RecalculateWeights() - { - totalDownwardWeight = bobberMass + sinkerWeight + baitWeight + hookWeight; - } - void SimulateBobber() { - RecalculateWeights(); - + if (!_rigidbody.isKinematic) return; + float totalDownwardWeight = sinkerWeight + baitWeight + hookWeight; + + float maxBuoyancy = bobberVolume; // 最大浮力 = 体积 + float netBuoyancy = maxBuoyancy - totalDownwardWeight; + + float targetY; + // ------------------------- - // 1. 计算当前浸没长度和浮力 + // 1. 判断浮漂应该沉多少(吃水深度) // ------------------------- - // 浮漂的基准位置(底部位置) - float bobberBottomY = transform.position.y; - float bobberTopY = bobberBottomY + bobberHeight; - - // 计算浸没长度:浮漂底部到水面的距离,限制在0到浮体高度之间 - float submergedLength = Mathf.Clamp(waterLevel - bobberBottomY, 0f, bobberFloatPartHeight); - currentSubmergedLength = submergedLength; - - // 当前浮力 = (浸没长度 / 浮体高度) * 最大浮力 - float submergedRatio = submergedLength / bobberFloatPartHeight; - currentBuoyancy = submergedRatio * maxBuoyancyForce; - - // ------------------------- - // 2. 计算净力并决定运动 - // ------------------------- - float netForce = currentBuoyancy - totalDownwardWeight; - - // 目标Y位置基于净力计算 - float targetY = transform.position.y; - - if (Mathf.Abs(netForce) < 0.01f) // 基本平衡 + if (netBuoyancy > 0) { - // 保持当前位置,微小波动可以在这里添加 - targetY = transform.position.y; + float buoyPercent = Mathf.Clamp01(netBuoyancy / maxBuoyancy); + float rise = buoyPercent * 0.1f; // 浮漂露出水面的高度 + + targetY = waterLevel + rise; } - else if (netForce > 0) // 浮力大于重力,上浮 + else { - float riseAmount = netForce * 0.001f * riseSpeed; - targetY += riseAmount * Time.deltaTime; - - // 限制不能浮出太多(露出部分不能超过非浮体部分) - float maxBobberTopY = waterLevel + (bobberHeight - bobberFloatPartHeight); - if (bobberTopY + riseAmount > maxBobberTopY) - { - targetY = maxBobberTopY - bobberHeight; - } + // 净浮力为负 → 说明浮漂整体被拉下,沉入水中 + float sinkDistance = Mathf.Abs(netBuoyancy) * 0.03f; + targetY = waterLevel - sinkDistance; } - else // 重力大于浮力,下沉 - { - float sinkAmount = Mathf.Abs(netForce) * 0.001f * fallSpeed; - targetY -= sinkAmount * Time.deltaTime; - - // 限制不能沉没太多(浮体部分完全浸没后浮力达到最大) - float minBobberBottomY = waterLevel - bobberFloatPartHeight; - if (bobberBottomY - sinkAmount < minBobberBottomY) - { - targetY = minBobberBottomY; - } - } - - // ------------------------- - // 3. 应用冲击力 - // ------------------------- - if (Mathf.Abs(impulseForce) > 0.01f) + + targetY += Mathf.Sin(Time.time * noiseFreq) * noiseAmp; // 微扰模拟波浪 + + // 顿口/顶漂力 + if (impulseForce != 0f) { targetY += impulseForce * Time.deltaTime; impulseForce = Mathf.Lerp(impulseForce, 0, Time.deltaTime * impulseDecay); } - - // ------------------------- - // 4. 平滑移动 - // ------------------------- - targetPosition = new Vector3(transform.position.x, targetY, transform.position.z); - transform.position = Vector3.Lerp(transform.position, targetPosition, Time.deltaTime * smoothDamping); - - // 调试信息 - DebugDisplay(); - } - - void DebugDisplay() - { - Debug.Log($"浸没比例: {(currentSubmergedLength / bobberFloatPartHeight):P1} " + - $"当前浮力: {currentBuoyancy:F2} " + - $"总重力: {totalDownwardWeight:F2} " + - $"净力: {currentBuoyancy - totalDownwardWeight:F2}"); - } - - // ---------------------------------------- - // 公共方法 - 用于调漂和鱼咬钩 - // ---------------------------------------- - - /// - /// 调整配重(用于调漂) - /// - public void AdjustSinkerWeight(float newWeight) - { - sinkerWeight = newWeight; - RecalculateWeights(); - } - - /// - /// 获取当前调目(浮漂露出水面的格数) - /// - public float GetCurrentVisibleMarks() - { - float bobberBottomY = transform.position.y; - float visibleHeight = (bobberBottomY + bobberHeight) - waterLevel; - float markHeight = bobberHeight / 10f; // 假设浮漂有10格 - return Mathf.Max(0, visibleHeight / markHeight); - } - - /// - /// 设置目标调目(自动计算需要的配重) - /// - public void SetTargetMarks(float targetMarks) - { - float markHeight = bobberHeight / 10f; - float targetVisibleHeight = targetMarks * markHeight; - float targetSubmergedLength = bobberFloatPartHeight - targetVisibleHeight; - - // 需要的浮力 = (浸没长度 / 浮体高度) * 最大浮力 - float requiredBuoyancy = (targetSubmergedLength / bobberFloatPartHeight) * maxBuoyancyForce; - - // 配重 = 浮漂自重 + 钩饵重 - 需要的浮力 - float requiredSinkerWeight = bobberMass + hookWeight + baitWeight - requiredBuoyancy; - - sinkerWeight = Mathf.Max(0, requiredSinkerWeight); - RecalculateWeights(); + + // ----------------------------- + // ③ 上浮 / 下沉差速 + // ----------------------------- + float y = transform.position.y; + float diff = targetY - y; + + if (diff > 0) // 上浮 + y += diff * Time.deltaTime * riseSpeed; + else + y += diff * Time.deltaTime * fallSpeed; + + transform.position = new Vector3(transform.position.x, y, transform.position.z); } + // ---------------------------------------- - // 鱼咬钩相关方法 + // 外部控制接口 // ---------------------------------------- - - public void TriggerDownPulse(float strength = 0.8f) + + public void TriggerDownPulse(float s = 0.8f) { - impulseForce -= Mathf.Abs(strength); + impulseForce -= Mathf.Abs(s); } - public void TriggerUpPulse(float strength = 0.8f) + public void TriggerUpPulse(float s = 0.8f) { - impulseForce += Mathf.Abs(strength); + impulseForce += Mathf.Abs(s); } - public void AddFishPull(float pullForce) + public void AddFishPull(float v) { - // 鱼的拉力相当于增加向下的力 - sinkerWeight += pullForce; + sinkerWeight += v; } - public void ReleaseFishPull(float pullForce) + public void ReleaseFishPull(float v) { - sinkerWeight -= pullForce; + sinkerWeight -= v; } - - // ---------------------------------------- - // 可视化调试 - // ---------------------------------------- - - void OnDrawGizmos() - { - // 绘制水面 - Gizmos.color = Color.blue; - Gizmos.DrawLine(new Vector3(-1, waterLevel, 0), new Vector3(1, waterLevel, 0)); - - // 绘制浮漂 - if (Application.isPlaying) - { - // 浸没部分用蓝色 - Gizmos.color = Color.cyan; - float submergedBottom = transform.position.y; - float submergedTop = submergedBottom + currentSubmergedLength; - Gizmos.DrawWireCube( - new Vector3(transform.position.x, (submergedBottom + submergedTop) * 0.5f, transform.position.z), - new Vector3(0.1f, currentSubmergedLength, 0.1f) - ); - - // 露出部分用红色 - Gizmos.color = Color.red; - float visibleBottom = submergedTop; - float visibleTop = transform.position.y + bobberHeight; - float visibleHeight = visibleTop - visibleBottom; - if (visibleHeight > 0) - { - Gizmos.DrawWireCube( - new Vector3(transform.position.x, (visibleBottom + visibleTop) * 0.5f, transform.position.z), - new Vector3(0.1f, visibleHeight, 0.1f) - ); - } - } - } -} - - -// using UnityEngine; -// -// public class FloatBobberController : MonoBehaviour -// { -// [Header("水属性")] public float waterLevel = 0f; -// [Header("浮漂最大浮力")] public float bobberVolume = 30f; // 浮漂最大浮力 (cm³) -// [Header("浮漂自重")] public float bobberMass = 1f; // 浮漂自重 (g) -// public float bobberHeight = 0.25f; // 浮漂长度,用来决定躺漂角度 -// -// [Header("配件重量")] public float sinkerWeight = 2f; -// public float baitWeight = 0.5f; -// public float hookWeight = 0.2f; -// -// [Header("Behaviour")] public float fallSpeed = 8f; -// public float riseSpeed = 3f; -// public float smoothDamping = 8f; // 插值平滑 -// -// // [Header("Noise")] public float noiseAmp = 0.015f; -// // public float noiseFreq = 1.5f; -// -// float impulseForce = 0f; -// float impulseDecay = 4f; -// -// void FixedUpdate() -// { -// SimulateBobber(); -// } -// -// void SimulateBobber() -// { -// float totalDownwardWeight = bobberMass + sinkerWeight + baitWeight + hookWeight; -// -// float maxBuoyancy = bobberVolume; // 最大浮力 = 体积 -// float netBuoyancy = maxBuoyancy - totalDownwardWeight; -// -// float targetY; -// -// // ------------------------- -// // 1. 判断浮漂应该沉多少(吃水深度) -// // ------------------------- -// if (netBuoyancy > 0) -// { -// float buoyPercent = Mathf.Clamp01(netBuoyancy / maxBuoyancy); -// float rise = buoyPercent * 0.1f; // 浮漂露出水面的高度 -// -// targetY = waterLevel + rise; -// -// // targetY += Mathf.Sin(Time.time * noiseFreq) * noiseAmp; // 微扰模拟波浪 -// } -// else -// { -// // 净浮力为负 → 说明浮漂整体被拉下,沉入水中 -// float sinkDistance = Mathf.Abs(netBuoyancy) * 0.03f; -// targetY = waterLevel - sinkDistance; -// } -// -// // 顿口/顶漂力 -// if (impulseForce != 0f) -// { -// targetY += impulseForce * Time.deltaTime; -// impulseForce = Mathf.Lerp(impulseForce, 0, Time.deltaTime * impulseDecay); -// } -// -// // ----------------------------- -// // ③ 上浮 / 下沉差速 -// // ----------------------------- -// float y = transform.position.y; -// float diff = targetY - y; -// -// if (diff > 0) // 上浮 -// y += diff * Time.deltaTime * riseSpeed; -// else -// y += diff * Time.deltaTime * fallSpeed; -// -// transform.position = new Vector3(transform.position.x, y, transform.position.z); -// } -// -// -// // ---------------------------------------- -// // 外部控制接口 -// // ---------------------------------------- -// -// public void TriggerDownPulse(float s = 0.8f) -// { -// impulseForce -= Mathf.Abs(s); -// } -// -// public void TriggerUpPulse(float s = 0.8f) -// { -// impulseForce += Mathf.Abs(s); -// } -// -// public void AddFishPull(float v) -// { -// sinkerWeight += v; -// } -// -// public void ReleaseFishPull(float v) -// { -// sinkerWeight -= v; -// } -// } \ No newline at end of file +} \ No newline at end of file diff --git a/Assets/Scripts/Game.cs b/Assets/Scripts/Game.cs index 9a763aa47..fd4f3ebe1 100644 --- a/Assets/Scripts/Game.cs +++ b/Assets/Scripts/Game.cs @@ -7,26 +7,28 @@ namespace NBF public class Game : MonoBehaviour { public static Game Instance { get; private set; } - + public static InputComponent Input; /// /// 主摄像机 /// public static Camera MainCamera { get; private set; } - + /// /// 摄像机配置 /// // public static CameraScriptObject CameraConfig { get; private set; } - + + /// + /// 自身的unit id + /// public static long SelfId; + private void Awake() { Instance = this; // CameraConfig = Resources.Load(nameof(CameraConfig)); } - - } } \ No newline at end of file diff --git a/Assets/Scripts/Model/Assets/PlayerAsset.cs b/Assets/Scripts/Model/Assets/PlayerAsset.cs deleted file mode 100644 index 7c16bab90..000000000 --- a/Assets/Scripts/Model/Assets/PlayerAsset.cs +++ /dev/null @@ -1,94 +0,0 @@ -using System; -using RootMotion.FinalIK; -using UnityEngine; - -namespace NBF -{ - public enum PlayerState - { - idle = 0, - move = 1, - prepare = 2, - casting = 3, - fishing = 4, - baitFlies = 5, - fight = 6, - fishView = 7, - collectFish = 8, - throwFish = 9, - vehicle = 10, - swiming = 11, - flyModeDebug = 12, - vehicleFishing = 13, - preciseCastIdle = 14, - preciseCastThrow = 15 - } - - public class PlayerAsset : MonoBehaviour - { - public Transform FPSCamera; - public GameObject FishingLight; - public Animator Animator { get; private set; } - public LookAtIK LookAtIK { get; private set; } - public CharacterController CharacterController { get; private set; } - public Rigidbody Rigidbody { get; private set; } - - #region 动画 - - #region 参数定义 - - public static readonly int IsSwiming = Animator.StringToHash("Swim"); - - public static readonly int ThrowFar = Animator.StringToHash("ThrowFar"); - - public static readonly int BoatDriving = Animator.StringToHash("BoatDriving"); - - public static readonly int BaitInWater = Animator.StringToHash("BaitInWater"); - - public static readonly int HeldRod = Animator.StringToHash("HeldRod"); - - public static readonly int RodArming = Animator.StringToHash("RodArming"); - - public static readonly int Forward = Animator.StringToHash("Forward"); - - public static readonly int Turn = Animator.StringToHash("Turn"); - - public static readonly int OnGround = Animator.StringToHash("OnGround"); - - public static readonly int RodRight = Animator.StringToHash("rod right"); - - public static readonly int RodForward = Animator.StringToHash("rod forward"); - - public static readonly int PreciseCast = Animator.StringToHash("Precise Cast"); - - public static readonly int PreciseIdle = Animator.StringToHash("Precise Idle"); - - #endregion - - #region 动画事件回调 - - /// - /// 抛竿开始 - /// - public void RodForceThrowStart() - { - // if (Player.Fsm.CurrentState is PlayerThrow playerThrow) - // { - // playerThrow.RodForceThrowStart(); - // } - } - - #endregion - - #endregion - - private void Awake() - { - Animator = GetComponent(); - LookAtIK = GetComponent(); - CharacterController = GetComponent(); - Rigidbody = GetComponent(); - LookAtIK.enabled = false; - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Model/Assets/PlayerModelAsset.cs b/Assets/Scripts/Model/Assets/PlayerModelAsset.cs new file mode 100644 index 000000000..3dd7bc5e8 --- /dev/null +++ b/Assets/Scripts/Model/Assets/PlayerModelAsset.cs @@ -0,0 +1,47 @@ +using System; +using KINEMATION.MagicBlend.Runtime; +using RootMotion.FinalIK; +using UnityEngine; + +namespace NBF +{ + public enum PlayerState + { + idle = 0, + move = 1, + prepare = 2, + casting = 3, + fishing = 4, + baitFlies = 5, + fight = 6, + fishView = 7, + collectFish = 8, + throwFish = 9, + vehicle = 10, + swiming = 11, + flyModeDebug = 12, + vehicleFishing = 13, + preciseCastIdle = 14, + preciseCastThrow = 15 + } + + public class PlayerModelAsset : MonoBehaviour + { + public Animator Animator { get; private set; } + public PlayerIK IK { get; private set; } + public MagicBlending MagicBlending { get; private set; } + + public Transform NeckTransform; + public LookAtIK LookIk; + + + private void Awake() + { + LookIk = GetComponent(); + Animator = GetComponent(); + Animator.keepAnimatorStateOnDisable = true; + MagicBlending = GetComponent(); + IK = GetComponent(); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Model/Assets/PlayerAsset.cs.meta b/Assets/Scripts/Model/Assets/PlayerModelAsset.cs.meta similarity index 100% rename from Assets/Scripts/Model/Assets/PlayerAsset.cs.meta rename to Assets/Scripts/Model/Assets/PlayerModelAsset.cs.meta diff --git a/Assets/Scripts/Model/Common/BaseCamera.cs b/Assets/Scripts/Model/Common/BaseCamera.cs index 1a43495e9..0af65291b 100644 --- a/Assets/Scripts/Model/Common/BaseCamera.cs +++ b/Assets/Scripts/Model/Common/BaseCamera.cs @@ -13,8 +13,14 @@ namespace NBF private void Awake() { + #if CINEMACHINE_URP + int i = 0; + #endif Init(); DontDestroyOnLoad(gameObject); + DepthOfField dof = ScriptableObject.CreateInstance(); + dof.aperture.value = 0; + dof.focalLength.value = 0; } public void Init() diff --git a/Assets/Scripts/Model/Common/Enum/MapUnitState.cs b/Assets/Scripts/Model/Common/Enum/MapUnitState.cs new file mode 100644 index 000000000..ca76a2f3d --- /dev/null +++ b/Assets/Scripts/Model/Common/Enum/MapUnitState.cs @@ -0,0 +1,22 @@ +namespace NBF +{ + public enum MapUnitState + { + idle = 0, + move = 1, + prepare = 2, + casting = 3, + fishing = 4, + baitFlies = 5, + fight = 6, + fishView = 7, + collectFish = 8, + throwFish = 9, + vehicle = 10, + swiming = 11, + flyModeDebug = 12, + vehicleFishing = 13, + preciseCastIdle = 14, + preciseCastThrow = 15 + } +} \ No newline at end of file diff --git a/Assets/Scripts/Model/Common/Enum/MapUnitState.cs.meta b/Assets/Scripts/Model/Common/Enum/MapUnitState.cs.meta new file mode 100644 index 000000000..aeb54f6f1 --- /dev/null +++ b/Assets/Scripts/Model/Common/Enum/MapUnitState.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 6a25ab9f9b4140c7bd3e463da484301e +timeCreated: 1765284104 \ No newline at end of file diff --git a/Assets/Scripts/Model/Login/LoginHelper.cs b/Assets/Scripts/Model/Login/LoginHelper.cs index b5fe6a82d..70d2435ab 100644 --- a/Assets/Scripts/Model/Login/LoginHelper.cs +++ b/Assets/Scripts/Model/Login/LoginHelper.cs @@ -80,7 +80,7 @@ namespace NBF Log.Warning("账号没有进入过地图,进入新手引导地图"); mapId = 99; } - // await MapHelper.EnterMap(mapId, role.RoomCode); + await MapHelper.EnterMap(mapId, role.RoomCode); } } } \ No newline at end of file diff --git a/Assets/Scripts/NBC.Fantasy/Runtime/Language/LanguageConcrete/LanguageText.cs b/Assets/Scripts/NBC.Fantasy/Runtime/Language/LanguageConcrete/LanguageText.cs index 8ed9ec7cc..c905681f2 100644 --- a/Assets/Scripts/NBC.Fantasy/Runtime/Language/LanguageConcrete/LanguageText.cs +++ b/Assets/Scripts/NBC.Fantasy/Runtime/Language/LanguageConcrete/LanguageText.cs @@ -18,6 +18,10 @@ namespace NBC public string Get(string key) { + if (string.IsNullOrEmpty(key)) + { + return string.Empty; + } if (_currentLanguageDictionary != null && _currentLanguageDictionary.TryGetValue(key, out var value)) { return value; diff --git a/Assets/Scripts/OnSceneCreate_Init.cs b/Assets/Scripts/OnSceneCreate_Init.cs index 40968f06c..23100d5d0 100644 --- a/Assets/Scripts/OnSceneCreate_Init.cs +++ b/Assets/Scripts/OnSceneCreate_Init.cs @@ -17,6 +17,7 @@ namespace NBF.Fishing2 scene.AddComponent(); scene.AddComponent(); scene.AddComponent(); + scene.AddComponent(); var input = scene.AddComponent(); scene.AddComponent(); diff --git a/Assets/Scripts/UI/Fishing/FishingPanel.cs b/Assets/Scripts/UI/Fishing/FishingPanel.cs index 3fda2151b..d029f9034 100644 --- a/Assets/Scripts/UI/Fishing/FishingPanel.cs +++ b/Assets/Scripts/UI/Fishing/FishingPanel.cs @@ -47,7 +47,7 @@ namespace NBF if (action == InputDef.UI.Back) { if (!IsTop) return; - HomePanel.Show(); + // HomePanel.Show(); } } diff --git a/Assets/Scripts/UI/Login/LoginPanel.cs b/Assets/Scripts/UI/Login/LoginPanel.cs index 6b4cc733a..cd4d54797 100644 --- a/Assets/Scripts/UI/Login/LoginPanel.cs +++ b/Assets/Scripts/UI/Login/LoginPanel.cs @@ -32,7 +32,7 @@ namespace NBF // BagPanel.Show(); // BagSlotPanel.Show(); - FishingShopPanel.Show(); + // FishingShopPanel.Show(); Del(); } diff --git a/Fishing2.sln.DotSettings.user b/Fishing2.sln.DotSettings.user index 48db78f80..be26edde5 100644 --- a/Fishing2.sln.DotSettings.user +++ b/Fishing2.sln.DotSettings.user @@ -18,6 +18,7 @@ ForceIncluded ForceIncluded ForceIncluded + ForceIncluded ForceIncluded ForceIncluded ForceIncluded @@ -54,6 +55,7 @@ ForceIncluded ForceIncluded ForceIncluded + ForceIncluded ForceIncluded ForceIncluded ForceIncluded diff --git a/Packages/manifest.json b/Packages/manifest.json index 1f3ec0c43..c9f0a2897 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -4,6 +4,7 @@ "com.unity.2d.sprite": "1.0.0", "com.unity.ai.navigation": "2.0.8", "com.unity.burst": "1.8.25", + "com.unity.cinemachine": "2.10.5", "com.unity.collab-proxy": "2.8.2", "com.unity.collections": "2.5.7", "com.unity.ide.rider": "3.0.36", @@ -13,7 +14,7 @@ "com.unity.mathematics": "1.3.2", "com.unity.multiplayer.center": "1.0.0", "com.unity.nuget.newtonsoft-json": "3.2.1", - "com.unity.postprocessing": "3.5.0", + "com.unity.postprocessing": "3.5.1", "com.unity.render-pipelines.core": "17.2.0", "com.unity.render-pipelines.high-definition": "17.2.0", "com.unity.render-pipelines.universal": "17.2.0", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index c1ae6bf86..f3c8a686e 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -233,6 +233,15 @@ }, "url": "https://packages.unity.com" }, + "com.unity.cinemachine": { + "version": "2.10.5", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.test-framework": "1.1.31" + }, + "url": "https://packages.unity.com" + }, "com.unity.collab-proxy": { "version": "2.8.2", "depth": 0, @@ -325,7 +334,7 @@ "url": "https://packages.unity.com" }, "com.unity.postprocessing": { - "version": "3.5.0", + "version": "3.5.1", "depth": 0, "source": "registry", "dependencies": { diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset index fc90ab958..ae5cdd46e 100644 --- a/ProjectSettings/DynamicsManager.asset +++ b/ProjectSettings/DynamicsManager.asset @@ -3,10 +3,11 @@ --- !u!55 &1 PhysicsManager: m_ObjectHideFlags: 0 - serializedVersion: 13 + serializedVersion: 19 m_Gravity: {x: 0, y: -9.81, z: 0} m_DefaultMaterial: {fileID: 0} m_BounceThreshold: 2 + m_DefaultMaxDepenetrationVelocity: 10 m_SleepThreshold: 0.005 m_DefaultContactOffset: 0.01 m_DefaultSolverIterations: 6 @@ -16,21 +17,21 @@ PhysicsManager: m_EnableAdaptiveForce: 0 m_ClothInterCollisionDistance: 0.1 m_ClothInterCollisionStiffness: 0.2 - m_ContactsGeneration: 1 m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff - m_AutoSimulation: 1 + m_SimulationMode: 0 m_AutoSyncTransforms: 0 m_ReuseCollisionCallbacks: 1 + m_InvokeCollisionCallbacks: 1 m_ClothInterCollisionSettingsToggle: 0 m_ClothGravity: {x: 0, y: -9.81, z: 0} m_ContactPairsMode: 0 m_BroadphaseType: 0 - m_WorldBounds: - m_Center: {x: 0, y: 0, z: 0} - m_Extent: {x: 250, y: 250, z: 250} - m_WorldSubdivisions: 8 m_FrictionType: 0 m_EnableEnhancedDeterminism: 0 - m_EnableUnifiedHeightmaps: 1 + m_ImprovedPatchFriction: 0 + m_GenerateOnTriggerStayEvents: 1 m_SolverType: 0 m_DefaultMaxAngularSpeed: 50 + m_ScratchBufferChunkCount: 4 + m_CurrentBackendId: 4072204805 + m_FastMotionThreshold: 3.4028235e+38 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index a5d22dc27..3042be952 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -841,7 +841,7 @@ PlayerSettings: QNX: TextMeshPro;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI;ENVIRO_3;ENVIRO_URP;UNITY_POST_PROCESSING_STACK_V2;DotSpatial ReservedCFE: TextMeshPro;ENVIRO_3;ENVIRO_URP;UNITY_POST_PROCESSING_STACK_V2;DotSpatial Server: UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI - Standalone: FAIRYGUI_TMPRO;OBI_ONI_SUPPORTED;TextMeshPro;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI;STEAMWORKS_NET;ENVIRO_3;ENVIRO_URP;VLB_URP;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_INSPECTOR_3_2;ODIN_INSPECTOR_3_3;UPPipeline;__MICROSPLAT__;__MICROSPLAT_SNOW__;__MICROSPLAT_ALPHAHOLE__;__MICROSPLAT_MESH__;__MICROSPLAT_STREAMS__;__MICROSPLAT_GLOBALTEXTURE__;__MICROSPLAT_TRAX__;__MICROSPLAT_DECAL__;__MICROSPLAT_SCATTER__;__MICROSPLAT_TEXTURECLUSTERS__;__MICROSPLAT_MESHTERRAIN__;__MICROSPLAT_DETAILRESAMPLE__;__MICROSPLAT_TERRAINBLEND__;__MICROSPLAT_TESSELLATION__;__MICROSPLAT_WINDGLITTER__;__MICROSPLAT_LOWPOLY__;__MICROSPLAT_OBJECTSHADER__;__MICROSPLAT_PROCTEX__;__MICROSPLAT_TRIPLANAR__;__MICROSPLAT_MICROVERSEPREVIEW__;UNITY_POST_PROCESSING_STACK_V2;DotSpatial;FANTASY_UNITY;KWS_HD_MODULE_INSTALLED;KWS_URP + Standalone: CINEMACHINE_URP;FAIRYGUI_TMPRO;OBI_ONI_SUPPORTED;TextMeshPro;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI;STEAMWORKS_NET;ENVIRO_3;ENVIRO_URP;VLB_URP;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;ODIN_INSPECTOR_3_2;ODIN_INSPECTOR_3_3;UPPipeline;__MICROSPLAT__;__MICROSPLAT_SNOW__;__MICROSPLAT_ALPHAHOLE__;__MICROSPLAT_MESH__;__MICROSPLAT_STREAMS__;__MICROSPLAT_GLOBALTEXTURE__;__MICROSPLAT_TRAX__;__MICROSPLAT_DECAL__;__MICROSPLAT_SCATTER__;__MICROSPLAT_TEXTURECLUSTERS__;__MICROSPLAT_MESHTERRAIN__;__MICROSPLAT_DETAILRESAMPLE__;__MICROSPLAT_TERRAINBLEND__;__MICROSPLAT_TESSELLATION__;__MICROSPLAT_WINDGLITTER__;__MICROSPLAT_LOWPOLY__;__MICROSPLAT_OBJECTSHADER__;__MICROSPLAT_PROCTEX__;__MICROSPLAT_TRIPLANAR__;__MICROSPLAT_MICROVERSEPREVIEW__;UNITY_POST_PROCESSING_STACK_V2;DotSpatial;FANTASY_UNITY;KWS_HD_MODULE_INSTALLED;KWS_URP VisionOS: TextMeshPro;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI;ENVIRO_3;ENVIRO_URP;UNITY_POST_PROCESSING_STACK_V2;DotSpatial WebGL: TextMeshPro;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI;ENVIRO_3;ENVIRO_URP;UNITY_POST_PROCESSING_STACK_V2;DotSpatial Windows Store Apps: UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI;DotSpatial diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 4d15b3a4e..c69dea718 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -27,7 +27,7 @@ TagManager: - Default - TransparentFX - Ignore Raycast - - + - Terrain - Water - UI - @@ -38,7 +38,7 @@ TagManager: - PW_Object_Medium - PW_Object_Large - - - + - Player - Interactive - - diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index a41ff9d5a..348d93174 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -9,35 +9,35 @@ EditorUserSettings: value: 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