导入角色动画,和增加角色控制
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@@ -13,8 +13,14 @@ namespace NBF
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private void Awake()
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{
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#if CINEMACHINE_URP
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int i = 0;
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#endif
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Init();
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DontDestroyOnLoad(gameObject);
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DepthOfField dof = ScriptableObject.CreateInstance<DepthOfField>();
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dof.aperture.value = 0;
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dof.focalLength.value = 0;
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}
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public void Init()
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