导入角色动画,和增加角色控制
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@@ -13,8 +13,14 @@ namespace NBF
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private void Awake()
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{
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#if CINEMACHINE_URP
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int i = 0;
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#endif
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Init();
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DontDestroyOnLoad(gameObject);
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DepthOfField dof = ScriptableObject.CreateInstance<DepthOfField>();
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dof.aperture.value = 0;
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dof.focalLength.value = 0;
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}
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public void Init()
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22
Assets/Scripts/Model/Common/Enum/MapUnitState.cs
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22
Assets/Scripts/Model/Common/Enum/MapUnitState.cs
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@@ -0,0 +1,22 @@
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namespace NBF
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{
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public enum MapUnitState
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{
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idle = 0,
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move = 1,
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prepare = 2,
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casting = 3,
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fishing = 4,
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baitFlies = 5,
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fight = 6,
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fishView = 7,
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collectFish = 8,
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throwFish = 9,
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vehicle = 10,
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swiming = 11,
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flyModeDebug = 12,
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vehicleFishing = 13,
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preciseCastIdle = 14,
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preciseCastThrow = 15
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}
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}
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3
Assets/Scripts/Model/Common/Enum/MapUnitState.cs.meta
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3
Assets/Scripts/Model/Common/Enum/MapUnitState.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 6a25ab9f9b4140c7bd3e463da484301e
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timeCreated: 1765284104
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