导入角色动画,和增加角色控制
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using System;
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using UnityEngine;
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namespace KINEMATION.KAnimationCore.Runtime.Input
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{
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[Serializable]
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public struct BoolProperty
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{
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public string name;
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public bool defaultValue;
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}
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[Serializable]
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public struct IntProperty
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{
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public string name;
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public int defaultValue;
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}
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[Serializable]
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public struct FloatProperty
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{
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public string name;
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public float defaultValue;
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public float interpolationSpeed;
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}
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[Serializable]
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public struct VectorProperty
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{
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public string name;
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public Vector4 defaultValue;
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}
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}
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