导入角色动画,和增加角色控制
This commit is contained in:
@@ -0,0 +1,73 @@
|
||||
// Designed by KINEMATION, 2024.
|
||||
|
||||
using KINEMATION.KAnimationCore.Editor.Misc;
|
||||
using KINEMATION.KAnimationCore.Runtime.Input;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace KINEMATION.KAnimationCore.Editor.Input
|
||||
{
|
||||
[CustomEditor(typeof(UserInputController), true)]
|
||||
public class UserInputControllerInspector : UnityEditor.Editor
|
||||
{
|
||||
private UserInputController _controller;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_controller = (UserInputController) target;
|
||||
}
|
||||
|
||||
private static bool IsInspectorFocused()
|
||||
{
|
||||
var focusedWindow = EditorWindow.focusedWindow;
|
||||
|
||||
if (focusedWindow != null && focusedWindow.GetType().Name == "InspectorWindow")
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
|
||||
var properties = _controller.GetPropertyBindings();
|
||||
|
||||
if (properties == null) return;
|
||||
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
|
||||
foreach (var property in properties)
|
||||
{
|
||||
string label = property.Item1;
|
||||
object value = property.Item2;
|
||||
|
||||
if (value is bool)
|
||||
{
|
||||
bool toggle = EditorGUILayout.Toggle(label, (bool) value);
|
||||
if(toggle != (bool) value) _controller.SetValue(label, toggle);
|
||||
}
|
||||
else if (value is int)
|
||||
{
|
||||
int integer = EditorGUILayout.IntField(label, (int) value);
|
||||
if(integer != (int) value) _controller.SetValue(label, integer);
|
||||
}
|
||||
else if (value is float)
|
||||
{
|
||||
float floatVal = EditorGUILayout.FloatField(label, (float) value);
|
||||
if(!Mathf.Approximately(floatVal, (float) value)) _controller.SetValue(label, floatVal);
|
||||
}
|
||||
else if (value is Vector4)
|
||||
{
|
||||
Vector4 vector4 = EditorGUILayout.Vector4Field(label, (Vector4) value);
|
||||
if(!vector4.Equals(((Vector4) value))) _controller.SetValue(label, vector4);
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
if(!IsInspectorFocused()) Repaint();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b96946dd2fc94f4ea898d02e62160f8d
|
||||
timeCreated: 1710504830
|
||||
Reference in New Issue
Block a user