目录调整,旧钓鱼逻辑全部注释

This commit is contained in:
2025-08-22 00:09:05 +08:00
parent 2f8251fe63
commit 6767dc7019
154 changed files with 937 additions and 483 deletions

View File

@@ -0,0 +1,49 @@
using System.Collections.Generic;
using UnityEngine;
namespace NBF
{
public class PlayerCharacter : MonoBehaviour
{
public CharacterController CharacterController;
public CollisionFlags CollisionFlags;
private FPlayer _player;
public bool IsSelf;
private PlayerDriveBase _moverDrive;
private void Start()
{
CharacterController = GetComponent<CharacterController>();
_player = GetComponent<FPlayer>();
IsSelf = _player.Data.PlayerID == GameModel.RoleID;
CharacterController.enabled = false;
transform.position = _player.Data.position;
transform.rotation = _player.Data.rotation;
CharacterController.enabled = true;
_moverDrive = new PlayerLocalMover();
_moverDrive.Start(this);
}
private void Update()
{
_moverDrive?.Update();
}
private void LateUpdate()
{
_moverDrive?.LateUpdate();
}
private void FixedUpdate()
{
_moverDrive?.FixedUpdate();
}
}
}