From 6767dc7019fa619c3b82346aee3f17a10f971799 Mon Sep 17 00:00:00 2001 From: BobSong <605277374@qq.com> Date: Fri, 22 Aug 2025 00:09:05 +0800 Subject: [PATCH] =?UTF-8?q?=E7=9B=AE=E5=BD=95=E8=B0=83=E6=95=B4=EF=BC=8C?= =?UTF-8?q?=E6=97=A7=E9=92=93=E9=B1=BC=E9=80=BB=E8=BE=91=E5=85=A8=E9=83=A8?= =?UTF-8?q?=E6=B3=A8=E9=87=8A?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scripts/Common/Input.meta | 3 + .../Input}/InteractiveObject.cs | 0 .../Input}/InteractiveObject.cs.meta | 0 .../Input}/PlayerInputControl.cs | 0 .../Input}/PlayerInputControl.cs.meta | 0 Assets/Scripts/Fishing.meta | 3 - Assets/Scripts/Fishing/New.meta | 3 - Assets/Scripts/Fishing2.meta | 3 + .../{Fishing/New => Fishing2}/Assets.meta | 0 .../New => Fishing2}/Assets/BaitAsset.cs | 0 .../New => Fishing2}/Assets/BaitAsset.cs.meta | 0 .../New => Fishing2}/Assets/BobberAsset.cs | 0 .../Assets/BobberAsset.cs.meta | 0 .../New => Fishing2}/Assets/FishAsset.cs | 0 .../New => Fishing2}/Assets/FishAsset.cs.meta | 0 .../New => Fishing2}/Assets/FishGroupAsset.cs | 0 .../Assets/FishGroupAsset.cs.meta | 0 .../New => Fishing2}/Assets/HookAsset.cs | 0 .../New => Fishing2}/Assets/HookAsset.cs.meta | 0 .../New => Fishing2}/Assets/LineAsset.cs | 0 .../New => Fishing2}/Assets/LineAsset.cs.meta | 0 .../New => Fishing2}/Assets/LureAsset.cs | 0 .../New => Fishing2}/Assets/LureAsset.cs.meta | 0 .../Assets/PreviewableAsset.cs | 0 .../Assets/PreviewableAsset.cs.meta | 0 .../New => Fishing2}/Assets/PropAsset.cs | 0 .../New => Fishing2}/Assets/PropAsset.cs.meta | 0 .../New => Fishing2}/Assets/ReelAsset.cs | 0 .../New => Fishing2}/Assets/ReelAsset.cs.meta | 0 .../New => Fishing2}/Assets/RodAsset.cs | 0 .../New => Fishing2}/Assets/RodAsset.cs.meta | 0 .../New => Fishing2}/Assets/RodRingAsset.cs | 0 .../Assets/RodRingAsset.cs.meta | 0 .../Assets/SpinnerLureAsset.cs | 0 .../Assets/SpinnerLureAsset.cs.meta | 0 Assets/Scripts/Fishing2/Player.meta | 3 + .../Scripts/{Fishing => Fishing~}/Data.meta | 0 .../New => Fishing~/Data}/Datasource.meta | 0 .../Data}/Datasource/FishingDatasource.cs | 0 .../Datasource/FishingDatasource.cs.meta | 0 .../{Fishing => Fishing~}/Data/FPlayerData.cs | 9 +- .../Data/FPlayerData.cs.meta | 0 .../{Fishing => Fishing~}/Data/RodType.cs | 0 .../Data/RodType.cs.meta | 0 .../New => Fishing~}/DatasourcePlayer.meta | 0 .../DatasourcePlayer/FishingPlay.cs | 0 .../DatasourcePlayer/FishingPlay.cs.meta | 0 .../{Fishing => Fishing~}/FFishRagDoll.cs | 0 .../FFishRagDoll.cs.meta | 0 .../{Fishing => Fishing~}/FReelEvents.cs | 0 .../{Fishing => Fishing~}/FReelEvents.cs.meta | 0 .../FWaterDisplacement.cs | 0 .../FWaterDisplacement.cs.meta | 0 .../{Fishing/New => Fishing~}/Fishing.cs | 0 .../{Fishing/New => Fishing~}/Fishing.cs.meta | 0 .../{Fishing/New => Fishing~}/PlayArm.cs | 0 .../{Fishing/New => Fishing~}/PlayArm.cs.meta | 0 .../Scripts/{Fishing => Fishing~}/Player.meta | 0 .../Player/Animations.meta | 0 .../Player/Animations/BobThrowAnim.cs | 0 .../Player/Animations/BobThrowAnim.cs.meta | 0 .../Player/Animations/LureThrowAnim.cs | 0 .../Player/Animations/LureThrowAnim.cs.meta | 0 .../Player/AnimatorCtrl.meta | 0 .../Player/AnimatorCtrl/PlayerAnimator.cs | 0 .../AnimatorCtrl/PlayerAnimator.cs.meta | 0 .../Player/AnimatorCtrl/ReelAnimator.cs | 0 .../Player/AnimatorCtrl/ReelAnimator.cs.meta | 0 .../{Fishing => Fishing~/Player}/Boat.meta | 0 .../{Fishing => Fishing~/Player}/Boat/Boat.cs | 0 .../Player}/Boat/Boat.cs.meta | 0 .../Player/FPlayer.Hand.cs | 0 .../Player/FPlayer.Hand.cs.meta | 0 .../{Fishing => Fishing~}/Player/FPlayer.cs | 0 .../Player/FPlayer.cs.meta | 0 .../Player/FPlayerGear.cs | 0 .../Player/FPlayerGear.cs.meta | 0 .../Player/FPlayerUseGear.cs | 0 .../Player/FPlayerUseGear.cs.meta | 0 .../{Fishing => Fishing~/Player}/Fish.meta | 0 .../Player}/Fish/FFish.cs | 0 .../Player}/Fish/FFish.cs.meta | 0 .../Player}/Fish/FFishSystem.cs | 0 .../Player}/Fish/FFishSystem.cs.meta | 0 .../Player}/Fish/FishFeedingZone.cs | 0 .../Player}/Fish/FishFeedingZone.cs.meta | 0 .../{Fishing => Fishing~}/Player/FixedLine.cs | 0 .../Player/FixedLine.cs.meta | 0 .../{Fishing => Fishing~}/Player/Gear.meta | 0 .../Player/Gear/FBait.cs | 0 .../Player/Gear/FBait.cs.meta | 0 .../Player/Gear/FFeeder.cs | 0 .../Player/Gear/FFeeder.cs.meta | 0 .../Player/Gear/FFloat.cs | 0 .../Player/Gear/FFloat.cs.meta | 0 .../Player/Gear/FHook.cs | 0 .../Player/Gear/FHook.cs.meta | 0 .../Player/Gear/FLine.cs | 0 .../Player/Gear/FLine.cs.meta | 0 .../Player/Gear/FLineHandler.cs | 0 .../Player/Gear/FLineHandler.cs.meta | 0 .../Player/Gear/FLure.cs | 0 .../Player/Gear/FLure.cs.meta | 0 .../Player/Gear/FReel.cs | 0 .../Player/Gear/FReel.cs.meta | 0 .../{Fishing => Fishing~}/Player/Gear/FRod.cs | 0 .../Player/Gear/FRod.cs.meta | 0 .../Player/Gear/FWeight.cs | 0 .../Player/Gear/FWeight.cs.meta | 0 .../Player/Gear/LineJointPinchController.cs | 0 .../Gear/LineJointPinchController.cs.meta | 0 .../Player/HandsAnimEvents.cs | 0 .../Player/HandsAnimEvents.cs.meta | 0 .../Player/PlayerCharacter.meta | 0 .../Player/PlayerCharacter/Drives.meta | 0 .../PlayerCharacter/Drives/PlayerDriveBase.cs | 0 .../Drives/PlayerDriveBase.cs.meta | 0 .../Drives/PlayerLocalMover.cs | 0 .../Drives/PlayerLocalMover.cs.meta | 0 .../Player/PlayerCharacter/PlayerCharacter.cs | 0 .../PlayerCharacter/PlayerCharacter.cs.meta | 0 .../{Fishing => Fishing~}/Player/States.meta | 0 .../Player/States/PlayerFight.cs | 0 .../Player/States/PlayerFight.cs.meta | 0 .../Player/States/PlayerFishing.cs | 0 .../Player/States/PlayerFishing.cs.meta | 0 .../Player/States/PlayerIdle.cs | 0 .../Player/States/PlayerIdle.cs.meta | 0 .../Player/States/PlayerShowFish.cs | 0 .../Player/States/PlayerShowFish.cs.meta | 0 .../Player/States/PlayerStateBase.cs | 0 .../Player/States/PlayerStateBase.cs.meta | 0 .../Player/States/PlayerThrow.cs | 0 .../Player/States/PlayerThrow.cs.meta | 0 .../Player/States/PlayerWaitThrow.cs | 0 .../Player/States/PlayerWaitThrow.cs.meta | 0 .../New => Fishing~/Player}/Tasks.meta | 0 .../Player}/Tasks/EnterMapRoomTask.cs | 0 .../Player}/Tasks/EnterMapRoomTask.cs.meta | 0 .../Player}/Tasks/InitPlayersTask.cs | 0 .../Player}/Tasks/InitPlayersTask.cs.meta | 0 .../New => Fishing~}/PlayerShoulder.cs | 0 .../New => Fishing~}/PlayerShoulder.cs.meta | 0 .../{Fishing/New => Fishing~}/SceneNode.cs | 0 .../New => Fishing~}/SceneNode.cs.meta | 0 .../Generate/NetworkProtocol/Account.cs | 6 + .../Generate/NetworkProtocol/MapMessage.cs | 460 ++++++++++++++++ .../NetworkProtocol/MapMessage.cs.meta | 2 + .../Generate/NetworkProtocol/OuterMessage.cs | 34 +- .../Generate/NetworkProtocol/OuterOpcode.cs | 77 +-- .../Generate/NetworkProtocol/RouteType.cs | 1 + Assets/Scripts/UI/Fishing/InteractiveTag.cs | 4 +- .../Utils/FishingTrajectoryCalculator.cs | 514 +++++++++--------- Assets/Scripts/Utils/PrefabCreator.cs | 298 +++++----- 154 files changed, 937 insertions(+), 483 deletions(-) create mode 100644 Assets/Scripts/Common/Input.meta rename Assets/Scripts/{Fishing => Common/Input}/InteractiveObject.cs (100%) rename Assets/Scripts/{Fishing => Common/Input}/InteractiveObject.cs.meta (100%) rename Assets/Scripts/{Fishing => Common/Input}/PlayerInputControl.cs (100%) rename Assets/Scripts/{Fishing => Common/Input}/PlayerInputControl.cs.meta (100%) delete mode 100644 Assets/Scripts/Fishing.meta delete mode 100644 Assets/Scripts/Fishing/New.meta create mode 100644 Assets/Scripts/Fishing2.meta rename Assets/Scripts/{Fishing/New => Fishing2}/Assets.meta (100%) rename Assets/Scripts/{Fishing/New => Fishing2}/Assets/BaitAsset.cs (100%) rename Assets/Scripts/{Fishing/New => Fishing2}/Assets/BaitAsset.cs.meta (100%) rename Assets/Scripts/{Fishing/New => Fishing2}/Assets/BobberAsset.cs (100%) rename Assets/Scripts/{Fishing/New => Fishing2}/Assets/BobberAsset.cs.meta (100%) rename Assets/Scripts/{Fishing/New => Fishing2}/Assets/FishAsset.cs (100%) rename Assets/Scripts/{Fishing/New => Fishing2}/Assets/FishAsset.cs.meta (100%) rename Assets/Scripts/{Fishing/New => Fishing2}/Assets/FishGroupAsset.cs (100%) rename Assets/Scripts/{Fishing/New => Fishing2}/Assets/FishGroupAsset.cs.meta (100%) rename Assets/Scripts/{Fishing/New => Fishing2}/Assets/HookAsset.cs (100%) rename Assets/Scripts/{Fishing/New => Fishing2}/Assets/HookAsset.cs.meta (100%) rename Assets/Scripts/{Fishing/New => Fishing2}/Assets/LineAsset.cs (100%) rename Assets/Scripts/{Fishing/New => Fishing2}/Assets/LineAsset.cs.meta (100%) rename Assets/Scripts/{Fishing/New => Fishing2}/Assets/LureAsset.cs (100%) rename Assets/Scripts/{Fishing/New => Fishing2}/Assets/LureAsset.cs.meta (100%) rename Assets/Scripts/{Fishing/New => Fishing2}/Assets/PreviewableAsset.cs (100%) rename Assets/Scripts/{Fishing/New => Fishing2}/Assets/PreviewableAsset.cs.meta (100%) rename Assets/Scripts/{Fishing/New => Fishing2}/Assets/PropAsset.cs (100%) rename Assets/Scripts/{Fishing/New => Fishing2}/Assets/PropAsset.cs.meta (100%) rename Assets/Scripts/{Fishing/New => Fishing2}/Assets/ReelAsset.cs (100%) rename Assets/Scripts/{Fishing/New => Fishing2}/Assets/ReelAsset.cs.meta (100%) rename Assets/Scripts/{Fishing/New => Fishing2}/Assets/RodAsset.cs (100%) rename Assets/Scripts/{Fishing/New => Fishing2}/Assets/RodAsset.cs.meta (100%) rename Assets/Scripts/{Fishing/New => Fishing2}/Assets/RodRingAsset.cs (100%) rename Assets/Scripts/{Fishing/New => Fishing2}/Assets/RodRingAsset.cs.meta (100%) rename Assets/Scripts/{Fishing/New => Fishing2}/Assets/SpinnerLureAsset.cs (100%) rename Assets/Scripts/{Fishing/New => Fishing2}/Assets/SpinnerLureAsset.cs.meta (100%) create mode 100644 Assets/Scripts/Fishing2/Player.meta rename Assets/Scripts/{Fishing => Fishing~}/Data.meta (100%) rename Assets/Scripts/{Fishing/New => Fishing~/Data}/Datasource.meta (100%) rename Assets/Scripts/{Fishing/New => Fishing~/Data}/Datasource/FishingDatasource.cs (100%) rename Assets/Scripts/{Fishing/New => Fishing~/Data}/Datasource/FishingDatasource.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Data/FPlayerData.cs (97%) rename Assets/Scripts/{Fishing => Fishing~}/Data/FPlayerData.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Data/RodType.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Data/RodType.cs.meta (100%) rename Assets/Scripts/{Fishing/New => Fishing~}/DatasourcePlayer.meta (100%) rename Assets/Scripts/{Fishing/New => Fishing~}/DatasourcePlayer/FishingPlay.cs (100%) rename Assets/Scripts/{Fishing/New => Fishing~}/DatasourcePlayer/FishingPlay.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/FFishRagDoll.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/FFishRagDoll.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/FReelEvents.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/FReelEvents.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/FWaterDisplacement.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/FWaterDisplacement.cs.meta (100%) rename Assets/Scripts/{Fishing/New => Fishing~}/Fishing.cs (100%) rename Assets/Scripts/{Fishing/New => Fishing~}/Fishing.cs.meta (100%) rename Assets/Scripts/{Fishing/New => Fishing~}/PlayArm.cs (100%) rename Assets/Scripts/{Fishing/New => Fishing~}/PlayArm.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Animations.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Animations/BobThrowAnim.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Animations/BobThrowAnim.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Animations/LureThrowAnim.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Animations/LureThrowAnim.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/AnimatorCtrl.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/AnimatorCtrl/PlayerAnimator.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/AnimatorCtrl/PlayerAnimator.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/AnimatorCtrl/ReelAnimator.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/AnimatorCtrl/ReelAnimator.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~/Player}/Boat.meta (100%) rename Assets/Scripts/{Fishing => Fishing~/Player}/Boat/Boat.cs (100%) rename Assets/Scripts/{Fishing => Fishing~/Player}/Boat/Boat.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/FPlayer.Hand.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/FPlayer.Hand.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/FPlayer.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/FPlayer.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/FPlayerGear.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/FPlayerGear.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/FPlayerUseGear.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/FPlayerUseGear.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~/Player}/Fish.meta (100%) rename Assets/Scripts/{Fishing => Fishing~/Player}/Fish/FFish.cs (100%) rename Assets/Scripts/{Fishing => Fishing~/Player}/Fish/FFish.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~/Player}/Fish/FFishSystem.cs (100%) rename Assets/Scripts/{Fishing => Fishing~/Player}/Fish/FFishSystem.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~/Player}/Fish/FishFeedingZone.cs (100%) rename Assets/Scripts/{Fishing => Fishing~/Player}/Fish/FishFeedingZone.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/FixedLine.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/FixedLine.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Gear.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Gear/FBait.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Gear/FBait.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Gear/FFeeder.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Gear/FFeeder.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Gear/FFloat.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Gear/FFloat.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Gear/FHook.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Gear/FHook.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Gear/FLine.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Gear/FLine.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Gear/FLineHandler.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Gear/FLineHandler.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Gear/FLure.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Gear/FLure.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Gear/FReel.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Gear/FReel.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Gear/FRod.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Gear/FRod.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Gear/FWeight.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Gear/FWeight.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Gear/LineJointPinchController.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/Gear/LineJointPinchController.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/HandsAnimEvents.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/HandsAnimEvents.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/PlayerCharacter.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/PlayerCharacter/Drives.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/PlayerCharacter/Drives/PlayerDriveBase.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/PlayerCharacter/Drives/PlayerDriveBase.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/PlayerCharacter/Drives/PlayerLocalMover.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/PlayerCharacter/Drives/PlayerLocalMover.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/PlayerCharacter/PlayerCharacter.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/PlayerCharacter/PlayerCharacter.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/States.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/States/PlayerFight.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/States/PlayerFight.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/States/PlayerFishing.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/States/PlayerFishing.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/States/PlayerIdle.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/States/PlayerIdle.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/States/PlayerShowFish.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/States/PlayerShowFish.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/States/PlayerStateBase.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/States/PlayerStateBase.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/States/PlayerThrow.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/States/PlayerThrow.cs.meta (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/States/PlayerWaitThrow.cs (100%) rename Assets/Scripts/{Fishing => Fishing~}/Player/States/PlayerWaitThrow.cs.meta (100%) rename Assets/Scripts/{Fishing/New => Fishing~/Player}/Tasks.meta (100%) rename Assets/Scripts/{Fishing/New => Fishing~/Player}/Tasks/EnterMapRoomTask.cs (100%) rename Assets/Scripts/{Fishing/New => Fishing~/Player}/Tasks/EnterMapRoomTask.cs.meta (100%) rename Assets/Scripts/{Fishing/New => Fishing~/Player}/Tasks/InitPlayersTask.cs (100%) rename Assets/Scripts/{Fishing/New => Fishing~/Player}/Tasks/InitPlayersTask.cs.meta (100%) rename Assets/Scripts/{Fishing/New => Fishing~}/PlayerShoulder.cs (100%) rename Assets/Scripts/{Fishing/New => Fishing~}/PlayerShoulder.cs.meta (100%) rename Assets/Scripts/{Fishing/New => Fishing~}/SceneNode.cs (100%) rename Assets/Scripts/{Fishing/New => Fishing~}/SceneNode.cs.meta (100%) create mode 100644 Assets/Scripts/Generate/NetworkProtocol/MapMessage.cs create mode 100644 Assets/Scripts/Generate/NetworkProtocol/MapMessage.cs.meta diff --git a/Assets/Scripts/Common/Input.meta b/Assets/Scripts/Common/Input.meta new file mode 100644 index 000000000..4bb19beda --- /dev/null +++ b/Assets/Scripts/Common/Input.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 1977fd60c4b24f33bc4143aaed9fba8a +timeCreated: 1755792367 \ No newline at end of file diff --git a/Assets/Scripts/Fishing/InteractiveObject.cs b/Assets/Scripts/Common/Input/InteractiveObject.cs similarity index 100% rename from Assets/Scripts/Fishing/InteractiveObject.cs rename to Assets/Scripts/Common/Input/InteractiveObject.cs diff --git a/Assets/Scripts/Fishing/InteractiveObject.cs.meta b/Assets/Scripts/Common/Input/InteractiveObject.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/InteractiveObject.cs.meta rename to Assets/Scripts/Common/Input/InteractiveObject.cs.meta diff --git a/Assets/Scripts/Fishing/PlayerInputControl.cs b/Assets/Scripts/Common/Input/PlayerInputControl.cs similarity index 100% rename from Assets/Scripts/Fishing/PlayerInputControl.cs rename to Assets/Scripts/Common/Input/PlayerInputControl.cs diff --git a/Assets/Scripts/Fishing/PlayerInputControl.cs.meta b/Assets/Scripts/Common/Input/PlayerInputControl.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/PlayerInputControl.cs.meta rename to Assets/Scripts/Common/Input/PlayerInputControl.cs.meta diff --git a/Assets/Scripts/Fishing.meta b/Assets/Scripts/Fishing.meta deleted file mode 100644 index 3ed20cb9c..000000000 --- a/Assets/Scripts/Fishing.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: be6f9c9530834b2b815033abd2baa8c5 -timeCreated: 1742313357 \ No newline at end of file diff --git a/Assets/Scripts/Fishing/New.meta b/Assets/Scripts/Fishing/New.meta deleted file mode 100644 index 2e14a650d..000000000 --- a/Assets/Scripts/Fishing/New.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: f2d7a4d07d944c37b715cd95b63b9868 -timeCreated: 1742567918 \ No newline at end of file diff --git a/Assets/Scripts/Fishing2.meta b/Assets/Scripts/Fishing2.meta new file mode 100644 index 000000000..69ab9d76e --- /dev/null +++ b/Assets/Scripts/Fishing2.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: bd88d7e7b7f24428a3a67395265ba9b6 +timeCreated: 1755792122 \ No newline at end of file diff --git a/Assets/Scripts/Fishing/New/Assets.meta b/Assets/Scripts/Fishing2/Assets.meta similarity index 100% rename from Assets/Scripts/Fishing/New/Assets.meta rename to Assets/Scripts/Fishing2/Assets.meta diff --git a/Assets/Scripts/Fishing/New/Assets/BaitAsset.cs b/Assets/Scripts/Fishing2/Assets/BaitAsset.cs similarity index 100% rename from Assets/Scripts/Fishing/New/Assets/BaitAsset.cs rename to Assets/Scripts/Fishing2/Assets/BaitAsset.cs diff --git a/Assets/Scripts/Fishing/New/Assets/BaitAsset.cs.meta b/Assets/Scripts/Fishing2/Assets/BaitAsset.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/New/Assets/BaitAsset.cs.meta rename to Assets/Scripts/Fishing2/Assets/BaitAsset.cs.meta diff --git a/Assets/Scripts/Fishing/New/Assets/BobberAsset.cs b/Assets/Scripts/Fishing2/Assets/BobberAsset.cs similarity index 100% rename from Assets/Scripts/Fishing/New/Assets/BobberAsset.cs rename to Assets/Scripts/Fishing2/Assets/BobberAsset.cs diff --git a/Assets/Scripts/Fishing/New/Assets/BobberAsset.cs.meta b/Assets/Scripts/Fishing2/Assets/BobberAsset.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/New/Assets/BobberAsset.cs.meta rename to Assets/Scripts/Fishing2/Assets/BobberAsset.cs.meta diff --git a/Assets/Scripts/Fishing/New/Assets/FishAsset.cs b/Assets/Scripts/Fishing2/Assets/FishAsset.cs similarity index 100% rename from Assets/Scripts/Fishing/New/Assets/FishAsset.cs rename to Assets/Scripts/Fishing2/Assets/FishAsset.cs diff --git a/Assets/Scripts/Fishing/New/Assets/FishAsset.cs.meta b/Assets/Scripts/Fishing2/Assets/FishAsset.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/New/Assets/FishAsset.cs.meta rename to Assets/Scripts/Fishing2/Assets/FishAsset.cs.meta diff --git a/Assets/Scripts/Fishing/New/Assets/FishGroupAsset.cs b/Assets/Scripts/Fishing2/Assets/FishGroupAsset.cs similarity index 100% rename from Assets/Scripts/Fishing/New/Assets/FishGroupAsset.cs rename to Assets/Scripts/Fishing2/Assets/FishGroupAsset.cs diff --git a/Assets/Scripts/Fishing/New/Assets/FishGroupAsset.cs.meta b/Assets/Scripts/Fishing2/Assets/FishGroupAsset.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/New/Assets/FishGroupAsset.cs.meta rename to Assets/Scripts/Fishing2/Assets/FishGroupAsset.cs.meta diff --git a/Assets/Scripts/Fishing/New/Assets/HookAsset.cs b/Assets/Scripts/Fishing2/Assets/HookAsset.cs similarity index 100% rename from Assets/Scripts/Fishing/New/Assets/HookAsset.cs rename to Assets/Scripts/Fishing2/Assets/HookAsset.cs diff --git a/Assets/Scripts/Fishing/New/Assets/HookAsset.cs.meta b/Assets/Scripts/Fishing2/Assets/HookAsset.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/New/Assets/HookAsset.cs.meta rename to Assets/Scripts/Fishing2/Assets/HookAsset.cs.meta diff --git a/Assets/Scripts/Fishing/New/Assets/LineAsset.cs b/Assets/Scripts/Fishing2/Assets/LineAsset.cs similarity index 100% rename from Assets/Scripts/Fishing/New/Assets/LineAsset.cs rename to Assets/Scripts/Fishing2/Assets/LineAsset.cs diff --git a/Assets/Scripts/Fishing/New/Assets/LineAsset.cs.meta b/Assets/Scripts/Fishing2/Assets/LineAsset.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/New/Assets/LineAsset.cs.meta rename to Assets/Scripts/Fishing2/Assets/LineAsset.cs.meta diff --git a/Assets/Scripts/Fishing/New/Assets/LureAsset.cs b/Assets/Scripts/Fishing2/Assets/LureAsset.cs similarity index 100% rename from Assets/Scripts/Fishing/New/Assets/LureAsset.cs rename to Assets/Scripts/Fishing2/Assets/LureAsset.cs diff --git a/Assets/Scripts/Fishing/New/Assets/LureAsset.cs.meta b/Assets/Scripts/Fishing2/Assets/LureAsset.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/New/Assets/LureAsset.cs.meta rename to Assets/Scripts/Fishing2/Assets/LureAsset.cs.meta diff --git a/Assets/Scripts/Fishing/New/Assets/PreviewableAsset.cs b/Assets/Scripts/Fishing2/Assets/PreviewableAsset.cs similarity index 100% rename from Assets/Scripts/Fishing/New/Assets/PreviewableAsset.cs rename to Assets/Scripts/Fishing2/Assets/PreviewableAsset.cs diff --git a/Assets/Scripts/Fishing/New/Assets/PreviewableAsset.cs.meta b/Assets/Scripts/Fishing2/Assets/PreviewableAsset.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/New/Assets/PreviewableAsset.cs.meta rename to Assets/Scripts/Fishing2/Assets/PreviewableAsset.cs.meta diff --git a/Assets/Scripts/Fishing/New/Assets/PropAsset.cs b/Assets/Scripts/Fishing2/Assets/PropAsset.cs similarity index 100% rename from Assets/Scripts/Fishing/New/Assets/PropAsset.cs rename to Assets/Scripts/Fishing2/Assets/PropAsset.cs diff --git a/Assets/Scripts/Fishing/New/Assets/PropAsset.cs.meta b/Assets/Scripts/Fishing2/Assets/PropAsset.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/New/Assets/PropAsset.cs.meta rename to Assets/Scripts/Fishing2/Assets/PropAsset.cs.meta diff --git a/Assets/Scripts/Fishing/New/Assets/ReelAsset.cs b/Assets/Scripts/Fishing2/Assets/ReelAsset.cs similarity index 100% rename from Assets/Scripts/Fishing/New/Assets/ReelAsset.cs rename to Assets/Scripts/Fishing2/Assets/ReelAsset.cs diff --git a/Assets/Scripts/Fishing/New/Assets/ReelAsset.cs.meta b/Assets/Scripts/Fishing2/Assets/ReelAsset.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/New/Assets/ReelAsset.cs.meta rename to Assets/Scripts/Fishing2/Assets/ReelAsset.cs.meta diff --git a/Assets/Scripts/Fishing/New/Assets/RodAsset.cs b/Assets/Scripts/Fishing2/Assets/RodAsset.cs similarity index 100% rename from Assets/Scripts/Fishing/New/Assets/RodAsset.cs rename to Assets/Scripts/Fishing2/Assets/RodAsset.cs diff --git a/Assets/Scripts/Fishing/New/Assets/RodAsset.cs.meta b/Assets/Scripts/Fishing2/Assets/RodAsset.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/New/Assets/RodAsset.cs.meta rename to Assets/Scripts/Fishing2/Assets/RodAsset.cs.meta diff --git a/Assets/Scripts/Fishing/New/Assets/RodRingAsset.cs b/Assets/Scripts/Fishing2/Assets/RodRingAsset.cs similarity index 100% rename from Assets/Scripts/Fishing/New/Assets/RodRingAsset.cs rename to Assets/Scripts/Fishing2/Assets/RodRingAsset.cs diff --git a/Assets/Scripts/Fishing/New/Assets/RodRingAsset.cs.meta b/Assets/Scripts/Fishing2/Assets/RodRingAsset.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/New/Assets/RodRingAsset.cs.meta rename to Assets/Scripts/Fishing2/Assets/RodRingAsset.cs.meta diff --git a/Assets/Scripts/Fishing/New/Assets/SpinnerLureAsset.cs b/Assets/Scripts/Fishing2/Assets/SpinnerLureAsset.cs similarity index 100% rename from Assets/Scripts/Fishing/New/Assets/SpinnerLureAsset.cs rename to Assets/Scripts/Fishing2/Assets/SpinnerLureAsset.cs diff --git a/Assets/Scripts/Fishing/New/Assets/SpinnerLureAsset.cs.meta b/Assets/Scripts/Fishing2/Assets/SpinnerLureAsset.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/New/Assets/SpinnerLureAsset.cs.meta rename to Assets/Scripts/Fishing2/Assets/SpinnerLureAsset.cs.meta diff --git a/Assets/Scripts/Fishing2/Player.meta b/Assets/Scripts/Fishing2/Player.meta new file mode 100644 index 000000000..7e5375042 --- /dev/null +++ b/Assets/Scripts/Fishing2/Player.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: fb1bae7c41874855957fe654dec2dee5 +timeCreated: 1755792325 \ No newline at end of file diff --git a/Assets/Scripts/Fishing/Data.meta b/Assets/Scripts/Fishing~/Data.meta similarity index 100% rename from Assets/Scripts/Fishing/Data.meta rename to Assets/Scripts/Fishing~/Data.meta diff --git a/Assets/Scripts/Fishing/New/Datasource.meta b/Assets/Scripts/Fishing~/Data/Datasource.meta similarity index 100% rename from Assets/Scripts/Fishing/New/Datasource.meta rename to Assets/Scripts/Fishing~/Data/Datasource.meta diff --git a/Assets/Scripts/Fishing/New/Datasource/FishingDatasource.cs b/Assets/Scripts/Fishing~/Data/Datasource/FishingDatasource.cs similarity index 100% rename from Assets/Scripts/Fishing/New/Datasource/FishingDatasource.cs rename to Assets/Scripts/Fishing~/Data/Datasource/FishingDatasource.cs diff --git a/Assets/Scripts/Fishing/New/Datasource/FishingDatasource.cs.meta b/Assets/Scripts/Fishing~/Data/Datasource/FishingDatasource.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/New/Datasource/FishingDatasource.cs.meta rename to Assets/Scripts/Fishing~/Data/Datasource/FishingDatasource.cs.meta diff --git a/Assets/Scripts/Fishing/Data/FPlayerData.cs b/Assets/Scripts/Fishing~/Data/FPlayerData.cs similarity index 97% rename from Assets/Scripts/Fishing/Data/FPlayerData.cs rename to Assets/Scripts/Fishing~/Data/FPlayerData.cs index a01ab7efe..a7dacd0f8 100644 --- a/Assets/Scripts/Fishing/Data/FPlayerData.cs +++ b/Assets/Scripts/Fishing~/Data/FPlayerData.cs @@ -46,14 +46,7 @@ namespace NBF /// 打开望远镜 /// public bool openTelescope; - - /// - /// 当前状态 - /// - public uint state; - - - public float lineCutTimer = 0; + public SelectorRodSetting selectorRodSetting = SelectorRodSetting.Speed; } diff --git a/Assets/Scripts/Fishing/Data/FPlayerData.cs.meta b/Assets/Scripts/Fishing~/Data/FPlayerData.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Data/FPlayerData.cs.meta rename to Assets/Scripts/Fishing~/Data/FPlayerData.cs.meta diff --git a/Assets/Scripts/Fishing/Data/RodType.cs b/Assets/Scripts/Fishing~/Data/RodType.cs similarity index 100% rename from Assets/Scripts/Fishing/Data/RodType.cs rename to Assets/Scripts/Fishing~/Data/RodType.cs diff --git a/Assets/Scripts/Fishing/Data/RodType.cs.meta b/Assets/Scripts/Fishing~/Data/RodType.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Data/RodType.cs.meta rename to Assets/Scripts/Fishing~/Data/RodType.cs.meta diff --git a/Assets/Scripts/Fishing/New/DatasourcePlayer.meta b/Assets/Scripts/Fishing~/DatasourcePlayer.meta similarity index 100% rename from Assets/Scripts/Fishing/New/DatasourcePlayer.meta rename to Assets/Scripts/Fishing~/DatasourcePlayer.meta diff --git a/Assets/Scripts/Fishing/New/DatasourcePlayer/FishingPlay.cs b/Assets/Scripts/Fishing~/DatasourcePlayer/FishingPlay.cs similarity index 100% rename from Assets/Scripts/Fishing/New/DatasourcePlayer/FishingPlay.cs rename to Assets/Scripts/Fishing~/DatasourcePlayer/FishingPlay.cs diff --git a/Assets/Scripts/Fishing/New/DatasourcePlayer/FishingPlay.cs.meta b/Assets/Scripts/Fishing~/DatasourcePlayer/FishingPlay.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/New/DatasourcePlayer/FishingPlay.cs.meta rename to Assets/Scripts/Fishing~/DatasourcePlayer/FishingPlay.cs.meta diff --git a/Assets/Scripts/Fishing/FFishRagDoll.cs b/Assets/Scripts/Fishing~/FFishRagDoll.cs similarity index 100% rename from Assets/Scripts/Fishing/FFishRagDoll.cs rename to Assets/Scripts/Fishing~/FFishRagDoll.cs diff --git a/Assets/Scripts/Fishing/FFishRagDoll.cs.meta b/Assets/Scripts/Fishing~/FFishRagDoll.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/FFishRagDoll.cs.meta rename to Assets/Scripts/Fishing~/FFishRagDoll.cs.meta diff --git a/Assets/Scripts/Fishing/FReelEvents.cs b/Assets/Scripts/Fishing~/FReelEvents.cs similarity index 100% rename from Assets/Scripts/Fishing/FReelEvents.cs rename to Assets/Scripts/Fishing~/FReelEvents.cs diff --git a/Assets/Scripts/Fishing/FReelEvents.cs.meta b/Assets/Scripts/Fishing~/FReelEvents.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/FReelEvents.cs.meta rename to Assets/Scripts/Fishing~/FReelEvents.cs.meta diff --git a/Assets/Scripts/Fishing/FWaterDisplacement.cs b/Assets/Scripts/Fishing~/FWaterDisplacement.cs similarity index 100% rename from Assets/Scripts/Fishing/FWaterDisplacement.cs rename to Assets/Scripts/Fishing~/FWaterDisplacement.cs diff --git a/Assets/Scripts/Fishing/FWaterDisplacement.cs.meta b/Assets/Scripts/Fishing~/FWaterDisplacement.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/FWaterDisplacement.cs.meta rename to Assets/Scripts/Fishing~/FWaterDisplacement.cs.meta diff --git a/Assets/Scripts/Fishing/New/Fishing.cs b/Assets/Scripts/Fishing~/Fishing.cs similarity index 100% rename from Assets/Scripts/Fishing/New/Fishing.cs rename to Assets/Scripts/Fishing~/Fishing.cs diff --git a/Assets/Scripts/Fishing/New/Fishing.cs.meta b/Assets/Scripts/Fishing~/Fishing.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/New/Fishing.cs.meta rename to Assets/Scripts/Fishing~/Fishing.cs.meta diff --git a/Assets/Scripts/Fishing/New/PlayArm.cs b/Assets/Scripts/Fishing~/PlayArm.cs similarity index 100% rename from Assets/Scripts/Fishing/New/PlayArm.cs rename to Assets/Scripts/Fishing~/PlayArm.cs diff --git a/Assets/Scripts/Fishing/New/PlayArm.cs.meta b/Assets/Scripts/Fishing~/PlayArm.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/New/PlayArm.cs.meta rename to Assets/Scripts/Fishing~/PlayArm.cs.meta diff --git a/Assets/Scripts/Fishing/Player.meta b/Assets/Scripts/Fishing~/Player.meta similarity index 100% rename from Assets/Scripts/Fishing/Player.meta rename to Assets/Scripts/Fishing~/Player.meta diff --git a/Assets/Scripts/Fishing/Player/Animations.meta b/Assets/Scripts/Fishing~/Player/Animations.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/Animations.meta rename to Assets/Scripts/Fishing~/Player/Animations.meta diff --git a/Assets/Scripts/Fishing/Player/Animations/BobThrowAnim.cs b/Assets/Scripts/Fishing~/Player/Animations/BobThrowAnim.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/Animations/BobThrowAnim.cs rename to Assets/Scripts/Fishing~/Player/Animations/BobThrowAnim.cs diff --git a/Assets/Scripts/Fishing/Player/Animations/BobThrowAnim.cs.meta b/Assets/Scripts/Fishing~/Player/Animations/BobThrowAnim.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/Animations/BobThrowAnim.cs.meta rename to Assets/Scripts/Fishing~/Player/Animations/BobThrowAnim.cs.meta diff --git a/Assets/Scripts/Fishing/Player/Animations/LureThrowAnim.cs b/Assets/Scripts/Fishing~/Player/Animations/LureThrowAnim.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/Animations/LureThrowAnim.cs rename to Assets/Scripts/Fishing~/Player/Animations/LureThrowAnim.cs diff --git a/Assets/Scripts/Fishing/Player/Animations/LureThrowAnim.cs.meta b/Assets/Scripts/Fishing~/Player/Animations/LureThrowAnim.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/Animations/LureThrowAnim.cs.meta rename to Assets/Scripts/Fishing~/Player/Animations/LureThrowAnim.cs.meta diff --git a/Assets/Scripts/Fishing/Player/AnimatorCtrl.meta b/Assets/Scripts/Fishing~/Player/AnimatorCtrl.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/AnimatorCtrl.meta rename to Assets/Scripts/Fishing~/Player/AnimatorCtrl.meta diff --git a/Assets/Scripts/Fishing/Player/AnimatorCtrl/PlayerAnimator.cs b/Assets/Scripts/Fishing~/Player/AnimatorCtrl/PlayerAnimator.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/AnimatorCtrl/PlayerAnimator.cs rename to Assets/Scripts/Fishing~/Player/AnimatorCtrl/PlayerAnimator.cs diff --git a/Assets/Scripts/Fishing/Player/AnimatorCtrl/PlayerAnimator.cs.meta b/Assets/Scripts/Fishing~/Player/AnimatorCtrl/PlayerAnimator.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/AnimatorCtrl/PlayerAnimator.cs.meta rename to Assets/Scripts/Fishing~/Player/AnimatorCtrl/PlayerAnimator.cs.meta diff --git a/Assets/Scripts/Fishing/Player/AnimatorCtrl/ReelAnimator.cs b/Assets/Scripts/Fishing~/Player/AnimatorCtrl/ReelAnimator.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/AnimatorCtrl/ReelAnimator.cs rename to Assets/Scripts/Fishing~/Player/AnimatorCtrl/ReelAnimator.cs diff --git a/Assets/Scripts/Fishing/Player/AnimatorCtrl/ReelAnimator.cs.meta b/Assets/Scripts/Fishing~/Player/AnimatorCtrl/ReelAnimator.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/AnimatorCtrl/ReelAnimator.cs.meta rename to Assets/Scripts/Fishing~/Player/AnimatorCtrl/ReelAnimator.cs.meta diff --git a/Assets/Scripts/Fishing/Boat.meta b/Assets/Scripts/Fishing~/Player/Boat.meta similarity index 100% rename from Assets/Scripts/Fishing/Boat.meta rename to Assets/Scripts/Fishing~/Player/Boat.meta diff --git a/Assets/Scripts/Fishing/Boat/Boat.cs b/Assets/Scripts/Fishing~/Player/Boat/Boat.cs similarity index 100% rename from Assets/Scripts/Fishing/Boat/Boat.cs rename to Assets/Scripts/Fishing~/Player/Boat/Boat.cs diff --git a/Assets/Scripts/Fishing/Boat/Boat.cs.meta b/Assets/Scripts/Fishing~/Player/Boat/Boat.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Boat/Boat.cs.meta rename to Assets/Scripts/Fishing~/Player/Boat/Boat.cs.meta diff --git a/Assets/Scripts/Fishing/Player/FPlayer.Hand.cs b/Assets/Scripts/Fishing~/Player/FPlayer.Hand.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/FPlayer.Hand.cs rename to Assets/Scripts/Fishing~/Player/FPlayer.Hand.cs diff --git a/Assets/Scripts/Fishing/Player/FPlayer.Hand.cs.meta b/Assets/Scripts/Fishing~/Player/FPlayer.Hand.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/FPlayer.Hand.cs.meta rename to Assets/Scripts/Fishing~/Player/FPlayer.Hand.cs.meta diff --git a/Assets/Scripts/Fishing/Player/FPlayer.cs b/Assets/Scripts/Fishing~/Player/FPlayer.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/FPlayer.cs rename to Assets/Scripts/Fishing~/Player/FPlayer.cs diff --git a/Assets/Scripts/Fishing/Player/FPlayer.cs.meta b/Assets/Scripts/Fishing~/Player/FPlayer.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/FPlayer.cs.meta rename to Assets/Scripts/Fishing~/Player/FPlayer.cs.meta diff --git a/Assets/Scripts/Fishing/Player/FPlayerGear.cs b/Assets/Scripts/Fishing~/Player/FPlayerGear.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/FPlayerGear.cs rename to Assets/Scripts/Fishing~/Player/FPlayerGear.cs diff --git a/Assets/Scripts/Fishing/Player/FPlayerGear.cs.meta b/Assets/Scripts/Fishing~/Player/FPlayerGear.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/FPlayerGear.cs.meta rename to Assets/Scripts/Fishing~/Player/FPlayerGear.cs.meta diff --git a/Assets/Scripts/Fishing/Player/FPlayerUseGear.cs b/Assets/Scripts/Fishing~/Player/FPlayerUseGear.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/FPlayerUseGear.cs rename to Assets/Scripts/Fishing~/Player/FPlayerUseGear.cs diff --git a/Assets/Scripts/Fishing/Player/FPlayerUseGear.cs.meta b/Assets/Scripts/Fishing~/Player/FPlayerUseGear.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/FPlayerUseGear.cs.meta rename to Assets/Scripts/Fishing~/Player/FPlayerUseGear.cs.meta diff --git a/Assets/Scripts/Fishing/Fish.meta b/Assets/Scripts/Fishing~/Player/Fish.meta similarity index 100% rename from Assets/Scripts/Fishing/Fish.meta rename to Assets/Scripts/Fishing~/Player/Fish.meta diff --git a/Assets/Scripts/Fishing/Fish/FFish.cs b/Assets/Scripts/Fishing~/Player/Fish/FFish.cs similarity index 100% rename from Assets/Scripts/Fishing/Fish/FFish.cs rename to Assets/Scripts/Fishing~/Player/Fish/FFish.cs diff --git a/Assets/Scripts/Fishing/Fish/FFish.cs.meta b/Assets/Scripts/Fishing~/Player/Fish/FFish.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Fish/FFish.cs.meta rename to Assets/Scripts/Fishing~/Player/Fish/FFish.cs.meta diff --git a/Assets/Scripts/Fishing/Fish/FFishSystem.cs b/Assets/Scripts/Fishing~/Player/Fish/FFishSystem.cs similarity index 100% rename from Assets/Scripts/Fishing/Fish/FFishSystem.cs rename to Assets/Scripts/Fishing~/Player/Fish/FFishSystem.cs diff --git a/Assets/Scripts/Fishing/Fish/FFishSystem.cs.meta b/Assets/Scripts/Fishing~/Player/Fish/FFishSystem.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Fish/FFishSystem.cs.meta rename to Assets/Scripts/Fishing~/Player/Fish/FFishSystem.cs.meta diff --git a/Assets/Scripts/Fishing/Fish/FishFeedingZone.cs b/Assets/Scripts/Fishing~/Player/Fish/FishFeedingZone.cs similarity index 100% rename from Assets/Scripts/Fishing/Fish/FishFeedingZone.cs rename to Assets/Scripts/Fishing~/Player/Fish/FishFeedingZone.cs diff --git a/Assets/Scripts/Fishing/Fish/FishFeedingZone.cs.meta b/Assets/Scripts/Fishing~/Player/Fish/FishFeedingZone.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Fish/FishFeedingZone.cs.meta rename to Assets/Scripts/Fishing~/Player/Fish/FishFeedingZone.cs.meta diff --git a/Assets/Scripts/Fishing/Player/FixedLine.cs b/Assets/Scripts/Fishing~/Player/FixedLine.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/FixedLine.cs rename to Assets/Scripts/Fishing~/Player/FixedLine.cs diff --git a/Assets/Scripts/Fishing/Player/FixedLine.cs.meta b/Assets/Scripts/Fishing~/Player/FixedLine.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/FixedLine.cs.meta rename to Assets/Scripts/Fishing~/Player/FixedLine.cs.meta diff --git a/Assets/Scripts/Fishing/Player/Gear.meta b/Assets/Scripts/Fishing~/Player/Gear.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/Gear.meta rename to Assets/Scripts/Fishing~/Player/Gear.meta diff --git a/Assets/Scripts/Fishing/Player/Gear/FBait.cs b/Assets/Scripts/Fishing~/Player/Gear/FBait.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/Gear/FBait.cs rename to Assets/Scripts/Fishing~/Player/Gear/FBait.cs diff --git a/Assets/Scripts/Fishing/Player/Gear/FBait.cs.meta b/Assets/Scripts/Fishing~/Player/Gear/FBait.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/Gear/FBait.cs.meta rename to Assets/Scripts/Fishing~/Player/Gear/FBait.cs.meta diff --git a/Assets/Scripts/Fishing/Player/Gear/FFeeder.cs b/Assets/Scripts/Fishing~/Player/Gear/FFeeder.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/Gear/FFeeder.cs rename to Assets/Scripts/Fishing~/Player/Gear/FFeeder.cs diff --git a/Assets/Scripts/Fishing/Player/Gear/FFeeder.cs.meta b/Assets/Scripts/Fishing~/Player/Gear/FFeeder.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/Gear/FFeeder.cs.meta rename to Assets/Scripts/Fishing~/Player/Gear/FFeeder.cs.meta diff --git a/Assets/Scripts/Fishing/Player/Gear/FFloat.cs b/Assets/Scripts/Fishing~/Player/Gear/FFloat.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/Gear/FFloat.cs rename to Assets/Scripts/Fishing~/Player/Gear/FFloat.cs diff --git a/Assets/Scripts/Fishing/Player/Gear/FFloat.cs.meta b/Assets/Scripts/Fishing~/Player/Gear/FFloat.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/Gear/FFloat.cs.meta rename to Assets/Scripts/Fishing~/Player/Gear/FFloat.cs.meta diff --git a/Assets/Scripts/Fishing/Player/Gear/FHook.cs b/Assets/Scripts/Fishing~/Player/Gear/FHook.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/Gear/FHook.cs rename to Assets/Scripts/Fishing~/Player/Gear/FHook.cs diff --git a/Assets/Scripts/Fishing/Player/Gear/FHook.cs.meta b/Assets/Scripts/Fishing~/Player/Gear/FHook.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/Gear/FHook.cs.meta rename to Assets/Scripts/Fishing~/Player/Gear/FHook.cs.meta diff --git a/Assets/Scripts/Fishing/Player/Gear/FLine.cs b/Assets/Scripts/Fishing~/Player/Gear/FLine.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/Gear/FLine.cs rename to Assets/Scripts/Fishing~/Player/Gear/FLine.cs diff --git a/Assets/Scripts/Fishing/Player/Gear/FLine.cs.meta b/Assets/Scripts/Fishing~/Player/Gear/FLine.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/Gear/FLine.cs.meta rename to Assets/Scripts/Fishing~/Player/Gear/FLine.cs.meta diff --git a/Assets/Scripts/Fishing/Player/Gear/FLineHandler.cs b/Assets/Scripts/Fishing~/Player/Gear/FLineHandler.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/Gear/FLineHandler.cs rename to Assets/Scripts/Fishing~/Player/Gear/FLineHandler.cs diff --git a/Assets/Scripts/Fishing/Player/Gear/FLineHandler.cs.meta b/Assets/Scripts/Fishing~/Player/Gear/FLineHandler.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/Gear/FLineHandler.cs.meta rename to Assets/Scripts/Fishing~/Player/Gear/FLineHandler.cs.meta diff --git a/Assets/Scripts/Fishing/Player/Gear/FLure.cs b/Assets/Scripts/Fishing~/Player/Gear/FLure.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/Gear/FLure.cs rename to Assets/Scripts/Fishing~/Player/Gear/FLure.cs diff --git a/Assets/Scripts/Fishing/Player/Gear/FLure.cs.meta b/Assets/Scripts/Fishing~/Player/Gear/FLure.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/Gear/FLure.cs.meta rename to Assets/Scripts/Fishing~/Player/Gear/FLure.cs.meta diff --git a/Assets/Scripts/Fishing/Player/Gear/FReel.cs b/Assets/Scripts/Fishing~/Player/Gear/FReel.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/Gear/FReel.cs rename to Assets/Scripts/Fishing~/Player/Gear/FReel.cs diff --git a/Assets/Scripts/Fishing/Player/Gear/FReel.cs.meta b/Assets/Scripts/Fishing~/Player/Gear/FReel.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/Gear/FReel.cs.meta rename to Assets/Scripts/Fishing~/Player/Gear/FReel.cs.meta diff --git a/Assets/Scripts/Fishing/Player/Gear/FRod.cs b/Assets/Scripts/Fishing~/Player/Gear/FRod.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/Gear/FRod.cs rename to Assets/Scripts/Fishing~/Player/Gear/FRod.cs diff --git a/Assets/Scripts/Fishing/Player/Gear/FRod.cs.meta b/Assets/Scripts/Fishing~/Player/Gear/FRod.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/Gear/FRod.cs.meta rename to Assets/Scripts/Fishing~/Player/Gear/FRod.cs.meta diff --git a/Assets/Scripts/Fishing/Player/Gear/FWeight.cs b/Assets/Scripts/Fishing~/Player/Gear/FWeight.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/Gear/FWeight.cs rename to Assets/Scripts/Fishing~/Player/Gear/FWeight.cs diff --git a/Assets/Scripts/Fishing/Player/Gear/FWeight.cs.meta b/Assets/Scripts/Fishing~/Player/Gear/FWeight.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/Gear/FWeight.cs.meta rename to Assets/Scripts/Fishing~/Player/Gear/FWeight.cs.meta diff --git a/Assets/Scripts/Fishing/Player/Gear/LineJointPinchController.cs b/Assets/Scripts/Fishing~/Player/Gear/LineJointPinchController.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/Gear/LineJointPinchController.cs rename to Assets/Scripts/Fishing~/Player/Gear/LineJointPinchController.cs diff --git a/Assets/Scripts/Fishing/Player/Gear/LineJointPinchController.cs.meta b/Assets/Scripts/Fishing~/Player/Gear/LineJointPinchController.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/Gear/LineJointPinchController.cs.meta rename to Assets/Scripts/Fishing~/Player/Gear/LineJointPinchController.cs.meta diff --git a/Assets/Scripts/Fishing/Player/HandsAnimEvents.cs b/Assets/Scripts/Fishing~/Player/HandsAnimEvents.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/HandsAnimEvents.cs rename to Assets/Scripts/Fishing~/Player/HandsAnimEvents.cs diff --git a/Assets/Scripts/Fishing/Player/HandsAnimEvents.cs.meta b/Assets/Scripts/Fishing~/Player/HandsAnimEvents.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/HandsAnimEvents.cs.meta rename to Assets/Scripts/Fishing~/Player/HandsAnimEvents.cs.meta diff --git a/Assets/Scripts/Fishing/Player/PlayerCharacter.meta b/Assets/Scripts/Fishing~/Player/PlayerCharacter.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/PlayerCharacter.meta rename to Assets/Scripts/Fishing~/Player/PlayerCharacter.meta diff --git a/Assets/Scripts/Fishing/Player/PlayerCharacter/Drives.meta b/Assets/Scripts/Fishing~/Player/PlayerCharacter/Drives.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/PlayerCharacter/Drives.meta rename to Assets/Scripts/Fishing~/Player/PlayerCharacter/Drives.meta diff --git a/Assets/Scripts/Fishing/Player/PlayerCharacter/Drives/PlayerDriveBase.cs b/Assets/Scripts/Fishing~/Player/PlayerCharacter/Drives/PlayerDriveBase.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/PlayerCharacter/Drives/PlayerDriveBase.cs rename to Assets/Scripts/Fishing~/Player/PlayerCharacter/Drives/PlayerDriveBase.cs diff --git a/Assets/Scripts/Fishing/Player/PlayerCharacter/Drives/PlayerDriveBase.cs.meta b/Assets/Scripts/Fishing~/Player/PlayerCharacter/Drives/PlayerDriveBase.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/PlayerCharacter/Drives/PlayerDriveBase.cs.meta rename to Assets/Scripts/Fishing~/Player/PlayerCharacter/Drives/PlayerDriveBase.cs.meta diff --git a/Assets/Scripts/Fishing/Player/PlayerCharacter/Drives/PlayerLocalMover.cs b/Assets/Scripts/Fishing~/Player/PlayerCharacter/Drives/PlayerLocalMover.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/PlayerCharacter/Drives/PlayerLocalMover.cs rename to Assets/Scripts/Fishing~/Player/PlayerCharacter/Drives/PlayerLocalMover.cs diff --git a/Assets/Scripts/Fishing/Player/PlayerCharacter/Drives/PlayerLocalMover.cs.meta b/Assets/Scripts/Fishing~/Player/PlayerCharacter/Drives/PlayerLocalMover.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/PlayerCharacter/Drives/PlayerLocalMover.cs.meta rename to Assets/Scripts/Fishing~/Player/PlayerCharacter/Drives/PlayerLocalMover.cs.meta diff --git a/Assets/Scripts/Fishing/Player/PlayerCharacter/PlayerCharacter.cs b/Assets/Scripts/Fishing~/Player/PlayerCharacter/PlayerCharacter.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/PlayerCharacter/PlayerCharacter.cs rename to Assets/Scripts/Fishing~/Player/PlayerCharacter/PlayerCharacter.cs diff --git a/Assets/Scripts/Fishing/Player/PlayerCharacter/PlayerCharacter.cs.meta b/Assets/Scripts/Fishing~/Player/PlayerCharacter/PlayerCharacter.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/PlayerCharacter/PlayerCharacter.cs.meta rename to Assets/Scripts/Fishing~/Player/PlayerCharacter/PlayerCharacter.cs.meta diff --git a/Assets/Scripts/Fishing/Player/States.meta b/Assets/Scripts/Fishing~/Player/States.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/States.meta rename to Assets/Scripts/Fishing~/Player/States.meta diff --git a/Assets/Scripts/Fishing/Player/States/PlayerFight.cs b/Assets/Scripts/Fishing~/Player/States/PlayerFight.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/States/PlayerFight.cs rename to Assets/Scripts/Fishing~/Player/States/PlayerFight.cs diff --git a/Assets/Scripts/Fishing/Player/States/PlayerFight.cs.meta b/Assets/Scripts/Fishing~/Player/States/PlayerFight.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/States/PlayerFight.cs.meta rename to Assets/Scripts/Fishing~/Player/States/PlayerFight.cs.meta diff --git a/Assets/Scripts/Fishing/Player/States/PlayerFishing.cs b/Assets/Scripts/Fishing~/Player/States/PlayerFishing.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/States/PlayerFishing.cs rename to Assets/Scripts/Fishing~/Player/States/PlayerFishing.cs diff --git a/Assets/Scripts/Fishing/Player/States/PlayerFishing.cs.meta b/Assets/Scripts/Fishing~/Player/States/PlayerFishing.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/States/PlayerFishing.cs.meta rename to Assets/Scripts/Fishing~/Player/States/PlayerFishing.cs.meta diff --git a/Assets/Scripts/Fishing/Player/States/PlayerIdle.cs b/Assets/Scripts/Fishing~/Player/States/PlayerIdle.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/States/PlayerIdle.cs rename to Assets/Scripts/Fishing~/Player/States/PlayerIdle.cs diff --git a/Assets/Scripts/Fishing/Player/States/PlayerIdle.cs.meta b/Assets/Scripts/Fishing~/Player/States/PlayerIdle.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/States/PlayerIdle.cs.meta rename to Assets/Scripts/Fishing~/Player/States/PlayerIdle.cs.meta diff --git a/Assets/Scripts/Fishing/Player/States/PlayerShowFish.cs b/Assets/Scripts/Fishing~/Player/States/PlayerShowFish.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/States/PlayerShowFish.cs rename to Assets/Scripts/Fishing~/Player/States/PlayerShowFish.cs diff --git a/Assets/Scripts/Fishing/Player/States/PlayerShowFish.cs.meta b/Assets/Scripts/Fishing~/Player/States/PlayerShowFish.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/States/PlayerShowFish.cs.meta rename to Assets/Scripts/Fishing~/Player/States/PlayerShowFish.cs.meta diff --git a/Assets/Scripts/Fishing/Player/States/PlayerStateBase.cs b/Assets/Scripts/Fishing~/Player/States/PlayerStateBase.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/States/PlayerStateBase.cs rename to Assets/Scripts/Fishing~/Player/States/PlayerStateBase.cs diff --git a/Assets/Scripts/Fishing/Player/States/PlayerStateBase.cs.meta b/Assets/Scripts/Fishing~/Player/States/PlayerStateBase.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/States/PlayerStateBase.cs.meta rename to Assets/Scripts/Fishing~/Player/States/PlayerStateBase.cs.meta diff --git a/Assets/Scripts/Fishing/Player/States/PlayerThrow.cs b/Assets/Scripts/Fishing~/Player/States/PlayerThrow.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/States/PlayerThrow.cs rename to Assets/Scripts/Fishing~/Player/States/PlayerThrow.cs diff --git a/Assets/Scripts/Fishing/Player/States/PlayerThrow.cs.meta b/Assets/Scripts/Fishing~/Player/States/PlayerThrow.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/States/PlayerThrow.cs.meta rename to Assets/Scripts/Fishing~/Player/States/PlayerThrow.cs.meta diff --git a/Assets/Scripts/Fishing/Player/States/PlayerWaitThrow.cs b/Assets/Scripts/Fishing~/Player/States/PlayerWaitThrow.cs similarity index 100% rename from Assets/Scripts/Fishing/Player/States/PlayerWaitThrow.cs rename to Assets/Scripts/Fishing~/Player/States/PlayerWaitThrow.cs diff --git a/Assets/Scripts/Fishing/Player/States/PlayerWaitThrow.cs.meta b/Assets/Scripts/Fishing~/Player/States/PlayerWaitThrow.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/Player/States/PlayerWaitThrow.cs.meta rename to Assets/Scripts/Fishing~/Player/States/PlayerWaitThrow.cs.meta diff --git a/Assets/Scripts/Fishing/New/Tasks.meta b/Assets/Scripts/Fishing~/Player/Tasks.meta similarity index 100% rename from Assets/Scripts/Fishing/New/Tasks.meta rename to Assets/Scripts/Fishing~/Player/Tasks.meta diff --git a/Assets/Scripts/Fishing/New/Tasks/EnterMapRoomTask.cs b/Assets/Scripts/Fishing~/Player/Tasks/EnterMapRoomTask.cs similarity index 100% rename from Assets/Scripts/Fishing/New/Tasks/EnterMapRoomTask.cs rename to Assets/Scripts/Fishing~/Player/Tasks/EnterMapRoomTask.cs diff --git a/Assets/Scripts/Fishing/New/Tasks/EnterMapRoomTask.cs.meta b/Assets/Scripts/Fishing~/Player/Tasks/EnterMapRoomTask.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/New/Tasks/EnterMapRoomTask.cs.meta rename to Assets/Scripts/Fishing~/Player/Tasks/EnterMapRoomTask.cs.meta diff --git a/Assets/Scripts/Fishing/New/Tasks/InitPlayersTask.cs b/Assets/Scripts/Fishing~/Player/Tasks/InitPlayersTask.cs similarity index 100% rename from Assets/Scripts/Fishing/New/Tasks/InitPlayersTask.cs rename to Assets/Scripts/Fishing~/Player/Tasks/InitPlayersTask.cs diff --git a/Assets/Scripts/Fishing/New/Tasks/InitPlayersTask.cs.meta b/Assets/Scripts/Fishing~/Player/Tasks/InitPlayersTask.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/New/Tasks/InitPlayersTask.cs.meta rename to Assets/Scripts/Fishing~/Player/Tasks/InitPlayersTask.cs.meta diff --git a/Assets/Scripts/Fishing/New/PlayerShoulder.cs b/Assets/Scripts/Fishing~/PlayerShoulder.cs similarity index 100% rename from Assets/Scripts/Fishing/New/PlayerShoulder.cs rename to Assets/Scripts/Fishing~/PlayerShoulder.cs diff --git a/Assets/Scripts/Fishing/New/PlayerShoulder.cs.meta b/Assets/Scripts/Fishing~/PlayerShoulder.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/New/PlayerShoulder.cs.meta rename to Assets/Scripts/Fishing~/PlayerShoulder.cs.meta diff --git a/Assets/Scripts/Fishing/New/SceneNode.cs b/Assets/Scripts/Fishing~/SceneNode.cs similarity index 100% rename from Assets/Scripts/Fishing/New/SceneNode.cs rename to Assets/Scripts/Fishing~/SceneNode.cs diff --git a/Assets/Scripts/Fishing/New/SceneNode.cs.meta b/Assets/Scripts/Fishing~/SceneNode.cs.meta similarity index 100% rename from Assets/Scripts/Fishing/New/SceneNode.cs.meta rename to Assets/Scripts/Fishing~/SceneNode.cs.meta diff --git a/Assets/Scripts/Generate/NetworkProtocol/Account.cs b/Assets/Scripts/Generate/NetworkProtocol/Account.cs index 8acc528b4..24459a31c 100644 --- a/Assets/Scripts/Generate/NetworkProtocol/Account.cs +++ b/Assets/Scripts/Generate/NetworkProtocol/Account.cs @@ -127,6 +127,7 @@ namespace NBC Currency.Clear(); Slots.Clear(); Skills.Clear(); + MapId = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif @@ -147,6 +148,8 @@ namespace NBC public List Slots = new List(); [ProtoMember(8)] public List Skills = new List(); + [ProtoMember(9)] + public int MapId { get; set; } } /// /// 角色信息 @@ -166,6 +169,7 @@ namespace NBC Country = default; Level = default; Vip = default; + MapId = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif @@ -182,6 +186,8 @@ namespace NBC public int Level { get; set; } [ProtoMember(6)] public bool Vip { get; set; } + [ProtoMember(7)] + public int MapId { get; set; } } /// /// VIP信息 diff --git a/Assets/Scripts/Generate/NetworkProtocol/MapMessage.cs b/Assets/Scripts/Generate/NetworkProtocol/MapMessage.cs new file mode 100644 index 000000000..30c08eddf --- /dev/null +++ b/Assets/Scripts/Generate/NetworkProtocol/MapMessage.cs @@ -0,0 +1,460 @@ +using ProtoBuf; + +using System.Collections.Generic; +using Fantasy; +using NBC; +using NBC.Network.Interface; +using NBC.Serialize; +#pragma warning disable CS8618 + +namespace NBC +{ + [ProtoContract] + public partial class RoleGearItemInfo : AMessage, IProto + { + public static RoleGearItemInfo Create(Scene scene) + { + return scene.MessagePoolComponent.Rent(); + } + public override void Dispose() + { + Id = default; + ConfigId = default; +#if FANTASY_NET || FANTASY_UNITY + GetScene().MessagePoolComponent.Return(this); +#endif + } + [ProtoMember(1)] + public long Id { get; set; } + [ProtoMember(2)] + public int ConfigId { get; set; } + } + [ProtoContract] + public partial class RoleGearInfo : AMessage, IProto + { + public static RoleGearInfo Create(Scene scene) + { + return scene.MessagePoolComponent.Rent(); + } + public override void Dispose() + { + Rod = default; + Reel = default; + Bobber = default; + Hook = default; + Bait = default; + Lure = default; + Weight = default; + Line = default; + Leader = default; + Feeder = default; +#if FANTASY_NET || FANTASY_UNITY + GetScene().MessagePoolComponent.Return(this); +#endif + } + [ProtoMember(1)] + public RoleGearItemInfo Rod { get; set; } + [ProtoMember(2)] + public RoleGearItemInfo Reel { get; set; } + [ProtoMember(3)] + public RoleGearItemInfo Bobber { get; set; } + [ProtoMember(4)] + public RoleGearItemInfo Hook { get; set; } + [ProtoMember(5)] + public RoleGearItemInfo Bait { get; set; } + [ProtoMember(6)] + public RoleGearItemInfo Lure { get; set; } + [ProtoMember(7)] + public RoleGearItemInfo Weight { get; set; } + [ProtoMember(8)] + public RoleGearItemInfo Line { get; set; } + [ProtoMember(9)] + public RoleGearItemInfo Leader { get; set; } + [ProtoMember(10)] + public RoleGearItemInfo Feeder { get; set; } + } + [ProtoContract] + public partial class Vector3Info : AMessage, IProto + { + public static Vector3Info Create(Scene scene) + { + return scene.MessagePoolComponent.Rent(); + } + public override void Dispose() + { + x = default; + y = default; + z = default; +#if FANTASY_NET || FANTASY_UNITY + GetScene().MessagePoolComponent.Return(this); +#endif + } + [ProtoMember(1)] + public float x { get; set; } + [ProtoMember(2)] + public float y { get; set; } + [ProtoMember(3)] + public float z { get; set; } + } + [ProtoContract] + public partial class QuaternionInfo : AMessage, IProto + { + public static QuaternionInfo Create(Scene scene) + { + return scene.MessagePoolComponent.Rent(); + } + public override void Dispose() + { + x = default; + y = default; + z = default; + w = default; +#if FANTASY_NET || FANTASY_UNITY + GetScene().MessagePoolComponent.Return(this); +#endif + } + [ProtoMember(1)] + public float x { get; set; } + [ProtoMember(2)] + public float y { get; set; } + [ProtoMember(3)] + public float z { get; set; } + [ProtoMember(4)] + public float w { get; set; } + } + [ProtoContract] + public partial class RoleFishingInfo : AMessage, IProto + { + public static RoleFishingInfo Create(Scene scene) + { + return scene.MessagePoolComponent.Rent(); + } + public override void Dispose() + { + LineLength = default; + ReelSpeed = default; + OpenLight = default; + RodSetting = default; +#if FANTASY_NET || FANTASY_UNITY + GetScene().MessagePoolComponent.Return(this); +#endif + } + [ProtoMember(1)] + public float LineLength { get; set; } + [ProtoMember(2)] + public float ReelSpeed { get; set; } + [ProtoMember(3)] + public bool OpenLight { get; set; } + [ProtoMember(4)] + public int RodSetting { get; set; } + } + [ProtoContract] + public partial class RoleStateInfo : AMessage, IProto + { + public static RoleStateInfo Create(Scene scene) + { + return scene.MessagePoolComponent.Rent(); + } + public override void Dispose() + { + State = default; + Args.Clear(); +#if FANTASY_NET || FANTASY_UNITY + GetScene().MessagePoolComponent.Return(this); +#endif + } + [ProtoMember(1)] + public int State { get; set; } + [ProtoMember(2)] + public List Args = new List(); + } + [ProtoContract] + public partial class MapRoleInfo : AMessage, IProto + { + public static MapRoleInfo Create(Scene scene) + { + return scene.MessagePoolComponent.Rent(); + } + public override void Dispose() + { + Id = default; + RoleInfo = default; + Location = default; + State = default; + Gears = default; + FishingInfo = default; +#if FANTASY_NET || FANTASY_UNITY + GetScene().MessagePoolComponent.Return(this); +#endif + } + [ProtoMember(1)] + public long Id { get; set; } + [ProtoMember(2)] + public RoleSimpleInfo RoleInfo { get; set; } + [ProtoMember(3)] + public MapRolePositionInfo Location { get; set; } + [ProtoMember(4)] + public RoleStateInfo State { get; set; } + [ProtoMember(5)] + public RoleGearInfo Gears { get; set; } + [ProtoMember(6)] + public RoleFishingInfo FishingInfo { get; set; } + } + [ProtoContract] + public partial class MapRolePositionInfo : AMessage, IProto + { + public static MapRolePositionInfo Create(Scene scene) + { + return scene.MessagePoolComponent.Rent(); + } + public override void Dispose() + { + Position = default; + Rotation = default; +#if FANTASY_NET || FANTASY_UNITY + GetScene().MessagePoolComponent.Return(this); +#endif + } + [ProtoMember(1)] + public Vector3Info Position { get; set; } + [ProtoMember(2)] + public QuaternionInfo Rotation { get; set; } + } + [ProtoContract] + public partial class Map2C_CreateMapResponse : AMessage, ICustomRouteResponse, IProto + { + public static Map2C_CreateMapResponse Create(Scene scene) + { + return scene.MessagePoolComponent.Rent(); + } + public override void Dispose() + { + ErrorCode = default; + Roles.Clear(); +#if FANTASY_NET || FANTASY_UNITY + GetScene().MessagePoolComponent.Return(this); +#endif + } + public uint OpCode() { return OuterOpcode.Map2C_CreateMapResponse; } + [ProtoMember(1)] + public List Roles = new List(); + [ProtoMember(2)] + public uint ErrorCode { get; set; } + } + [ProtoContract] + public partial class C2Map_EnterMapRequest : AMessage, ICustomRouteRequest, IProto + { + public static C2Map_EnterMapRequest Create(Scene scene) + { + return scene.MessagePoolComponent.Rent(); + } + public override void Dispose() + { + MapId = default; + RoomId = default; +#if FANTASY_NET || FANTASY_UNITY + GetScene().MessagePoolComponent.Return(this); +#endif + } + [ProtoIgnore] + public Map2C_EnterMapResponse ResponseType { get; set; } + public uint OpCode() { return OuterOpcode.C2Map_EnterMapRequest; } + [ProtoIgnore] + public int RouteType => Fantasy.RouteType.MapRoute; + [ProtoMember(1)] + public int MapId { get; set; } + [ProtoMember(2)] + public long RoomId { get; set; } + } + [ProtoContract] + public partial class Map2C_EnterMapResponse : AMessage, ICustomRouteResponse, IProto + { + public static Map2C_EnterMapResponse Create(Scene scene) + { + return scene.MessagePoolComponent.Rent(); + } + public override void Dispose() + { + ErrorCode = default; + Roles.Clear(); +#if FANTASY_NET || FANTASY_UNITY + GetScene().MessagePoolComponent.Return(this); +#endif + } + public uint OpCode() { return OuterOpcode.Map2C_EnterMapResponse; } + [ProtoMember(1)] + public List Roles = new List(); + [ProtoMember(2)] + public uint ErrorCode { get; set; } + } + [ProtoContract] + public partial class C2Map_Move : AMessage, ICustomRouteMessage, IProto + { + public static C2Map_Move Create(Scene scene) + { + return scene.MessagePoolComponent.Rent(); + } + public override void Dispose() + { + Location = default; + IsStop = default; +#if FANTASY_NET || FANTASY_UNITY + GetScene().MessagePoolComponent.Return(this); +#endif + } + public uint OpCode() { return OuterOpcode.C2Map_Move; } + [ProtoIgnore] + public int RouteType => Fantasy.RouteType.MapRoute; + [ProtoMember(1)] + public MapRolePositionInfo Location { get; set; } + [ProtoMember(2)] + public bool IsStop { get; set; } + } + /// + /// 用户进入地图 + /// + [ProtoContract] + public partial class Map2C_RoleEnterMapNotify : AMessage, ICustomRouteMessage, IProto + { + public static Map2C_RoleEnterMapNotify Create(Scene scene) + { + return scene.MessagePoolComponent.Rent(); + } + public override void Dispose() + { + Info = default; +#if FANTASY_NET || FANTASY_UNITY + GetScene().MessagePoolComponent.Return(this); +#endif + } + public uint OpCode() { return OuterOpcode.Map2C_RoleEnterMapNotify; } + [ProtoIgnore] + public int RouteType => Fantasy.RouteType.MapRoute; + [ProtoMember(1)] + public MapRoleInfo Info { get; set; } + } + /// + /// 用户离开地图 + /// + [ProtoContract] + public partial class Map2C_RoleExitMapNotify : AMessage, ICustomRouteMessage, IProto + { + public static Map2C_RoleExitMapNotify Create(Scene scene) + { + return scene.MessagePoolComponent.Rent(); + } + public override void Dispose() + { + Id = default; +#if FANTASY_NET || FANTASY_UNITY + GetScene().MessagePoolComponent.Return(this); +#endif + } + public uint OpCode() { return OuterOpcode.Map2C_RoleExitMapNotify; } + [ProtoIgnore] + public int RouteType => Fantasy.RouteType.MapRoute; + [ProtoMember(1)] + public long Id { get; set; } + } + /// + /// 玩家状态变化同步 + /// + [ProtoContract] + public partial class Map2C_RoleStateNotify : AMessage, ICustomRouteMessage, IProto + { + public static Map2C_RoleStateNotify Create(Scene scene) + { + return scene.MessagePoolComponent.Rent(); + } + public override void Dispose() + { + Id = default; + State = default; +#if FANTASY_NET || FANTASY_UNITY + GetScene().MessagePoolComponent.Return(this); +#endif + } + public uint OpCode() { return OuterOpcode.Map2C_RoleStateNotify; } + [ProtoIgnore] + public int RouteType => Fantasy.RouteType.MapRoute; + [ProtoMember(1)] + public long Id { get; set; } + [ProtoMember(2)] + public RoleStateInfo State { get; set; } + } + /// + /// 玩家钓组状态变化 + /// + [ProtoContract] + public partial class Map2C_RoleGearStateNotify : AMessage, ICustomRouteMessage, IProto + { + public static Map2C_RoleGearStateNotify Create(Scene scene) + { + return scene.MessagePoolComponent.Rent(); + } + public override void Dispose() + { + Id = default; + State = default; +#if FANTASY_NET || FANTASY_UNITY + GetScene().MessagePoolComponent.Return(this); +#endif + } + public uint OpCode() { return OuterOpcode.Map2C_RoleGearStateNotify; } + [ProtoIgnore] + public int RouteType => Fantasy.RouteType.MapRoute; + [ProtoMember(1)] + public long Id { get; set; } + [ProtoMember(2)] + public RoleFishingInfo State { get; set; } + } + /// + /// 玩家钓组变化 + /// + [ProtoContract] + public partial class Map2C_RoleGearChangeNotify : AMessage, ICustomRouteMessage, IProto + { + public static Map2C_RoleGearChangeNotify Create(Scene scene) + { + return scene.MessagePoolComponent.Rent(); + } + public override void Dispose() + { + Id = default; + Gears = default; +#if FANTASY_NET || FANTASY_UNITY + GetScene().MessagePoolComponent.Return(this); +#endif + } + public uint OpCode() { return OuterOpcode.Map2C_RoleGearChangeNotify; } + [ProtoIgnore] + public int RouteType => Fantasy.RouteType.MapRoute; + [ProtoMember(1)] + public long Id { get; set; } + [ProtoMember(2)] + public RoleGearInfo Gears { get; set; } + } + /// + /// 玩家位置变化 + /// + [ProtoContract] + public partial class Map2C_MoveNotify : AMessage, IProto + { + public static Map2C_MoveNotify Create(Scene scene) + { + return scene.MessagePoolComponent.Rent(); + } + public override void Dispose() + { + Id = default; + Location = default; +#if FANTASY_NET || FANTASY_UNITY + GetScene().MessagePoolComponent.Return(this); +#endif + } + [ProtoMember(1)] + public long Id { get; set; } + [ProtoMember(2)] + public MapRolePositionInfo Location { get; set; } + } +} diff --git a/Assets/Scripts/Generate/NetworkProtocol/MapMessage.cs.meta b/Assets/Scripts/Generate/NetworkProtocol/MapMessage.cs.meta new file mode 100644 index 000000000..ee0e03f28 --- /dev/null +++ b/Assets/Scripts/Generate/NetworkProtocol/MapMessage.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: d6085f4eaaf2809499f2c29d8ef32df7 \ No newline at end of file diff --git a/Assets/Scripts/Generate/NetworkProtocol/OuterMessage.cs b/Assets/Scripts/Generate/NetworkProtocol/OuterMessage.cs index 2ac97e3b7..d893fbd31 100644 --- a/Assets/Scripts/Generate/NetworkProtocol/OuterMessage.cs +++ b/Assets/Scripts/Generate/NetworkProtocol/OuterMessage.cs @@ -92,14 +92,14 @@ namespace NBC public override void Dispose() { ErrorCode = default; - GameAccountInfo = default; + RoleId = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.G2C_LoginResponse; } [ProtoMember(1)] - public GameAccountInfo GameAccountInfo { get; set; } + public long RoleId { get; set; } [ProtoMember(2)] public uint ErrorCode { get; set; } } @@ -121,29 +121,6 @@ namespace NBC } public uint OpCode() { return OuterOpcode.G2C_RepeatLogin; } } - /// - /// GameAccount实体类 - /// - [ProtoContract] - public partial class GameAccountInfo : AMessage, IProto - { - public static GameAccountInfo Create(Scene scene) - { - return scene.MessagePoolComponent.Rent(); - } - public override void Dispose() - { - CreateTime = default; - LoginTime = default; -#if FANTASY_NET || FANTASY_UNITY - GetScene().MessagePoolComponent.Return(this); -#endif - } - [ProtoMember(1)] - public long CreateTime { get; set; } - [ProtoMember(2)] - public long LoginTime { get; set; } - } [ProtoContract] public partial class C2Game_GetRoleInfoRequest : AMessage, ICustomRouteRequest, IProto { @@ -173,15 +150,18 @@ namespace NBC public override void Dispose() { ErrorCode = default; - Roles = default; + RoleInfo = default; + RoomId = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.Game2C_GetRoleInfoResponse; } [ProtoMember(1)] - public RoleSimpleInfo Roles { get; set; } + public RoleInfo RoleInfo { get; set; } [ProtoMember(2)] + public long RoomId { get; set; } + [ProtoMember(3)] public uint ErrorCode { get; set; } } } diff --git a/Assets/Scripts/Generate/NetworkProtocol/OuterOpcode.cs b/Assets/Scripts/Generate/NetworkProtocol/OuterOpcode.cs index b720b6c95..ebf427ed1 100644 --- a/Assets/Scripts/Generate/NetworkProtocol/OuterOpcode.cs +++ b/Assets/Scripts/Generate/NetworkProtocol/OuterOpcode.cs @@ -2,44 +2,53 @@ namespace Fantasy { public static partial class OuterOpcode { + public const uint Map2C_CreateMapResponse = 2415929105; + public const uint C2Map_EnterMapRequest = 2281711377; + public const uint Map2C_EnterMapResponse = 2415929106; + public const uint C2Map_Move = 2147493649; + public const uint Map2C_RoleEnterMapNotify = 2147493650; + public const uint Map2C_RoleExitMapNotify = 2147493651; + public const uint Map2C_RoleStateNotify = 2147493652; + public const uint Map2C_RoleGearStateNotify = 2147493653; + public const uint Map2C_RoleGearChangeNotify = 2147493654; public const uint C2A_LoginRequest = 268445457; public const uint A2C_LoginResponse = 402663185; public const uint C2G_LoginRequest = 268445458; public const uint G2C_LoginResponse = 402663186; public const uint G2C_RepeatLogin = 134227729; - public const uint C2Game_GetRoleInfoRequest = 2281711377; - public const uint Game2C_GetRoleInfoResponse = 2415929105; - public const uint C2S_GetConversationsRequest = 2281711378; - public const uint S2C_GetConversationsResponse = 2415929106; - public const uint C2S_SendMailRequest = 2281711379; - public const uint S2C_SendMailResponse = 2415929107; - public const uint C2S_DeleteMailRequest = 2281711380; - public const uint S2C_DeleteMailResponse = 2415929108; - public const uint S2C_HaveMail = 2147493649; - public const uint S2C_MailState = 2147493650; - public const uint C2S_CreateChannelRequest = 2281711381; - public const uint S2C_CreateChannelResponse = 2415929109; - public const uint C2S_JoinChannelRequest = 2281711382; - public const uint S2C_JoinChannelResponse = 2415929110; - public const uint C2S_SendMessageRequest = 2281711383; - public const uint S2C_SendMessageResponse = 2415929111; - public const uint S2C_Message = 2147493651; - public const uint C2S_CreateClubRequest = 2281711384; - public const uint S2C_CreateClubResponse = 2415929112; - public const uint C2S_GetClubInfoRequest = 2281711385; - public const uint S2C_GetClubInfoResponse = 2415929113; - public const uint C2S_GetMemberListRequest = 2281711386; - public const uint S2C_GetMemberListResponse = 2415929114; - public const uint C2S_GetClubListRequest = 2281711387; - public const uint S2C_GetClubListResponse = 2415929115; - public const uint C2S_JoinClubRequest = 2281711388; - public const uint S2C_JoinClubResponse = 2415929116; - public const uint C2S_LeaveClubRequest = 2281711389; - public const uint S2C_LeaveClubResponse = 2415929117; - public const uint C2S_DissolveClubRequest = 2281711390; - public const uint S2C_DissolveClubResponse = 2415929118; - public const uint C2S_DisposeJoinRequest = 2281711391; - public const uint S2C_DisposeJoinResponse = 2415929119; - public const uint S2C_ClubChange = 2147493652; + public const uint C2Game_GetRoleInfoRequest = 2281711378; + public const uint Game2C_GetRoleInfoResponse = 2415929107; + public const uint C2S_GetConversationsRequest = 2281711379; + public const uint S2C_GetConversationsResponse = 2415929108; + public const uint C2S_SendMailRequest = 2281711380; + public const uint S2C_SendMailResponse = 2415929109; + public const uint C2S_DeleteMailRequest = 2281711381; + public const uint S2C_DeleteMailResponse = 2415929110; + public const uint S2C_HaveMail = 2147493655; + public const uint S2C_MailState = 2147493656; + public const uint C2S_CreateChannelRequest = 2281711382; + public const uint S2C_CreateChannelResponse = 2415929111; + public const uint C2S_JoinChannelRequest = 2281711383; + public const uint S2C_JoinChannelResponse = 2415929112; + public const uint C2S_SendMessageRequest = 2281711384; + public const uint S2C_SendMessageResponse = 2415929113; + public const uint S2C_Message = 2147493657; + public const uint C2S_CreateClubRequest = 2281711385; + public const uint S2C_CreateClubResponse = 2415929114; + public const uint C2S_GetClubInfoRequest = 2281711386; + public const uint S2C_GetClubInfoResponse = 2415929115; + public const uint C2S_GetMemberListRequest = 2281711387; + public const uint S2C_GetMemberListResponse = 2415929116; + public const uint C2S_GetClubListRequest = 2281711388; + public const uint S2C_GetClubListResponse = 2415929117; + public const uint C2S_JoinClubRequest = 2281711389; + public const uint S2C_JoinClubResponse = 2415929118; + public const uint C2S_LeaveClubRequest = 2281711390; + public const uint S2C_LeaveClubResponse = 2415929119; + public const uint C2S_DissolveClubRequest = 2281711391; + public const uint S2C_DissolveClubResponse = 2415929120; + public const uint C2S_DisposeJoinRequest = 2281711392; + public const uint S2C_DisposeJoinResponse = 2415929121; + public const uint S2C_ClubChange = 2147493658; } } diff --git a/Assets/Scripts/Generate/NetworkProtocol/RouteType.cs b/Assets/Scripts/Generate/NetworkProtocol/RouteType.cs index ec2001761..0bdac1696 100644 --- a/Assets/Scripts/Generate/NetworkProtocol/RouteType.cs +++ b/Assets/Scripts/Generate/NetworkProtocol/RouteType.cs @@ -6,5 +6,6 @@ namespace Fantasy public const int GateRoute = 1001; // Gate public const int SocialRoute = 1002; // Social public const int GameRoute = 1003; // Game + public const int MapRoute = 1004; // Map } } diff --git a/Assets/Scripts/UI/Fishing/InteractiveTag.cs b/Assets/Scripts/UI/Fishing/InteractiveTag.cs index 6d8051035..6db3d85a6 100644 --- a/Assets/Scripts/UI/Fishing/InteractiveTag.cs +++ b/Assets/Scripts/UI/Fishing/InteractiveTag.cs @@ -55,8 +55,8 @@ namespace NBF { //上船 Debug.Log("上船==="); - var boat = _interactiveObject.gameObject.GetComponent(); - Fishing.Inst.Player.SelfPlayer.EnterBoat(boat); + // var boat = _interactiveObject.gameObject.GetComponent(); + // Fishing.Inst.Player.SelfPlayer.EnterBoat(boat); // Fishing.Inst.Player } else if (_interactiveObject.Type == UIDef.InteractiveType.FishingShop) diff --git a/Assets/Scripts/Utils/FishingTrajectoryCalculator.cs b/Assets/Scripts/Utils/FishingTrajectoryCalculator.cs index d3a82b2d7..fe07dfe82 100644 --- a/Assets/Scripts/Utils/FishingTrajectoryCalculator.cs +++ b/Assets/Scripts/Utils/FishingTrajectoryCalculator.cs @@ -1,257 +1,257 @@ -using UnityEngine; -using System.Collections.Generic; - -namespace NBF -{ - public class LureTrajectorySimulator : MonoBehaviour - { - [Header("基础参数")] public int maxSimulationSteps = 1000; - public float simulationDuration = 10f; - public float timeStep = 0.02f; - - [Header("抛投力度")] public float minThrowPower = 15f; - public float maxThrowPower = 45f; - - [Header("空气阻力参数")] [Tooltip("阻力系数,非流线钓饵建议 0.8~1.2")] - public float dragCoefficient = 0.2f; - - [Tooltip("迎风面积,0.005m² ≈ 5cm²")] public float lureArea = 0.001f; - - - public List CalculateTrajectory(FishingLureCastInput input, Vector3 startPosition, - Vector3 castDirection) - { - List trajectory = new List(); - - Vector3 position = startPosition; - Vector3 direction = castDirection.normalized; - float throwPower = Mathf.Lerp(minThrowPower, maxThrowPower, input.power); - Vector3 velocity = direction * throwPower; - - float lureMass = input.lureWeight / 1000f; // 转 kg - Vector3 windDir = input.windDirection.normalized; - float windStrength = input.windStrength; - - float currentTime = 0f; - int steps = 0; - - while (currentTime < simulationDuration && steps < maxSimulationSteps) - { - if (position.y <= 0f) break; - - // 模拟风力逐渐生效 - float windInfluenceFactor = Mathf.Clamp01(currentTime / 1.5f); // 1.5秒内增长 - Vector3 windVelocity = windDir * windStrength * windInfluenceFactor; - - // 真实空气阻力模型 - Vector3 relVelocity = velocity - windVelocity; - - // 空气阻力 - float dragMag = 0.5f * PhysicsHelper.AirDensity * - relVelocity.sqrMagnitude * - dragCoefficient * lureArea; - - - // --- 钓线空气阻力模拟 --- - // 假设飞行中展开的线长度近似为当前位置的XZ平面长度 - float lineLength = Vector3.Distance(new Vector3(position.x, 0, position.z), - new Vector3(startPosition.x, 0, startPosition.z)); - float lineRadius = input.lineDiameter / 2000f; // mm转m再除以2得到半径 - - // 钓线的迎风面积估算:长度 * 直径 - float lineArea = lineLength * (lineRadius * 2f); // 近似为圆柱体侧面积的一部分 - - // 简化模型:线的附加空气阻力方向与当前速度方向相反 - float lineDragMag = 0.5f * PhysicsHelper.AirDensity * velocity.sqrMagnitude * dragCoefficient * - lineArea; - Vector3 lineDragForce = -velocity.normalized * lineDragMag; - - - Vector3 dragForce = -relVelocity.normalized * dragMag; - - // 合力 = 重力 + 空气阻力 - // Vector3 acceleration = (Physics.gravity + dragForce / lureMass); - Vector3 totalForce = dragForce + lineDragForce; - // 合力 = 重力 + 空气阻力 + 线阻力 - Vector3 acceleration = (Physics.gravity + totalForce / lureMass); - - - velocity += acceleration * timeStep; - position += velocity * timeStep; - - trajectory.Add(position); - currentTime += timeStep; - steps++; - } - - return trajectory; - } - - - // 示例调用 - private List _trajectory; - - private int _windIndex; - - public List Test(Transform cameraTransform) - { - Vector3[] directions = - { - Vector3.forward, - Vector3.back, - Vector3.right, - Vector3.left, - (Vector3.forward + Vector3.right).normalized, - (Vector3.forward + Vector3.left).normalized, - (Vector3.back + Vector3.right).normalized, - (Vector3.back + Vector3.left).normalized - }; - - FishingLureCastInput baseInput = new FishingLureCastInput - { - power = 1f, - lureWeight = 2.2f, - windStrength = 0f, // 风力大小 - lineDiameter = 0.14f - }; - - - Vector3 startPos = cameraTransform.position; - Vector3 throwDir = cameraTransform.forward.normalized; - - baseInput.windDirection = directions[_windIndex]; - _trajectory = CalculateTrajectory(baseInput, startPos, throwDir); - _trajectory = SimplifyTrajectoryRDP(_trajectory, 0.1f); - _windIndex++; - if (_windIndex >= directions.Length) - { - _windIndex = 0; - } - - var length = CalculateTrajectoryLength(_trajectory); - var distance = CalculateHorizontalDistance(_trajectory); - Debug.LogError($"轨迹点位数={_trajectory.Count} length={length} distance={distance}"); - SceneSettings.Instance.LineRenderer.startWidth = 0.1f; - SceneSettings.Instance.LineRenderer.endWidth = 0.1f; - SceneSettings.Instance.LineRenderer.positionCount = _trajectory.Count; - SceneSettings.Instance.LineRenderer.useWorldSpace = true; - SceneSettings.Instance.LineRenderer.SetPositions(_trajectory.ToArray()); - return _trajectory; - } - - /// - /// 计算轨迹总长度(线的实际长度) - /// - public float CalculateTrajectoryLength(List trajectory) - { - if (trajectory == null || trajectory.Count < 2) - return 0f; - - float totalLength = 0f; - for (int i = 1; i < trajectory.Count; i++) - { - totalLength += Vector3.Distance(trajectory[i - 1], trajectory[i]); - } - - return totalLength; - } - - /// - /// 计算水平距离(XZ平面上的直线距离) - /// - public float CalculateHorizontalDistance(List trajectory) - { - if (trajectory == null || trajectory.Count == 0) - return 0f; - - Vector3 startPoint = trajectory[0]; - Vector3 endPoint = trajectory[trajectory.Count - 1]; - - // 将Y坐标设为相同(地面高度) - startPoint.y = 0; - endPoint.y = 0; - - return Vector3.Distance(startPoint, endPoint); - } - - private void OnDrawGizmos() - { - if (_trajectory == null) return; - - Gizmos.color = Color.cyan; - for (int i = 0; i < _trajectory.Count - 1; i++) - { - Gizmos.DrawLine(_trajectory[i], _trajectory[i + 1]); - } - - if (_trajectory.Count > 0) - { - Gizmos.color = Color.green; - Gizmos.DrawSphere(_trajectory[0], 0.1f); - - Gizmos.color = Color.red; - Gizmos.DrawSphere(_trajectory[_trajectory.Count - 1], 0.1f); - - for (int i = 1; i < _trajectory.Count; i += 10) - { - Gizmos.color = Color.Lerp(Color.green, Color.red, i / (float)_trajectory.Count); - Gizmos.DrawSphere(_trajectory[i], 0.05f); - } - } - } - - - public static List SimplifyTrajectoryRDP(List points, float tolerance) - { - if (points == null || points.Count < 3) - return new List(points); - - List result = new List(); - SimplifySection(points, 0, points.Count - 1, tolerance, result); - result.Add(points[points.Count - 1]); - return result; - } - - private static void SimplifySection(List points, int start, int end, float tolerance, - List result) - { - if (end <= start + 1) - return; - - float maxDistance = -1f; - int index = -1; - Vector3 startPoint = points[start]; - Vector3 endPoint = points[end]; - - for (int i = start + 1; i < end; i++) - { - float distance = PerpendicularDistance(points[i], startPoint, endPoint); - if (distance > maxDistance) - { - maxDistance = distance; - index = i; - } - } - - if (maxDistance > tolerance) - { - SimplifySection(points, start, index, tolerance, result); - result.Add(points[index]); - SimplifySection(points, index, end, tolerance, result); - } - } - - private static float PerpendicularDistance(Vector3 point, Vector3 lineStart, Vector3 lineEnd) - { - if (lineStart == lineEnd) return Vector3.Distance(point, lineStart); - Vector3 projected = Vector3.Project(point - lineStart, lineEnd - lineStart); - Vector3 closest = lineStart + projected; - return Vector3.Distance(point, closest); - } - } - - public static class PhysicsHelper - { - public const float AirDensity = 1.225f; - } -} \ No newline at end of file +// using UnityEngine; +// using System.Collections.Generic; +// +// namespace NBF +// { +// public class LureTrajectorySimulator : MonoBehaviour +// { +// [Header("基础参数")] public int maxSimulationSteps = 1000; +// public float simulationDuration = 10f; +// public float timeStep = 0.02f; +// +// [Header("抛投力度")] public float minThrowPower = 15f; +// public float maxThrowPower = 45f; +// +// [Header("空气阻力参数")] [Tooltip("阻力系数,非流线钓饵建议 0.8~1.2")] +// public float dragCoefficient = 0.2f; +// +// [Tooltip("迎风面积,0.005m² ≈ 5cm²")] public float lureArea = 0.001f; +// +// +// public List CalculateTrajectory(FishingLureCastInput input, Vector3 startPosition, +// Vector3 castDirection) +// { +// List trajectory = new List(); +// +// Vector3 position = startPosition; +// Vector3 direction = castDirection.normalized; +// float throwPower = Mathf.Lerp(minThrowPower, maxThrowPower, input.power); +// Vector3 velocity = direction * throwPower; +// +// float lureMass = input.lureWeight / 1000f; // 转 kg +// Vector3 windDir = input.windDirection.normalized; +// float windStrength = input.windStrength; +// +// float currentTime = 0f; +// int steps = 0; +// +// while (currentTime < simulationDuration && steps < maxSimulationSteps) +// { +// if (position.y <= 0f) break; +// +// // 模拟风力逐渐生效 +// float windInfluenceFactor = Mathf.Clamp01(currentTime / 1.5f); // 1.5秒内增长 +// Vector3 windVelocity = windDir * windStrength * windInfluenceFactor; +// +// // 真实空气阻力模型 +// Vector3 relVelocity = velocity - windVelocity; +// +// // 空气阻力 +// float dragMag = 0.5f * PhysicsHelper.AirDensity * +// relVelocity.sqrMagnitude * +// dragCoefficient * lureArea; +// +// +// // --- 钓线空气阻力模拟 --- +// // 假设飞行中展开的线长度近似为当前位置的XZ平面长度 +// float lineLength = Vector3.Distance(new Vector3(position.x, 0, position.z), +// new Vector3(startPosition.x, 0, startPosition.z)); +// float lineRadius = input.lineDiameter / 2000f; // mm转m再除以2得到半径 +// +// // 钓线的迎风面积估算:长度 * 直径 +// float lineArea = lineLength * (lineRadius * 2f); // 近似为圆柱体侧面积的一部分 +// +// // 简化模型:线的附加空气阻力方向与当前速度方向相反 +// float lineDragMag = 0.5f * PhysicsHelper.AirDensity * velocity.sqrMagnitude * dragCoefficient * +// lineArea; +// Vector3 lineDragForce = -velocity.normalized * lineDragMag; +// +// +// Vector3 dragForce = -relVelocity.normalized * dragMag; +// +// // 合力 = 重力 + 空气阻力 +// // Vector3 acceleration = (Physics.gravity + dragForce / lureMass); +// Vector3 totalForce = dragForce + lineDragForce; +// // 合力 = 重力 + 空气阻力 + 线阻力 +// Vector3 acceleration = (Physics.gravity + totalForce / lureMass); +// +// +// velocity += acceleration * timeStep; +// position += velocity * timeStep; +// +// trajectory.Add(position); +// currentTime += timeStep; +// steps++; +// } +// +// return trajectory; +// } +// +// +// // 示例调用 +// private List _trajectory; +// +// private int _windIndex; +// +// public List Test(Transform cameraTransform) +// { +// Vector3[] directions = +// { +// Vector3.forward, +// Vector3.back, +// Vector3.right, +// Vector3.left, +// (Vector3.forward + Vector3.right).normalized, +// (Vector3.forward + Vector3.left).normalized, +// (Vector3.back + Vector3.right).normalized, +// (Vector3.back + Vector3.left).normalized +// }; +// +// FishingLureCastInput baseInput = new FishingLureCastInput +// { +// power = 1f, +// lureWeight = 2.2f, +// windStrength = 0f, // 风力大小 +// lineDiameter = 0.14f +// }; +// +// +// Vector3 startPos = cameraTransform.position; +// Vector3 throwDir = cameraTransform.forward.normalized; +// +// baseInput.windDirection = directions[_windIndex]; +// _trajectory = CalculateTrajectory(baseInput, startPos, throwDir); +// _trajectory = SimplifyTrajectoryRDP(_trajectory, 0.1f); +// _windIndex++; +// if (_windIndex >= directions.Length) +// { +// _windIndex = 0; +// } +// +// var length = CalculateTrajectoryLength(_trajectory); +// var distance = CalculateHorizontalDistance(_trajectory); +// Debug.LogError($"轨迹点位数={_trajectory.Count} length={length} distance={distance}"); +// SceneSettings.Instance.LineRenderer.startWidth = 0.1f; +// SceneSettings.Instance.LineRenderer.endWidth = 0.1f; +// SceneSettings.Instance.LineRenderer.positionCount = _trajectory.Count; +// SceneSettings.Instance.LineRenderer.useWorldSpace = true; +// SceneSettings.Instance.LineRenderer.SetPositions(_trajectory.ToArray()); +// return _trajectory; +// } +// +// /// +// /// 计算轨迹总长度(线的实际长度) +// /// +// public float CalculateTrajectoryLength(List trajectory) +// { +// if (trajectory == null || trajectory.Count < 2) +// return 0f; +// +// float totalLength = 0f; +// for (int i = 1; i < trajectory.Count; i++) +// { +// totalLength += Vector3.Distance(trajectory[i - 1], trajectory[i]); +// } +// +// return totalLength; +// } +// +// /// +// /// 计算水平距离(XZ平面上的直线距离) +// /// +// public float CalculateHorizontalDistance(List trajectory) +// { +// if (trajectory == null || trajectory.Count == 0) +// return 0f; +// +// Vector3 startPoint = trajectory[0]; +// Vector3 endPoint = trajectory[trajectory.Count - 1]; +// +// // 将Y坐标设为相同(地面高度) +// startPoint.y = 0; +// endPoint.y = 0; +// +// return Vector3.Distance(startPoint, endPoint); +// } +// +// private void OnDrawGizmos() +// { +// if (_trajectory == null) return; +// +// Gizmos.color = Color.cyan; +// for (int i = 0; i < _trajectory.Count - 1; i++) +// { +// Gizmos.DrawLine(_trajectory[i], _trajectory[i + 1]); +// } +// +// if (_trajectory.Count > 0) +// { +// Gizmos.color = Color.green; +// Gizmos.DrawSphere(_trajectory[0], 0.1f); +// +// Gizmos.color = Color.red; +// Gizmos.DrawSphere(_trajectory[_trajectory.Count - 1], 0.1f); +// +// for (int i = 1; i < _trajectory.Count; i += 10) +// { +// Gizmos.color = Color.Lerp(Color.green, Color.red, i / (float)_trajectory.Count); +// Gizmos.DrawSphere(_trajectory[i], 0.05f); +// } +// } +// } +// +// +// public static List SimplifyTrajectoryRDP(List points, float tolerance) +// { +// if (points == null || points.Count < 3) +// return new List(points); +// +// List result = new List(); +// SimplifySection(points, 0, points.Count - 1, tolerance, result); +// result.Add(points[points.Count - 1]); +// return result; +// } +// +// private static void SimplifySection(List points, int start, int end, float tolerance, +// List result) +// { +// if (end <= start + 1) +// return; +// +// float maxDistance = -1f; +// int index = -1; +// Vector3 startPoint = points[start]; +// Vector3 endPoint = points[end]; +// +// for (int i = start + 1; i < end; i++) +// { +// float distance = PerpendicularDistance(points[i], startPoint, endPoint); +// if (distance > maxDistance) +// { +// maxDistance = distance; +// index = i; +// } +// } +// +// if (maxDistance > tolerance) +// { +// SimplifySection(points, start, index, tolerance, result); +// result.Add(points[index]); +// SimplifySection(points, index, end, tolerance, result); +// } +// } +// +// private static float PerpendicularDistance(Vector3 point, Vector3 lineStart, Vector3 lineEnd) +// { +// if (lineStart == lineEnd) return Vector3.Distance(point, lineStart); +// Vector3 projected = Vector3.Project(point - lineStart, lineEnd - lineStart); +// Vector3 closest = lineStart + projected; +// return Vector3.Distance(point, closest); +// } +// } +// +// public static class PhysicsHelper +// { +// public const float AirDensity = 1.225f; +// } +// } \ No newline at end of file diff --git a/Assets/Scripts/Utils/PrefabCreator.cs b/Assets/Scripts/Utils/PrefabCreator.cs index a3d36e5e5..b3085b33a 100644 --- a/Assets/Scripts/Utils/PrefabCreator.cs +++ b/Assets/Scripts/Utils/PrefabCreator.cs @@ -4,156 +4,156 @@ namespace NBF { public static class PrefabCreator { - #region 轮 + // #region 轮 + // + // public static ReelAsset Create(this GameReels self, Transform parent, bool isPreview = false) + // { + // ReelAsset ret = null; + // var prefab = self.Instantiate(parent); + // + // prefab.transform.localPosition = Vector3.zero; + // prefab.transform.localRotation = Quaternion.identity; + // + // if (prefab.TryGetComponent(out var reel)) + // { + // ret = reel; + // + // if (!isPreview) + // { + // prefab.AddComponent(); + // // prefab.AddJoint(); + // // var dis = prefab.AddComponent(); + // // dis.moveCharacteristic = FWaterDisplacement.MoveCharacteristic.Custom; + // // dis.objectDisplacement = 2; + // // dis.outwaterMass = 0.1f; + // } + // } + // + // return ret; + // } + // + // #endregion - public static ReelAsset Create(this GameReels self, Transform parent, bool isPreview = false) - { - ReelAsset ret = null; - var prefab = self.Instantiate(parent); - - prefab.transform.localPosition = Vector3.zero; - prefab.transform.localRotation = Quaternion.identity; - - if (prefab.TryGetComponent(out var reel)) - { - ret = reel; - - if (!isPreview) - { - prefab.AddComponent(); - // prefab.AddJoint(); - // var dis = prefab.AddComponent(); - // dis.moveCharacteristic = FWaterDisplacement.MoveCharacteristic.Custom; - // dis.objectDisplacement = 2; - // dis.outwaterMass = 0.1f; - } - } - - return ret; - } - - #endregion - - #region 浮漂 - - public static BobberAsset Create(this GameFloats self, Transform parent, bool isPreview = false) - { - BobberAsset ret = null; - var prefab = self.Instantiate(parent); - - prefab.transform.localPosition = Vector3.zero; - prefab.transform.localRotation = Quaternion.identity; - - if (prefab.TryGetComponent(out var lure)) - { - ret = lure; - - if (!isPreview) - { - prefab.AddComponent(); - prefab.AddJoint(); - var dis = prefab.AddComponent(); - dis.moveCharacteristic = FWaterDisplacement.MoveCharacteristic.Custom; - dis.objectDisplacement = 2; - dis.outwaterMass = 0.1f; - } - } - - return ret; - } - - #endregion - - - #region 饵 - - public static LureAsset Create(this GameLures self, Transform parent, bool isPreview = false) - { - LureAsset ret = null; - var prefab = self.Instantiate(parent); - - - if (prefab.TryGetComponent(out var lure)) - { - ret = lure; - - if (!isPreview) - { - prefab.AddComponent(); - prefab.AddJoint(); - var rigidbody = prefab.GetComponent(); - rigidbody.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic; - rigidbody.linearDamping = 0.5f; - var dis = prefab.AddComponent(); - // dis.moveCharacteristic = FWaterDisplacement.MoveCharacteristic.Custom; - // dis.objectDisplacement = 2; - dis.outwaterMass = 0.5f; - } - - if (lure.hookPoints != null && lure.hookPoints.Length > 0) - { - for (int i = 0; i < lure.hookPoints.Length; i++) - { - var hookPoint = lure.hookPoints[i]; - var hook = self.hook[0]; - var hookConfig = GameHooks.Get(hook); - var hookAsset = hookConfig.Create(hookPoint, true); - hookAsset.transform.localPosition = Vector3.zero; - hookAsset.transform.localRotation = Quaternion.identity; - var configurableJoint = hookAsset.GetComponent(); - configurableJoint.connectedBody = prefab.GetComponent(); - } - } - } - - return ret; - } - - public static BaitAsset Create(this GameBaits self, Transform parent, bool isPreview = false) - { - var prefab = self.Instantiate(parent); - BaitAsset ret = null; - if (prefab.TryGetComponent(out var hook)) - { - ret = hook; - } - - prefab.transform.localPosition = Vector3.zero; - prefab.transform.localRotation = Quaternion.identity; - if (!isPreview) - { - prefab.AddComponent(); - } - - return ret; - } - - #endregion - - #region 钩 - - public static HookAsset Create(this GameHooks self, Transform parent, bool isPreview = false) - { - var prefab = self.Instantiate(parent); - HookAsset ret = null; - if (prefab.TryGetComponent(out var hook)) - { - ret = hook; - } - - prefab.transform.localPosition = Vector3.zero; - prefab.transform.localRotation = Quaternion.identity; - if (!isPreview) - { - prefab.AddComponent(); - var d = prefab.AddComponent(); - d.outwaterMass = 0.1f; - } - - return ret; - } - - #endregion + // #region 浮漂 + // + // public static BobberAsset Create(this GameFloats self, Transform parent, bool isPreview = false) + // { + // BobberAsset ret = null; + // var prefab = self.Instantiate(parent); + // + // prefab.transform.localPosition = Vector3.zero; + // prefab.transform.localRotation = Quaternion.identity; + // + // if (prefab.TryGetComponent(out var lure)) + // { + // ret = lure; + // + // if (!isPreview) + // { + // prefab.AddComponent(); + // prefab.AddJoint(); + // var dis = prefab.AddComponent(); + // dis.moveCharacteristic = FWaterDisplacement.MoveCharacteristic.Custom; + // dis.objectDisplacement = 2; + // dis.outwaterMass = 0.1f; + // } + // } + // + // return ret; + // } + // + // #endregion + // + // + // #region 饵 + // + // public static LureAsset Create(this GameLures self, Transform parent, bool isPreview = false) + // { + // LureAsset ret = null; + // var prefab = self.Instantiate(parent); + // + // + // if (prefab.TryGetComponent(out var lure)) + // { + // ret = lure; + // + // if (!isPreview) + // { + // prefab.AddComponent(); + // prefab.AddJoint(); + // var rigidbody = prefab.GetComponent(); + // rigidbody.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic; + // rigidbody.linearDamping = 0.5f; + // var dis = prefab.AddComponent(); + // // dis.moveCharacteristic = FWaterDisplacement.MoveCharacteristic.Custom; + // // dis.objectDisplacement = 2; + // dis.outwaterMass = 0.5f; + // } + // + // if (lure.hookPoints != null && lure.hookPoints.Length > 0) + // { + // for (int i = 0; i < lure.hookPoints.Length; i++) + // { + // var hookPoint = lure.hookPoints[i]; + // var hook = self.hook[0]; + // var hookConfig = GameHooks.Get(hook); + // var hookAsset = hookConfig.Create(hookPoint, true); + // hookAsset.transform.localPosition = Vector3.zero; + // hookAsset.transform.localRotation = Quaternion.identity; + // var configurableJoint = hookAsset.GetComponent(); + // configurableJoint.connectedBody = prefab.GetComponent(); + // } + // } + // } + // + // return ret; + // } + // + // public static BaitAsset Create(this GameBaits self, Transform parent, bool isPreview = false) + // { + // var prefab = self.Instantiate(parent); + // BaitAsset ret = null; + // if (prefab.TryGetComponent(out var hook)) + // { + // ret = hook; + // } + // + // prefab.transform.localPosition = Vector3.zero; + // prefab.transform.localRotation = Quaternion.identity; + // if (!isPreview) + // { + // prefab.AddComponent(); + // } + // + // return ret; + // } + // + // #endregion + // + // #region 钩 + // + // public static HookAsset Create(this GameHooks self, Transform parent, bool isPreview = false) + // { + // var prefab = self.Instantiate(parent); + // HookAsset ret = null; + // if (prefab.TryGetComponent(out var hook)) + // { + // ret = hook; + // } + // + // prefab.transform.localPosition = Vector3.zero; + // prefab.transform.localRotation = Quaternion.identity; + // if (!isPreview) + // { + // prefab.AddComponent(); + // var d = prefab.AddComponent(); + // d.outwaterMass = 0.1f; + // } + // + // return ret; + // } + // + // #endregion #region 工具