升级6.4.升级水,升级天气
This commit is contained in:
@@ -16,7 +16,7 @@ float ClipSurface(const float2 i_PositionWSXZ)
|
||||
{
|
||||
// Do not include transition slice to avoid blending as we do a black border instead.
|
||||
uint slice0; uint slice1; float alpha;
|
||||
PosToSliceIndices(i_PositionWSXZ, 0.0, g_Crest_LodCount - 1.0, g_Crest_WaterScale, slice0, slice1, alpha);
|
||||
PositionToSliceIndices(i_PositionWSXZ, 0, g_Crest_LodCount - 1, g_Crest_WaterScale, slice0, slice1, alpha);
|
||||
|
||||
const Cascade cascade0 = Cascade::Make(slice0);
|
||||
const Cascade cascade1 = Cascade::Make(slice1);
|
||||
@@ -34,7 +34,7 @@ float ClipSurface(const float2 i_PositionWSXZ)
|
||||
Cascade::MakeClip(slice1).SampleClip(i_PositionWSXZ, weight1, value);
|
||||
}
|
||||
|
||||
return lerp(g_Crest_ClipByDefault, value, weight0 + weight1);
|
||||
return value;
|
||||
}
|
||||
|
||||
m_CrestNameSpaceEnd
|
||||
|
||||
Reference in New Issue
Block a user