升级6.4.升级水,升级天气

This commit is contained in:
2026-04-05 00:26:54 +08:00
parent 63bc9b5536
commit 5f7cbfb713
635 changed files with 34718 additions and 22567 deletions

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@@ -11,8 +11,6 @@
#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Utility/Depth.hlsl"
#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Globals.hlsl"
float2 _Crest_HorizonNormal;
TEXTURE2D_X(_Crest_WaterMaskTexture);
m_CrestNameSpace
@@ -45,7 +43,7 @@ half4 Fragment(Varyings input)
const uint2 positionSS = input.positionCS.xy;
const float mask = LOAD_TEXTURE2D_X(_Crest_WaterMaskTexture, positionSS).x;
const float2 offset = -((float2)mask) * _Crest_HorizonNormal;
const float2 offset = -((float2)mask) * g_Crest_HorizonNormal;
float weight = 1.0;
// Sample three pixels along the normal. If the sample is different than the