升级6.4.升级水,升级天气
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@@ -26,6 +26,15 @@
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#define SHADERPASS_MOTION_VECTORS (22)
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//
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// Motion Vector Pass Fix
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//
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#if SHADERPASS == SHADERPASS_MOTION_VECTORS
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#undef VARYINGS_NEED_NORMAL_WS
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#endif
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//
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// Deferred Fix
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//
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@@ -86,6 +95,9 @@
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// Transparent Objects Receives Shadows
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//
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// WebGPU does not like the binding.
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#ifndef SHADER_API_WEBGPU
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#if _SURFACE_TYPE_TRANSPARENT
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#if _TRANSPARENT_RECEIVES_SHADOWS
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#if SHADERPASS == SHADERPASS_FORWARD || SHADERPASS == SHADERPASS_FORWARD_ADD
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@@ -108,4 +120,6 @@ float4 _ShadowMapTexture_TexelSize;
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#endif
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#endif
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#endif // SHADER_API_WEBGPU
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#endif // d_WaveHarmonic_Utility_ShaderGraphDefines
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