升级6.4.升级水,升级天气

This commit is contained in:
2026-04-05 00:26:54 +08:00
parent 63bc9b5536
commit 5f7cbfb713
635 changed files with 34718 additions and 22567 deletions

View File

@@ -1,6 +1,8 @@
// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
#pragma exclude_renderers glcore gles3
#pragma kernel CrestExecute
#include "HLSLSupport.cginc"
@@ -12,7 +14,7 @@
#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/InputsDriven.hlsl"
#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Cascade.hlsl"
RWTexture2DArray<float2> _Crest_Target;
RWTexture2DArray<m_Float2> _Crest_Target;
CBUFFER_START(CrestPerWaterInput)
float3 _Crest_Position;
@@ -116,7 +118,7 @@ void Execute(uint3 id)
// Helps interaction to work at different scales
acceleration /= minimumWavelength;
_Crest_Target[id] = float2(_Crest_Target[id].x, _Crest_Target[id].y + acceleration * _Crest_SimDeltaTime);
_Crest_Target[id] = m_Float2Constructor(_Crest_Target[id].x, _Crest_Target[id].y + acceleration * _Crest_SimDeltaTime);
}
m_CrestNameSpaceEnd