升级6.4.升级水,升级天气
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@@ -1,6 +1,8 @@
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// Crest Water System
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// Copyright © 2024 Wave Harmonic. All rights reserved.
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#pragma exclude_renderers glcore gles3
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#pragma kernel CrestExecute
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#include "HLSLSupport.cginc"
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@@ -12,7 +14,7 @@
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#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/InputsDriven.hlsl"
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#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Cascade.hlsl"
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RWTexture2DArray<float2> _Crest_Target;
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RWTexture2DArray<m_Float2> _Crest_Target;
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CBUFFER_START(CrestPerWaterInput)
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float3 _Crest_Position;
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@@ -116,7 +118,7 @@ void Execute(uint3 id)
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// Helps interaction to work at different scales
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acceleration /= minimumWavelength;
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_Crest_Target[id] = float2(_Crest_Target[id].x, _Crest_Target[id].y + acceleration * _Crest_SimDeltaTime);
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_Crest_Target[id] = m_Float2Constructor(_Crest_Target[id].x, _Crest_Target[id].y + acceleration * _Crest_SimDeltaTime);
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}
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m_CrestNameSpaceEnd
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