升级6.4.升级水,升级天气
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@@ -38,12 +38,15 @@ namespace WaveHarmonic.Crest
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int _KernelSpectrumInitial;
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int _KernelSpectrumUpdate;
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LocalKeyword _AdvancedKeyword;
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Parameters _Parameters;
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float _GenerationTime = -1f;
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// WebGPU claims it does but does not.
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static readonly bool s_SupportsRandomWriteRGFloat =
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SystemInfo.SupportsRandomWriteOnRenderTextureFormat(RenderTextureFormat.RGFloat);
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!Helpers.IsWebGPU && SystemInfo.SupportsRandomWriteOnRenderTextureFormat(RenderTextureFormat.RGFloat);
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public static class ShaderIDs
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{
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@@ -58,6 +61,8 @@ namespace WaveHarmonic.Crest
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public static readonly int s_ResultInit = Shader.PropertyToID("_Crest_ResultInit");
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public static readonly int s_Time = Shader.PropertyToID("_Crest_Time");
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public static readonly int s_Chop = Shader.PropertyToID("_Crest_Chop");
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public static readonly int s_ChopScales = Shader.PropertyToID("_Crest_ChopScales");
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public static readonly int s_GravityScales = Shader.PropertyToID("_Crest_GravityScales");
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public static readonly int s_Init0 = Shader.PropertyToID("_Crest_Init0");
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public static readonly int s_ResultHeight = Shader.PropertyToID("_Crest_ResultHeight");
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public static readonly int s_ResultDisplaceX = Shader.PropertyToID("_Crest_ResultDisplaceX");
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@@ -86,8 +91,9 @@ namespace WaveHarmonic.Crest
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public readonly float _WindTurbulence;
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public readonly float _WindAlignment;
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public readonly float _Gravity;
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public readonly bool _Advanced;
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public Parameters(WaveSpectrum spectrum, int resolution, float period, float speed, float direction, float turbulence, float alignment, float gravity)
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public Parameters(WaveSpectrum spectrum, int resolution, float period, float speed, float direction, float turbulence, float alignment, float gravity, bool advanced)
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{
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_Spectrum = spectrum;
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_Resolution = resolution;
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@@ -97,17 +103,28 @@ namespace WaveHarmonic.Crest
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_WindTurbulence = turbulence;
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_WindAlignment = alignment;
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_Gravity = gravity;
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_Advanced = advanced;
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}
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// Implement custom or incur allocations.
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public override int GetHashCode()
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{
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return System.HashCode.Combine(_Spectrum, _LoopPeriod, _WindSpeed, _WindDirectionRadians, _WindTurbulence, _WindAlignment, _Gravity, _Resolution);
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return GetHashCode(_Resolution);
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}
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public int GetHashCode(int resolution)
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{
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return System.HashCode.Combine(_Spectrum, _LoopPeriod, _WindSpeed, _WindDirectionRadians, _WindTurbulence, _WindAlignment, _Gravity, resolution);
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var hash = new System.HashCode();
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hash.Add(_Spectrum);
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hash.Add(_LoopPeriod);
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hash.Add(_WindSpeed);
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hash.Add(_WindDirectionRadians);
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hash.Add(_WindTurbulence);
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hash.Add(_WindAlignment);
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hash.Add(_Gravity);
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hash.Add(resolution);
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hash.Add(_Advanced);
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return hash.ToHashCode();
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}
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}
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@@ -201,13 +218,15 @@ namespace WaveHarmonic.Crest
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_KernelSpectrumUpdate = _ShaderSpectrum.FindKernel("SpectrumUpdate");
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_ShaderFFT = WaterResources.Instance.Compute._FFT;
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_AdvancedKeyword = _ShaderSpectrum.keywordSpace.FindKeyword("d_AdvancedControls");
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var rtd = new RenderTextureDescriptor(0, 0);
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rtd.width = rtd.height = resolution;
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rtd.dimension = TextureDimension.Tex2DArray;
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rtd.enableRandomWrite = true;
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rtd.depthBufferBits = 0;
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rtd.volumeDepth = k_CascadeCount;
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rtd.colorFormat = RenderTextureFormat.ARGBFloat;
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rtd.graphicsFormat = GraphicsFormat.R32G32B32A32_SFloat;
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rtd.msaaSamples = 1;
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Helpers.SafeCreateRenderTexture(ref _SpectrumInitial, rtd);
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@@ -215,7 +234,7 @@ namespace WaveHarmonic.Crest
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_SpectrumInitial.Create();
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// Raw wave data buffer
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WaveBuffers = new(resolution, resolution, 0, GraphicsFormat.R16G16B16A16_SFloat)
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WaveBuffers = new(resolution, resolution, 0, Helpers.GetCompatibleTextureFormat(GraphicsFormat.R16G16B16A16_SFloat, randomWrite: true))
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{
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wrapMode = TextureWrapMode.Repeat,
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antiAliasing = 1,
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@@ -263,7 +282,7 @@ namespace WaveHarmonic.Crest
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offset <<= 1;
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}
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var texture = new Texture2D(resolution, Mathf.RoundToInt(Mathf.Log(resolution, 2)), TextureFormat.RGBAFloat, false, true);
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var texture = new Texture2D(resolution, Mathf.RoundToInt(Mathf.Log(resolution, 2)), TextureFormat.RGFloat, false, true);
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texture.SetPixels(colors);
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texture.Apply();
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s_ButterflyTextures.Add(resolution, texture);
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@@ -297,19 +316,18 @@ namespace WaveHarmonic.Crest
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var wrapper = new PropertyWrapperCompute(buffer, _ShaderSpectrum, _KernelSpectrumUpdate);
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var descriptor = _SpectrumInitial.descriptor;
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if (s_SupportsRandomWriteRGFloat)
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{
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descriptor.colorFormat = RenderTextureFormat.RGFloat;
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}
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descriptor.graphicsFormat = Helpers.GetCompatibleTextureFormat(GraphicsFormat.R32G32_SFloat, Helpers.s_DataGraphicsFormatUsage, "FFT", randomWrite: true);
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// No need to clear as overwritten.
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buffer.GetTemporaryRT(ShaderIDs.s_TemporaryFFT1, descriptor);
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buffer.GetTemporaryRT(ShaderIDs.s_TemporaryFFT2, descriptor);
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buffer.GetTemporaryRT(ShaderIDs.s_TemporaryFFT3, descriptor);
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wrapper.SetKeyword(_AdvancedKeyword, _Parameters._Advanced);
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wrapper.SetInteger(ShaderIDs.s_Size, resolution);
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wrapper.SetFloat(ShaderIDs.s_Time, time * _Parameters._Spectrum._GravityScale);
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wrapper.SetFloatArray(ShaderIDs.s_ChopScales, _Parameters._Spectrum._ChopScales);
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wrapper.SetFloatArray(ShaderIDs.s_GravityScales, _Parameters._Spectrum._GravityScales);
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wrapper.SetFloat(ShaderIDs.s_Chop, _Parameters._Spectrum._Chop);
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wrapper.SetFloat(ShaderIDs.s_Period, period < Mathf.Infinity ? period : -1);
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wrapper.SetTexture(ShaderIDs.s_Init0, _SpectrumInitial);
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