升级6.4.升级水,升级天气

This commit is contained in:
2026-04-05 00:26:54 +08:00
parent 63bc9b5536
commit 5f7cbfb713
635 changed files with 34718 additions and 22567 deletions

View File

@@ -14,22 +14,24 @@ namespace WaveHarmonic.Crest
{
[Tooltip("Whether to override the LOD bias.")]
[@GenerateAPI]
[@DecoratedField, SerializeField]
[@InlineToggle]
[@SerializeField]
internal bool _OverrideLodBias;
[Tooltip("Overrides the LOD bias for meshes.\n\nHighest quality is infinity.")]
[@Predicated(nameof(_OverrideLodBias))]
[@Enable(nameof(_OverrideLodBias))]
[@GenerateAPI]
[@DecoratedField, SerializeField]
internal float _LodBias;
[Tooltip("Whether to override the maximum LOD level.")]
[@GenerateAPI]
[@DecoratedField, SerializeField]
[@InlineToggle]
[@SerializeField]
internal bool _OverrideMaximumLodLevel;
[Tooltip("Overrides the maximum LOD level.\n\nHighest quality is zero.")]
[@Predicated(nameof(_OverrideMaximumLodLevel))]
[@Enable(nameof(_OverrideMaximumLodLevel))]
[@GenerateAPI]
[@DecoratedField, SerializeField]
internal int _MaximumLodLevel;
@@ -37,11 +39,12 @@ namespace WaveHarmonic.Crest
[Tooltip("Whether to override the terrain pixel error.")]
[@GenerateAPI]
[@DecoratedField, SerializeField]
[@InlineToggle]
[@SerializeField]
internal bool _OverrideTerrainPixelError;
[Tooltip("Overrides the pixel error value for terrains.\n\nHighest quality is zero.")]
[@Predicated(nameof(_OverrideTerrainPixelError))]
[@Enable(nameof(_OverrideTerrainPixelError))]
[@GenerateAPI]
[@DecoratedField, SerializeField]
internal float _TerrainPixelError;

View File

@@ -5,11 +5,14 @@ using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("WaveHarmonic.Crest")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Editor")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Integration.Gaia")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Shared.Editor")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Samples")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Samples.Boats")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Samples.Editor")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Samples.Examples")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Samples.Ripples")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Samples.Waterfall")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.Samples.Submarine")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.CPUQueries")]
[assembly: InternalsVisibleTo("WaveHarmonic.Crest.CPUQueries.Editor")]

View File

@@ -99,11 +99,22 @@ namespace WaveHarmonic.Crest
[AttributeUsage(AttributeTargets.All, AllowMultiple = true, Inherited = false)]
abstract class Decorator : PropertyAttribute { }
[Conditional(Symbols.k_UnityEditor)]
sealed class Order : Decorator
{
public enum Placement { Heading, Below, Above }
public Order(string target, Placement placement = Placement.Heading) { }
}
[Conditional(Symbols.k_UnityEditor)]
sealed class Layer : Decorator { }
[Conditional(Symbols.k_UnityEditor)]
sealed class Stripped : Decorator { }
sealed class Stripped : Decorator
{
public enum Style { None, PlatformTab, }
public Stripped(Style style = Style.None, bool indent = false) { }
}
[Conditional(Symbols.k_UnityEditor)]
sealed class Delayed : Decorator { }
@@ -111,6 +122,18 @@ namespace WaveHarmonic.Crest
[Conditional(Symbols.k_UnityEditor)]
sealed class Disabled : Decorator { }
[Conditional(Symbols.k_UnityEditor)]
sealed class Required : Attribute { }
[Conditional(Symbols.k_UnityEditor)]
sealed class PlatformTabs : Attribute { }
[Conditional(Symbols.k_UnityEditor)]
sealed class CustomField : Attribute { }
[Conditional(Symbols.k_UnityEditor)]
sealed class CustomLabel : Attribute { }
[Conditional(Symbols.k_UnityEditor)]
sealed class AttachMaterialEditor : Attribute
{
@@ -153,25 +176,25 @@ namespace WaveHarmonic.Crest
{
[Flags]
public enum Clamp { None = 0, Minimum = 1, Maximum = 2, Both = Minimum | Maximum }
public Range(float minimum, float maximum, Clamp clamp = Clamp.Both, float scale = 1f, bool delayed = false, int step = 0, bool power = false) {}
public Range(float minimum, float maximum, Clamp clamp = Clamp.Both, float scale = 1f, bool delayed = false, int step = 0, bool power = false) { }
}
[Conditional(Symbols.k_UnityEditor)]
sealed class Minimum : Decorator
{
public Minimum(float minimum) {}
public Minimum(float minimum) { }
}
[Conditional(Symbols.k_UnityEditor)]
sealed class Maximum : Decorator
{
public Maximum(float maximum) {}
public Maximum(float maximum) { }
}
[Conditional(Symbols.k_UnityEditor)]
sealed class WarnIfAbove : Decorator
{
public WarnIfAbove(float maximum) {}
public WarnIfAbove(float maximum) { }
}
[Conditional(Symbols.k_UnityEditor)]
@@ -207,12 +230,47 @@ namespace WaveHarmonic.Crest
}
[Conditional(Symbols.k_UnityEditor)]
sealed class Predicated : Decorator
sealed class Show : Decorator
{
public Predicated(Type type, string member, bool inverted = false, bool hide = false) { }
public Predicated(Type type, bool inverted = false, bool hide = false) { }
public Predicated(string property, bool inverted = false, object disableValue = null, bool hide = false) { }
public Predicated(RenderPipeline rp, bool inverted = false, bool hide = false) { }
public Show(Type type, string member, object value) { }
public Show(Type type, string member) { }
public Show(Type type) { }
public Show(string property) { }
public Show(string property, object value) { }
public Show(RenderPipeline rp) { }
}
[Conditional(Symbols.k_UnityEditor)]
sealed class Hide : Decorator
{
public Hide(Type type, string member, object value) { }
public Hide(Type type, string member) { }
public Hide(Type type) { }
public Hide(string property) { }
public Hide(string property, object value) { }
public Hide(RenderPipeline rp) { }
}
[Conditional(Symbols.k_UnityEditor)]
sealed class Enable : Decorator
{
public Enable(Type type, string member, object value) { }
public Enable(Type type, string member) { }
public Enable(Type type) { }
public Enable(string property) { }
public Enable(string property, object value) { }
public Enable(RenderPipeline rp) { }
}
[Conditional(Symbols.k_UnityEditor)]
sealed class Disable : Decorator
{
public Disable(Type type, string member, object value) { }
public Disable(Type type, string member) { }
public Disable(Type type) { }
public Disable(string property) { }
public Disable(string property, object value) { }
public Disable(RenderPipeline rp) { }
}
[Conditional(Symbols.k_UnityEditor)]

View File

@@ -1,9 +1,10 @@
// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
#if UNITY_EDITOR
using MonoBehaviour = WaveHarmonic.Crest.Internal.EditorBehaviour;
#else
using MonoBehaviour = UnityEngine.MonoBehaviour;
@@ -14,7 +15,7 @@ namespace WaveHarmonic.Crest.Internal
/// <summary>
/// Implements logic to smooth out Unity's wrinkles.
/// </summary>
public abstract class CustomBehaviour : MonoBehaviour
public abstract partial class CustomBehaviour : MonoBehaviour
{
bool _AfterStart;
@@ -71,11 +72,46 @@ namespace WaveHarmonic.Crest.Internal
[InitializeOnEnterPlayMode]
static void OnEnterPlayModeInEditor(EnterPlayModeOptions options)
{
foreach (var @object in FindObjectsByType<CustomBehaviour>(FindObjectsInactive.Include, FindObjectsSortMode.None))
foreach (var @object in Helpers.FindObjectsByType<CustomBehaviour>(FindObjectsInactive.Include))
{
@object._AfterStart = false;
}
}
#endif
}
partial class CustomBehaviour : ISerializationCallbackReceiver
{
#pragma warning disable 414
[@SerializeField, @HideInInspector]
private protected int _Version;
#pragma warning restore 414
private protected virtual int Version => 0;
private protected CustomBehaviour()
{
// Sets the default version. Overriden by serialized field above.
_Version = Version;
}
private protected virtual void OnMigrate()
{
}
void ISerializationCallbackReceiver.OnBeforeSerialize()
{
if (_Version < Version)
{
OnMigrate();
_Version = Version;
}
}
void ISerializationCallbackReceiver.OnAfterDeserialize()
{
}
}
}

View File

@@ -0,0 +1,50 @@
// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEngine;
namespace WaveHarmonic.Crest.Internal
{
/// <summary>
/// Implements logic to smooth out Unity's wrinkles.
/// </summary>
public abstract partial class CustomScriptableObject : ScriptableObject
{
}
partial class CustomScriptableObject : ISerializationCallbackReceiver
{
#pragma warning disable 414
[@SerializeField, @HideInInspector]
private protected int _Version;
#pragma warning restore 414
private protected virtual int Version => 0;
private protected CustomScriptableObject()
{
// Sets the default version. Overriden by serialized field above.
_Version = Version;
}
private protected virtual void OnMigrate()
{
}
void ISerializationCallbackReceiver.OnBeforeSerialize()
{
if (_Version < Version)
{
OnMigrate();
_Version = Version;
}
}
void ISerializationCallbackReceiver.OnAfterDeserialize()
{
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 9b6e085d4815447e4bb6dc81c0c8e2ad
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -98,7 +98,7 @@ namespace WaveHarmonic.Crest.Internal
// When singleton, destroy instance objects.
if (enableInEditMode && attribute._Options.HasFlag(ExecuteDuringEditMode.Options.Singleton) &&
FindObjectsByType(GetType(), FindObjectsSortMode.None).Length > 1)
Helpers.FindObjectsByType(GetType()).Length > 1)
{
enableInEditMode = false;
EditorApplication.update -= InternalDestroyNonSaveables;

View File

@@ -61,7 +61,7 @@ namespace WaveHarmonic.Crest.Internal
internal static void AfterScriptReload()
{
Instance = FindFirstObjectByType<T>();
Instance = FindAnyObjectByType<T>();
}
}

View File

@@ -10,7 +10,7 @@ using UnityEngine.Rendering.HighDefinition;
using UnityEngine.Rendering.Universal;
using WaveHarmonic.Crest.Internal;
#if !UNITY_2023_2_OR_NEWER
#if !UNITY_6000_0_OR_NEWER
using GraphicsFormatUsage = UnityEngine.Experimental.Rendering.FormatUsage;
#endif
@@ -21,18 +21,6 @@ namespace WaveHarmonic.Crest
/// </summary>
static partial class Helpers
{
// Adapted from:
// Packages/com.unity.render-pipelines.universal/Runtime/UniversalRenderer.cs
#if UNITY_SWITCH || UNITY_ANDROID || UNITY_EMBEDDED_LINUX || UNITY_QNX
internal const GraphicsFormat k_DepthStencilFormat = GraphicsFormat.D24_UNorm_S8_UInt;
internal const int k_DepthBufferBits = 24;
internal const DepthBits k_DepthBits = DepthBits.Depth24;
#else
internal const GraphicsFormat k_DepthStencilFormat = GraphicsFormat.D32_SFloat_S8_UInt;
internal const int k_DepthBufferBits = 32;
internal const DepthBits k_DepthBits = DepthBits.Depth32;
#endif
public static class ShaderIDs
{
public static readonly int s_MainTexture = Shader.PropertyToID("_Utility_MainTexture");
@@ -92,6 +80,24 @@ namespace WaveHarmonic.Crest
return result != 0 ? result : 1;
}
public static Object[] FindObjectsByType(System.Type type, FindObjectsInactive inactive = FindObjectsInactive.Exclude)
{
#if UNITY_6000_4_OR_NEWER
return Object.FindObjectsByType(type, inactive);
#else
return Object.FindObjectsByType(type, inactive, FindObjectsSortMode.None);
#endif
}
public static T[] FindObjectsByType<T>(FindObjectsInactive inactive = FindObjectsInactive.Exclude) where T : Object
{
#if UNITY_6000_4_OR_NEWER
return Object.FindObjectsByType<T>(inactive);
#else
return Object.FindObjectsByType<T>(inactive, FindObjectsSortMode.None);
#endif
}
static Vector2Int CalculateResolution(Vector2 resolution, int maximum)
{
// Enforce maximum and scale to maintain aspect ratio.
@@ -138,8 +144,17 @@ namespace WaveHarmonic.Crest
return (T)System.Attribute.GetCustomAttribute(type, typeof(T));
}
/// <inheritdoc cref="UnityEngine.WaitForEndOfFrame"/>
/// <remarks>
/// Does not work in batch mode or with the scene view.
/// </remarks>
public static WaitForEndOfFrame WaitForEndOfFrame { get; } = new();
public static float Fmod(float x, float y)
{
return x - y * (float)System.Math.Truncate(x / y);
}
// Taken from:
// https://github.com/Unity-Technologies/Graphics/blob/871df5563d88e1ba778c82a43f39c9afc95368e6/Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl#L1149-L1152
// Z buffer to linear 0..1 depth (0 at camera position, 1 at far plane).
@@ -374,6 +389,16 @@ namespace WaveHarmonic.Crest
return mask == (mask | (1 << layer));
}
// https://docs.unity3d.com/6000.3/Documentation/Manual/WebGPU-limitations.html
public static bool IsWebGPU =>
#if UNITY_6000_0_OR_NEWER
SystemInfo.graphicsDeviceType is GraphicsDeviceType.WebGPU;
#else
false;
#endif
public static bool RequiresCustomClear => IsWebGPU || Application.platform == RuntimePlatform.PS5;
// R16G16B16A16_SFloat appears to be the most compatible format.
// https://docs.unity3d.com/Manual/class-TextureImporterOverride.html#texture-compression-support-platforms
// https://learn.microsoft.com/en-us/windows/win32/direct3d12/typed-unordered-access-view-loads#supported-formats-and-api-calls
@@ -386,10 +411,44 @@ namespace WaveHarmonic.Crest
&& SystemInfo.SupportsRandomWriteOnRenderTextureFormat(rtFormat);
}
static GraphicsFormat GetWebGPUTextureFormat(GraphicsFormat format)
{
// WebGPU is very limited in format usage - especially read-write.
return GraphicsFormatUtility.GetComponentCount(format) switch
{
1 => GraphicsFormat.R32_SFloat,
_ => GraphicsFormat.R32G32B32A32_SFloat,
};
}
internal static readonly GraphicsFormatUsage s_DataGraphicsFormatUsage =
// Ensures a non compressed format is returned. This is a prerequisite for random
// write, but not random write itself according to a dubious comment in the
// Graphics repository. Search UUM-91313.
GraphicsFormatUsage.LoadStore |
// All these textures are sampled at some point.
GraphicsFormatUsage.Sample |
// Always use linear filtering.
GraphicsFormatUsage.Linear;
internal static GraphicsFormat GetCompatibleTextureFormat(GraphicsFormat format, GraphicsFormatUsage usage, string label, bool randomWrite = false)
{
var result = SystemInfo.GetCompatibleFormat(format, usage);
var useFallback = result == GraphicsFormat.None;
var isMetal = GraphicsDeviceType.Metal == SystemInfo.graphicsDeviceType;
#if CREST_DISABLE_PLATFORM_RTFORMAT_OVERRIDES
isMetal = false;
#endif
#if !UNITY_6000_0_OR_NEWER
// Weird bug on macOS where unknown format is returned, but it is really the same
// as the input (R32G32B32A32_SFloat).
if (isMetal && (int)result == 89)
{
result = GraphicsFormat.R32G32B32A32_SFloat;
}
#endif
#if CREST_DEBUG_LOG_FORMAT_CHANGES
if (useFallback)
@@ -402,29 +461,57 @@ namespace WaveHarmonic.Crest
}
#endif
// NOTE: Disabling for now. RenderTextureFormat is a subset of GraphicsFormat and
// there is not always an equivalent.
// if (!useFallback && randomWrite && !SupportsRandomWriteOnRenderTextureFormat(result))
// {
// Debug.Log($"Crest: The graphics device does not support the render texture format {result} with random read/write. Will attempt to use fallback.");
// useFallback = true;
// }
#if !CREST_DISABLE_RANDOMWRITE_CHECK
// Metal will return false for any two channel texture, as per the below link, but
// they work without issue. Lets trust the API, but only for other platforms.
// https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
if (!isMetal && !useFallback && randomWrite && !SupportsRandomWriteOnRenderTextureFormat(result))
{
#if CREST_DEBUG_LOG_FORMAT_CHANGES
Debug.Log($"Crest: The graphics device does not support the render texture format {result} with random read/write. Will attempt to use fallback. ({label})");
#endif
useFallback = true;
}
#endif
#if CREST_DEBUG_LOG_FORMAT_CHANGES
// Check if fallback is compatible before using it.
if (useFallback && format == s_FallbackGraphicsFormat)
{
Debug.Log($"Crest: Fallback {s_FallbackGraphicsFormat} is not supported on this device. Please inform us. ({label})");
useFallback = false;
Debug.Log($"Crest: Fallback {s_FallbackGraphicsFormat} is not supported on this device. This may be a false positive. Please inform us if you have any issues. ({label})");
}
#endif
if (useFallback)
{
result = s_FallbackGraphicsFormat;
}
#if !CREST_DISABLE_PLATFORM_RTFORMAT_OVERRIDES
if (randomWrite && IsWebGPU)
{
// Pass the requested format otherwise GetCompatibleFormat may change the component
// count which we need to pick the right format.
result = GetWebGPUTextureFormat(format);
}
#endif
return result;
}
public static GraphicsFormat GetCompatibleTextureFormat(GraphicsFormat format, bool randomWrite)
{
#if !CREST_DISABLE_PLATFORM_RTFORMAT_OVERRIDES
if (randomWrite && IsWebGPU)
{
format = GetWebGPUTextureFormat(format);
}
#endif
return format;
}
public static void SetGlobalKeyword(string keyword, bool enabled)
{
if (enabled)
@@ -711,12 +798,12 @@ namespace WaveHarmonic.Crest
public static bool GetGlobalBoolean(int id)
{
return Shader.GetGlobalInteger(id) == 1;
return Shader.GetGlobalFloat(id) != 0f;
}
public static void SetGlobalBoolean(int id, bool value)
{
Shader.SetGlobalInteger(id, value ? 1 : 0);
Shader.SetGlobalFloat(id, value ? 1f : 0f);
}
#if d_UnityURP
@@ -731,6 +818,12 @@ namespace WaveHarmonic.Crest
internal static ScriptableRendererData[] UniversalRendererData(UniversalRenderPipelineAsset asset) =>
(ScriptableRendererData[])s_RenderDataListField.GetValue(asset);
#if UNITY_EDITOR
static readonly System.Type s_PlayModeViewType = typeof(UnityEditor.EditorWindow).Assembly.GetType("UnityEditor.PlayModeView");
static readonly FieldInfo s_RenderingViewField = s_PlayModeViewType.GetField("s_RenderingView", BindingFlags.Static | BindingFlags.NonPublic);
static readonly FieldInfo s_ShowGizmosField = s_PlayModeViewType.GetField("m_ShowGizmos", BindingFlags.NonPublic | BindingFlags.Instance);
#endif
internal static int GetRendererIndex(Camera camera)
{
var rendererIndex = (int)s_RendererIndex.GetValue(camera.GetUniversalAdditionalCameraData());
@@ -760,6 +853,92 @@ namespace WaveHarmonic.Crest
return false;
}
internal static void UniversalRenderCamera(ScriptableRenderContext context, Camera camera, int slice)
{
#if UNITY_EDITOR
// Fixes when using Render Graph:
// Attempting to render to a depth only surface with no dummy color attachment
var sceneView = UnityEditor.SceneView.currentDrawingSceneView;
var drawGizmos = false;
if (sceneView != null)
{
drawGizmos = sceneView.drawGizmos;
sceneView.drawGizmos = false;
}
var gameView = s_RenderingViewField.GetValue(null);
if (gameView != null)
{
drawGizmos = (bool)s_ShowGizmosField.GetValue(gameView);
s_ShowGizmosField.SetValue(gameView, false);
}
#endif
#if UNITY_6000_0_OR_NEWER
// SingleCameraRequest does not render the full camera stack, thus should exclude
// overlays which is likely desirable. Alternative approach worth investigating:
// https://docs.unity3d.com/6000.0/Documentation/Manual/urp/User-Render-Requests.html
// Setting destination silences a warning if Opaque Texture enabled.
s_RenderSingleCameraRequest.destination = camera.targetTexture;
s_RenderSingleCameraRequest.slice = slice;
UnityEngine.Rendering.RenderPipeline.SubmitRenderRequest(camera, s_RenderSingleCameraRequest);
#else
#pragma warning disable CS0618 // Type or member is obsolete
UniversalRenderPipeline.RenderSingleCamera(context, camera);
#pragma warning restore CS0618 // Type or member is obsolete
#endif
#if UNITY_EDITOR
if (sceneView != null)
{
sceneView.drawGizmos = drawGizmos;
}
if (gameView != null)
{
s_ShowGizmosField.SetValue(gameView, drawGizmos);
}
#endif
}
internal static void UniversalRenderCamera(ScriptableRenderContext context, Camera camera, int slice, bool noRenderFeatures)
{
// Get this every time as it could change.
var renderers = (ScriptableRendererData[])s_RenderDataListField.GetValue(UniversalRenderPipeline.asset);
var renderer = (UniversalRendererData)renderers[GetRendererIndex(camera)];
// On Unity 6.3, got exceptions if this was auto with SSAO enabled.
var safe = !noRenderFeatures && renderer.intermediateTextureMode == IntermediateTextureMode.Always;
if (!safe)
{
foreach (var feature in renderer.rendererFeatures)
{
// Null exception reported here. Might be null due to missing render features
if (feature == null) continue;
s_RenderFeatureActiveStates.Add(feature.isActive);
feature.SetActive(false);
}
}
UniversalRenderCamera(context, camera, slice);
if (!safe)
{
var index = 0;
foreach (var feature in renderer.rendererFeatures)
{
if (feature == null) continue;
feature.SetActive(s_RenderFeatureActiveStates[index++]);
}
s_RenderFeatureActiveStates.Clear();
}
}
internal static void RenderCameraWithoutCustomPasses(Camera camera)
{
// Get this every time as it could change.
@@ -791,24 +970,12 @@ namespace WaveHarmonic.Crest
static readonly UnityEngine.Rendering.RenderPipeline.StandardRequest s_RenderStandardRequest = new();
public static void RenderCamera(Camera camera, ScriptableRenderContext context, int slice)
public static void RenderCamera(Camera camera, ScriptableRenderContext context, int slice, bool noRenderFeatures = false)
{
#if d_UnityURP
if (RenderPipelineHelper.IsUniversal)
{
#if UNITY_6000_0_OR_NEWER
// SingleCameraRequest does not render the full camera stack, thus should exclude
// overlays which is likely desirable. Alternative approach worth investigating:
// https://docs.unity3d.com/6000.0/Documentation/Manual/urp/User-Render-Requests.html
// Setting destination silences a warning if Opaque Texture enabled.
s_RenderSingleCameraRequest.destination = camera.targetTexture;
s_RenderSingleCameraRequest.slice = slice;
UnityEngine.Rendering.RenderPipeline.SubmitRenderRequest(camera, s_RenderSingleCameraRequest);
#else
#pragma warning disable CS0618 // Type or member is obsolete
UniversalRenderPipeline.RenderSingleCamera(context, camera);
#pragma warning restore CS0618 // Type or member is obsolete
#endif
UniversalRenderCamera(context, camera, slice, noRenderFeatures);
return;
}
#endif
@@ -894,7 +1061,7 @@ namespace WaveHarmonic.Crest
namespace Internal
{
static class Extensions
static partial class Extensions
{
// Swizzle
public static Vector2 XZ(this Vector3 v) => new(v.x, v.z);
@@ -1003,6 +1170,18 @@ namespace WaveHarmonic.Crest
return GeometryUtility.CalculateBounds(s_BoundsPoints, transform.localToWorldMatrix);
}
public static Bounds Rotate(this Bounds bounds, Quaternion rotation)
{
var center = rotation * bounds.center;
// Rotation each axis separately gets closer to Unity's, but the difference is only
// epsilon in magnitude.
var extents = rotation * bounds.extents * 2f;
// Rotation can produce negatives.
return new(center, new(Mathf.Abs(extents.x), Mathf.Abs(extents.y), Mathf.Abs(extents.z)));
}
public static bool IntersectsXZ(this Bounds a, Bounds b)
{
return a.min.x <= b.max.x && a.max.x >= b.min.x &&
@@ -1083,24 +1262,17 @@ namespace WaveHarmonic.Crest
public static bool GetBoolean(this Material material, int id)
{
return (material.HasInteger(id) ? material.GetInteger(id) : material.GetInt(id)) != 0;
return material.GetFloat(id) != 0f;
}
public static void SetBoolean(this Material material, int id, bool value)
{
if (material.HasInteger(id))
{
material.SetInteger(id, value ? 1 : 0);
}
else
{
material.SetInt(id, value ? 1 : 0);
}
material.SetFloat(id, value ? 1f : 0f);
}
public static void SetGlobalBoolean(this CommandBuffer buffer, int id, bool value)
{
buffer.SetGlobalInteger(id, value ? 1 : 0);
buffer.SetGlobalFloat(id, value ? 1f : 0f);
}
public static bool IsEmpty(this UnityEngine.Events.UnityEvent @event)
@@ -1112,6 +1284,30 @@ namespace WaveHarmonic.Crest
{
return @event.GetPersistentEventCount() == 0;
}
public static bool Encapsulates(this Rect r1, Rect r2)
{
return r1.Contains(r2.min) && r1.Contains(r2.max);
}
}
static partial class Extensions
{
#if !UNITY_6000_3_OR_NEWER
internal static int GetEntityId(this Object @this)
{
return @this.GetInstanceID();
}
#endif
internal static ulong GetRawSceneHandle(this UnityEngine.SceneManagement.Scene @this)
{
#if UNITY_6000_4_OR_NEWER
return @this.handle.GetRawData();
#else
return (ulong)@this.handle;
#endif
}
}
}

View File

@@ -25,7 +25,7 @@ namespace WaveHarmonic.Crest
public void SetVectorArray(int param, Vector4[] value) => Commands.SetGlobalVectorArray(param, value);
public void SetMatrix(int param, Matrix4x4 value) => Commands.SetGlobalMatrix(param, value);
public void SetInteger(int param, int value) => Commands.SetGlobalInteger(param, value);
public void SetBoolean(int param, bool value) => Commands.SetGlobalInteger(param, value ? 1 : 0);
public void SetBoolean(int param, bool value) => Commands.SetGlobalFloat(param, value ? 1f : 0f);
public void GetBlock() { }
public void SetBlock() { }
@@ -73,7 +73,7 @@ namespace WaveHarmonic.Crest
public void SetVectorArray(int param, Vector4[] value) => Commands.SetGlobalVectorArray(param, value);
public void SetMatrix(int param, Matrix4x4 value) => Commands.SetGlobalMatrix(param, value);
public void SetInteger(int param, int value) => Commands.SetGlobalInteger(param, value);
public void SetBoolean(int param, bool value) => Commands.SetGlobalInteger(param, value ? 1 : 0);
public void SetBoolean(int param, bool value) => Commands.SetGlobalFloat(param, value ? 1f : 0f);
public void GetBlock() { }
public void SetBlock() { }

View File

@@ -23,6 +23,11 @@ namespace WaveHarmonic.Crest
void SetBlock();
}
interface IPropertyWrapperVariants : IPropertyWrapper
{
void SetKeyword(in LocalKeyword keyword, bool value);
}
static class PropertyWrapperConstants
{
internal const string k_NoShaderMessage = "Cannot create required material because shader <i>{0}</i> could not be found or loaded."
@@ -40,7 +45,7 @@ namespace WaveHarmonic.Crest
public void SetVectorArray(int param, Vector4[] value) => Buffer.SetGlobalVectorArray(param, value);
public void SetMatrix(int param, Matrix4x4 value) => Buffer.SetGlobalMatrix(param, value);
public void SetInteger(int param, int value) => Buffer.SetGlobalInteger(param, value);
public void SetBoolean(int param, bool value) => Buffer.SetGlobalInteger(param, value ? 1 : 0);
public void SetBoolean(int param, bool value) => Buffer.SetGlobalFloat(param, value ? 1f : 0f);
public void GetBlock() { }
public void SetBlock() { }
@@ -65,14 +70,13 @@ namespace WaveHarmonic.Crest
public void SetVectorArray(int param, Vector4[] value) => PropertyBlock.SetVectorArray(param, value);
public void SetMatrix(int param, Matrix4x4 value) => PropertyBlock.SetMatrix(param, value);
public void SetInteger(int param, int value) => PropertyBlock.SetInteger(param, value);
public void SetBoolean(int param, bool value) => PropertyBlock.SetInteger(param, value ? 1 : 0);
public void SetBoolean(int param, bool value) => PropertyBlock.SetFloat(param, value ? 1f : 0f);
public void GetBlock() => Renderer.GetPropertyBlock(PropertyBlock);
public void SetBlock() => Renderer.SetPropertyBlock(PropertyBlock);
}
[System.Serializable]
readonly struct PropertyWrapperMaterial : IPropertyWrapper
readonly struct PropertyWrapperMaterial : IPropertyWrapperVariants
{
public Material Material { get; }
@@ -97,7 +101,7 @@ namespace WaveHarmonic.Crest
public void SetVectorArray(int param, Vector4[] value) => Material.SetVectorArray(param, value);
public void SetMatrix(int param, Matrix4x4 value) => Material.SetMatrix(param, value);
public void SetInteger(int param, int value) => Material.SetInteger(param, value);
public void SetBoolean(int param, bool value) => Material.SetInteger(param, value ? 1 : 0);
public void SetBoolean(int param, bool value) => Material.SetFloat(param, value ? 1f : 0f);
public void GetBlock() { }
public void SetBlock() { }
@@ -117,14 +121,13 @@ namespace WaveHarmonic.Crest
public void SetVectorArray(int param, Vector4[] value) => MaterialPropertyBlock.SetVectorArray(param, value);
public void SetMatrix(int param, Matrix4x4 value) => MaterialPropertyBlock.SetMatrix(param, value);
public void SetInteger(int param, int value) => MaterialPropertyBlock.SetInteger(param, value);
public void SetBoolean(int param, bool value) => MaterialPropertyBlock.SetInteger(param, value ? 1 : 0);
public void SetBoolean(int param, bool value) => MaterialPropertyBlock.SetFloat(param, value ? 1f : 0f);
public void GetBlock() { }
public void SetBlock() { }
}
[System.Serializable]
readonly struct PropertyWrapperCompute : IPropertyWrapper
readonly struct PropertyWrapperCompute : IPropertyWrapperVariants
{
readonly CommandBuffer _Buffer;
readonly ComputeShader _Shader;
@@ -140,7 +143,8 @@ namespace WaveHarmonic.Crest
public void SetFloat(int param, float value) => _Buffer.SetComputeFloatParam(_Shader, param, value);
public void SetFloatArray(int param, float[] value) => _Buffer.SetGlobalFloatArray(param, value);
public void SetInteger(int param, int value) => _Buffer.SetComputeIntParam(_Shader, param, value);
public void SetBoolean(int param, bool value) => _Buffer.SetComputeIntParam(_Shader, param, value ? 1 : 0);
public void SetIntegers(int param, params int[] value) => _Buffer.SetComputeIntParams(_Shader, param, value);
public void SetBoolean(int param, bool value) => _Buffer.SetComputeFloatParam(_Shader, param, value ? 1f : 0f);
public void SetTexture(int param, Texture value) => _Buffer.SetComputeTextureParam(_Shader, _Kernel, param, value);
public void SetTexture(int param, RenderTargetIdentifier value) => _Buffer.SetComputeTextureParam(_Shader, _Kernel, param, value);
public void SetBuffer(int param, ComputeBuffer value) => _Buffer.SetComputeBufferParam(_Shader, _Kernel, param, value);
@@ -156,8 +160,7 @@ namespace WaveHarmonic.Crest
public void Dispatch(int x, int y, int z) => _Buffer.DispatchCompute(_Shader, _Kernel, x, y, z);
}
[System.Serializable]
readonly struct PropertyWrapperComputeStandalone : IPropertyWrapper
readonly struct PropertyWrapperComputeStandalone : IPropertyWrapperVariants
{
readonly ComputeShader _Shader;
readonly int _Kernel;
@@ -171,7 +174,7 @@ namespace WaveHarmonic.Crest
public void SetFloat(int param, float value) => _Shader.SetFloat(param, value);
public void SetFloatArray(int param, float[] value) => _Shader.SetFloats(param, value);
public void SetInteger(int param, int value) => _Shader.SetInt(param, value);
public void SetBoolean(int param, bool value) => _Shader.SetBool(param, value);
public void SetBoolean(int param, bool value) => _Shader.SetFloat(param, value ? 1f : 0f);
public void SetTexture(int param, Texture value) => _Shader.SetTexture(_Kernel, param, value);
public void SetBuffer(int param, ComputeBuffer value) => _Shader.SetBuffer(_Kernel, param, value);
public void SetConstantBuffer(int param, ComputeBuffer value) => _Shader.SetConstantBuffer(param, value, 0, value.stride);

View File

@@ -61,6 +61,7 @@ namespace WaveHarmonic.Crest
cameraData = frameData.Get<UniversalCameraData>();
renderingData = frameData.Get<UniversalRenderingData>();
#if URP_COMPATIBILITY_MODE
if (builder == null)
{
#pragma warning disable CS0618 // Type or member is obsolete
@@ -69,6 +70,7 @@ namespace WaveHarmonic.Crest
#pragma warning restore CS0618 // Type or member is obsolete
}
else
#endif
{
colorTargetHandle = resources.activeColorTexture;
depthTargetHandle = resources.activeDepthTexture;

View File

@@ -93,6 +93,7 @@ namespace WaveHarmonic.Crest
return false;
}
// Modified from:
// https://github.com/Unity-Technologies/Graphics/blob/19ec161f3f752db865597374b3ad1b3eaf110097/Packages/com.unity.render-pipelines.universal/Runtime/RenderingUtils.cs#L697-L729
/// <summary>
@@ -108,7 +109,8 @@ namespace WaveHarmonic.Crest
/// <param name="mipMapBias">Bias applied to mipmaps during filtering.</param>
/// <param name="name">Name of the RTHandle.</param>
/// <returns>If the RTHandle should be re-allocated</returns>
public static bool ReAllocateIfNeeded(
public static bool ReAllocateIfNeeded
(
ref RTHandle handle,
Vector2 scaleFactor,
in RenderTextureDescriptor descriptor,
@@ -117,50 +119,28 @@ namespace WaveHarmonic.Crest
bool isShadowMap = false,
int anisoLevel = 1,
float mipMapBias = 0,
string name = "")
string name = ""
)
{
var usingConstantScale = handle != null && handle.useScaling && handle.scaleFactor == scaleFactor;
if (!usingConstantScale || RTHandleNeedsReAlloc(handle, descriptor, filterMode, wrapMode, isShadowMap, anisoLevel, mipMapBias, name, true))
// Only HDRP seems to use this?
if (RenderPipelineHelper.IsHighDefinition)
{
handle?.Release();
handle = RTHandles.Alloc(scaleFactor, descriptor, filterMode, wrapMode, isShadowMap, anisoLevel, mipMapBias, name);
return true;
var usingConstantScale = handle != null && handle.useScaling && handle.scaleFactor == scaleFactor;
if (!usingConstantScale || RTHandleNeedsReAlloc(handle, descriptor, filterMode, wrapMode, isShadowMap, anisoLevel, mipMapBias, name, true))
{
handle?.Release();
handle = RTHandles.Alloc(scaleFactor, descriptor, filterMode, wrapMode, isShadowMap, anisoLevel, mipMapBias, name);
return true;
}
}
return false;
}
// https://github.com/Unity-Technologies/Graphics/blob/19ec161f3f752db865597374b3ad1b3eaf110097/Packages/com.unity.render-pipelines.universal/Runtime/RenderingUtils.cs#L731-L764
/// <summary>
/// Re-allocate dynamically resized RTHandle if it is not allocated or doesn't match the descriptor
/// </summary>
/// <param name="handle">RTHandle to check (can be null)</param>
/// <param name="scaleFunc">Function used for the RTHandle size computation.</param>
/// <param name="descriptor">Descriptor for the RTHandle to match</param>
/// <param name="filterMode">Filtering mode of the RTHandle.</param>
/// <param name="wrapMode">Addressing mode of the RTHandle.</param>
/// <param name="isShadowMap">Set to true if the depth buffer should be used as a shadow map.</param>
/// <param name="anisoLevel">Anisotropic filtering level.</param>
/// <param name="mipMapBias">Bias applied to mipmaps during filtering.</param>
/// <param name="name">Name of the RTHandle.</param>
/// <returns>If an allocation was done</returns>
public static bool ReAllocateIfNeeded(
ref RTHandle handle,
ScaleFunc scaleFunc,
in RenderTextureDescriptor descriptor,
FilterMode filterMode = FilterMode.Point,
TextureWrapMode wrapMode = TextureWrapMode.Repeat,
bool isShadowMap = false,
int anisoLevel = 1,
float mipMapBias = 0,
string name = "")
{
var usingScaleFunction = handle != null && handle.useScaling && handle.scaleFactor == Vector2.zero;
if (!usingScaleFunction || RTHandleNeedsReAlloc(handle, descriptor, filterMode, wrapMode, isShadowMap, anisoLevel, mipMapBias, name, true))
else
{
handle?.Release();
handle = RTHandles.Alloc(scaleFunc, descriptor, filterMode, wrapMode, isShadowMap, anisoLevel, mipMapBias, name);
return true;
if (RTHandleNeedsReAlloc(handle, descriptor, filterMode, wrapMode, isShadowMap, anisoLevel, mipMapBias, name, false))
{
handle?.Release();
handle = RTHandles.Alloc(descriptor, filterMode, wrapMode, isShadowMap, anisoLevel, mipMapBias, name);
return true;
}
}
return false;

View File

@@ -2,11 +2,18 @@
// Copyright © 2024 Wave Harmonic. All rights reserved.
// ENABLE_VR is defined if the platform supports XR.
// d_UnityModuleVR is defined if the VR module is installed.
// VR module depends on XR module (which does nothing by itself) so we only need to check the VR module.
#if ENABLE_VR && d_UnityModuleVR
// In Unity 6.5, the XR module replaced the VR module.
#if ENABLE_VR
#if UNITY_6000_5_OR_NEWER
#if d_UnityModuleXR
#define _XR_ENABLED
#endif
#else
#if d_UnityModuleVR
#define _XR_ENABLED
#endif
#endif
#endif
using System.Collections.Generic;
using System.Diagnostics;

View File

@@ -1,18 +1,102 @@
// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
#if ENABLE_VR && d_UnityModuleVR
#if ENABLE_VR
#if UNITY_6000_5_OR_NEWER
#if d_UnityModuleXR
#define _XR_ENABLED
#endif
#else
#if d_UnityModuleVR
#define _XR_ENABLED
#endif
#endif
#endif
using System.Runtime.CompilerServices;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering;
using UnityEngine.XR;
namespace WaveHarmonic.Crest
{
static partial class Rendering
{
// Taken from Unity 6.5:
// Packages/com.unity.render-pipelines.core/Runtime/Utilities/CoreUtils.cs
/// <summary>
/// Return the GraphicsFormat of DepthStencil RenderTarget preferred for the current platform.
/// </summary>
/// <returns>The GraphicsFormat of DepthStencil RenderTarget preferred for the current platform.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GraphicsFormat GetDefaultDepthStencilFormat()
{
#if UNITY_SWITCH || UNITY_SWITCH2 || UNITY_EMBEDDED_LINUX || UNITY_QNX || UNITY_ANDROID
return GraphicsFormat.D24_UNorm_S8_UInt;
#else
return GraphicsFormat.D32_SFloat_S8_UInt;
#endif
}
// Taken from Unity 6.5:
// Packages/com.unity.render-pipelines.core/Runtime/Utilities/CoreUtils.cs
/// <summary>
/// Return the GraphicsFormat of Depth-only RenderTarget preferred for the current platform.
/// </summary>
/// <returns>The GraphicsFormat of Depth-only RenderTarget preferred for the current platform.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GraphicsFormat GetDefaultDepthOnlyFormat()
{
#if UNITY_SWITCH || UNITY_SWITCH2 || UNITY_EMBEDDED_LINUX || UNITY_QNX || UNITY_ANDROID
return GraphicsFormatUtility.GetDepthStencilFormat(24, 0); // returns GraphicsFormat.D24_UNorm when hardware supports it
#else
return GraphicsFormat.D32_SFloat;
#endif
}
// Taken from Unity 6.5:
// Packages/com.unity.render-pipelines.core/Runtime/Utilities/CoreUtils.cs
/// <summary>
/// Return the number of DepthStencil RenderTarget depth bits preferred for the current platform.
/// </summary>
/// <returns>The number of DepthStencil RenderTarget depth bits preferred for the current platform.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static DepthBits GetDefaultDepthBufferBits()
{
#if UNITY_SWITCH || UNITY_SWITCH2 || UNITY_EMBEDDED_LINUX || UNITY_QNX || UNITY_ANDROID
return DepthBits.Depth24;
#else
return DepthBits.Depth32;
#endif
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GraphicsFormat GetDefaultColorFormat(bool hdr)
{
return SystemInfo.GetGraphicsFormat(hdr ? DefaultFormat.HDR : DefaultFormat.LDR);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GraphicsFormat GetDefaultDepthFormat(bool stencil)
{
return stencil ? GetDefaultDepthStencilFormat() : GetDefaultDepthOnlyFormat();
}
// URP_COMPATIBILITY_MODE = URP + UE < 6.4
public static bool IsRenderGraph => RenderPipelineHelper.IsUniversal
#if URP_COMPATIBILITY_MODE
#if !UNITY_6000_0_OR_NEWER
&& false
#else
&& !GraphicsSettings.GetRenderPipelineSettings<UnityEngine.Rendering.Universal.RenderGraphSettings>().enableRenderCompatibilityMode
#endif
#endif
;
public static partial class BIRP
{
static partial class ShaderIDs

View File

@@ -8,6 +8,7 @@
using System;
using UnityEditor;
using UnityEngine;
using WaveHarmonic.Crest.Internal;
namespace WaveHarmonic.Crest.Utility
{
@@ -22,7 +23,7 @@ namespace WaveHarmonic.Crest.Utility
}
}
abstract class ScriptableSingleton<T> : ScriptableObject where T : ScriptableObject
abstract class ScriptableSingleton<T> : CustomScriptableObject where T : ScriptableObject
{
public static T Instance { get; private set; }

View File

@@ -0,0 +1,46 @@
// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEngine;
namespace WaveHarmonic.Crest.Internal
{
/// <summary>
/// Stores the version.
/// </summary>
[System.Serializable]
public abstract class Versioned : ISerializationCallbackReceiver
{
#pragma warning disable 414
[@SerializeField, @HideInInspector]
private protected int _Version;
#pragma warning restore 414
private protected virtual int Version => 0;
private protected Versioned()
{
// Sets the default version. Overriden by serialized field above.
_Version = Version;
}
private protected virtual void OnMigrate()
{
}
void ISerializationCallbackReceiver.OnBeforeSerialize()
{
if (_Version < Version)
{
OnMigrate();
_Version = Version;
}
}
void ISerializationCallbackReceiver.OnAfterDeserialize()
{
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d989af1b4ea11467496672fa0a9314b1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -22,10 +22,15 @@
"define": "d_Unity_Terrain"
},
{
"name": "com.unity.modules.xr",
"name": "com.unity.modules.vr",
"expression": "",
"define": "d_UnityModuleVR"
},
{
"name": "com.unity.modules.xr",
"expression": "",
"define": "d_UnityModuleXR"
},
{
"name": "com.unity.render-pipelines.high-definition",
"expression": "",
@@ -35,6 +40,11 @@
"name": "com.unity.render-pipelines.universal",
"expression": "",
"define": "d_UnityURP"
},
{
"name": "com.unity.render-pipelines.universal",
"expression": "(,17.3.0)",
"define": "URP_COMPATIBILITY_MODE"
}
],
"noEngineReferences": false