升级6.4.升级水,升级天气
This commit is contained in:
@@ -22,6 +22,7 @@ namespace WaveHarmonic.Crest
|
||||
}
|
||||
|
||||
CommandBuffer _DrawWaterSurfaceBuffer;
|
||||
MaterialPropertyBlock _QuadMeshMPB;
|
||||
|
||||
void OnBeginCameraRenderingLegacy(Camera camera)
|
||||
{
|
||||
@@ -40,8 +41,6 @@ namespace WaveHarmonic.Crest
|
||||
return;
|
||||
}
|
||||
|
||||
camera.depthTextureMode |= DepthTextureMode.Depth;
|
||||
|
||||
_DrawWaterSurfaceBuffer ??= new() { name = WaterRenderer.k_DrawWater };
|
||||
_DrawWaterSurfaceBuffer.Clear();
|
||||
|
||||
@@ -111,6 +110,15 @@ namespace WaveHarmonic.Crest
|
||||
// Always enabled.
|
||||
commands.SetShaderKeyword("LIGHTPROBE_SH", true);
|
||||
|
||||
if (IsQuadMesh)
|
||||
{
|
||||
_QuadMeshMPB ??= new();
|
||||
new PropertyWrapperMPB(_QuadMeshMPB).SetSHCoefficients(Root.position);
|
||||
Render(camera, commands, Material, pass: 0, mpb: _QuadMeshMPB);
|
||||
commands.EndSample(k_DrawWaterSurface);
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateChunkVisibility(camera);
|
||||
|
||||
foreach (var chunk in Chunks)
|
||||
@@ -137,9 +145,7 @@ namespace WaveHarmonic.Crest
|
||||
chunk.Bind();
|
||||
}
|
||||
|
||||
var mpb = new PropertyWrapperMPB(chunk._MaterialPropertyBlock);
|
||||
mpb.SetSHCoefficients(chunk.transform.position);
|
||||
commands.DrawMesh(chunk._Mesh, chunk.transform.localToWorldMatrix, renderer.sharedMaterial, 0, 0, chunk._MaterialPropertyBlock);
|
||||
commands.DrawRenderer(chunk.Rend, renderer.sharedMaterial, 0, 0);
|
||||
}
|
||||
|
||||
commands.EndSample(k_DrawWaterSurface);
|
||||
|
||||
Reference in New Issue
Block a user