升级6.4.升级水,升级天气
This commit is contained in:
@@ -27,6 +27,9 @@ namespace WaveHarmonic.Crest
|
||||
case nameof(_Layer):
|
||||
SetLayer((int)previous, _Layer);
|
||||
break;
|
||||
case nameof(_MeshType):
|
||||
_Water.Rebuild();
|
||||
break;
|
||||
case nameof(_ChunkTemplate):
|
||||
// We have to rebuild, as we instantiate entire GO. If we restricted it to just a
|
||||
// MeshRenderer, then we could just replace those.
|
||||
@@ -42,6 +45,9 @@ namespace WaveHarmonic.Crest
|
||||
case nameof(_Debug) + "." + nameof(DebugFields._UniformTiles):
|
||||
Rebuild();
|
||||
break;
|
||||
case nameof(_Debug) + "." + nameof(DebugFields._DrawRendererBounds):
|
||||
foreach (var chunk in Chunks) chunk._DrawRenderBounds = _Debug._DrawRendererBounds;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user