升级6.4.升级水,升级天气
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@@ -29,11 +29,6 @@ namespace WaveHarmonic.Crest.Generated
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{
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enum CollisionLayers
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{
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/// <summary>
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/// All layers.
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/// </summary>
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Everything,
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/// <summary>
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/// No extra layers (ie single layer).
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/// </summary>
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@@ -51,6 +46,11 @@ namespace WaveHarmonic.Crest.Generated
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/// Extra displacement layer for visual displacement.
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/// </summary>
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Displacement,
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/// <summary>
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/// All layers.
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/// </summary>
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Everything,
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}
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}
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@@ -123,6 +123,11 @@ namespace WaveHarmonic.Crest.Generated
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/// </summary>
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OnStart,
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/// <summary>
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/// Populates the DepthProbe every frame.
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/// </summary>
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EveryFrame,
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/// <summary>
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/// Requires manual updating via DepthProbe.Populate.
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/// </summary>
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@@ -288,6 +293,31 @@ namespace WaveHarmonic.Crest.Generated
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}
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namespace WaveHarmonic.Crest.Generated
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{
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enum LodQuerySource
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{
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/// <summary>
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/// No query source.
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/// </summary>
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None,
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/// <summary>
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/// Uses AsyncGPUReadback to retrieve data from GPU to CPU.
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/// </summary>
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/// <remarks>
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/// This is the most optimal approach.
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/// </remarks>
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GPU,
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/// <summary>
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/// Computes data entirely on the CPU.
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/// </summary>
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CPU,
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}
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}
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namespace WaveHarmonic.Crest.Generated
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{
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enum LodTextureFormatMode
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@@ -385,6 +415,68 @@ namespace WaveHarmonic.Crest.Generated
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}
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namespace WaveHarmonic.Crest.Generated
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{
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enum WaterCameraExclusion
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{
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/// <summary>
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/// No exclusion rules applied.
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/// </summary>
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Nothing,
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/// <summary>
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/// Exclude hidden cameras.
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/// </summary>
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/// <remarks>
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/// Does not affect reflection cameras, as they are typically always hidden. Use the Reflection flag for them.
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/// </remarks>
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Hidden,
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/// <summary>
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/// Exclude reflection cameras.
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/// </summary>
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Reflection,
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/// <summary>
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/// Exclude cameras not tagged as MainCamera.
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/// </summary>
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NonMainCamera,
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/// <summary>
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/// Apply all exclusion rules.
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/// </summary>
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Everything,
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}
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}
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namespace WaveHarmonic.Crest.Generated
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{
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enum WaterDataBackgroundMode
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{
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/// <summary>
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/// Always progress simulations in the background when camera does not render.
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/// </summary>
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Always,
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/// <summary>
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/// Progress simulations in the background when camera is inactive (ie !isActiveAndEnabled).
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/// </summary>
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Inactive,
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/// <summary>
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/// Progress simulations in the background when camera is disabled (ie !enabled).
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/// </summary>
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Disabled,
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/// <summary>
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/// Never progress simulations in the background.
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/// </summary>
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Never,
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}
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}
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namespace WaveHarmonic.Crest.Generated
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{
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enum WaterInjectionPoint
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@@ -451,3 +543,31 @@ namespace WaveHarmonic.Crest.Generated
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Clip,
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}
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}
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namespace WaveHarmonic.Crest.Generated
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{
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enum WaveSampling
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{
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/// <summary>
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/// Automatically chooses the other options as needed (512+ resolution needs precision).
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/// </summary>
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Automatic,
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/// <summary>
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/// Reduces samples by copying waves from higher LODs to lower LODs.
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/// </summary>
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/// <remarks>
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/// Best for resolutions lower than 512.
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/// </remarks>
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Performance,
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/// <summary>
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/// Samples directly from the wave buffers to preserve wave quality.
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/// </summary>
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/// <remarks>
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/// Needed for higher resolutions (512+). Higher LOD counts can also benefit with this enabled.
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/// </remarks>
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Precision,
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}
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}
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