升级6.4.升级水,升级天气
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@@ -14,11 +14,6 @@ namespace WaveHarmonic.Crest
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[AddComponentMenu(Constants.k_MenuPrefixDebug + "Collision Area Visualizer")]
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sealed class CollisionAreaVisualizer : ManagedBehaviour<WaterRenderer>
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{
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[SerializeField, HideInInspector]
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#pragma warning disable 414
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int _Version = 0;
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#pragma warning restore 414
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[Tooltip(ICollisionProvider.k_LayerTooltip)]
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[SerializeField]
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internal CollisionLayer _Layer;
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@@ -38,12 +38,17 @@ namespace WaveHarmonic.Crest
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internal static NoneProvider None { get; } = new();
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internal static ICollisionProvider Create(WaterRenderer water)
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{
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return water.IsMultipleViewpointMode ? new CollisionQueryPerCamera(water) : new CollisionQueryWithPasses(water);
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}
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/// <summary>
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/// Gives a flat, still water.
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/// </summary>
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internal sealed class NoneProvider : ICollisionProvider
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{
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public int Query(int _0, float _1, Vector3[] _2, Vector3[] result0, Vector3[] result1, Vector3[] result2, CollisionLayer _3 = CollisionLayer.Everything)
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public int Query(int _0, float _1, Vector3[] _2, Vector3[] result0, Vector3[] result1, Vector3[] result2, CollisionLayer _3 = CollisionLayer.Everything, Vector3? _4 = null)
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{
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if (result0 != null) System.Array.Fill(result0, Vector3.zero);
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if (result1 != null) System.Array.Fill(result1, Vector3.up);
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@@ -51,7 +56,7 @@ namespace WaveHarmonic.Crest
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return 0;
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}
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public int Query(int _0, float _1, Vector3[] _2, float[] result0, Vector3[] result1, Vector3[] result2, CollisionLayer _3 = CollisionLayer.Everything)
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public int Query(int _0, float _1, Vector3[] _2, float[] result0, Vector3[] result1, Vector3[] result2, CollisionLayer _3 = CollisionLayer.Everything, Vector3? _4 = null)
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{
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if (result0 != null) System.Array.Fill(result0, WaterRenderer.Instance.SeaLevel);
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if (result1 != null) System.Array.Fill(result1, Vector3.up);
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@@ -66,12 +71,11 @@ namespace WaveHarmonic.Crest
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/// <param name="heights">Resulting heights (displacement Y + sea level) at the query positions. Pass null if this information is not required.</param>
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/// <param name="normals">Resulting normals at the query positions. Pass null if this information is not required.</param>
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/// <param name="velocities">Resulting velocities at the query positions. Pass null if this information is not required.</param>
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/// <inheritdoc cref="IQueryProvider.Query(int, float, Vector3[], int)" />
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int Query(int hash, float minimumLength, Vector3[] points, float[] heights, Vector3[] normals, Vector3[] velocities, CollisionLayer layer = CollisionLayer.Everything);
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/// <inheritdoc cref="IQueryProvider.Query(int, float, Vector3[], int, Vector3?)" />
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int Query(int hash, float minimumLength, Vector3[] points, float[] heights, Vector3[] normals, Vector3[] velocities, CollisionLayer layer = CollisionLayer.Everything, Vector3? center = null);
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/// <param name="displacements">Resulting displacement vectors at the query positions. Add sea level to Y to get world space height.</param>
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/// <inheritdoc cref="IQueryProvider.Query(int, float, Vector3[], int)" />
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/// <inheritdoc cref="Query(int, float, Vector3[], float[], Vector3[], Vector3[], CollisionLayer)" />
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int Query(int hash, float minimumLength, Vector3[] points, Vector3[] displacements, Vector3[] normals, Vector3[] velocities, CollisionLayer layer = CollisionLayer.Everything);
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/// <inheritdoc cref="Query(int, float, Vector3[], float[], Vector3[], Vector3[], CollisionLayer, Vector3?)" />
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int Query(int hash, float minimumLength, Vector3[] points, Vector3[] displacements, Vector3[] normals, Vector3[] velocities, CollisionLayer layer = CollisionLayer.Everything, Vector3? center = null);
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}
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}
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@@ -2,6 +2,7 @@
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// Copyright © 2024 Wave Harmonic. All rights reserved.
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using UnityEngine;
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using WaveHarmonic.Crest.Internal;
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namespace WaveHarmonic.Crest
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{
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@@ -10,10 +11,10 @@ namespace WaveHarmonic.Crest
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/// </summary>
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sealed class CollisionQuery : QueryBase, ICollisionProvider
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{
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public CollisionQuery(WaterRenderer water) : base(water) { }
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public CollisionQuery(WaterRenderer water) : base(water.AnimatedWavesLod) { }
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protected override int Kernel => 0;
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public int Query(int ownerHash, float minSpatialLength, Vector3[] queryPoints, Vector3[] resultDisplacements, Vector3[] resultNormals, Vector3[] resultVelocities, CollisionLayer layer = CollisionLayer.Everything)
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public int Query(int ownerHash, float minSpatialLength, Vector3[] queryPoints, Vector3[] resultDisplacements, Vector3[] resultNormals, Vector3[] resultVelocities, CollisionLayer layer = CollisionLayer.Everything, Vector3? center = null)
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{
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var result = (int)QueryStatus.OK;
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@@ -35,7 +36,7 @@ namespace WaveHarmonic.Crest
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return result;
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}
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public int Query(int ownerHash, float minimumSpatialLength, Vector3[] queryPoints, float[] resultHeights, Vector3[] resultNormals, Vector3[] resultVelocities, CollisionLayer layer = CollisionLayer.Everything)
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public int Query(int ownerHash, float minimumSpatialLength, Vector3[] queryPoints, float[] resultHeights, Vector3[] resultNormals, Vector3[] resultVelocities, CollisionLayer layer = CollisionLayer.Everything, Vector3? center = null)
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{
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var result = (int)QueryStatus.OK;
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@@ -58,6 +59,102 @@ namespace WaveHarmonic.Crest
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}
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}
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sealed class CollisionQueryPerCamera : QueryPerCamera<CollisionQueryWithPasses>, ICollisionProvider
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{
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public CollisionQueryPerCamera() : base(WaterRenderer.Instance) { }
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public CollisionQueryPerCamera(WaterRenderer water) : base(water) { }
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public int Query(int hash, float minimumLength, Vector3[] points, float[] heights, Vector3[] normals, Vector3[] velocities, CollisionLayer layer = CollisionLayer.Everything, Vector3? center = null)
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{
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if (_Water.IsSeparateViewpointCameraLoop)
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{
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return _Providers[_Water.CurrentCamera].Query(hash, minimumLength, points, heights, normals, velocities, layer, center);
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}
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var lastStatus = -1;
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var lastDistance = Mathf.Infinity;
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var newCenter = FindCenter(points, center);
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foreach (var provider in _Providers)
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{
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var camera = provider.Key;
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if (!_Water.ShouldExecuteQueries(camera))
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{
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continue;
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}
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var distance = (newCenter - camera.transform.position.XZ()).sqrMagnitude;
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if (lastStatus == (int)QueryBase.QueryStatus.OK && lastDistance < distance)
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{
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continue;
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}
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var status = provider.Value.Query(hash, minimumLength, points, heights, normals, velocities, layer, center);
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if (lastStatus < 0 || status == (int)QueryBase.QueryStatus.OK)
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{
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lastStatus = status;
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lastDistance = distance;
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}
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}
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return lastStatus;
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}
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public int Query(int hash, float minimumLength, Vector3[] points, Vector3[] displacements, Vector3[] normals, Vector3[] velocities, CollisionLayer layer = CollisionLayer.Everything, Vector3? center = null)
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{
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if (_Water.IsSeparateViewpointCameraLoop)
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{
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return _Providers[_Water.CurrentCamera].Query(hash, minimumLength, points, displacements, normals, velocities, layer, center);
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}
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var lastStatus = -1;
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var lastDistance = Mathf.Infinity;
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var newCenter = FindCenter(points, center);
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foreach (var provider in _Providers)
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{
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var camera = provider.Key;
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if (!_Water.ShouldExecuteQueries(camera))
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{
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continue;
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}
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var distance = (newCenter - camera.transform.position.XZ()).sqrMagnitude;
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if (lastStatus == (int)QueryBase.QueryStatus.OK && lastDistance < distance)
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{
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continue;
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}
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var status = provider.Value.Query(hash, minimumLength, points, displacements, normals, velocities, layer, center);
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if (lastStatus < 0 || status == (int)QueryBase.QueryStatus.OK)
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{
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lastStatus = status;
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lastDistance = distance;
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}
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}
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return lastStatus;
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}
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public void SendReadBack(WaterRenderer water, CollisionLayers layers)
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{
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_Providers[water.CurrentCamera].SendReadBack(water, layers);
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}
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public void UpdateQueries(WaterRenderer water, CollisionLayer layer)
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{
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_Providers[water.CurrentCamera].UpdateQueries(water, layer);
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}
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}
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sealed class CollisionQueryWithPasses : ICollisionProvider, IQueryable
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{
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readonly CollisionQuery _AnimatedWaves;
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@@ -69,6 +166,14 @@ namespace WaveHarmonic.Crest
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public int RequestCount => _AnimatedWaves.RequestCount + _DynamicWaves.RequestCount + _Displacement.RequestCount;
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public int QueryCount => _AnimatedWaves.QueryCount + _DynamicWaves.QueryCount + _Displacement.QueryCount;
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public CollisionQueryWithPasses()
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{
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_Water = WaterRenderer.Instance;
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_AnimatedWaves = new(_Water);
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_DynamicWaves = new(_Water);
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_Displacement = new(_Water);
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}
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public CollisionQueryWithPasses(WaterRenderer water)
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{
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_Water = water;
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@@ -107,12 +212,12 @@ namespace WaveHarmonic.Crest
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return _AnimatedWaves;
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}
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public int Query(int hash, float minimumLength, Vector3[] points, float[] heights, Vector3[] normals, Vector3[] velocities, CollisionLayer layer = CollisionLayer.Everything)
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public int Query(int hash, float minimumLength, Vector3[] points, float[] heights, Vector3[] normals, Vector3[] velocities, CollisionLayer layer = CollisionLayer.Everything, Vector3? center = null)
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{
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return GetProvider(layer).Query(hash, minimumLength, points, heights, normals, velocities);
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}
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public int Query(int hash, float minimumLength, Vector3[] points, Vector3[] displacements, Vector3[] normals, Vector3[] velocities, CollisionLayer layer = CollisionLayer.Everything)
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public int Query(int hash, float minimumLength, Vector3[] points, Vector3[] displacements, Vector3[] normals, Vector3[] velocities, CollisionLayer layer = CollisionLayer.Everything, Vector3? center = null)
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{
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return GetProvider(layer).Query(hash, minimumLength, points, displacements, normals, velocities);
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}
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@@ -151,13 +256,55 @@ namespace WaveHarmonic.Crest
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_DynamicWaves.CleanUp();
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_Displacement.CleanUp();
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}
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public void Initialize(WaterRenderer water)
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{
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}
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}
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// These are required because of collision layer.
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static partial class Extensions
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{
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public static void UpdateQueries(this ICollisionProvider self, WaterRenderer water, CollisionLayer layer) => (self as CollisionQueryWithPasses)?.UpdateQueries(water, layer);
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public static void UpdateQueries(this ICollisionProvider self, WaterRenderer water, CollisionLayer layer)
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{
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if (self is CollisionQueryPerCamera a)
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{
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a.UpdateQueries(water, layer);
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}
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else if (self is CollisionQueryWithPasses b)
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{
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b.UpdateQueries(water, layer);
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}
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else if (self is ICollisionProvider.NoneProvider c)
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{
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}
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else
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{
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Debug.LogError("Crest: no valid query provider. Report this to developers!");
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}
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}
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public static void UpdateQueries(this ICollisionProvider self, WaterRenderer water) => (self as IQueryable)?.UpdateQueries(water);
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public static void SendReadBack(this ICollisionProvider self, WaterRenderer water, CollisionLayers layer) => (self as CollisionQueryWithPasses)?.SendReadBack(water, layer);
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public static void SendReadBack(this ICollisionProvider self, WaterRenderer water, CollisionLayers layer)
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{
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if (self is CollisionQueryPerCamera a)
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{
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a.SendReadBack(water, layer);
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}
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else if (self is CollisionQueryWithPasses b)
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{
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b.SendReadBack(water, layer);
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}
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else if (self is ICollisionProvider.NoneProvider c)
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{
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}
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else
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{
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Debug.LogError("Crest: no valid query provider. Report this to developers!");
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}
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}
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public static void CleanUp(this ICollisionProvider self) => (self as IQueryable)?.CleanUp();
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}
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}
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@@ -59,7 +59,9 @@ namespace WaveHarmonic.Crest
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{
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distance = -1f;
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Validate(allowMultipleCallsPerFrame: false);
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var id = GetHashCode();
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Validate(allowMultipleCallsPerFrame: false, id);
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var water = WaterRenderer.Instance;
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var provider = water == null ? null : water.AnimatedWavesLod.Provider;
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@@ -70,7 +72,7 @@ namespace WaveHarmonic.Crest
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_QueryPosition[i] = origin + i * _RayStepSize * direction;
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}
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var status = provider.Query(GetHashCode(), _MinimumLength, _QueryPosition, _QueryResult, null, null, layer);
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var status = provider.Query(id, _MinimumLength, _QueryPosition, _QueryResult, null, null, layer);
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if (!provider.RetrieveSucceeded(status))
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{
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@@ -14,11 +14,6 @@ namespace WaveHarmonic.Crest
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[AddComponentMenu(Constants.k_MenuPrefixDebug + "Ray Cast Visualizer")]
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sealed class RayTraceVisualizer : ManagedBehaviour<WaterRenderer>
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{
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[SerializeField, HideInInspector]
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#pragma warning disable 414
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int _Version = 0;
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#pragma warning restore 414
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readonly RayCastHelper _RayCast = new(50f, 2f);
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private protected override System.Action<WaterRenderer> OnUpdateMethod => OnUpdate;
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