升级6.4.升级水,升级天气
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@@ -4,6 +4,7 @@
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using System;
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using UnityEngine;
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using UnityEngine.Rendering;
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using WaveHarmonic.Crest.Internal;
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namespace WaveHarmonic.Crest
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{
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@@ -24,7 +25,7 @@ namespace WaveHarmonic.Crest
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/// Data storage for an input, pertinent to the associated input mode.
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/// </summary>
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[Serializable]
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public abstract class LodInputData
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public abstract partial class LodInputData : Versioned
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{
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[SerializeField, HideInInspector]
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internal LodInput _Input;
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