升级6.4.升级水,升级天气

This commit is contained in:
2026-04-05 00:26:54 +08:00
parent 63bc9b5536
commit 5f7cbfb713
635 changed files with 34718 additions and 22567 deletions

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@@ -0,0 +1,4 @@
// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
namespace UnityEngine.InputSystem { }

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@@ -1,9 +1,14 @@
// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
#if d_Unity_InputSystem && ENABLE_INPUT_SYSTEM
#define INPUT_SYSTEM_ENABLED
#endif
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.InputSystem;
namespace WaveHarmonic.Crest.Examples
{
@@ -12,12 +17,6 @@ namespace WaveHarmonic.Crest.Examples
#endif
sealed class ExamplesController : MonoBehaviour
{
[@DecoratedField, SerializeField]
KeyCode _Previous = KeyCode.Comma;
[@DecoratedField, SerializeField]
KeyCode _Next = KeyCode.Period;
[SerializeField]
List<GameObject> _Prefabs = new();
@@ -51,11 +50,19 @@ namespace WaveHarmonic.Crest.Examples
void Update()
{
if (Input.GetKeyUp(_Previous))
#if INPUT_SYSTEM_ENABLED
if (Keyboard.current[Key.N].wasReleasedThisFrame)
#else
if (Input.GetKeyUp(KeyCode.N))
#endif
{
Previous();
}
else if (Input.GetKeyUp(_Next))
#if INPUT_SYSTEM_ENABLED
else if (Keyboard.current[Key.M].wasReleasedThisFrame)
#else
else if (Input.GetKeyUp(KeyCode.M))
#endif
{
Next();
}