修复状态机
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@@ -74,6 +74,8 @@ namespace NBF
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public void InitPlayer(MapUnitInfo unitInfo)
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{
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PreviousState = PlayerState.None;
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State = PlayerState.Idle;
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AddComponent<PlayerView>();
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AddComponent<PlayerStateView>();
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if (unitInfo.Id == RoleModel.Instance.Id)
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@@ -28,6 +28,8 @@ namespace NBF
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{
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playerStageView.Init(_player);
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}
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OnStageChange();
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}
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public void Update()
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@@ -43,7 +45,7 @@ namespace NBF
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}
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_currentStateView = _stageViews.GetValueOrDefault(_player.State);
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_currentStateView.Enter(_player.StateParams, _player.PreviousState);
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_currentStateView?.Enter(_player.StateParams, _player.PreviousState);
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}
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}
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@@ -1,4 +1,5 @@
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using UnityEngine;
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using NBC;
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using UnityEngine;
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namespace NBF
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{
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@@ -30,6 +31,7 @@ namespace NBF
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public void Enter(StateEnterParams par = null, PlayerState prevState = PlayerState.None)
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{
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Log.Info($"进入状态={GetType()}");
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Params = par;
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PreviousState = prevState;
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EnterTime = Time.time;
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