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13
Assets/Scripts/ThirdParty/Fantasy.Unity/Editor/Runtime/Settings/FantasySettings.cs
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13
Assets/Scripts/ThirdParty/Fantasy.Unity/Editor/Runtime/Settings/FantasySettings.cs
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using UnityEditor;
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namespace Fantasy
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{
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public class FantasySettings
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{
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[MenuItem("Fantasy/Fantasy Settings")]
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public static void OpenFantasySettings()
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{
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SettingsService.OpenProjectSettings("Project/Fantasy Settings");
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}
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}
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}
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