setting change

This commit is contained in:
Bob.Song
2026-02-02 17:58:39 +08:00
parent f33f61f515
commit 55a92d9b23
127 changed files with 803 additions and 222 deletions

View File

@@ -8,7 +8,7 @@ namespace NBF
public string ActionName;
public string ShowName;
public virtual void SetData(string actionName, string showName)
public virtual void SetData(string actionName, string showName, string map = InputManager.InputMapUI)
{
this.ActionName = actionName;
this.ShowName = showName;
@@ -21,7 +21,7 @@ namespace NBF
title = Lan.Get(actionName);
}
var iconName = InputManager.Instance.GetUIKeyCode(ActionName);
var iconName = InputManager.Instance.GetInputIcon(map, ActionName);
icon = UIPackage.GetItemURL(UIDef.Pack.Common, iconName);
}
}

View File

@@ -1,5 +1,6 @@
// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
using System.Collections.Generic;
using UnityEngine;
using NBC;
@@ -11,6 +12,7 @@ namespace NBF
{
ContentPane.sortingOrder = UIDef.UIOrder.CommonTopPanel;
IsShowCursor = false;
Lan.Inst.ChangeAction += ChangeLanguageConfirm;
}
protected override void OnShow()
@@ -26,21 +28,34 @@ namespace NBF
}
}
private void OnUICanceled(string action)
private void ChangeLanguageConfirm()
{
if (action == InputDef.UI.Back)
var uis = UI.Inst.GetAllUI();
List<IUIPanel> panels = new List<IUIPanel>();
foreach (var ui in uis)
{
var uis = UI.Inst.GetAllUI();
foreach (var ui in uis)
if (!ui.IsShowing && !ui.IsDotDel)
{
if (ui.ContentPane.sortingOrder > 0) continue;
if (ui.IsTop && !ui.IsDontBack)
{
UI.Inst.HideUI(ui.GetType());
break;
}
UI.Inst.DestroyUI(ui.GetType());
}
else
{
panels.Add(ui);
}
}
//打开的页面重刷多语言
foreach (var panel in panels)
{
panel.SetLanguage();
_ui.TrySetPanelLanguage(panel.ContentPane);
}
// Net.Inst.Send(EnmCmdValue.EcvCsAcSetLanguageReq, new CS_AC_SetLanguageReq()
// {
// AppLanguage = Lan.Inst.GetCurrentCustomLanguageName()
// });
}
protected override void OnHide()
@@ -49,7 +64,7 @@ namespace NBF
protected override void OnDestroy()
{
base.OnDestroy();
Lan.Inst.ChangeAction -= ChangeLanguageConfirm;
}
}
}