资源目录调整
This commit is contained in:
101
Assets/Scripts/Generate/Config/GoodsConfig.cs
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101
Assets/Scripts/Generate/Config/GoodsConfig.cs
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@@ -0,0 +1,101 @@
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using System;
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using ProtoBuf;
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using Fantasy;
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using System.Linq;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Collections.Concurrent;
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using NBC;
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using Fantasy.Serialize;
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namespace NBF
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{
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[ProtoContract]
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public sealed partial class GoodsConfig : ASerialize, IConfigTable
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{
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[ProtoMember(1)]
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public uint Id { get; set; } // Id
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[ProtoMember(2)]
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public uint Type { get; set; } // 子类型
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[ProtoMember(3)]
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public uint[] Shop { get; set; } = Array.Empty<uint>(); // 出现商店
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[ProtoMember(4)]
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public uint Group { get; set; } // 组
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[ProtoMember(5)]
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public uint[] Items { get; set; } = Array.Empty<uint>(); // 物品
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[ProtoMember(6)]
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public uint Amount { get; set; } // 获得数量
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[ProtoMember(7)]
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public uint Price1 { get; set; } // 银币价格
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[ProtoMember(8)]
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public uint Price2 { get; set; } // 金币价格
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[ProtoMember(9)]
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public uint[] Label { get; set; } = Array.Empty<uint>(); // 标签
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[ProtoMember(10)]
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public uint Number { get; set; } // 可购买数量
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[ProtoMember(11)]
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public uint Disable { get; set; } // 禁用状态
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[ProtoIgnore]
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public uint Key => Id;
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#region Static
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private static ConfigContext<GoodsConfig> Context => ConfigTableHelper.Table<GoodsConfig>();
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public static GoodsConfig Get(uint key)
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{
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return Context.Get(key);
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}
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public static GoodsConfig Get(Predicate<GoodsConfig> match)
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{
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return Context.Get(match);
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}
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public static GoodsConfig Fist()
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{
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return Context.Fist();
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}
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public static GoodsConfig Last()
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{
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return Context.Last();
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}
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public static GoodsConfig Fist(Predicate<GoodsConfig> match)
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{
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return Context.Fist(match);
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}
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public static GoodsConfig Last(Predicate<GoodsConfig> match)
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{
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return Context.Last(match);
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}
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public static int Count()
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{
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return Context.Count();
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}
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public static int Count(Func<GoodsConfig, bool> predicate)
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{
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return Context.Count(predicate);
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}
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public static List<GoodsConfig> GetList()
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{
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return Context.GetList();
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}
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public static List<GoodsConfig> GetList(Predicate<GoodsConfig> match)
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{
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return Context.GetList(match);
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}
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public static void ParseJson(Newtonsoft.Json.Linq.JArray arr)
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{
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ConfigTableHelper.ParseLine<GoodsConfig>(arr);
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}
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#endregion
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}
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}
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2
Assets/Scripts/Generate/Config/GoodsConfig.cs.meta
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2
Assets/Scripts/Generate/Config/GoodsConfig.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 1db26de84347d9f46ad4b4f07775c91e
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@@ -257,6 +257,38 @@ namespace Fantasy
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public int Abrasion { get; set; }
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}
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/// <summary>
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/// 商店物品信息
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/// </summary>
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[ProtoContract]
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public partial class ShopItemInfo : AMessage
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{
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public static ShopItemInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<ShopItemInfo>();
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}
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public override void Dispose()
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{
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ConfigId = default;
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Price = default;
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Currency = default;
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Sort = default;
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Tag = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<ShopItemInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public uint ConfigId { get; set; }
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[ProtoMember(2)]
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public uint Price { get; set; }
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[ProtoMember(3)]
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public uint Currency { get; set; }
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[ProtoMember(4)]
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public uint Sort { get; set; }
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[ProtoMember(5)]
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public uint Tag { get; set; }
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}
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/// <summary>
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/// fish信息
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/// </summary>
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[ProtoContract]
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@@ -383,6 +383,55 @@ namespace Fantasy
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/// /////////// ******** 商店 *******/////////////
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/// </summary>
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/// <summary>
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/// 请求商店商品列表
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/// </summary>
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[ProtoContract]
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public partial class C2Game_GetShopItemsRequest : AMessage, ICustomRouteRequest
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{
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public static C2Game_GetShopItemsRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Game_GetShopItemsRequest>();
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}
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public override void Dispose()
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{
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Shop = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Game_GetShopItemsRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Game2C_GetShopItemsResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2Game_GetShopItemsRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public uint Shop { get; set; }
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}
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/// <summary>
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/// 请求商店商品列表响应
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/// </summary>
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[ProtoContract]
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public partial class Game2C_GetShopItemsResponse : AMessage, ICustomRouteResponse
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{
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public static Game2C_GetShopItemsResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Game2C_GetShopItemsResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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Items.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_GetShopItemsResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Game2C_GetShopItemsResponse; }
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[ProtoMember(1)]
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public List<ShopItemInfo> Items = new List<ShopItemInfo>();
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 请求购买
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/// </summary>
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[ProtoContract]
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@@ -394,6 +443,7 @@ namespace Fantasy
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}
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public override void Dispose()
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{
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BuyId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Game_BuyRequest>(this);
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#endif
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@@ -403,6 +453,8 @@ namespace Fantasy
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public uint OpCode() { return OuterOpcode.C2Game_BuyRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public uint BuyId { get; set; }
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}
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/// <summary>
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/// 请求购买响应
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@@ -417,16 +469,36 @@ namespace Fantasy
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public override void Dispose()
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{
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ErrorCode = default;
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Awards.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_BuyResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Game2C_BuyResponse; }
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[ProtoMember(1)]
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public List<AwardInfo> Awards = new List<AwardInfo>();
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 活动奖励推送
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/// </summary>
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[ProtoContract]
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public partial class Game2C_RewardNotify : AMessage, ICustomRouteMessage
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{
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public static Game2C_RewardNotify Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Game2C_RewardNotify>();
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}
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public override void Dispose()
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{
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Awards.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_RewardNotify>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Game2C_RewardNotify; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public List<AwardInfo> Awards = new List<AwardInfo>();
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}
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}
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@@ -126,6 +126,20 @@ namespace Fantasy
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return (Game2C_SellFishResponse)await session.Call(request);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static async FTask<Game2C_GetShopItemsResponse> C2Game_GetShopItemsRequest(this Session session, C2Game_GetShopItemsRequest request)
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{
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return (Game2C_GetShopItemsResponse)await session.Call(request);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static async FTask<Game2C_GetShopItemsResponse> C2Game_GetShopItemsRequest(this Session session, uint shop)
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{
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using var request = Fantasy.C2Game_GetShopItemsRequest.Create(session.Scene);
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request.Shop = shop;
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return (Game2C_GetShopItemsResponse)await session.Call(request);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static async FTask<Game2C_GetFishsResponse> C2Game_BuyRequest(this Session session, C2Game_BuyRequest request)
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{
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@@ -133,12 +147,27 @@ namespace Fantasy
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static async FTask<Game2C_GetFishsResponse> C2Game_BuyRequest(this Session session)
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public static async FTask<Game2C_GetFishsResponse> C2Game_BuyRequest(this Session session, uint buyId)
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{
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using var request = Fantasy.C2Game_BuyRequest.Create(session.Scene);
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request.BuyId = buyId;
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return (Game2C_GetFishsResponse)await session.Call(request);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Game2C_RewardNotify(this Session session, Game2C_RewardNotify message)
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{
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session.Send(message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Game2C_RewardNotify(this Session session, List<AwardInfo> awards)
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{
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using var message = Fantasy.Game2C_RewardNotify.Create(session.Scene);
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message.Awards = awards;
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session.Send(message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static async FTask<Map2C_CreateRoomResponse> C2Map_CreateRoomRequest(this Session session, C2Map_CreateRoomRequest request)
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{
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@@ -16,63 +16,66 @@ namespace Fantasy
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public const uint Game2C_FishChange = 2147493650;
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public const uint C2Game_SellFishRequest = 2281711382;
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public const uint Game2C_SellFishResponse = 2415929110;
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public const uint C2Game_BuyRequest = 2281711383;
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public const uint Game2C_BuyResponse = 2415929111;
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public const uint C2Map_CreateRoomRequest = 2281711384;
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public const uint Map2C_CreateRoomResponse = 2415929112;
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public const uint C2Game_GetShopItemsRequest = 2281711383;
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public const uint Game2C_GetShopItemsResponse = 2415929111;
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public const uint C2Game_BuyRequest = 2281711384;
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public const uint Game2C_BuyResponse = 2415929112;
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public const uint Game2C_RewardNotify = 2147493651;
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public const uint C2Map_CreateRoomRequest = 2281711385;
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public const uint Map2C_CreateRoomResponse = 2415929113;
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public const uint C2G_ExitRoomRequest = 268445457;
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public const uint G2C_ExitRoomResponse = 402663185;
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public const uint C2G_EnterMapRequest = 268445458;
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public const uint G2C_EnterMapResponse = 402663186;
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public const uint Map2C_ChangeMap = 2147493651;
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public const uint Map2C_ChangeMap = 2147493652;
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public const uint C2A_LoginRequest = 268445459;
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public const uint A2C_LoginResponse = 402663187;
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public const uint C2G_LoginRequest = 268445460;
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public const uint G2C_LoginResponse = 402663188;
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public const uint G2C_RepeatLogin = 134227729;
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public const uint C2Game_GetRoleInfoRequest = 2281711385;
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public const uint Game2C_GetRoleInfoResponse = 2415929113;
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public const uint Map2C_RoleEnterRoomNotify = 2147493652;
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public const uint Map2C_RoleExitRoomNotify = 2147493653;
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public const uint C2Map_RolePropertyChange = 2147493654;
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public const uint Map2C_RoleStateNotify = 2147493655;
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public const uint Map2C_RoleGearChangeNotify = 2147493656;
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public const uint Map2C_RolePropertyChangeNotify = 2147493657;
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public const uint C2Map_Move = 2147493658;
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public const uint C2Map_Look = 2147493659;
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public const uint Map2C_MoveNotify = 2147493660;
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public const uint Map2C_LookeNotify = 2147493661;
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public const uint C2S_GetConversationsRequest = 2281711386;
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public const uint S2C_GetConversationsResponse = 2415929114;
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public const uint C2S_SendMailRequest = 2281711387;
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public const uint S2C_SendMailResponse = 2415929115;
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public const uint C2S_DeleteMailRequest = 2281711388;
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public const uint S2C_DeleteMailResponse = 2415929116;
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public const uint S2C_HaveMail = 2147493662;
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public const uint S2C_MailState = 2147493663;
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public const uint C2S_CreateChannelRequest = 2281711389;
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public const uint S2C_CreateChannelResponse = 2415929117;
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public const uint C2S_JoinChannelRequest = 2281711390;
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public const uint S2C_JoinChannelResponse = 2415929118;
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public const uint C2S_SendMessageRequest = 2281711391;
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public const uint S2C_SendMessageResponse = 2415929119;
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public const uint S2C_Message = 2147493664;
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public const uint C2S_CreateClubRequest = 2281711392;
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public const uint S2C_CreateClubResponse = 2415929120;
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public const uint C2S_GetClubInfoRequest = 2281711393;
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public const uint S2C_GetClubInfoResponse = 2415929121;
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public const uint C2S_GetMemberListRequest = 2281711394;
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public const uint S2C_GetMemberListResponse = 2415929122;
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public const uint C2S_GetClubListRequest = 2281711395;
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public const uint S2C_GetClubListResponse = 2415929123;
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public const uint C2S_JoinClubRequest = 2281711396;
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public const uint S2C_JoinClubResponse = 2415929124;
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public const uint C2S_LeaveClubRequest = 2281711397;
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public const uint S2C_LeaveClubResponse = 2415929125;
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public const uint C2S_DissolveClubRequest = 2281711398;
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public const uint S2C_DissolveClubResponse = 2415929126;
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public const uint C2S_DisposeJoinRequest = 2281711399;
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public const uint S2C_DisposeJoinResponse = 2415929127;
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public const uint S2C_ClubChange = 2147493665;
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public const uint C2Game_GetRoleInfoRequest = 2281711386;
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public const uint Game2C_GetRoleInfoResponse = 2415929114;
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public const uint Map2C_RoleEnterRoomNotify = 2147493653;
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public const uint Map2C_RoleExitRoomNotify = 2147493654;
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public const uint C2Map_RolePropertyChange = 2147493655;
|
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public const uint Map2C_RoleStateNotify = 2147493656;
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public const uint Map2C_RoleGearChangeNotify = 2147493657;
|
||||
public const uint Map2C_RolePropertyChangeNotify = 2147493658;
|
||||
public const uint C2Map_Move = 2147493659;
|
||||
public const uint C2Map_Look = 2147493660;
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public const uint Map2C_MoveNotify = 2147493661;
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||||
public const uint Map2C_LookeNotify = 2147493662;
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public const uint C2S_GetConversationsRequest = 2281711387;
|
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public const uint S2C_GetConversationsResponse = 2415929115;
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public const uint C2S_SendMailRequest = 2281711388;
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public const uint S2C_SendMailResponse = 2415929116;
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public const uint C2S_DeleteMailRequest = 2281711389;
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public const uint S2C_DeleteMailResponse = 2415929117;
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public const uint S2C_HaveMail = 2147493663;
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public const uint S2C_MailState = 2147493664;
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public const uint C2S_CreateChannelRequest = 2281711390;
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public const uint S2C_CreateChannelResponse = 2415929118;
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public const uint C2S_JoinChannelRequest = 2281711391;
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public const uint S2C_JoinChannelResponse = 2415929119;
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public const uint C2S_SendMessageRequest = 2281711392;
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public const uint S2C_SendMessageResponse = 2415929120;
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public const uint S2C_Message = 2147493665;
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public const uint C2S_CreateClubRequest = 2281711393;
|
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public const uint S2C_CreateClubResponse = 2415929121;
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public const uint C2S_GetClubInfoRequest = 2281711394;
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public const uint S2C_GetClubInfoResponse = 2415929122;
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public const uint C2S_GetMemberListRequest = 2281711395;
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public const uint S2C_GetMemberListResponse = 2415929123;
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public const uint C2S_GetClubListRequest = 2281711396;
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public const uint S2C_GetClubListResponse = 2415929124;
|
||||
public const uint C2S_JoinClubRequest = 2281711397;
|
||||
public const uint S2C_JoinClubResponse = 2415929125;
|
||||
public const uint C2S_LeaveClubRequest = 2281711398;
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||||
public const uint S2C_LeaveClubResponse = 2415929126;
|
||||
public const uint C2S_DissolveClubRequest = 2281711399;
|
||||
public const uint S2C_DissolveClubResponse = 2415929127;
|
||||
public const uint C2S_DisposeJoinRequest = 2281711400;
|
||||
public const uint S2C_DisposeJoinResponse = 2415929128;
|
||||
public const uint S2C_ClubChange = 2147493666;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -96,6 +96,7 @@ namespace NBF
|
||||
private void AddUIPackages()
|
||||
{
|
||||
App.UI.AddPackage("Common/Common");
|
||||
App.UI.AddPackage("CommonNew/CommonNew");
|
||||
App.UI.AddPackage("CommonFlag/CommonFlag");
|
||||
App.UI.AddPackage("CommonIcon/CommonIcon");
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace NBF
|
||||
[UIExtensionAutoBind]
|
||||
public static void BindAll()
|
||||
{
|
||||
UIObjectFactory.SetPackageItemExtension(ShopGearItem.URL, typeof(ShopGearItem));
|
||||
UIObjectFactory.SetPackageItemExtension(ShopItem.URL, typeof(ShopItem));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -129,9 +129,9 @@ namespace NBF
|
||||
{
|
||||
var itemData = _listData[index];
|
||||
|
||||
if (itemData is ShopGearData)
|
||||
if (itemData is ShopItemInfo)
|
||||
{
|
||||
return ShopGearItem.URL;
|
||||
return ShopItem.URL;
|
||||
}
|
||||
|
||||
if (itemData is ItemInfo itemInfo)
|
||||
|
||||
28
Assets/Scripts/UI/Common2Binder.cs
Normal file
28
Assets/Scripts/UI/Common2Binder.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
/**注册组件绑定关系。本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
|
||||
|
||||
using FairyGUI;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public static class Common2Binder
|
||||
{
|
||||
[UIExtensionAutoBind]
|
||||
public static void BindAll()
|
||||
{
|
||||
UIObjectFactory.SetPackageItemExtension(SelectPages.URL, typeof(SelectPages));
|
||||
UIObjectFactory.SetPackageItemExtension(BottomMenu.URL, typeof(BottomMenu));
|
||||
UIObjectFactory.SetPackageItemExtension(CommonInput.URL, typeof(CommonInput));
|
||||
UIObjectFactory.SetPackageItemExtension(ClassifyList.URL, typeof(ClassifyList));
|
||||
UIObjectFactory.SetPackageItemExtension(CommonMenu.URL, typeof(CommonMenu));
|
||||
UIObjectFactory.SetPackageItemExtension(MarqueeTag.URL, typeof(MarqueeTag));
|
||||
UIObjectFactory.SetPackageItemExtension(BtnTextInputControl.URL, typeof(BtnTextInputControl));
|
||||
UIObjectFactory.SetPackageItemExtension(CommonItemList.URL, typeof(CommonItemList));
|
||||
UIObjectFactory.SetPackageItemExtension(BtnTitleInputControl.URL, typeof(BtnTitleInputControl));
|
||||
UIObjectFactory.SetPackageItemExtension(NoticeItem.URL, typeof(NoticeItem));
|
||||
UIObjectFactory.SetPackageItemExtension(CommonSubMenu.URL, typeof(CommonSubMenu));
|
||||
UIObjectFactory.SetPackageItemExtension(BtnInputControl.URL, typeof(BtnInputControl));
|
||||
UIObjectFactory.SetPackageItemExtension(ListTitleItem.URL, typeof(ListTitleItem));
|
||||
UIObjectFactory.SetPackageItemExtension(ModelViewer.URL, typeof(ModelViewer));
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/Common2Binder.cs.meta
Normal file
2
Assets/Scripts/UI/Common2Binder.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1f891cc748e825346b263bab6ed92a69
|
||||
14
Assets/Scripts/UI/CommonNewBinder.cs
Normal file
14
Assets/Scripts/UI/CommonNewBinder.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
/**注册组件绑定关系。本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
|
||||
|
||||
using FairyGUI;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public static class CommonNewBinder
|
||||
{
|
||||
[UIExtensionAutoBind]
|
||||
public static void BindAll()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/CommonNewBinder.cs.meta
Normal file
2
Assets/Scripts/UI/CommonNewBinder.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d63faf326c6305c419050dd92f09a3ba
|
||||
@@ -30,9 +30,9 @@ namespace NBF
|
||||
{
|
||||
await LoginHelper.Login(InputAccount.text);
|
||||
|
||||
BagPanel.Show();
|
||||
// BagPanel.Show();
|
||||
// BagSlotPanel.Show();
|
||||
// FishingShopPanel.Show();
|
||||
FishingShopPanel.Show();
|
||||
|
||||
Del();
|
||||
}
|
||||
|
||||
2
Assets/Scripts/UI/ShopGearItem.Designer.cs.meta
Normal file
2
Assets/Scripts/UI/ShopGearItem.Designer.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 92579122ea9d5304082e11a70b36b7e1
|
||||
15
Assets/Scripts/UI/ShopGearItem.cs
Normal file
15
Assets/Scripts/UI/ShopGearItem.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
|
||||
|
||||
using UnityEngine;
|
||||
using FairyGUI;
|
||||
using NBC;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public partial class ShopGearItem : GButton
|
||||
{
|
||||
private void OnInited()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/ShopGearItem.cs.meta
Normal file
2
Assets/Scripts/UI/ShopGearItem.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d9f9ed6de5b3acd40916c6a8a0aa1b1b
|
||||
@@ -9,11 +9,6 @@ using UIPanel = NBC.UIPanel;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public class ShopGearData
|
||||
{
|
||||
public string title;
|
||||
}
|
||||
|
||||
public partial class FishingShopPanel : UIPanel
|
||||
{
|
||||
protected override void OnInit()
|
||||
@@ -22,33 +17,33 @@ namespace NBF
|
||||
this.AutoAddClick(OnClick);
|
||||
IsShowCursor = true;
|
||||
|
||||
List<TabItemData> tabItemList = new List<TabItemData>();
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
TabItemData tabItem = new TabItemData();
|
||||
tabItem.Key = $"Tab_{i}";
|
||||
for (int j = 0; j < 5; j++)
|
||||
{
|
||||
TabItemData tabSubItem = new TabItemData();
|
||||
tabSubItem.Key = $"SubTab_{j}";
|
||||
var count = Random.Range(2, 5);
|
||||
for (int k = 0; k < count; k++)
|
||||
{
|
||||
var item = new ShopGearData
|
||||
{
|
||||
title = $"Item:{i}-{j}-{k}"
|
||||
};
|
||||
tabSubItem.Items.Add(item);
|
||||
}
|
||||
|
||||
tabItem.Children.Add(tabSubItem);
|
||||
}
|
||||
|
||||
tabItemList.Add(tabItem);
|
||||
}
|
||||
|
||||
ItemList.SetPanel(this);
|
||||
ItemList.SetData(tabItemList, true, true);
|
||||
// List<TabItemData> tabItemList = new List<TabItemData>();
|
||||
// for (int i = 0; i < 10; i++)
|
||||
// {
|
||||
// TabItemData tabItem = new TabItemData();
|
||||
// tabItem.Key = $"Tab_{i}";
|
||||
// for (int j = 0; j < 5; j++)
|
||||
// {
|
||||
// TabItemData tabSubItem = new TabItemData();
|
||||
// tabSubItem.Key = $"SubTab_{j}";
|
||||
// var count = Random.Range(2, 5);
|
||||
// for (int k = 0; k < count; k++)
|
||||
// {
|
||||
// var item = new ShopGearData
|
||||
// {
|
||||
// title = $"Item:{i}-{j}-{k}"
|
||||
// };
|
||||
// tabSubItem.Items.Add(item);
|
||||
// }
|
||||
//
|
||||
// tabItem.Children.Add(tabSubItem);
|
||||
// }
|
||||
//
|
||||
// tabItemList.Add(tabItem);
|
||||
// }
|
||||
//
|
||||
// ItemList.SetPanel(this);
|
||||
// ItemList.SetData(tabItemList, true, true);
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
@@ -65,8 +60,8 @@ namespace NBF
|
||||
|
||||
private void OnClickItem(object item)
|
||||
{
|
||||
if (item is not ShopGearItem shopGearItem) return;
|
||||
Log.Info($"click item ={shopGearItem.GearData.title}");
|
||||
if (item is not ShopItem shopGearItem) return;
|
||||
// Log.Info($"click item ={shopGearItem.GearData.title}");
|
||||
}
|
||||
|
||||
private void OnClick(GComponent btn)
|
||||
|
||||
33
Assets/Scripts/UI/Shops/ShopItem.Designer.cs
generated
Normal file
33
Assets/Scripts/UI/Shops/ShopItem.Designer.cs
generated
Normal file
@@ -0,0 +1,33 @@
|
||||
/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
|
||||
|
||||
|
||||
using FairyGUI;
|
||||
using FairyGUI.Utils;
|
||||
using NBC;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public partial class ShopItem
|
||||
{
|
||||
public const string URL = "ui://hxr7rc7poome9";
|
||||
|
||||
public GImage back;
|
||||
public GImage Quality;
|
||||
public GTextField TextCoin;
|
||||
public GLoader CoinIcon;
|
||||
public GTextField TextCoin_2;
|
||||
|
||||
public override void ConstructFromXML(XML xml)
|
||||
{
|
||||
base.ConstructFromXML(xml);
|
||||
|
||||
back = (GImage)GetChild("back");
|
||||
Quality = (GImage)GetChild("Quality");
|
||||
TextCoin = (GTextField)GetChild("TextCoin");
|
||||
CoinIcon = (GLoader)GetChild("CoinIcon");
|
||||
TextCoin_2 = (GTextField)GetChild("TextCoin");
|
||||
OnInited();
|
||||
UILanguage.TrySetComponentLanguage(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,18 +6,18 @@ using NBC;
|
||||
|
||||
namespace NBF
|
||||
{
|
||||
public partial class ShopGearItem : ListItemBase
|
||||
public partial class ShopItem : ListItemBase
|
||||
{
|
||||
public ShopGearData GearData;
|
||||
// public ShopGearData GearData;
|
||||
private void OnInited()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnSetData(object showData)
|
||||
{
|
||||
GearData = showData as ShopGearData;
|
||||
if(GearData == null) return;
|
||||
title = GearData.title;
|
||||
// GearData = showData as ShopGearData;
|
||||
// if(GearData == null) return;
|
||||
// title = GearData.title;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user