提交修改

This commit is contained in:
2025-10-20 00:00:56 +08:00
parent 983203f603
commit 4ee5d0885c
292 changed files with 14032 additions and 78 deletions

View File

@@ -3,6 +3,7 @@
using UnityEngine;
using FairyGUI;
using NBC;
using NBF.Utils;
namespace NBF
{
@@ -11,5 +12,11 @@ namespace NBF
private void OnInited()
{
}
public virtual void SetData(ItemInfo itemInfo)
{
title = itemInfo.ConfigId.GetName();
this.SetIcon(itemInfo.ConfigId);
}
}
}

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@@ -14,8 +14,10 @@ namespace NBF
base.OnInit();
}
protected override void OnShow()
{
ItemList.List.OnClickItem += OnClickItem;
Game.Input.OnUICanceled += OnUICanceled;
UseBottomMenu();
@@ -55,6 +57,12 @@ namespace NBF
}
}
private void OnClickItem(object item)
{
// ItemDetailsPanel.s
ItemDetailsPanel.Show();
}
private void UseBottomMenu()
{
BottomMenu.Use(this);
@@ -63,6 +71,7 @@ namespace NBF
protected override void OnHide()
{
Game.Input.OnUICanceled -= OnUICanceled;
ItemList.List.OnClickItem -= OnClickItem;
}
protected override void OnDestroy()

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@@ -0,0 +1,33 @@
/**本脚本为自动生成每次生成会覆盖请勿手动修改生成插件文档及项目地址https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using FairyGUI;
using FairyGUI.Utils;
using NBC;
namespace NBF
{
public partial class GearItem
{
public const string URL = "ui://hxr7rc7pnzfp1n";
public GTextField TextTitle;
public GTextField TextDesc;
public GButton BtnClose;
public GImage Quality;
public GLoader TagIcon;
public override void ConstructFromXML(XML xml)
{
base.ConstructFromXML(xml);
TextTitle = (GTextField)GetChild("TextTitle");
TextDesc = (GTextField)GetChild("TextDesc");
BtnClose = (GButton)GetChild("BtnClose");
Quality = (GImage)GetChild("Quality");
TagIcon = (GLoader)GetChild("TagIcon");
OnInited();
UILanguage.TrySetComponentLanguage(this);
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 3958da30a5539fd40bf58bf9f7af003f

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@@ -0,0 +1,15 @@
// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using UnityEngine;
using FairyGUI;
using NBC;
namespace NBF
{
public partial class GearItem : GButton
{
private void OnInited()
{
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 2a5f9858996c9ba4797aa38de40bb8b7

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@@ -0,0 +1,27 @@
/**本脚本为自动生成每次生成会覆盖请勿手动修改生成插件文档及项目地址https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using FairyGUI;
using FairyGUI.Utils;
using NBC;
namespace NBF
{
public partial class ItemDetailsContent
{
public const string URL = "ui://hxr7rc7pnzfp1o";
public GComponent Basic;
public GComponent Gear;
public override void ConstructFromXML(XML xml)
{
base.ConstructFromXML(xml);
Basic = (GComponent)GetChild("Basic");
Gear = (GComponent)GetChild("Gear");
OnInited();
UILanguage.TrySetComponentLanguage(this);
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 0fb2c8c8c6c52d048bdad6ad20707b5d

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@@ -0,0 +1,15 @@
// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using UnityEngine;
using FairyGUI;
using NBC;
namespace NBF
{
public partial class ItemDetailsContent : GComponent
{
private void OnInited()
{
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: a0671f09b0678a3449478f263ea01748

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@@ -0,0 +1,40 @@
/**本脚本为自动生成每次生成会覆盖请勿手动修改生成插件文档及项目地址https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using FairyGUI;
using FairyGUI.Utils;
using NBC;
using System.Collections.Generic;
namespace NBF
{
/// <summary> </summary>
public partial class ItemDetailsPanel
{
public GObject this[string aKey] => ContentPane.GetChild(aKey);
public override string UIPackName => "Main";
public override string UIResName => "ItemDetailsPanel";
[AutoFind(Name = "back")]
public GImage back;
[AutoFind(Name = "BottomMenu")]
public BottomMenu BottomMenu;
[AutoFind(Name = "title")]
public GComponent title;
[AutoFind(Name = "modelBack")]
public GImage modelBack;
[AutoFind(Name = "Quality")]
public GImage Quality;
[AutoFind(Name = "Model")]
public ModelTexture Model;
[AutoFind(Name = "Content")]
public ItemDetailsContent Content;
public override string[] GetDependPackages(){ return new string[] {"Common"}; }
public static void Show(object param = null){ App.UI.OpenUI<ItemDetailsPanel>(param); }
public static void Hide(){ App.UI.HideUI<ItemDetailsPanel>(); }
public static void Del(){ App.UI.DestroyUI<ItemDetailsPanel>(); }
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 06f28badaa5d4c04e9d0cdfd853a5d28

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@@ -0,0 +1,42 @@
// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
using UnityEngine;
using NBC;
namespace NBF
{
public partial class ItemDetailsPanel : UIPanel
{
protected override void OnInit()
{
base.OnInit();
}
protected override void OnShow()
{
Game.Input.OnUICanceled += OnUICanceled;
}
private void OnUICanceled(string action)
{
if (!IsTop) return;
if (action == InputDef.UI.SubPrev)
{
}
else if (action == InputDef.UI.SubNext)
{
}
else if (action == InputDef.UI.Up)
{
}
else if (action == InputDef.UI.Down)
{
}
}
protected override void OnHide()
{
Game.Input.OnUICanceled -= OnUICanceled;
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: f0d31d3946529c3428cf34f1c1ee7488

View File

@@ -19,6 +19,8 @@ namespace NBF
UIObjectFactory.SetPackageItemExtension(HomeStatisticsPage.URL, typeof(HomeStatisticsPage));
UIObjectFactory.SetPackageItemExtension(HomeButtonGroups.URL, typeof(HomeButtonGroups));
UIObjectFactory.SetPackageItemExtension(ChatItem.URL, typeof(ChatItem));
UIObjectFactory.SetPackageItemExtension(GearItem.URL, typeof(GearItem));
UIObjectFactory.SetPackageItemExtension(ItemDetailsContent.URL, typeof(ItemDetailsContent));
UIObjectFactory.SetPackageItemExtension(BagItem.URL, typeof(BagItem));
}
}

View File

@@ -9,9 +9,8 @@ namespace NBF
/// 为TabItemData列表添加"全部"选项卡
/// </summary>
/// <param name="tabItems">原始选项卡列表</param>
/// <param name="addListTitle"></param>
/// <returns>包含"全部"选项卡的新列表</returns>
public static void AddAllTabItem(this List<TabItemData> tabItems, bool addListTitle = false)
public static void AddAllTabItem(this List<TabItemData> tabItems)
{
//判断是否存在二级目录,有二级目录则只在二级目录有"全部"选项卡
if (tabItems.Any(tabItem => tabItem.Children.Count > 0))
@@ -26,7 +25,7 @@ namespace NBF
Key = "All",
Icon = "All",
IsAll = true,
Items = GetAllItemsFromTabs(tabItemData.Children, addListTitle)
Items = GetAllItemsFromTabs(tabItemData.Children)
};
tabItemData.Children.Insert(0, allTab);
}
@@ -40,7 +39,7 @@ namespace NBF
Key = "All",
Icon = "All",
IsAll = true,
Items = GetAllItemsFromTabs(tabItems, addListTitle)
Items = GetAllItemsFromTabs(tabItems)
};
tabItems.Insert(0, allTab);
}
@@ -49,16 +48,20 @@ namespace NBF
/// <summary>
/// 递归获取所有选项卡中的项目(去重)
/// </summary>
private static List<object> GetAllItemsFromTabs(List<TabItemData> tabs, bool addListTitle = false)
private static List<object> GetAllItemsFromTabs(List<TabItemData> tabs)
{
var allItems = new List<object>();
foreach (var tab in tabs)
{
allItems.Add(new ClassifyListTitleData()
{
Title = tab.Key
});
// if (addListTitle)
// {
// allItems.Add(new ClassifyListTitleData()
// {
// Title = tab.Key
// });
// }
// 添加当前选项卡的项目
if (tab.Items != null)
{

View File

@@ -24,9 +24,6 @@ namespace NBF
private void OnInited()
{
Game.Input.OnUICanceled += OnUICanceled;
List.defaultItem = ListTitleItem.URL;
List.itemProvider = GetListItemResource;
List.itemRenderer = OnRenderItem;
List.onClickItem.Add(OnClickListItem);
}
@@ -77,15 +74,26 @@ namespace NBF
{
List.selectedIndex = -1;
_listData.Clear();
foreach (var obj in listData)
{
_listData.Add(obj);
}
List.RemoveChildrenToPool();
List.defaultItem = ListTitleItem.URL;
List.itemProvider = GetListItemResource;
List.itemRenderer = OnRenderItem;
List.selectionMode = selectionMode;
List.numItems = _listData.Count;
List.ScrollToView(0);
try
{
List.numItems = _listData.Count;
List.ScrollToView(0);
}
catch (Exception e)
{
Log.Error(e);
}
_columnsCount = 5;
}
@@ -100,11 +108,10 @@ namespace NBF
if (obj is ListItemBase item)
{
item.SetData(itemData);
// obj.SetSize(350, 300);
}
else if (obj is BagItem bagItem)
{
// obj.SetSize(350, 300);
bagItem.SetData(itemData as ItemInfo);
}
else if (obj is ListTitleItem titleItem)
{

View File

@@ -1,5 +1,6 @@
// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
@@ -24,14 +25,12 @@ namespace NBF
{
Menu.OnTabChange += ChangeTab;
SubMenu.OnTabChange += ChangeSubTab;
List.OnClickItem += OnClickItem;
}
public override void Dispose()
{
Menu.OnTabChange -= ChangeTab;
SubMenu.OnTabChange -= ChangeSubTab;
List.OnClickItem -= OnClickItem;
base.Dispose();
}
@@ -71,7 +70,7 @@ namespace NBF
if (showAll)
{
_tabList.AddAllTabItem(showListTitle);
_tabList.AddAllTabItem();
}
Menu.SetTabs(_tabList);
@@ -105,9 +104,5 @@ namespace NBF
var subList = _currentTab.Children[index];
List.SetListData(subList.Items);
}
private void OnClickItem(object item)
{
}
}
}

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@@ -29,6 +29,7 @@ namespace NBF
if (ui.IsTop && !ui.IsDontBack)
{
App.UI.HideUI(ui.GetType());
break;
// ui.Hide();
}
}

View File

@@ -25,7 +25,7 @@ namespace NBF
}
else
{
_texture = Resources.Load<Texture>(url); //Res.Inst.Load<Texture>(url);
_texture = Resources.Load<Texture>(url);
if (_texture != null)
onExternalLoadSuccess(new NTexture(_texture));
else