地图相关脚本
This commit is contained in:
@@ -72,7 +72,7 @@ namespace NBF
|
||||
/// </summary>
|
||||
public bool IsMainPlayer;
|
||||
|
||||
public Unit Unit;
|
||||
public MapUnit MapUnit;
|
||||
// public UnitInfo UnitInfo;
|
||||
}
|
||||
}
|
||||
@@ -6,6 +6,7 @@ namespace NBF.Fishing2
|
||||
{
|
||||
public class Map : Entity
|
||||
{
|
||||
public int MapId;
|
||||
/// <summary>
|
||||
/// 好友房地图
|
||||
/// </summary>
|
||||
@@ -14,8 +15,7 @@ namespace NBF.Fishing2
|
||||
/// <summary>
|
||||
/// 地图中的单位
|
||||
/// </summary>
|
||||
public Dictionary<long, Unit> Units = new Dictionary<long, Unit>();
|
||||
|
||||
|
||||
public Dictionary<long, MapUnit> Units = new Dictionary<long, MapUnit>();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -10,7 +10,7 @@ namespace NBF
|
||||
protected override async FTask Run(Session session, Map2C_ChangeMap message)
|
||||
{
|
||||
Log.Info($"收到地图切换消息=={message.MapId}");
|
||||
await MapHelper.LoadMap(message.MapId);
|
||||
await MapHelper.ChangeMap(message.MapId);
|
||||
|
||||
// await MapHelper.CreateRoomTest(message.MapId);
|
||||
}
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
using NBC.Entitas;
|
||||
|
||||
namespace NBF.Fishing2
|
||||
{
|
||||
public class MapScene : Entity
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f4087371950b45cb8eaa0933cfbd9bee
|
||||
timeCreated: 1756365024
|
||||
@@ -9,24 +9,4 @@ namespace NBF.Fishing2
|
||||
public long RoomId { get; set; }
|
||||
public RoleInfo Info { get; set; }
|
||||
}
|
||||
|
||||
|
||||
public static class RoleSystem
|
||||
{
|
||||
public class RoleDestroySystem : DestroySystem<Role>
|
||||
{
|
||||
protected override void Destroy(Role self)
|
||||
{
|
||||
self.RoomId = 0;
|
||||
self.Info = null;
|
||||
}
|
||||
}
|
||||
|
||||
public static async FTask GetRoleInfo(this Role self)
|
||||
{
|
||||
var response = (Game2C_GetRoleInfoResponse)await Net.Call(new C2Game_GetRoleInfoRequest());
|
||||
self.RoomId = response.RoomId;
|
||||
self.Info = response.RoleInfo;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,17 +1,36 @@
|
||||
using System.Collections.Generic;
|
||||
using NBC;
|
||||
using NBC.Entitas;
|
||||
|
||||
namespace NBF.Fishing2
|
||||
{
|
||||
public static class MapSystem
|
||||
{
|
||||
/// <summary>
|
||||
/// 创建地图单位
|
||||
/// </summary>
|
||||
/// <param name="map"></param>
|
||||
public static void CreteSelfMapUnit(this Map map)
|
||||
{
|
||||
//创建自己
|
||||
var role = map.Scene.GetComponent<Role>();
|
||||
var mapUnitInfo = role.GetMapUnitInfo();
|
||||
map.CreteMapUnit(mapUnitInfo);
|
||||
}
|
||||
|
||||
public static void CreteMapUnit(this Map map, MapUnitInfo unitInfo)
|
||||
{
|
||||
var mapUnit = Entity.Create<MapUnit>(map.Scene, unitInfo.RoleInfo.RoleId, true, true);
|
||||
map.Add(mapUnit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取一个单位
|
||||
/// </summary>
|
||||
/// <param name="self"></param>
|
||||
/// <param name="id"></param>
|
||||
/// <returns></returns>
|
||||
public static Unit GetUnit(this Map self, long id)
|
||||
public static MapUnit GetUnit(this Map self, long id)
|
||||
{
|
||||
return self.Units.GetValueOrDefault(id);
|
||||
}
|
||||
@@ -22,9 +41,9 @@ namespace NBF.Fishing2
|
||||
/// <param name="map"></param>
|
||||
/// <param name="unit"></param>
|
||||
/// <returns></returns>
|
||||
public static async FTask<bool> Enter(this Map map, Unit unit)
|
||||
public static bool Add(this Map map, MapUnit unit)
|
||||
{
|
||||
await FTask.CompletedTask;
|
||||
map.Units.Add(unit.Id, unit);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -34,10 +53,9 @@ namespace NBF.Fishing2
|
||||
/// <param name="self"></param>
|
||||
/// <param name="id"></param>
|
||||
/// <returns></returns>
|
||||
public static async FTask<bool> Exit(this Map self, long id)
|
||||
public static bool Remove(this Map self, long id)
|
||||
{
|
||||
await FTask.CompletedTask;
|
||||
return true;
|
||||
return self.Units.Remove(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
36
Assets/Scripts/Fishing2/Data/System/RoleSystem.cs
Normal file
36
Assets/Scripts/Fishing2/Data/System/RoleSystem.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using NBC;
|
||||
using NBC.Entitas.Interface;
|
||||
|
||||
namespace NBF.Fishing2
|
||||
{
|
||||
public static class RoleSystem
|
||||
{
|
||||
public class RoleDestroySystem : DestroySystem<Role>
|
||||
{
|
||||
protected override void Destroy(Role self)
|
||||
{
|
||||
self.RoomId = 0;
|
||||
self.Info = null;
|
||||
}
|
||||
}
|
||||
|
||||
public static async FTask GetRoleInfo(this Role self)
|
||||
{
|
||||
var response = (Game2C_GetRoleInfoResponse)await Net.Call(new C2Game_GetRoleInfoRequest());
|
||||
self.RoomId = response.RoomId;
|
||||
self.Info = response.RoleInfo;
|
||||
}
|
||||
|
||||
public static MapUnitInfo GetMapUnitInfo(this Role self)
|
||||
{
|
||||
MapUnitInfo mapUnit = new MapUnitInfo();
|
||||
mapUnit.Id = self.Id;
|
||||
mapUnit.RoleInfo = new RoleSimpleInfo()
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
return mapUnit;
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Fishing2/Data/System/RoleSystem.cs.meta
Normal file
3
Assets/Scripts/Fishing2/Data/System/RoleSystem.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 56a84b9175e14d59ad68a999f549a821
|
||||
timeCreated: 1756738863
|
||||
@@ -4,7 +4,7 @@ namespace NBF.Fishing2
|
||||
{
|
||||
public static class UnitSystem
|
||||
{
|
||||
public static void SetUnitInfo(this Unit self, MapUnitInfo unitInfo)
|
||||
public static void SetUnitInfo(this MapUnit self, MapUnitInfo unitInfo)
|
||||
{
|
||||
NumericComponent numericComponent = self.AddComponent<NumericComponent>();
|
||||
foreach (var kv in unitInfo.KV)
|
||||
@@ -13,12 +13,12 @@ namespace NBF.Fishing2
|
||||
}
|
||||
}
|
||||
|
||||
public static UnitConfig Config(this Unit self)
|
||||
public static UnitConfig Config(this MapUnit self)
|
||||
{
|
||||
return UnitConfig.Get(self.ConfigId);
|
||||
}
|
||||
|
||||
public static UnitType Type(this Unit self)
|
||||
public static UnitType Type(this MapUnit self)
|
||||
{
|
||||
return self.Config().Type;
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace NBF.Fishing2
|
||||
/// <summary>
|
||||
/// 单位
|
||||
/// </summary>
|
||||
public class Unit : Entity
|
||||
public class MapUnit : Entity
|
||||
{
|
||||
public int ConfigId { get; set; } //配置表id
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace NBF.Fishing2
|
||||
{
|
||||
float3 oldPos = position;
|
||||
position = value;
|
||||
Scene.EventComponent.Publish(new ChangePosition() { Unit = this, OldPos = oldPos });
|
||||
Scene.EventComponent.Publish(new ChangePosition() { MapUnit = this, OldPos = oldPos });
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace NBF.Fishing2
|
||||
set
|
||||
{
|
||||
rotation = value;
|
||||
Scene.EventComponent.Publish(new ChangeRotation() { Unit = this });
|
||||
Scene.EventComponent.Publish(new ChangeRotation() { MapUnit = this });
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,15 +47,15 @@ namespace NBF.Fishing2
|
||||
|
||||
public void ChangeState(uint state, string args)
|
||||
{
|
||||
Scene.EventComponent.Publish(new ChangeState() { Unit = this, State = state, Args = args });
|
||||
Scene.EventComponent.Publish(new ChangeState() { MapUnit = this, State = state, Args = args });
|
||||
}
|
||||
|
||||
|
||||
#region 静态
|
||||
|
||||
public static Unit Create(Map map, MapUnitInfo unitInfo, bool isMainPlayer = false)
|
||||
public static MapUnit Create(Map map, MapUnitInfo unitInfo, bool isMainPlayer = false)
|
||||
{
|
||||
var unit = Entity.Create<Unit>(map.Scene, true, true);
|
||||
var unit = Entity.Create<MapUnit>(map.Scene, true, true);
|
||||
unit.SetUnitInfo(unitInfo);
|
||||
return null;
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
using NBC.Entitas;
|
||||
|
||||
namespace NBF.Fishing2
|
||||
{
|
||||
public class UnitBasic : Entity
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 19299372f58c4c1db612f36ce60ee238
|
||||
timeCreated: 1756116063
|
||||
@@ -4,18 +4,18 @@ namespace NBF.Fishing2
|
||||
{
|
||||
public struct ChangePosition
|
||||
{
|
||||
public Unit Unit;
|
||||
public MapUnit MapUnit;
|
||||
public float3 OldPos;
|
||||
}
|
||||
|
||||
public struct ChangeRotation
|
||||
{
|
||||
public Unit Unit;
|
||||
public MapUnit MapUnit;
|
||||
}
|
||||
|
||||
public struct ChangeState
|
||||
{
|
||||
public Unit Unit;
|
||||
public MapUnit MapUnit;
|
||||
public uint State;
|
||||
public string Args;
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
{
|
||||
public class UnitStateArgsFactory
|
||||
{
|
||||
public static UnitStateArgs Create(Unit unit, string[] args)
|
||||
public static UnitStateArgs Create(MapUnit mapUnit, string[] args)
|
||||
{
|
||||
UnitStateArgs ret = null;
|
||||
// return new UnitStateArgs()
|
||||
|
||||
@@ -1,10 +1,13 @@
|
||||
using System;
|
||||
using NBC;
|
||||
using NBC.Entitas;
|
||||
|
||||
namespace NBF.Fishing2
|
||||
{
|
||||
public static class MapHelper
|
||||
{
|
||||
#region Map
|
||||
|
||||
/// <summary>
|
||||
/// 开始进入地图
|
||||
/// </summary>
|
||||
@@ -22,9 +25,9 @@ namespace NBF.Fishing2
|
||||
//如果有房间
|
||||
if (roomId > 0)
|
||||
{
|
||||
//请求获取房间数据
|
||||
|
||||
//加入房间并请求获取房间数据
|
||||
}
|
||||
|
||||
// 等待场景切换完成
|
||||
await root.GetComponent<ObjectWait>().Wait<Wait_SceneChangeFinish>();
|
||||
Log.Info($"等待场景切换结束");
|
||||
@@ -40,19 +43,16 @@ namespace NBF.Fishing2
|
||||
}
|
||||
|
||||
|
||||
public static async FTask LoadMap(int mapId)
|
||||
public static async FTask ChangeMap(int mapId)
|
||||
{
|
||||
LoadingPanel.Show();
|
||||
var sceneName = "Map99";
|
||||
//加载场景==
|
||||
await SceneHelper.LoadScene(sceneName);
|
||||
|
||||
var oldMap = App.Main.GetComponent<Map>();
|
||||
await oldMap.UnLoadMap();
|
||||
|
||||
var map = App.Main.AddComponent<Map>();
|
||||
|
||||
FishingPanel.Show();
|
||||
|
||||
// 通知等待场景切换的协程
|
||||
App.Main.GetComponent<ObjectWait>().Notify(new Wait_SceneChangeFinish());
|
||||
map.MapId = mapId;
|
||||
await map.LoadMap();
|
||||
}
|
||||
|
||||
public static async FTask CreateRoomTest(int mapId)
|
||||
@@ -70,5 +70,40 @@ namespace NBF.Fishing2
|
||||
// });
|
||||
// Log.Info($"进入房间返回 Code={roomResponse2.RoomCode} 房间玩家数量={roomResponse2.Units.Count}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 卸载旧场景
|
||||
/// </summary>
|
||||
/// <param name="self"></param>
|
||||
public static async FTask UnLoadMap(this Map self)
|
||||
{
|
||||
await FTask.CompletedTask;
|
||||
}
|
||||
|
||||
public static async FTask LoadMap(this Map self)
|
||||
{
|
||||
var sceneName = "Map99";
|
||||
//加载场景==
|
||||
await SceneHelper.LoadScene(sceneName);
|
||||
self.CreteSelfMapUnit();
|
||||
await self.LoadAllUnit();
|
||||
FishingPanel.Show();
|
||||
|
||||
// 通知等待场景切换的协程
|
||||
App.Main.GetComponent<ObjectWait>().Notify(new Wait_SceneChangeFinish());
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Unit
|
||||
/// <summary>
|
||||
/// 加载所有unit单位
|
||||
/// </summary>
|
||||
/// <param name="self"></param>
|
||||
public static async FTask LoadAllUnit(this Map self)
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
34
Assets/Scripts/Fishing2/Helper/ProtoHelper.cs
Normal file
34
Assets/Scripts/Fishing2/Helper/ProtoHelper.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System.Linq;
|
||||
using NBC;
|
||||
|
||||
namespace NBF.Fishing2
|
||||
{
|
||||
public static class ProtoHelper
|
||||
{
|
||||
public static MapUnitInfo ToMapUnitInfo(this RoleInfo self)
|
||||
{
|
||||
MapUnitInfo mapUnit = new MapUnitInfo();
|
||||
mapUnit.Id = self.RoleId;
|
||||
mapUnit.RoleInfo = self.ToSimpleInfo();
|
||||
mapUnit.Location = new MapUnitPositionInfo();
|
||||
mapUnit.Gears = self.Gears.First();
|
||||
mapUnit.FishingInfo = new UnitFishingInfo();
|
||||
return mapUnit;
|
||||
}
|
||||
|
||||
public static RoleSimpleInfo ToSimpleInfo(this RoleInfo self)
|
||||
{
|
||||
var ret = new RoleSimpleInfo();
|
||||
ret.NickName = self.BaseInfo.NickName;
|
||||
ret.RoleId = self.RoleId;
|
||||
ret.Country = self.BaseInfo.Country;
|
||||
ret.Head = self.BaseInfo.Head;
|
||||
ret.Level = self.BaseInfo.Level;
|
||||
ret.Vip = self.BaseInfo.Vip;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Fishing2/Helper/ProtoHelper.cs.meta
Normal file
3
Assets/Scripts/Fishing2/Helper/ProtoHelper.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 850c683faae3419abd3693f7e87accae
|
||||
timeCreated: 1756738767
|
||||
@@ -1,10 +1,12 @@
|
||||
namespace NBF.Fishing2
|
||||
using NBC;
|
||||
|
||||
namespace NBF.Fishing2
|
||||
{
|
||||
public static class UnitHelper
|
||||
{
|
||||
public static void InitUnit(this Unit self)
|
||||
public static async FTask InitMapUnit(this MapUnit self)
|
||||
{
|
||||
|
||||
await FTask.CompletedTask;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -28,7 +28,7 @@ namespace NBF.Fishing2
|
||||
|
||||
public static void InitGameObject(this UnitUnityComponent self)
|
||||
{
|
||||
var unit = self.Parent as Unit;
|
||||
var unit = self.Parent as MapUnit;
|
||||
var prefab = PrefabsHelper.CreatePlayer(SceneSettings.Instance.Node);
|
||||
|
||||
self.GameObject = prefab;
|
||||
|
||||
@@ -147,6 +147,7 @@ namespace NBC
|
||||
Currency.Clear();
|
||||
Slots.Clear();
|
||||
Skills.Clear();
|
||||
Gears.Clear();
|
||||
MapId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<RoleInfo>(this);
|
||||
@@ -169,6 +170,8 @@ namespace NBC
|
||||
[ProtoMember(8)]
|
||||
public List<SkillInfo> Skills = new List<SkillInfo>();
|
||||
[ProtoMember(9)]
|
||||
public List<GearInfo> Gears = new List<GearInfo>();
|
||||
[ProtoMember(10)]
|
||||
public int MapId { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
@@ -374,4 +377,27 @@ namespace NBC
|
||||
[ProtoMember(3)]
|
||||
public int Exp { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 玩家当前使用钓组信息
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class GearInfo : AMessage, IProto
|
||||
{
|
||||
public static GearInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<GearInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Rod = default;
|
||||
Rigs.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<GearInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public long Rod { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public List<long> Rigs = new List<long>();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,70 +9,6 @@ using NBC.Serialize;
|
||||
|
||||
namespace NBC
|
||||
{
|
||||
[ProtoContract]
|
||||
public partial class UnitGearItemInfo : AMessage, IProto
|
||||
{
|
||||
public static UnitGearItemInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<UnitGearItemInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Id = default;
|
||||
ConfigId = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<UnitGearItemInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public int ConfigId { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class UnitGearInfo : AMessage, IProto
|
||||
{
|
||||
public static UnitGearInfo Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<UnitGearInfo>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Rod = default;
|
||||
Reel = default;
|
||||
Bobber = default;
|
||||
Hook = default;
|
||||
Bait = default;
|
||||
Lure = default;
|
||||
Weight = default;
|
||||
Line = default;
|
||||
Leader = default;
|
||||
Feeder = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<UnitGearInfo>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoMember(1)]
|
||||
public UnitGearItemInfo Rod { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public UnitGearItemInfo Reel { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public UnitGearItemInfo Bobber { get; set; }
|
||||
[ProtoMember(4)]
|
||||
public UnitGearItemInfo Hook { get; set; }
|
||||
[ProtoMember(5)]
|
||||
public UnitGearItemInfo Bait { get; set; }
|
||||
[ProtoMember(6)]
|
||||
public UnitGearItemInfo Lure { get; set; }
|
||||
[ProtoMember(7)]
|
||||
public UnitGearItemInfo Weight { get; set; }
|
||||
[ProtoMember(8)]
|
||||
public UnitGearItemInfo Line { get; set; }
|
||||
[ProtoMember(9)]
|
||||
public UnitGearItemInfo Leader { get; set; }
|
||||
[ProtoMember(10)]
|
||||
public UnitGearItemInfo Feeder { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class Vector3Info : AMessage, IProto
|
||||
{
|
||||
@@ -197,7 +133,7 @@ namespace NBC
|
||||
[ProtoMember(4)]
|
||||
public UnitStateInfo State { get; set; }
|
||||
[ProtoMember(5)]
|
||||
public UnitGearInfo Gears { get; set; }
|
||||
public GearInfo Gears { get; set; }
|
||||
[ProtoMember(6)]
|
||||
public UnitFishingInfo FishingInfo { get; set; }
|
||||
[ProtoMember(7)]
|
||||
|
||||
@@ -203,7 +203,7 @@ namespace NBC
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public UnitGearInfo Gears { get; set; }
|
||||
public GearInfo Gears { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 玩家位置变化
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace NBF.Fishing2
|
||||
|
||||
public struct NumericChange
|
||||
{
|
||||
public Unit Unit;
|
||||
public MapUnit MapUnit;
|
||||
public int NumericType;
|
||||
public long Old;
|
||||
public long New;
|
||||
@@ -97,7 +97,7 @@ namespace NBF.Fishing2
|
||||
if (isPublicEvent)
|
||||
{
|
||||
App.Main.EventComponent.Publish(new NumericChange()
|
||||
{ Unit = self.GetParent<Unit>(), New = value, Old = oldValue, NumericType = numericType });
|
||||
{ MapUnit = self.GetParent<MapUnit>(), New = value, Old = oldValue, NumericType = numericType });
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ABindingFlags_002Ecs_002Fl_003AC_0021_003FUsers_003Fbob_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F9c2967a135e648bdb993c5397a44991b573620_003F94_003F16186629_003FBindingFlags_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACollider_002Ecs_002Fl_003AC_0021_003FUsers_003F60527_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F03ef825315384b1cab81c4b53eb03d922ac00_003Fd1_003Fa6f13559_003FCollider_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ACursor_002Ecs_002Fl_003AC_0021_003FUsers_003F60527_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F021f30a9a92b48ce98ae6b39956dd76a1df600_003Fd0_003F709b15ec_003FCursor_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ADictionary_00602_002Ecs_002Fl_003AC_0021_003FUsers_003F60527_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F3789ee403a53437cbb6b5d9ab6311f51573620_003Fe4_003F91da590a_003FDictionary_00602_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AExceptionDispatchInfo_002Ecs_002Fl_003AC_0021_003FUsers_003F60527_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F314938d17f3848e8ac683e11b27f62ee46ae00_003F70_003F17d560d4_003FExceptionDispatchInfo_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AFullScreenMode_002Ecs_002Fl_003AC_0021_003FUsers_003Fbob_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F021f30a9a92b48ce98ae6b39956dd76a1df600_003F7c_003F0044d980_003FFullScreenMode_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AGameObject_002Ecs_002Fl_003AC_0021_003FUsers_003F60527_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F021f30a9a92b48ce98ae6b39956dd76a1df600_003F28_003F384825fa_003FGameObject_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
|
||||
Reference in New Issue
Block a user