new input
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@@ -1,8 +1,6 @@
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using System.Collections.Generic;
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using DG.Tweening;
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using DG.Tweening;
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using NBC;
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using NBF;
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using OfficeOpenXml.FormulaParsing.Excel.Functions.Math;
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using RootMotion.FinalIK;
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using UnityEngine;
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@@ -25,8 +23,6 @@ public partial class FPlayer : MonoBehaviour
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private float interactionTargetWeight;
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public bool isLeftHandVisable;
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[HideInInspector] public float handPullUp;
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public Fsm<FPlayer> Fsm { get; private set; }
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@@ -82,13 +78,13 @@ public partial class FPlayer : MonoBehaviour
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if (data.PlayerID == GameModel.RoleID)
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{
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var mainSync = gameObject.AddComponent<FPlayerMainSync>();
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// var mainSync = gameObject.AddComponent<FPlayerMainSync>();
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BaseCamera.Main.transform.SetParent(CameraRoot);
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BaseCamera.Main.transform.localPosition = Vector3.zero;
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}
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else
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{
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var otherSync = gameObject.AddComponent<FPlayerOtherSync>();
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// var otherSync = gameObject.AddComponent<FPlayerOtherSync>();
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}
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}
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