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index * 0.5f; player.position = new Vector3(261.546f + add, 3, 422.366f); player.rotation = quaternion.identity; diff --git a/Assets/Scripts/Fishing/Player/FPlayer.cs b/Assets/Scripts/Fishing/Player/FPlayer.cs index 4f24e273a..2e9d2e36b 100644 --- a/Assets/Scripts/Fishing/Player/FPlayer.cs +++ b/Assets/Scripts/Fishing/Player/FPlayer.cs @@ -1,8 +1,6 @@ -using System.Collections.Generic; -using DG.Tweening; +using DG.Tweening; using NBC; using NBF; -using OfficeOpenXml.FormulaParsing.Excel.Functions.Math; using RootMotion.FinalIK; using UnityEngine; @@ -25,8 +23,6 @@ public partial class FPlayer : MonoBehaviour private float interactionTargetWeight; - public bool isLeftHandVisable; - [HideInInspector] public float handPullUp; public Fsm Fsm { get; private set; } @@ -82,13 +78,13 @@ public partial class FPlayer : MonoBehaviour if (data.PlayerID == GameModel.RoleID) { - var mainSync = gameObject.AddComponent(); + // var mainSync = gameObject.AddComponent(); BaseCamera.Main.transform.SetParent(CameraRoot); BaseCamera.Main.transform.localPosition = Vector3.zero; } else { - var otherSync = gameObject.AddComponent(); + // var otherSync = gameObject.AddComponent(); } } diff --git a/Assets/Scripts/Fishing/Player/PlayerCharacter.meta b/Assets/Scripts/Fishing/Player/PlayerCharacter.meta new file mode 100644 index 000000000..61bf40dc5 --- /dev/null +++ b/Assets/Scripts/Fishing/Player/PlayerCharacter.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 26646598ef364c52809720f314858335 +timeCreated: 1747495726 \ No newline at end of file diff --git a/Assets/Scripts/Fishing/Player/PlayerCharacter/PlayerCharacter.cs b/Assets/Scripts/Fishing/Player/PlayerCharacter/PlayerCharacter.cs new file mode 100644 index 000000000..416a17dac --- /dev/null +++ b/Assets/Scripts/Fishing/Player/PlayerCharacter/PlayerCharacter.cs @@ -0,0 +1,159 @@ +using System; +using ECM2; +using UnityEngine; + +namespace NBF +{ + public class PlayerCharacter : Character + { + [Tooltip("The first person camera parent.")] + public GameObject cameraParent; + + private float _cameraPitch; + private FPlayer _player; + [HideInInspector] public int nextShowSlotIndex = -1; + + + [Space(15.0f)] public bool invertLook = true; + [Tooltip("Look sensitivity")] public Vector2 sensitivity = new Vector2(0.05f, 0.05f); + + [Space(15.0f)] [Tooltip("How far in degrees can you move the camera down.")] + public float minPitch = -80.0f; + + [Tooltip("How far in degrees can you move the camera up.")] + public float maxPitch = 80.0f; + + protected override void Start() + { + base.Start(); + camera = BaseCamera.Main; + + _player = GetComponent(); + + transform.position = _player.Data.position; + transform.rotation = _player.Data.rotation; + + App.Inst.SetMouseCurrsor(false); + + InputManager.OnQuickIndexAction += OnQuickIndexAction; + InputManager.OnUseTorchAction += OnUseTorchAction; + InputManager.OnUseTelescopeAction += OnUseTelescopeAction; + } + + private void Update() + { + // Move + + Vector2 movementInput = InputManager.GetMovementInput(); + + Vector3 movementDirection = Vector3.zero; + + movementDirection += Vector3.forward * movementInput.y; + movementDirection += Vector3.right * movementInput.x; + + movementDirection = + movementDirection.relativeTo(cameraTransform, GetUpVector()); + + SetMovementDirection(movementDirection); + + // Look + + Vector2 lookInput = InputManager.GetLookInput() * sensitivity; + + AddControlYawInput(lookInput.x); + AddControlPitchInput(invertLook ? -lookInput.y : lookInput.y, minPitch, maxPitch); + + + if (_player.CanChangeGear()) + { + if (nextShowSlotIndex > 0) + { + Debug.LogError("切换钓组========="); + var data = Fishing.Inst.Datasource; + data.SetSelfTestGear(nextShowSlotIndex); + nextShowSlotIndex = -1; + } + } + } + + private void OnDestroy() + { + InputManager.OnQuickIndexAction -= OnQuickIndexAction; + InputManager.OnUseTorchAction -= OnUseTorchAction; + InputManager.OnUseTelescopeAction -= OnUseTelescopeAction; + } + + private void OnQuickIndexAction(int index) + { + nextShowSlotIndex = index; + } + + private void OnUseTorchAction(bool ret) + { + if (!ret) + { + _player.Data.openLight = !_player.Data.openLight; + } + } + + private void OnUseTelescopeAction(bool ret) + { + if (!ret) + { + _player.Data.openTelescope = !_player.Data.openTelescope; + _player.ToggleTelescope(); + } + } + + /// + /// Add input (affecting Yaw). + /// This is applied to the Character's rotation. + /// + public virtual void AddControlYawInput(float value) + { + if (value != 0.0f) + AddYawInput(value); + } + + /// + /// Add input (affecting Pitch). + /// This is applied to the cameraParent's local rotation. + /// + public virtual void AddControlPitchInput(float value, float minPitch = -80.0f, float maxPitch = 80.0f) + { + if (value != 0.0f) + _cameraPitch = MathLib.ClampAngle(_cameraPitch + value, minPitch, maxPitch); + } + + /// + /// Update cameraParent local rotation applying current _cameraPitch value. + /// + protected virtual void UpdateCameraParentRotation() + { + cameraParent.transform.localRotation = Quaternion.Euler(_cameraPitch, 0.0f, 0.0f); + } + + /// + /// If overriden, base method MUST be called. + /// + protected virtual void LateUpdate() + { + UpdateCameraParentRotation(); + } + + /// + /// If overriden, base method MUST be called. + /// + protected override void Reset() + { + // Call base method implementation + + base.Reset(); + + // Disable character's rotation, + // it is handled by the AddControlYawInput method + + SetRotationMode(RotationMode.None); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Fishing/Player/PlayerCharacter/PlayerCharacter.cs.meta b/Assets/Scripts/Fishing/Player/PlayerCharacter/PlayerCharacter.cs.meta new file mode 100644 index 000000000..1dc9b5de5 --- /dev/null +++ b/Assets/Scripts/Fishing/Player/PlayerCharacter/PlayerCharacter.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: dcefd1090dc44a539b4fcd30f2adf503 +timeCreated: 1747495536 \ No newline at end of file diff --git a/Assets/Scripts/Fishing/Player/Sync.meta b/Assets/Scripts/Fishing/Player/Sync.meta deleted file mode 100644 index 247755d68..000000000 --- a/Assets/Scripts/Fishing/Player/Sync.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: d9f9a5be72134763b20ce6c08ff84b0d -timeCreated: 1744122878 \ No newline at end of file diff --git a/Assets/Scripts/Fishing/Player/Sync/FPlayerMainSync.cs b/Assets/Scripts/Fishing/Player/Sync/FPlayerMainSync.cs deleted file mode 100644 index 09905b145..000000000 --- a/Assets/Scripts/Fishing/Player/Sync/FPlayerMainSync.cs +++ /dev/null @@ -1,129 +0,0 @@ -using System; -using NBC; -using UnityEngine; -using UnityStandardAssets.Characters.FirstPerson; - -namespace NBF -{ - public class FPlayerMainSync : MonoBehaviour - { - public FirstPersonController firstPersonController; - - [HideInInspector] public int nextShowSlotIndex = -1; - - - private float walkingSpeed = 1f; - - private float runningSpeed = 2f; - - private FPlayer _player; - - - private void Start() - { - firstPersonController = GetComponent(); - walkingSpeed = firstPersonController.m_WalkSpeed; - runningSpeed = firstPersonController.m_RunSpeed; - _player = GetComponent(); - - - transform.position = _player.Data.position; - transform.rotation = _player.Data.rotation; - - - Timer.Once(1f, this, EnableFirstPersonController); - - App.Inst.SetMouseCurrsor(false); - - InputManager.OnQuickIndexAction += OnQuickIndexAction; - InputManager.OnUseTorchAction += OnUseTorchAction; - InputManager.OnUseTelescopeAction += OnUseTelescopeAction; - } - - private void OnDestroy() - { - InputManager.OnQuickIndexAction -= OnQuickIndexAction; - InputManager.OnUseTorchAction -= OnUseTorchAction; - InputManager.OnUseTelescopeAction -= OnUseTelescopeAction; - } - - private void EnableFirstPersonController() - { - firstPersonController.enabled = true; - } - - private void OnQuickIndexAction(int index) - { - nextShowSlotIndex = index; - } - - private void OnUseTorchAction(bool ret) - { - if (!ret) - { - _player.Data.openLight = !_player.Data.openLight; - } - } - - private void OnUseTelescopeAction(bool ret) - { - if (!ret) - { - _player.Data.openTelescope = !_player.Data.openTelescope; - _player.ToggleTelescope(); - } - } - - private void Update() - { - var movementAxis = InputManager.GetMovementInput(); - if (movementAxis != Vector2.zero) - { - // Debug - } - - firstPersonController.horizontal = movementAxis.x; - firstPersonController.vertical = movementAxis.y; - - // firstPersonController.isJumping = InputManager.IsJumping; - firstPersonController.isRuning = InputManager.IsRunning; - - // firstPersonController.m_MouseLook.ControllerHandMode = GameManager.Instance._playerData - // .Player[GameManager.Instance._playerData.currentPlayerProfileIndex].controllerSetup; - - - if (firstPersonController.isWater) - { - firstPersonController.m_WalkSpeed = walkingSpeed - Mathf.Abs(transform.position.y - 1f); - firstPersonController.m_RunSpeed = firstPersonController.m_WalkSpeed; - firstPersonController.m_WalkSpeed = Mathf.Clamp(firstPersonController.m_WalkSpeed, 0.7f, 2f); - firstPersonController.m_RunSpeed = Mathf.Clamp(firstPersonController.m_RunSpeed, 0.8f, 2f); - } - else - { - firstPersonController.m_WalkSpeed = walkingSpeed; - firstPersonController.m_RunSpeed = runningSpeed; - } - - - if (_player.CanChangeGear()) - { - if (nextShowSlotIndex > 0) - { - Debug.LogError("切换钓组========="); - var data = Fishing.Inst.Datasource; - data.SetSelfTestGear(nextShowSlotIndex); - nextShowSlotIndex = -1; - } - } - } - - private void FixedUpdate() - { - if (_player.MainArm) - { - // _player.MainArm.Shoulder.SetCameraEulerAngleX(BaseCamera.Main.transform.localEulerAngles.x); - } - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Fishing/Player/Sync/FPlayerMainSync.cs.meta b/Assets/Scripts/Fishing/Player/Sync/FPlayerMainSync.cs.meta deleted file mode 100644 index b899b4e6b..000000000 --- a/Assets/Scripts/Fishing/Player/Sync/FPlayerMainSync.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 29e1feb22aa646bf9280b5ceab67cf3f -timeCreated: 1743937049 \ No newline at end of file diff --git a/Assets/Scripts/Fishing/Player/Sync/FPlayerOtherSync.cs b/Assets/Scripts/Fishing/Player/Sync/FPlayerOtherSync.cs deleted file mode 100644 index 4f572cdc5..000000000 --- a/Assets/Scripts/Fishing/Player/Sync/FPlayerOtherSync.cs +++ /dev/null @@ -1,26 +0,0 @@ -using UnityEngine; -using UnityStandardAssets.Characters.FirstPerson; - -namespace NBF -{ - public class FPlayerOtherSync : MonoBehaviour - { - public FirstPersonController firstPersonController; - private float walkingSpeed = 1f; - - private float runningSpeed = 2f; - - private FPlayer _player; - - private void Start() - { - firstPersonController = GetComponent(); - walkingSpeed = firstPersonController.m_WalkSpeed; - runningSpeed = firstPersonController.m_RunSpeed; - _player = GetComponent(); - - transform.position = _player.Data.position; - transform.rotation = _player.Data.rotation; - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Fishing/Player/Sync/FPlayerOtherSync.cs.meta b/Assets/Scripts/Fishing/Player/Sync/FPlayerOtherSync.cs.meta deleted file mode 100644 index fe1546d99..000000000 --- a/Assets/Scripts/Fishing/Player/Sync/FPlayerOtherSync.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: fa1161cd1ad944c38bbc33fdcc0ec321 -timeCreated: 1744122890 \ No newline at end of file diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 88d180e96..be5b2bfbf 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -9,34 +9,34 @@ EditorUserSettings: value: 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