new input

This commit is contained in:
2025-05-17 23:56:24 +08:00
parent bc5b21da4f
commit 3609f3e462
12 changed files with 2966 additions and 404 deletions

View File

@@ -169,7 +169,7 @@ namespace NBF
PlayerID = 100 + index
};
var add = Random.Range(0, 5f) + index * 0.5f;
var add = 0;//Random.Range(0, 5f) + index * 0.5f;
player.position = new Vector3(261.546f + add, 3, 422.366f);
player.rotation = quaternion.identity;

View File

@@ -1,8 +1,6 @@
using System.Collections.Generic;
using DG.Tweening;
using DG.Tweening;
using NBC;
using NBF;
using OfficeOpenXml.FormulaParsing.Excel.Functions.Math;
using RootMotion.FinalIK;
using UnityEngine;
@@ -25,8 +23,6 @@ public partial class FPlayer : MonoBehaviour
private float interactionTargetWeight;
public bool isLeftHandVisable;
[HideInInspector] public float handPullUp;
public Fsm<FPlayer> Fsm { get; private set; }
@@ -82,13 +78,13 @@ public partial class FPlayer : MonoBehaviour
if (data.PlayerID == GameModel.RoleID)
{
var mainSync = gameObject.AddComponent<FPlayerMainSync>();
// var mainSync = gameObject.AddComponent<FPlayerMainSync>();
BaseCamera.Main.transform.SetParent(CameraRoot);
BaseCamera.Main.transform.localPosition = Vector3.zero;
}
else
{
var otherSync = gameObject.AddComponent<FPlayerOtherSync>();
// var otherSync = gameObject.AddComponent<FPlayerOtherSync>();
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 26646598ef364c52809720f314858335
timeCreated: 1747495726

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@@ -0,0 +1,159 @@
using System;
using ECM2;
using UnityEngine;
namespace NBF
{
public class PlayerCharacter : Character
{
[Tooltip("The first person camera parent.")]
public GameObject cameraParent;
private float _cameraPitch;
private FPlayer _player;
[HideInInspector] public int nextShowSlotIndex = -1;
[Space(15.0f)] public bool invertLook = true;
[Tooltip("Look sensitivity")] public Vector2 sensitivity = new Vector2(0.05f, 0.05f);
[Space(15.0f)] [Tooltip("How far in degrees can you move the camera down.")]
public float minPitch = -80.0f;
[Tooltip("How far in degrees can you move the camera up.")]
public float maxPitch = 80.0f;
protected override void Start()
{
base.Start();
camera = BaseCamera.Main;
_player = GetComponent<FPlayer>();
transform.position = _player.Data.position;
transform.rotation = _player.Data.rotation;
App.Inst.SetMouseCurrsor(false);
InputManager.OnQuickIndexAction += OnQuickIndexAction;
InputManager.OnUseTorchAction += OnUseTorchAction;
InputManager.OnUseTelescopeAction += OnUseTelescopeAction;
}
private void Update()
{
// Move
Vector2 movementInput = InputManager.GetMovementInput();
Vector3 movementDirection = Vector3.zero;
movementDirection += Vector3.forward * movementInput.y;
movementDirection += Vector3.right * movementInput.x;
movementDirection =
movementDirection.relativeTo(cameraTransform, GetUpVector());
SetMovementDirection(movementDirection);
// Look
Vector2 lookInput = InputManager.GetLookInput() * sensitivity;
AddControlYawInput(lookInput.x);
AddControlPitchInput(invertLook ? -lookInput.y : lookInput.y, minPitch, maxPitch);
if (_player.CanChangeGear())
{
if (nextShowSlotIndex > 0)
{
Debug.LogError("切换钓组=========");
var data = Fishing.Inst.Datasource;
data.SetSelfTestGear(nextShowSlotIndex);
nextShowSlotIndex = -1;
}
}
}
private void OnDestroy()
{
InputManager.OnQuickIndexAction -= OnQuickIndexAction;
InputManager.OnUseTorchAction -= OnUseTorchAction;
InputManager.OnUseTelescopeAction -= OnUseTelescopeAction;
}
private void OnQuickIndexAction(int index)
{
nextShowSlotIndex = index;
}
private void OnUseTorchAction(bool ret)
{
if (!ret)
{
_player.Data.openLight = !_player.Data.openLight;
}
}
private void OnUseTelescopeAction(bool ret)
{
if (!ret)
{
_player.Data.openTelescope = !_player.Data.openTelescope;
_player.ToggleTelescope();
}
}
/// <summary>
/// Add input (affecting Yaw).
/// This is applied to the Character's rotation.
/// </summary>
public virtual void AddControlYawInput(float value)
{
if (value != 0.0f)
AddYawInput(value);
}
/// <summary>
/// Add input (affecting Pitch).
/// This is applied to the cameraParent's local rotation.
/// </summary>
public virtual void AddControlPitchInput(float value, float minPitch = -80.0f, float maxPitch = 80.0f)
{
if (value != 0.0f)
_cameraPitch = MathLib.ClampAngle(_cameraPitch + value, minPitch, maxPitch);
}
/// <summary>
/// Update cameraParent local rotation applying current _cameraPitch value.
/// </summary>
protected virtual void UpdateCameraParentRotation()
{
cameraParent.transform.localRotation = Quaternion.Euler(_cameraPitch, 0.0f, 0.0f);
}
/// <summary>
/// If overriden, base method MUST be called.
/// </summary>
protected virtual void LateUpdate()
{
UpdateCameraParentRotation();
}
/// <summary>
/// If overriden, base method MUST be called.
/// </summary>
protected override void Reset()
{
// Call base method implementation
base.Reset();
// Disable character's rotation,
// it is handled by the AddControlYawInput method
SetRotationMode(RotationMode.None);
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: dcefd1090dc44a539b4fcd30f2adf503
timeCreated: 1747495536

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: d9f9a5be72134763b20ce6c08ff84b0d
timeCreated: 1744122878

View File

@@ -1,129 +0,0 @@
using System;
using NBC;
using UnityEngine;
using UnityStandardAssets.Characters.FirstPerson;
namespace NBF
{
public class FPlayerMainSync : MonoBehaviour
{
public FirstPersonController firstPersonController;
[HideInInspector] public int nextShowSlotIndex = -1;
private float walkingSpeed = 1f;
private float runningSpeed = 2f;
private FPlayer _player;
private void Start()
{
firstPersonController = GetComponent<FirstPersonController>();
walkingSpeed = firstPersonController.m_WalkSpeed;
runningSpeed = firstPersonController.m_RunSpeed;
_player = GetComponent<FPlayer>();
transform.position = _player.Data.position;
transform.rotation = _player.Data.rotation;
Timer.Once(1f, this, EnableFirstPersonController);
App.Inst.SetMouseCurrsor(false);
InputManager.OnQuickIndexAction += OnQuickIndexAction;
InputManager.OnUseTorchAction += OnUseTorchAction;
InputManager.OnUseTelescopeAction += OnUseTelescopeAction;
}
private void OnDestroy()
{
InputManager.OnQuickIndexAction -= OnQuickIndexAction;
InputManager.OnUseTorchAction -= OnUseTorchAction;
InputManager.OnUseTelescopeAction -= OnUseTelescopeAction;
}
private void EnableFirstPersonController()
{
firstPersonController.enabled = true;
}
private void OnQuickIndexAction(int index)
{
nextShowSlotIndex = index;
}
private void OnUseTorchAction(bool ret)
{
if (!ret)
{
_player.Data.openLight = !_player.Data.openLight;
}
}
private void OnUseTelescopeAction(bool ret)
{
if (!ret)
{
_player.Data.openTelescope = !_player.Data.openTelescope;
_player.ToggleTelescope();
}
}
private void Update()
{
var movementAxis = InputManager.GetMovementInput();
if (movementAxis != Vector2.zero)
{
// Debug
}
firstPersonController.horizontal = movementAxis.x;
firstPersonController.vertical = movementAxis.y;
// firstPersonController.isJumping = InputManager.IsJumping;
firstPersonController.isRuning = InputManager.IsRunning;
// firstPersonController.m_MouseLook.ControllerHandMode = GameManager.Instance._playerData
// .Player[GameManager.Instance._playerData.currentPlayerProfileIndex].controllerSetup;
if (firstPersonController.isWater)
{
firstPersonController.m_WalkSpeed = walkingSpeed - Mathf.Abs(transform.position.y - 1f);
firstPersonController.m_RunSpeed = firstPersonController.m_WalkSpeed;
firstPersonController.m_WalkSpeed = Mathf.Clamp(firstPersonController.m_WalkSpeed, 0.7f, 2f);
firstPersonController.m_RunSpeed = Mathf.Clamp(firstPersonController.m_RunSpeed, 0.8f, 2f);
}
else
{
firstPersonController.m_WalkSpeed = walkingSpeed;
firstPersonController.m_RunSpeed = runningSpeed;
}
if (_player.CanChangeGear())
{
if (nextShowSlotIndex > 0)
{
Debug.LogError("切换钓组=========");
var data = Fishing.Inst.Datasource;
data.SetSelfTestGear(nextShowSlotIndex);
nextShowSlotIndex = -1;
}
}
}
private void FixedUpdate()
{
if (_player.MainArm)
{
// _player.MainArm.Shoulder.SetCameraEulerAngleX(BaseCamera.Main.transform.localEulerAngles.x);
}
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 29e1feb22aa646bf9280b5ceab67cf3f
timeCreated: 1743937049

View File

@@ -1,26 +0,0 @@
using UnityEngine;
using UnityStandardAssets.Characters.FirstPerson;
namespace NBF
{
public class FPlayerOtherSync : MonoBehaviour
{
public FirstPersonController firstPersonController;
private float walkingSpeed = 1f;
private float runningSpeed = 2f;
private FPlayer _player;
private void Start()
{
firstPersonController = GetComponent<FirstPersonController>();
walkingSpeed = firstPersonController.m_WalkSpeed;
runningSpeed = firstPersonController.m_RunSpeed;
_player = GetComponent<FPlayer>();
transform.position = _player.Data.position;
transform.rotation = _player.Data.rotation;
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: fa1161cd1ad944c38bbc33fdcc0ec321
timeCreated: 1744122890