私聊相关协议
This commit is contained in:
@@ -9,6 +9,485 @@ using NBC.Serialize;
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namespace NBC
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{
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/// <summary>
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/// /////////// ******** 私聊/邮件 *******/////////////
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/// </summary>
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/// <summary>
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/// 会话信息
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/// </summary>
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[ProtoContract]
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public partial class ConversationInfo : AMessage, IProto
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{
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public static ConversationInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<ConversationInfo>();
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}
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public override void Dispose()
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{
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RoleInfo = default;
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List.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<ConversationInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public RoleSimpleInfo RoleInfo { get; set; }
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[ProtoMember(2)]
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public List<MailInfo> List = new List<MailInfo>();
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}
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[ProtoContract]
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public partial class MailInfo : AMessage, IProto
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{
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public static MailInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<MailInfo>();
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}
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public override void Dispose()
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{
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Id = default;
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Sender = default;
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Content = default;
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CreateTime = default;
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MailType = default;
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MailState = default;
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Items.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<MailInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public long Id { get; set; }
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[ProtoMember(2)]
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public long Sender { get; set; }
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[ProtoMember(3)]
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public string Content { get; set; }
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[ProtoMember(4)]
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public long CreateTime { get; set; }
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[ProtoMember(5)]
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public int MailType { get; set; }
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[ProtoMember(6)]
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public int MailState { get; set; }
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[ProtoMember(7)]
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public List<AwardInfo> Items = new List<AwardInfo>();
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}
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/// <summary>
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/// 请求会话列表
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/// </summary>
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[ProtoContract]
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public partial class C2S_GetConversationsRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2S_GetConversationsRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2S_GetConversationsRequest>();
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}
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public override void Dispose()
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{
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2S_GetConversationsRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public S2C_GetConversationsResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2S_GetConversationsRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.SocialRoute;
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}
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/// <summary>
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/// 请求会话列表响应
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/// </summary>
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[ProtoContract]
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public partial class S2C_GetConversationsResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static S2C_GetConversationsResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<S2C_GetConversationsResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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List.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<S2C_GetConversationsResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.S2C_GetConversationsResponse; }
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[ProtoMember(1)]
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public List<ConversationInfo> List = new List<ConversationInfo>();
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 发送邮件消息
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/// </summary>
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[ProtoContract]
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public partial class C2S_SendMailRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2S_SendMailRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2S_SendMailRequest>();
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}
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public override void Dispose()
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{
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Target = default;
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Content = default;
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Items.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2S_SendMailRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public S2C_SendMailResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2S_SendMailRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.SocialRoute;
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[ProtoMember(1)]
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public long Target { get; set; }
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[ProtoMember(2)]
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public string Content { get; set; }
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[ProtoMember(3)]
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public List<AwardInfo> Items = new List<AwardInfo>();
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}
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/// <summary>
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/// 发送邮件消息响应
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/// </summary>
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[ProtoContract]
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public partial class S2C_SendMailResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static S2C_SendMailResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<S2C_SendMailResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<S2C_SendMailResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.S2C_SendMailResponse; }
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[ProtoMember(1)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 发送删除会话消息
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/// </summary>
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[ProtoContract]
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public partial class C2S_DeleteMailRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2S_DeleteMailRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2S_DeleteMailRequest>();
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}
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public override void Dispose()
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{
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Id = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2S_DeleteMailRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public S2C_DeleteMailResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2S_DeleteMailRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.SocialRoute;
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[ProtoMember(1)]
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public long Id { get; set; }
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}
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/// <summary>
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/// 发送删除会话消息响应
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/// </summary>
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[ProtoContract]
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public partial class S2C_DeleteMailResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static S2C_DeleteMailResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<S2C_DeleteMailResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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Id = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<S2C_DeleteMailResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.S2C_DeleteMailResponse; }
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[ProtoMember(1)]
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public long Id { get; set; }
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 新邮件推送
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/// </summary>
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[ProtoContract]
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public partial class S2C_HaveMail : AMessage, ICustomRouteMessage, IProto
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{
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public static S2C_HaveMail Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<S2C_HaveMail>();
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}
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public override void Dispose()
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{
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Mail = default;
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Key = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<S2C_HaveMail>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.S2C_HaveMail; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.SocialRoute;
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[ProtoMember(1)]
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public MailInfo Mail { get; set; }
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[ProtoMember(2)]
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public string Key { get; set; }
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}
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[ProtoContract]
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public partial class S2C_MailState : AMessage, ICustomRouteMessage, IProto
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{
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public static S2C_MailState Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<S2C_MailState>();
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}
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public override void Dispose()
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{
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MailState = default;
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MailId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<S2C_MailState>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.S2C_MailState; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.SocialRoute;
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[ProtoMember(1)]
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public int MailState { get; set; }
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[ProtoMember(2)]
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public long MailId { get; set; }
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}
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/// <summary>
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/// /////////// ******** 频道聊天 *******/////////////
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/// </summary>
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[ProtoContract]
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public partial class ChatUserInfo : AMessage, IProto
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{
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public static ChatUserInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<ChatUserInfo>();
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}
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public override void Dispose()
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{
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Id = default;
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Name = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<ChatUserInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public long Id { get; set; }
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[ProtoMember(2)]
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public long Name { get; set; }
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}
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[ProtoContract]
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public partial class ChatMessageInfo : AMessage, IProto
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{
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public static ChatMessageInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<ChatMessageInfo>();
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}
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public override void Dispose()
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{
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Type = default;
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Source = default;
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Trigger = default;
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Content = default;
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SendTime = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<ChatMessageInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public int Type { get; set; }
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[ProtoMember(2)]
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public long Source { get; set; }
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[ProtoMember(3)]
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public ChatUserInfo Trigger { get; set; }
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[ProtoMember(4)]
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public string Content { get; set; }
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[ProtoMember(5)]
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public long SendTime { get; set; }
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}
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/// <summary>
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/// 创建频道
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/// </summary>
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[ProtoContract]
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public partial class C2S_CreateChannelRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2S_CreateChannelRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2S_CreateChannelRequest>();
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}
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public override void Dispose()
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{
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Name = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2S_CreateChannelRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public S2C_CreateChannelResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2S_CreateChannelRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.SocialRoute;
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[ProtoMember(1)]
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public string Name { get; set; }
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}
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/// <summary>
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/// 创建频道响应
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/// </summary>
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[ProtoContract]
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public partial class S2C_CreateChannelResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static S2C_CreateChannelResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<S2C_CreateChannelResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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ChannelId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<S2C_CreateChannelResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.S2C_CreateChannelResponse; }
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[ProtoMember(1)]
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public long ChannelId { get; set; }
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 请求进入频道
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/// </summary>
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[ProtoContract]
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public partial class C2S_JoinChannelRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2S_JoinChannelRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2S_JoinChannelRequest>();
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}
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public override void Dispose()
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{
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Target = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2S_JoinChannelRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public S2C_JoinChannelResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2S_JoinChannelRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.SocialRoute;
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[ProtoMember(1)]
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public long Target { get; set; }
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}
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/// <summary>
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/// 进入频道响应
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/// </summary>
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[ProtoContract]
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public partial class S2C_JoinChannelResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static S2C_JoinChannelResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<S2C_JoinChannelResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<S2C_JoinChannelResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.S2C_JoinChannelResponse; }
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[ProtoMember(1)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 发送消息
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/// </summary>
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[ProtoContract]
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public partial class C2S_SendMessageRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2S_SendMessageRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2S_SendMessageRequest>();
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}
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public override void Dispose()
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{
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Message = default;
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Target = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2S_SendMessageRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public S2C_SendMessageResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2S_SendMessageRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.SocialRoute;
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[ProtoMember(1)]
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public string Message { get; set; }
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[ProtoMember(2)]
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public long Target { get; set; }
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}
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/// <summary>
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/// 发送消息响应
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/// </summary>
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[ProtoContract]
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public partial class S2C_SendMessageResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static S2C_SendMessageResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<S2C_SendMessageResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<S2C_SendMessageResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.S2C_SendMessageResponse; }
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[ProtoMember(1)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 推送消息
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/// </summary>
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[ProtoContract]
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public partial class S2C_Message : AMessage, ICustomRouteMessage, IProto
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{
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public static S2C_Message Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<S2C_Message>();
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}
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public override void Dispose()
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{
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Message = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<S2C_Message>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.S2C_Message; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.SocialRoute;
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[ProtoMember(1)]
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public ChatMessageInfo Message { get; set; }
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}
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/// <summary>
|
||||
/// /////////// ******** 工会 *******/////////////
|
||||
/// </summary>
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||||
[ProtoContract]
|
||||
public partial class ClubInfo : AMessage, IProto
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||||
{
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||||
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||||
Reference in New Issue
Block a user