私聊相关协议

This commit is contained in:
2025-08-18 23:24:47 +08:00
parent 774fe07e3d
commit 268053d961
12 changed files with 509 additions and 511 deletions

View File

@@ -26,6 +26,8 @@ namespace NBC
Country = default;
Level = default;
Exp = default;
Vip = default;
VipInfo = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<RoleBaseInfo>(this);
#endif
@@ -40,6 +42,10 @@ namespace NBC
public int Level { get; set; }
[ProtoMember(5)]
public int Exp { get; set; }
[ProtoMember(6)]
public bool Vip { get; set; }
[ProtoMember(7)]
public VipInfo VipInfo { get; set; }
}
[ProtoContract]
public partial class KeyValueStringInt64 : AMessage, IProto
@@ -159,6 +165,7 @@ namespace NBC
Head = default;
Country = default;
Level = default;
Vip = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<RoleSimpleInfo>(this);
#endif
@@ -173,6 +180,8 @@ namespace NBC
public string Country { get; set; }
[ProtoMember(5)]
public int Level { get; set; }
[ProtoMember(6)]
public bool Vip { get; set; }
}
/// <summary>
/// VIP信息

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@@ -1,375 +0,0 @@
using ProtoBuf;
using System.Collections.Generic;
using Fantasy;
using NBC;
using NBC.Network.Interface;
using NBC.Serialize;
#pragma warning disable CS8618
namespace NBC
{
/// <summary>
/// 请求邮件列表
/// </summary>
[ProtoContract]
public partial class C2Game_GetMailsRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Game_GetMailsRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Game_GetMailsRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Game_GetMailsRequest>(this);
#endif
}
[ProtoIgnore]
public Game2C_GetMailsResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Game_GetMailsRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
}
/// <summary>
/// 获取邮件列表响应
/// </summary>
[ProtoContract]
public partial class Game2C_GetMailsResponse : AMessage, ICustomRouteResponse, IProto
{
public static Game2C_GetMailsResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Game2C_GetMailsResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Mail.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Game2C_GetMailsResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Game2C_GetMailsResponse; }
[ProtoMember(1)]
public List<MailInfo> Mail = new List<MailInfo>();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 新邮件推送
/// </summary>
[ProtoContract]
public partial class Game2C_HaveMail : AMessage, ICustomRouteMessage, IProto
{
public static Game2C_HaveMail Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Game2C_HaveMail>();
}
public override void Dispose()
{
Mail = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Game2C_HaveMail>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Game2C_HaveMail; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public MailInfo Mail { get; set; }
}
[ProtoContract]
public partial class Game2C_MailState : AMessage, ICustomRouteMessage, IProto
{
public static Game2C_MailState Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Game2C_MailState>();
}
public override void Dispose()
{
MailState = default;
MailId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Game2C_MailState>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Game2C_MailState; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public int MailState { get; set; }
[ProtoMember(2)]
public long MailId { get; set; }
}
/// <summary>
/// /////////// ******** 聊天 *******/////////////
/// </summary>
/// <summary>
/// 创建频道
/// </summary>
[ProtoContract]
public partial class C2Chat_CreateChannelRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Chat_CreateChannelRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Chat_CreateChannelRequest>();
}
public override void Dispose()
{
Name = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Chat_CreateChannelRequest>(this);
#endif
}
[ProtoIgnore]
public Caht2C_CreateChannelResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Chat_CreateChannelRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ChatRoute;
[ProtoMember(1)]
public string Name { get; set; }
}
/// <summary>
/// 创建频道响应
/// </summary>
[ProtoContract]
public partial class Caht2C_CreateChannelResponse : AMessage, ICustomRouteResponse, IProto
{
public static Caht2C_CreateChannelResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Caht2C_CreateChannelResponse>();
}
public override void Dispose()
{
ErrorCode = default;
ChannelId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Caht2C_CreateChannelResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Caht2C_CreateChannelResponse; }
[ProtoMember(1)]
public long ChannelId { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求进入频道
/// </summary>
[ProtoContract]
public partial class C2Chat_JoinChannelRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Chat_JoinChannelRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Chat_JoinChannelRequest>();
}
public override void Dispose()
{
Target = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Chat_JoinChannelRequest>(this);
#endif
}
[ProtoIgnore]
public Caht2C_JoinChannelResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Chat_JoinChannelRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ChatRoute;
[ProtoMember(1)]
public long Target { get; set; }
}
/// <summary>
/// 进入频道响应
/// </summary>
[ProtoContract]
public partial class Caht2C_JoinChannelResponse : AMessage, ICustomRouteResponse, IProto
{
public static Caht2C_JoinChannelResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Caht2C_JoinChannelResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Caht2C_JoinChannelResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Caht2C_JoinChannelResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 发送聊天
/// </summary>
[ProtoContract]
public partial class C2Chat_SendMessageRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Chat_SendMessageRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Chat_SendMessageRequest>();
}
public override void Dispose()
{
Type = default;
Message = default;
Target = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Chat_SendMessageRequest>(this);
#endif
}
[ProtoIgnore]
public Caht2C_SendMessageResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Chat_SendMessageRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ChatRoute;
[ProtoMember(1)]
public int Type { get; set; }
[ProtoMember(2)]
public string Message { get; set; }
[ProtoMember(3)]
public long Target { get; set; }
}
/// <summary>
/// 发送聊天响应
/// </summary>
[ProtoContract]
public partial class Caht2C_SendMessageResponse : AMessage, ICustomRouteResponse, IProto
{
public static Caht2C_SendMessageResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Caht2C_SendMessageResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Caht2C_SendMessageResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Caht2C_SendMessageResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 获取离线时的未读私聊
/// </summary>
[ProtoContract]
public partial class C2Chat_GetOfflineMessageRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Chat_GetOfflineMessageRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Chat_GetOfflineMessageRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Chat_GetOfflineMessageRequest>(this);
#endif
}
[ProtoIgnore]
public Caht2C_GetOfflineMessageResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Chat_GetOfflineMessageRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ChatRoute;
}
/// <summary>
/// 发送聊天响应
/// </summary>
[ProtoContract]
public partial class Caht2C_GetOfflineMessageResponse : AMessage, ICustomRouteResponse, IProto
{
public static Caht2C_GetOfflineMessageResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Caht2C_GetOfflineMessageResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Message.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Caht2C_GetOfflineMessageResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Caht2C_GetOfflineMessageResponse; }
[ProtoMember(1)]
public List<ChatMessageInfo> Message = new List<ChatMessageInfo>();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 推送消息
/// </summary>
[ProtoContract]
public partial class Chat2C_Message : AMessage, ICustomRouteMessage, IProto
{
public static Chat2C_Message Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Chat2C_Message>();
}
public override void Dispose()
{
Message = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Chat2C_Message>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Chat2C_Message; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ChatRoute;
[ProtoMember(1)]
public ChatMessageInfo Message { get; set; }
}
/// <summary>
/// 获取聊天记录请求
/// </summary>
[ProtoContract]
public partial class C2Chat_GetChatRecordRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Chat_GetChatRecordRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Chat_GetChatRecordRequest>();
}
public override void Dispose()
{
Target = default;
Type = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Chat_GetChatRecordRequest>(this);
#endif
}
[ProtoIgnore]
public Caht2C_GetChatRecordResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Chat_GetChatRecordRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ChatRoute;
[ProtoMember(1)]
public long Target { get; set; }
[ProtoMember(2)]
public int Type { get; set; }
}
/// <summary>
/// 获取聊天记录响应
/// </summary>
[ProtoContract]
public partial class Caht2C_GetChatRecordResponse : AMessage, ICustomRouteResponse, IProto
{
public static Caht2C_GetChatRecordResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Caht2C_GetChatRecordResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Messages.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Caht2C_GetChatRecordResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Caht2C_GetChatRecordResponse; }
[ProtoMember(1)]
public List<ChatMessageInfo> Messages = new List<ChatMessageInfo>();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
}

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@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: d7ddd93076e86d249a0cd3f37f357e31

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@@ -1,58 +0,0 @@
using ProtoBuf;
using System.Collections.Generic;
using Fantasy;
using NBC;
using NBC.Network.Interface;
using NBC.Serialize;
#pragma warning disable CS8618
namespace NBC
{
[ProtoContract]
public partial class ChatUserInfo : AMessage, IProto
{
public static ChatUserInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<ChatUserInfo>();
}
public override void Dispose()
{
Id = default;
Name = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<ChatUserInfo>(this);
#endif
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public long Name { get; set; }
}
[ProtoContract]
public partial class ChatMessageInfo : AMessage, IProto
{
public static ChatMessageInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<ChatMessageInfo>();
}
public override void Dispose()
{
Type = default;
Source = default;
Trigger = default;
Content = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<ChatMessageInfo>(this);
#endif
}
[ProtoMember(1)]
public int Type { get; set; }
[ProtoMember(2)]
public long Source { get; set; }
[ProtoMember(3)]
public ChatUserInfo Trigger { get; set; }
[ProtoMember(4)]
public string Content { get; set; }
}
}

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@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: b61d5cfc0ac85da449949bc871ec9f52

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@@ -1,50 +0,0 @@
using ProtoBuf;
using System.Collections.Generic;
using Fantasy;
using NBC;
using NBC.Network.Interface;
using NBC.Serialize;
#pragma warning disable CS8618
namespace NBC
{
[ProtoContract]
public partial class MailInfo : AMessage, IProto
{
public static MailInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<MailInfo>();
}
public override void Dispose()
{
Id = default;
Title = default;
Content = default;
CreateTime = default;
ExpireTime = default;
MailType = default;
MailState = default;
Items.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<MailInfo>(this);
#endif
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public string Title { get; set; }
[ProtoMember(3)]
public string Content { get; set; }
[ProtoMember(4)]
public long CreateTime { get; set; }
[ProtoMember(5)]
public long ExpireTime { get; set; }
[ProtoMember(6)]
public int MailType { get; set; }
[ProtoMember(7)]
public int MailState { get; set; }
[ProtoMember(8)]
public List<AwardInfo> Items = new List<AwardInfo>();
}
}

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@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: f01d74f516b672a489dd45e5fa448ad7

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@@ -2,28 +2,28 @@ namespace Fantasy
{
public static partial class OuterOpcode
{
public const uint C2Game_GetMailsRequest = 2281711377;
public const uint Game2C_GetMailsResponse = 2415929105;
public const uint Game2C_HaveMail = 2147493649;
public const uint Game2C_MailState = 2147493650;
public const uint C2Chat_CreateChannelRequest = 2281711378;
public const uint Caht2C_CreateChannelResponse = 2415929106;
public const uint C2Chat_JoinChannelRequest = 2281711379;
public const uint Caht2C_JoinChannelResponse = 2415929107;
public const uint C2Chat_SendMessageRequest = 2281711380;
public const uint Caht2C_SendMessageResponse = 2415929108;
public const uint C2Chat_GetOfflineMessageRequest = 2281711381;
public const uint Caht2C_GetOfflineMessageResponse = 2415929109;
public const uint Chat2C_Message = 2147493651;
public const uint C2Chat_GetChatRecordRequest = 2281711382;
public const uint Caht2C_GetChatRecordResponse = 2415929110;
public const uint C2A_LoginRequest = 268445457;
public const uint A2C_LoginResponse = 402663185;
public const uint C2G_LoginRequest = 268445458;
public const uint G2C_LoginResponse = 402663186;
public const uint G2C_RepeatLogin = 134227729;
public const uint C2Game_GetRoleInfoRequest = 2281711383;
public const uint Game2C_GetRoleInfoResponse = 2415929111;
public const uint C2Game_GetRoleInfoRequest = 2281711377;
public const uint Game2C_GetRoleInfoResponse = 2415929105;
public const uint C2S_GetConversationsRequest = 2281711378;
public const uint S2C_GetConversationsResponse = 2415929106;
public const uint C2S_SendMailRequest = 2281711379;
public const uint S2C_SendMailResponse = 2415929107;
public const uint C2S_DeleteMailRequest = 2281711380;
public const uint S2C_DeleteMailResponse = 2415929108;
public const uint S2C_HaveMail = 2147493649;
public const uint S2C_MailState = 2147493650;
public const uint C2S_CreateChannelRequest = 2281711381;
public const uint S2C_CreateChannelResponse = 2415929109;
public const uint C2S_JoinChannelRequest = 2281711382;
public const uint S2C_JoinChannelResponse = 2415929110;
public const uint C2S_SendMessageRequest = 2281711383;
public const uint S2C_SendMessageResponse = 2415929111;
public const uint S2C_Message = 2147493651;
public const uint C2S_CreateClubRequest = 2281711384;
public const uint S2C_CreateClubResponse = 2415929112;
public const uint C2S_GetClubInfoRequest = 2281711385;

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@@ -4,8 +4,7 @@ namespace Fantasy
public static class RouteType
{
public const int GateRoute = 1001; // Gate
public const int ChatRoute = 1002; // Chat
public const int SocialRoute = 1002; // Social
public const int GameRoute = 1003; // Game
public const int SocialRoute = 1004; // Social
}
}

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@@ -9,6 +9,485 @@ using NBC.Serialize;
namespace NBC
{
/// <summary>
/// /////////// ******** 私聊/邮件 *******/////////////
/// </summary>
/// <summary>
/// 会话信息
/// </summary>
[ProtoContract]
public partial class ConversationInfo : AMessage, IProto
{
public static ConversationInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<ConversationInfo>();
}
public override void Dispose()
{
RoleInfo = default;
List.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<ConversationInfo>(this);
#endif
}
[ProtoMember(1)]
public RoleSimpleInfo RoleInfo { get; set; }
[ProtoMember(2)]
public List<MailInfo> List = new List<MailInfo>();
}
[ProtoContract]
public partial class MailInfo : AMessage, IProto
{
public static MailInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<MailInfo>();
}
public override void Dispose()
{
Id = default;
Sender = default;
Content = default;
CreateTime = default;
MailType = default;
MailState = default;
Items.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<MailInfo>(this);
#endif
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public long Sender { get; set; }
[ProtoMember(3)]
public string Content { get; set; }
[ProtoMember(4)]
public long CreateTime { get; set; }
[ProtoMember(5)]
public int MailType { get; set; }
[ProtoMember(6)]
public int MailState { get; set; }
[ProtoMember(7)]
public List<AwardInfo> Items = new List<AwardInfo>();
}
/// <summary>
/// 请求会话列表
/// </summary>
[ProtoContract]
public partial class C2S_GetConversationsRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2S_GetConversationsRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_GetConversationsRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_GetConversationsRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_GetConversationsResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_GetConversationsRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
}
/// <summary>
/// 请求会话列表响应
/// </summary>
[ProtoContract]
public partial class S2C_GetConversationsResponse : AMessage, ICustomRouteResponse, IProto
{
public static S2C_GetConversationsResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_GetConversationsResponse>();
}
public override void Dispose()
{
ErrorCode = default;
List.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_GetConversationsResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_GetConversationsResponse; }
[ProtoMember(1)]
public List<ConversationInfo> List = new List<ConversationInfo>();
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 发送邮件消息
/// </summary>
[ProtoContract]
public partial class C2S_SendMailRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2S_SendMailRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_SendMailRequest>();
}
public override void Dispose()
{
Target = default;
Content = default;
Items.Clear();
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_SendMailRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_SendMailResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_SendMailRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long Target { get; set; }
[ProtoMember(2)]
public string Content { get; set; }
[ProtoMember(3)]
public List<AwardInfo> Items = new List<AwardInfo>();
}
/// <summary>
/// 发送邮件消息响应
/// </summary>
[ProtoContract]
public partial class S2C_SendMailResponse : AMessage, ICustomRouteResponse, IProto
{
public static S2C_SendMailResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_SendMailResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_SendMailResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_SendMailResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 发送删除会话消息
/// </summary>
[ProtoContract]
public partial class C2S_DeleteMailRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2S_DeleteMailRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_DeleteMailRequest>();
}
public override void Dispose()
{
Id = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_DeleteMailRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_DeleteMailResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_DeleteMailRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long Id { get; set; }
}
/// <summary>
/// 发送删除会话消息响应
/// </summary>
[ProtoContract]
public partial class S2C_DeleteMailResponse : AMessage, ICustomRouteResponse, IProto
{
public static S2C_DeleteMailResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_DeleteMailResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Id = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_DeleteMailResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_DeleteMailResponse; }
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 新邮件推送
/// </summary>
[ProtoContract]
public partial class S2C_HaveMail : AMessage, ICustomRouteMessage, IProto
{
public static S2C_HaveMail Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_HaveMail>();
}
public override void Dispose()
{
Mail = default;
Key = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_HaveMail>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_HaveMail; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public MailInfo Mail { get; set; }
[ProtoMember(2)]
public string Key { get; set; }
}
[ProtoContract]
public partial class S2C_MailState : AMessage, ICustomRouteMessage, IProto
{
public static S2C_MailState Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_MailState>();
}
public override void Dispose()
{
MailState = default;
MailId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_MailState>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_MailState; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public int MailState { get; set; }
[ProtoMember(2)]
public long MailId { get; set; }
}
/// <summary>
/// /////////// ******** 频道聊天 *******/////////////
/// </summary>
[ProtoContract]
public partial class ChatUserInfo : AMessage, IProto
{
public static ChatUserInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<ChatUserInfo>();
}
public override void Dispose()
{
Id = default;
Name = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<ChatUserInfo>(this);
#endif
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public long Name { get; set; }
}
[ProtoContract]
public partial class ChatMessageInfo : AMessage, IProto
{
public static ChatMessageInfo Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<ChatMessageInfo>();
}
public override void Dispose()
{
Type = default;
Source = default;
Trigger = default;
Content = default;
SendTime = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<ChatMessageInfo>(this);
#endif
}
[ProtoMember(1)]
public int Type { get; set; }
[ProtoMember(2)]
public long Source { get; set; }
[ProtoMember(3)]
public ChatUserInfo Trigger { get; set; }
[ProtoMember(4)]
public string Content { get; set; }
[ProtoMember(5)]
public long SendTime { get; set; }
}
/// <summary>
/// 创建频道
/// </summary>
[ProtoContract]
public partial class C2S_CreateChannelRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2S_CreateChannelRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_CreateChannelRequest>();
}
public override void Dispose()
{
Name = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_CreateChannelRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_CreateChannelResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_CreateChannelRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public string Name { get; set; }
}
/// <summary>
/// 创建频道响应
/// </summary>
[ProtoContract]
public partial class S2C_CreateChannelResponse : AMessage, ICustomRouteResponse, IProto
{
public static S2C_CreateChannelResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_CreateChannelResponse>();
}
public override void Dispose()
{
ErrorCode = default;
ChannelId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_CreateChannelResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_CreateChannelResponse; }
[ProtoMember(1)]
public long ChannelId { get; set; }
[ProtoMember(2)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求进入频道
/// </summary>
[ProtoContract]
public partial class C2S_JoinChannelRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2S_JoinChannelRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_JoinChannelRequest>();
}
public override void Dispose()
{
Target = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_JoinChannelRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_JoinChannelResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_JoinChannelRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long Target { get; set; }
}
/// <summary>
/// 进入频道响应
/// </summary>
[ProtoContract]
public partial class S2C_JoinChannelResponse : AMessage, ICustomRouteResponse, IProto
{
public static S2C_JoinChannelResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_JoinChannelResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_JoinChannelResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_JoinChannelResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 发送消息
/// </summary>
[ProtoContract]
public partial class C2S_SendMessageRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2S_SendMessageRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2S_SendMessageRequest>();
}
public override void Dispose()
{
Message = default;
Target = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2S_SendMessageRequest>(this);
#endif
}
[ProtoIgnore]
public S2C_SendMessageResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2S_SendMessageRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public string Message { get; set; }
[ProtoMember(2)]
public long Target { get; set; }
}
/// <summary>
/// 发送消息响应
/// </summary>
[ProtoContract]
public partial class S2C_SendMessageResponse : AMessage, ICustomRouteResponse, IProto
{
public static S2C_SendMessageResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_SendMessageResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_SendMessageResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_SendMessageResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 推送消息
/// </summary>
[ProtoContract]
public partial class S2C_Message : AMessage, ICustomRouteMessage, IProto
{
public static S2C_Message Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<S2C_Message>();
}
public override void Dispose()
{
Message = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<S2C_Message>(this);
#endif
}
public uint OpCode() { return OuterOpcode.S2C_Message; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public ChatMessageInfo Message { get; set; }
}
/// <summary>
/// /////////// ******** 工会 *******/////////////
/// </summary>
[ProtoContract]
public partial class ClubInfo : AMessage, IProto
{

View File

@@ -4,9 +4,9 @@ using NBC.Network.Interface;
namespace NBF
{
public class Chat2C_MessageHandler : Message<Chat2C_Message>
public class Chat2C_MessageHandler : Message<S2C_Message>
{
protected override async FTask Run(Session session, Chat2C_Message message)
protected override async FTask Run(Session session, S2C_Message message)
{
Log.Debug($"收到一条消息推送message={message.Message}");
var chatTestPanel = App.UI.GetUI<ChatTestPanel>();

View File

@@ -157,7 +157,7 @@ namespace NBF
private async FTask OnSendMessage(string message)
{
var messageResponse = (Caht2C_SendMessageResponse)await _session.Call(new C2Chat_SendMessageRequest()
var messageResponse = (S2C_SendMessageResponse)await _session.Call(new C2S_SendMessageRequest()
{
Message = message
});