更新天气插件
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showAurora: 0
|
||||
@@ -23,12 +23,12 @@ MonoBehaviour:
|
||||
skyMode: 0
|
||||
volumetricCloudsOverride:
|
||||
volumetricClouds: 1
|
||||
dualLayer: 0
|
||||
lightningSupport: 1
|
||||
variableBottomNoise: 1
|
||||
downsampling: 1
|
||||
stepsLayer1: 256
|
||||
stepsLayer2: 128
|
||||
blueNoiseIntensity: 2
|
||||
reprojectionBlendTime: 2
|
||||
reprojectionBlendTime: 1
|
||||
lodDistance: 1
|
||||
fogOverride:
|
||||
fog: 1
|
||||
@@ -40,6 +40,7 @@ MonoBehaviour:
|
||||
flatCloudsOverride:
|
||||
cirrusClouds: 1
|
||||
flatClouds: 0
|
||||
flatCloudsShadowSteps: 6
|
||||
auroraOverride:
|
||||
aurora: 1
|
||||
steps: 32
|
||||
|
||||
@@ -23,13 +23,13 @@ MonoBehaviour:
|
||||
skyMode: 1
|
||||
volumetricCloudsOverride:
|
||||
volumetricClouds: 1
|
||||
dualLayer: 0
|
||||
lightningSupport: 0
|
||||
variableBottomNoise: 0
|
||||
downsampling: 4
|
||||
stepsLayer1: 128
|
||||
stepsLayer2: 64
|
||||
blueNoiseIntensity: 2
|
||||
reprojectionBlendTime: 3
|
||||
lodDistance: 0.7
|
||||
reprojectionBlendTime: 2
|
||||
lodDistance: 0.5
|
||||
fogOverride:
|
||||
fog: 1
|
||||
fogQualityMode: 1
|
||||
@@ -40,6 +40,7 @@ MonoBehaviour:
|
||||
flatCloudsOverride:
|
||||
cirrusClouds: 1
|
||||
flatClouds: 0
|
||||
flatCloudsShadowSteps: 8
|
||||
auroraOverride:
|
||||
aurora: 0
|
||||
steps: 32
|
||||
|
||||
@@ -13,7 +13,7 @@ MonoBehaviour:
|
||||
m_Name: Medium
|
||||
m_EditorClassIdentifier:
|
||||
showEditor: 0
|
||||
showSky: 0
|
||||
showSky: 1
|
||||
showVolumeClouds: 0
|
||||
showFog: 0
|
||||
showFlatClouds: 0
|
||||
@@ -23,10 +23,10 @@ MonoBehaviour:
|
||||
skyMode: 0
|
||||
volumetricCloudsOverride:
|
||||
volumetricClouds: 1
|
||||
dualLayer: 0
|
||||
lightningSupport: 1
|
||||
variableBottomNoise: 0
|
||||
downsampling: 3
|
||||
stepsLayer1: 128
|
||||
stepsLayer2: 64
|
||||
blueNoiseIntensity: 2
|
||||
reprojectionBlendTime: 2
|
||||
lodDistance: 0.7
|
||||
@@ -40,6 +40,7 @@ MonoBehaviour:
|
||||
flatCloudsOverride:
|
||||
cirrusClouds: 1
|
||||
flatClouds: 0
|
||||
flatCloudsShadowSteps: 8
|
||||
auroraOverride:
|
||||
aurora: 1
|
||||
steps: 24
|
||||
|
||||
@@ -15,7 +15,7 @@ MonoBehaviour:
|
||||
showEditor: 0
|
||||
showSky: 0
|
||||
showVolumeClouds: 0
|
||||
showFog: 1
|
||||
showFog: 0
|
||||
showFlatClouds: 0
|
||||
showEffects: 0
|
||||
showAurora: 0
|
||||
@@ -23,10 +23,10 @@ MonoBehaviour:
|
||||
skyMode: 0
|
||||
volumetricCloudsOverride:
|
||||
volumetricClouds: 1
|
||||
dualLayer: 0
|
||||
lightningSupport: 1
|
||||
variableBottomNoise: 1
|
||||
downsampling: 2
|
||||
stepsLayer1: 162
|
||||
stepsLayer2: 96
|
||||
stepsLayer1: 160
|
||||
blueNoiseIntensity: 2
|
||||
reprojectionBlendTime: 2
|
||||
lodDistance: 0.85
|
||||
@@ -40,6 +40,7 @@ MonoBehaviour:
|
||||
flatCloudsOverride:
|
||||
cirrusClouds: 1
|
||||
flatClouds: 0
|
||||
flatCloudsShadowSteps: 12
|
||||
auroraOverride:
|
||||
aurora: 1
|
||||
steps: 32
|
||||
|
||||
@@ -15,10 +15,10 @@ MonoBehaviour:
|
||||
showEditor: 0
|
||||
showEffectControls: 0
|
||||
showCloudControls: 0
|
||||
showFlatCloudControls: 0
|
||||
showFlatCloudControls: 1
|
||||
showFogControls: 0
|
||||
showSkyControls: 0
|
||||
showLightingControls: 1
|
||||
showSkyControls: 1
|
||||
showLightingControls: 0
|
||||
showAuroraControls: 0
|
||||
showEnvironmentControls: 0
|
||||
showAudioControls: 0
|
||||
@@ -27,57 +27,53 @@ MonoBehaviour:
|
||||
showLightningControls: 0
|
||||
cloudsOverride:
|
||||
ambientLightIntensity: 1
|
||||
showLayer1: 0
|
||||
coverageLayer1: -1
|
||||
dilateCoverageLayer1: 0.929
|
||||
dilateTypeLayer1: 1
|
||||
typeModifierLayer1: 1
|
||||
anvilBiasLayer1: 0.398
|
||||
scatteringIntensityLayer1: 1.05
|
||||
multiScatteringALayer1: 0.575
|
||||
multiScatteringBLayer1: 0.227
|
||||
multiScatteringCLayer1: 0
|
||||
powderIntensityLayer1: 0.848
|
||||
silverLiningSpreadLayer1: 0.8
|
||||
ligthAbsorbtionLayer1: 1.01
|
||||
densityLayer1: 0.55
|
||||
densitySmoothnessLayer1: 1
|
||||
baseErosionIntensityLayer1: 0.184
|
||||
detailErosionIntensityLayer1: 0.3
|
||||
curlIntensityLayer1: 0.1
|
||||
showLayer2: 0
|
||||
coverageLayer2: -1
|
||||
dilateCoverageLayer2: 1
|
||||
dilateTypeLayer2: 1
|
||||
typeModifierLayer2: 1
|
||||
anvilBiasLayer2: 0.277
|
||||
scatteringIntensityLayer2: 0.9
|
||||
multiScatteringALayer2: 0.495
|
||||
multiScatteringBLayer2: 0.258
|
||||
multiScatteringCLayer2: 0.548
|
||||
powderIntensityLayer2: 0.84
|
||||
silverLiningSpreadLayer2: 0.8
|
||||
ligthAbsorbtionLayer2: 0.13
|
||||
densityLayer2: 0.184
|
||||
densitySmoothnessLayer2: 1
|
||||
baseErosionIntensityLayer2: 0.449
|
||||
detailErosionIntensityLayer2: 0.462
|
||||
curlIntensityLayer2: 0.1
|
||||
coverage: -1
|
||||
dilateCoverage: 0.5
|
||||
dilateType: 0.5
|
||||
typeModifier: 0.5
|
||||
cloudTypeShaping: 1
|
||||
scatteringIntensity: 1.56
|
||||
multiScatterStrength: 0.5
|
||||
multiScatterFalloff: 0.0084
|
||||
ambientFloor: 0.02
|
||||
lightningIntensity: 0.5
|
||||
exposure: 1
|
||||
silverLiningSpread: 0.8
|
||||
silverLiningIntensity: 1
|
||||
edgeHighlightStrength: 1
|
||||
ligthAbsorbtion: 1
|
||||
density: 0.3
|
||||
densitySmoothness: 1
|
||||
baseErosionIntensity: 0
|
||||
baseNoiseMultiplier: 1
|
||||
detailErosionIntensity: 0.3
|
||||
detailNoiseMultiplier: 1
|
||||
curlIntensity: 0.05
|
||||
bottomShape: 0
|
||||
midShape: 0
|
||||
topShape: 0
|
||||
topLayer: 0
|
||||
rampShape: 1
|
||||
baseNoiseUVMultiplier: 1
|
||||
detailNoiseUVMultiplier: 1
|
||||
flatCloudsOverride:
|
||||
cirrusCloudsAlpha: 0.292
|
||||
cirrusCloudsCoverage: 0.53
|
||||
cirrusCloudsColorPower: 1
|
||||
cirrusCloudsAlpha: 0.518
|
||||
cirrusCloudsCoverage: 0.275
|
||||
cirrusCloudsColorPower: 1.15
|
||||
flatCloudsCoverage: 0
|
||||
flatCloudsDensity: 1.054
|
||||
flatCloudsLightIntensity: 0.828
|
||||
flatCloudsAmbientIntensity: 1.056
|
||||
flatCloudsAbsorbtion: 1.424
|
||||
flatCloudsDensity: 1.24
|
||||
flatCloudsLightIntensity: 1.05
|
||||
flatCloudsAmbientIntensity: 1.8
|
||||
flatCloudsShadowIntensity: 1
|
||||
flatCloudsShadowSteps: 8
|
||||
lightingOverride:
|
||||
directLightIntensityModifier: 1.2
|
||||
ambientIntensityModifier: 1
|
||||
shadowIntensity: 1
|
||||
skyOverride:
|
||||
intensity: 1
|
||||
mieScatteringMultiplier: 1
|
||||
skyColorExponent: 1.2
|
||||
skyColorTint: {r: 1, g: 1, b: 1, a: 1}
|
||||
fogOverride:
|
||||
fogDensity: 0.019
|
||||
|
||||
@@ -14,77 +14,73 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
showEditor: 0
|
||||
showEffectControls: 0
|
||||
showCloudControls: 0
|
||||
showCloudControls: 1
|
||||
showFlatCloudControls: 0
|
||||
showFogControls: 1
|
||||
showSkyControls: 1
|
||||
showFogControls: 0
|
||||
showSkyControls: 0
|
||||
showLightingControls: 0
|
||||
showAuroraControls: 0
|
||||
showEnvironmentControls: 0
|
||||
showAudioControls: 0
|
||||
showAmbientAudioControls: 0
|
||||
showAmbientAudioControls: 1
|
||||
showWeatherAudioControls: 0
|
||||
showLightningControls: 0
|
||||
cloudsOverride:
|
||||
ambientLightIntensity: 1
|
||||
showLayer1: 0
|
||||
coverageLayer1: -0.141
|
||||
dilateCoverageLayer1: 0
|
||||
dilateTypeLayer1: 0
|
||||
typeModifierLayer1: 0.463
|
||||
anvilBiasLayer1: 0.247
|
||||
scatteringIntensityLayer1: 0.814
|
||||
multiScatteringALayer1: 0.42
|
||||
multiScatteringBLayer1: 0.179
|
||||
multiScatteringCLayer1: 0.748
|
||||
powderIntensityLayer1: 0.972
|
||||
silverLiningSpreadLayer1: 0.8
|
||||
ligthAbsorbtionLayer1: 0.82
|
||||
densityLayer1: 0.394
|
||||
densitySmoothnessLayer1: 1.402
|
||||
baseErosionIntensityLayer1: 0.5
|
||||
detailErosionIntensityLayer1: 0.5
|
||||
curlIntensityLayer1: 0.25
|
||||
showLayer2: 1
|
||||
coverageLayer2: 0.093
|
||||
dilateCoverageLayer2: 0.302
|
||||
dilateTypeLayer2: 1
|
||||
typeModifierLayer2: 0.644
|
||||
anvilBiasLayer2: 0.373
|
||||
scatteringIntensityLayer2: 1.235
|
||||
multiScatteringALayer2: 0.627
|
||||
multiScatteringBLayer2: 0.193
|
||||
multiScatteringCLayer2: 0.047
|
||||
powderIntensityLayer2: 0.907
|
||||
silverLiningSpreadLayer2: 0.8
|
||||
ligthAbsorbtionLayer2: 0.423
|
||||
densityLayer2: 0.142
|
||||
densitySmoothnessLayer2: 1.677
|
||||
baseErosionIntensityLayer2: 0.364
|
||||
detailErosionIntensityLayer2: 0.669
|
||||
curlIntensityLayer2: 0.191
|
||||
coverage: 0.27
|
||||
dilateCoverage: 0.75
|
||||
dilateType: 0
|
||||
typeModifier: 0.901
|
||||
cloudTypeShaping: 0.595
|
||||
scatteringIntensity: 5.05
|
||||
multiScatterStrength: 0.541
|
||||
multiScatterFalloff: 0.201
|
||||
ambientFloor: 0.19
|
||||
lightningIntensity: 0
|
||||
exposure: 0.53
|
||||
silverLiningSpread: 0.5
|
||||
silverLiningIntensity: 1.42
|
||||
edgeHighlightStrength: 0
|
||||
ligthAbsorbtion: 0.61
|
||||
density: 1
|
||||
densitySmoothness: 1.25
|
||||
baseErosionIntensity: 0.067
|
||||
baseNoiseMultiplier: 1.1
|
||||
detailErosionIntensity: 0.2
|
||||
detailNoiseMultiplier: 1
|
||||
curlIntensity: 0.757
|
||||
bottomShape: -0.1
|
||||
midShape: -1.48
|
||||
topShape: -4.35
|
||||
topLayer: 0
|
||||
rampShape: 0.85
|
||||
baseNoiseUVMultiplier: 0.89
|
||||
detailNoiseUVMultiplier: 1.12
|
||||
flatCloudsOverride:
|
||||
cirrusCloudsAlpha: 1
|
||||
cirrusCloudsCoverage: 0.431
|
||||
cirrusCloudsColorPower: 1.25
|
||||
cirrusCloudsAlpha: 0
|
||||
cirrusCloudsCoverage: 0.293
|
||||
cirrusCloudsColorPower: 1.13
|
||||
flatCloudsCoverage: 1.287
|
||||
flatCloudsDensity: 1
|
||||
flatCloudsLightIntensity: 1.014
|
||||
flatCloudsAmbientIntensity: 1.05
|
||||
flatCloudsAbsorbtion: 1.814
|
||||
flatCloudsShadowIntensity: 0.6
|
||||
flatCloudsShadowSteps: 8
|
||||
lightingOverride:
|
||||
directLightIntensityModifier: 1
|
||||
ambientIntensityModifier: 1
|
||||
shadowIntensity: 1
|
||||
skyOverride:
|
||||
intensity: 1
|
||||
mieScatteringMultiplier: 1
|
||||
skyColorExponent: 1.2
|
||||
skyColorTint: {r: 1, g: 1, b: 1, a: 1}
|
||||
fogOverride:
|
||||
fogDensity: 0.041
|
||||
fogDensity: 0.015
|
||||
fogHeightFalloff: 0.0121
|
||||
fogHeight: 0
|
||||
fogDensity2: 0.044
|
||||
fogHeightFalloff2: 0.0056
|
||||
fogDensity2: 0.412
|
||||
fogHeightFalloff2: 0.0388
|
||||
fogHeight2: 0
|
||||
fogColorBlend: 0.5
|
||||
fogColorMod: {r: 1, g: 1, b: 1, a: 1}
|
||||
@@ -100,14 +96,14 @@ MonoBehaviour:
|
||||
effectsOverride: []
|
||||
audioOverride:
|
||||
ambientOverride:
|
||||
- showEditor: 0
|
||||
- showEditor: 1
|
||||
name: Day
|
||||
volume: 1
|
||||
spring: 0
|
||||
summer: 0
|
||||
autumn: 0
|
||||
winter: 0
|
||||
- showEditor: 0
|
||||
- showEditor: 1
|
||||
name: Night
|
||||
volume: 1
|
||||
spring: 0
|
||||
|
||||
@@ -15,10 +15,10 @@ MonoBehaviour:
|
||||
showEditor: 0
|
||||
showEffectControls: 0
|
||||
showCloudControls: 1
|
||||
showFlatCloudControls: 1
|
||||
showFogControls: 1
|
||||
showFlatCloudControls: 0
|
||||
showFogControls: 0
|
||||
showSkyControls: 0
|
||||
showLightingControls: 1
|
||||
showLightingControls: 0
|
||||
showAuroraControls: 0
|
||||
showEnvironmentControls: 0
|
||||
showAudioControls: 0
|
||||
@@ -27,42 +27,35 @@ MonoBehaviour:
|
||||
showLightningControls: 0
|
||||
cloudsOverride:
|
||||
ambientLightIntensity: 1
|
||||
showLayer1: 1
|
||||
coverageLayer1: -0.073
|
||||
dilateCoverageLayer1: 0.423
|
||||
dilateTypeLayer1: 1
|
||||
typeModifierLayer1: 0.552
|
||||
anvilBiasLayer1: 0.419
|
||||
scatteringIntensityLayer1: 1.148
|
||||
multiScatteringALayer1: 0.392
|
||||
multiScatteringBLayer1: 0.495
|
||||
multiScatteringCLayer1: 0.511
|
||||
powderIntensityLayer1: 0.376
|
||||
silverLiningSpreadLayer1: 0.903
|
||||
ligthAbsorbtionLayer1: 1.326
|
||||
densityLayer1: 0.5
|
||||
densitySmoothnessLayer1: 1.114
|
||||
baseErosionIntensityLayer1: 0.071
|
||||
detailErosionIntensityLayer1: 0.3
|
||||
curlIntensityLayer1: 0.3
|
||||
showLayer2: 1
|
||||
coverageLayer2: -0.177
|
||||
dilateCoverageLayer2: 1
|
||||
dilateTypeLayer2: 1
|
||||
typeModifierLayer2: 0.473
|
||||
anvilBiasLayer2: 1
|
||||
scatteringIntensityLayer2: 0.964
|
||||
multiScatteringALayer2: 0.416
|
||||
multiScatteringBLayer2: 0.061
|
||||
multiScatteringCLayer2: 0.188
|
||||
powderIntensityLayer2: 0.89
|
||||
silverLiningSpreadLayer2: 0.723
|
||||
ligthAbsorbtionLayer2: 0.406
|
||||
densityLayer2: 0.079
|
||||
densitySmoothnessLayer2: 1.174
|
||||
baseErosionIntensityLayer2: 0
|
||||
detailErosionIntensityLayer2: 0.768
|
||||
curlIntensityLayer2: 0.417
|
||||
coverage: 0.171
|
||||
dilateCoverage: 0.189
|
||||
dilateType: 1
|
||||
typeModifier: 0.558
|
||||
cloudTypeShaping: 0.196
|
||||
scatteringIntensity: 9.07
|
||||
multiScatterStrength: 0.421
|
||||
multiScatterFalloff: 0.394
|
||||
ambientFloor: 0
|
||||
lightningIntensity: 0
|
||||
exposure: 2
|
||||
silverLiningSpread: 0.1
|
||||
silverLiningIntensity: 0.1
|
||||
edgeHighlightStrength: 0.5
|
||||
ligthAbsorbtion: 0.55
|
||||
density: 0.9
|
||||
densitySmoothness: 1.15
|
||||
baseErosionIntensity: 0.046
|
||||
baseNoiseMultiplier: 1.25
|
||||
detailErosionIntensity: 0.188
|
||||
detailNoiseMultiplier: 1
|
||||
curlIntensity: 0.909
|
||||
bottomShape: -0.18
|
||||
midShape: -0.44
|
||||
topShape: -0.56
|
||||
topLayer: 0
|
||||
rampShape: 0.45
|
||||
baseNoiseUVMultiplier: 0.41
|
||||
detailNoiseUVMultiplier: 1.25
|
||||
flatCloudsOverride:
|
||||
cirrusCloudsAlpha: 0.5
|
||||
cirrusCloudsCoverage: 0.5
|
||||
@@ -71,25 +64,28 @@ MonoBehaviour:
|
||||
flatCloudsDensity: 1
|
||||
flatCloudsLightIntensity: 0.478
|
||||
flatCloudsAmbientIntensity: 0.969
|
||||
flatCloudsAbsorbtion: 0.873
|
||||
flatCloudsShadowIntensity: 0.6
|
||||
flatCloudsShadowSteps: 8
|
||||
lightingOverride:
|
||||
directLightIntensityModifier: 1
|
||||
ambientIntensityModifier: 1
|
||||
shadowIntensity: 0.996
|
||||
skyOverride:
|
||||
intensity: 1
|
||||
mieScatteringMultiplier: 0.75
|
||||
skyColorExponent: 1.3
|
||||
skyColorTint: {r: 1, g: 1, b: 1, a: 1}
|
||||
fogOverride:
|
||||
fogDensity: 0.059
|
||||
fogHeightFalloff: 0.0045
|
||||
fogDensity: 0.01
|
||||
fogHeightFalloff: 0.0048
|
||||
fogHeight: 0
|
||||
fogDensity2: 0.053
|
||||
fogDensity2: 0.07
|
||||
fogHeightFalloff2: 0.05
|
||||
fogHeight2: 0
|
||||
fogColorBlend: 0.7
|
||||
fogHeight2: -25
|
||||
fogColorBlend: 0.75
|
||||
fogColorMod: {r: 1, g: 1, b: 1, a: 1}
|
||||
scattering: 0.2
|
||||
extinction: 0.05
|
||||
scattering: 0.25
|
||||
extinction: 0.029
|
||||
anistropy: 0.5
|
||||
unityFogDensity: 0.05
|
||||
unityFogStartDistance: 0
|
||||
@@ -122,7 +118,7 @@ MonoBehaviour:
|
||||
temperatureWeatherMod: 0
|
||||
wetnessTarget: 0
|
||||
snowTarget: 0
|
||||
windDirectionX: 1
|
||||
windDirectionY: -1
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||||
directLightIntensityModifier: 0.5
|
||||
ambientIntensityModifier: 0.6
|
||||
directLightIntensityModifier: 0.75
|
||||
ambientIntensityModifier: 1
|
||||
shadowIntensity: 1
|
||||
skyOverride:
|
||||
intensity: 1
|
||||
skyColorTint: {r: 1, g: 1, b: 1, a: 1}
|
||||
mieScatteringMultiplier: 0.1
|
||||
skyColorExponent: 1.1
|
||||
skyColorTint: {r: 0.20754719, g: 0.20754719, b: 0.20754719, a: 1}
|
||||
fogOverride:
|
||||
fogDensity: 0.02
|
||||
fogDensity: 0.079
|
||||
fogHeightFalloff: 0.0016
|
||||
fogHeight: 0
|
||||
fogDensity2: 0.312
|
||||
@@ -117,7 +114,7 @@ MonoBehaviour:
|
||||
temperatureWeatherMod: 0
|
||||
wetnessTarget: 1
|
||||
snowTarget: 0
|
||||
windDirectionX: 1
|
||||
windDirectionY: -1
|
||||
windDirectionX: -1
|
||||
windDirectionY: 1
|
||||
windSpeed: 0.25
|
||||
windTurbulence: 0.25
|
||||
|
||||
@@ -27,42 +27,35 @@ MonoBehaviour:
|
||||
showLightningControls: 0
|
||||
cloudsOverride:
|
||||
ambientLightIntensity: 1
|
||||
showLayer1: 1
|
||||
coverageLayer1: 0.29
|
||||
dilateCoverageLayer1: 1
|
||||
dilateTypeLayer1: 1
|
||||
typeModifierLayer1: 0.86
|
||||
anvilBiasLayer1: 1
|
||||
scatteringIntensityLayer1: 0.213
|
||||
multiScatteringALayer1: 0.687
|
||||
multiScatteringBLayer1: 0.571
|
||||
multiScatteringCLayer1: 0.173
|
||||
powderIntensityLayer1: 0.7
|
||||
silverLiningSpreadLayer1: 0.8
|
||||
ligthAbsorbtionLayer1: 0.869
|
||||
densityLayer1: 0.15
|
||||
densitySmoothnessLayer1: 1
|
||||
baseErosionIntensityLayer1: 1
|
||||
detailErosionIntensityLayer1: 0.5
|
||||
curlIntensityLayer1: 0.15
|
||||
showLayer2: 0
|
||||
coverageLayer2: 0
|
||||
dilateCoverageLayer2: 0.5
|
||||
dilateTypeLayer2: 0.5
|
||||
typeModifierLayer2: 0.5
|
||||
anvilBiasLayer2: 0
|
||||
scatteringIntensityLayer2: 1.5
|
||||
multiScatteringALayer2: 0.5
|
||||
multiScatteringBLayer2: 0.5
|
||||
multiScatteringCLayer2: 0.5
|
||||
powderIntensityLayer2: 0.3
|
||||
silverLiningSpreadLayer2: 0.8
|
||||
ligthAbsorbtionLayer2: 1
|
||||
densityLayer2: 0.3
|
||||
densitySmoothnessLayer2: 1
|
||||
baseErosionIntensityLayer2: 0
|
||||
detailErosionIntensityLayer2: 0.3
|
||||
curlIntensityLayer2: 0.05
|
||||
coverage: 0.69
|
||||
dilateCoverage: 0.1
|
||||
dilateType: 0
|
||||
typeModifier: 0.804
|
||||
cloudTypeShaping: 0.751
|
||||
scatteringIntensity: 5.02
|
||||
multiScatterStrength: 0.449
|
||||
multiScatterFalloff: 0.049
|
||||
ambientFloor: 0.08
|
||||
lightningIntensity: 0
|
||||
exposure: 0.9
|
||||
silverLiningSpread: 0.708
|
||||
silverLiningIntensity: 1.136
|
||||
edgeHighlightStrength: 1
|
||||
ligthAbsorbtion: 0.81
|
||||
density: 1
|
||||
densitySmoothness: 1.5
|
||||
baseErosionIntensity: 0.29
|
||||
baseNoiseMultiplier: 0.74
|
||||
detailErosionIntensity: 0.2
|
||||
detailNoiseMultiplier: 1
|
||||
curlIntensity: 0.444
|
||||
bottomShape: 0.25
|
||||
midShape: -1.54
|
||||
topShape: -0.1
|
||||
topLayer: 0
|
||||
rampShape: 0.487
|
||||
baseNoiseUVMultiplier: 1
|
||||
detailNoiseUVMultiplier: 0.6
|
||||
flatCloudsOverride:
|
||||
cirrusCloudsAlpha: 0.5
|
||||
cirrusCloudsCoverage: 0.5
|
||||
@@ -71,13 +64,16 @@ MonoBehaviour:
|
||||
flatCloudsDensity: 1
|
||||
flatCloudsLightIntensity: 1
|
||||
flatCloudsAmbientIntensity: 1
|
||||
flatCloudsAbsorbtion: 0.6
|
||||
flatCloudsShadowIntensity: 0.6
|
||||
flatCloudsShadowSteps: 8
|
||||
lightingOverride:
|
||||
directLightIntensityModifier: 0.8
|
||||
ambientIntensityModifier: 0.8
|
||||
shadowIntensity: 1
|
||||
skyOverride:
|
||||
intensity: 1
|
||||
mieScatteringMultiplier: 1
|
||||
skyColorExponent: 1
|
||||
skyColorTint: {r: 1, g: 1, b: 1, a: 1}
|
||||
fogOverride:
|
||||
fogDensity: 0.087
|
||||
|
||||
@@ -12,9 +12,9 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 5cbac6e678443724c9bd2baf5d564c1d, type: 3}
|
||||
m_Name: Storm
|
||||
m_EditorClassIdentifier:
|
||||
showEditor: 1
|
||||
showEditor: 0
|
||||
showEffectControls: 0
|
||||
showCloudControls: 0
|
||||
showCloudControls: 1
|
||||
showFlatCloudControls: 0
|
||||
showFogControls: 0
|
||||
showSkyControls: 0
|
||||
@@ -24,45 +24,38 @@ MonoBehaviour:
|
||||
showAudioControls: 0
|
||||
showAmbientAudioControls: 0
|
||||
showWeatherAudioControls: 0
|
||||
showLightningControls: 1
|
||||
showLightningControls: 0
|
||||
cloudsOverride:
|
||||
ambientLightIntensity: 0.187
|
||||
showLayer1: 0
|
||||
coverageLayer1: 0.163
|
||||
dilateCoverageLayer1: 1
|
||||
dilateTypeLayer1: 0.233
|
||||
typeModifierLayer1: 0.804
|
||||
anvilBiasLayer1: 0.415
|
||||
scatteringIntensityLayer1: 0.128
|
||||
multiScatteringALayer1: 0.386
|
||||
multiScatteringBLayer1: 0.497
|
||||
multiScatteringCLayer1: 0.444
|
||||
powderIntensityLayer1: 0.219
|
||||
silverLiningSpreadLayer1: 0.8
|
||||
ligthAbsorbtionLayer1: 1.525
|
||||
densityLayer1: 0.134
|
||||
densitySmoothnessLayer1: 1.584
|
||||
baseErosionIntensityLayer1: 0
|
||||
detailErosionIntensityLayer1: 0.693
|
||||
curlIntensityLayer1: 0.2
|
||||
showLayer2: 0
|
||||
coverageLayer2: -1
|
||||
dilateCoverageLayer2: 0.5
|
||||
dilateTypeLayer2: 0.5
|
||||
typeModifierLayer2: 0.5
|
||||
anvilBiasLayer2: 0
|
||||
scatteringIntensityLayer2: 1.5
|
||||
multiScatteringALayer2: 0.5
|
||||
multiScatteringBLayer2: 0.5
|
||||
multiScatteringCLayer2: 0.5
|
||||
powderIntensityLayer2: 0.3
|
||||
silverLiningSpreadLayer2: 0.8
|
||||
ligthAbsorbtionLayer2: 1
|
||||
densityLayer2: 0.3
|
||||
densitySmoothnessLayer2: 1
|
||||
baseErosionIntensityLayer2: 0
|
||||
detailErosionIntensityLayer2: 0.3
|
||||
curlIntensityLayer2: 0.05
|
||||
ambientLightIntensity: 0.5
|
||||
coverage: 0.534
|
||||
dilateCoverage: 1
|
||||
dilateType: 0
|
||||
typeModifier: 1
|
||||
cloudTypeShaping: 0
|
||||
scatteringIntensity: 7.12
|
||||
multiScatterStrength: 0.374
|
||||
multiScatterFalloff: 0.06
|
||||
ambientFloor: 0
|
||||
lightningIntensity: 0.75
|
||||
exposure: 0.31
|
||||
silverLiningSpread: 0
|
||||
silverLiningIntensity: 0
|
||||
edgeHighlightStrength: 0
|
||||
ligthAbsorbtion: 0.67
|
||||
density: 0.9
|
||||
densitySmoothness: 1.2
|
||||
baseErosionIntensity: 0.155
|
||||
baseNoiseMultiplier: 1
|
||||
detailErosionIntensity: 0.212
|
||||
detailNoiseMultiplier: 1.03
|
||||
curlIntensity: 1
|
||||
bottomShape: -0.39
|
||||
midShape: -0.53
|
||||
topShape: 0.74
|
||||
topLayer: 0
|
||||
rampShape: 0.13
|
||||
baseNoiseUVMultiplier: 0.61
|
||||
detailNoiseUVMultiplier: 0.57
|
||||
flatCloudsOverride:
|
||||
cirrusCloudsAlpha: 0
|
||||
cirrusCloudsCoverage: 0
|
||||
@@ -71,21 +64,24 @@ MonoBehaviour:
|
||||
flatCloudsDensity: 1
|
||||
flatCloudsLightIntensity: 0.099
|
||||
flatCloudsAmbientIntensity: 1
|
||||
flatCloudsAbsorbtion: 0.782
|
||||
flatCloudsShadowIntensity: 0.6
|
||||
flatCloudsShadowSteps: 8
|
||||
lightingOverride:
|
||||
directLightIntensityModifier: 0.33
|
||||
ambientIntensityModifier: 0.5
|
||||
shadowIntensity: 1
|
||||
skyOverride:
|
||||
intensity: 1
|
||||
skyColorTint: {r: 1, g: 1, b: 1, a: 1}
|
||||
mieScatteringMultiplier: 0
|
||||
skyColorExponent: 1.5
|
||||
skyColorTint: {r: 0.24528301, g: 0.24528301, b: 0.24528301, a: 1}
|
||||
fogOverride:
|
||||
fogDensity: 0
|
||||
fogHeightFalloff: 0.0039
|
||||
fogDensity: 0.073
|
||||
fogHeightFalloff: 0.0025
|
||||
fogHeight: 0
|
||||
fogDensity2: 0.598
|
||||
fogHeightFalloff2: 0.0177
|
||||
fogHeight2: -30
|
||||
fogDensity2: 0.837
|
||||
fogHeightFalloff2: 0.0424
|
||||
fogHeight2: 94.39
|
||||
fogColorBlend: 0.5
|
||||
fogColorMod: {r: 0.2735849, g: 0.2722944, b: 0.2722944, a: 1}
|
||||
scattering: 0.38
|
||||
@@ -113,12 +109,12 @@ MonoBehaviour:
|
||||
winter: 0
|
||||
lightningOverride:
|
||||
lightningStorm: 1
|
||||
randomLightningDelay: 5
|
||||
randomLightningDelay: 3
|
||||
environmentOverride:
|
||||
temperatureWeatherMod: 0
|
||||
wetnessTarget: 1
|
||||
snowTarget: 0
|
||||
windDirectionX: 1
|
||||
windDirectionY: -1
|
||||
windSpeed: 0.85
|
||||
windDirectionX: -1
|
||||
windDirectionY: 1
|
||||
windSpeed: 0.796
|
||||
windTurbulence: 0.5
|
||||
|
||||
@@ -3,7 +3,6 @@ Shader "Hidden/Enviro/BlitTroughHDRP"
|
||||
HLSLINCLUDE
|
||||
|
||||
#pragma target 4.5
|
||||
#pragma only_renderers d3d11 ps4 xboxone vulkan metal switch
|
||||
#pragma multi_compile __ ENVIROHDRP
|
||||
|
||||
#if defined (ENVIROHDRP)
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
|
||||
float4 sceneColor = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_MainTex,i.uv);
|
||||
float4 cloudTex = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_CloudsTex,i.uv);
|
||||
float shadowsClouds = saturate(1-(cloudTex.b * saturate(1-cloudTex.a) * _Intensity));
|
||||
float shadowsClouds = saturate(1-(cloudTex.b * _Intensity));
|
||||
// shadowsClouds = shadowsClouds * ;
|
||||
|
||||
float4 final = float4(sceneColor.rgb * shadowsClouds, sceneColor.a);
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
float4 sceneColor = SAMPLE_TEXTURE2D_X_LOD(_MainTex,s_trilinear_clamp_sampler, i.uv, 0);
|
||||
float4 cloudTex = SAMPLE_TEXTURE2D_X(_CloudsTex,sampler_CloudsTex, i.uv * _HandleScales.xy);
|
||||
|
||||
float shadowsClouds = saturate(1-(cloudTex.b * saturate(1-cloudTex.a) * _Intensity));
|
||||
float shadowsClouds = saturate(1-(cloudTex.b * _Intensity));
|
||||
float4 final = float4(sceneColor.rgb * shadowsClouds, sceneColor.a);
|
||||
|
||||
return final;
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
|
||||
float4 sceneColor = SAMPLE_TEXTURE2D_X(_MainTex,sampler_MainTex,i.uv);
|
||||
float4 cloudTex = SAMPLE_TEXTURE2D_X(_CloudsTex,sampler_CloudsTex,i.uv);
|
||||
float shadowsClouds = saturate(1-(cloudTex.b * saturate(1-cloudTex.a) * _Intensity));
|
||||
float shadowsClouds = saturate(1-(cloudTex.b * _Intensity));
|
||||
// shadowsClouds = shadowsClouds * ;
|
||||
|
||||
float4 final = float4(sceneColor.rgb * shadowsClouds, sceneColor.a);
|
||||
|
||||
@@ -21,8 +21,7 @@ Shader "Hidden/EnviroVolumetricCloudsBlend"
|
||||
#pragma multi_compile __ UNITY_COLORSPACE_GAMMA
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
//#include "../Includes/SkyInclude.cginc"
|
||||
#include "../Includes/FogInclude.cginc"
|
||||
#include_with_pragmas "../Includes/FogInclude.cginc"
|
||||
|
||||
UNITY_DECLARE_SCREENSPACE_TEXTURE(_MainTex);
|
||||
|
||||
@@ -44,7 +43,7 @@ Shader "Hidden/EnviroVolumetricCloudsBlend"
|
||||
float4 _ProjectionExtentsRight;
|
||||
|
||||
float4x4 _CamToWorld;
|
||||
|
||||
|
||||
|
||||
struct appdata
|
||||
{
|
||||
@@ -168,30 +167,21 @@ Shader "Hidden/EnviroVolumetricCloudsBlend"
|
||||
{
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
||||
|
||||
float4 vspos = float4(i.vsray, 1.0, 1.0);
|
||||
|
||||
float4 vspos = float4(i.vsray, 1.0,1.0);
|
||||
float4 worldPos = mul(_CamToWorld,vspos);
|
||||
|
||||
float3 viewDir = normalize(worldPos.xyz - _WorldSpaceCameraPos);
|
||||
|
||||
float4 sourceColor = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_MainTex,UnityStereoTransformScreenSpaceTex(i.uv));
|
||||
|
||||
|
||||
float4 sourceColor = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_MainTex,UnityStereoTransformScreenSpaceTex(i.uv));
|
||||
float4 cloudsColor = Upsample(i);
|
||||
float3 sunColor = pow(_DirectLightColor.rgb,2) * 2.0f;
|
||||
float3 skyColor = GetSkyColor(viewDir,0.005f);
|
||||
float4 finalColor = float4(cloudsColor.r * sunColor + _AmbientColor, cloudsColor.a);
|
||||
|
||||
float atmosphericBlendFactor = saturate(exp(-cloudsColor.g / _AtmosphereColorSaturateDistance));
|
||||
|
||||
//if(_WorldSpaceCameraPos.y <= 2000)
|
||||
finalColor.rgb = lerp(skyColor, finalColor.rgb, atmosphericBlendFactor);
|
||||
|
||||
float4 finalColor = GetCloudColor(cloudsColor,worldPos);
|
||||
|
||||
#if defined(UNITY_COLORSPACE_GAMMA)
|
||||
finalColor.rgb = LinearToGammaSpace(finalColor.rgb);
|
||||
#endif
|
||||
|
||||
#if ENVIRO_DEPTH_BLENDING
|
||||
float4 final = float4(sourceColor.rgb * (1 - finalColor.a) + finalColor.rgb * finalColor.a, 1);
|
||||
float4 final = float4(sourceColor.rgb * (1 - finalColor.a) + lerp(sourceColor.rgb, finalColor.rgb, finalColor.a) * finalColor.a, 1);
|
||||
return final;
|
||||
#else
|
||||
float4 final = sourceColor;
|
||||
@@ -199,7 +189,7 @@ Shader "Hidden/EnviroVolumetricCloudsBlend"
|
||||
float sceneDepth = Linear01Depth(SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, UnityStereoTransformScreenSpaceTex(i.uv)));
|
||||
|
||||
if (sceneDepth >= 0.99f)
|
||||
final = float4(sourceColor.rgb * saturate(1 - finalColor.a) + finalColor.rgb * finalColor.a, 1);
|
||||
final = float4(sourceColor.rgb * saturate(1 - finalColor.a) + lerp(sourceColor.rgb, finalColor.rgb, finalColor.a) * finalColor.a, 1);
|
||||
|
||||
return final;
|
||||
#endif
|
||||
|
||||
@@ -5,7 +5,7 @@ Shader "Hidden/EnviroVolumetricCloudsBlendHDRP"
|
||||
//_MainTex ("Texture", any) = "white" {}
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
{
|
||||
Tags { "RenderType"="Opaque"}
|
||||
|
||||
LOD 100
|
||||
@@ -16,11 +16,10 @@ Shader "Hidden/EnviroVolumetricCloudsBlendHDRP"
|
||||
|
||||
HLSLPROGRAM
|
||||
#pragma target 4.5
|
||||
#pragma only_renderers d3d11 ps4 xboxone vulkan metal switch
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile __ ENVIRO_DEPTH_BLENDING
|
||||
#pragma multi_compile __ ENVIROHDRP
|
||||
#pragma multi_compile __ ENVIROHDRP
|
||||
|
||||
#if defined (ENVIROHDRP)
|
||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
|
||||
@@ -30,8 +29,7 @@ Shader "Hidden/EnviroVolumetricCloudsBlendHDRP"
|
||||
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/RTUpscale.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/AtmosphericScattering.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Sky/SkyUtils.hlsl"
|
||||
//#include "../Includes/SkyIncludeHLSL.hlsl"
|
||||
#include "../Includes/FogIncludeHLSL.hlsl"
|
||||
#include_with_pragmas "../Includes/FogIncludeHLSL.hlsl"
|
||||
|
||||
TEXTURE2D_X(_MainTex);
|
||||
TEXTURE2D_X(_DownsampledDepth);
|
||||
@@ -156,47 +154,38 @@ Shader "Hidden/EnviroVolumetricCloudsBlendHDRP"
|
||||
float4 vspos = float4(i.vsray, 1.0, 1.0);
|
||||
|
||||
float4 worldPos = mul(_CamToWorld,vspos);
|
||||
|
||||
float3 viewDir = normalize(worldPos.xyz - _WorldSpaceCameraPos);
|
||||
|
||||
float4 sourceColor = SAMPLE_TEXTURE2D_X_LOD(_MainTex,s_trilinear_clamp_sampler, i.uv, 0);
|
||||
|
||||
float4 cloudsColor = float4(0,0,0,0);
|
||||
#ifdef ENVIRO_DEPTH_BLENDING
|
||||
float4 cloudsColor = Upsample(i);
|
||||
cloudsColor = Upsample(i);
|
||||
#else
|
||||
//float3 uv = float3(i.uv * (1/_HandleScales.xy) ,unity_StereoEyeIndex);
|
||||
//float4 cloudsColor = _CloudTex.Sample(sampler_CloudTex, uv);
|
||||
float4 cloudsColor = SAMPLE_TEXTURE2D_X_LOD(_CloudTex,sampler_CloudTex, i.uv * _HandleScales.xy, 0);
|
||||
cloudsColor = SAMPLE_TEXTURE2D_X_LOD(_CloudTex,sampler_CloudTex, i.uv * _HandleScales.xy, 0);
|
||||
#endif
|
||||
float3 sunColor = pow(_DirectLightColor.rgb,2) * 2.0f;
|
||||
float3 skyColor = GetSkyColor(viewDir,0.005f);
|
||||
float4 finalColor = float4((cloudsColor.r * sunColor + _AmbientColor) * _EnviroSkyIntensity * GetCurrentExposureMultiplier(), cloudsColor.a);
|
||||
|
||||
float atmosphericBlendFactor = saturate(exp(-cloudsColor.g / _AtmosphereColorSaturateDistance));
|
||||
|
||||
|
||||
//if(_WorldSpaceCameraPos.y <= 2000)
|
||||
finalColor.rgb = lerp(skyColor, finalColor.rgb, atmosphericBlendFactor);
|
||||
|
||||
float4 finalColor = GetCloudColor(cloudsColor,worldPos);
|
||||
finalColor.rgb *= _EnviroSkyIntensity * GetCurrentExposureMultiplier();
|
||||
float rawDepth = LOAD_TEXTURE2D_X_LOD(_CameraDepthTexture, i.uv * _ScreenSize.xy * (1/_RTHandleScale.xy), 0);
|
||||
float sceneDepth = Linear01Depth(rawDepth, _ZBufferParams);
|
||||
|
||||
#if ENVIRO_DEPTH_BLENDING
|
||||
float4 final = float4(sourceColor.rgb * (1 - finalColor.a) + finalColor.rgb * finalColor.a, 1);
|
||||
float4 final = float4(sourceColor.rgb * (1 - finalColor.a) + lerp(sourceColor.rgb, finalColor.rgb, finalColor.a) * finalColor.a, 1);
|
||||
#else
|
||||
float4 final = sourceColor;
|
||||
|
||||
if (sceneDepth == 1.0f)
|
||||
final = half4(sourceColor.rgb * saturate(1 - finalColor.a) + finalColor.rgb * finalColor.a, 1);
|
||||
final = half4(sourceColor.rgb * saturate(1 - finalColor.a) + lerp(sourceColor.rgb, finalColor.rgb, finalColor.a) * finalColor.a, 1);
|
||||
#endif
|
||||
// HDRP Fog
|
||||
if (sceneDepth == 1.0f)
|
||||
/*if (sceneDepth == 1.0f)
|
||||
{
|
||||
PositionInputs posInput = GetPositionInput(i.vertex.xy, _ScreenSize.zw, rawDepth, UNITY_MATRIX_I_VP, UNITY_MATRIX_V);
|
||||
float3 V = GetSkyViewDirWS(i.uv * _ScreenSize.xy * (1/_RTHandleScale.xy));
|
||||
posInput.positionWS = GetCurrentViewPosition() - V * _MaxFogDistance;
|
||||
EvaluateAtmosphericScattering(posInput, V, color, opacity);
|
||||
final.rgb = color + (1 - opacity) * final.rgb;
|
||||
}
|
||||
}*/
|
||||
return final;
|
||||
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ Shader "Hidden/EnviroVolumetricCloudsBlendURP"
|
||||
{
|
||||
Tags { "RenderType"="Opaque" }
|
||||
LOD 100
|
||||
|
||||
|
||||
Pass
|
||||
{
|
||||
Cull Off ZWrite Off ZTest Always
|
||||
@@ -23,7 +23,7 @@ Shader "Hidden/EnviroVolumetricCloudsBlendURP"
|
||||
#if defined (ENVIROURP)
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl"
|
||||
#include "../Includes/FogIncludeHLSL.hlsl"
|
||||
#include_with_pragmas "../Includes/FogIncludeHLSL.hlsl"
|
||||
|
||||
TEXTURE2D_X(_MainTex);
|
||||
SAMPLER (sampler_MainTex);
|
||||
@@ -184,22 +184,16 @@ Shader "Hidden/EnviroVolumetricCloudsBlendURP"
|
||||
|
||||
float4 sourceColor = SAMPLE_TEXTURE2D_X(_MainTex,sampler_MainTex,i.uv);
|
||||
|
||||
float4 cloudsColor = Upsample(i);
|
||||
float3 sunColor = pow(_DirectLightColor.rgb,2) * 2.0f;
|
||||
float3 skyColor = GetSkyColor(viewDir,0.005f);
|
||||
float4 finalColor = float4(cloudsColor.r * sunColor + _AmbientColor, cloudsColor.a);
|
||||
|
||||
float atmosphericBlendFactor = saturate(exp(-cloudsColor.g / _AtmosphereColorSaturateDistance));
|
||||
|
||||
//if(_WorldSpaceCameraPos.y <= 2000)
|
||||
finalColor.rgb = lerp(skyColor, finalColor.rgb, atmosphericBlendFactor);
|
||||
float4 cloudsColor = Upsample(i);
|
||||
|
||||
float4 finalColor = GetCloudColor(cloudsColor,worldPos);
|
||||
|
||||
#if defined(UNITY_COLORSPACE_GAMMA)
|
||||
finalColor.rgb = LinearToGammaSpace(finalColor.rgb);
|
||||
#endif
|
||||
|
||||
#if ENVIRO_DEPTH_BLENDING
|
||||
float4 final = float4(sourceColor.rgb * (1 - finalColor.a) + finalColor.rgb * finalColor.a, 1);
|
||||
float4 final = float4(sourceColor.rgb * (1 - finalColor.a) + lerp(sourceColor.rgb, finalColor.rgb, finalColor.a) * finalColor.a, 1);
|
||||
return final;
|
||||
#else
|
||||
float4 final = sourceColor;
|
||||
@@ -207,7 +201,7 @@ Shader "Hidden/EnviroVolumetricCloudsBlendURP"
|
||||
float sceneDepth = Linear01Depth(SAMPLE_TEXTURE2D_X(_CameraDepthTexture,sampler_CameraDepthTexture, i.uv).r, _ZBufferParams);
|
||||
|
||||
if (sceneDepth >= 0.99f)
|
||||
final = float4(sourceColor.rgb * saturate(1 - finalColor.a) + finalColor.rgb * finalColor.a, 1);
|
||||
final = float4(sourceColor.rgb * saturate(1 - finalColor.a) + lerp(sourceColor.rgb, finalColor.rgb, finalColor.a) * finalColor.a, 1);
|
||||
|
||||
return final;
|
||||
#endif
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
Shader "Hidden/EnviroCloudsRaymarch"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
{
|
||||
//_MainTex ("Texture", any) = "white" {}
|
||||
}
|
||||
SubShader
|
||||
@@ -11,16 +11,17 @@ Shader "Hidden/EnviroCloudsRaymarch"
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile_local _ ENVIRO_DEPTH_BLENDING
|
||||
#pragma multi_compile_local _ ENVIRO_DUAL_LAYER
|
||||
#pragma multi_compile_local _ ENVIRO_CLOUD_SHADOWS
|
||||
#pragma multi_compile_local _ ENVIRO_LIGHTNING
|
||||
#pragma multi_compile_local _ ENVIRO_VARIABLE_BOTTOM
|
||||
#pragma multi_compile _ ENVIROURP
|
||||
#include "UnityCG.cginc"
|
||||
#include "../Includes/VolumetricCloudsInclude.cginc"
|
||||
#include "../Includes/VolumetricCloudsTexInclude.cginc"
|
||||
#include_with_pragmas "../Includes/VolumetricCloudsInclude.cginc"
|
||||
#include_with_pragmas "../Includes/VolumetricCloudsTexInclude.cginc"
|
||||
|
||||
int _Frame;
|
||||
uniform float _BlueNoiseIntensity;
|
||||
@@ -52,8 +53,6 @@ Shader "Hidden/EnviroCloudsRaymarch"
|
||||
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
|
||||
//o.eyeIndex = unity_StereoEyeIndex;
|
||||
|
||||
#if defined(ENVIROURP)
|
||||
o.position = float4(v.vertex.xyz,1.0);
|
||||
#if UNITY_UV_STARTS_AT_TOP
|
||||
@@ -94,125 +93,32 @@ Shader "Hidden/EnviroCloudsRaymarch"
|
||||
}
|
||||
|
||||
float rayLength = length(ray);
|
||||
|
||||
/*float4 highResDepth = LinearEyeDepth(UNITY_SAMPLE_SCREENSPACE_TEXTURE(_CameraDepthTexture, UnityStereoTransformScreenSpaceTex(i.uv))).xxxx;
|
||||
|
||||
float4 lowResDepth;
|
||||
|
||||
lowResDepth[0] = LinearEyeDepth(UNITY_SAMPLE_SCREENSPACE_TEXTURE(_DownsampledDepth, UnityStereoTransformScreenSpaceTex(i.uv00)));
|
||||
lowResDepth[1] = LinearEyeDepth(UNITY_SAMPLE_SCREENSPACE_TEXTURE(_DownsampledDepth, UnityStereoTransformScreenSpaceTex(i.uv10)));
|
||||
lowResDepth[2] = LinearEyeDepth(UNITY_SAMPLE_SCREENSPACE_TEXTURE(_DownsampledDepth, UnityStereoTransformScreenSpaceTex(i.uv01)));
|
||||
lowResDepth[3] = LinearEyeDepth(UNITY_SAMPLE_SCREENSPACE_TEXTURE(_DownsampledDepth, UnityStereoTransformScreenSpaceTex(i.uv11)));
|
||||
|
||||
float4 depthDiff = abs(lowResDepth - highResDepth);
|
||||
|
||||
float accumDiff = dot(depthDiff, float4(1, 1, 1, 1));
|
||||
|
||||
// [branch]
|
||||
//if (accumDiff < threshold) // small error, not an edge -> use bilinear filter
|
||||
//{
|
||||
// return SampleTexture(loColor,linearSampler,input.uv);
|
||||
//}
|
||||
|
||||
// find nearest sample
|
||||
float minDepthDiff = depthDiff[0];
|
||||
float2 nearestUv = i.uv00;
|
||||
|
||||
if (depthDiff[1] < minDepthDiff)
|
||||
{
|
||||
nearestUv = i.uv10;
|
||||
minDepthDiff = depthDiff[1];
|
||||
}
|
||||
|
||||
if (depthDiff[2] < minDepthDiff)
|
||||
{
|
||||
nearestUv = i.uv01;
|
||||
minDepthDiff = depthDiff[2];
|
||||
}
|
||||
|
||||
if (depthDiff[3] < minDepthDiff)
|
||||
{
|
||||
nearestUv = i.uv11;
|
||||
minDepthDiff = depthDiff[3];
|
||||
}
|
||||
|
||||
float sceneDepth = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_CameraDepthTexture, UnityStereoTransformScreenSpaceTex(nearestUv));
|
||||
*/
|
||||
|
||||
float sceneDepth = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_DownsampledDepth, UnityStereoTransformScreenSpaceTex(i.uv));
|
||||
float3 cameraDirection = -1 * transpose(_InverseRotation)[2].xyz;
|
||||
float fwdFactor = dot(ray, cameraDirection);
|
||||
|
||||
float raymarchEnd = GetRaymarchEndFromSceneDepth(Linear01Depth(sceneDepth) / fwdFactor, 1000000); //* rayLenght
|
||||
float raymarchEnd = GetRaymarchEndFromSceneDepth(Linear01Depth(sceneDepth) / fwdFactor, 1000000);
|
||||
|
||||
float offset = tex2D(_BlueNoise, squareUV(i.uv + _Randomness.xy)).x * _BlueNoiseIntensity;
|
||||
|
||||
|
||||
float3 pCent = float3(EyePosition.x, -_CloudsParameter.w, EyePosition.z);
|
||||
|
||||
|
||||
float bIntensity, bDistance, bAlpha, shadow = 0.0f;
|
||||
float3 wpos;
|
||||
|
||||
#if ENVIRO_DUAL_LAYER
|
||||
|
||||
//Clouds Layer 1
|
||||
RaymarchParameters parametersLayer1;
|
||||
InitRaymarchParametersLayer1(parametersLayer1);
|
||||
float2 hitDistanceLayer1 = ResolveRay(EyePosition,ray,pCent, raymarchEnd, parametersLayer1);
|
||||
float3 layer1Final = Raymarch(EyePosition,ray,hitDistanceLayer1.xy,pCent,parametersLayer1,offset,0);
|
||||
#if ENVIRO_CLOUD_SHADOWS
|
||||
//Clouds Shadows Layer1
|
||||
wpos = CalculateWorldPosition(i.uv,sceneDepth);
|
||||
wpos -= _WorldOffset;
|
||||
|
||||
float shadowsLayer1 = RaymarchShadows(EyePosition,wpos,ray,pCent,parametersLayer1,offset,sceneDepth,0);
|
||||
#endif
|
||||
//Clouds Layer 2
|
||||
RaymarchParameters parametersLayer2;
|
||||
InitRaymarchParametersLayer2(parametersLayer2);
|
||||
float2 hitDistanceLayer2 = ResolveRay(EyePosition,ray,pCent,raymarchEnd, parametersLayer2);
|
||||
float3 layer2Final = Raymarch(EyePosition,ray,hitDistanceLayer2,pCent,parametersLayer2,offset,1);
|
||||
#if ENVIRO_CLOUD_SHADOWS
|
||||
//Clouds Shadows Layer2
|
||||
float intensity, distance, alpha, shadow = 0.0f;
|
||||
|
||||
float shadowsLayer2 = RaymarchShadows(EyePosition,wpos,ray,pCent,parametersLayer2,offset,sceneDepth,1);
|
||||
#endif
|
||||
if (EyePosition.y < _CloudsParameter2.x)
|
||||
{
|
||||
bIntensity = layer2Final.x * (1-layer1Final.z) + layer1Final.x;
|
||||
bDistance = layer2Final.y * (1-layer1Final.z) + layer1Final.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
//if(layer2Final.b >= 1.0)
|
||||
// return float4(layer2Final.r,layer2Final.g,1.0,layer2Final.b);
|
||||
|
||||
bIntensity = layer1Final.x * (1-layer2Final.z) + layer2Final.x;
|
||||
bDistance = layer1Final.y * (1-layer2Final.z) + layer2Final.y;
|
||||
}
|
||||
bAlpha = saturate(layer1Final.b + layer2Final.b);
|
||||
RaymarchParameters parameters;
|
||||
InitRaymarchParameters(parameters);
|
||||
float2 hitDistance = ResolveRay(EyePosition,ray,pCent,raymarchEnd,parameters);
|
||||
float3 result = Raymarch(EyePosition,ray,hitDistance,pCent,parameters,offset);
|
||||
#if ENVIRO_CLOUD_SHADOWS
|
||||
//Combine cloud shadows.
|
||||
shadow = shadowsLayer1 + shadowsLayer2;
|
||||
float3 wpos = CalculateWorldPosition(i.uv,sceneDepth) - _WorldOffset;
|
||||
shadow = RaymarchShadows(EyePosition,wpos,ray,pCent,parameters,offset,sceneDepth);
|
||||
#endif
|
||||
intensity = result.r;
|
||||
distance = result.g;
|
||||
alpha = result.b;
|
||||
|
||||
#else
|
||||
RaymarchParameters parametersLayer1;
|
||||
InitRaymarchParametersLayer1(parametersLayer1);
|
||||
float2 hitDistanceLayer1 = ResolveRay(EyePosition,ray,pCent, raymarchEnd, parametersLayer1);
|
||||
float3 layer1Final = Raymarch(EyePosition,ray,hitDistanceLayer1,pCent,parametersLayer1,offset,0);
|
||||
#if ENVIRO_CLOUD_SHADOWS
|
||||
//Clouds Shadows
|
||||
wpos = CalculateWorldPosition(i.uv,sceneDepth);
|
||||
wpos -= _WorldOffset;
|
||||
shadow = RaymarchShadows(EyePosition,wpos,ray,pCent,parametersLayer1,offset,sceneDepth,0);
|
||||
#endif
|
||||
bIntensity = layer1Final.r;
|
||||
bDistance = layer1Final.g;
|
||||
bAlpha = layer1Final.b;
|
||||
#endif
|
||||
|
||||
return float4(max(bIntensity,0.0),max(bDistance,1.0f),clamp(shadow,0.0,0.25),saturate(bAlpha));
|
||||
return float4(max(intensity,0.0),max(distance,1.0f),clamp(shadow,0.0,0.25),saturate(alpha));
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
@@ -14,11 +14,12 @@
|
||||
HLSLPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile _ ENVIRO_DEPTH_BLENDING
|
||||
#pragma multi_compile _ ENVIRO_DUAL_LAYER
|
||||
#pragma multi_compile _ ENVIRO_CLOUD_SHADOWS
|
||||
#pragma multi_compile_local _ ENVIRO_DEPTH_BLENDING
|
||||
#pragma multi_compile_local _ ENVIRO_CLOUD_SHADOWS
|
||||
#pragma multi_compile_local _ ENVIRO_LIGHTNING
|
||||
#pragma multi_compile_local _ ENVIRO_VARIABLE_BOTTOM
|
||||
#pragma multi_compile __ ENVIROHDRP
|
||||
|
||||
|
||||
#if defined (ENVIROHDRP)
|
||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
||||
@@ -27,8 +28,8 @@
|
||||
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/RTUpscale.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/AtmosphericScattering.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Sky/SkyUtils.hlsl"
|
||||
#include "../Includes/VolumetricCloudsInclude.cginc"
|
||||
#include "../Includes/VolumetricCloudsTexHDRPInclude.cginc"
|
||||
#include_with_pragmas "../Includes/VolumetricCloudsInclude.cginc"
|
||||
#include_with_pragmas "../Includes/VolumetricCloudsTexHDRPInclude.cginc"
|
||||
|
||||
|
||||
int _Frame;
|
||||
@@ -92,75 +93,23 @@
|
||||
|
||||
float offset = tex2D(_BlueNoise, squareUV(i.uv + _Randomness.xy)).x * _BlueNoiseIntensity;
|
||||
|
||||
|
||||
|
||||
float3 pCent = float3(EyePosition.x, -_CloudsParameter.w, EyePosition.z);
|
||||
|
||||
|
||||
float bIntensity, bDistance, bAlpha, shadow = 0.0f;
|
||||
float3 wpos;
|
||||
#if ENVIRO_DUAL_LAYER
|
||||
|
||||
//Clouds Layer 1
|
||||
RaymarchParameters parametersLayer1;
|
||||
InitRaymarchParametersLayer1(parametersLayer1);
|
||||
float2 hitDistanceLayer1 = ResolveRay(EyePosition,ray,pCent, raymarchEnd, parametersLayer1);
|
||||
float3 layer1Final = Raymarch(EyePosition,ray,hitDistanceLayer1.xy,pCent,parametersLayer1,offset,0);
|
||||
#if ENVIRO_CLOUD_SHADOWS
|
||||
//Clouds Shadows Layer1
|
||||
wpos = CalculateWorldPosition(i.uv,sceneDepth);
|
||||
wpos -= _WorldOffset;
|
||||
|
||||
float shadowsLayer1 = RaymarchShadows(EyePosition,wpos,ray,pCent,parametersLayer1,offset,sceneDepth,0);
|
||||
#endif
|
||||
//Clouds Layer 2
|
||||
RaymarchParameters parametersLayer2;
|
||||
InitRaymarchParametersLayer2(parametersLayer2);
|
||||
float2 hitDistanceLayer2 = ResolveRay(EyePosition,ray,pCent,raymarchEnd, parametersLayer2);
|
||||
float3 layer2Final = Raymarch(EyePosition,ray,hitDistanceLayer2,pCent,parametersLayer2,offset,1);
|
||||
#if ENVIRO_CLOUD_SHADOWS
|
||||
//Clouds Shadows Layer2
|
||||
float intensity, distance, alpha, shadow = 0.0f;
|
||||
|
||||
float shadowsLayer2 = RaymarchShadows(EyePosition,wpos,ray,pCent,parametersLayer2,offset,sceneDepth,1);
|
||||
#endif
|
||||
if (EyePosition.y < _CloudsParameter2.x)
|
||||
{
|
||||
bIntensity = layer2Final.x * (1-layer1Final.z) + layer1Final.x;
|
||||
bDistance = layer2Final.y * (1-layer1Final.z) + layer1Final.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
//if(layer2Final.b >= 1.0)
|
||||
// return float4(layer2Final.r,layer2Final.g,1.0,layer2Final.b);
|
||||
|
||||
bIntensity = layer1Final.x * (1-layer2Final.z) + layer2Final.x;
|
||||
bDistance = layer1Final.y * (1-layer2Final.z) + layer2Final.y;
|
||||
}
|
||||
|
||||
bAlpha = saturate(layer1Final.b + layer2Final.b);
|
||||
|
||||
RaymarchParameters parameters;
|
||||
InitRaymarchParameters(parameters);
|
||||
float2 hitDistance = ResolveRay(EyePosition,ray,pCent,raymarchEnd,parameters);
|
||||
float3 result = Raymarch(EyePosition,ray,hitDistance,pCent,parameters,offset);
|
||||
#if ENVIRO_CLOUD_SHADOWS
|
||||
//Combine cloud shadows.
|
||||
shadow = shadowsLayer1 + shadowsLayer2;
|
||||
float3 wpos = CalculateWorldPosition(i.uv,sceneDepth) - _WorldOffset;
|
||||
shadow = RaymarchShadows(EyePosition,wpos,ray,pCent,parameters,offset,sceneDepth);
|
||||
#endif
|
||||
intensity = result.r;
|
||||
distance = result.g;
|
||||
alpha = result.b;
|
||||
|
||||
#else
|
||||
RaymarchParameters parametersLayer1;
|
||||
InitRaymarchParametersLayer1(parametersLayer1);
|
||||
float2 hitDistanceLayer1 = ResolveRay(EyePosition,ray,pCent, raymarchEnd, parametersLayer1);
|
||||
float3 layer1Final = Raymarch(EyePosition,ray,hitDistanceLayer1,pCent,parametersLayer1,offset,0);
|
||||
#if ENVIRO_CLOUD_SHADOWS
|
||||
//Clouds Shadows
|
||||
wpos = CalculateWorldPosition(i.uv,sceneDepth);
|
||||
wpos -= _WorldOffset;
|
||||
shadow = RaymarchShadows(EyePosition,wpos,ray,pCent,parametersLayer1,offset,sceneDepth,0);
|
||||
#endif
|
||||
bIntensity = layer1Final.r;
|
||||
bDistance = layer1Final.g;
|
||||
bAlpha = layer1Final.b;
|
||||
#endif
|
||||
|
||||
return float4(max(bIntensity,0.0f),max(bDistance,1.0f),clamp(shadow,0.0,0.25),max(bAlpha,0.0f));
|
||||
return float4(max(intensity,0.0),max(distance,1.0f),clamp(shadow,0.0,0.25),saturate(alpha));
|
||||
}
|
||||
#else
|
||||
struct appdata
|
||||
|
||||
@@ -14,16 +14,17 @@ Shader "Hidden/EnviroCloudsRaymarchURP"
|
||||
HLSLPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile _ ENVIRO_DEPTH_BLENDING
|
||||
#pragma multi_compile _ ENVIRO_DUAL_LAYER
|
||||
#pragma multi_compile _ ENVIRO_CLOUD_SHADOWS
|
||||
#pragma multi_compile_local _ ENVIRO_DEPTH_BLENDING
|
||||
#pragma multi_compile_local _ ENVIRO_CLOUD_SHADOWS
|
||||
#pragma multi_compile_local _ ENVIRO_LIGHTNING
|
||||
#pragma multi_compile_local _ ENVIRO_VARIABLE_BOTTOM
|
||||
#pragma multi_compile _ ENVIROURP
|
||||
|
||||
#if defined (ENVIROURP)
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl"
|
||||
#include "../Includes/VolumetricCloudsInclude.cginc"
|
||||
#include "../Includes/VolumetricCloudsTexURPInclude.cginc"
|
||||
#include_with_pragmas "../Includes/VolumetricCloudsInclude.cginc"
|
||||
#include_with_pragmas "../Includes/VolumetricCloudsTexURPInclude.cginc"
|
||||
|
||||
|
||||
int _Frame;
|
||||
@@ -89,77 +90,28 @@ Shader "Hidden/EnviroCloudsRaymarchURP"
|
||||
float fwdFactor = dot(ray, cameraDirection);
|
||||
float raymarchEnd = GetRaymarchEndFromSceneDepth(Linear01Depth(sceneDepth, _ZBufferParams) / fwdFactor, 1000000); //* rayLenght
|
||||
|
||||
//float raymarchEndShadows = GetRaymarchEndFromSceneDepth(Linear01Depth(sceneDepth), 1000);
|
||||
|
||||
float offset = tex2D(_BlueNoise, squareUV(i.uv + _Randomness.xy)).x * _BlueNoiseIntensity;
|
||||
|
||||
float3 pCent = float3(EyePosition.x, -_CloudsParameter.w, EyePosition.z);
|
||||
|
||||
|
||||
float bIntensity, bDistance, bAlpha, shadow = 0.0f;
|
||||
float3 wpos;
|
||||
#if ENVIRO_DUAL_LAYER
|
||||
|
||||
//Clouds Layer 1
|
||||
RaymarchParameters parametersLayer1;
|
||||
InitRaymarchParametersLayer1(parametersLayer1);
|
||||
float2 hitDistanceLayer1 = ResolveRay(EyePosition,ray,pCent, raymarchEnd, parametersLayer1);
|
||||
float3 layer1Final = Raymarch(EyePosition,ray,hitDistanceLayer1.xy,pCent,parametersLayer1,offset,0);
|
||||
#if ENVIRO_CLOUD_SHADOWS
|
||||
//Clouds Shadows Layer1
|
||||
wpos = CalculateWorldPosition(i.uv,sceneDepth);
|
||||
wpos -= _WorldOffset;
|
||||
|
||||
float shadowsLayer1 = RaymarchShadows(EyePosition,wpos,ray,pCent,parametersLayer1,offset,sceneDepth,0);
|
||||
#endif
|
||||
//Clouds Layer 2
|
||||
RaymarchParameters parametersLayer2;
|
||||
InitRaymarchParametersLayer2(parametersLayer2);
|
||||
float2 hitDistanceLayer2 = ResolveRay(EyePosition,ray,pCent,raymarchEnd, parametersLayer2);
|
||||
float3 layer2Final = Raymarch(EyePosition,ray,hitDistanceLayer2,pCent,parametersLayer2,offset,1);
|
||||
#if ENVIRO_CLOUD_SHADOWS
|
||||
//Clouds Shadows Layer2
|
||||
float intensity, distance, alpha, shadow = 0.0f;
|
||||
|
||||
float shadowsLayer2 = RaymarchShadows(EyePosition,wpos,ray,pCent,parametersLayer2,offset,sceneDepth,1);
|
||||
#endif
|
||||
if (EyePosition.y < _CloudsParameter2.x)
|
||||
{
|
||||
bIntensity = layer2Final.x * (1-layer1Final.z) + layer1Final.x;
|
||||
bDistance = layer2Final.y * (1-layer1Final.z) + layer1Final.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
//if(layer2Final.b >= 1.0)
|
||||
// return float4(layer2Final.r,layer2Final.g,1.0,layer2Final.b);
|
||||
|
||||
bIntensity = layer1Final.x * (1-layer2Final.z) + layer2Final.x;
|
||||
bDistance = layer1Final.y * (1-layer2Final.z) + layer2Final.y;
|
||||
}
|
||||
bAlpha = saturate(layer1Final.b + layer2Final.b);
|
||||
RaymarchParameters parameters;
|
||||
InitRaymarchParameters(parameters);
|
||||
float2 hitDistance = ResolveRay(EyePosition,ray,pCent,raymarchEnd,parameters);
|
||||
float3 result = Raymarch(EyePosition,ray,hitDistance,pCent,parameters,offset);
|
||||
#if ENVIRO_CLOUD_SHADOWS
|
||||
//Combine cloud shadows.
|
||||
shadow = shadowsLayer1 + shadowsLayer2;
|
||||
float3 wpos = CalculateWorldPosition(i.uv,sceneDepth) - _WorldOffset;
|
||||
shadow = RaymarchShadows(EyePosition,wpos,ray,pCent,parameters,offset,sceneDepth);
|
||||
#endif
|
||||
intensity = result.r;
|
||||
distance = result.g;
|
||||
alpha = result.b;
|
||||
|
||||
#else
|
||||
RaymarchParameters parametersLayer1;
|
||||
InitRaymarchParametersLayer1(parametersLayer1);
|
||||
float2 hitDistanceLayer1 = ResolveRay(EyePosition,ray,pCent, raymarchEnd, parametersLayer1);
|
||||
float3 layer1Final = Raymarch(EyePosition,ray,hitDistanceLayer1,pCent,parametersLayer1,offset,0);
|
||||
#if ENVIRO_CLOUD_SHADOWS
|
||||
//Clouds Shadows
|
||||
wpos = CalculateWorldPosition(i.uv,sceneDepth);
|
||||
wpos -= _WorldOffset;
|
||||
shadow = RaymarchShadows(EyePosition,wpos,ray,pCent,parametersLayer1,offset,sceneDepth,0);
|
||||
#endif
|
||||
bIntensity = layer1Final.r;
|
||||
bDistance = layer1Final.g;
|
||||
bAlpha = layer1Final.b;
|
||||
#endif
|
||||
|
||||
return float4(max(bIntensity,0.0),max(bDistance,1.0f),clamp(shadow,0.0,0.25),saturate(bAlpha));
|
||||
return float4(max(intensity,0.0),max(distance,1.0f),clamp(shadow,0.0,0.25),saturate(alpha));
|
||||
}
|
||||
#else
|
||||
#else
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
UNITY_DECLARE_SCREENSPACE_TEXTURE(_DownsampledDepth);
|
||||
|
||||
float4x4 _PrevVP;
|
||||
float4x4 _PrevVPRight;
|
||||
float4x4 _CamToWorld;
|
||||
//float4x4 _CamProjection;
|
||||
|
||||
@@ -84,17 +85,21 @@
|
||||
|
||||
float2 PrevUV(float4 wspos, out half outOfBound)
|
||||
{
|
||||
float4x4 prev = mul(unity_CameraProjection,_PrevVP);
|
||||
float4 prevUV = mul(prev, wspos);
|
||||
float4x4 _prev = _PrevVP;
|
||||
|
||||
prevUV.xy = 0.5 * (prevUV.xy / prevUV.w) + 0.5;
|
||||
if(unity_StereoEyeIndex == 1)
|
||||
_prev = _PrevVPRight;
|
||||
|
||||
half oobmax = max(0.0 - prevUV.x, 0.0 - prevUV.y);
|
||||
half oobmin = max(prevUV.x - 1.0, prevUV.y - 1.0);
|
||||
float4 prevClip = mul(_prev, wspos);
|
||||
prevClip.xy /= prevClip.w;
|
||||
prevClip.xy = prevClip.xy * 0.5 + 0.5;
|
||||
|
||||
half oobmax = max(0.0 - prevClip.x, 0.0 - prevClip.y);
|
||||
half oobmin = max(prevClip.x - 1.0, prevClip.y - 1.0);
|
||||
|
||||
outOfBound = step(0, max(oobmin, oobmax));
|
||||
|
||||
return prevUV;
|
||||
|
||||
return prevClip.xy;
|
||||
}
|
||||
|
||||
float4 ClipAABB(float4 aabbMin, float4 aabbMax, float4 prevSample)
|
||||
|
||||
@@ -17,7 +17,6 @@ Shader "Hidden/EnviroVolumetricCloudsReprojectHDRP"
|
||||
#pragma multi_compile _ ENVIRO_DEPTH_BLENDING
|
||||
#pragma multi_compile __ ENVIROHDRP
|
||||
#pragma target 4.5
|
||||
#pragma only_renderers d3d11 ps4 xboxone vulkan metal switch
|
||||
|
||||
#if defined (ENVIROHDRP)
|
||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
|
||||
@@ -40,6 +39,7 @@ Shader "Hidden/EnviroVolumetricCloudsReprojectHDRP"
|
||||
SAMPLER(sampler_DownsampledDepth);
|
||||
|
||||
float4x4 _PrevVP;
|
||||
float4x4 _PrevVPRight;
|
||||
float4x4 _CamToWorld;
|
||||
|
||||
float4 _ProjectionExtents;
|
||||
@@ -88,19 +88,24 @@ Shader "Hidden/EnviroVolumetricCloudsReprojectHDRP"
|
||||
}
|
||||
|
||||
|
||||
|
||||
float2 PrevUV(float4 wspos, out half outOfBound)
|
||||
{
|
||||
float4x4 prev = mul(UNITY_MATRIX_P,_PrevVP);
|
||||
float4 prevUV = mul(prev, wspos);
|
||||
|
||||
prevUV.xy = 0.5 * (prevUV.xy / prevUV.w) + 0.5;
|
||||
prevUV.y = 1 - prevUV.y;
|
||||
half oobmax = max(0.0 - prevUV.x, 0.0 - prevUV.y);
|
||||
half oobmin = max(prevUV.x - 1.0, prevUV.y - 1.0);
|
||||
float4x4 _prev = _PrevVP;
|
||||
|
||||
if(unity_StereoEyeIndex == 1)
|
||||
_prev = _PrevVPRight;
|
||||
|
||||
float4 prevClip = mul(_prev, wspos);
|
||||
prevClip.xy /= prevClip.w;
|
||||
prevClip.xy = prevClip.xy * 0.5 + 0.5;
|
||||
|
||||
half oobmax = max(0.0 - prevClip.x, 0.0 - prevClip.y);
|
||||
half oobmin = max(prevClip.x - 1.0, prevClip.y - 1.0);
|
||||
|
||||
outOfBound = step(0, max(oobmin, oobmax));
|
||||
|
||||
return prevUV;
|
||||
|
||||
return prevClip.xy;
|
||||
}
|
||||
|
||||
float4 ClipAABB(float4 aabbMin, float4 aabbMax, float4 prevSample)
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
SAMPLER (sampler_DownsampledDepth);
|
||||
|
||||
float4x4 _PrevVP;
|
||||
float4x4 _PrevVPRight;
|
||||
float4x4 _CamToWorld;
|
||||
|
||||
float4 _ProjectionExtents;
|
||||
@@ -85,18 +86,21 @@
|
||||
|
||||
float2 PrevUV(float4 wspos, out half outOfBound)
|
||||
{
|
||||
float4x4 prev = mul(unity_CameraProjection,_PrevVP);
|
||||
float4 prevUV = mul(prev, wspos);
|
||||
float4x4 _prev = _PrevVP;
|
||||
|
||||
prevUV.xy = 0.5 * (prevUV.xy / prevUV.w) + 0.5;
|
||||
|
||||
half oobmax = max(0.0 - prevUV.x, 0.0 - prevUV.y);
|
||||
half oobmin = max(prevUV.x - 1.0, prevUV.y - 1.0);
|
||||
if(unity_StereoEyeIndex == 1)
|
||||
_prev = _PrevVPRight;
|
||||
|
||||
float4 prevClip = mul(_prev, wspos);
|
||||
prevClip.xy /= prevClip.w;
|
||||
prevClip.xy = prevClip.xy * 0.5 + 0.5;
|
||||
|
||||
half oobmax = max(0.0 - prevClip.x, 0.0 - prevClip.y);
|
||||
half oobmin = max(prevClip.x - 1.0, prevClip.y - 1.0);
|
||||
|
||||
outOfBound = step(0, max(oobmin, oobmax));
|
||||
|
||||
|
||||
return prevUV;
|
||||
|
||||
return prevClip.xy;
|
||||
}
|
||||
|
||||
float4 ClipAABB(float4 aabbMin, float4 aabbMax, float4 prevSample)
|
||||
|
||||
@@ -8,3 +8,10 @@ ShaderImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 236601
|
||||
packageName: Enviro 3 - Sky and Weather
|
||||
packageVersion: 3.3.0
|
||||
assetPath: Assets/Enviro 3 - Sky and Weather/Resources/Shader/Clouds/EnviroVolumetricCloudsReprojectURP.shader
|
||||
uploadId: 812340
|
||||
|
||||
@@ -15,12 +15,10 @@
|
||||
#pragma fragment frag
|
||||
#include "UnityCG.cginc"
|
||||
#include "../Includes/NoiseInclude.cginc"
|
||||
|
||||
|
||||
#pragma target 3.0
|
||||
#pragma exclude_renderers gles
|
||||
|
||||
#pragma multi_compile_local __ ENVIRO_DUAL_LAYER
|
||||
|
||||
sampler2D _MainTex;
|
||||
|
||||
struct VertexInput
|
||||
@@ -46,104 +44,43 @@
|
||||
float4x4 world_view_proj;
|
||||
|
||||
float _CoverageLayer1;
|
||||
float _CoverageLayer2;
|
||||
float _CloudsTypeLayer1;
|
||||
float _CloudsTypeLayer2;
|
||||
|
||||
float _WorleyFreq1Layer1;
|
||||
float _WorleyFreq1Layer2;
|
||||
float _WorleyFreq2Layer1;
|
||||
float _WorleyFreq2Layer2;
|
||||
|
||||
float _DilateCoverageLayer1;
|
||||
float _DilateCoverageLayer2;
|
||||
float _DilateTypeLayer1;
|
||||
float _DilateTypeLayer2;
|
||||
|
||||
float _DilateTypeLayer1;
|
||||
float _CloudsTypeModifierLayer1;
|
||||
float _CloudsTypeModifierLayer2;
|
||||
|
||||
float4 _LocationOffset;
|
||||
|
||||
float3 _WindDirectionLayer1;
|
||||
float3 _WindDirectionLayer2;
|
||||
|
||||
//float _WindSpeed;
|
||||
|
||||
|
||||
float4 frag(VertexInput input) : SV_Target
|
||||
{
|
||||
float2 uv = input.uv;
|
||||
|
||||
float2 windOffsetLayer1 = _WindDirectionLayer1.xy;
|
||||
float2 windOffsetLayer2 = _WindDirectionLayer2.xy;
|
||||
|
||||
float2 fillerUV = uv.xy + windOffsetLayer1 + _LocationOffset.xy;
|
||||
float covFiller = worleyFbm2DFiller(fillerUV * 2, 2) * 1.2;
|
||||
|
||||
///////Layer 1
|
||||
//float2 offset_pos_Layer1_1 = windOffsetLayer1 + float2(0.1,0.5) + _LocationOffset.xy;
|
||||
//float2 offset_pos_Layer1_2 = windOffsetLayer1 + float2(0.4,-0.5) + _LocationOffset.xy;
|
||||
//float2 offset_pos_Layer1_3 = windOffsetLayer1 + float2(-0.2,0.9) + _LocationOffset.xy;
|
||||
|
||||
//float2 sampling_pos_Layer1_1 = float2(uv.xy + offset_pos_Layer1_1) * _TilingLayer1;
|
||||
//float2 sampling_pos_Layer1_2 = float2(uv.xy + offset_pos_Layer1_2) * _TilingLayer1;
|
||||
//float2 sampling_pos_Layer1_3 = float2(uv.xy + offset_pos_Layer1_3) * _TilingLayer1;
|
||||
|
||||
//Perlin Noises
|
||||
//float perlin_Layer1_1 = saturate(CalculatePerlinTileing(sampling_pos_Layer1_1.xy,float2(_TilingLayer1, _TilingLayer1)));
|
||||
//float perlin_Layer1_2 = saturate(CalculatePerlinTileing(sampling_pos_Layer1_2.xy,float2(_TilingLayer1, _TilingLayer1)));
|
||||
//float perlin_Layer1_3 = saturate(CalculatePerlinTileing(sampling_pos_Layer1_3.xy,float2(_TilingLayer1, _TilingLayer1)));
|
||||
|
||||
|
||||
//Worley Noise
|
||||
float worley1Layer1 = worley2(windOffsetLayer1 + _LocationOffset.xy + uv.xy * _WorleyFreq1Layer1, 1);
|
||||
float worley2Layer1 = worley2(windOffsetLayer1 + _LocationOffset.xy + uv.xy * _WorleyFreq2Layer1, 1);
|
||||
|
||||
//float perlin_Layer1_Combined = saturate(perlin_Layer1_1 + (perlin_Layer1_2 - perlin_Layer1_3) + worleyLayer1);
|
||||
float dilateCoverageLayer1 = dilate_perlin_worley(worley1Layer1,worley2Layer1,_DilateCoverageLayer1);
|
||||
|
||||
//Coverage Layer
|
||||
float coverageLayer1 = saturate(dilateCoverageLayer1 + (covFiller * _CoverageLayer1));
|
||||
|
||||
float dilateTypeLayer1 = dilate_perlin_worley(worley1Layer1,worley2Layer1,_DilateTypeLayer1);
|
||||
float typeLayer1 = saturate(dilateTypeLayer1 * _CloudsTypeModifierLayer1);
|
||||
///Layer 1 End
|
||||
#ifdef ENVIRO_DUAL_LAYER
|
||||
///////Layer 2
|
||||
//float2 offset_pos_Layer2_1 = float2(0.78,-0.5) + _LocationOffset.zw;
|
||||
//float2 offset_pos_Layer2_2 = float2(0.2,0.9) + _LocationOffset.zw;
|
||||
//float2 offset_pos_Layer2_3 = float2(-0.5,0.14) + _LocationOffset.zw;
|
||||
|
||||
//float2 sampling_pos_Layer2_1 = float2(uv.xy + offset_pos_Layer2_1) * _TilingLayer2;
|
||||
//float2 sampling_pos_Layer2_2 = float2(uv.xy + offset_pos_Layer2_2) * _TilingLayer2;
|
||||
//float2 sampling_pos_Layer2_3 = float2(uv.xy + offset_pos_Layer2_3) * _TilingLayer2;
|
||||
|
||||
//Perlin Noises
|
||||
//float perlin_Layer2_1 = saturate(CalculatePerlinTileing(sampling_pos_Layer2_1.xy,float2(_TilingLayer2, _TilingLayer2)));
|
||||
//float perlin_Layer2_2 = saturate(CalculatePerlinTileing(sampling_pos_Layer2_2.xy,float2(_TilingLayer2, _TilingLayer2)));
|
||||
//float perlin_Layer2_3 = saturate(CalculatePerlinTileing(sampling_pos_Layer2_3.xy,float2(_TilingLayer2, _TilingLayer2)));
|
||||
|
||||
//float2 fillerUV = uv.xy + windOffsetLayer1 + _LocationOffset.xy;
|
||||
//float covFiller = WorleyFBM2D(fillerUV,2,0.75) * 0.8;
|
||||
|
||||
int freq1 = _WorleyFreq1Layer1;
|
||||
int freq2 = _WorleyFreq2Layer1;
|
||||
|
||||
//Worley Noise
|
||||
float worley1Layer2 = worley2(windOffsetLayer2 + _LocationOffset.zw + uv.xy * _WorleyFreq1Layer2, 1);
|
||||
float worley2Layer2 = worley2(windOffsetLayer2 + _LocationOffset.zw + uv.xy * _WorleyFreq2Layer2, 1);
|
||||
float worley1Layer1 = WorleyFBM2D((windOffsetLayer1 + _LocationOffset.xy + uv.xy), freq1, 1.4);
|
||||
float worley2Layer1 = WorleyFBM2D((windOffsetLayer1 + _LocationOffset.xy + uv.xy), freq2, 2.2);
|
||||
|
||||
float dilateCoverageLayer1 = lerp(worley1Layer1,worley2Layer1,_DilateCoverageLayer1);
|
||||
|
||||
//float perlin_Layer2_Combined = saturate(perlin_Layer2_1 + (perlin_Layer2_2 - perlin_Layer2_3) + worleyLayer2);
|
||||
float dilateCoverageLayer2 = dilate_perlin_worley(worley1Layer2,worley2Layer2,_DilateCoverageLayer2);
|
||||
|
||||
//Coverage Layer
|
||||
//float covFiller = worleyFbm2DFiller(uv.xy * 4, 4) * 1.2;
|
||||
float coverageLayer2 = saturate(dilateCoverageLayer2 + (covFiller * _CoverageLayer2));
|
||||
|
||||
float dilateTypeLayer2 = dilate_perlin_worley(worley1Layer2,worley2Layer2,_DilateTypeLayer2);
|
||||
float typeLayer2 = saturate(dilateTypeLayer2 * _CloudsTypeModifierLayer2);
|
||||
///Layer 2 End
|
||||
float coverageLayer1 = saturate(dilateCoverageLayer1 + ((1-dilateCoverageLayer1) * _CoverageLayer1));
|
||||
float dilateTypeLayer1 = (pow(lerp(worley1Layer1,worley2Layer1,_DilateTypeLayer1),0.5) - 0.1) * 0.65;
|
||||
float typeLayer1 = saturate(dilateTypeLayer1 * _CloudsTypeModifierLayer1);
|
||||
|
||||
|
||||
return float4(coverageLayer1,typeLayer1,coverageLayer2,typeLayer2);
|
||||
#else
|
||||
return float4(coverageLayer1,typeLayer1,0.0f,0.0f);
|
||||
#endif
|
||||
float topClouds = saturate(pow((worley2Layer1) * worley1Layer1,1.5) + pow(worley1Layer1,_CoverageLayer1 * 2));
|
||||
|
||||
|
||||
return float4(coverageLayer1,typeLayer1,topClouds,pow(topClouds,0.5));
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
@@ -376,6 +376,7 @@ Shader "Hidden/EnviroBlur"
|
||||
//-----------------------------------------------------------------------------------------
|
||||
float4 BilateralUpsample(v2fUpsample input, Texture2D hiDepth, Texture2D loDepth, Texture2D loColor, SamplerState linearSampler, SamplerState pointSampler)
|
||||
{
|
||||
float4 result = float4(0,0,0,0);
|
||||
const float threshold = UPSAMPLE_DEPTH_THRESHOLD;
|
||||
// float4 highResDepth = LinearEyeDepth(hiDepth.Sample(pointSampler, input.uv)).xxxx;
|
||||
float4 highResDepth = LinearEyeDepth(SampleTexture(hiDepth, pointSampler, input.uv)).xxxx;
|
||||
@@ -394,8 +395,8 @@ Shader "Hidden/EnviroBlur"
|
||||
[branch]
|
||||
if (accumDiff < threshold) // small error, not an edge -> use bilinear filter
|
||||
{
|
||||
return SampleTexture(loColor,linearSampler,input.uv);
|
||||
}
|
||||
result = SampleTexture(loColor,linearSampler,input.uv);
|
||||
}
|
||||
|
||||
// find nearest sample
|
||||
float minDepthDiff = depthDiff[0];
|
||||
@@ -418,7 +419,9 @@ Shader "Hidden/EnviroBlur"
|
||||
nearestUv = input.uv11;
|
||||
minDepthDiff = depthDiff[3];
|
||||
}
|
||||
return SampleTexture(loColor,pointSampler,nearestUv);
|
||||
result = SampleTexture(loColor,pointSampler,nearestUv);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------------------
|
||||
|
||||
@@ -188,6 +188,7 @@ Shader "Hidden/EnviroBlurURP"
|
||||
//-----------------------------------------------------------------------------------------
|
||||
float4 BilateralUpsample(v2fUpsample input, Texture2DArray hiDepth, Texture2DArray loDepth, Texture2DArray loColor, SamplerState linearSampler, SamplerState pointSampler)
|
||||
{
|
||||
float4 result = float4(0,0,0,0);
|
||||
const float threshold = UPSAMPLE_DEPTH_THRESHOLD;
|
||||
float4 highResDepth = LinearEyeDepth(SAMPLE_TEXTURE2D_X(hiDepth, pointSampler, input.uv), _ZBufferParams).xxxx;
|
||||
|
||||
@@ -205,7 +206,7 @@ Shader "Hidden/EnviroBlurURP"
|
||||
[branch]
|
||||
if (accumDiff < threshold) // small error, not an edge -> use bilinear filter
|
||||
{
|
||||
return SAMPLE_TEXTURE2D_X(loColor,linearSampler,input.uv);
|
||||
result = SAMPLE_TEXTURE2D_X(loColor,linearSampler,input.uv);
|
||||
}
|
||||
|
||||
// find nearest sample
|
||||
@@ -229,7 +230,9 @@ Shader "Hidden/EnviroBlurURP"
|
||||
nearestUv = input.uv11;
|
||||
minDepthDiff = depthDiff[3];
|
||||
}
|
||||
return SAMPLE_TEXTURE2D_X(loColor,pointSampler,nearestUv);
|
||||
result = SAMPLE_TEXTURE2D_X(loColor,pointSampler,nearestUv);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------------------
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
Shader "Hidden/EnviroHeightFog"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
{
|
||||
//_MainTex ("Texture", any) = "white" {}
|
||||
}
|
||||
SubShader
|
||||
@@ -9,8 +9,8 @@
|
||||
// No culling or depth
|
||||
Cull Off ZWrite Off ZTest Always
|
||||
|
||||
Pass
|
||||
{
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
@@ -14,9 +14,7 @@
|
||||
HLSLPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma target 4.5
|
||||
#pragma only_renderers d3d11 ps4 xboxone vulkan metal switch
|
||||
|
||||
#pragma target 4.5
|
||||
#pragma multi_compile __ ENVIROHDRP
|
||||
|
||||
#if defined (ENVIROHDRP)
|
||||
@@ -27,8 +25,7 @@
|
||||
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/RTUpscale.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/AtmosphericScattering.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Sky/SkyUtils.hlsl"
|
||||
//#include "../Includes/SkyIncludeHLSL.hlsl"
|
||||
#include "../Includes/FogIncludeHLSL.hlsl"
|
||||
#include_with_pragmas "../Includes/FogIncludeHLSL.hlsl"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
|
||||
@@ -27,9 +27,14 @@ Shader "Hidden/Volumetrics"
|
||||
sampler2D _DitherTexture;
|
||||
|
||||
UNITY_DECLARE_SHADOWMAP(_CascadeShadowMapTexture);
|
||||
//UNITY_DECLARE_SCREENSPACE_TEXTURE(_CloudsTex);
|
||||
UNITY_DECLARE_DEPTH_TEXTURE(_CameraDepthTexture);
|
||||
|
||||
/* #if defined(UNITY_STEREO_INSTANCING_ENABLED) || defined(UNITY_STEREO_MULTIVIEW_ENABLED)
|
||||
UNITY_DECLARE_TEX2DARRAY(_EnviroCloudsTex);
|
||||
#else
|
||||
sampler2D _EnviroCloudsTex;
|
||||
#endif*/
|
||||
|
||||
uniform sampler3D _NoiseTexture;
|
||||
|
||||
uniform int _Steps;
|
||||
@@ -154,7 +159,7 @@ Shader "Hidden/Volumetrics"
|
||||
denom = sqrt(max(0, denom));
|
||||
return (1 - gsq) / denom;
|
||||
}
|
||||
|
||||
|
||||
float Attenuation(float distNorm)
|
||||
{
|
||||
return 1.0 / (1.0 + 25.0 * distNorm);
|
||||
@@ -170,12 +175,12 @@ Shader "Hidden/Volumetrics"
|
||||
float4 samplePos = GetCascadeShadowCoord(float4(wpos, 1), cascadeWeights);
|
||||
|
||||
float shadows = UNITY_SAMPLE_SHADOW(_CascadeShadowMapTexture, samplePos.xyz).r;
|
||||
|
||||
|
||||
atten = inside ? shadows : 1.0f;
|
||||
|
||||
if(shadows > 0.0f)
|
||||
atten = 1.0f;
|
||||
|
||||
|
||||
return atten;
|
||||
}
|
||||
#if !SHADER_API_GLES3
|
||||
@@ -255,19 +260,35 @@ Shader "Hidden/Volumetrics"
|
||||
float y = uv.y * height;
|
||||
return float2 (x/scale, y/scale);
|
||||
}
|
||||
float2 WorldToScreenUV(float3 worldPos)
|
||||
{
|
||||
// Project world position into clip space
|
||||
float4 clipPos = mul(UNITY_MATRIX_VP, float4(worldPos, 1.0));
|
||||
|
||||
float4 RayMarch(float2 uv,float2 screenPos, float3 rayStart, float3 rayDir, float rayLength, float rayLengthLights, float linearDepth)
|
||||
// Perspective divide
|
||||
clipPos.xyz /= clipPos.w;
|
||||
|
||||
// Convert from clip space (-1..1) to UV space (0..1)
|
||||
float2 uv = clipPos.xy * 0.5 + 0.5;
|
||||
|
||||
return uv;
|
||||
}
|
||||
|
||||
float4 RayMarch(float2 uv,float2 screenPos, float3 rayStart, float3 rayDir, float rayLength, float rayLengthLights, float linearDepth)
|
||||
{
|
||||
float2 interleavedPos = (fmod(floor(screenPos.xy), 8.0)) ;
|
||||
|
||||
if (rayLength <= 0.01 || !all(isfinite(rayDir)))
|
||||
return float4(0, 0, 0, 0);
|
||||
|
||||
float2 interleavedPos = fmod(floor((screenPos.xy)), 8.0);
|
||||
interleavedPos = clamp(interleavedPos, 0.0, 7.999);
|
||||
|
||||
#if UNITY_SINGLE_PASS_STEREO
|
||||
float4 scaleOffset = unity_StereoScaleOffset[unity_StereoEyeIndex];
|
||||
interleavedPos = (interleavedPos - scaleOffset.zw) / scaleOffset.xy;
|
||||
#endif
|
||||
|
||||
float offset = tex2D(_DitherTexture, interleavedPos / 8.0 + float2(0.5 / 8.0, 0.5 / 8.0)).w ; //+ _Randomness.xy
|
||||
|
||||
//float offset = tex2D(_DitherTexture, squareUV(uv)).r;
|
||||
|
||||
float4 ditherUV = saturate(float4(interleavedPos / 8.0 + float2(0.5 / 8.0, 0.5 / 8.0),0,0));
|
||||
float offset = tex2Dlod(_DitherTexture, ditherUV).w; //+ _Randomness.xy
|
||||
|
||||
int stepCount = _Steps;
|
||||
|
||||
@@ -296,12 +317,11 @@ Shader "Hidden/Volumetrics"
|
||||
for (int i = 0; i < stepCount; i++)
|
||||
{
|
||||
float density = GetDensity(currentPosition, density, linearDepth, rayDir);
|
||||
float atten = DirectionalLight(currentPositionDithered) * 0.1;
|
||||
|
||||
//Cloud Shadows
|
||||
//float cloudShadows = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_CloudsTex,uv).b;
|
||||
//atten *= (1-cloudShadows);
|
||||
|
||||
float2 shadowUV = WorldToScreenUV(currentPositionDithered);
|
||||
//float cloudsShadows = pow(UNITY_SAMPLE_SCREENSPACE_TEXTURE(_EnviroCloudsTex, shadowUV).b,0.25);
|
||||
|
||||
float atten = DirectionalLight(currentPositionDithered) * 0.1 ;//* (1-cloudsShadows);
|
||||
|
||||
float scattering = _VolumetricLight.x * density;
|
||||
extinction += _VolumetricLight.y * density;
|
||||
|
||||
@@ -323,7 +343,8 @@ Shader "Hidden/Volumetrics"
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
|
||||
|
||||
float4 frag (v2f i) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
||||
@@ -364,6 +385,8 @@ Shader "Hidden/Volumetrics"
|
||||
|
||||
float rayLengthLights = min(rayLength, _MaxRayLengthLights);
|
||||
rayLength = min(rayLength, _MaxRayLength);
|
||||
|
||||
|
||||
|
||||
float4 color = RayMarch(uv, i.position.xy, rayStart, rayDir, rayLength, rayLengthLights, linearDepth);
|
||||
|
||||
|
||||
@@ -167,8 +167,8 @@ Shader "Hidden/VolumetricsURP"
|
||||
|
||||
atten = inside ? shadows : 1.0f;
|
||||
|
||||
if(shadows > 0.0f)
|
||||
atten = 1.0f;
|
||||
// if(shadows > 0.0f)
|
||||
// atten = 1.0f;
|
||||
|
||||
return atten;
|
||||
}
|
||||
@@ -252,14 +252,20 @@ Shader "Hidden/VolumetricsURP"
|
||||
|
||||
float4 RayMarch(float2 uv,float2 screenPos, float3 rayStart, float3 rayDir, float rayLength, float rayLengthLights, float linearDepth)
|
||||
{
|
||||
float2 interleavedPos = (fmod(floor(screenPos.xy), 8.0)) ;
|
||||
|
||||
if (rayLength <= 0.01 || !all(isfinite(rayDir)))
|
||||
return float4(0, 0, 0, 0);
|
||||
|
||||
float2 interleavedPos = fmod(floor((screenPos.xy)), 8.0);
|
||||
interleavedPos = clamp(interleavedPos, 0.0, 7.999);
|
||||
|
||||
#if UNITY_SINGLE_PASS_STEREO
|
||||
float4 scaleOffset = unity_StereoScaleOffset[unity_StereoEyeIndex];
|
||||
interleavedPos = (interleavedPos - scaleOffset.zw) / scaleOffset.xy;
|
||||
#endif
|
||||
|
||||
float offset = tex2D(_DitherTexture, interleavedPos / 8.0 + float2(0.5 / 8.0, 0.5 / 8.0)).w; //+ _Randomness.xy
|
||||
|
||||
float4 ditherUV = saturate(float4(interleavedPos / 8.0 + float2(0.5 / 8.0, 0.5 / 8.0),0,0));
|
||||
float offset = tex2Dlod(_DitherTexture, ditherUV).w; //+ _Randomness.xy
|
||||
|
||||
int stepCount = _Steps;
|
||||
|
||||
@@ -270,7 +276,7 @@ Shader "Hidden/VolumetricsURP"
|
||||
float3 stepLights = rayDir * stepSizeLights;
|
||||
|
||||
float3 currentPositionDithered = rayStart + step * offset;
|
||||
float3 currentPositionLightsDithered = rayStart + stepLights * offset;
|
||||
float3 currentPositionLightsDithered = rayStart + stepLights * offset;
|
||||
float3 currentPosition = rayStart + step;
|
||||
|
||||
float4 color = float4(0.0,0.0,0.0,0);
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
#include_with_pragmas "FogInclude.cginc"
|
||||
|
||||
float3 ApplyFog(float3 sceneColor, float2 uv, float3 wPos, float linearDepth)
|
||||
{
|
||||
return ApplyFogAndVolumetricLights(sceneColor,uv,wPos,linearDepth);
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a1642594534635429ca94e74de65d26
|
||||
timeCreated: 1452690568
|
||||
licenseType: Store
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,11 @@
|
||||
#include_with_pragmas "FogIncludeHLSL.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Sky/SkyUtils.hlsl"
|
||||
float _EnviroSkyIntensity;
|
||||
|
||||
float3 ApplyFog(float3 sceneColor, float2 uv, float3 wPos, float linearDepth)
|
||||
{
|
||||
float4 fog = GetExponentialHeightFog(wPos,linearDepth);
|
||||
fog.rgb *= _EnviroSkyIntensity * GetCurrentExposureMultiplier();
|
||||
return ApplyVolumetricLights(fog,sceneColor,uv);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c3082087955cba844a717ad38fde3a0d
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,6 @@
|
||||
#include_with_pragmas "FogIncludeHLSL.hlsl"
|
||||
|
||||
float3 ApplyFog(float3 sceneColor, float2 uv, float3 wPos, float linearDepth)
|
||||
{
|
||||
return ApplyFogAndVolumetricLights(sceneColor,uv,wPos,linearDepth);
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 65b7a748fa7b55b48b3001df25bcf1da
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,10 +1,18 @@
|
||||
#include "SkyInclude.cginc"
|
||||
#include "VolumetricCloudsBlendInclude.cginc"
|
||||
|
||||
#ifndef ENVIRO_VOLUMELIGHT_KEYWORD
|
||||
#define ENVIRO_VOLUMELIGHT_KEYWORD
|
||||
#pragma multi_compile __ ENVIRO_VOLUMELIGHT
|
||||
#pragma multi_compile __ ENVIRO_SIMPLESKY
|
||||
#endif
|
||||
|
||||
#ifndef ENVIRO_SIMPLEFOG_KEYWORD
|
||||
#define ENVIRO_SIMPLEFOG_KEYWORD
|
||||
#pragma multi_compile __ ENVIRO_SIMPLEFOG
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
#if defined(UNITY_STEREO_INSTANCING_ENABLED) || defined(UNITY_STEREO_MULTIVIEW_ENABLED)
|
||||
UNITY_DECLARE_TEX2DARRAY(_EnviroVolumetricFogTex);
|
||||
#else
|
||||
@@ -140,11 +148,6 @@ float4 GetExponentialHeightFog(float3 wPos, float linearDepth)
|
||||
|
||||
float fogAmount = 0;
|
||||
|
||||
float CameraToReceiverLengthSqr = dot(CameraToReceiver, CameraToReceiver);
|
||||
float CameraToReceiverLengthInv = rsqrt(CameraToReceiverLengthSqr);
|
||||
float CameraToReceiverLength = CameraToReceiverLengthSqr * CameraToReceiverLengthInv;
|
||||
|
||||
float RayLength = CameraToReceiverLength;
|
||||
float RayDirectionY = CameraToReceiverHeight;
|
||||
|
||||
float Exponent = _EnviroFogParameters.y * (camHeightLimiter - _EnviroFogParameters.w);
|
||||
@@ -153,32 +156,32 @@ float4 GetExponentialHeightFog(float3 wPos, float linearDepth)
|
||||
float RayOriginTermsSecond = _EnviroFogParameters2.z * exp2(-ExponentSecond);
|
||||
|
||||
#if ENVIRO_SIMPLEFOG
|
||||
fogAmount = CalculateLineIntegral(_EnviroFogParameters.y, RayDirectionY, RayOriginTerms) * RayLength;
|
||||
fogAmount = CalculateLineIntegral(_EnviroFogParameters.y, RayDirectionY, RayOriginTerms) * viewLength;
|
||||
#else
|
||||
fogAmount = (CalculateLineIntegral(_EnviroFogParameters.y, RayDirectionY, RayOriginTerms) + CalculateLineIntegral(_EnviroFogParameters2.y, RayDirectionY, RayOriginTermsSecond)) * RayLength;
|
||||
fogAmount = (CalculateLineIntegral(_EnviroFogParameters.y, RayDirectionY, RayOriginTerms) + CalculateLineIntegral(_EnviroFogParameters2.y, RayDirectionY, RayOriginTermsSecond)) * viewLength;
|
||||
#endif
|
||||
|
||||
//Start Distance
|
||||
if(length(CameraToReceiver) <= _EnviroFogParameters3.y)
|
||||
if(viewLength <= _EnviroFogParameters3.y)
|
||||
{
|
||||
float fallOff = ClampedInverseLerp(0.0f,_EnviroFogParameters3.y, length(CameraToReceiver));
|
||||
float fallOff = ClampedInverseLerp(0.0f,_EnviroFogParameters3.y, viewLength);
|
||||
fogAmount = fogAmount * pow(fallOff,6);
|
||||
}
|
||||
|
||||
//Fog Zones
|
||||
|
||||
fogAmount = clamp(fogAmount,0,10);
|
||||
#if defined(SHADER_API_D3D11) || defined(SHADER_API_METAL) || defined(SHADER_API_VULKAN)
|
||||
FogZones(wPos,fogAmount);
|
||||
#endif
|
||||
|
||||
float fogfactor = max(exp2(-fogAmount), MinFogOpacity);
|
||||
float scatteringFactor = saturate(linearDepth + _EnviroFogParameters3.z);
|
||||
|
||||
|
||||
// Color
|
||||
// Color
|
||||
#if ENVIRO_SIMPLESKY
|
||||
float4 sky = GetSkyColorSimple(viewDirection,0.005f);
|
||||
float4 sky = GetSkyColorSimple(viewDirection,0.005f,scatteringFactor);
|
||||
#else
|
||||
float4 sky = GetSkyColor(viewDirection,0.005f);
|
||||
float4 sky = GetSkyColor(viewDirection,0.005f,scatteringFactor);
|
||||
#endif
|
||||
float3 inscatterColor = lerp(_EnviroFogColor.rgb,sky.rgb,_EnviroFogParameters3.w);
|
||||
float3 fogColor = inscatterColor * saturate(1 - fogfactor);
|
||||
|
||||
@@ -1,9 +1,17 @@
|
||||
#include "SkyIncludeHLSL.hlsl"
|
||||
#include "VolumetricCloudsBlendIncludeHLSL.hlsl"
|
||||
|
||||
|
||||
#ifndef ENVIRO_VOLUMELIGHT_KEYWORD
|
||||
#define ENVIRO_VOLUMELIGHT_KEYWORD
|
||||
#pragma multi_compile __ ENVIRO_VOLUMELIGHT
|
||||
#pragma multi_compile __ ENVIRO_SIMPLESKY
|
||||
#endif
|
||||
|
||||
#ifndef ENVIRO_SIMPLEFOG_KEYWORD
|
||||
#define ENVIRO_SIMPLEFOG_KEYWORD
|
||||
#pragma multi_compile __ ENVIRO_SIMPLEFOG
|
||||
#endif
|
||||
|
||||
|
||||
TEXTURE2D_X(_EnviroVolumetricFogTex);
|
||||
SAMPLER(sampler_EnviroVolumetricFogTex);
|
||||
@@ -135,12 +143,6 @@ float4 GetExponentialHeightFog(float3 wPos, float linearDepth)
|
||||
viewDirection /= viewLength;
|
||||
|
||||
float fogAmount = 0;
|
||||
|
||||
float CameraToReceiverLengthSqr = dot(CameraToReceiver, CameraToReceiver);
|
||||
float CameraToReceiverLengthInv = rsqrt(CameraToReceiverLengthSqr);
|
||||
float CameraToReceiverLength = CameraToReceiverLengthSqr * CameraToReceiverLengthInv;
|
||||
|
||||
float RayLength = CameraToReceiverLength;
|
||||
float RayDirectionY = CameraToReceiverHeight;
|
||||
|
||||
float Exponent = _EnviroFogParameters.y * (camHeightLimiter - _EnviroFogParameters.w);
|
||||
@@ -149,30 +151,32 @@ float4 GetExponentialHeightFog(float3 wPos, float linearDepth)
|
||||
float RayOriginTermsSecond = _EnviroFogParameters2.z * exp2(-ExponentSecond);
|
||||
|
||||
#if ENVIRO_SIMPLEFOG
|
||||
fogAmount = CalculateLineIntegral(_EnviroFogParameters.y, RayDirectionY, RayOriginTerms) * RayLength;
|
||||
fogAmount = CalculateLineIntegral(_EnviroFogParameters.y, RayDirectionY, RayOriginTerms) * viewLength;
|
||||
#else
|
||||
fogAmount = (CalculateLineIntegral(_EnviroFogParameters.y, RayDirectionY, RayOriginTerms) + CalculateLineIntegral(_EnviroFogParameters2.y, RayDirectionY, RayOriginTermsSecond)) * RayLength;
|
||||
fogAmount = (CalculateLineIntegral(_EnviroFogParameters.y, RayDirectionY, RayOriginTerms) + CalculateLineIntegral(_EnviroFogParameters2.y, RayDirectionY, RayOriginTermsSecond)) * viewLength;
|
||||
#endif
|
||||
|
||||
//Start Distance
|
||||
if(length(CameraToReceiver) <= _EnviroFogParameters3.y)
|
||||
if(viewLength <= _EnviroFogParameters3.y)
|
||||
{
|
||||
float fallOff = ClampedInverseLerp(0.0f,_EnviroFogParameters3.y, length(CameraToReceiver));
|
||||
float fallOff = ClampedInverseLerp(0.0f,_EnviroFogParameters3.y, viewLength);
|
||||
fogAmount = fogAmount * pow(fallOff,6);
|
||||
}
|
||||
|
||||
//Fog Zones
|
||||
fogAmount = clamp(fogAmount,0,10);
|
||||
#if defined(SHADER_API_D3D11) || defined(SHADER_API_METAL) || defined(SHADER_API_VULKAN)
|
||||
FogZones(wPos,fogAmount);
|
||||
#endif
|
||||
|
||||
|
||||
float fogfactor = max(exp2(-fogAmount), MinFogOpacity);
|
||||
|
||||
float scatteringFactor = saturate(linearDepth + _EnviroFogParameters3.z);
|
||||
|
||||
// Color
|
||||
#if ENVIRO_SIMPLESKY
|
||||
float4 sky = GetSkyColorSimple(viewDirection,0.005f);
|
||||
float4 sky = GetSkyColorSimple(viewDirection,0.005f,scatteringFactor);
|
||||
#else
|
||||
float4 sky = GetSkyColor(viewDirection,0.005f);
|
||||
float4 sky = GetSkyColor(viewDirection,0.005f,scatteringFactor);
|
||||
#endif
|
||||
float3 inscatterColor = lerp(_EnviroFogColor.rgb,sky.rgb,_EnviroFogParameters3.w);
|
||||
float3 fogColor = inscatterColor * saturate(1 - fogfactor);
|
||||
|
||||
@@ -1,293 +1,151 @@
|
||||
float3 mod(float3 x, float3 y)
|
||||
///////////PERLIN NOISE////////////////
|
||||
//////// NOT USED ANYMORE ////////////
|
||||
|
||||
// Hash to get pseudo-random gradient direction
|
||||
float2 hash2(float2 p)
|
||||
{
|
||||
return x - y * floor(x / y);
|
||||
// A simple 2D hash
|
||||
p = frac(p * float2(127.1, 311.7));
|
||||
p += dot(p, p + 74.7);
|
||||
return normalize(frac(float2(p.x * p.y, p.x + p.y)) * 2.0 - 1.0);
|
||||
}
|
||||
|
||||
float4 mod(float4 x, float4 y)
|
||||
// Quintic fade curve for smooth interpolation
|
||||
float fade(float t)
|
||||
{
|
||||
return x - y * floor(x / y);
|
||||
return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);
|
||||
}
|
||||
|
||||
float3 mod289(float3 x)
|
||||
float penoise(float2 uv, float scale)
|
||||
{
|
||||
return x - floor(x / 289.0) * 289.0;
|
||||
}
|
||||
// Scale and wrap UVs to create tileable domain
|
||||
float2 p = uv * scale;
|
||||
|
||||
float4 mod289(float4 x)
|
||||
// Integer cell coordinates
|
||||
float2 i0 = floor(p);
|
||||
float2 f = frac(p);
|
||||
|
||||
// Wrap to ensure seamless tiling
|
||||
float2 i1 = fmod(i0 + 1.0, scale);
|
||||
|
||||
// Gradient vectors for the four cell corners
|
||||
float2 g00 = hash2(fmod(i0, scale));
|
||||
float2 g10 = hash2(float2(i1.x, i0.y));
|
||||
float2 g01 = hash2(float2(i0.x, i1.y));
|
||||
float2 g11 = hash2(i1);
|
||||
|
||||
// Distance vectors to corners
|
||||
float2 d00 = f - float2(0.0, 0.0);
|
||||
float2 d10 = f - float2(1.0, 0.0);
|
||||
float2 d01 = f - float2(0.0, 1.0);
|
||||
float2 d11 = f - float2(1.0, 1.0);
|
||||
|
||||
// Dot products
|
||||
float n00 = dot(g00, d00);
|
||||
float n10 = dot(g10, d10);
|
||||
float n01 = dot(g01, d01);
|
||||
float n11 = dot(g11, d11);
|
||||
|
||||
// Smooth interpolation
|
||||
float2 u = fade(f);
|
||||
float nx0 = lerp(n00, n10, u.x);
|
||||
float nx1 = lerp(n01, n11, u.x);
|
||||
float nxy = lerp(nx0, nx1, u.y);
|
||||
|
||||
// Normalize to [0,1]
|
||||
return 0.5 + 0.5 * nxy;
|
||||
}
|
||||
|
||||
float perlinFBM(float2 uv, float baseScale, int octaves, float gain, float lacun)
|
||||
{
|
||||
return x - floor(x * (1.0 / 289.0)) * 289.0;
|
||||
}
|
||||
float total = 0.0;
|
||||
float amp = 0.5; // starting amplitude
|
||||
float freq = 1.0; // starting frequency
|
||||
float weight = 0.0;
|
||||
|
||||
float4 permute(float4 x)
|
||||
{
|
||||
return mod289(((x*34.0) + 1.0)*x);
|
||||
}
|
||||
// Always wrap UV first to avoid precision drift
|
||||
uv = frac(uv);
|
||||
|
||||
float3 fade(float3 t) {
|
||||
return t*t*t*(t*(t*6.0 - 15.0) + 10.0);
|
||||
}
|
||||
|
||||
float4 taylorInvSqrt(float4 r)
|
||||
{
|
||||
return 1.79284291400159 - 0.85373472095314 * r;
|
||||
}
|
||||
|
||||
float2 fade(float2 t) {
|
||||
return t*t*t*(t*(t*6.0 - 15.0) + 10.0);
|
||||
}
|
||||
|
||||
// Classic Perlin noise, periodic variant
|
||||
float penoise(float2 P, float2 rep)
|
||||
{
|
||||
float4 Pi = floor(P.xyxy) + float4(0.0, 0.0, 1.0, 1.0);
|
||||
float4 Pf = frac(P.xyxy) - float4(0.0, 0.0, 1.0, 1.0);
|
||||
Pi = mod(Pi, rep.xyxy); // To create noise with explicit period
|
||||
Pi = mod289(Pi); // To avoid truncation effects in permutation
|
||||
float4 ix = Pi.xzxz;
|
||||
float4 iy = Pi.yyww;
|
||||
float4 fx = Pf.xzxz;
|
||||
float4 fy = Pf.yyww;
|
||||
|
||||
float4 i = permute(permute(ix) + iy);
|
||||
|
||||
float4 gx = frac(i * (1.0 / 41.0)) * 2.0 - 1.0;
|
||||
float4 gy = abs(gx) - 0.5;
|
||||
float4 tx = floor(gx + 0.5);
|
||||
gx = gx - tx;
|
||||
|
||||
float2 g00 = float2(gx.x, gy.x);
|
||||
float2 g10 = float2(gx.y, gy.y);
|
||||
float2 g01 = float2(gx.z, gy.z);
|
||||
float2 g11 = float2(gx.w, gy.w);
|
||||
|
||||
float4 norm = taylorInvSqrt(float4(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
|
||||
g00 *= norm.x;
|
||||
g01 *= norm.y;
|
||||
g10 *= norm.z;
|
||||
g11 *= norm.w;
|
||||
|
||||
float n00 = dot(g00, float2(fx.x, fy.x));
|
||||
float n10 = dot(g10, float2(fx.y, fy.y));
|
||||
float n01 = dot(g01, float2(fx.z, fy.z));
|
||||
float n11 = dot(g11, float2(fx.w, fy.w));
|
||||
|
||||
float2 fade_xy = fade(Pf.xy);
|
||||
float2 n_x = lerp(float2(n00, n01), float2(n10, n11), fade_xy.x);
|
||||
float n_xy = lerp(n_x.x, n_x.y, fade_xy.y);
|
||||
return 2.3 * n_xy;
|
||||
}
|
||||
|
||||
float CalculatePerlinTileing5(float2 p, float2 rep)
|
||||
{
|
||||
|
||||
float2 xy = p;
|
||||
float amplitude_factor = 0.5;
|
||||
float frequency_factor = 1.0;
|
||||
|
||||
float a = 1.0;
|
||||
float perlin_value = 0.0;
|
||||
perlin_value += a * penoise(xy, rep).r; a *= amplitude_factor; xy *= (frequency_factor + 1);
|
||||
perlin_value -= a * penoise(xy, rep).r; a *= amplitude_factor; xy *= (frequency_factor + 1);
|
||||
perlin_value -= a * penoise(xy, rep).r; a *= amplitude_factor; xy *= (frequency_factor + 1);
|
||||
perlin_value -= a * penoise(xy, rep).r; a *= amplitude_factor; xy *= (frequency_factor + 1);
|
||||
perlin_value += a * penoise(xy, rep).r;
|
||||
|
||||
return perlin_value;
|
||||
}
|
||||
|
||||
float CalculatePerlinTileing5OLD(float2 p, float2 rep)
|
||||
{
|
||||
|
||||
float2 xy = p;
|
||||
float amplitude_factor = 0.5;
|
||||
float frequency_factor = 2.0;
|
||||
|
||||
float a = 1.0;
|
||||
float perlin_value = 0.0;
|
||||
perlin_value += a * penoise(xy, rep).r; a *= amplitude_factor; xy *= (frequency_factor + 0.12);
|
||||
perlin_value -= a * penoise(xy, rep).r; a *= amplitude_factor; xy *= (frequency_factor + 0.03);
|
||||
perlin_value -= a * penoise(xy, rep).r; a *= amplitude_factor; xy *= (frequency_factor + 0.01);
|
||||
perlin_value -= a * penoise(xy, rep).r; a *= amplitude_factor; xy *= (frequency_factor + 0.01);
|
||||
perlin_value += a * penoise(xy, rep).r;
|
||||
|
||||
return perlin_value;
|
||||
}
|
||||
|
||||
float CalculatePerlinTileing(float2 p, float2 rep)
|
||||
{
|
||||
|
||||
float2 xy = p;
|
||||
float amplitude_factor = 0.5;
|
||||
float frequency_factor = 1.0;
|
||||
|
||||
float a = 1.0;
|
||||
float perlin_value = 0.0;
|
||||
perlin_value += a * penoise(xy, rep).r; a *= amplitude_factor; xy *= (frequency_factor + 1);
|
||||
perlin_value += a * penoise(xy, rep).r; a *= amplitude_factor; xy *= (frequency_factor + 1);
|
||||
perlin_value += a * penoise(xy, rep).r; a *= amplitude_factor; xy *= (frequency_factor + 2);
|
||||
perlin_value -= a * penoise(xy, rep).r;
|
||||
|
||||
return perlin_value;
|
||||
}
|
||||
|
||||
///////////WORLEY
|
||||
float set_range(float value, float low, float high)
|
||||
{
|
||||
return saturate((value - low)/(high - low));
|
||||
}
|
||||
|
||||
float dilate_perlin_worley(float p, float w, float x)
|
||||
{
|
||||
float curve = 0.75;
|
||||
|
||||
if (x < 0.5)
|
||||
[unroll]
|
||||
for (int i = 0; i < octaves; i++)
|
||||
{
|
||||
x = x / 0.5;
|
||||
float n = p + w * x;
|
||||
return n * lerp(1, 0.5, pow(x, curve));
|
||||
// Sample tileable perlin at increasing frequency
|
||||
// Keep tiling domain proportional to frequency for seamless wrap
|
||||
total += amp * penoise(uv * freq, baseScale * freq);
|
||||
weight += amp;
|
||||
|
||||
freq *= lacun; // e.g. 2.0
|
||||
amp *= gain; // e.g. 0.5
|
||||
}
|
||||
else
|
||||
{
|
||||
x = (x - 0.5) / 0.5;
|
||||
float n = w + p * (1.0 - x);
|
||||
return n * lerp(0.5, 1.0, pow(x, max(1.0 / curve,0.0001)));
|
||||
}
|
||||
}
|
||||
|
||||
// Normalize to 0..1
|
||||
return saturate(total / weight);
|
||||
}
|
||||
//////////////////////////////////////////
|
||||
///////////WORLEY NOISE///////////////////
|
||||
//////////////////////////////////////////
|
||||
|
||||
#define UI0 1597334673
|
||||
#define UI1 3812015801
|
||||
#define UI2 uint2(UI0, UI1)
|
||||
#define UI3 uint3(UI0, UI1, 2798796415)
|
||||
#define UIF (1.0 / float(0xffffffffU))
|
||||
|
||||
float3 hash33(float3 p)
|
||||
// Hash to generate a repeatable 0..1 value for integer coords
|
||||
float hash21_stable(int2 p, int period)
|
||||
{
|
||||
uint3 q = uint3(int3(p)) * UI3;
|
||||
q = (q.x ^ q.y ^ q.z)*UI3;
|
||||
return -1. + 2. * float3(q) * UIF;
|
||||
uint2 pu = (uint2)(p + period * 4096); // shift into positive domain
|
||||
pu = pu % (uint)period;
|
||||
|
||||
uint n = pu.x * 73856093u ^ pu.y * 19349663u;
|
||||
return frac((float)n * 0.000000119f);
|
||||
}
|
||||
|
||||
float2 hash22(float2 p)
|
||||
float2 hash22_stable(int2 p, int period)
|
||||
{
|
||||
uint2 q = uint2(int2(p)) * UI3.xy;
|
||||
q = (q.x ^ q.y)*UI3.xy;
|
||||
return -1. + 2. * float2(q) * UIF;
|
||||
float h1 = hash21_stable(p, period);
|
||||
float h2 = hash21_stable(p + int2(17, 37), period);
|
||||
return float2(h1, h2);
|
||||
}
|
||||
|
||||
// Gradient noise by iq (modified to be tileable)
|
||||
float gradientNoise(float3 x, float freq)
|
||||
float Worley2D_Stable(float2 uv, int tileCount)
|
||||
{
|
||||
// grid
|
||||
float3 p = floor(x);
|
||||
float3 w = frac(x);
|
||||
|
||||
// quintic interpolant
|
||||
float3 u = w * w * w * (w * (w * 6. - 15.) + 10.);
|
||||
// Tile domain
|
||||
float2 p = uv * tileCount;
|
||||
int2 baseCell = int2(floor(p));
|
||||
float2 f = frac(p);
|
||||
|
||||
|
||||
// gradients
|
||||
float3 ga = hash33(fmod(p + float3(0., 0., 0.), freq));
|
||||
float3 gb = hash33(fmod(p + float3(1., 0., 0.), freq));
|
||||
float3 gc = hash33(fmod(p + float3(0., 1., 0.), freq));
|
||||
float3 gd = hash33(fmod(p + float3(1., 1., 0.), freq));
|
||||
float3 ge = hash33(fmod(p + float3(0., 0., 1.), freq));
|
||||
float3 gf = hash33(fmod(p + float3(1., 0., 1.), freq));
|
||||
float3 gg = hash33(fmod(p + float3(0., 1., 1.), freq));
|
||||
float3 gh = hash33(fmod(p + float3(1., 1., 1.), freq));
|
||||
|
||||
// projections
|
||||
float va = dot(ga, w - float3(0., 0., 0.));
|
||||
float vb = dot(gb, w - float3(1., 0., 0.));
|
||||
float vc = dot(gc, w - float3(0., 1., 0.));
|
||||
float vd = dot(gd, w - float3(1., 1., 0.));
|
||||
float ve = dot(ge, w - float3(0., 0., 1.));
|
||||
float vf = dot(gf, w - float3(1., 0., 1.));
|
||||
float vg = dot(gg, w - float3(0., 1., 1.));
|
||||
float vh = dot(gh, w - float3(1., 1., 1.));
|
||||
|
||||
// interpolation
|
||||
return va +
|
||||
u.x * (vb - va) +
|
||||
u.y * (vc - va) +
|
||||
u.z * (ve - va) +
|
||||
u.x * u.y * (va - vb - vc + vd) +
|
||||
u.y * u.z * (va - vc - ve + vg) +
|
||||
u.z * u.x * (va - vb - ve + vf) +
|
||||
u.x * u.y * u.z * (-va + vb + vc - vd + ve - vf - vg + vh);
|
||||
}
|
||||
float minDist = 1.0;
|
||||
|
||||
// Tileable 3D worley noise
|
||||
float worleyNoise(float3 uv, float freq)
|
||||
{
|
||||
float3 id = floor(uv);
|
||||
float3 p = frac(uv);
|
||||
|
||||
float minDist = 10000.;
|
||||
for (float x = -1.; x <= 1.; ++x)
|
||||
// Search 3x3 neighborhood
|
||||
[unroll]
|
||||
for (int y = -1; y <= 1; y++)
|
||||
{
|
||||
for(float y = -1.; y <= 1.; ++y)
|
||||
[unroll]
|
||||
for (int x = -1; x <= 1; x++)
|
||||
{
|
||||
for(float z = -1.; z <= 1.; ++z)
|
||||
{
|
||||
float3 offset = float3(x, y, z);
|
||||
float3 h = hash33(fmod(id + offset, float3(freq,freq,freq))) * .5 + .5;
|
||||
h += offset;
|
||||
float3 d = p - h;
|
||||
minDist = min(minDist, dot(d, d));
|
||||
}
|
||||
int2 neighbor = baseCell + int2(x, y);
|
||||
float2 rand = hash22_stable(neighbor, tileCount);
|
||||
float2 feature = float2(x, y) + rand;
|
||||
|
||||
float d = length(f - feature);
|
||||
minDist = min(minDist, d);
|
||||
}
|
||||
}
|
||||
|
||||
// inverted worley noise
|
||||
return 1. - minDist;
|
||||
return saturate(minDist);
|
||||
}
|
||||
|
||||
float worleyFbm(float3 p, float freq)
|
||||
float WorleyFBM2D(float2 uv, int baseTiles, float bias)
|
||||
{
|
||||
return worleyNoise(p*freq, freq) * .625 +
|
||||
worleyNoise(p*freq*2., freq*2.) * .25 +
|
||||
worleyNoise(p*freq*4., freq*4.) * .125;
|
||||
}
|
||||
uv = frac(uv); // ensure [0,1] input
|
||||
|
||||
float worleyNoise2D(float2 uv, float freq)
|
||||
{
|
||||
float2 id = floor(uv);
|
||||
float2 p = frac(uv);
|
||||
|
||||
float minDist = 10000.;
|
||||
for (float x = -1.; x <= 1.; ++x)
|
||||
float n = 0.0;
|
||||
float amp = 0.5;
|
||||
int tiles = baseTiles;
|
||||
|
||||
[unroll]
|
||||
for (int octave = 0; octave < 3; octave++)
|
||||
{
|
||||
for(float y = -1.; y <= 1.; ++y)
|
||||
{
|
||||
float2 offset = float2(x, y);
|
||||
float2 h = hash22(fmod(id + offset, float2(freq,freq))) * .5 + .5;
|
||||
h += offset;
|
||||
float2 d = p - h;
|
||||
minDist = min(minDist, dot(d, d));
|
||||
}
|
||||
n += amp * Worley2D_Stable(uv, tiles);
|
||||
tiles *= 2; // double tiles per octave
|
||||
amp *= 0.5; // halve amplitude
|
||||
}
|
||||
|
||||
// inverted worley noise
|
||||
return 1. - minDist;
|
||||
}
|
||||
|
||||
|
||||
|
||||
float worleyFbm2DFiller(float2 p, float freq)
|
||||
{
|
||||
return worleyNoise2D(p*freq, freq) * .625 + worleyNoise2D(p*freq*2., freq*2.) * .225 + worleyNoise2D(p*freq*4., freq*4.) * .125;
|
||||
}
|
||||
|
||||
float worleyFbm2D(float2 p, float freq)
|
||||
{
|
||||
return worleyNoise2D(p*freq, freq) * .625 - worleyNoise2D(p*freq*2., freq*2.) * .225 + worleyNoise2D(p*freq*4., freq*4.) * .125;
|
||||
}
|
||||
|
||||
float worley2(float2 p, float freq)
|
||||
{
|
||||
float fbm = worleyFbm2D(p*freq * 4, 4) * 1.2;
|
||||
float worl = worleyNoise2D(p*freq*2, 1) * .425 - worleyNoise2D(p*freq*2, 1) * .225;
|
||||
|
||||
return saturate(fbm - worl);
|
||||
}
|
||||
// Invert + bias for cloud-like coverage
|
||||
n = pow(1.0 - n, bias);
|
||||
return saturate(n);
|
||||
}
|
||||
@@ -28,6 +28,7 @@ uniform float _frontBackDistribution3;
|
||||
uniform float _frontBackDistribution4;
|
||||
|
||||
uniform float _Intensity;
|
||||
uniform float _SkyColorExponent;
|
||||
uniform float _MieScatteringIntensity;
|
||||
|
||||
|
||||
@@ -87,25 +88,6 @@ float4 CirrusClouds(float3 uvs)
|
||||
return finalClouds;
|
||||
}
|
||||
|
||||
|
||||
//2D Clouds
|
||||
uniform sampler2D _FlatCloudsBaseTexture;
|
||||
uniform sampler2D _FlatCloudsDetailTexture;
|
||||
uniform float4 _FlatCloudsAnimation;
|
||||
uniform float3 _FlatCloudsLightDirection;
|
||||
uniform float3 _FlatCloudsLightColor;
|
||||
uniform float3 _FlatCloudsAmbientColor;
|
||||
uniform float4 _FlatCloudsLightingParams; // x = LightIntensity, y = AmbientIntensity, z = Absorbtion, w = HgPhase
|
||||
uniform float4 _FlatCloudsParams; // x = Coverage, y = Density, z = Altitude, w = tonemapping
|
||||
uniform float4 _FlatCloudsTiling; // x = Base, y = Detail
|
||||
|
||||
//uniform float _FlatCloudsExposure;
|
||||
|
||||
float HenryGreenstein(float cosTheta, float g)
|
||||
{
|
||||
float k = 3.0 / (8.0 * 3.1415926f) * (1.0 - g * g) / (2.0 + g * g);
|
||||
return k * (1.0 + cosTheta * cosTheta) / pow(abs(1.0 + g * g - 2.0 * g * cosTheta), 1.5);
|
||||
}
|
||||
half3 tonemapACES(half3 color, float Exposure)
|
||||
{
|
||||
color *= Exposure;
|
||||
@@ -120,6 +102,24 @@ half3 tonemapACES(half3 color, float Exposure)
|
||||
}
|
||||
|
||||
|
||||
//2D Clouds
|
||||
uniform sampler2D _FlatCloudsBaseTexture;
|
||||
uniform sampler2D _FlatCloudsDetailTexture;
|
||||
uniform float4 _FlatCloudsAnimation;
|
||||
uniform float3 _FlatCloudsLightDirection;
|
||||
uniform float3 _FlatCloudsLightColor;
|
||||
uniform float3 _FlatCloudsAmbientColor;
|
||||
uniform float4 _FlatCloudsLightingParams; // x = LightIntensity, y = AmbientIntensity, z = Absorbtion, w = HgPhase
|
||||
uniform float4 _FlatCloudsParams; // x = Coverage, y = Density, z = Altitude, w = shadowSteps
|
||||
uniform float4 _FlatCloudsTiling; // x = Base, y = Detail
|
||||
|
||||
float HenryGreenstein(float cosTheta, float g)
|
||||
{
|
||||
float k = 3.0 / (8.0 * 3.1415926f) * (1.0 - g * g) / (2.0 + g * g);
|
||||
return k * (1.0 + cosTheta * cosTheta) / pow(abs(1.0 + g * g - 2.0 * g * cosTheta), 1.5);
|
||||
}
|
||||
|
||||
|
||||
float CalculateCloudDensity(float2 posBase, float2 posDetail,float3 worldPos, float coverage)
|
||||
{
|
||||
float4 baseNoise = tex2D(_FlatCloudsBaseTexture, posBase);
|
||||
@@ -138,6 +138,33 @@ float CalculateCloudDensity(float2 posBase, float2 posDetail,float3 worldPos, fl
|
||||
}
|
||||
|
||||
|
||||
float SampleShadowUV(float2 baseUV, float2 detailUV)
|
||||
{
|
||||
// Direction in UV space, scaled by some small factor
|
||||
// Direction in UV space
|
||||
float2 dirUV = normalize(_FlatCloudsLightDirection.xz);
|
||||
|
||||
// Total shadow length in UV space (constant)
|
||||
float totalShadowLength = 0.01;
|
||||
|
||||
// Per-step offset so total distance remains the same
|
||||
float2 stepUV = dirUV * (totalShadowLength / _FlatCloudsParams.w);
|
||||
|
||||
float shadow = 1.0;
|
||||
float stepFactor = _FlatCloudsLightingParams.z * 1 / _FlatCloudsParams.w;
|
||||
|
||||
for (int i = 1; i <= _FlatCloudsParams.w; i++)
|
||||
{
|
||||
float2 uvOffsetBase = baseUV - stepUV * i;
|
||||
float2 uvOffsetDetail = detailUV - stepUV * i * (_FlatCloudsTiling.y/_FlatCloudsTiling.x);
|
||||
|
||||
float d = CalculateCloudDensity(uvOffsetBase, uvOffsetDetail, float3(0,0,0), _FlatCloudsParams.x);
|
||||
shadow *= exp(-d * stepFactor);
|
||||
}
|
||||
|
||||
return saturate(shadow);
|
||||
}
|
||||
|
||||
float4 Clouds2D (float3 uvs, float3 worldPos)
|
||||
{
|
||||
half4 col = 0;
|
||||
@@ -150,32 +177,37 @@ float4 Clouds2D (float3 uvs, float3 worldPos)
|
||||
float cloudExtinction = pow(uvs.y, 2);
|
||||
float density = CalculateCloudDensity(uv1.xy, uv1.zw, uvs, _FlatCloudsParams.x);
|
||||
|
||||
//Lighting
|
||||
float absorbtion = exp2(-1 * (density * _FlatCloudsLightingParams.z));
|
||||
float3 viewDir = normalize(worldPos - _WorldSpaceCameraPos);
|
||||
// --- Shadows ---
|
||||
float shadowTerm = SampleShadowUV(uv1.xy, uv1.zw);
|
||||
//float absorbtion = exp2(-1 * (density * _FlatCloudsLightingParams.z));
|
||||
float shadows = shadowTerm;
|
||||
|
||||
float3 viewDir = normalize(worldPos - _WorldSpaceCameraPos);
|
||||
float inscatterAngle = dot(normalize(_FlatCloudsLightDirection), -viewDir);
|
||||
float hg = HenryGreenstein(inscatterAngle, _FlatCloudsLightingParams.w) * 2 * absorbtion;
|
||||
float lighting = density * (absorbtion + hg);
|
||||
float3 lightColor = pow(_FlatCloudsLightColor, 2) * (_FlatCloudsLightingParams.x );
|
||||
float hg = HenryGreenstein(inscatterAngle, _FlatCloudsLightingParams.w) * 2 * shadows;
|
||||
|
||||
// apply shadow to the direct light only
|
||||
float lighting = density * (shadows + hg) * shadowTerm;
|
||||
|
||||
float3 lightColor = pow(_FlatCloudsLightColor, 2) * _FlatCloudsLightingParams.x;
|
||||
col.rgb = lightColor * lighting;
|
||||
col.rgb = col.rgb + (_FlatCloudsAmbientColor * _FlatCloudsLightingParams.y);
|
||||
col.rgb += _FlatCloudsAmbientColor * _FlatCloudsLightingParams.y;
|
||||
|
||||
//Tonemapping
|
||||
// if (_FlatCloudsParams.w == 1)
|
||||
// col.rgb = tonemapACES(col.rgb, _CloudsExposure);
|
||||
|
||||
col.a = saturate(density * cloudExtinction);
|
||||
|
||||
if (uvs.y < 0)
|
||||
col.a = 0;
|
||||
|
||||
|
||||
return col;
|
||||
}
|
||||
|
||||
|
||||
float4 GetSkyColorSimple (float3 viewDir, float mieSize)
|
||||
float4 GetSkyColorSimple (float3 viewDir, float mieSize, float depth = 1.0)
|
||||
{
|
||||
float cosTheta = smoothstep(-0.25,1.15,saturate(dot(-_SunDir.xyz, viewDir)));
|
||||
float cosTheta = smoothstep(0.0,2.0,saturate(dot(-_SunDir.xyz, viewDir)));
|
||||
// float cosTheta = smoothstep(-0.25,1.15,saturate(dot(-_SunDir.xyz, viewDir)));
|
||||
half y = -viewDir.y / 0.02;
|
||||
|
||||
float3 frontBack1 = lerp(_FrontColor1.rgb,_BackColor1.rgb,cosTheta);
|
||||
@@ -196,15 +228,15 @@ float4 GetSkyColorSimple (float3 viewDir, float mieSize)
|
||||
float eyeCos2 = eyeCos * eyeCos;
|
||||
float fade = saturate(dot(_SunDir.xyz, viewDir));
|
||||
|
||||
float mie = Mie(eyeCos, 0.7) * _MieScatteringIntensity * fade;
|
||||
float mie = Mie(eyeCos, 0.7) * _MieScatteringIntensity * fade * depth;
|
||||
skyColor.rgb += (mie * skyColor) * _SunColor.rgb;
|
||||
|
||||
return float4(skyColor * _SkyColorTint.rgb,1);
|
||||
return float4(pow(skyColor * _SkyColorTint.rgb,_SkyColorExponent),1);
|
||||
}
|
||||
|
||||
float4 GetSkyColor (float3 viewDir, float mieSize)
|
||||
float4 GetSkyColor (float3 viewDir, float mieSize,float depth = 1.0)
|
||||
{
|
||||
float cosTheta = smoothstep(-0.25,1.15,saturate(dot(-_SunDir.xyz, viewDir)));
|
||||
float cosTheta = smoothstep(0.0,2.0,saturate(dot(-_SunDir.xyz, viewDir)));
|
||||
half y = -viewDir.y / 0.02;
|
||||
|
||||
float3 frontBack0 = lerp(_FrontColor0.rgb,_BackColor0.rgb,cosTheta);
|
||||
@@ -232,10 +264,10 @@ float4 GetSkyColor (float3 viewDir, float mieSize)
|
||||
float eyeCos2 = eyeCos * eyeCos;
|
||||
float fade = saturate(dot(_SunDir.xyz, viewDir));
|
||||
|
||||
float mie = Mie(eyeCos, 0.7) * _MieScatteringIntensity * fade;
|
||||
float mie = Mie(eyeCos, 0.7) * _MieScatteringIntensity * fade * depth;
|
||||
skyColor.rgb += (mie * skyColor) * _SunColor.rgb;
|
||||
|
||||
return float4(skyColor * _SkyColorTint.rgb,1);
|
||||
return float4(pow(skyColor * _SkyColorTint.rgb,_SkyColorExponent),1);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -28,6 +28,7 @@ uniform float _frontBackDistribution3;
|
||||
uniform float _frontBackDistribution4;
|
||||
|
||||
uniform float _Intensity;
|
||||
uniform float _SkyColorExponent;
|
||||
uniform float _MieScatteringIntensity;
|
||||
|
||||
|
||||
@@ -96,28 +97,15 @@ uniform float3 _FlatCloudsLightDirection;
|
||||
uniform float3 _FlatCloudsLightColor;
|
||||
uniform float3 _FlatCloudsAmbientColor;
|
||||
uniform float4 _FlatCloudsLightingParams; // x = LightIntensity, y = AmbientIntensity, z = Absorbtion, w = HgPhase
|
||||
uniform float4 _FlatCloudsParams; // x = Coverage, y = Density, z = Altitude, w = tonemapping
|
||||
uniform float4 _FlatCloudsParams; // x = Coverage, y = Density, z = Altitude, w = shadowSteps
|
||||
uniform float4 _FlatCloudsTiling; // x = Base, y = Detail
|
||||
|
||||
//uniform float _FlatCloudsExposure;
|
||||
|
||||
float HenryGreenstein(float cosTheta, float g)
|
||||
{
|
||||
float k = 3.0 / (8.0 * 3.1415926f) * (1.0 - g * g) / (2.0 + g * g);
|
||||
return k * (1.0 + cosTheta * cosTheta) / pow(abs(1.0 + g * g - 2.0 * g * cosTheta), 1.5);
|
||||
}
|
||||
half3 tonemapACES(half3 color, float Exposure)
|
||||
{
|
||||
color *= Exposure;
|
||||
|
||||
// See https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/
|
||||
const half a = 2.51;
|
||||
const half b = 0.03;
|
||||
const half c = 2.43;
|
||||
const half d = 0.59;
|
||||
const half e = 0.14;
|
||||
return saturate((color * (a * color + b)) / (color * (c * color + d) + e));
|
||||
}
|
||||
|
||||
|
||||
float CalculateCloudDensity(float2 posBase, float2 posDetail,float3 worldPos, float coverage)
|
||||
@@ -136,7 +124,32 @@ float CalculateCloudDensity(float2 posBase, float2 posDetail,float3 worldPos, fl
|
||||
|
||||
return density;
|
||||
}
|
||||
float SampleShadowUV(float2 baseUV, float2 detailUV)
|
||||
{
|
||||
// Direction in UV space, scaled by some small factor
|
||||
// Direction in UV space
|
||||
float2 dirUV = normalize(_FlatCloudsLightDirection.xz);
|
||||
|
||||
// Total shadow length in UV space (constant)
|
||||
float totalShadowLength = 0.01;
|
||||
|
||||
// Per-step offset so total distance remains the same
|
||||
float2 stepUV = dirUV * (totalShadowLength / _FlatCloudsParams.w);
|
||||
|
||||
float shadow = 1.0;
|
||||
float stepFactor = _FlatCloudsLightingParams.z * 1 / _FlatCloudsParams.w;
|
||||
|
||||
for (int i = 1; i <= _FlatCloudsParams.w; i++)
|
||||
{
|
||||
float2 uvOffsetBase = baseUV - stepUV * i;
|
||||
float2 uvOffsetDetail = detailUV - stepUV * i * (_FlatCloudsTiling.y/_FlatCloudsTiling.x);
|
||||
|
||||
float d = CalculateCloudDensity(uvOffsetBase, uvOffsetDetail, float3(0,0,0), _FlatCloudsParams.x);
|
||||
shadow *= exp(-d * stepFactor);
|
||||
}
|
||||
|
||||
return saturate(shadow);
|
||||
}
|
||||
|
||||
float4 Clouds2D (float3 uvs, float3 worldPos)
|
||||
{
|
||||
@@ -150,29 +163,33 @@ float4 Clouds2D (float3 uvs, float3 worldPos)
|
||||
float cloudExtinction = pow(uvs.y, 2);
|
||||
float density = CalculateCloudDensity(uv1.xy, uv1.zw, uvs, _FlatCloudsParams.x);
|
||||
|
||||
//Lighting
|
||||
float absorbtion = exp2(-1 * (density * _FlatCloudsLightingParams.z));
|
||||
float3 viewDir = normalize(worldPos - _WorldSpaceCameraPos);
|
||||
// --- Shadows ---
|
||||
float shadowTerm = SampleShadowUV(uv1.xy, uv1.zw);
|
||||
//float absorbtion = exp2(-1 * (density * _FlatCloudsLightingParams.z));
|
||||
float shadows = shadowTerm;
|
||||
|
||||
float3 viewDir = normalize(worldPos - _WorldSpaceCameraPos);
|
||||
float inscatterAngle = dot(normalize(_FlatCloudsLightDirection), -viewDir);
|
||||
float hg = HenryGreenstein(inscatterAngle, _FlatCloudsLightingParams.w) * 2 * absorbtion;
|
||||
float lighting = density * (absorbtion + hg);
|
||||
float3 lightColor = pow(_FlatCloudsLightColor, 2) * (_FlatCloudsLightingParams.x );
|
||||
float hg = HenryGreenstein(inscatterAngle, _FlatCloudsLightingParams.w) * 2 * shadows;
|
||||
|
||||
// apply shadow to the direct light only
|
||||
float lighting = density * (shadows + hg) * shadowTerm;
|
||||
|
||||
float3 lightColor = pow(_FlatCloudsLightColor, 2) * _FlatCloudsLightingParams.x;
|
||||
col.rgb = lightColor * lighting;
|
||||
col.rgb = col.rgb + (_FlatCloudsAmbientColor * _FlatCloudsLightingParams.y);
|
||||
col.rgb += _FlatCloudsAmbientColor * _FlatCloudsLightingParams.y;
|
||||
|
||||
//Tonemapping
|
||||
// if (_FlatCloudsParams.w == 1)
|
||||
// col.rgb = tonemapACES(col.rgb, _CloudsExposure);
|
||||
|
||||
col.a = saturate(density * cloudExtinction);
|
||||
|
||||
if (uvs.y < 0)
|
||||
col.a = 0;
|
||||
|
||||
|
||||
return col;
|
||||
}
|
||||
|
||||
float4 GetSkyColorSimple (float3 viewDir, float mieSize)
|
||||
float4 GetSkyColorSimple (float3 viewDir, float mieSize, float depth = 1.0)
|
||||
{
|
||||
float cosTheta = smoothstep(-0.25,1.15,saturate(dot(-_SunDir.xyz, viewDir)));
|
||||
half y = -viewDir.y / 0.02;
|
||||
@@ -195,13 +212,13 @@ float4 GetSkyColorSimple (float3 viewDir, float mieSize)
|
||||
float eyeCos2 = eyeCos * eyeCos;
|
||||
float fade = saturate(dot(_SunDir.xyz, viewDir));
|
||||
|
||||
float mie = Mie(eyeCos, 0.7) * _MieScatteringIntensity * fade;
|
||||
float mie = Mie(eyeCos, 0.7) * _MieScatteringIntensity * fade * depth;
|
||||
skyColor.rgb += (mie * skyColor) * _SunColor.rgb;
|
||||
|
||||
return float4(skyColor * _SkyColorTint.rgb,1);
|
||||
}
|
||||
|
||||
float4 GetSkyColor (float3 viewDir, float mieSize)
|
||||
float4 GetSkyColor (float3 viewDir, float mieSize, float depth = 1.0)
|
||||
{
|
||||
float cosTheta = smoothstep(-0.25,1.15,saturate(dot(-_SunDir.xyz, viewDir)));
|
||||
half y = -viewDir.y / 0.02;
|
||||
@@ -231,7 +248,7 @@ float4 GetSkyColor (float3 viewDir, float mieSize)
|
||||
float eyeCos2 = eyeCos * eyeCos;
|
||||
float fade = saturate(dot(_SunDir.xyz, viewDir));
|
||||
|
||||
float mie = Mie(eyeCos, 0.7) * _MieScatteringIntensity * fade;
|
||||
float mie = Mie(eyeCos, 0.7) * _MieScatteringIntensity * fade * depth;
|
||||
|
||||
skyColor.rgb += (mie * skyColor) * _SunColor.rgb;
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#pragma multi_compile __ ENVIRO_SIMPLESKY
|
||||
|
||||
#if defined(UNITY_STEREO_INSTANCING_ENABLED) || defined(UNITY_STEREO_MULTIVIEW_ENABLED)
|
||||
UNITY_DECLARE_TEX2DARRAY(_EnviroClouds);
|
||||
@@ -8,18 +9,77 @@ sampler2D _EnviroClouds;
|
||||
float3 _AmbientColor;
|
||||
float3 _DirectLightColor;
|
||||
float _AtmosphereColorSaturateDistance;
|
||||
float4 _CloudsParameter;
|
||||
float _SolarTime;
|
||||
//float _AmbientDistanceScale;
|
||||
|
||||
float ComputeAmbient(float4 cloudsColor, float normalizedHeight)
|
||||
{
|
||||
float _AmbientDistanceScale = 0.25;
|
||||
// Height influence: higher clouds receive more ambient sky light
|
||||
// 0.7 base → 1.3 peak (keep within a modest range for realism)
|
||||
float heightFactor = lerp(0.7, 1.3, normalizedHeight);
|
||||
|
||||
// Distance influence: nearby clouds look brighter, far clouds fade
|
||||
// _AmbientDistanceScale lets you control falloff distance
|
||||
float distFalloff = exp(-cloudsColor.g * _AmbientDistanceScale);
|
||||
|
||||
// Combine
|
||||
float ambient = cloudsColor.a * heightFactor * distFalloff;
|
||||
return saturate(ambient);
|
||||
}
|
||||
|
||||
|
||||
float4 GetCloudColor(float4 cloudsColor, float3 worldPos)
|
||||
{
|
||||
float3 viewDir = normalize(worldPos.xyz - _WorldSpaceCameraPos.xyz);
|
||||
|
||||
float3 sunColor = pow(_DirectLightColor.rgb,2) * 2;
|
||||
float3 skyColor = float3(1,1,1);
|
||||
|
||||
#if ENVIRO_SIMPLESKY
|
||||
skyColor = GetSkyColorSimple(viewDir, 0.005f);
|
||||
#else
|
||||
skyColor = GetSkyColor(viewDir, 0.005f);
|
||||
#endif
|
||||
|
||||
float3 cloudsPos = _WorldSpaceCameraPos + viewDir * cloudsColor.g;
|
||||
float normalizedHeight = saturate((cloudsPos.y - _CloudsParameter.x) / (_CloudsParameter.y - _CloudsParameter.x));
|
||||
float ambient = ComputeAmbient(cloudsColor.a, normalizedHeight);
|
||||
float4 finalColor = float4(cloudsColor.r * sunColor + _AmbientColor * ambient, cloudsColor.a);
|
||||
|
||||
float p = smoothstep(0.55, 0.60, _SolarTime);
|
||||
float dayNightModifier = lerp(1.5, 0.1, p);
|
||||
|
||||
float baseDist = _AtmosphereColorSaturateDistance;
|
||||
|
||||
float kShadowRatio = dayNightModifier;
|
||||
static const float kMidRatio = 1.0;
|
||||
static const float kHighlightRatio = 2.0;
|
||||
|
||||
float3 brightness = saturate(finalColor.rgb);
|
||||
float luminance = dot(brightness, float3(0.299,0.587,0.114));
|
||||
|
||||
// Blend distance mapping with dynamic base
|
||||
float distLow = lerp(baseDist * kShadowRatio, baseDist * kMidRatio,saturate(luminance * 2.0));
|
||||
float blendDist = lerp(distLow, baseDist * kHighlightRatio,saturate((luminance - 0.5) * 2.0));
|
||||
// Final factor
|
||||
// float atmosphericBlendFactor = saturate(exp(-cloudsColor.g / _AtmosphereColorSaturateDistance));
|
||||
float atmosphericBlendFactor = saturate(exp(-cloudsColor.g / blendDist));
|
||||
finalColor.rgb = lerp(skyColor, finalColor.rgb, atmosphericBlendFactor);
|
||||
|
||||
return finalColor;
|
||||
}
|
||||
|
||||
|
||||
|
||||
float3 ApplyClouds(float3 sceneColor, float2 uv, float3 worldPos)
|
||||
{
|
||||
float3 viewDir = normalize(worldPos.xyz - _WorldSpaceCameraPos);
|
||||
|
||||
{
|
||||
float4 cloudsColor = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_EnviroClouds, uv);
|
||||
float3 sunColor = pow(_DirectLightColor.rgb,2) * 2.0f;
|
||||
float3 skyColor = GetSkyColor(viewDir,0.005f);
|
||||
float4 finalColor = float4(cloudsColor.r * sunColor + _AmbientColor, cloudsColor.a);
|
||||
float4 finalColor = GetCloudColor(cloudsColor,worldPos);
|
||||
//return sceneColor.rgb * saturate(1 - finalColor.a) + finalColor.rgb * finalColor.a;
|
||||
|
||||
float atmosphericBlendFactor = saturate(exp(-cloudsColor.g / _AtmosphereColorSaturateDistance));
|
||||
finalColor.rgb = lerp(skyColor, finalColor.rgb, atmosphericBlendFactor);
|
||||
|
||||
return sceneColor.rgb * saturate(1 - finalColor.a) + finalColor.rgb * finalColor.a;
|
||||
float a = saturate(finalColor.a);
|
||||
float3 c = lerp(sceneColor.rgb, finalColor.rgb, a);
|
||||
return sceneColor.rgb * (1 - a) + c * a;
|
||||
}
|
||||
|
||||
@@ -1,22 +1,80 @@
|
||||
#ifndef ENVIRO_SIMPLESKY_KEYWORD
|
||||
#define ENVIRO_SIMPLESKY_KEYWORD
|
||||
#pragma multi_compile __ ENVIRO_SIMPLESKY
|
||||
#endif
|
||||
|
||||
TEXTURE2D_X(_EnviroClouds);
|
||||
SAMPLER(sampler_EnviroClouds);
|
||||
|
||||
float3 _AmbientColor;
|
||||
float3 _DirectLightColor;
|
||||
float _AtmosphereColorSaturateDistance;
|
||||
float4 _CloudsParameter;
|
||||
float _SolarTime;
|
||||
|
||||
float ComputeAmbient(float4 cloudsColor, float normalizedHeight)
|
||||
{
|
||||
float _AmbientDistanceScale = 0.25;
|
||||
// Height influence: higher clouds receive more ambient sky light
|
||||
// 0.7 base → 1.3 peak (keep within a modest range for realism)
|
||||
float heightFactor = lerp(0.7, 1.3, normalizedHeight);
|
||||
|
||||
// Distance influence: nearby clouds look brighter, far clouds fade
|
||||
// _AmbientDistanceScale lets you control falloff distance
|
||||
float distFalloff = exp(-cloudsColor.g * _AmbientDistanceScale);
|
||||
|
||||
// Combine
|
||||
float ambient = cloudsColor.a * heightFactor * distFalloff;
|
||||
return saturate(ambient);
|
||||
}
|
||||
|
||||
|
||||
|
||||
float4 GetCloudColor(float4 cloudsColor, float3 worldPos)
|
||||
{
|
||||
float3 viewDir = normalize(worldPos.xyz - _WorldSpaceCameraPos.xyz);
|
||||
|
||||
float3 sunColor = pow(_DirectLightColor.rgb,2) * 2;
|
||||
float3 skyColor = float3(1,1,1);
|
||||
|
||||
#if ENVIRO_SIMPLESKY
|
||||
skyColor = GetSkyColorSimple(viewDir, 0.005f);
|
||||
#else
|
||||
skyColor = GetSkyColor(viewDir, 0.005f);
|
||||
#endif
|
||||
|
||||
float3 cloudsPos = _WorldSpaceCameraPos + viewDir * cloudsColor.g;
|
||||
float normalizedHeight = saturate((cloudsPos.y - _CloudsParameter.x) / (_CloudsParameter.y - _CloudsParameter.x));
|
||||
float ambient = ComputeAmbient(cloudsColor.a, normalizedHeight);
|
||||
float4 finalColor = float4(cloudsColor.r * sunColor + _AmbientColor * ambient, cloudsColor.a);
|
||||
|
||||
float p = smoothstep(0.55, 0.60, _SolarTime);
|
||||
float dayNightModifier = lerp(1.5, 0.1, p);
|
||||
|
||||
float baseDist = _AtmosphereColorSaturateDistance;
|
||||
|
||||
float kShadowRatio = dayNightModifier;
|
||||
static const float kMidRatio = 1.0;
|
||||
static const float kHighlightRatio = 2.0;
|
||||
|
||||
float3 brightness = saturate(finalColor.rgb);
|
||||
float luminance = dot(brightness, float3(0.299,0.587,0.114));
|
||||
|
||||
// Blend distance mapping with dynamic base
|
||||
float distLow = lerp(baseDist * kShadowRatio, baseDist * kMidRatio,saturate(luminance * 2.0));
|
||||
float blendDist = lerp(distLow, baseDist * kHighlightRatio,saturate((luminance - 0.5) * 2.0));
|
||||
// Final factor
|
||||
float atmosphericBlendFactor = saturate(exp(-cloudsColor.g / blendDist));
|
||||
finalColor.rgb = lerp(skyColor, finalColor.rgb, atmosphericBlendFactor);
|
||||
|
||||
return finalColor;
|
||||
}
|
||||
|
||||
|
||||
|
||||
float3 ApplyClouds(float3 sceneColor, float2 uv, float3 worldPos)
|
||||
{
|
||||
float3 viewDir = normalize(worldPos.xyz - _WorldSpaceCameraPos);
|
||||
|
||||
float4 cloudsColor = SAMPLE_TEXTURE2D_X(_EnviroClouds, sampler_EnviroClouds, uv);
|
||||
float3 sunColor = pow(_DirectLightColor.rgb,2) * 2.0f;
|
||||
float3 skyColor = GetSkyColor(viewDir,0.005f);
|
||||
float4 finalColor = float4(cloudsColor.r * sunColor + _AmbientColor, cloudsColor.a);
|
||||
|
||||
float atmosphericBlendFactor = saturate(exp(-cloudsColor.g / _AtmosphereColorSaturateDistance));
|
||||
finalColor.rgb = lerp(skyColor, finalColor.rgb, atmosphericBlendFactor);
|
||||
|
||||
{
|
||||
float4 cloudsColor = SAMPLE_TEXTURE2D_X(_EnviroClouds,sampler_EnviroClouds, uv);
|
||||
float4 finalColor = GetCloudColor(cloudsColor,worldPos);
|
||||
return sceneColor.rgb * saturate(1 - finalColor.a) + finalColor.rgb * finalColor.a;
|
||||
//return lerp(sceneColor, finalColor.rgb, cloudsColor.a);
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2,13 +2,15 @@ Shader "Enviro3/Lightning" {
|
||||
Properties {
|
||||
_MainTex ("Texture", 2D) = "white" {}
|
||||
_TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)
|
||||
_Intensity("Brightness", float) = 250
|
||||
}
|
||||
_BrightnessMod("Brightness Mod ", float) = 250
|
||||
_Brightness("Brightness ", float) = 250
|
||||
|
||||
}
|
||||
|
||||
Category {
|
||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
|
||||
Blend One One
|
||||
ColorMask RGB
|
||||
ColorMask RGBA
|
||||
Cull Off Lighting Off ZWrite Off
|
||||
|
||||
SubShader {
|
||||
@@ -17,27 +19,32 @@ Category {
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma target 2.0
|
||||
#pragma target 3.0
|
||||
#pragma multi_compile_particles
|
||||
#pragma multi_compile_fog
|
||||
#pragma exclude_renderers gles
|
||||
#include "UnityCG.cginc"
|
||||
#include "../Includes/FogInclude.cginc"
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _TintColor;
|
||||
|
||||
float _Intensity;
|
||||
float _Brightness = 1;
|
||||
float _BrightnessMod = 1;
|
||||
|
||||
struct appdata_t
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float4 vertex : SV_POSITION;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
float4 wpos : TEXCOORD1;
|
||||
float4 screenPos : TEXCOORD2;
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
@@ -50,20 +57,30 @@ Category {
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);
|
||||
float3 viewVector = mul(unity_CameraInvProjection, float4(v.texcoord.xy * 5 - 1, 0, 1));
|
||||
o.wpos = mul(unity_CameraToWorld, float4(viewVector, 0));
|
||||
o.screenPos = ComputeScreenPos(v.vertex);
|
||||
return o;
|
||||
}
|
||||
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
float4 frag (v2f i) : SV_Target
|
||||
{
|
||||
|
||||
half4 col = tex2D(_MainTex, i.texcoord) * _TintColor;
|
||||
col.rgb *= _Intensity;
|
||||
col.rgb *= col.a;
|
||||
float3 worldPos = i.wpos.xyz;
|
||||
float2 screenPos = (i.screenPos.xy/i.screenPos.w);
|
||||
float depth = i.screenPos.w;
|
||||
|
||||
|
||||
float4 col = tex2D(_MainTex, i.texcoord) * _TintColor;
|
||||
col.rgb *= _Brightness * _BrightnessMod;
|
||||
|
||||
//col.rgb = ApplyFogAndVolumetricLights(col.rgb,screenPos,worldPos,depth);
|
||||
col.rgb *= col.a;
|
||||
return col;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
Fallback "Legacy Shaders/Transparent/Diffuse"
|
||||
}
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
"m_Dropdowns": [],
|
||||
"m_CategoryData": [
|
||||
{
|
||||
"m_Id": "670988c17c874a878b350644d6378362"
|
||||
"m_Id": "e8457477d85f47cdbd5760f6714ed40f"
|
||||
}
|
||||
],
|
||||
"m_Nodes": [
|
||||
@@ -318,8 +318,8 @@
|
||||
],
|
||||
"m_VertexContext": {
|
||||
"m_Position": {
|
||||
"x": 604.0000610351563,
|
||||
"y": -36.000003814697269
|
||||
"x": 668.9999389648438,
|
||||
"y": -106.00000762939453
|
||||
},
|
||||
"m_Blocks": [
|
||||
{
|
||||
@@ -370,7 +370,7 @@
|
||||
"preventRotation": false
|
||||
},
|
||||
"m_Path": "Shader Graphs",
|
||||
"m_GraphPrecision": 1,
|
||||
"m_GraphPrecision": 0,
|
||||
"m_PreviewMode": 2,
|
||||
"m_OutputNode": {
|
||||
"m_Id": ""
|
||||
@@ -385,9 +385,6 @@
|
||||
},
|
||||
{
|
||||
"m_Id": "3c3d238a9dcd4aaface18f3ba60c283a"
|
||||
},
|
||||
{
|
||||
"m_Id": "f727480299e649e0b4bebebe51b6edcb"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -897,8 +894,8 @@
|
||||
"m_GuidSerialized": "82c665ae-b686-446a-adbf-ca374b47522f"
|
||||
},
|
||||
"m_Name": "EnviroLightIntensity",
|
||||
"m_DefaultRefNameVersion": 1,
|
||||
"m_RefNameGeneratedByDisplayName": "EnviroLightIntensity",
|
||||
"m_DefaultRefNameVersion": 0,
|
||||
"m_RefNameGeneratedByDisplayName": "",
|
||||
"m_DefaultReferenceName": "_EnviroLightIntensity",
|
||||
"m_OverrideReferenceName": "",
|
||||
"m_GeneratePropertyBlock": false,
|
||||
@@ -1056,20 +1053,20 @@
|
||||
"m_Id": "527f4520dc014ac08695cb5de879aa46"
|
||||
},
|
||||
"m_AllowMaterialOverride": false,
|
||||
"m_SurfaceType": 0,
|
||||
"m_SurfaceType": 1,
|
||||
"m_ZTestMode": 4,
|
||||
"m_ZWriteControl": 0,
|
||||
"m_AlphaMode": 0,
|
||||
"m_RenderFace": 2,
|
||||
"m_AlphaClip": false,
|
||||
"m_CastShadows": true,
|
||||
"m_ReceiveShadows": true,
|
||||
"m_CastShadows": false,
|
||||
"m_ReceiveShadows": false,
|
||||
"m_DisableTint": false,
|
||||
"m_AdditionalMotionVectorMode": 0,
|
||||
"m_AlembicMotionVectors": false,
|
||||
"m_SupportsLODCrossFade": false,
|
||||
"m_CustomEditorGUI": "",
|
||||
"m_SupportVFX": false
|
||||
"m_SupportVFX": true
|
||||
}
|
||||
|
||||
{
|
||||
@@ -1080,8 +1077,8 @@
|
||||
"m_GuidSerialized": "c877e2e3-9ac8-4c27-9b50-d4b1cd04f9eb"
|
||||
},
|
||||
"m_Name": "Main",
|
||||
"m_DefaultRefNameVersion": 1,
|
||||
"m_RefNameGeneratedByDisplayName": "Main",
|
||||
"m_DefaultRefNameVersion": 0,
|
||||
"m_RefNameGeneratedByDisplayName": "",
|
||||
"m_DefaultReferenceName": "_Main",
|
||||
"m_OverrideReferenceName": "",
|
||||
"m_GeneratePropertyBlock": true,
|
||||
@@ -1349,24 +1346,6 @@
|
||||
"m_Labels": []
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.CategoryData",
|
||||
"m_ObjectId": "670988c17c874a878b350644d6378362",
|
||||
"m_Name": "",
|
||||
"m_ChildObjectList": [
|
||||
{
|
||||
"m_Id": "8e125d129f7f4fb8895db2c5cf03f80e"
|
||||
},
|
||||
{
|
||||
"m_Id": "4193b7b5ee0a40c5af601a05eae76808"
|
||||
},
|
||||
{
|
||||
"m_Id": "339d365b60bd4eb08953556bc3b8d53f"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.BlockNode",
|
||||
@@ -1589,8 +1568,8 @@
|
||||
"m_GuidSerialized": "8e1a91ad-b6c6-43b5-9e4f-57fcd25da05b"
|
||||
},
|
||||
"m_Name": "Color",
|
||||
"m_DefaultRefNameVersion": 1,
|
||||
"m_RefNameGeneratedByDisplayName": "Color",
|
||||
"m_DefaultRefNameVersion": 0,
|
||||
"m_RefNameGeneratedByDisplayName": "",
|
||||
"m_DefaultReferenceName": "_Color",
|
||||
"m_OverrideReferenceName": "",
|
||||
"m_GeneratePropertyBlock": true,
|
||||
@@ -2212,6 +2191,24 @@
|
||||
"m_SerializedDescriptor": "VertexDescription.Position"
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.CategoryData",
|
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"m_ObjectId": "e8457477d85f47cdbd5760f6714ed40f",
|
||||
"m_Name": "",
|
||||
"m_ChildObjectList": [
|
||||
{
|
||||
"m_Id": "8e125d129f7f4fb8895db2c5cf03f80e"
|
||||
},
|
||||
{
|
||||
"m_Id": "4193b7b5ee0a40c5af601a05eae76808"
|
||||
},
|
||||
{
|
||||
"m_Id": "339d365b60bd4eb08953556bc3b8d53f"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.MultiplyNode",
|
||||
@@ -2500,14 +2497,6 @@
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.VFXTarget",
|
||||
"m_ObjectId": "f727480299e649e0b4bebebe51b6edcb",
|
||||
"m_Lit": false,
|
||||
"m_AlphaTest": false
|
||||
}
|
||||
|
||||
{
|
||||
"m_SGVersion": 0,
|
||||
"m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot",
|
||||
|
||||
@@ -52,11 +52,12 @@ Shader "Enviro/Skybox"
|
||||
uniform float4x4 _StarsMatrix;
|
||||
uniform float4x4 _StarsTwinklingMatrix;
|
||||
uniform float _StarsTwinkling;
|
||||
|
||||
|
||||
//uniform samplerCUBE _CubeTex;
|
||||
//uniform float _CubeIntensity;
|
||||
//uniform float _CubeBlend;
|
||||
|
||||
|
||||
|
||||
struct VertexInput
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
@@ -67,7 +68,7 @@ Shader "Enviro/Skybox"
|
||||
|
||||
|
||||
struct v2f {
|
||||
float4 position : POSITION;
|
||||
float4 position : SV_POSITION;
|
||||
float4 sunAndMoonPos : TEXCOORD0;
|
||||
float3 starPos : TEXCOORD1;
|
||||
float3 texcoord : TEXCOORD2;
|
||||
@@ -112,7 +113,7 @@ Shader "Enviro/Skybox"
|
||||
{
|
||||
o.flatCoords = normalize(v.vertex).xyz;
|
||||
float3 flatCoords = normalize(o.flatCoords + float3(0,1,0));
|
||||
o.flatCoords.y *= 1 - dot(flatCoords.y + 200, float3(0,-0.1,0));
|
||||
o.flatCoords.y *= 1 - dot(flatCoords.y + 200 * _FlatCloudsParams.z, float3(0,-0.1,0));
|
||||
}
|
||||
|
||||
return o;
|
||||
@@ -152,7 +153,8 @@ Shader "Enviro/Skybox"
|
||||
|
||||
return alpha;
|
||||
}
|
||||
|
||||
|
||||
|
||||
float3 ScreenSpaceDither(float2 vScreenPos, float3 clr)
|
||||
{
|
||||
float _DitheringIntensity = 0.05;
|
||||
@@ -233,7 +235,7 @@ Shader "Enviro/Skybox"
|
||||
|
||||
//Cube
|
||||
//float4 cubeMap = texCUBE(_CubeTex, i.texcoord.xyz);
|
||||
//skyColor.rgb = skyColor.rgb * (1 - cubeMap.a) + (cubeMap.rgb * _CubeIntensity) * cubeMap.a;
|
||||
//skyColor.rgb = skyColor.rgb * (1 - cubeMap.a * _CubeBlend) + (cubeMap.rgb * _CubeIntensity) * cubeMap.a * _CubeBlend;
|
||||
|
||||
//Dithering
|
||||
#ifndef ENVIRO_SIMPLESKY
|
||||
@@ -253,7 +255,7 @@ Shader "Enviro/Skybox"
|
||||
float4 clouds = Clouds2D(i.flatCoords, i.worldPos);
|
||||
skyColor.rgb = skyColor.rgb * (1 - clouds.a) + clouds.rgb * clouds.a;
|
||||
}
|
||||
|
||||
|
||||
#if defined(UNITY_COLORSPACE_GAMMA)
|
||||
skyColor.rgb = LinearToGammaSpace(skyColor.rgb);
|
||||
#endif
|
||||
|
||||
@@ -217,7 +217,7 @@ Shader "Enviro/HDRP/Sky"
|
||||
if(_FlatClouds > 0.0)
|
||||
{
|
||||
float3 flatCloudsUV = wpos;
|
||||
flatCloudsUV.y *= 1 - dot(cloudsDir.y + 200, float3(0,-0.1,0));
|
||||
flatCloudsUV.y *= 1 - dot(cloudsDir.y + 200 * _FlatCloudsParams.z, float3(0,-0.1,0));
|
||||
float4 clouds = Clouds2D(flatCloudsUV, wpos);
|
||||
skyColor.rgb = skyColor.rgb * (1 - clouds.a) + clouds.rgb * clouds.a;
|
||||
}
|
||||
|
||||
@@ -69,7 +69,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 7a34fa72bd4185749832024e9c8010bf, type: 3}
|
||||
m_Name: ScreenSpaceReflections
|
||||
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- m_Text: Storm
|
||||
m_Image: {fileID: 0}
|
||||
m_OnValueChanged:
|
||||
m_PersistentCalls:
|
||||
@@ -3963,10 +3972,10 @@ RectTransform:
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 2413046432878995273}
|
||||
m_Father: {fileID: 2413046433393691147}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 1, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
@@ -4088,9 +4097,9 @@ RectTransform:
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2413046432783962026}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
@@ -4167,9 +4176,9 @@ RectTransform:
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2413046434439145684}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
@@ -4244,10 +4253,10 @@ RectTransform:
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 2413046432652000327}
|
||||
m_Father: {fileID: 2413046434152851855}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0.25}
|
||||
m_AnchorMax: {x: 1, y: 0.75}
|
||||
@@ -4282,9 +4291,9 @@ RectTransform:
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2413046432518749822}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
@@ -4355,10 +4364,10 @@ RectTransform:
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 2413046434298647222}
|
||||
m_Father: {fileID: 2413046433533292854}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
@@ -4392,12 +4401,12 @@ RectTransform:
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 2413046432929531029}
|
||||
- {fileID: 2413046434090177541}
|
||||
- {fileID: 2413046433417118859}
|
||||
m_Father: {fileID: 2413046433225790058}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
@@ -4495,9 +4504,9 @@ RectTransform:
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2413046433830393473}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 0.2}
|
||||
@@ -4569,6 +4578,7 @@ RectTransform:
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 2413046433276485461}
|
||||
- {fileID: 2413046433225790058}
|
||||
@@ -4576,11 +4586,10 @@ RectTransform:
|
||||
- {fileID: 2413046433714667663}
|
||||
- {fileID: 2413046432700118398}
|
||||
m_Father: {fileID: 2413046434386710856}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: -0.000012636185}
|
||||
m_SizeDelta: {x: 0, y: 150}
|
||||
m_Pivot: {x: 0, y: 1}
|
||||
--- !u!114 &2413046434209632659
|
||||
@@ -4638,10 +4647,10 @@ RectTransform:
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 2413046432482645914}
|
||||
m_Father: {fileID: 2413046433393691147}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
@@ -4728,9 +4737,9 @@ RectTransform:
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2413046433225790058}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 1}
|
||||
m_AnchorMax: {x: 0.5, y: 1}
|
||||
@@ -4822,9 +4831,9 @@ RectTransform:
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2413046433714667663}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
@@ -4901,9 +4910,9 @@ RectTransform:
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2413046434129888576}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
@@ -4976,9 +4985,9 @@ RectTransform:
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2413046433937540630}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 1, y: 0.5}
|
||||
m_AnchorMax: {x: 1, y: 0.5}
|
||||
@@ -5051,9 +5060,9 @@ RectTransform:
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2413046432518749822}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0.5}
|
||||
m_AnchorMax: {x: 0, y: 0.5}
|
||||
@@ -5127,10 +5136,10 @@ RectTransform:
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 2413046434209632658}
|
||||
m_Father: {fileID: 2413046433195166800}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
@@ -5215,11 +5224,11 @@ RectTransform:
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 2413046432660358772}
|
||||
- {fileID: 2413046434058588829}
|
||||
m_Father: {fileID: 2413046433225790058}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -46,7 +46,7 @@ namespace Enviro
|
||||
|
||||
EnviroManager.instance.OnZoneWeatherChanged += (EnviroWeatherType w, EnviroZone z) =>
|
||||
{
|
||||
// Debug.Log("Weather changed to: " + w.name.ToString() + " in zone:" + z.name);
|
||||
Debug.Log("Weather changed to: " + w.name.ToString() + " in zone:" + z.name);
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,82 @@
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(Camera))]
|
||||
public class SimpleFlyController : MonoBehaviour
|
||||
{
|
||||
[Header("Mouse Look Settings")]
|
||||
public float lookSensitivity = 2f;
|
||||
public float lookSmoothing = 5f;
|
||||
public float maxPitch = 89f;
|
||||
|
||||
[Header("Movement Settings")]
|
||||
public float moveSpeed = 10f;
|
||||
public float fastMultiplier = 3f;
|
||||
|
||||
float yaw;
|
||||
float pitch;
|
||||
Vector2 smoothLook;
|
||||
bool cursorLocked = true;
|
||||
|
||||
void Start()
|
||||
{
|
||||
Vector3 euler = transform.eulerAngles;
|
||||
yaw = euler.y;
|
||||
pitch = euler.x;
|
||||
|
||||
LockCursor(true);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
HandleCursorToggle();
|
||||
if (cursorLocked)
|
||||
{
|
||||
HandleMouseLook();
|
||||
HandleMovement();
|
||||
}
|
||||
}
|
||||
|
||||
void HandleCursorToggle()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Escape))
|
||||
LockCursor(!cursorLocked);
|
||||
}
|
||||
|
||||
void LockCursor(bool locked)
|
||||
{
|
||||
cursorLocked = locked;
|
||||
Cursor.lockState = locked ? CursorLockMode.Locked : CursorLockMode.None;
|
||||
Cursor.visible = !locked;
|
||||
}
|
||||
|
||||
void HandleMouseLook()
|
||||
{
|
||||
Vector2 mouseInput = new Vector2(
|
||||
Input.GetAxis("Mouse X"),
|
||||
Input.GetAxis("Mouse Y")
|
||||
);
|
||||
|
||||
// Smooth mouse movement (optional)
|
||||
smoothLook = Vector2.Lerp(smoothLook, mouseInput, Time.deltaTime * lookSmoothing);
|
||||
|
||||
yaw += smoothLook.x * lookSensitivity;
|
||||
pitch -= smoothLook.y * lookSensitivity;
|
||||
pitch = Mathf.Clamp(pitch, -maxPitch, maxPitch);
|
||||
|
||||
transform.rotation = Quaternion.Euler(pitch, yaw, 0);
|
||||
}
|
||||
|
||||
void HandleMovement()
|
||||
{
|
||||
float moveX = Input.GetAxisRaw("Horizontal"); // A/D
|
||||
float moveY = 0f;
|
||||
float moveZ = Input.GetAxisRaw("Vertical"); // W/S
|
||||
|
||||
if (Input.GetKey(KeyCode.E)) moveY += 1f; // Up
|
||||
if (Input.GetKey(KeyCode.Q)) moveY -= 1f; // Down
|
||||
|
||||
Vector3 move = new Vector3(moveX, moveY, moveZ).normalized;
|
||||
float speed = moveSpeed * (Input.GetKey(KeyCode.LeftShift) ? fastMultiplier : 1f);
|
||||
transform.position += transform.TransformDirection(move) * speed * Time.deltaTime;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cb41acd897014da429d1897a48c8c330
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -17,8 +17,7 @@
|
||||
#pragma surface surf Standard fullforwardshadows alpha finalcolor:ApplyFog
|
||||
#pragma target 3.0
|
||||
|
||||
|
||||
|
||||
|
||||
sampler2D _MainTex;
|
||||
sampler2D _CameraDepthTexture;
|
||||
|
||||
|
||||
@@ -4,9 +4,10 @@ using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using UnityEditor.Build;
|
||||
|
||||
public class EnviroBaseInspector : Editor
|
||||
{
|
||||
{
|
||||
public SerializedObject serializedObj;
|
||||
public GUIStyle boxStyle;
|
||||
public GUIStyle boxStyleModified;
|
||||
@@ -16,14 +17,14 @@ public class EnviroBaseInspector : Editor
|
||||
public GUIStyle headerFoldout;
|
||||
public GUIStyle popUpStyle;
|
||||
public GUIStyle integrationBox;
|
||||
public GUIStyle helpButton;
|
||||
public GUIStyle helpButton;
|
||||
public bool showHelpBox;
|
||||
|
||||
public Color baseModuleColor = new Color(0.0f,0.0f,0.5f,1f);
|
||||
public Color categoryModuleColor = new Color(0.5f,0.5f,0.0f,1f);
|
||||
public Color thirdPartyModuleColor = new Color(0.0f,0.5f,0.5f,1f);
|
||||
public Color baseModuleColor = new Color(0.0f, 0.0f, 0.5f, 1f);
|
||||
public Color categoryModuleColor = new Color(0.5f, 0.5f, 0.0f, 1f);
|
||||
public Color thirdPartyModuleColor = new Color(0.0f, 0.5f, 0.5f, 1f);
|
||||
|
||||
public void SetupGUIStyles ()
|
||||
public void SetupGUIStyles()
|
||||
{
|
||||
if (boxStyle == null)
|
||||
{
|
||||
@@ -88,7 +89,7 @@ public class EnviroBaseInspector : Editor
|
||||
{
|
||||
helpButton = new GUIStyle(EditorStyles.miniButtonRight);
|
||||
//helpButton.alignment = TextAnchor.UpperRight;
|
||||
helpButton.margin = new RectOffset(100,0,0,0);
|
||||
helpButton.margin = new RectOffset(100, 0, 0, 0);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -98,9 +99,9 @@ public class EnviroBaseInspector : Editor
|
||||
//Help Box Button
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
GUILayout.FlexibleSpace();
|
||||
if(GUILayout.Button("?", EditorStyles.miniButton,GUILayout.Width(20), GUILayout.Height(20)))
|
||||
if (GUILayout.Button("?", EditorStyles.miniButton, GUILayout.Width(20), GUILayout.Height(20)))
|
||||
{
|
||||
if(showHelpBox)
|
||||
if (showHelpBox)
|
||||
showHelpBox = false;
|
||||
else
|
||||
showHelpBox = true;
|
||||
@@ -111,104 +112,122 @@ public class EnviroBaseInspector : Editor
|
||||
|
||||
public void RenderHelpBox(string content)
|
||||
{
|
||||
// GUILayout.BeginVertical("",EditorStyles.helpBox);
|
||||
GUILayout.Label(content,EditorStyles.helpBox);
|
||||
// GUILayout.BeginVertical("",EditorStyles.helpBox);
|
||||
GUILayout.Label(content, EditorStyles.helpBox);
|
||||
}
|
||||
|
||||
public void RenderIntegrationTextBox(string content)
|
||||
public void RenderIntegrationTextBox(string content)
|
||||
{
|
||||
// GUILayout.BeginVertical("",EditorStyles.helpBox);
|
||||
GUILayout.Label(content,integrationBox);
|
||||
// GUILayout.BeginVertical("",EditorStyles.helpBox);
|
||||
GUILayout.Label(content, integrationBox);
|
||||
}
|
||||
|
||||
public void RenderDisableInputBox()
|
||||
{
|
||||
if(Enviro.EnviroManager.instance != null)
|
||||
{
|
||||
if (Enviro.EnviroManager.instance != null)
|
||||
{
|
||||
if (Enviro.EnviroManager.instance.Weather != null && Enviro.EnviroManager.instance.Quality != null)
|
||||
{
|
||||
//both
|
||||
GUILayout.Label("Some settings are controlled from weather and quality modules!",EditorStyles.helpBox);
|
||||
}
|
||||
else if(Enviro.EnviroManager.instance.Weather != null && Enviro.EnviroManager.instance.Quality == null)
|
||||
{
|
||||
//Weather Only
|
||||
GUILayout.Label("Some settings are controlled from weather modules!",EditorStyles.helpBox);
|
||||
}
|
||||
else if(Enviro.EnviroManager.instance.Weather == null && Enviro.EnviroManager.instance.Quality != null)
|
||||
{
|
||||
// Quality Only
|
||||
GUILayout.Label("Some settings are controlled from quality modules!",EditorStyles.helpBox);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Show Nothing
|
||||
}
|
||||
|
||||
if (Enviro.EnviroManager.instance.Weather != null && Enviro.EnviroManager.instance.Quality != null)
|
||||
{
|
||||
//both
|
||||
GUILayout.Label("Some settings are controlled from weather and quality modules!", EditorStyles.helpBox);
|
||||
}
|
||||
else if (Enviro.EnviroManager.instance.Weather != null && Enviro.EnviroManager.instance.Quality == null)
|
||||
{
|
||||
//Weather Only
|
||||
GUILayout.Label("Some settings are controlled from weather modules!", EditorStyles.helpBox);
|
||||
}
|
||||
else if (Enviro.EnviroManager.instance.Weather == null && Enviro.EnviroManager.instance.Quality != null)
|
||||
{
|
||||
// Quality Only
|
||||
GUILayout.Label("Some settings are controlled from quality modules!", EditorStyles.helpBox);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Show Nothing
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void ApplyChanges ()
|
||||
{
|
||||
if (EditorGUI.EndChangeCheck ()) {
|
||||
serializedObj.ApplyModifiedProperties ();
|
||||
}
|
||||
}
|
||||
public void ApplyChanges()
|
||||
{
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
serializedObj.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void AddDefineSymbol(string symbol)
|
||||
public static void AddDefineSymbol(string symbol)
|
||||
{
|
||||
var targets = Enum.GetValues(typeof(BuildTargetGroup))
|
||||
.Cast<BuildTargetGroup>()
|
||||
.Where(x => x != BuildTargetGroup.Unknown)
|
||||
.Where(x => !IsObsolete(x));
|
||||
.Cast<BuildTargetGroup>()
|
||||
.Where(x => x != BuildTargetGroup.Unknown)
|
||||
.Where(x => !IsObsolete(x));
|
||||
|
||||
foreach (var target in targets)
|
||||
{
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
var namedTarget = NamedBuildTarget.FromBuildTargetGroup(target);
|
||||
var defines = PlayerSettings.GetScriptingDefineSymbols(namedTarget).Trim();
|
||||
#else
|
||||
var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(target).Trim();
|
||||
#endif
|
||||
|
||||
var list = defines.Split(';', ' ')
|
||||
.Where(x => !string.IsNullOrEmpty(x))
|
||||
var list = defines.Split(new[] { ';', ' ' }, StringSplitOptions.RemoveEmptyEntries)
|
||||
.ToList();
|
||||
|
||||
if (list.Contains(symbol))
|
||||
continue;
|
||||
|
||||
list.Add(symbol);
|
||||
defines = list.Aggregate((a, b) => a + ";" + b);
|
||||
defines = string.Join(";", list);
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
PlayerSettings.SetScriptingDefineSymbols(namedTarget, defines);
|
||||
#else
|
||||
PlayerSettings.SetScriptingDefineSymbolsForGroup(target, defines);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool IsObsolete(BuildTargetGroup group)
|
||||
private static bool IsObsolete(BuildTargetGroup group)
|
||||
{
|
||||
var attrs = typeof(BuildTargetGroup)
|
||||
.GetField(group.ToString())
|
||||
.GetCustomAttributes(typeof(ObsoleteAttribute), false);
|
||||
var field = typeof(BuildTargetGroup).GetField(group.ToString());
|
||||
if (field == null)
|
||||
return false;
|
||||
|
||||
var attrs = field.GetCustomAttributes(typeof(ObsoleteAttribute), false);
|
||||
return attrs != null && attrs.Length > 0;
|
||||
}
|
||||
|
||||
public void RemoveDefineSymbol(string symbol)
|
||||
public static void RemoveDefineSymbol(string symbol)
|
||||
{
|
||||
string symbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
|
||||
|
||||
var targets = Enum.GetValues(typeof(BuildTargetGroup))
|
||||
.Cast<BuildTargetGroup>()
|
||||
.Where(x => x != BuildTargetGroup.Unknown)
|
||||
.Where(x => !IsObsolete(x));
|
||||
.Cast<BuildTargetGroup>()
|
||||
.Where(x => x != BuildTargetGroup.Unknown)
|
||||
.Where(x => !IsObsolete(x));
|
||||
|
||||
foreach (var target in targets)
|
||||
{
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
var namedTarget = NamedBuildTarget.FromBuildTargetGroup(target);
|
||||
var defines = PlayerSettings.GetScriptingDefineSymbols(namedTarget).Trim();
|
||||
#else
|
||||
var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(target).Trim();
|
||||
#endif
|
||||
var list = defines.Split(new[] { ';', ' ' }, StringSplitOptions.RemoveEmptyEntries)
|
||||
.ToList();
|
||||
|
||||
if (defines.Contains(symbol))
|
||||
if (list.Contains(symbol))
|
||||
{
|
||||
defines = defines.Replace(symbol + "; ", "");
|
||||
defines = defines.Replace(symbol, "");
|
||||
list.RemoveAll(s => s == symbol);
|
||||
defines = string.Join(";", list);
|
||||
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
PlayerSettings.SetScriptingDefineSymbols(namedTarget, defines);
|
||||
#else
|
||||
PlayerSettings.SetScriptingDefineSymbolsForGroup(target, defines);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build;
|
||||
|
||||
[InitializeOnLoad]
|
||||
sealed class EnviroDefineSymbol
|
||||
@@ -8,29 +9,37 @@ sealed class EnviroDefineSymbol
|
||||
const string k_Define = "ENVIRO_3";
|
||||
|
||||
static EnviroDefineSymbol()
|
||||
{
|
||||
var targets = Enum.GetValues(typeof(BuildTargetGroup))
|
||||
.Cast<BuildTargetGroup>()
|
||||
.Where(x => x != BuildTargetGroup.Unknown)
|
||||
.Where(x => !IsObsolete(x));
|
||||
|
||||
foreach (var target in targets)
|
||||
{
|
||||
var targets = Enum.GetValues(typeof(BuildTargetGroup))
|
||||
.Cast<BuildTargetGroup>()
|
||||
.Where(x => x != BuildTargetGroup.Unknown)
|
||||
.Where(x => !IsObsolete(x));
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
var namedTarget = NamedBuildTarget.FromBuildTargetGroup(target);
|
||||
var defines = PlayerSettings.GetScriptingDefineSymbols(namedTarget).Trim();
|
||||
#else
|
||||
var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(target).Trim();
|
||||
#endif
|
||||
|
||||
foreach (var target in targets)
|
||||
{
|
||||
var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(target).Trim();
|
||||
var list = defines.Split(new[] { ';', ' ' }, StringSplitOptions.RemoveEmptyEntries)
|
||||
.ToList();
|
||||
|
||||
var list = defines.Split(';', ' ')
|
||||
.Where(x => !string.IsNullOrEmpty(x))
|
||||
.ToList();
|
||||
if (list.Contains(k_Define))
|
||||
continue;
|
||||
|
||||
if (list.Contains(k_Define))
|
||||
continue;
|
||||
list.Add(k_Define);
|
||||
defines = string.Join(";", list);
|
||||
|
||||
list.Add(k_Define);
|
||||
defines = list.Aggregate((a, b) => a + ";" + b);
|
||||
|
||||
PlayerSettings.SetScriptingDefineSymbolsForGroup(target, defines);
|
||||
}
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
PlayerSettings.SetScriptingDefineSymbols(namedTarget, defines);
|
||||
#else
|
||||
PlayerSettings.SetScriptingDefineSymbolsForGroup(target, defines);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
static bool IsObsolete(BuildTargetGroup group)
|
||||
{
|
||||
|
||||
@@ -42,12 +42,12 @@ namespace Enviro{
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
SetupGUIStyles();
|
||||
SetupGUIStyles();
|
||||
|
||||
GUILayout.BeginVertical("", boxStyle);
|
||||
GUILayout.Label("Enviro - Sky and Weather Manager",headerStyleMid);
|
||||
GUILayout.Space(5);
|
||||
GUILayout.Label("Version: 3.2.1", headerStyleMid);
|
||||
GUILayout.Label("Version: " + myTarget.version, headerStyleMid);
|
||||
|
||||
|
||||
//Help Box Button
|
||||
@@ -159,6 +159,14 @@ namespace Enviro{
|
||||
serializedObj.Update();
|
||||
}
|
||||
}
|
||||
else if (myTarget.version != myTarget.configuration.version)
|
||||
{
|
||||
EditorGUILayout.PropertyField(configuration);
|
||||
if(GUILayout.Button("Update Configuration!"))
|
||||
{
|
||||
myTarget.UpdateConfiguration(myTarget.configuration.version);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.BeginVertical("", boxStyleModified);
|
||||
@@ -310,12 +318,10 @@ namespace Enviro{
|
||||
{
|
||||
if(currentTimeModuleEditor == null)
|
||||
currentTimeModuleEditor = Editor.CreateEditor(myTarget.Time);
|
||||
|
||||
currentTimeModuleEditor.OnInspectorGUI();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
GUI.backgroundColor = baseModuleColor;
|
||||
GUILayout.BeginVertical("",boxStyleModified);
|
||||
GUI.backgroundColor = Color.white;
|
||||
@@ -325,8 +331,8 @@ namespace Enviro{
|
||||
if(myTarget.showNonTimeControls)
|
||||
{
|
||||
EditorGUILayout.LabelField("This module will control your sun and moon position when no time module is used.");
|
||||
serializedObj.UpdateIfRequiredOrScript ();
|
||||
EditorGUI.BeginChangeCheck();
|
||||
//serializedObj.UpdateIfRequiredOrScript ();
|
||||
//EditorGUI.BeginChangeCheck();
|
||||
GUI.backgroundColor = categoryModuleColor;
|
||||
GUILayout.BeginVertical("",boxStyleModified);
|
||||
GUI.backgroundColor = Color.white;
|
||||
@@ -479,8 +485,9 @@ namespace Enviro{
|
||||
GUILayout.BeginVertical("",boxStyle);
|
||||
myTarget.showThirdParty = GUILayout.Toggle(myTarget.showThirdParty, "Third Party Support", headerFoldout);
|
||||
|
||||
if(myTarget.showThirdParty)
|
||||
if (myTarget.showThirdParty)
|
||||
{
|
||||
|
||||
GUILayout.Space(5);
|
||||
|
||||
//WAPI
|
||||
@@ -558,11 +565,9 @@ namespace Enviro{
|
||||
}
|
||||
#endif
|
||||
GUILayout.EndVertical();
|
||||
//////////
|
||||
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
ApplyChanges();
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Enviro
|
||||
|
||||
//Properties 2D
|
||||
private SerializedProperty useFlatClouds, flatCloudsBaseTex, flatCloudsDetailTex, flatCloudsLightColor, flatCloudsAmbientColor, flatCloudsLightIntensity, flatCloudsAmbientIntensity,
|
||||
flatCloudsAbsorbtion, flatCloudsHGPhase, flatCloudsCoverage, flatCloudsDensity, flatCloudsAltitude, flatCloudsTonemapping, flatCloudsBaseTiling, flatCloudsDetailTiling, flatCloudsWindIntensity,flatCloudsDetailWindIntensity;
|
||||
flatCloudsShadowIntensity, flatCloudsHGPhase, flatCloudsCoverage, flatCloudsDensity, flatCloudsAltitude, flatCloudsShadowSteps, flatCloudsBaseTiling, flatCloudsDetailTiling, flatCloudsWindIntensity,flatCloudsDetailWindIntensity;
|
||||
|
||||
//On Enable
|
||||
public override void OnEnable()
|
||||
@@ -45,12 +45,12 @@ namespace Enviro
|
||||
flatCloudsAmbientColor = serializedObj.FindProperty("settings.flatCloudsAmbientColor");
|
||||
flatCloudsLightIntensity = serializedObj.FindProperty("settings.flatCloudsLightIntensity");
|
||||
flatCloudsAmbientIntensity = serializedObj.FindProperty("settings.flatCloudsAmbientIntensity");
|
||||
flatCloudsAbsorbtion = serializedObj.FindProperty("settings.flatCloudsAbsorbtion");
|
||||
flatCloudsShadowIntensity = serializedObj.FindProperty("settings.flatCloudsShadowIntensity");
|
||||
flatCloudsHGPhase = serializedObj.FindProperty("settings.flatCloudsHGPhase");
|
||||
flatCloudsCoverage = serializedObj.FindProperty("settings.flatCloudsCoverage");
|
||||
flatCloudsDensity = serializedObj.FindProperty("settings.flatCloudsDensity");
|
||||
flatCloudsAltitude = serializedObj.FindProperty("settings.flatCloudsAltitude");
|
||||
flatCloudsTonemapping = serializedObj.FindProperty("settings.flatCloudsTonemapping");
|
||||
flatCloudsShadowSteps = serializedObj.FindProperty("settings.flatCloudsShadowSteps");
|
||||
flatCloudsBaseTiling = serializedObj.FindProperty("settings.flatCloudsBaseTiling");
|
||||
flatCloudsDetailTiling = serializedObj.FindProperty("settings.flatCloudsDetailTiling");
|
||||
flatCloudsWindIntensity = serializedObj.FindProperty("settings.flatCloudsWindIntensity");
|
||||
@@ -137,17 +137,20 @@ namespace Enviro
|
||||
DisableInputEnd();
|
||||
EditorGUILayout.PropertyField(flatCloudsAmbientColor);
|
||||
DisableInputStart();
|
||||
EditorGUILayout.PropertyField(flatCloudsAmbientIntensity);
|
||||
EditorGUILayout.PropertyField(flatCloudsAbsorbtion);
|
||||
DisableInputEnd();
|
||||
EditorGUILayout.PropertyField(flatCloudsAmbientIntensity);
|
||||
GUILayout.Space(5);
|
||||
EditorGUILayout.PropertyField(flatCloudsShadowIntensity);
|
||||
DisableInputEnd();
|
||||
DisableInputStartQuality();
|
||||
EditorGUILayout.PropertyField(flatCloudsShadowSteps);
|
||||
DisableInputEndQuality();
|
||||
EditorGUILayout.PropertyField(flatCloudsHGPhase);
|
||||
GUILayout.Space(5);
|
||||
DisableInputStart();
|
||||
EditorGUILayout.PropertyField(flatCloudsCoverage);
|
||||
EditorGUILayout.PropertyField(flatCloudsDensity);
|
||||
DisableInputEnd();
|
||||
EditorGUILayout.PropertyField(flatCloudsAltitude);
|
||||
EditorGUILayout.PropertyField(flatCloudsTonemapping);
|
||||
EditorGUILayout.PropertyField(flatCloudsAltitude);
|
||||
GUILayout.Space(5);
|
||||
EditorGUILayout.PropertyField(flatCloudsWindIntensity);
|
||||
EditorGUILayout.PropertyField(flatCloudsDetailWindIntensity);
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace Enviro
|
||||
|
||||
//Properties
|
||||
private SerializedProperty fog, volumetrics, ditheringTex, quality, steps, scattering,scatteringMultiplier, extinction, anistropy, maxRange,maxRangePointSpot, noiseIntensity, noiseScale, windDirection, noise;
|
||||
private SerializedProperty fogQualityMode,globalFogHeight, fogDensity, fogHeightFalloff, fogHeight, fogDensity2, fogHeightFalloff2, fogHeight2, fogMaxOpacity, startDistance, fogColorBlend,fogColorMod,ambientColorGradient;
|
||||
private SerializedProperty fogQualityMode,globalFogHeight, fogDensity, fogHeightFalloff, fogHeight, fogDensity2, fogHeightFalloff2, fogHeight2, fogMaxOpacity, startDistance, fogColorBlend,fogColorMod,ambientColorGradient,blockScattering;
|
||||
private SerializedProperty unityFog, unityFogDensity, unityFogColor, unityFogMode, unityFogStartDistance, unityFogEndDistance;
|
||||
|
||||
#if ENVIRO_HDRP
|
||||
@@ -59,6 +59,7 @@ namespace Enviro
|
||||
fogColorBlend = serializedObj.FindProperty("Settings.fogColorBlend");
|
||||
ambientColorGradient = serializedObj.FindProperty("Settings.ambientColorGradient");
|
||||
fogColorMod = serializedObj.FindProperty("Settings.fogColorMod");
|
||||
blockScattering = serializedObj.FindProperty("Settings.blockScattering");
|
||||
|
||||
//HDRP
|
||||
#if ENVIRO_HDRP
|
||||
@@ -154,10 +155,11 @@ namespace Enviro
|
||||
GUILayout.Space(5);
|
||||
EditorGUILayout.PropertyField(fogMaxOpacity);
|
||||
EditorGUILayout.PropertyField(startDistance);
|
||||
GUILayout.Space(10);
|
||||
DisableInputStart();
|
||||
GUILayout.Space(10);
|
||||
EditorGUILayout.LabelField("Color",headerStyle);
|
||||
GUILayout.Space(5);
|
||||
GUILayout.Space(5);
|
||||
EditorGUILayout.PropertyField(blockScattering);
|
||||
DisableInputStart();
|
||||
EditorGUILayout.PropertyField(fogColorBlend);
|
||||
EditorGUILayout.PropertyField(fogColorMod);
|
||||
DisableInputEnd();
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace Enviro
|
||||
private SerializedProperty shadowIntensity, ambientIntensityModifier,ambientMode, ambientUpdateIntervall,ambientUpdateEveryFrame, ambientSkyColorGradient, ambientEquatorColorGradient, ambientGroundColorGradient, ambientIntensityCurve;
|
||||
|
||||
#if ENVIRO_HDRP
|
||||
private SerializedProperty sunIntensityCurveHDRP, moonIntensityCurveHDRP, lightColorTemperatureHDRP, lightColorTintHDRP,ambientColorTintHDRP, controlExposure, sceneExposure, controlIndirectLighting, diffuseIndirectIntensity, reflectionIndirectIntensity;
|
||||
private SerializedProperty lightIntensityHDRP ,lightColorTemperatureHDRP,ambientColorTintHDRP, controlExposure, sceneExposure, controlIndirectLighting, diffuseIndirectIntensity, reflectionIndirectIntensity;
|
||||
#endif
|
||||
//On Enable
|
||||
public override void OnEnable()
|
||||
@@ -50,10 +50,8 @@ namespace Enviro
|
||||
ambientUpdateIntervall = serializedObj.FindProperty("Settings.ambientUpdateIntervall");
|
||||
ambientUpdateEveryFrame = serializedObj.FindProperty("Settings.ambientUpdateEveryFrame");
|
||||
#if ENVIRO_HDRP
|
||||
sunIntensityCurveHDRP = serializedObj.FindProperty("Settings.sunIntensityCurveHDRP");
|
||||
moonIntensityCurveHDRP = serializedObj.FindProperty("Settings.moonIntensityCurveHDRP");
|
||||
lightIntensityHDRP = serializedObj.FindProperty("Settings.lightIntensityHDRP");
|
||||
lightColorTemperatureHDRP = serializedObj.FindProperty("Settings.lightColorTemperatureHDRP");
|
||||
lightColorTintHDRP = serializedObj.FindProperty("Settings.lightColorTintHDRP");
|
||||
ambientColorTintHDRP = serializedObj.FindProperty("Settings.ambientColorTintHDRP");
|
||||
controlExposure = serializedObj.FindProperty("Settings.controlExposure");
|
||||
sceneExposure = serializedObj.FindProperty("Settings.sceneExposure");
|
||||
@@ -113,12 +111,11 @@ namespace Enviro
|
||||
EditorGUILayout.PropertyField(updateIntervallFrames);
|
||||
GUILayout.Space(5);
|
||||
EditorGUILayout.LabelField("Light Intensity",headerStyle);
|
||||
#if !ENVIRO_HDRP
|
||||
|
||||
EditorGUILayout.PropertyField(sunIntensityCurve);
|
||||
EditorGUILayout.PropertyField(moonIntensityCurve);
|
||||
#else
|
||||
EditorGUILayout.PropertyField(sunIntensityCurveHDRP);
|
||||
EditorGUILayout.PropertyField(moonIntensityCurveHDRP);
|
||||
#if ENVIRO_HDRP
|
||||
EditorGUILayout.PropertyField(lightIntensityHDRP);
|
||||
#endif
|
||||
DisableInputStart();
|
||||
EditorGUILayout.PropertyField(directLightIntensityModifier);
|
||||
@@ -126,11 +123,11 @@ namespace Enviro
|
||||
DisableInputEnd();
|
||||
GUILayout.Space(10);
|
||||
EditorGUILayout.LabelField("Light Color",headerStyle);
|
||||
#if !ENVIRO_HDRP
|
||||
|
||||
EditorGUILayout.PropertyField(sunColorGradient);
|
||||
EditorGUILayout.PropertyField(moonColorGradient);
|
||||
#else
|
||||
EditorGUILayout.PropertyField(lightColorTintHDRP);
|
||||
|
||||
#if ENVIRO_HDRP
|
||||
EditorGUILayout.PropertyField(lightColorTemperatureHDRP);
|
||||
#endif
|
||||
#if ENVIRO_HDRP
|
||||
@@ -213,11 +210,10 @@ namespace Enviro
|
||||
EditorGUILayout.PropertyField(reflectionIndirectIntensity);
|
||||
}
|
||||
GUILayout.Space(5);
|
||||
if(EnviroManager.instance.Sky != null)
|
||||
{
|
||||
|
||||
EditorGUILayout.LabelField("Indirect Color",headerStyle);
|
||||
EditorGUILayout.PropertyField(ambientColorTintHDRP);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
EditorGUILayout.EndToggleGroup();
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace Enviro
|
||||
private EnviroLightningModule myTarget;
|
||||
|
||||
//Properties
|
||||
private SerializedProperty prefab, lightningStorm,randomLightingDelay, randomSpawnRange, randomTargetRange;
|
||||
private SerializedProperty prefab, lightningStorm,randomLightingDelay, randomSpawnRange, randomTargetRange,cloudsLightningRadius ,cloudsLightningDuration;
|
||||
|
||||
|
||||
//On Enable
|
||||
@@ -29,7 +29,9 @@ namespace Enviro
|
||||
lightningStorm = serializedObj.FindProperty("Settings.lightningStorm");
|
||||
randomLightingDelay = serializedObj.FindProperty("Settings.randomLightingDelay");
|
||||
randomSpawnRange = serializedObj.FindProperty("Settings.randomSpawnRange");
|
||||
randomTargetRange = serializedObj.FindProperty("Settings.randomTargetRange");
|
||||
randomTargetRange = serializedObj.FindProperty("Settings.randomTargetRange");
|
||||
cloudsLightningRadius = serializedObj.FindProperty("Settings.cloudsLightningRadius");
|
||||
cloudsLightningDuration = serializedObj.FindProperty("Settings.cloudsLightningDuration");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
@@ -81,6 +83,11 @@ namespace Enviro
|
||||
DisableInputEnd();
|
||||
EditorGUILayout.PropertyField(randomSpawnRange);
|
||||
EditorGUILayout.PropertyField(randomTargetRange);
|
||||
GUILayout.Space(5);
|
||||
EditorGUILayout.LabelField("Volumetric Clouds", headerStyle);
|
||||
EditorGUILayout.PropertyField(cloudsLightningRadius);
|
||||
EditorGUILayout.PropertyField(cloudsLightningDuration);
|
||||
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
|
||||
|
||||
@@ -147,15 +147,15 @@ namespace Enviro
|
||||
{
|
||||
Undo.RecordObject(quality, "Quality Clouds Changed");
|
||||
quality.volumetricCloudsOverride.volumetricClouds = EditorGUILayout.Toggle("Volumetric Clouds", quality.volumetricCloudsOverride.volumetricClouds);
|
||||
quality.volumetricCloudsOverride.dualLayer = EditorGUILayout.Toggle("Dual Layer", quality.volumetricCloudsOverride.dualLayer);
|
||||
GUILayout.Space(5);
|
||||
quality.volumetricCloudsOverride.downsampling = EditorGUILayout.IntSlider("Downsampling", quality.volumetricCloudsOverride.downsampling, 1,6);
|
||||
quality.volumetricCloudsOverride.stepsLayer1 = EditorGUILayout.IntSlider("Steps Layer 1", quality.volumetricCloudsOverride.stepsLayer1, 32,256);
|
||||
quality.volumetricCloudsOverride.stepsLayer2 = EditorGUILayout.IntSlider("Steps Layer 2", quality.volumetricCloudsOverride.stepsLayer2, 32,256);
|
||||
GUILayout.Space(5);
|
||||
quality.volumetricCloudsOverride.blueNoiseIntensity = EditorGUILayout.Slider("Blue Noise Intensity", quality.volumetricCloudsOverride.blueNoiseIntensity, 0f,2f);
|
||||
quality.volumetricCloudsOverride.reprojectionBlendTime = EditorGUILayout.Slider("Reprojection Blending", quality.volumetricCloudsOverride.reprojectionBlendTime, 0f,10f);
|
||||
quality.volumetricCloudsOverride.lodDistance = EditorGUILayout.Slider("LOD", quality.volumetricCloudsOverride.lodDistance, 0f,1f);
|
||||
GUILayout.Space(5);
|
||||
quality.volumetricCloudsOverride.lightningSupport = EditorGUILayout.Toggle("Lightning Support", quality.volumetricCloudsOverride.lightningSupport);
|
||||
quality.volumetricCloudsOverride.variableBottomNoise = EditorGUILayout.Toggle("Variable Bottom Noise", quality.volumetricCloudsOverride.variableBottomNoise);
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
|
||||
@@ -183,6 +183,7 @@ namespace Enviro
|
||||
{
|
||||
Undo.RecordObject(quality, "Quality FlatClouds Changed");
|
||||
quality.flatCloudsOverride.flatClouds = EditorGUILayout.Toggle("Flat Clouds", quality.flatCloudsOverride.flatClouds);
|
||||
quality.flatCloudsOverride.flatCloudsShadowSteps = EditorGUILayout.IntSlider("Flat Clouds Shadow Steps", quality.flatCloudsOverride.flatCloudsShadowSteps,1,12);
|
||||
quality.flatCloudsOverride.cirrusClouds = EditorGUILayout.Toggle("Cirrus Clouds", quality.flatCloudsOverride.cirrusClouds);
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
|
||||
@@ -86,15 +86,24 @@ namespace Enviro
|
||||
EditorGUILayout.PropertyField(globalReflectionLayers);
|
||||
EditorGUILayout.PropertyField(globalReflectionsScale);
|
||||
#if !ENVIRO_HDRP
|
||||
|
||||
#if ENVIRO_URP
|
||||
EditorGUILayout.PropertyField(updateDefaultEnvironmentReflections);
|
||||
GUILayout.Space(5);
|
||||
EditorGUILayout.PropertyField(globalReflectionTimeSlicingMode);
|
||||
#else
|
||||
GUILayout.Space(5);
|
||||
EditorGUILayout.PropertyField(updateDefaultEnvironmentReflections);
|
||||
GUILayout.Space(5);
|
||||
EditorGUILayout.PropertyField(customRendering);
|
||||
if(myTarget.Settings.customRendering)
|
||||
EditorGUILayout.PropertyField(customRenderingTimeSlicing);
|
||||
|
||||
if (myTarget.Settings.customRendering)
|
||||
EditorGUILayout.PropertyField(customRenderingTimeSlicing);
|
||||
else
|
||||
EditorGUILayout.PropertyField(globalReflectionTimeSlicingMode);
|
||||
EditorGUILayout.PropertyField(globalReflectionTimeSlicingMode);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
GUILayout.Space(10);
|
||||
EditorGUILayout.PropertyField(globalReflectionsUpdateOnGameTime);
|
||||
if(myTarget.Settings.globalReflectionsUpdateOnGameTime)
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Enviro
|
||||
private SerializedProperty frontColorGradient0,frontColorGradient1,frontColorGradient2,frontColorGradient3,frontColorGradient4,frontColorGradient5;
|
||||
private SerializedProperty frontColor0,frontColor1,frontColor2,frontColor3,frontColor4,frontColor5;
|
||||
private SerializedProperty sunDiscColorGradient, moonColorGradient, moonGlowColorGradient;
|
||||
private SerializedProperty sunDiscColor, moonColor, moonGlowColor, skyColorTint;
|
||||
private SerializedProperty sunDiscColor, moonColor, moonGlowColor, skyColorTint,skyColorExponent,mieScatteringMultiplier;
|
||||
private SerializedProperty backColorGradient0,backColorGradient1,backColorGradient2,backColorGradient3,backColorGradient4,backColorGradient5;
|
||||
private SerializedProperty backColor0,backColor1,backColor2,backColor3,backColor4,backColor5;
|
||||
private SerializedProperty distribution0,distribution1,distribution2,distribution3;
|
||||
@@ -56,6 +56,8 @@ namespace Enviro
|
||||
backColorGradient5 = serializedObj.FindProperty("Settings.backColorGradient5");
|
||||
|
||||
skyColorTint = serializedObj.FindProperty("Settings.skyColorTint");
|
||||
skyColorExponent = serializedObj.FindProperty("Settings.skyColorTint");
|
||||
mieScatteringMultiplier = serializedObj.FindProperty("Settings.mieScatteringMultiplier");
|
||||
|
||||
//Sund and Moon Colors
|
||||
sunDiscColorGradient = serializedObj.FindProperty("Settings.sunDiscColorGradient");
|
||||
@@ -176,9 +178,15 @@ namespace Enviro
|
||||
GUILayout.Space(5);
|
||||
EditorGUILayout.LabelField("Intensity",headerStyle);
|
||||
EditorGUILayout.PropertyField(intensity);
|
||||
EditorGUILayout.PropertyField(intensityCurve);
|
||||
GUILayout.Space(5);
|
||||
EditorGUILayout.PropertyField(intensityCurve);
|
||||
DisableInputStart();
|
||||
EditorGUILayout.PropertyField(skyColorExponent);
|
||||
DisableInputEnd();
|
||||
GUILayout.Space(5);
|
||||
EditorGUILayout.PropertyField(mieScatteringIntensityCurve);
|
||||
DisableInputStart();
|
||||
EditorGUILayout.PropertyField(mieScatteringMultiplier);
|
||||
DisableInputEnd();
|
||||
#if ENVIRO_HDRP
|
||||
GUILayout.Space(5);
|
||||
EditorGUILayout.LabelField("HDRP Settings",headerStyle);
|
||||
|
||||
@@ -3,31 +3,26 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace Enviro
|
||||
namespace Enviro
|
||||
{
|
||||
[CustomEditor(typeof(EnviroVolumetricCloudsModule))]
|
||||
public class EnviroCloudsModuleEditor : EnviroModuleEditor
|
||||
{
|
||||
private EnviroVolumetricCloudsModule myTarget;
|
||||
private SerializedProperty dualLayer,customWeatherMap,depthBlending,depthTest,sunLightColorGradient,moonLightColorGradient, ambientColorGradient,ambientLighIntensity,cloudShadows, cloudShadowsIntensity,
|
||||
private SerializedProperty customWeatherMap,depthBlending,depthTest,sunLightColorGradient,moonLightColorGradient, ambientColorGradient,ambientLighIntensity,cloudShadows, cloudShadowsIntensity,
|
||||
|
||||
noise, detailNoise, curlTex, blueNoise, cloudsWorldScale,maxRenderDistance, atmosphereColorSaturateDistance, cloudsTravelSpeed;
|
||||
noise, detailNoise, curlTex, blueNoise,bottomsOffsetNoise, cloudsWorldScale,maxRenderDistance, atmosphereColorSaturateDistance, cloudsTravelSpeed;
|
||||
//Properties Layer 1
|
||||
private SerializedProperty bottomCloudsHeightLayer1,topCloudsHeightLayer1,densityLayer1,densitySmoothnessLayer1, coverageLayer1,worleyFreq1Layer1, worleyFreq2Layer1, dilateCoverageLayer1, dilateTypeLayer1,cloudsTypeModifierLayer1, locationOffsetLayer1,
|
||||
scatteringIntensityLayer1, silverLiningSpreadLayer1, powderIntensityLayer1,
|
||||
curlIntensityLayer1, lightStepModifierLayer1, lightAbsorbtionLayer1,baseNoiseUVLayer1, detailNoiseUVLayer1,
|
||||
baseErosionIntensityLayer1, detailErosionIntensityLayer1, multiScatteringALayer1, multiScatteringBLayer1,multiScatteringCLayer1,anvilBiasLayer1;
|
||||
scatteringIntensityLayer1, silverLiningSpreadLayer1, lightningIntensity,exposure, baseNoiseMultiplierLayer1,detailNoiseMultiplierLayer1,
|
||||
curlIntensityLayer1, lightStepModifierLayer1, lightAbsorbtionLayer1,baseNoiseUVLayer1, detailNoiseUVLayer1,rampShapeLayer1,edgeHighlightStrength,
|
||||
baseErosionIntensityLayer1, detailErosionIntensityLayer1, multiScatterStrengthLayer1, multiScatterFalloffLayer1,ambientFloorLayer1,cloudTypeShapingLayer1, bottomShapeLayer1,midShapeLayer1,topShapeLayer1,topLayerLayer1,silverLiningIntensityLayer1;
|
||||
|
||||
//Properties Layer 2
|
||||
private SerializedProperty bottomCloudsHeightLayer2,topCloudsHeightLayer2,densityLayer2,densitySmoothnessLayer2, coverageLayer2,worleyFreq1Layer2, worleyFreq2Layer2, dilateCoverageLayer2, dilateTypeLayer2,cloudsTypeModifierLayer2, locationOffsetLayer2,
|
||||
scatteringIntensityLayer2, silverLiningSpreadLayer2, powderIntensityLayer2,
|
||||
curlIntensityLayer2, lightStepModifierLayer2, lightAbsorbtionLayer2, baseNoiseUVLayer2, detailNoiseUVLayer2,
|
||||
baseErosionIntensityLayer2, detailErosionIntensityLayer2, multiScatteringALayer2, multiScatteringBLayer2,multiScatteringCLayer2, anvilBiasLayer2;
|
||||
//Properties Quality
|
||||
private SerializedProperty volumetricClouds, downsampling, stepsLayer1, stepsLayer2, blueNoiseIntensity, reprojectionBlendTime, lodDistance;
|
||||
private SerializedProperty volumetricClouds,lightningSupport,variableBottomNoise, downsampling, stepsLayer1, blueNoiseIntensity, reprojectionBlendTime, lodDistance;
|
||||
|
||||
private SerializedProperty windSpeedModifierLayer1, windUpwardsLayer1, cloudsWindDirectionXModifierLayer1, cloudsWindDirectionYModifierLayer1;
|
||||
private SerializedProperty windSpeedModifierLayer2, windUpwardsLayer2, cloudsWindDirectionXModifierLayer2, cloudsWindDirectionYModifierLayer2;
|
||||
|
||||
//On Enable
|
||||
public override void OnEnable()
|
||||
{
|
||||
@@ -44,12 +39,12 @@ namespace Enviro
|
||||
moonLightColorGradient = serializedObj.FindProperty("settingsGlobal.moonLightColorGradient");
|
||||
depthBlending = serializedObj.FindProperty("settingsGlobal.depthBlending");
|
||||
depthTest = serializedObj.FindProperty("settingsGlobal.depthTest");
|
||||
dualLayer = serializedObj.FindProperty("settingsGlobal.dualLayer");
|
||||
cloudShadows = serializedObj.FindProperty("settingsGlobal.cloudShadows");
|
||||
cloudShadowsIntensity = serializedObj.FindProperty("settingsGlobal.cloudShadowsIntensity");
|
||||
noise = serializedObj.FindProperty("settingsGlobal.noise");
|
||||
detailNoise = serializedObj.FindProperty("settingsGlobal.detailNoise");
|
||||
curlTex = serializedObj.FindProperty("settingsGlobal.curlTex");
|
||||
bottomsOffsetNoise = serializedObj.FindProperty("settingsGlobal.bottomsOffsetNoise");
|
||||
blueNoise = serializedObj.FindProperty("settingsGlobal.blueNoise");
|
||||
cloudsWorldScale = serializedObj.FindProperty("settingsGlobal.cloudsWorldScale");
|
||||
maxRenderDistance = serializedObj.FindProperty("settingsGlobal.maxRenderDistance");
|
||||
@@ -59,76 +54,55 @@ namespace Enviro
|
||||
|
||||
//Quality
|
||||
volumetricClouds = serializedObj.FindProperty("settingsQuality.volumetricClouds");
|
||||
lightningSupport = serializedObj.FindProperty("settingsQuality.lightningSupport");
|
||||
variableBottomNoise = serializedObj.FindProperty("settingsQuality.variableBottomNoise");
|
||||
|
||||
downsampling = serializedObj.FindProperty("settingsQuality.downsampling");
|
||||
stepsLayer1 = serializedObj.FindProperty("settingsQuality.stepsLayer1");
|
||||
stepsLayer2 = serializedObj.FindProperty("settingsQuality.stepsLayer2");
|
||||
blueNoiseIntensity = serializedObj.FindProperty("settingsQuality.blueNoiseIntensity");
|
||||
reprojectionBlendTime = serializedObj.FindProperty("settingsQuality.reprojectionBlendTime");
|
||||
lodDistance = serializedObj.FindProperty("settingsQuality.lodDistance");
|
||||
|
||||
//Layer 1
|
||||
bottomCloudsHeightLayer1 = serializedObj.FindProperty("settingsLayer1.bottomCloudsHeight");
|
||||
topCloudsHeightLayer1 = serializedObj.FindProperty("settingsLayer1.topCloudsHeight");
|
||||
coverageLayer1 = serializedObj.FindProperty("settingsLayer1.coverage");
|
||||
worleyFreq1Layer1 = serializedObj.FindProperty("settingsLayer1.worleyFreq1");
|
||||
worleyFreq2Layer1 = serializedObj.FindProperty("settingsLayer1.worleyFreq2");
|
||||
dilateCoverageLayer1 = serializedObj.FindProperty("settingsLayer1.dilateCoverage");
|
||||
dilateTypeLayer1 = serializedObj.FindProperty("settingsLayer1.dilateType");
|
||||
cloudsTypeModifierLayer1 = serializedObj.FindProperty("settingsLayer1.cloudsTypeModifier");
|
||||
locationOffsetLayer1 = serializedObj.FindProperty("settingsLayer1.locationOffset");
|
||||
densityLayer1 = serializedObj.FindProperty("settingsLayer1.density");
|
||||
densitySmoothnessLayer1 = serializedObj.FindProperty("settingsLayer1.densitySmoothness");
|
||||
scatteringIntensityLayer1 = serializedObj.FindProperty("settingsLayer1.scatteringIntensity");
|
||||
silverLiningSpreadLayer1 = serializedObj.FindProperty("settingsLayer1.silverLiningSpread");
|
||||
powderIntensityLayer1 = serializedObj.FindProperty("settingsLayer1.powderIntensity");
|
||||
curlIntensityLayer1 = serializedObj.FindProperty("settingsLayer1.curlIntensity");
|
||||
lightStepModifierLayer1 = serializedObj.FindProperty("settingsLayer1.lightStepModifier");
|
||||
lightAbsorbtionLayer1 = serializedObj.FindProperty("settingsLayer1.lightAbsorbtion");
|
||||
baseNoiseUVLayer1 = serializedObj.FindProperty("settingsLayer1.baseNoiseUV");
|
||||
detailNoiseUVLayer1 = serializedObj.FindProperty("settingsLayer1.detailNoiseUV");
|
||||
baseErosionIntensityLayer1 = serializedObj.FindProperty("settingsLayer1.baseErosionIntensity");
|
||||
detailErosionIntensityLayer1 = serializedObj.FindProperty("settingsLayer1.detailErosionIntensity");
|
||||
multiScatteringALayer1 = serializedObj.FindProperty("settingsLayer1.multiScatteringA");
|
||||
multiScatteringBLayer1 = serializedObj.FindProperty("settingsLayer1.multiScatteringB");
|
||||
multiScatteringCLayer1 = serializedObj.FindProperty("settingsLayer1.multiScatteringC");
|
||||
anvilBiasLayer1 = serializedObj.FindProperty("settingsLayer1.anvilBias");
|
||||
|
||||
windSpeedModifierLayer1 = serializedObj.FindProperty("settingsLayer1.windSpeedModifier");
|
||||
windUpwardsLayer1 = serializedObj.FindProperty("settingsLayer1.windUpwards");
|
||||
cloudsWindDirectionXModifierLayer1 = serializedObj.FindProperty("settingsLayer1.cloudsWindDirectionXModifier");
|
||||
cloudsWindDirectionYModifierLayer1 = serializedObj.FindProperty("settingsLayer1.cloudsWindDirectionYModifier");
|
||||
|
||||
//Layer 2
|
||||
bottomCloudsHeightLayer2= serializedObj.FindProperty("settingsLayer2.bottomCloudsHeight");
|
||||
topCloudsHeightLayer2= serializedObj.FindProperty("settingsLayer2.topCloudsHeight");
|
||||
coverageLayer2 = serializedObj.FindProperty("settingsLayer2.coverage");
|
||||
worleyFreq1Layer2 = serializedObj.FindProperty("settingsLayer2.worleyFreq1");
|
||||
worleyFreq2Layer2 = serializedObj.FindProperty("settingsLayer2.worleyFreq2");
|
||||
dilateCoverageLayer2 = serializedObj.FindProperty("settingsLayer2.dilateCoverage");
|
||||
dilateTypeLayer2 = serializedObj.FindProperty("settingsLayer2.dilateType");
|
||||
cloudsTypeModifierLayer2 = serializedObj.FindProperty("settingsLayer2.cloudsTypeModifier");
|
||||
locationOffsetLayer2 = serializedObj.FindProperty("settingsLayer2.locationOffset");
|
||||
densityLayer2 = serializedObj.FindProperty("settingsLayer2.density");
|
||||
densitySmoothnessLayer2 = serializedObj.FindProperty("settingsLayer2.densitySmoothness");
|
||||
scatteringIntensityLayer2 = serializedObj.FindProperty("settingsLayer2.scatteringIntensity");
|
||||
silverLiningSpreadLayer2 = serializedObj.FindProperty("settingsLayer2.silverLiningSpread");
|
||||
powderIntensityLayer2 = serializedObj.FindProperty("settingsLayer2.powderIntensity");
|
||||
curlIntensityLayer2 = serializedObj.FindProperty("settingsLayer2.curlIntensity");
|
||||
lightStepModifierLayer2 = serializedObj.FindProperty("settingsLayer2.lightStepModifier");
|
||||
lightAbsorbtionLayer2 = serializedObj.FindProperty("settingsLayer2.lightAbsorbtion");
|
||||
baseNoiseUVLayer2 = serializedObj.FindProperty("settingsLayer2.baseNoiseUV");
|
||||
detailNoiseUVLayer2 = serializedObj.FindProperty("settingsLayer2.detailNoiseUV");
|
||||
baseErosionIntensityLayer2 = serializedObj.FindProperty("settingsLayer2.baseErosionIntensity");
|
||||
detailErosionIntensityLayer2 = serializedObj.FindProperty("settingsLayer2.detailErosionIntensity");
|
||||
multiScatteringALayer2 = serializedObj.FindProperty("settingsLayer2.multiScatteringA");
|
||||
multiScatteringBLayer2 = serializedObj.FindProperty("settingsLayer2.multiScatteringB");
|
||||
multiScatteringCLayer2 = serializedObj.FindProperty("settingsLayer2.multiScatteringC");
|
||||
anvilBiasLayer2 = serializedObj.FindProperty("settingsLayer2.anvilBias");
|
||||
|
||||
windSpeedModifierLayer2 = serializedObj.FindProperty("settingsLayer2.windSpeedModifier");
|
||||
windUpwardsLayer2 = serializedObj.FindProperty("settingsLayer2.windUpwards");
|
||||
cloudsWindDirectionXModifierLayer2 = serializedObj.FindProperty("settingsLayer2.cloudsWindDirectionXModifier");
|
||||
cloudsWindDirectionYModifierLayer2 = serializedObj.FindProperty("settingsLayer2.cloudsWindDirectionYModifier");
|
||||
bottomCloudsHeightLayer1 = serializedObj.FindProperty("settingsVolume.bottomCloudsHeight");
|
||||
topCloudsHeightLayer1 = serializedObj.FindProperty("settingsVolume.topCloudsHeight");
|
||||
coverageLayer1 = serializedObj.FindProperty("settingsVolume.coverage");
|
||||
worleyFreq1Layer1 = serializedObj.FindProperty("settingsVolume.worleyFreq1");
|
||||
worleyFreq2Layer1 = serializedObj.FindProperty("settingsVolume.worleyFreq2");
|
||||
dilateCoverageLayer1 = serializedObj.FindProperty("settingsVolume.dilateCoverage");
|
||||
dilateTypeLayer1 = serializedObj.FindProperty("settingsVolume.dilateType");
|
||||
cloudsTypeModifierLayer1 = serializedObj.FindProperty("settingsVolume.cloudsTypeModifier");
|
||||
locationOffsetLayer1 = serializedObj.FindProperty("settingsVolume.locationOffset");
|
||||
densityLayer1 = serializedObj.FindProperty("settingsVolume.density");
|
||||
rampShapeLayer1 = serializedObj.FindProperty("settingsVolume.rampShape");
|
||||
densitySmoothnessLayer1 = serializedObj.FindProperty("settingsVolume.densitySmoothness");
|
||||
scatteringIntensityLayer1 = serializedObj.FindProperty("settingsVolume.scatteringIntensity");
|
||||
silverLiningSpreadLayer1 = serializedObj.FindProperty("settingsVolume.silverLiningSpread");
|
||||
silverLiningIntensityLayer1 = serializedObj.FindProperty("settingsVolume.silverLiningIntensity");
|
||||
edgeHighlightStrength = serializedObj.FindProperty("settingsVolume.edgeHighlightStrength");
|
||||
baseNoiseMultiplierLayer1 = serializedObj.FindProperty("settingsVolume.baseNoiseMultiplier");
|
||||
detailNoiseMultiplierLayer1= serializedObj.FindProperty("settingsVolume.detailNoiseMultiplier");
|
||||
lightningIntensity = serializedObj.FindProperty("settingsVolume.lightningIntensity");
|
||||
exposure = serializedObj.FindProperty("settingsVolume.exposure");
|
||||
curlIntensityLayer1 = serializedObj.FindProperty("settingsVolume.curlIntensity");
|
||||
lightStepModifierLayer1 = serializedObj.FindProperty("settingsVolume.lightStepModifier");
|
||||
lightAbsorbtionLayer1 = serializedObj.FindProperty("settingsVolume.absorbtion");
|
||||
baseNoiseUVLayer1 = serializedObj.FindProperty("settingsVolume.baseNoiseUV");
|
||||
detailNoiseUVLayer1 = serializedObj.FindProperty("settingsVolume.detailNoiseUV");
|
||||
baseErosionIntensityLayer1 = serializedObj.FindProperty("settingsVolume.baseErosionIntensity");
|
||||
detailErosionIntensityLayer1 = serializedObj.FindProperty("settingsVolume.detailErosionIntensity");
|
||||
multiScatterStrengthLayer1 = serializedObj.FindProperty("settingsVolume.multiScatterStrength");
|
||||
multiScatterFalloffLayer1 = serializedObj.FindProperty("settingsVolume.multiScatterFalloff");
|
||||
ambientFloorLayer1 = serializedObj.FindProperty("settingsVolume.ambientFloor");
|
||||
cloudTypeShapingLayer1 = serializedObj.FindProperty("settingsVolume.cloudTypeShaping");
|
||||
bottomShapeLayer1 = serializedObj.FindProperty("settingsVolume.bottomShape");
|
||||
midShapeLayer1 = serializedObj.FindProperty("settingsVolume.midShape");
|
||||
topShapeLayer1 = serializedObj.FindProperty("settingsVolume.topShape");
|
||||
topLayerLayer1 = serializedObj.FindProperty("settingsVolume.topLayer");
|
||||
windSpeedModifierLayer1 = serializedObj.FindProperty("settingsVolume.windSpeedModifier");
|
||||
windUpwardsLayer1 = serializedObj.FindProperty("settingsVolume.windUpwards");
|
||||
cloudsWindDirectionXModifierLayer1 = serializedObj.FindProperty("settingsVolume.cloudsWindDirectionXModifier");
|
||||
cloudsWindDirectionYModifierLayer1 = serializedObj.FindProperty("settingsVolume.cloudsWindDirectionYModifier");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
@@ -173,17 +147,18 @@ namespace Enviro
|
||||
GUILayout.Label("Quality", headerStyle);
|
||||
DisableInputStartQuality();
|
||||
EditorGUILayout.PropertyField(volumetricClouds);
|
||||
GUILayout.Space(5);
|
||||
EditorGUILayout.PropertyField(lightningSupport);
|
||||
EditorGUILayout.PropertyField(variableBottomNoise);
|
||||
DisableInputEndQuality();
|
||||
EditorGUILayout.PropertyField(depthBlending);
|
||||
if(!myTarget.settingsGlobal.depthBlending)
|
||||
EditorGUILayout.PropertyField(depthTest);
|
||||
DisableInputStartQuality();
|
||||
GUILayout.Space(5);
|
||||
EditorGUILayout.PropertyField(downsampling);
|
||||
EditorGUILayout.PropertyField(dualLayer);
|
||||
EditorGUILayout.PropertyField(downsampling);
|
||||
GUILayout.Space(5);
|
||||
EditorGUILayout.PropertyField(stepsLayer1);
|
||||
EditorGUILayout.PropertyField(stepsLayer2);
|
||||
GUILayout.Space(5);
|
||||
EditorGUILayout.PropertyField(blueNoiseIntensity);
|
||||
EditorGUILayout.PropertyField(reprojectionBlendTime);
|
||||
@@ -198,6 +173,7 @@ namespace Enviro
|
||||
EditorGUILayout.PropertyField(noise);
|
||||
EditorGUILayout.PropertyField(detailNoise);
|
||||
EditorGUILayout.PropertyField(curlTex);
|
||||
EditorGUILayout.PropertyField(bottomsOffsetNoise);
|
||||
EditorGUILayout.PropertyField(blueNoise);
|
||||
GUILayout.Space(10);
|
||||
GUILayout.Label("Lighting", headerStyle);
|
||||
@@ -223,8 +199,8 @@ namespace Enviro
|
||||
GUI.backgroundColor = categoryModuleColor;
|
||||
GUILayout.BeginVertical("",boxStyleModified);
|
||||
GUI.backgroundColor = Color.white;
|
||||
myTarget.showLayer1Controls = GUILayout.Toggle(myTarget.showLayer1Controls, "Settings: Layer 1", headerFoldout);
|
||||
if(myTarget.showLayer1Controls)
|
||||
myTarget.showVolumeSettings = GUILayout.Toggle(myTarget.showVolumeSettings, "Volume Settings", headerFoldout);
|
||||
if(myTarget.showVolumeSettings)
|
||||
{
|
||||
//Coverage
|
||||
GUILayout.BeginVertical("",boxStyleModified);
|
||||
@@ -244,9 +220,15 @@ namespace Enviro
|
||||
DisableInputStart();
|
||||
EditorGUILayout.PropertyField(dilateCoverageLayer1);
|
||||
EditorGUILayout.PropertyField(dilateTypeLayer1);
|
||||
EditorGUILayout.PropertyField(cloudsTypeModifierLayer1);
|
||||
EditorGUILayout.PropertyField(anvilBiasLayer1);
|
||||
DisableInputEnd();
|
||||
EditorGUILayout.PropertyField(cloudsTypeModifierLayer1);
|
||||
EditorGUILayout.PropertyField(cloudTypeShapingLayer1);
|
||||
EditorGUILayout.PropertyField(bottomShapeLayer1);
|
||||
EditorGUILayout.PropertyField(midShapeLayer1);
|
||||
EditorGUILayout.PropertyField(topShapeLayer1);
|
||||
EditorGUILayout.PropertyField(rampShapeLayer1);
|
||||
EditorGUILayout.PropertyField(topLayerLayer1);
|
||||
DisableInputEnd();
|
||||
|
||||
EditorGUILayout.PropertyField(locationOffsetLayer1);
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
@@ -258,14 +240,18 @@ namespace Enviro
|
||||
if(myTarget.showLightingControls)
|
||||
{
|
||||
DisableInputStart();
|
||||
EditorGUILayout.PropertyField(scatteringIntensityLayer1);
|
||||
|
||||
EditorGUILayout.PropertyField(multiScatteringALayer1);
|
||||
EditorGUILayout.PropertyField(multiScatteringBLayer1);
|
||||
EditorGUILayout.PropertyField(multiScatteringCLayer1);
|
||||
EditorGUILayout.PropertyField(exposure);
|
||||
GUILayout.Space(5);
|
||||
EditorGUILayout.PropertyField(scatteringIntensityLayer1);
|
||||
EditorGUILayout.PropertyField(multiScatterStrengthLayer1);
|
||||
EditorGUILayout.PropertyField(multiScatterFalloffLayer1);
|
||||
EditorGUILayout.PropertyField(ambientFloorLayer1);
|
||||
GUILayout.Space(10);
|
||||
EditorGUILayout.PropertyField(silverLiningSpreadLayer1);
|
||||
EditorGUILayout.PropertyField(powderIntensityLayer1);
|
||||
EditorGUILayout.PropertyField(silverLiningIntensityLayer1);
|
||||
EditorGUILayout.PropertyField(silverLiningSpreadLayer1);
|
||||
EditorGUILayout.PropertyField(edgeHighlightStrength);
|
||||
EditorGUILayout.PropertyField(lightningIntensity);
|
||||
|
||||
GUILayout.Space(10);
|
||||
EditorGUILayout.PropertyField(lightAbsorbtionLayer1);
|
||||
DisableInputEnd();
|
||||
@@ -286,8 +272,10 @@ namespace Enviro
|
||||
EditorGUILayout.PropertyField(baseNoiseUVLayer1);
|
||||
EditorGUILayout.PropertyField(detailNoiseUVLayer1);
|
||||
DisableInputStart();
|
||||
EditorGUILayout.PropertyField(baseErosionIntensityLayer1);
|
||||
EditorGUILayout.PropertyField(baseErosionIntensityLayer1);
|
||||
EditorGUILayout.PropertyField(baseNoiseMultiplierLayer1);
|
||||
EditorGUILayout.PropertyField(detailErosionIntensityLayer1);
|
||||
EditorGUILayout.PropertyField(detailNoiseMultiplierLayer1);
|
||||
EditorGUILayout.PropertyField(curlIntensityLayer1);
|
||||
DisableInputEnd();
|
||||
}
|
||||
@@ -308,100 +296,9 @@ namespace Enviro
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
//Layer 1 End
|
||||
//Layer End
|
||||
|
||||
if(myTarget.settingsGlobal.dualLayer) {
|
||||
//Layer 2
|
||||
GUI.backgroundColor = categoryModuleColor;
|
||||
GUILayout.BeginVertical("",boxStyleModified);
|
||||
GUI.backgroundColor = Color.white;
|
||||
myTarget.showLayer2Controls = GUILayout.Toggle(myTarget.showLayer2Controls, "Settings: Layer 2", headerFoldout);
|
||||
if(myTarget.showLayer2Controls)
|
||||
{
|
||||
//Coverage
|
||||
GUILayout.BeginVertical("",boxStyleModified);
|
||||
myTarget.showCoverageControls = GUILayout.Toggle(myTarget.showCoverageControls, "Coverage", headerFoldout);
|
||||
|
||||
if(myTarget.showCoverageControls)
|
||||
{
|
||||
EditorGUILayout.PropertyField(bottomCloudsHeightLayer2);
|
||||
EditorGUILayout.PropertyField(topCloudsHeightLayer2);
|
||||
GUILayout.Space(10);
|
||||
DisableInputStart();
|
||||
EditorGUILayout.PropertyField(coverageLayer2);
|
||||
DisableInputEnd();
|
||||
EditorGUILayout.PropertyField(worleyFreq1Layer2);
|
||||
EditorGUILayout.PropertyField(worleyFreq2Layer2);
|
||||
DisableInputStart();
|
||||
EditorGUILayout.PropertyField(dilateCoverageLayer2);
|
||||
EditorGUILayout.PropertyField(dilateTypeLayer2);
|
||||
EditorGUILayout.PropertyField(cloudsTypeModifierLayer2);
|
||||
EditorGUILayout.PropertyField(anvilBiasLayer2);
|
||||
DisableInputEnd();
|
||||
EditorGUILayout.PropertyField(locationOffsetLayer2);
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
|
||||
//Lighting
|
||||
GUILayout.BeginVertical("",boxStyleModified);
|
||||
myTarget.showLightingControls = GUILayout.Toggle(myTarget.showLightingControls, "Lighting", headerFoldout);
|
||||
|
||||
if(myTarget.showLightingControls)
|
||||
{
|
||||
DisableInputStart();
|
||||
EditorGUILayout.PropertyField(scatteringIntensityLayer2);
|
||||
EditorGUILayout.PropertyField(multiScatteringALayer2);
|
||||
EditorGUILayout.PropertyField(multiScatteringBLayer2);
|
||||
EditorGUILayout.PropertyField(multiScatteringCLayer2);
|
||||
GUILayout.Space(10);
|
||||
EditorGUILayout.PropertyField(silverLiningSpreadLayer2);
|
||||
EditorGUILayout.PropertyField(powderIntensityLayer2);
|
||||
GUILayout.Space(10);
|
||||
EditorGUILayout.PropertyField(lightAbsorbtionLayer2);
|
||||
DisableInputEnd();
|
||||
EditorGUILayout.PropertyField(lightStepModifierLayer2);
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
|
||||
//Density
|
||||
GUILayout.BeginVertical("",boxStyleModified);
|
||||
myTarget.showDensityControls = GUILayout.Toggle(myTarget.showDensityControls, "Density", headerFoldout);
|
||||
|
||||
if(myTarget.showDensityControls)
|
||||
{
|
||||
DisableInputStart();
|
||||
EditorGUILayout.PropertyField(densityLayer2);
|
||||
EditorGUILayout.PropertyField(densitySmoothnessLayer2);
|
||||
DisableInputEnd();
|
||||
EditorGUILayout.PropertyField(baseNoiseUVLayer2);
|
||||
EditorGUILayout.PropertyField(detailNoiseUVLayer2);
|
||||
DisableInputStart();
|
||||
EditorGUILayout.PropertyField(baseErosionIntensityLayer2);
|
||||
EditorGUILayout.PropertyField(detailErosionIntensityLayer2);
|
||||
EditorGUILayout.PropertyField(curlIntensityLayer2);
|
||||
DisableInputEnd();
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
|
||||
//Wind
|
||||
GUILayout.BeginVertical("",boxStyleModified);
|
||||
myTarget.showWindControls = GUILayout.Toggle(myTarget.showWindControls, "Wind", headerFoldout);
|
||||
|
||||
if(myTarget.showWindControls)
|
||||
{
|
||||
EditorGUILayout.PropertyField(windSpeedModifierLayer2);
|
||||
EditorGUILayout.PropertyField(windUpwardsLayer2);
|
||||
GUILayout.Space(5);
|
||||
EditorGUILayout.PropertyField(cloudsWindDirectionXModifierLayer2);
|
||||
EditorGUILayout.PropertyField(cloudsWindDirectionYModifierLayer2);
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
//Layer 2 End
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// Save Load
|
||||
GUI.backgroundColor = categoryModuleColor;
|
||||
GUILayout.BeginVertical("",boxStyleModified);
|
||||
|
||||
@@ -178,10 +178,13 @@ namespace Enviro
|
||||
{
|
||||
GUILayout.Space(5);
|
||||
GUIContent colorTitle = new GUIContent();
|
||||
colorTitle.text = "Sky Color Tint";
|
||||
colorTitle.text = "Color Tint";
|
||||
colorTitle.tooltip = "Sets a color tint for skybox";
|
||||
//curWT.skyOverride.intensity = EditorGUILayout.FloatField("Direct Light Intensity", curWT.lightingOverride.directLightIntensityModifier,0f,2f);
|
||||
curWT.skyOverride.skyColorTint = EditorGUILayout.ColorField(colorTitle, curWT.skyOverride.skyColorTint,true,false,true);
|
||||
curWT.skyOverride.skyColorTint = EditorGUILayout.ColorField(colorTitle, curWT.skyOverride.skyColorTint,true,false,true);
|
||||
curWT.skyOverride.skyColorExponent = EditorGUILayout.Slider("Color Exponent", curWT.skyOverride.skyColorExponent,0f,2f);
|
||||
curWT.skyOverride.mieScatteringMultiplier = EditorGUILayout.Slider("Mie Scattering Multiplier", curWT.skyOverride.mieScatteringMultiplier,0f,2f);
|
||||
|
||||
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
@@ -195,63 +198,56 @@ namespace Enviro
|
||||
{
|
||||
GUILayout.Space(5);
|
||||
GUILayout.BeginVertical ("", boxStyleModified);
|
||||
|
||||
curWT.cloudsOverride.showLayer1 = GUILayout.Toggle(curWT.cloudsOverride.showLayer1, "Layer 1", headerFoldout);
|
||||
if(curWT.cloudsOverride.showLayer1)
|
||||
{
|
||||
curWT.cloudsOverride.coverageLayer1 = EditorGUILayout.Slider("Coverage", curWT.cloudsOverride.coverageLayer1,-1f,1f);
|
||||
curWT.cloudsOverride.dilateCoverageLayer1 = EditorGUILayout.Slider("Dilate Coverage", curWT.cloudsOverride.dilateCoverageLayer1,0f,1f);
|
||||
curWT.cloudsOverride.dilateTypeLayer1 = EditorGUILayout.Slider("Dilate Type", curWT.cloudsOverride.dilateTypeLayer1,0f,1f);
|
||||
curWT.cloudsOverride.typeModifierLayer1 = EditorGUILayout.Slider("Type Modifier", curWT.cloudsOverride.typeModifierLayer1,0f,1f);
|
||||
curWT.cloudsOverride.anvilBiasLayer1 = EditorGUILayout.Slider("Anvil Bias", curWT.cloudsOverride.anvilBiasLayer1,0f,1f);
|
||||
GUILayout.Space(10);
|
||||
curWT.cloudsOverride.scatteringIntensityLayer1 = EditorGUILayout.Slider("Scattering Intensity", curWT.cloudsOverride.scatteringIntensityLayer1,0f,2f);
|
||||
curWT.cloudsOverride.multiScatteringALayer1 = EditorGUILayout.Slider("Multi Scattering A", curWT.cloudsOverride.multiScatteringALayer1,0f,1f);
|
||||
curWT.cloudsOverride.multiScatteringBLayer1 = EditorGUILayout.Slider("Multi Scattering B", curWT.cloudsOverride.multiScatteringBLayer1,0f,1f);
|
||||
curWT.cloudsOverride.multiScatteringCLayer1 = EditorGUILayout.Slider("Multi Scattering C", curWT.cloudsOverride.multiScatteringCLayer1,0f,1f);
|
||||
curWT.cloudsOverride.powderIntensityLayer1 = EditorGUILayout.Slider("Powder Intensity", curWT.cloudsOverride.powderIntensityLayer1,0f,1f);
|
||||
curWT.cloudsOverride.silverLiningSpreadLayer1 = EditorGUILayout.Slider("Silver Lining Spread", curWT.cloudsOverride.silverLiningSpreadLayer1,0f,1f);
|
||||
curWT.cloudsOverride.ligthAbsorbtionLayer1 = EditorGUILayout.Slider("Light Absorbtion", curWT.cloudsOverride.ligthAbsorbtionLayer1,0f,2f);
|
||||
curWT.cloudsOverride.ambientLightIntensity = EditorGUILayout.Slider("Ambient Light Intensity", curWT.cloudsOverride.ambientLightIntensity,0f,2f);
|
||||
GUILayout.Space(10);
|
||||
curWT.cloudsOverride.densityLayer1 = EditorGUILayout.Slider("Density", curWT.cloudsOverride.densityLayer1,0f,2f);
|
||||
curWT.cloudsOverride.densitySmoothnessLayer1 = EditorGUILayout.Slider("Density Smoothness", curWT.cloudsOverride.densitySmoothnessLayer1,0f,2f);
|
||||
curWT.cloudsOverride.baseErosionIntensityLayer1 = EditorGUILayout.Slider("Base Erosion Intensity", curWT.cloudsOverride.baseErosionIntensityLayer1,0f,1f);
|
||||
curWT.cloudsOverride.detailErosionIntensityLayer1 = EditorGUILayout.Slider("Detail Erosion Intensity", curWT.cloudsOverride.detailErosionIntensityLayer1,0f,1f);
|
||||
curWT.cloudsOverride.curlIntensityLayer1 = EditorGUILayout.Slider("Curl Intensity", curWT.cloudsOverride.curlIntensityLayer1,0f,1f);
|
||||
GUILayout.Space(10);
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
|
||||
if(EnviroManager.instance == null || EnviroManager.instance.VolumetricClouds.settingsGlobal.dualLayer)
|
||||
{
|
||||
GUILayout.BeginVertical ("", boxStyleModified);
|
||||
curWT.cloudsOverride.showLayer2 = GUILayout.Toggle(curWT.cloudsOverride.showLayer2, "Layer 2", headerFoldout);
|
||||
if(curWT.cloudsOverride.showLayer2)
|
||||
{
|
||||
curWT.cloudsOverride.coverageLayer2 = EditorGUILayout.Slider("Coverage", curWT.cloudsOverride.coverageLayer2,-1f,1f);
|
||||
curWT.cloudsOverride.dilateCoverageLayer2 = EditorGUILayout.Slider("Dilate Coverage", curWT.cloudsOverride.dilateCoverageLayer2,0f,1f);
|
||||
curWT.cloudsOverride.dilateTypeLayer2 = EditorGUILayout.Slider("Dilate Type", curWT.cloudsOverride.dilateTypeLayer2,0f,1f);
|
||||
curWT.cloudsOverride.typeModifierLayer2 = EditorGUILayout.Slider("Type Modifier", curWT.cloudsOverride.typeModifierLayer2,0f,1f);
|
||||
curWT.cloudsOverride.anvilBiasLayer2 = EditorGUILayout.Slider("Anvil Bias", curWT.cloudsOverride.anvilBiasLayer2,0f,1f);
|
||||
GUILayout.Space(10);
|
||||
curWT.cloudsOverride.scatteringIntensityLayer2 = EditorGUILayout.Slider("Scattering Intensity", curWT.cloudsOverride.scatteringIntensityLayer2,0f,2f);
|
||||
curWT.cloudsOverride.multiScatteringALayer2 = EditorGUILayout.Slider("Multi Scattering A", curWT.cloudsOverride.multiScatteringALayer2,0f,1f);
|
||||
curWT.cloudsOverride.multiScatteringBLayer2 = EditorGUILayout.Slider("Multi Scattering B", curWT.cloudsOverride.multiScatteringBLayer2,0f,1f);
|
||||
curWT.cloudsOverride.multiScatteringCLayer2 = EditorGUILayout.Slider("Multi Scattering C", curWT.cloudsOverride.multiScatteringCLayer2,0f,1f);
|
||||
curWT.cloudsOverride.powderIntensityLayer2 = EditorGUILayout.Slider("Powder Intensity", curWT.cloudsOverride.powderIntensityLayer2,0f,1f);
|
||||
curWT.cloudsOverride.silverLiningSpreadLayer2 = EditorGUILayout.Slider("Silver Lining Spread", curWT.cloudsOverride.silverLiningSpreadLayer2,0f,1f);
|
||||
curWT.cloudsOverride.ligthAbsorbtionLayer2 = EditorGUILayout.Slider("Light Absorbtion", curWT.cloudsOverride.ligthAbsorbtionLayer2,0f,2f);
|
||||
curWT.cloudsOverride.ambientLightIntensity = EditorGUILayout.Slider("Ambient Light Intensity", curWT.cloudsOverride.ambientLightIntensity,0f,2f);
|
||||
GUILayout.Space(10);
|
||||
curWT.cloudsOverride.densityLayer2 = EditorGUILayout.Slider("Density", curWT.cloudsOverride.densityLayer2,0f,2f);
|
||||
curWT.cloudsOverride.densitySmoothnessLayer2 = EditorGUILayout.Slider("Density Smoothness", curWT.cloudsOverride.densitySmoothnessLayer2,0f,2f);
|
||||
curWT.cloudsOverride.baseErosionIntensityLayer2 = EditorGUILayout.Slider("Base Erosion Intensity", curWT.cloudsOverride.baseErosionIntensityLayer2,0f,1f);
|
||||
curWT.cloudsOverride.detailErosionIntensityLayer2 = EditorGUILayout.Slider("Detail Erosion Intensity", curWT.cloudsOverride.detailErosionIntensityLayer2,0f,1f);
|
||||
curWT.cloudsOverride.curlIntensityLayer2 = EditorGUILayout.Slider("Curl Intensity", curWT.cloudsOverride.curlIntensityLayer2,0f,1f);
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
EditorGUILayout.LabelField("Coverage", headerStyle);
|
||||
curWT.cloudsOverride.coverage = EditorGUILayout.Slider("Coverage", curWT.cloudsOverride.coverage,-1f,1f);
|
||||
curWT.cloudsOverride.dilateCoverage = EditorGUILayout.Slider("Dilate Coverage", curWT.cloudsOverride.dilateCoverage,0f,1f);
|
||||
GUILayout.Space(10);
|
||||
EditorGUILayout.LabelField("Type Shaping", headerStyle);
|
||||
curWT.cloudsOverride.dilateType = EditorGUILayout.Slider("Dilate Type", curWT.cloudsOverride.dilateType,0f,1f);
|
||||
curWT.cloudsOverride.typeModifier = EditorGUILayout.Slider("Type Modifier", curWT.cloudsOverride.typeModifier,0f,1f);
|
||||
curWT.cloudsOverride.cloudTypeShaping = EditorGUILayout.Slider("Type Influence", curWT.cloudsOverride.cloudTypeShaping,0f,1f);
|
||||
GUILayout.Space(10);
|
||||
EditorGUILayout.LabelField("Segment Shaping", headerStyle);
|
||||
curWT.cloudsOverride.bottomShape = EditorGUILayout.Slider("Bottom Shape", curWT.cloudsOverride.bottomShape,-5f,5f);
|
||||
curWT.cloudsOverride.midShape = EditorGUILayout.Slider("Mid Shape", curWT.cloudsOverride.midShape,-5f,5f);
|
||||
curWT.cloudsOverride.topShape = EditorGUILayout.Slider("Top Shape", curWT.cloudsOverride.topShape,-5f,5f);
|
||||
curWT.cloudsOverride.rampShape = EditorGUILayout.Slider("Ramp Shape", curWT.cloudsOverride.rampShape,0f,2f);
|
||||
GUILayout.Space(5);
|
||||
curWT.cloudsOverride.topLayer = EditorGUILayout.Slider("Top Layer", curWT.cloudsOverride.topLayer,0f,2f);
|
||||
GUILayout.Space(10);
|
||||
EditorGUILayout.LabelField("Lighting", headerStyle);
|
||||
curWT.cloudsOverride.exposure = EditorGUILayout.Slider("Exposure", curWT.cloudsOverride.exposure,0.0f,2f);
|
||||
GUILayout.Space(5);
|
||||
curWT.cloudsOverride.scatteringIntensity = EditorGUILayout.Slider("Scattering Intensity", curWT.cloudsOverride.scatteringIntensity,0f,10f);
|
||||
curWT.cloudsOverride.multiScatterStrength = EditorGUILayout.Slider("Multi Scattering Strength", curWT.cloudsOverride.multiScatterStrength,0f,1f);
|
||||
curWT.cloudsOverride.multiScatterFalloff = EditorGUILayout.Slider("Multi Scattering Falloff", curWT.cloudsOverride.multiScatterFalloff,0f,0.5f);
|
||||
curWT.cloudsOverride.ambientFloor = EditorGUILayout.Slider("Ambient Floor", curWT.cloudsOverride.ambientFloor,0f,1f);
|
||||
GUILayout.Space(5);
|
||||
curWT.cloudsOverride.silverLiningIntensity = EditorGUILayout.Slider("Silver Lining Intensity", curWT.cloudsOverride.silverLiningIntensity,0f,2f);
|
||||
curWT.cloudsOverride.silverLiningSpread = EditorGUILayout.Slider("Silver Lining Spread", curWT.cloudsOverride.silverLiningSpread,0f,1f);
|
||||
curWT.cloudsOverride.edgeHighlightStrength = EditorGUILayout.Slider("Edge Highlights", curWT.cloudsOverride.edgeHighlightStrength,0f,1f);
|
||||
GUILayout.Space(5);
|
||||
curWT.cloudsOverride.ligthAbsorbtion = EditorGUILayout.Slider("Light Absorbtion", curWT.cloudsOverride.ligthAbsorbtion,0f,2.0f);
|
||||
curWT.cloudsOverride.ambientLightIntensity = EditorGUILayout.Slider("Ambient Light Intensity", curWT.cloudsOverride.ambientLightIntensity, 0f, 2f);
|
||||
GUILayout.Space(5);
|
||||
curWT.cloudsOverride.lightningIntensity = EditorGUILayout.Slider("Lightning Intensity", curWT.cloudsOverride.lightningIntensity,0.0f,2f);
|
||||
GUILayout.Space(10);
|
||||
EditorGUILayout.LabelField("Density", headerStyle);
|
||||
curWT.cloudsOverride.density = EditorGUILayout.Slider("Density", curWT.cloudsOverride.density,0f,2f);
|
||||
curWT.cloudsOverride.densitySmoothness = EditorGUILayout.Slider("Density Smoothness", curWT.cloudsOverride.densitySmoothness,0f,2f);
|
||||
GUILayout.Space(10);
|
||||
EditorGUILayout.LabelField("Noise Shaping", headerStyle);
|
||||
curWT.cloudsOverride.baseNoiseUVMultiplier = EditorGUILayout.Slider("Base Noise UV Multiplier", curWT.cloudsOverride.baseNoiseUVMultiplier,0f,2f);
|
||||
curWT.cloudsOverride.baseErosionIntensity = EditorGUILayout.Slider("Base Erosion Intensity", curWT.cloudsOverride.baseErosionIntensity,0f,1f);
|
||||
curWT.cloudsOverride.baseNoiseMultiplier = EditorGUILayout.Slider("Base Noise Multiplier", curWT.cloudsOverride.baseNoiseMultiplier,0f,2f);
|
||||
GUILayout.Space(5);
|
||||
curWT.cloudsOverride.detailNoiseUVMultiplier = EditorGUILayout.Slider("Detail Noise UV Multiplier", curWT.cloudsOverride.detailNoiseUVMultiplier,0f,2f);
|
||||
curWT.cloudsOverride.detailErosionIntensity = EditorGUILayout.Slider("Detail Erosion Intensity", curWT.cloudsOverride.detailErosionIntensity,0f,1f);
|
||||
curWT.cloudsOverride.detailNoiseMultiplier = EditorGUILayout.Slider("Detail Noise Multiplier", curWT.cloudsOverride.detailNoiseMultiplier,0f,2f);
|
||||
curWT.cloudsOverride.curlIntensity = EditorGUILayout.Slider("Curl Intensity", curWT.cloudsOverride.curlIntensity,0f,1f);
|
||||
GUILayout.Space(10);
|
||||
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
@@ -274,9 +270,8 @@ namespace Enviro
|
||||
curWT.flatCloudsOverride.flatCloudsCoverage = EditorGUILayout.Slider("Flat Clouds Coverage", curWT.flatCloudsOverride.flatCloudsCoverage,0f,2f);
|
||||
curWT.flatCloudsOverride.flatCloudsLightIntensity = EditorGUILayout.Slider("Flat Clouds Light Intensity", curWT.flatCloudsOverride.flatCloudsLightIntensity,0f,2f);
|
||||
curWT.flatCloudsOverride.flatCloudsAmbientIntensity = EditorGUILayout.Slider("Flat Clouds Ambient Intensity", curWT.flatCloudsOverride.flatCloudsAmbientIntensity,0f,2f);
|
||||
curWT.flatCloudsOverride.flatCloudsDensity =EditorGUILayout.Slider("Flat Clouds Density", curWT.flatCloudsOverride.flatCloudsDensity,0f,2f);
|
||||
|
||||
curWT.flatCloudsOverride.flatCloudsAbsorbtion = EditorGUILayout.Slider("Flat Clouds Light Absorbtion", curWT.flatCloudsOverride.flatCloudsAbsorbtion,0f,2f);
|
||||
curWT.flatCloudsOverride.flatCloudsDensity =EditorGUILayout.Slider("Flat Clouds Density", curWT.flatCloudsOverride.flatCloudsDensity,0f,2f);
|
||||
curWT.flatCloudsOverride.flatCloudsShadowIntensity = EditorGUILayout.Slider("Flat Clouds Shadow Intensity", curWT.flatCloudsOverride.flatCloudsShadowIntensity,0f,2f);
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
@@ -325,7 +320,7 @@ namespace Enviro
|
||||
curWT.fogOverride.anistropy = EditorGUILayout.Slider("Anistropy", curWT.fogOverride.anistropy,0f,1.0f);
|
||||
#else
|
||||
EditorGUILayout.LabelField("HDRP Fog", headerStyle);
|
||||
curWT.fogOverride.fogAttenuationDistance = EditorGUILayout.Slider("Attenuation Distance", curWT.fogOverride.fogAttenuationDistance,0f,400f);
|
||||
curWT.fogOverride.fogAttenuationDistance = EditorGUILayout.Slider("Attenuation Distance", curWT.fogOverride.fogAttenuationDistance,0f,4000f);
|
||||
curWT.fogOverride.baseHeight = EditorGUILayout.FloatField("Base Height", curWT.fogOverride.baseHeight);
|
||||
curWT.fogOverride.maxHeight = EditorGUILayout.FloatField("Max Height", curWT.fogOverride.maxHeight);
|
||||
GUILayout.Space(10);
|
||||
|
||||
@@ -6,6 +6,7 @@ namespace Enviro
|
||||
{
|
||||
public class EnviroConfiguration : ScriptableObject
|
||||
{
|
||||
public string version = "";
|
||||
public EnviroTimeModule timeModule;
|
||||
public EnviroLightingModule lightingModule;
|
||||
public EnviroReflectionsModule reflectionsModule;
|
||||
@@ -30,6 +31,7 @@ namespace Enviro
|
||||
public static EnviroConfiguration CreateMyAsset()
|
||||
{
|
||||
EnviroConfiguration config = ScriptableObject.CreateInstance<EnviroConfiguration>();
|
||||
config.version = "3.3.0";
|
||||
#if UNITY_EDITOR
|
||||
// Create and save the new profile with unique name
|
||||
string path = UnityEditor.AssetDatabase.GetAssetPath (UnityEditor.Selection.activeObject);
|
||||
|
||||
@@ -16,14 +16,14 @@ namespace Enviro
|
||||
public Mode type;
|
||||
|
||||
[Range(-10f, 0f)]
|
||||
public float density = 0.0f;
|
||||
public float density = -10.0f;
|
||||
|
||||
public float radius = 1.0f;
|
||||
public float stretch = 2.0f;
|
||||
[Range(0, 1)]
|
||||
public float feather = 0.7f;
|
||||
|
||||
public Vector3 size;
|
||||
public Vector3 size = Vector3.one * 10;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Enviro
|
||||
@@ -51,6 +52,20 @@ namespace Enviro
|
||||
return (value - from1) / (to1 - from1) * (to2 - from2) + from2;
|
||||
}
|
||||
|
||||
public static void DestroyExtended (Object obj)
|
||||
{
|
||||
if(Application.isPlaying)
|
||||
{
|
||||
MonoBehaviour.Destroy(obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
MonoBehaviour.DestroyImmediate(obj);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Checks if Enviro Effects should render on this camera for URP/HDRP
|
||||
public static bool CanRenderOnCamera (Camera cam)
|
||||
{
|
||||
@@ -261,6 +276,25 @@ namespace Enviro
|
||||
return null;
|
||||
}
|
||||
|
||||
//Find the default profile. .y
|
||||
public static EnviroConfiguration GetConfig(string name)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
string[] assets = UnityEditor.AssetDatabase.FindAssets(name, null);
|
||||
|
||||
for (int idx = 0; idx < assets.Length; idx++)
|
||||
{
|
||||
string path = UnityEditor.AssetDatabase.GUIDToAssetPath(assets[idx]);
|
||||
|
||||
if (path.Contains(".asset"))
|
||||
{
|
||||
return UnityEditor.AssetDatabase.LoadAssetAtPath<EnviroConfiguration>(path);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return null;
|
||||
}
|
||||
|
||||
#if ENVIRO_HDRP
|
||||
public static UnityEngine.Rendering.VolumeProfile GetDefaultSkyAndFogProfile(string name)
|
||||
{
|
||||
|
||||
@@ -172,7 +172,7 @@ namespace Enviro
|
||||
{
|
||||
Events.onWeatherChangedActions.Invoke();
|
||||
}
|
||||
private void SeasonsChangedInvoke()
|
||||
private void SeasonsChangedInvoke()
|
||||
{
|
||||
Events.onSeasonChangedActions.Invoke();
|
||||
}
|
||||
@@ -197,6 +197,7 @@ namespace Enviro
|
||||
#if ENVIRO_HDRP
|
||||
public UnityEngine.Rendering.Volume volumeHDRP;
|
||||
public UnityEngine.Rendering.VolumeProfile volumeProfileHDRP;
|
||||
public UnityEngine.Rendering.HighDefinition.CustomPassVolume customPassVolumeHDRP;
|
||||
#endif
|
||||
//////
|
||||
|
||||
@@ -225,7 +226,15 @@ namespace Enviro
|
||||
#endif
|
||||
|
||||
EventInit();
|
||||
SetSRPKeywords ();
|
||||
SetSRPKeywords();
|
||||
|
||||
|
||||
|
||||
if (isNight)
|
||||
NotifyIsNight();
|
||||
else
|
||||
NotifyIsDay();
|
||||
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
@@ -498,6 +507,34 @@ namespace Enviro
|
||||
{
|
||||
volumeHDRP.sharedProfile = volumeProfileHDRP;
|
||||
}
|
||||
|
||||
if(customPassVolumeHDRP == null)
|
||||
{
|
||||
GameObject volume = new GameObject();
|
||||
volume.name = "Enviro Custom Pass";
|
||||
volume.transform.SetParent(transform);
|
||||
volume.transform.localPosition = Vector3.zero;
|
||||
customPassVolumeHDRP = volume.AddComponent<UnityEngine.Rendering.HighDefinition.CustomPassVolume>();
|
||||
customPassVolumeHDRP.isGlobal = true;
|
||||
customPassVolumeHDRP.injectionPoint = UnityEngine.Rendering.HighDefinition.CustomPassInjectionPoint.AfterOpaqueAndSky;
|
||||
customPassVolumeHDRP.AddPassOfType<EnviroHDRPCustomPass>();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Check if a pass of type EnviroHDRPCustomPass already exists
|
||||
bool hasPass = false;
|
||||
foreach (var pass in customPassVolumeHDRP.customPasses)
|
||||
{
|
||||
if (pass is EnviroHDRPCustomPass)
|
||||
{
|
||||
hasPass = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(!hasPass)
|
||||
customPassVolumeHDRP.AddPassOfType<EnviroHDRPCustomPass>();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -30,6 +30,9 @@ namespace Enviro
|
||||
|
||||
public class EnviroManagerBase : MonoBehaviour
|
||||
{
|
||||
public string version => "3.3.1";
|
||||
private string defaultConfig => "Default Enviro Configuration 3_3_1";
|
||||
|
||||
//Modules
|
||||
public EnviroConfiguration configuration;
|
||||
|
||||
@@ -1206,6 +1209,53 @@ namespace Enviro
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateConfiguration (string fromVersion)
|
||||
{
|
||||
EnviroConfiguration defaults = EnviroHelper.GetConfig(defaultConfig);
|
||||
|
||||
if(defaults != null)
|
||||
{
|
||||
if(fromVersion != version)
|
||||
{
|
||||
if (fromVersion == "")
|
||||
{
|
||||
if (configuration.volumetricCloudModule != null)
|
||||
{
|
||||
configuration.volumetricCloudModule.settingsGlobal.noise = defaults.volumetricCloudModule.settingsGlobal.noise;
|
||||
configuration.volumetricCloudModule.settingsGlobal.detailNoise = defaults.volumetricCloudModule.settingsGlobal.detailNoise;
|
||||
configuration.volumetricCloudModule.settingsGlobal.curlTex = defaults.volumetricCloudModule.settingsGlobal.curlTex;
|
||||
configuration.volumetricCloudModule.settingsGlobal.bottomsOffsetNoise = defaults.volumetricCloudModule.settingsGlobal.bottomsOffsetNoise;
|
||||
configuration.volumetricCloudModule.settingsGlobal.atmosphereColorSaturateDistance = defaults.volumetricCloudModule.settingsGlobal.atmosphereColorSaturateDistance;
|
||||
configuration.volumetricCloudModule.settingsVolume.worleyFreq1 = defaults.volumetricCloudModule.settingsVolume.worleyFreq1;
|
||||
configuration.volumetricCloudModule.settingsVolume.worleyFreq2 = defaults.volumetricCloudModule.settingsVolume.worleyFreq2;
|
||||
configuration.volumetricCloudModule.settingsVolume.baseNoiseUV = defaults.volumetricCloudModule.settingsVolume.baseNoiseUV;
|
||||
configuration.volumetricCloudModule.settingsVolume.detailNoiseUV = defaults.volumetricCloudModule.settingsVolume.detailNoiseUV;
|
||||
configuration.volumetricCloudModule.settingsVolume.windSpeedModifier = defaults.volumetricCloudModule.settingsVolume.windSpeedModifier;
|
||||
configuration.volumetricCloudModule.settingsVolume.windUpwards = defaults.volumetricCloudModule.settingsVolume.windUpwards;
|
||||
|
||||
configuration.lightingModule.Settings.sceneExposure = defaults.lightingModule.Settings.sceneExposure;
|
||||
configuration.Sky.Settings.skyExposureHDRP = defaults.Sky.Settings.skyExposureHDRP;
|
||||
}
|
||||
}
|
||||
else if (fromVersion == "3.3.0")
|
||||
{
|
||||
configuration.volumetricCloudModule.settingsGlobal.atmosphereColorSaturateDistance = defaults.volumetricCloudModule.settingsGlobal.atmosphereColorSaturateDistance;
|
||||
configuration.volumetricCloudModule.settingsGlobal.curlTex = defaults.volumetricCloudModule.settingsGlobal.curlTex;
|
||||
configuration.volumetricCloudModule.settingsVolume.baseNoiseUV = defaults.volumetricCloudModule.settingsVolume.baseNoiseUV;
|
||||
configuration.volumetricCloudModule.settingsVolume.detailNoiseUV = defaults.volumetricCloudModule.settingsVolume.detailNoiseUV;
|
||||
}
|
||||
|
||||
configuration.version = version;
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.EditorUtility.SetDirty(configuration);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Could not find default config asset: " + defaultConfig);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,285 @@
|
||||
#if ENVIRO_HDRP
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.Rendering.HighDefinition;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Experimental.Rendering;
|
||||
|
||||
namespace Enviro
|
||||
{
|
||||
class EnviroHDRPCustomPass : CustomPass
|
||||
{
|
||||
private Material blitTrough;
|
||||
private List<EnviroVolumetricCloudRenderer> volumetricCloudsRender = new List<EnviroVolumetricCloudRenderer>();
|
||||
private Vector3 floatingPointOriginMod = Vector3.zero;
|
||||
|
||||
private RTHandle sourceHandle;
|
||||
private RTHandle temp1Handle;
|
||||
private RTHandle temp2Handle;
|
||||
|
||||
protected override void Setup(ScriptableRenderContext renderContext, CommandBuffer cmd)
|
||||
{
|
||||
if (blitTrough == null)
|
||||
blitTrough = new Material(Shader.Find("Hidden/Enviro/BlitTroughHDRP"));
|
||||
|
||||
// We allocate persistent RTHandles dynamically when Execute runs for the first time
|
||||
sourceHandle = null;
|
||||
temp1Handle = null;
|
||||
temp2Handle = null;
|
||||
}
|
||||
|
||||
|
||||
public RTHandle ReallocateIfNeeded(RTHandle handle, RenderTextureDescriptor desc, string name)
|
||||
{
|
||||
bool needsRealloc = handle == null || handle.rt == null;
|
||||
|
||||
if (!needsRealloc)
|
||||
{
|
||||
var hDesc = handle.rt.descriptor;
|
||||
|
||||
// Compare only the format & dimension
|
||||
if (hDesc.graphicsFormat != desc.graphicsFormat ||
|
||||
hDesc.dimension != desc.dimension)
|
||||
{
|
||||
needsRealloc = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (needsRealloc)
|
||||
{
|
||||
if (handle != null)
|
||||
RTHandles.Release(handle);
|
||||
|
||||
// Allocate with scale = 1, dynamic scaling will adjust automatically
|
||||
handle = RTHandles.Alloc(
|
||||
Vector2.one,
|
||||
colorFormat: desc.graphicsFormat,
|
||||
dimension: desc.dimension,
|
||||
enableRandomWrite: false,
|
||||
useMipMap: desc.useMipMap,
|
||||
name: name,
|
||||
useDynamicScale: true
|
||||
);
|
||||
}
|
||||
|
||||
return handle;
|
||||
}
|
||||
protected override void Execute(CustomPassContext ctx)
|
||||
{
|
||||
HDCamera camera = ctx.hdCamera;
|
||||
|
||||
if (ctx.cameraColorBuffer == null || ctx.cameraColorBuffer.rt == null ||
|
||||
camera.camera.cameraType == CameraType.Preview ||
|
||||
!EnviroHelper.CanRenderOnCamera(camera.camera) || EnviroManager.instance == null && EnviroManager.instance.configuration != null)
|
||||
return;
|
||||
|
||||
|
||||
var desc = ctx.cameraColorBuffer.rt.descriptor;
|
||||
|
||||
// Reallocate only if needed
|
||||
sourceHandle = ReallocateIfNeeded(sourceHandle, desc, "Enviro Source");
|
||||
temp1Handle = ReallocateIfNeeded(temp1Handle, desc, "Enviro Temp1");
|
||||
|
||||
if (EnviroManager.instance.VolumetricClouds != null && EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows)
|
||||
temp2Handle = ReallocateIfNeeded(temp2Handle, desc, "Enviro Temp2");
|
||||
|
||||
|
||||
|
||||
// Copy camera buffer to persistent source
|
||||
HDUtils.BlitCameraTexture(ctx.cmd, ctx.cameraColorBuffer, sourceHandle);
|
||||
|
||||
// Get quality and flags
|
||||
EnviroQuality myQuality = EnviroHelper.GetQualityForCamera(camera.camera);
|
||||
bool renderVolumetricClouds = EnviroManager.instance.VolumetricClouds != null && myQuality.volumetricCloudsOverride.volumetricClouds;
|
||||
bool renderFog = EnviroManager.instance.Fog != null && myQuality.fogOverride.fog;
|
||||
|
||||
floatingPointOriginMod = EnviroManager.instance.Objects?.worldAnchor != null
|
||||
? EnviroManager.instance.Objects.worldAnchor.transform.position
|
||||
: Vector3.zero;
|
||||
|
||||
// Ensure clouds renderer exists
|
||||
if (renderVolumetricClouds && GetCloudsRenderer(camera.camera) == null)
|
||||
CreateCloudsRenderer(camera.camera);
|
||||
|
||||
SetMatrix(camera.camera);
|
||||
|
||||
EnviroVolumetricCloudRenderer renderer = GetCloudsRenderer(camera.camera);
|
||||
|
||||
// ----- Depth-aware render logic -----
|
||||
if (renderVolumetricClouds && renderFog)
|
||||
{
|
||||
if (camera.camera.transform.position.y - floatingPointOriginMod.y < EnviroManager.instance.VolumetricClouds.settingsVolume.bottomCloudsHeight)
|
||||
{
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsHDRP(camera.camera, ctx.cmd, sourceHandle, temp1Handle, renderer, myQuality);
|
||||
|
||||
if (EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows &&
|
||||
camera.camera.cameraType != CameraType.Reflection)
|
||||
{
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsHDRP(camera.camera, ctx.cmd, temp1Handle, temp2Handle, renderer);
|
||||
|
||||
EnviroManager.instance.Fog.RenderHeightFogHDRP(camera.camera, ctx.cmd, temp2Handle, ctx.cameraColorBuffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
EnviroManager.instance.Fog.RenderHeightFogHDRP(camera.camera, ctx.cmd, temp1Handle, ctx.cameraColorBuffer);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
EnviroManager.instance.Fog.RenderHeightFogHDRP(camera.camera, ctx.cmd, sourceHandle, temp1Handle);
|
||||
|
||||
if (EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows &&
|
||||
camera.camera.cameraType != CameraType.Reflection)
|
||||
{
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsHDRP(camera.camera, ctx.cmd, temp1Handle, temp2Handle, renderer);
|
||||
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsHDRP(camera.camera, ctx.cmd, temp2Handle, ctx.cameraColorBuffer, renderer, myQuality);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsHDRP(camera.camera, ctx.cmd, temp1Handle, ctx.cameraColorBuffer, renderer, myQuality);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (renderVolumetricClouds)
|
||||
{
|
||||
if (EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows &&
|
||||
camera.camera.cameraType != CameraType.Reflection)
|
||||
{
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsHDRP(camera.camera, ctx.cmd, sourceHandle, temp1Handle, renderer);
|
||||
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsHDRP(camera.camera, ctx.cmd, temp1Handle, ctx.cameraColorBuffer, renderer, myQuality);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsHDRP(camera.camera, ctx.cmd, sourceHandle, ctx.cameraColorBuffer, renderer, myQuality);
|
||||
}
|
||||
}
|
||||
else if (renderFog)
|
||||
{
|
||||
|
||||
EnviroManager.instance.Fog.RenderHeightFogHDRP(camera.camera, ctx.cmd, sourceHandle, ctx.cameraColorBuffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
// blitTrough.SetTexture("_InputTexture", sourceHandle);
|
||||
// CoreUtils.SetRenderTarget(ctx.cmd, ctx.cameraColorBuffer, ctx.cameraDepthBuffer, ClearFlag.None);
|
||||
// HDUtils.DrawFullScreen(ctx.cmd, blitTrough);
|
||||
}
|
||||
|
||||
if (!renderVolumetricClouds)
|
||||
Shader.SetGlobalTexture("_EnviroClouds", Texture2D.blackTexture);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
protected override void Cleanup()
|
||||
{
|
||||
if (blitTrough != null) CoreUtils.Destroy(blitTrough);
|
||||
|
||||
if (sourceHandle != null) RTHandles.Release(sourceHandle);
|
||||
if (temp1Handle != null) RTHandles.Release(temp1Handle);
|
||||
if (temp2Handle != null) RTHandles.Release(temp2Handle);
|
||||
|
||||
for (int i = 0; i < volumetricCloudsRender.Count; i++)
|
||||
CleanCloudsRenderer(volumetricCloudsRender[i]);
|
||||
}
|
||||
|
||||
// ---- Cloud renderer helpers -----
|
||||
private EnviroVolumetricCloudRenderer CreateCloudsRenderer(Camera cam)
|
||||
{
|
||||
EnviroVolumetricCloudRenderer r = new EnviroVolumetricCloudRenderer();
|
||||
r.camera = cam;
|
||||
volumetricCloudsRender.Add(r);
|
||||
return r;
|
||||
}
|
||||
|
||||
private void CleanCloudsRenderer(EnviroVolumetricCloudRenderer renderer)
|
||||
{
|
||||
if (renderer.fullBuffer != null)
|
||||
foreach (var b in renderer.fullBuffer) if (b != null) CoreUtils.Destroy(b);
|
||||
|
||||
if (renderer.undersampleBuffer != null) CoreUtils.Destroy(renderer.undersampleBuffer);
|
||||
if (renderer.downsampledDepth != null) CoreUtils.Destroy(renderer.downsampledDepth);
|
||||
if (renderer.raymarchMat != null) CoreUtils.Destroy(renderer.raymarchMat);
|
||||
if (renderer.reprojectMat != null) CoreUtils.Destroy(renderer.reprojectMat);
|
||||
if (renderer.blendAndLightingMat != null) CoreUtils.Destroy(renderer.blendAndLightingMat);
|
||||
if (renderer.depthMat != null) CoreUtils.Destroy(renderer.depthMat);
|
||||
if (renderer.shadowMat != null) CoreUtils.Destroy(renderer.shadowMat);
|
||||
}
|
||||
|
||||
private EnviroVolumetricCloudRenderer GetCloudsRenderer(Camera cam)
|
||||
{
|
||||
foreach (var r in volumetricCloudsRender)
|
||||
if (r.camera == cam) return r;
|
||||
|
||||
return CreateCloudsRenderer(cam);
|
||||
}
|
||||
|
||||
private void SetMatrix(Camera myCam)
|
||||
{
|
||||
#if ENABLE_VR && ENABLE_XR_MODULE
|
||||
if (UnityEngine.XR.XRSettings.enabled && UnityEngine.XR.XRSettings.stereoRenderingMode == UnityEngine.XR.XRSettings.StereoRenderingMode.SinglePassInstanced)
|
||||
{
|
||||
// Both stereo eye inverse view matrices
|
||||
Matrix4x4 left_world_from_view = myCam.GetStereoViewMatrix(Camera.StereoscopicEye.Left).inverse;
|
||||
Matrix4x4 right_world_from_view = myCam.GetStereoViewMatrix(Camera.StereoscopicEye.Right).inverse;
|
||||
|
||||
// Both stereo eye inverse projection matrices, plumbed through GetGPUProjectionMatrix to compensate for render texture
|
||||
Matrix4x4 left_screen_from_view = myCam.GetStereoProjectionMatrix(Camera.StereoscopicEye.Left);
|
||||
Matrix4x4 right_screen_from_view = myCam.GetStereoProjectionMatrix(Camera.StereoscopicEye.Right);
|
||||
Matrix4x4 left_view_from_screen = GL.GetGPUProjectionMatrix(left_screen_from_view, true).inverse;
|
||||
Matrix4x4 right_view_from_screen = GL.GetGPUProjectionMatrix(right_screen_from_view, true).inverse;
|
||||
|
||||
// Negate [1,1] to reflect Unity's CBuffer state
|
||||
if (SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore && SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3)
|
||||
{
|
||||
left_view_from_screen[1, 1] *= -1;
|
||||
right_view_from_screen[1, 1] *= -1;
|
||||
}
|
||||
|
||||
Shader.SetGlobalMatrix("_LeftWorldFromView", left_world_from_view);
|
||||
Shader.SetGlobalMatrix("_RightWorldFromView", right_world_from_view);
|
||||
Shader.SetGlobalMatrix("_LeftViewFromScreen", left_view_from_screen);
|
||||
Shader.SetGlobalMatrix("_RightViewFromScreen", right_view_from_screen);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Main eye inverse view matrix
|
||||
Matrix4x4 left_world_from_view = myCam.cameraToWorldMatrix;
|
||||
|
||||
// Inverse projection matrices, plumbed through GetGPUProjectionMatrix to compensate for render texture
|
||||
Matrix4x4 screen_from_view = myCam.projectionMatrix;
|
||||
Matrix4x4 left_view_from_screen = GL.GetGPUProjectionMatrix(screen_from_view, true).inverse;
|
||||
|
||||
// Negate [1,1] to reflect Unity's CBuffer state
|
||||
if (SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore && SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3)
|
||||
left_view_from_screen[1, 1] *= -1;
|
||||
|
||||
Shader.SetGlobalMatrix("_LeftWorldFromView", left_world_from_view);
|
||||
Shader.SetGlobalMatrix("_LeftViewFromScreen", left_view_from_screen);
|
||||
}
|
||||
#else
|
||||
// Main eye inverse view matrix
|
||||
Matrix4x4 left_world_from_view = myCam.cameraToWorldMatrix;
|
||||
|
||||
// Inverse projection matrices, plumbed through GetGPUProjectionMatrix to compensate for render texture
|
||||
Matrix4x4 screen_from_view = myCam.projectionMatrix;
|
||||
Matrix4x4 left_view_from_screen = GL.GetGPUProjectionMatrix(screen_from_view, true).inverse;
|
||||
|
||||
// Negate [1,1] to reflect Unity's CBuffer state
|
||||
if (SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore && SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3)
|
||||
left_view_from_screen[1, 1] *= -1;
|
||||
|
||||
Shader.SetGlobalMatrix("_LeftWorldFromView", left_world_from_view);
|
||||
Shader.SetGlobalMatrix("_LeftViewFromScreen", left_view_from_screen);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e7ac1f0b8835dd49ae0c2334bb590a6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,3 +1,6 @@
|
||||
//Deprecated since 3.3. Please use the custom pass system now!
|
||||
|
||||
/*
|
||||
#if ENVIRO_HDRP
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
@@ -7,7 +10,7 @@ using System.Collections.Generic;
|
||||
|
||||
namespace Enviro
|
||||
{
|
||||
[Serializable, VolumeComponentMenu("Post-processing/Enviro/Effects Renderer")]
|
||||
[Serializable, VolumeComponentMenu("Post-processing/Enviro/Effects Renderer (DEPRECATED)")]
|
||||
public class EnviroHDRPRenderer : CustomPostProcessVolumeComponent, IPostProcessComponent
|
||||
{
|
||||
public bool IsActive() => EnviroManager.instance != null;
|
||||
@@ -85,6 +88,8 @@ namespace Enviro
|
||||
}
|
||||
//Set some global matrixes used for all the enviro effects.
|
||||
SetMatrix(camera.camera);
|
||||
|
||||
|
||||
|
||||
//Clouds
|
||||
if(EnviroManager.instance.Fog != null && EnviroManager.instance.VolumetricClouds != null && renderVolumetricClouds && renderFog)
|
||||
@@ -92,7 +97,7 @@ namespace Enviro
|
||||
RenderTexture temp1 = RenderTexture.GetTemporary(source.rt.descriptor);
|
||||
RTHandle temp1Handle = RTHandles.Alloc(temp1);
|
||||
|
||||
if(camera.camera.transform.position.y - floatingPointOriginMod.y < EnviroManager.instance.VolumetricClouds.settingsLayer1.bottomCloudsHeight)
|
||||
if(camera.camera.transform.position.y - floatingPointOriginMod.y < EnviroManager.instance.VolumetricClouds.settingsVolume.bottomCloudsHeight)
|
||||
{
|
||||
EnviroVolumetricCloudRenderer renderer = GetCloudsRenderer(camera.camera);
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsHDRP(camera.camera,cmd, source, temp1Handle, renderer, myQuality);
|
||||
@@ -120,8 +125,8 @@ namespace Enviro
|
||||
{
|
||||
RenderTexture temp2 = RenderTexture.GetTemporary(source.rt.descriptor);
|
||||
RTHandle temp2Handle = RTHandles.Alloc(temp2);
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsHDRP(camera.camera,cmd, temp1Handle, temp2Handle, renderer, myQuality);
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsHDRP(camera.camera,cmd,temp2Handle,destination,renderer);
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsHDRP(camera.camera,cmd,temp1Handle,temp2Handle,renderer);
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsHDRP(camera.camera,cmd, temp2Handle, destination, renderer, myQuality);
|
||||
RenderTexture.ReleaseTemporary(temp2);
|
||||
}
|
||||
else
|
||||
@@ -142,8 +147,8 @@ namespace Enviro
|
||||
{
|
||||
RenderTexture temp1 = RenderTexture.GetTemporary(source.rt.descriptor);
|
||||
RTHandle temp1Handle = RTHandles.Alloc(temp1);
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsHDRP(camera.camera,cmd, source, temp1Handle, renderer, myQuality);
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsHDRP(camera.camera,cmd,temp1Handle,destination,renderer);
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsHDRP(camera.camera,cmd,source,temp1Handle,renderer);
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsHDRP(camera.camera,cmd, temp1Handle, destination, renderer, myQuality);
|
||||
RenderTexture.ReleaseTemporary(temp1);
|
||||
//temp1Handle.Release();
|
||||
}
|
||||
@@ -287,4 +292,5 @@ namespace Enviro
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
*/
|
||||
@@ -172,7 +172,7 @@ namespace Enviro
|
||||
RenderTexture temp2 = RenderTexture.GetTemporary(src.descriptor);
|
||||
|
||||
|
||||
if(myCam.transform.position.y - floatingPointOriginMod.y < EnviroManager.instance.VolumetricClouds.settingsLayer1.bottomCloudsHeight)
|
||||
if(myCam.transform.position.y - floatingPointOriginMod.y < EnviroManager.instance.VolumetricClouds.settingsVolume.bottomCloudsHeight)
|
||||
{
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricClouds(myCam, src, temp, volumetricCloudsRender, myQuality);
|
||||
|
||||
@@ -192,8 +192,8 @@ namespace Enviro
|
||||
|
||||
if(EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows && myCam.cameraType != CameraType.Reflection)
|
||||
{
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricClouds(myCam,temp,temp2,volumetricCloudsRender,myQuality);
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadows(temp2,dest,volumetricCloudsRender);
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadows(temp,temp2,volumetricCloudsRender);
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricClouds(myCam,temp2,dest,volumetricCloudsRender,myQuality);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -209,8 +209,8 @@ namespace Enviro
|
||||
if(EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows && myCam.cameraType != CameraType.Reflection)
|
||||
{
|
||||
RenderTexture temp = RenderTexture.GetTemporary(src.descriptor);
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricClouds(myCam,src,temp,volumetricCloudsRender, myQuality);
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadows(temp,dest,volumetricCloudsRender);
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadows(src,temp,volumetricCloudsRender);
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricClouds(myCam,temp,dest,volumetricCloudsRender, myQuality);
|
||||
RenderTexture.ReleaseTemporary(temp);
|
||||
}
|
||||
else
|
||||
|
||||
@@ -291,7 +291,7 @@ namespace Enviro {
|
||||
{
|
||||
TextureHandle temp1 = UniversalRenderer.CreateRenderGraphTexture(renderGraph, desc, "Temp1", false);
|
||||
|
||||
if(cameraData.camera.transform.position.y - floatingPointOriginMod.y < EnviroManager.instance.VolumetricClouds.settingsLayer1.bottomCloudsHeight)
|
||||
if(cameraData.camera.transform.position.y - floatingPointOriginMod.y < EnviroManager.instance.VolumetricClouds.settingsVolume.bottomCloudsHeight)
|
||||
{
|
||||
|
||||
EnviroVolumetricCloudRenderer renderer = GetCloudsRenderer(cameraData.camera);
|
||||
@@ -317,8 +317,9 @@ namespace Enviro {
|
||||
if(EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows && cameraData.camera.cameraType != CameraType.Reflection)
|
||||
{
|
||||
TextureHandle temp2 = UniversalRenderer.CreateRenderGraphTexture(renderGraph, desc, "Temp2", false);
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(this,renderGraph, resourceData, cameraData,temp1,temp2, renderer, myQuality);
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsURP(this,renderGraph, resourceData, cameraData,temp2,resourceData.activeColorTexture, renderer);
|
||||
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsURP(this,renderGraph, resourceData, cameraData,temp1,temp2, renderer);
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(this,renderGraph, resourceData, cameraData,temp2,resourceData.activeColorTexture, renderer, myQuality);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -333,8 +334,9 @@ namespace Enviro {
|
||||
if(EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows && cameraData.camera.cameraType != CameraType.Reflection)
|
||||
{
|
||||
TextureHandle temp1 = UniversalRenderer.CreateRenderGraphTexture(renderGraph, desc, "Temp1", false);
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(this,renderGraph, resourceData, cameraData,source,temp1, renderer, myQuality);
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsURP(this,renderGraph, resourceData, cameraData,temp1,resourceData.activeColorTexture, renderer);
|
||||
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsURP(this,renderGraph, resourceData, cameraData,source,temp1, renderer);
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(this,renderGraph, resourceData, cameraData,temp1,resourceData.activeColorTexture, renderer, myQuality);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -227,7 +227,7 @@ namespace Enviro
|
||||
{
|
||||
RenderTexture temp1 = RenderTexture.GetTemporary(renderingData.cameraData.cameraTargetDescriptor);
|
||||
|
||||
if(renderingData.cameraData.camera.transform.position.y - floatingPointOriginMod.y < EnviroManager.instance.VolumetricClouds.settingsLayer1.bottomCloudsHeight)
|
||||
if(renderingData.cameraData.camera.transform.position.y - floatingPointOriginMod.y < EnviroManager.instance.VolumetricClouds.settingsVolume.bottomCloudsHeight)
|
||||
{
|
||||
EnviroVolumetricCloudRenderer renderer = GetCloudsRenderer(renderingData.cameraData.camera);
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(renderingData,this,cmd, sourceTemp, temp1, renderer, myQuality);
|
||||
@@ -253,8 +253,8 @@ namespace Enviro
|
||||
if(EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows && renderingData.cameraData.camera.cameraType != CameraType.Reflection)
|
||||
{
|
||||
RenderTexture temp2 = RenderTexture.GetTemporary(renderingData.cameraData.cameraTargetDescriptor);
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(renderingData,this,cmd, temp1, temp2, renderer, myQuality);
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsURP(this,renderingData.cameraData.camera,cmd,temp2,cameraColorTarget,renderer);
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsURP(this,renderingData.cameraData.camera,cmd,temp1,temp2,renderer);
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(renderingData,this,cmd, temp2, cameraColorTarget, renderer, myQuality);
|
||||
RenderTexture.ReleaseTemporary(temp2);
|
||||
}
|
||||
else
|
||||
@@ -273,8 +273,8 @@ namespace Enviro
|
||||
if(EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows && renderingData.cameraData.camera.cameraType != CameraType.Reflection)
|
||||
{
|
||||
RenderTexture temp1 = RenderTexture.GetTemporary(renderingData.cameraData.cameraTargetDescriptor);
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(renderingData,this,cmd, sourceTemp, temp1, renderer, myQuality);
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsURP(this,renderingData.cameraData.camera,cmd,temp1,cameraColorTarget,renderer);
|
||||
EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsURP(this,renderingData.cameraData.camera,cmd,sourceTemp,temp1,renderer);
|
||||
EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(renderingData,this,cmd, temp1, cameraColorTarget, renderer, myQuality);
|
||||
RenderTexture.ReleaseTemporary(temp1);
|
||||
}
|
||||
else
|
||||
|
||||
@@ -77,7 +77,7 @@ namespace Enviro
|
||||
return;
|
||||
|
||||
if(EnviroManager.instance.Objects.audio != null)
|
||||
DestroyImmediate(EnviroManager.instance.Objects.audio);
|
||||
EnviroHelper.DestroyExtended(EnviroManager.instance.Objects.audio);
|
||||
}
|
||||
|
||||
|
||||
@@ -92,12 +92,17 @@ namespace Enviro
|
||||
|
||||
public void CreateAudio()
|
||||
{
|
||||
|
||||
if(EnviroManager.instance.Objects.audio != null)
|
||||
DestroyImmediate(EnviroManager.instance.Objects.audio);
|
||||
{
|
||||
EnviroHelper.DestroyExtended(EnviroManager.instance.Objects.audio);
|
||||
EnviroManager.instance.Objects.audio = null;
|
||||
}
|
||||
|
||||
if(EnviroManager.instance.Objects.audio == null)
|
||||
{
|
||||
EnviroManager.instance.Objects.audio = new GameObject();
|
||||
EnviroManager.instance.Objects.audio.hideFlags = HideFlags.DontSave;
|
||||
EnviroManager.instance.Objects.audio.name = "Audio";
|
||||
EnviroManager.instance.Objects.audio.transform.SetParent(EnviroManager.instance.transform);
|
||||
EnviroManager.instance.Objects.audio.transform.localPosition = Vector3.zero;
|
||||
@@ -107,7 +112,7 @@ namespace Enviro
|
||||
for(int i = 0; i < Settings.ambientClips.Count; i++)
|
||||
{
|
||||
if(Settings.ambientClips[i].myAudioSource != null)
|
||||
DestroyImmediate(Settings.ambientClips[i].myAudioSource.gameObject);
|
||||
EnviroHelper.DestroyExtended(Settings.ambientClips[i].myAudioSource.gameObject);
|
||||
|
||||
GameObject sys;
|
||||
|
||||
@@ -128,7 +133,7 @@ namespace Enviro
|
||||
for(int i = 0; i < Settings.weatherClips.Count; i++)
|
||||
{
|
||||
if(Settings.weatherClips[i].myAudioSource != null)
|
||||
DestroyImmediate(Settings.weatherClips[i].myAudioSource.gameObject);
|
||||
EnviroHelper.DestroyExtended(Settings.weatherClips[i].myAudioSource.gameObject);
|
||||
|
||||
GameObject sys;
|
||||
|
||||
@@ -149,7 +154,7 @@ namespace Enviro
|
||||
for(int i = 0; i < Settings.thunderClips.Count; i++)
|
||||
{
|
||||
if(Settings.thunderClips[i].myAudioSource != null)
|
||||
DestroyImmediate(Settings.thunderClips[i].myAudioSource.gameObject);
|
||||
EnviroHelper.DestroyExtended(Settings.thunderClips[i].myAudioSource.gameObject);
|
||||
|
||||
GameObject sys;
|
||||
|
||||
@@ -200,7 +205,7 @@ namespace Enviro
|
||||
if(!Application.isPlaying)
|
||||
{
|
||||
clip.myAudioSource.Stop();
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
clip.myAudioSource.loop = clip.loop;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user