显示3d模型

This commit is contained in:
bob
2025-06-23 18:08:03 +08:00
parent 2024bfb990
commit 197897a323
21 changed files with 427 additions and 19 deletions

View File

@@ -162,8 +162,8 @@ public class RenderImage
float vh = imageRect.height - (sourceH - gridRect.height);
uvRect = Rect.MinMaxRect(Mathf.Lerp(uvRect.xMin, uvRect.xMax, (bound.x - gridRect.x) / vw),
Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMax - (sourceH - gridRect.yMax)) / vh),
Mathf.Lerp(uvRect.xMin, uvRect.xMax, (bound.xMax - gridRect.x) / vw),
Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMin - gridRect.y) / vh));
Mathf.Lerp(uvRect.xMin, uvRect.xMax, (bound.xMax - gridRect.x) / vw),
Mathf.Lerp(uvRect.yMin, uvRect.yMax, (imageRect.height - bound.yMin - gridRect.y) / vh));
}
else
{
@@ -201,6 +201,7 @@ public class RenderImage
Object.Destroy(_model.gameObject);
_model = null;
}
_rotating = 0;
}