提交修改

This commit is contained in:
2026-01-24 18:14:07 +08:00
parent d60b255a64
commit 18f263e687
22 changed files with 2505 additions and 13558 deletions

View File

@@ -712,6 +712,7 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 4113438615541107}
- component: {fileID: 3155692758023391108}
m_Layer: 0
m_Name: blanc_end
m_TagString: Untagged
@@ -734,6 +735,33 @@ Transform:
m_Children: []
m_Father: {fileID: 4452163630135938}
m_LocalEulerAnglesHint: {x: 0, y: -0, z: 0}
--- !u!54 &3155692758023391108
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1536519554137441}
serializedVersion: 5
m_Mass: 1
m_LinearDamping: 0
m_AngularDamping: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!1 &1583669682424562
GameObject:
m_ObjectHideFlags: 0
@@ -823,6 +851,8 @@ LineRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -844,6 +874,7 @@ LineRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
@@ -969,7 +1000,9 @@ MonoBehaviour:
- {fileID: 4572640672058984}
- {fileID: 4452163630135938}
lineRenderer: {fileID: -6700604067025401068}
lineConnector: {fileID: 0}
lineConnector: {fileID: 4113438615541107}
CCDIK: {fileID: -3660540612643729876}
LineConnectorRigidbody: {fileID: 3155692758023391108}
--- !u!114 &-3660540612643729876
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -1294,6 +1327,8 @@ SkinnedMeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -1316,6 +1351,7 @@ SkinnedMeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0