合并服务
This commit is contained in:
@@ -160,16 +160,16 @@ namespace Fantasy
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return (Game2C_GMResponse)await session.Call(C2Game_GMRequest_request);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static async FTask<Map2C_CreateRoomResponse> C2Map_CreateRoomRequest(this Session session, C2Map_CreateRoomRequest C2Map_CreateRoomRequest_request)
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public static async FTask<Game2C_CreateRoomResponse> C2Game_CreateRoomRequest(this Session session, C2Game_CreateRoomRequest C2Game_CreateRoomRequest_request)
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{
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return (Map2C_CreateRoomResponse)await session.Call(C2Map_CreateRoomRequest_request);
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return (Game2C_CreateRoomResponse)await session.Call(C2Game_CreateRoomRequest_request);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static async FTask<Map2C_CreateRoomResponse> C2Map_CreateRoomRequest(this Session session, int mapId)
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public static async FTask<Game2C_CreateRoomResponse> C2Game_CreateRoomRequest(this Session session, int mapId)
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{
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using var C2Map_CreateRoomRequest_request = Fantasy.C2Map_CreateRoomRequest.Create();
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C2Map_CreateRoomRequest_request.MapId = mapId;
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return (Map2C_CreateRoomResponse)await session.Call(C2Map_CreateRoomRequest_request);
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using var C2Game_CreateRoomRequest_request = Fantasy.C2Game_CreateRoomRequest.Create();
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C2Game_CreateRoomRequest_request.MapId = mapId;
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return (Game2C_CreateRoomResponse)await session.Call(C2Game_CreateRoomRequest_request);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static async FTask<G2C_ExitRoomResponse> C2G_ExitRoomRequest(this Session session, C2G_ExitRoomRequest C2G_ExitRoomRequest_request)
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@@ -197,17 +197,17 @@ namespace Fantasy
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return (G2C_EnterMapResponse)await session.Call(C2G_EnterMapRequest_request);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Map2C_ChangeMap(this Session session, Map2C_ChangeMap Map2C_ChangeMap_message)
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public static void Game2C_ChangeMap(this Session session, Game2C_ChangeMap Game2C_ChangeMap_message)
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{
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session.Send(Map2C_ChangeMap_message);
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session.Send(Game2C_ChangeMap_message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Map2C_ChangeMap(this Session session, int mapId, int node)
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public static void Game2C_ChangeMap(this Session session, int mapId, int node)
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{
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using var Map2C_ChangeMap_message = Fantasy.Map2C_ChangeMap.Create();
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Map2C_ChangeMap_message.MapId = mapId;
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Map2C_ChangeMap_message.Node = node;
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session.Send(Map2C_ChangeMap_message);
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using var Game2C_ChangeMap_message = Fantasy.Game2C_ChangeMap.Create();
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Game2C_ChangeMap_message.MapId = mapId;
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Game2C_ChangeMap_message.Node = node;
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session.Send(Game2C_ChangeMap_message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static async FTask<A2C_LoginResponse> C2A_LoginRequest(this Session session, C2A_LoginRequest C2A_LoginRequest_request)
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@@ -259,400 +259,375 @@ namespace Fantasy
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return (Game2C_GetRoleInfoResponse)await session.Call(C2Game_GetRoleInfoRequest_request);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Map2C_RoleEnterRoomNotify(this Session session, Map2C_RoleEnterRoomNotify Map2C_RoleEnterRoomNotify_message)
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public static void Game2C_RoleEnterRoomNotify(this Session session, Game2C_RoleEnterRoomNotify Game2C_RoleEnterRoomNotify_message)
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{
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session.Send(Map2C_RoleEnterRoomNotify_message);
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session.Send(Game2C_RoleEnterRoomNotify_message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Map2C_RoleEnterRoomNotify(this Session session, MapUnitInfo info)
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public static void Game2C_RoleEnterRoomNotify(this Session session, MapUnitInfo info)
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{
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using var Map2C_RoleEnterRoomNotify_message = Fantasy.Map2C_RoleEnterRoomNotify.Create();
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Map2C_RoleEnterRoomNotify_message.Info = info;
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session.Send(Map2C_RoleEnterRoomNotify_message);
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using var Game2C_RoleEnterRoomNotify_message = Fantasy.Game2C_RoleEnterRoomNotify.Create();
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Game2C_RoleEnterRoomNotify_message.Info = info;
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session.Send(Game2C_RoleEnterRoomNotify_message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Map2C_RoleExitRoomNotify(this Session session, Map2C_RoleExitRoomNotify Map2C_RoleExitRoomNotify_message)
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public static void Game2C_RoleExitRoomNotify(this Session session, Game2C_RoleExitRoomNotify Game2C_RoleExitRoomNotify_message)
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{
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session.Send(Map2C_RoleExitRoomNotify_message);
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session.Send(Game2C_RoleExitRoomNotify_message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Map2C_RoleExitRoomNotify(this Session session, long id)
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public static void Game2C_RoleExitRoomNotify(this Session session, long id)
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{
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using var Map2C_RoleExitRoomNotify_message = Fantasy.Map2C_RoleExitRoomNotify.Create();
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Map2C_RoleExitRoomNotify_message.Id = id;
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session.Send(Map2C_RoleExitRoomNotify_message);
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using var Game2C_RoleExitRoomNotify_message = Fantasy.Game2C_RoleExitRoomNotify.Create();
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Game2C_RoleExitRoomNotify_message.Id = id;
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session.Send(Game2C_RoleExitRoomNotify_message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static async FTask<Map2C_TakeItemResponse> C2Map_TakeItemRequest(this Session session, C2Map_TakeItemRequest C2Map_TakeItemRequest_request)
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public static async FTask<Game2C_TakeItemResponse> C2Game_TakeItemRequest(this Session session, C2Game_TakeItemRequest C2Game_TakeItemRequest_request)
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{
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return (Map2C_TakeItemResponse)await session.Call(C2Map_TakeItemRequest_request);
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return (Game2C_TakeItemResponse)await session.Call(C2Game_TakeItemRequest_request);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static async FTask<Map2C_TakeItemResponse> C2Map_TakeItemRequest(this Session session, int id, bool task)
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public static async FTask<Game2C_TakeItemResponse> C2Game_TakeItemRequest(this Session session, int id, bool task)
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{
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using var C2Map_TakeItemRequest_request = Fantasy.C2Map_TakeItemRequest.Create();
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C2Map_TakeItemRequest_request.Id = id;
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C2Map_TakeItemRequest_request.Task = task;
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return (Map2C_TakeItemResponse)await session.Call(C2Map_TakeItemRequest_request);
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using var C2Game_TakeItemRequest_request = Fantasy.C2Game_TakeItemRequest.Create();
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C2Game_TakeItemRequest_request.Id = id;
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C2Game_TakeItemRequest_request.Task = task;
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return (Game2C_TakeItemResponse)await session.Call(C2Game_TakeItemRequest_request);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void C2Map_RolePropertyChange(this Session session, C2Map_RolePropertyChange C2Map_RolePropertyChange_message)
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public static void C2Game_RolePropertyChange(this Session session, C2Game_RolePropertyChange C2Game_RolePropertyChange_message)
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{
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session.Send(C2Map_RolePropertyChange_message);
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session.Send(C2Game_RolePropertyChange_message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void C2Map_RolePropertyChange(this Session session, List<KeyValueInt64> propertys)
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public static void C2Game_RolePropertyChange(this Session session, List<KeyValueInt64> propertys)
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{
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using var C2Map_RolePropertyChange_message = Fantasy.C2Map_RolePropertyChange.Create();
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C2Map_RolePropertyChange_message.Propertys = propertys;
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session.Send(C2Map_RolePropertyChange_message);
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using var C2Game_RolePropertyChange_message = Fantasy.C2Game_RolePropertyChange.Create();
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C2Game_RolePropertyChange_message.Propertys = propertys;
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session.Send(C2Game_RolePropertyChange_message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Map2C_RoleStateNotify(this Session session, Map2C_RoleStateNotify Map2C_RoleStateNotify_message)
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public static void Game2C_RoleStateNotify(this Session session, Game2C_RoleStateNotify Game2C_RoleStateNotify_message)
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{
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session.Send(Map2C_RoleStateNotify_message);
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session.Send(Game2C_RoleStateNotify_message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Map2C_RoleStateNotify(this Session session, long id, UnitStateInfo state)
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public static void Game2C_RoleStateNotify(this Session session, long id, UnitStateInfo state)
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{
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using var Map2C_RoleStateNotify_message = Fantasy.Map2C_RoleStateNotify.Create();
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Map2C_RoleStateNotify_message.Id = id;
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Map2C_RoleStateNotify_message.State = state;
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session.Send(Map2C_RoleStateNotify_message);
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using var Game2C_RoleStateNotify_message = Fantasy.Game2C_RoleStateNotify.Create();
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Game2C_RoleStateNotify_message.Id = id;
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Game2C_RoleStateNotify_message.State = state;
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session.Send(Game2C_RoleStateNotify_message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Map2C_RoleGearChangeNotify(this Session session, Map2C_RoleGearChangeNotify Map2C_RoleGearChangeNotify_message)
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public static void Game2C_RoleGearChangeNotify(this Session session, Game2C_RoleGearChangeNotify Game2C_RoleGearChangeNotify_message)
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{
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session.Send(Map2C_RoleGearChangeNotify_message);
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session.Send(Game2C_RoleGearChangeNotify_message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Map2C_RoleGearChangeNotify(this Session session, long id, List<GearInfo> gears)
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public static void Game2C_RoleGearChangeNotify(this Session session, long id, List<GearInfo> gears)
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{
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using var Map2C_RoleGearChangeNotify_message = Fantasy.Map2C_RoleGearChangeNotify.Create();
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Map2C_RoleGearChangeNotify_message.Id = id;
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Map2C_RoleGearChangeNotify_message.Gears = gears;
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session.Send(Map2C_RoleGearChangeNotify_message);
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using var Game2C_RoleGearChangeNotify_message = Fantasy.Game2C_RoleGearChangeNotify.Create();
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Game2C_RoleGearChangeNotify_message.Id = id;
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Game2C_RoleGearChangeNotify_message.Gears = gears;
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session.Send(Game2C_RoleGearChangeNotify_message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Map2C_RolePropertyChangeNotify(this Session session, Map2C_RolePropertyChangeNotify Map2C_RolePropertyChangeNotify_message)
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public static void Game2C_RolePropertyChangeNotify(this Session session, Game2C_RolePropertyChangeNotify Game2C_RolePropertyChangeNotify_message)
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{
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session.Send(Map2C_RolePropertyChangeNotify_message);
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session.Send(Game2C_RolePropertyChangeNotify_message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Map2C_RolePropertyChangeNotify(this Session session, long id, List<KeyValueInt64> propertys)
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public static void Game2C_RolePropertyChangeNotify(this Session session, long id, List<KeyValueInt64> propertys)
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{
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using var Map2C_RolePropertyChangeNotify_message = Fantasy.Map2C_RolePropertyChangeNotify.Create();
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Map2C_RolePropertyChangeNotify_message.Id = id;
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Map2C_RolePropertyChangeNotify_message.Propertys = propertys;
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session.Send(Map2C_RolePropertyChangeNotify_message);
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using var Game2C_RolePropertyChangeNotify_message = Fantasy.Game2C_RolePropertyChangeNotify.Create();
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Game2C_RolePropertyChangeNotify_message.Id = id;
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Game2C_RolePropertyChangeNotify_message.Propertys = propertys;
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session.Send(Game2C_RolePropertyChangeNotify_message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void C2Map_Move(this Session session, C2Map_Move C2Map_Move_message)
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public static void C2Game_Move(this Session session, C2Game_Move C2Game_Move_message)
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{
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session.Send(C2Map_Move_message);
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session.Send(C2Game_Move_message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void C2Map_Move(this Session session, Vector3Info position, Vector3Info rotation, Vector3Info direction, bool isStop, bool isRun, long timestamp)
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public static void C2Game_Move(this Session session, Vector3Info position, Vector3Info rotation, Vector3Info direction, bool isStop, bool isRun, long timestamp)
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{
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using var C2Map_Move_message = Fantasy.C2Map_Move.Create();
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C2Map_Move_message.Position = position;
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C2Map_Move_message.Rotation = rotation;
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C2Map_Move_message.Direction = direction;
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C2Map_Move_message.IsStop = isStop;
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C2Map_Move_message.IsRun = isRun;
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C2Map_Move_message.Timestamp = timestamp;
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session.Send(C2Map_Move_message);
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using var C2Game_Move_message = Fantasy.C2Game_Move.Create();
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C2Game_Move_message.Position = position;
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C2Game_Move_message.Rotation = rotation;
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C2Game_Move_message.Direction = direction;
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C2Game_Move_message.IsStop = isStop;
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C2Game_Move_message.IsRun = isRun;
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C2Game_Move_message.Timestamp = timestamp;
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session.Send(C2Game_Move_message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void C2Map_Look(this Session session, C2Map_Look C2Map_Look_message)
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public static void C2Game_Look(this Session session, C2Game_Look C2Game_Look_message)
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{
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session.Send(C2Map_Look_message);
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session.Send(C2Game_Look_message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void C2Map_Look(this Session session, Vector3Info rotation, long timestamp)
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public static void C2Game_Look(this Session session, Vector3Info rotation, long timestamp)
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{
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using var C2Map_Look_message = Fantasy.C2Map_Look.Create();
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C2Map_Look_message.Rotation = rotation;
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C2Map_Look_message.Timestamp = timestamp;
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session.Send(C2Map_Look_message);
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using var C2Game_Look_message = Fantasy.C2Game_Look.Create();
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C2Game_Look_message.Rotation = rotation;
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C2Game_Look_message.Timestamp = timestamp;
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session.Send(C2Game_Look_message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Map2C_MoveNotify(this Session session, Map2C_MoveNotify Map2C_MoveNotify_message)
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public static void Game2C_MoveNotify(this Session session, Game2C_MoveNotify Game2C_MoveNotify_message)
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{
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session.Send(Map2C_MoveNotify_message);
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session.Send(Game2C_MoveNotify_message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Map2C_MoveNotify(this Session session, long id, Vector3Info position, Vector3Info rotation, Vector3Info direction, bool isStop, bool isRun, long timestamp)
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public static void Game2C_MoveNotify(this Session session, long id, Vector3Info position, Vector3Info rotation, Vector3Info direction, bool isStop, bool isRun, long timestamp)
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{
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using var Map2C_MoveNotify_message = Fantasy.Map2C_MoveNotify.Create();
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Map2C_MoveNotify_message.Id = id;
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Map2C_MoveNotify_message.Position = position;
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Map2C_MoveNotify_message.Rotation = rotation;
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Map2C_MoveNotify_message.Direction = direction;
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Map2C_MoveNotify_message.IsStop = isStop;
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Map2C_MoveNotify_message.IsRun = isRun;
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Map2C_MoveNotify_message.Timestamp = timestamp;
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session.Send(Map2C_MoveNotify_message);
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using var Game2C_MoveNotify_message = Fantasy.Game2C_MoveNotify.Create();
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Game2C_MoveNotify_message.Id = id;
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Game2C_MoveNotify_message.Position = position;
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Game2C_MoveNotify_message.Rotation = rotation;
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Game2C_MoveNotify_message.Direction = direction;
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Game2C_MoveNotify_message.IsStop = isStop;
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Game2C_MoveNotify_message.IsRun = isRun;
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Game2C_MoveNotify_message.Timestamp = timestamp;
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session.Send(Game2C_MoveNotify_message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Map2C_LookeNotify(this Session session, Map2C_LookeNotify Map2C_LookeNotify_message)
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public static void Game2C_LookeNotify(this Session session, Game2C_LookeNotify Game2C_LookeNotify_message)
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{
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session.Send(Map2C_LookeNotify_message);
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session.Send(Game2C_LookeNotify_message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Map2C_LookeNotify(this Session session, long id, Vector3Info rotation, long timestamp)
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public static void Game2C_LookeNotify(this Session session, long id, Vector3Info rotation, long timestamp)
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{
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using var Map2C_LookeNotify_message = Fantasy.Map2C_LookeNotify.Create();
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Map2C_LookeNotify_message.Id = id;
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Map2C_LookeNotify_message.Rotation = rotation;
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Map2C_LookeNotify_message.Timestamp = timestamp;
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session.Send(Map2C_LookeNotify_message);
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using var Game2C_LookeNotify_message = Fantasy.Game2C_LookeNotify.Create();
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Game2C_LookeNotify_message.Id = id;
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Game2C_LookeNotify_message.Rotation = rotation;
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Game2C_LookeNotify_message.Timestamp = timestamp;
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session.Send(Game2C_LookeNotify_message);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static async FTask<S2C_GetConversationsResponse> C2S_GetConversationsRequest(this Session session, C2S_GetConversationsRequest C2S_GetConversationsRequest_request)
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public static async FTask<Game2C_GetConversationsResponse> C2Game_GetConversationsRequest(this Session session, C2Game_GetConversationsRequest C2Game_GetConversationsRequest_request)
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{
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return (S2C_GetConversationsResponse)await session.Call(C2S_GetConversationsRequest_request);
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return (Game2C_GetConversationsResponse)await session.Call(C2Game_GetConversationsRequest_request);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static async FTask<S2C_GetConversationsResponse> C2S_GetConversationsRequest(this Session session)
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public static async FTask<Game2C_GetConversationsResponse> C2Game_GetConversationsRequest(this Session session)
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{
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using var C2S_GetConversationsRequest_request = Fantasy.C2S_GetConversationsRequest.Create();
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return (S2C_GetConversationsResponse)await session.Call(C2S_GetConversationsRequest_request);
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using var C2Game_GetConversationsRequest_request = Fantasy.C2Game_GetConversationsRequest.Create();
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return (Game2C_GetConversationsResponse)await session.Call(C2Game_GetConversationsRequest_request);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static async FTask<S2C_SendMailResponse> C2S_SendMailRequest(this Session session, C2S_SendMailRequest C2S_SendMailRequest_request)
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public static async FTask<Game2C_SendMailResponse> C2Game_SendMailRequest(this Session session, C2Game_SendMailRequest C2Game_SendMailRequest_request)
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{
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return (S2C_SendMailResponse)await session.Call(C2S_SendMailRequest_request);
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return (Game2C_SendMailResponse)await session.Call(C2Game_SendMailRequest_request);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static async FTask<S2C_SendMailResponse> C2S_SendMailRequest(this Session session, long target, string content, List<AwardInfo> items)
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public static async FTask<Game2C_SendMailResponse> C2Game_SendMailRequest(this Session session, long target, string content, List<AwardInfo> items)
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{
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using var C2S_SendMailRequest_request = Fantasy.C2S_SendMailRequest.Create();
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C2S_SendMailRequest_request.Target = target;
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C2S_SendMailRequest_request.Content = content;
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C2S_SendMailRequest_request.Items = items;
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return (S2C_SendMailResponse)await session.Call(C2S_SendMailRequest_request);
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using var C2Game_SendMailRequest_request = Fantasy.C2Game_SendMailRequest.Create();
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C2Game_SendMailRequest_request.Target = target;
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C2Game_SendMailRequest_request.Content = content;
|
||||
C2Game_SendMailRequest_request.Items = items;
|
||||
return (Game2C_SendMailResponse)await session.Call(C2Game_SendMailRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static async FTask<S2C_DeleteMailResponse> C2S_DeleteMailRequest(this Session session, C2S_DeleteMailRequest C2S_DeleteMailRequest_request)
|
||||
public static async FTask<Game2C_DeleteMailResponse> C2Game_DeleteMailRequest(this Session session, C2Game_DeleteMailRequest C2Game_DeleteMailRequest_request)
|
||||
{
|
||||
return (S2C_DeleteMailResponse)await session.Call(C2S_DeleteMailRequest_request);
|
||||
return (Game2C_DeleteMailResponse)await session.Call(C2Game_DeleteMailRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static async FTask<S2C_DeleteMailResponse> C2S_DeleteMailRequest(this Session session, long id)
|
||||
public static async FTask<Game2C_DeleteMailResponse> C2Game_DeleteMailRequest(this Session session, long id)
|
||||
{
|
||||
using var C2S_DeleteMailRequest_request = Fantasy.C2S_DeleteMailRequest.Create();
|
||||
C2S_DeleteMailRequest_request.Id = id;
|
||||
return (S2C_DeleteMailResponse)await session.Call(C2S_DeleteMailRequest_request);
|
||||
using var C2Game_DeleteMailRequest_request = Fantasy.C2Game_DeleteMailRequest.Create();
|
||||
C2Game_DeleteMailRequest_request.Id = id;
|
||||
return (Game2C_DeleteMailResponse)await session.Call(C2Game_DeleteMailRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void S2C_HaveMail(this Session session, S2C_HaveMail S2C_HaveMail_message)
|
||||
public static void Game2C_HaveMail(this Session session, Game2C_HaveMail Game2C_HaveMail_message)
|
||||
{
|
||||
session.Send(S2C_HaveMail_message);
|
||||
session.Send(Game2C_HaveMail_message);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void S2C_HaveMail(this Session session, MailInfo mail, string key)
|
||||
public static void Game2C_HaveMail(this Session session, MailInfo mail, string key)
|
||||
{
|
||||
using var S2C_HaveMail_message = Fantasy.S2C_HaveMail.Create();
|
||||
S2C_HaveMail_message.Mail = mail;
|
||||
S2C_HaveMail_message.Key = key;
|
||||
session.Send(S2C_HaveMail_message);
|
||||
using var Game2C_HaveMail_message = Fantasy.Game2C_HaveMail.Create();
|
||||
Game2C_HaveMail_message.Mail = mail;
|
||||
Game2C_HaveMail_message.Key = key;
|
||||
session.Send(Game2C_HaveMail_message);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void S2C_MailState(this Session session, S2C_MailState S2C_MailState_message)
|
||||
public static void Game2C_MailState(this Session session, Game2C_MailState Game2C_MailState_message)
|
||||
{
|
||||
session.Send(S2C_MailState_message);
|
||||
session.Send(Game2C_MailState_message);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void S2C_MailState(this Session session, int mailState, long mailId)
|
||||
public static void Game2C_MailState(this Session session, int mailState, long mailId)
|
||||
{
|
||||
using var S2C_MailState_message = Fantasy.S2C_MailState.Create();
|
||||
S2C_MailState_message.MailState = mailState;
|
||||
S2C_MailState_message.MailId = mailId;
|
||||
session.Send(S2C_MailState_message);
|
||||
using var Game2C_MailState_message = Fantasy.Game2C_MailState.Create();
|
||||
Game2C_MailState_message.MailState = mailState;
|
||||
Game2C_MailState_message.MailId = mailId;
|
||||
session.Send(Game2C_MailState_message);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static async FTask<Chat2C_SendMessageResponse> C2Chat_SendMessageRequest(this Session session, C2Chat_SendMessageRequest C2Chat_SendMessageRequest_request)
|
||||
public static async FTask<Game2C_SendMessageResponse> C2Game_SendMessageRequest(this Session session, C2Game_SendMessageRequest C2Game_SendMessageRequest_request)
|
||||
{
|
||||
return (Chat2C_SendMessageResponse)await session.Call(C2Chat_SendMessageRequest_request);
|
||||
return (Game2C_SendMessageResponse)await session.Call(C2Game_SendMessageRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static async FTask<Chat2C_SendMessageResponse> C2Chat_SendMessageRequest(this Session session, ChatInfoTree chatInfoTree)
|
||||
public static async FTask<Game2C_SendMessageResponse> C2Game_SendMessageRequest(this Session session, ChatInfoTree chatInfoTree)
|
||||
{
|
||||
using var C2Chat_SendMessageRequest_request = Fantasy.C2Chat_SendMessageRequest.Create();
|
||||
C2Chat_SendMessageRequest_request.ChatInfoTree = chatInfoTree;
|
||||
return (Chat2C_SendMessageResponse)await session.Call(C2Chat_SendMessageRequest_request);
|
||||
using var C2Game_SendMessageRequest_request = Fantasy.C2Game_SendMessageRequest.Create();
|
||||
C2Game_SendMessageRequest_request.ChatInfoTree = chatInfoTree;
|
||||
return (Game2C_SendMessageResponse)await session.Call(C2Game_SendMessageRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void Chat2C_Message(this Session session, Chat2C_Message Chat2C_Message_message)
|
||||
public static void Game2C_Message(this Session session, Game2C_Message Game2C_Message_message)
|
||||
{
|
||||
session.Send(Chat2C_Message_message);
|
||||
session.Send(Game2C_Message_message);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void Chat2C_Message(this Session session, ChatInfoTree chatInfoTree)
|
||||
public static void Game2C_Message(this Session session, ChatInfoTree chatInfoTree)
|
||||
{
|
||||
using var Chat2C_Message_message = Fantasy.Chat2C_Message.Create();
|
||||
Chat2C_Message_message.ChatInfoTree = chatInfoTree;
|
||||
session.Send(Chat2C_Message_message);
|
||||
using var Game2C_Message_message = Fantasy.Game2C_Message.Create();
|
||||
Game2C_Message_message.ChatInfoTree = chatInfoTree;
|
||||
session.Send(Game2C_Message_message);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static async FTask<S2C_CreateChannelResponse> C2S_CreateChannelRequest(this Session session, C2S_CreateChannelRequest C2S_CreateChannelRequest_request)
|
||||
public static async FTask<Game2C_CreateChannelResponse> C2Game_CreateChannelRequest(this Session session, C2Game_CreateChannelRequest C2Game_CreateChannelRequest_request)
|
||||
{
|
||||
return (S2C_CreateChannelResponse)await session.Call(C2S_CreateChannelRequest_request);
|
||||
return (Game2C_CreateChannelResponse)await session.Call(C2Game_CreateChannelRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static async FTask<S2C_CreateChannelResponse> C2S_CreateChannelRequest(this Session session, string name)
|
||||
public static async FTask<Game2C_CreateChannelResponse> C2Game_CreateChannelRequest(this Session session, string name)
|
||||
{
|
||||
using var C2S_CreateChannelRequest_request = Fantasy.C2S_CreateChannelRequest.Create();
|
||||
C2S_CreateChannelRequest_request.Name = name;
|
||||
return (S2C_CreateChannelResponse)await session.Call(C2S_CreateChannelRequest_request);
|
||||
using var C2Game_CreateChannelRequest_request = Fantasy.C2Game_CreateChannelRequest.Create();
|
||||
C2Game_CreateChannelRequest_request.Name = name;
|
||||
return (Game2C_CreateChannelResponse)await session.Call(C2Game_CreateChannelRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static async FTask<S2C_JoinChannelResponse> C2S_JoinChannelRequest(this Session session, C2S_JoinChannelRequest C2S_JoinChannelRequest_request)
|
||||
public static async FTask<Game2C_JoinChannelResponse> C2Game_JoinChannelRequest(this Session session, C2Game_JoinChannelRequest C2Game_JoinChannelRequest_request)
|
||||
{
|
||||
return (S2C_JoinChannelResponse)await session.Call(C2S_JoinChannelRequest_request);
|
||||
return (Game2C_JoinChannelResponse)await session.Call(C2Game_JoinChannelRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static async FTask<S2C_JoinChannelResponse> C2S_JoinChannelRequest(this Session session, long target)
|
||||
public static async FTask<Game2C_JoinChannelResponse> C2Game_JoinChannelRequest(this Session session, long target)
|
||||
{
|
||||
using var C2S_JoinChannelRequest_request = Fantasy.C2S_JoinChannelRequest.Create();
|
||||
C2S_JoinChannelRequest_request.Target = target;
|
||||
return (S2C_JoinChannelResponse)await session.Call(C2S_JoinChannelRequest_request);
|
||||
using var C2Game_JoinChannelRequest_request = Fantasy.C2Game_JoinChannelRequest.Create();
|
||||
C2Game_JoinChannelRequest_request.Target = target;
|
||||
return (Game2C_JoinChannelResponse)await session.Call(C2Game_JoinChannelRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static async FTask<S2C_SendMessageResponse> C2S_SendMessageRequest(this Session session, C2S_SendMessageRequest C2S_SendMessageRequest_request)
|
||||
public static async FTask<Game2C_CreateClubResponse> C2Game_CreateClubRequest(this Session session, C2Game_CreateClubRequest C2Game_CreateClubRequest_request)
|
||||
{
|
||||
return (S2C_SendMessageResponse)await session.Call(C2S_SendMessageRequest_request);
|
||||
return (Game2C_CreateClubResponse)await session.Call(C2Game_CreateClubRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static async FTask<S2C_SendMessageResponse> C2S_SendMessageRequest(this Session session, string message, long target)
|
||||
public static async FTask<Game2C_CreateClubResponse> C2Game_CreateClubRequest(this Session session, string name)
|
||||
{
|
||||
using var C2S_SendMessageRequest_request = Fantasy.C2S_SendMessageRequest.Create();
|
||||
C2S_SendMessageRequest_request.Message = message;
|
||||
C2S_SendMessageRequest_request.Target = target;
|
||||
return (S2C_SendMessageResponse)await session.Call(C2S_SendMessageRequest_request);
|
||||
using var C2Game_CreateClubRequest_request = Fantasy.C2Game_CreateClubRequest.Create();
|
||||
C2Game_CreateClubRequest_request.Name = name;
|
||||
return (Game2C_CreateClubResponse)await session.Call(C2Game_CreateClubRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void S2C_Message(this Session session, S2C_Message S2C_Message_message)
|
||||
public static async FTask<Game2C_GetClubInfoResponse> C2Game_GetClubInfoRequest(this Session session, C2Game_GetClubInfoRequest C2Game_GetClubInfoRequest_request)
|
||||
{
|
||||
session.Send(S2C_Message_message);
|
||||
return (Game2C_GetClubInfoResponse)await session.Call(C2Game_GetClubInfoRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void S2C_Message(this Session session, ChatMessageInfo msg)
|
||||
public static async FTask<Game2C_GetClubInfoResponse> C2Game_GetClubInfoRequest(this Session session, long clubId)
|
||||
{
|
||||
using var S2C_Message_message = Fantasy.S2C_Message.Create();
|
||||
S2C_Message_message.Msg = msg;
|
||||
session.Send(S2C_Message_message);
|
||||
using var C2Game_GetClubInfoRequest_request = Fantasy.C2Game_GetClubInfoRequest.Create();
|
||||
C2Game_GetClubInfoRequest_request.ClubId = clubId;
|
||||
return (Game2C_GetClubInfoResponse)await session.Call(C2Game_GetClubInfoRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static async FTask<S2C_CreateClubResponse> C2S_CreateClubRequest(this Session session, C2S_CreateClubRequest C2S_CreateClubRequest_request)
|
||||
public static async FTask<Game2C_GetMemberListResponse> C2Game_GetMemberListRequest(this Session session, C2Game_GetMemberListRequest C2Game_GetMemberListRequest_request)
|
||||
{
|
||||
return (S2C_CreateClubResponse)await session.Call(C2S_CreateClubRequest_request);
|
||||
return (Game2C_GetMemberListResponse)await session.Call(C2Game_GetMemberListRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static async FTask<S2C_CreateClubResponse> C2S_CreateClubRequest(this Session session, string name)
|
||||
public static async FTask<Game2C_GetMemberListResponse> C2Game_GetMemberListRequest(this Session session, long clubId)
|
||||
{
|
||||
using var C2S_CreateClubRequest_request = Fantasy.C2S_CreateClubRequest.Create();
|
||||
C2S_CreateClubRequest_request.Name = name;
|
||||
return (S2C_CreateClubResponse)await session.Call(C2S_CreateClubRequest_request);
|
||||
using var C2Game_GetMemberListRequest_request = Fantasy.C2Game_GetMemberListRequest.Create();
|
||||
C2Game_GetMemberListRequest_request.ClubId = clubId;
|
||||
return (Game2C_GetMemberListResponse)await session.Call(C2Game_GetMemberListRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static async FTask<S2C_GetClubInfoResponse> C2S_GetClubInfoRequest(this Session session, C2S_GetClubInfoRequest C2S_GetClubInfoRequest_request)
|
||||
public static async FTask<Game2C_GetClubListResponse> C2Game_GetClubListRequest(this Session session, C2Game_GetClubListRequest C2Game_GetClubListRequest_request)
|
||||
{
|
||||
return (S2C_GetClubInfoResponse)await session.Call(C2S_GetClubInfoRequest_request);
|
||||
return (Game2C_GetClubListResponse)await session.Call(C2Game_GetClubListRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static async FTask<S2C_GetClubInfoResponse> C2S_GetClubInfoRequest(this Session session, long clubId)
|
||||
public static async FTask<Game2C_GetClubListResponse> C2Game_GetClubListRequest(this Session session)
|
||||
{
|
||||
using var C2S_GetClubInfoRequest_request = Fantasy.C2S_GetClubInfoRequest.Create();
|
||||
C2S_GetClubInfoRequest_request.ClubId = clubId;
|
||||
return (S2C_GetClubInfoResponse)await session.Call(C2S_GetClubInfoRequest_request);
|
||||
using var C2Game_GetClubListRequest_request = Fantasy.C2Game_GetClubListRequest.Create();
|
||||
return (Game2C_GetClubListResponse)await session.Call(C2Game_GetClubListRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static async FTask<S2C_GetMemberListResponse> C2S_GetMemberListRequest(this Session session, C2S_GetMemberListRequest C2S_GetMemberListRequest_request)
|
||||
public static async FTask<Game2C_JoinClubResponse> C2Game_JoinClubRequest(this Session session, C2Game_JoinClubRequest C2Game_JoinClubRequest_request)
|
||||
{
|
||||
return (S2C_GetMemberListResponse)await session.Call(C2S_GetMemberListRequest_request);
|
||||
return (Game2C_JoinClubResponse)await session.Call(C2Game_JoinClubRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static async FTask<S2C_GetMemberListResponse> C2S_GetMemberListRequest(this Session session, long clubId)
|
||||
public static async FTask<Game2C_JoinClubResponse> C2Game_JoinClubRequest(this Session session, long clubId)
|
||||
{
|
||||
using var C2S_GetMemberListRequest_request = Fantasy.C2S_GetMemberListRequest.Create();
|
||||
C2S_GetMemberListRequest_request.ClubId = clubId;
|
||||
return (S2C_GetMemberListResponse)await session.Call(C2S_GetMemberListRequest_request);
|
||||
using var C2Game_JoinClubRequest_request = Fantasy.C2Game_JoinClubRequest.Create();
|
||||
C2Game_JoinClubRequest_request.ClubId = clubId;
|
||||
return (Game2C_JoinClubResponse)await session.Call(C2Game_JoinClubRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static async FTask<S2C_GetClubListResponse> C2S_GetClubListRequest(this Session session, C2S_GetClubListRequest C2S_GetClubListRequest_request)
|
||||
public static async FTask<Game2C_LeaveClubResponse> C2Game_LeaveClubRequest(this Session session, C2Game_LeaveClubRequest C2Game_LeaveClubRequest_request)
|
||||
{
|
||||
return (S2C_GetClubListResponse)await session.Call(C2S_GetClubListRequest_request);
|
||||
return (Game2C_LeaveClubResponse)await session.Call(C2Game_LeaveClubRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static async FTask<S2C_GetClubListResponse> C2S_GetClubListRequest(this Session session)
|
||||
public static async FTask<Game2C_LeaveClubResponse> C2Game_LeaveClubRequest(this Session session, long clubId)
|
||||
{
|
||||
using var C2S_GetClubListRequest_request = Fantasy.C2S_GetClubListRequest.Create();
|
||||
return (S2C_GetClubListResponse)await session.Call(C2S_GetClubListRequest_request);
|
||||
using var C2Game_LeaveClubRequest_request = Fantasy.C2Game_LeaveClubRequest.Create();
|
||||
C2Game_LeaveClubRequest_request.ClubId = clubId;
|
||||
return (Game2C_LeaveClubResponse)await session.Call(C2Game_LeaveClubRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static async FTask<S2C_JoinClubResponse> C2S_JoinClubRequest(this Session session, C2S_JoinClubRequest C2S_JoinClubRequest_request)
|
||||
public static async FTask<Game2C_DissolveClubResponse> C2Game_DissolveClubRequest(this Session session, C2Game_DissolveClubRequest C2Game_DissolveClubRequest_request)
|
||||
{
|
||||
return (S2C_JoinClubResponse)await session.Call(C2S_JoinClubRequest_request);
|
||||
return (Game2C_DissolveClubResponse)await session.Call(C2Game_DissolveClubRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static async FTask<S2C_JoinClubResponse> C2S_JoinClubRequest(this Session session, long clubId)
|
||||
public static async FTask<Game2C_DissolveClubResponse> C2Game_DissolveClubRequest(this Session session, long clubId)
|
||||
{
|
||||
using var C2S_JoinClubRequest_request = Fantasy.C2S_JoinClubRequest.Create();
|
||||
C2S_JoinClubRequest_request.ClubId = clubId;
|
||||
return (S2C_JoinClubResponse)await session.Call(C2S_JoinClubRequest_request);
|
||||
using var C2Game_DissolveClubRequest_request = Fantasy.C2Game_DissolveClubRequest.Create();
|
||||
C2Game_DissolveClubRequest_request.ClubId = clubId;
|
||||
return (Game2C_DissolveClubResponse)await session.Call(C2Game_DissolveClubRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static async FTask<S2C_LeaveClubResponse> C2S_LeaveClubRequest(this Session session, C2S_LeaveClubRequest C2S_LeaveClubRequest_request)
|
||||
public static async FTask<Game2C_DisposeJoinResponse> C2Game_DisposeJoinRequest(this Session session, C2Game_DisposeJoinRequest C2Game_DisposeJoinRequest_request)
|
||||
{
|
||||
return (S2C_LeaveClubResponse)await session.Call(C2S_LeaveClubRequest_request);
|
||||
return (Game2C_DisposeJoinResponse)await session.Call(C2Game_DisposeJoinRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static async FTask<S2C_LeaveClubResponse> C2S_LeaveClubRequest(this Session session, long clubId)
|
||||
public static async FTask<Game2C_DisposeJoinResponse> C2Game_DisposeJoinRequest(this Session session, long clubId, long applicantId, int agree)
|
||||
{
|
||||
using var C2S_LeaveClubRequest_request = Fantasy.C2S_LeaveClubRequest.Create();
|
||||
C2S_LeaveClubRequest_request.ClubId = clubId;
|
||||
return (S2C_LeaveClubResponse)await session.Call(C2S_LeaveClubRequest_request);
|
||||
using var C2Game_DisposeJoinRequest_request = Fantasy.C2Game_DisposeJoinRequest.Create();
|
||||
C2Game_DisposeJoinRequest_request.ClubId = clubId;
|
||||
C2Game_DisposeJoinRequest_request.ApplicantId = applicantId;
|
||||
C2Game_DisposeJoinRequest_request.Agree = agree;
|
||||
return (Game2C_DisposeJoinResponse)await session.Call(C2Game_DisposeJoinRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static async FTask<S2C_DissolveClubResponse> C2S_DissolveClubRequest(this Session session, C2S_DissolveClubRequest C2S_DissolveClubRequest_request)
|
||||
public static void Game2C_ClubChange(this Session session, Game2C_ClubChange Game2C_ClubChange_message)
|
||||
{
|
||||
return (S2C_DissolveClubResponse)await session.Call(C2S_DissolveClubRequest_request);
|
||||
session.Send(Game2C_ClubChange_message);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static async FTask<S2C_DissolveClubResponse> C2S_DissolveClubRequest(this Session session, long clubId)
|
||||
public static void Game2C_ClubChange(this Session session, ClubInfo club, int changeType)
|
||||
{
|
||||
using var C2S_DissolveClubRequest_request = Fantasy.C2S_DissolveClubRequest.Create();
|
||||
C2S_DissolveClubRequest_request.ClubId = clubId;
|
||||
return (S2C_DissolveClubResponse)await session.Call(C2S_DissolveClubRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static async FTask<S2C_DisposeJoinResponse> C2S_DisposeJoinRequest(this Session session, C2S_DisposeJoinRequest C2S_DisposeJoinRequest_request)
|
||||
{
|
||||
return (S2C_DisposeJoinResponse)await session.Call(C2S_DisposeJoinRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static async FTask<S2C_DisposeJoinResponse> C2S_DisposeJoinRequest(this Session session, long clubId, long applicantId, int agree)
|
||||
{
|
||||
using var C2S_DisposeJoinRequest_request = Fantasy.C2S_DisposeJoinRequest.Create();
|
||||
C2S_DisposeJoinRequest_request.ClubId = clubId;
|
||||
C2S_DisposeJoinRequest_request.ApplicantId = applicantId;
|
||||
C2S_DisposeJoinRequest_request.Agree = agree;
|
||||
return (S2C_DisposeJoinResponse)await session.Call(C2S_DisposeJoinRequest_request);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void S2C_ClubChange(this Session session, S2C_ClubChange S2C_ClubChange_message)
|
||||
{
|
||||
session.Send(S2C_ClubChange_message);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void S2C_ClubChange(this Session session, ClubInfo club, int changeType)
|
||||
{
|
||||
using var S2C_ClubChange_message = Fantasy.S2C_ClubChange.Create();
|
||||
S2C_ClubChange_message.Club = club;
|
||||
S2C_ClubChange_message.ChangeType = changeType;
|
||||
session.Send(S2C_ClubChange_message);
|
||||
using var Game2C_ClubChange_message = Fantasy.Game2C_ClubChange.Create();
|
||||
Game2C_ClubChange_message.Club = club;
|
||||
Game2C_ClubChange_message.ChangeType = changeType;
|
||||
session.Send(Game2C_ClubChange_message);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -27,13 +27,13 @@ namespace Fantasy
|
||||
public const uint Game2C_RewardNotify = 2147493651;
|
||||
public const uint C2Game_GMRequest = 2281711385;
|
||||
public const uint Game2C_GMResponse = 2415929113;
|
||||
public const uint C2Map_CreateRoomRequest = 2281711386;
|
||||
public const uint Map2C_CreateRoomResponse = 2415929114;
|
||||
public const uint C2Game_CreateRoomRequest = 2281711386;
|
||||
public const uint Game2C_CreateRoomResponse = 2415929114;
|
||||
public const uint C2G_ExitRoomRequest = 268445457;
|
||||
public const uint G2C_ExitRoomResponse = 402663185;
|
||||
public const uint C2G_EnterMapRequest = 268445458;
|
||||
public const uint G2C_EnterMapResponse = 402663186;
|
||||
public const uint Map2C_ChangeMap = 2147493652;
|
||||
public const uint Game2C_ChangeMap = 2147493652;
|
||||
public const uint C2A_LoginRequest = 268445459;
|
||||
public const uint A2C_LoginResponse = 402663187;
|
||||
public const uint C2G_LoginRequest = 268445460;
|
||||
@@ -41,52 +41,49 @@ namespace Fantasy
|
||||
public const uint G2C_RepeatLogin = 134227729;
|
||||
public const uint C2Game_GetRoleInfoRequest = 2281711387;
|
||||
public const uint Game2C_GetRoleInfoResponse = 2415929115;
|
||||
public const uint Map2C_RoleEnterRoomNotify = 2147493653;
|
||||
public const uint Map2C_RoleExitRoomNotify = 2147493654;
|
||||
public const uint C2Map_TakeItemRequest = 2281711388;
|
||||
public const uint Map2C_TakeItemResponse = 2415929116;
|
||||
public const uint C2Map_RolePropertyChange = 2147493655;
|
||||
public const uint Map2C_RoleStateNotify = 2147493656;
|
||||
public const uint Map2C_RoleGearChangeNotify = 2147493657;
|
||||
public const uint Map2C_RolePropertyChangeNotify = 2147493658;
|
||||
public const uint C2Map_Move = 2147493659;
|
||||
public const uint C2Map_Look = 2147493660;
|
||||
public const uint Map2C_MoveNotify = 2147493661;
|
||||
public const uint Map2C_LookeNotify = 2147493662;
|
||||
public const uint C2S_GetConversationsRequest = 2281711389;
|
||||
public const uint S2C_GetConversationsResponse = 2415929117;
|
||||
public const uint C2S_SendMailRequest = 2281711390;
|
||||
public const uint S2C_SendMailResponse = 2415929118;
|
||||
public const uint C2S_DeleteMailRequest = 2281711391;
|
||||
public const uint S2C_DeleteMailResponse = 2415929119;
|
||||
public const uint S2C_HaveMail = 2147493663;
|
||||
public const uint S2C_MailState = 2147493664;
|
||||
public const uint C2Chat_SendMessageRequest = 2281711392;
|
||||
public const uint Chat2C_SendMessageResponse = 2415929120;
|
||||
public const uint Chat2C_Message = 2147493665;
|
||||
public const uint C2S_CreateChannelRequest = 2281711393;
|
||||
public const uint S2C_CreateChannelResponse = 2415929121;
|
||||
public const uint C2S_JoinChannelRequest = 2281711394;
|
||||
public const uint S2C_JoinChannelResponse = 2415929122;
|
||||
public const uint C2S_SendMessageRequest = 2281711395;
|
||||
public const uint S2C_SendMessageResponse = 2415929123;
|
||||
public const uint S2C_Message = 2147493666;
|
||||
public const uint C2S_CreateClubRequest = 2281711396;
|
||||
public const uint S2C_CreateClubResponse = 2415929124;
|
||||
public const uint C2S_GetClubInfoRequest = 2281711397;
|
||||
public const uint S2C_GetClubInfoResponse = 2415929125;
|
||||
public const uint C2S_GetMemberListRequest = 2281711398;
|
||||
public const uint S2C_GetMemberListResponse = 2415929126;
|
||||
public const uint C2S_GetClubListRequest = 2281711399;
|
||||
public const uint S2C_GetClubListResponse = 2415929127;
|
||||
public const uint C2S_JoinClubRequest = 2281711400;
|
||||
public const uint S2C_JoinClubResponse = 2415929128;
|
||||
public const uint C2S_LeaveClubRequest = 2281711401;
|
||||
public const uint S2C_LeaveClubResponse = 2415929129;
|
||||
public const uint C2S_DissolveClubRequest = 2281711402;
|
||||
public const uint S2C_DissolveClubResponse = 2415929130;
|
||||
public const uint C2S_DisposeJoinRequest = 2281711403;
|
||||
public const uint S2C_DisposeJoinResponse = 2415929131;
|
||||
public const uint S2C_ClubChange = 2147493667;
|
||||
public const uint Game2C_RoleEnterRoomNotify = 2147493653;
|
||||
public const uint Game2C_RoleExitRoomNotify = 2147493654;
|
||||
public const uint C2Game_TakeItemRequest = 2281711388;
|
||||
public const uint Game2C_TakeItemResponse = 2415929116;
|
||||
public const uint C2Game_RolePropertyChange = 2147493655;
|
||||
public const uint Game2C_RoleStateNotify = 2147493656;
|
||||
public const uint Game2C_RoleGearChangeNotify = 2147493657;
|
||||
public const uint Game2C_RolePropertyChangeNotify = 2147493658;
|
||||
public const uint C2Game_Move = 2147493659;
|
||||
public const uint C2Game_Look = 2147493660;
|
||||
public const uint Game2C_MoveNotify = 2147493661;
|
||||
public const uint Game2C_LookeNotify = 2147493662;
|
||||
public const uint C2Game_GetConversationsRequest = 2281711389;
|
||||
public const uint Game2C_GetConversationsResponse = 2415929117;
|
||||
public const uint C2Game_SendMailRequest = 2281711390;
|
||||
public const uint Game2C_SendMailResponse = 2415929118;
|
||||
public const uint C2Game_DeleteMailRequest = 2281711391;
|
||||
public const uint Game2C_DeleteMailResponse = 2415929119;
|
||||
public const uint Game2C_HaveMail = 2147493663;
|
||||
public const uint Game2C_MailState = 2147493664;
|
||||
public const uint C2Game_SendMessageRequest = 2281711392;
|
||||
public const uint Game2C_SendMessageResponse = 2415929120;
|
||||
public const uint Game2C_Message = 2147493665;
|
||||
public const uint C2Game_CreateChannelRequest = 2281711393;
|
||||
public const uint Game2C_CreateChannelResponse = 2415929121;
|
||||
public const uint C2Game_JoinChannelRequest = 2281711394;
|
||||
public const uint Game2C_JoinChannelResponse = 2415929122;
|
||||
public const uint C2Game_CreateClubRequest = 2281711395;
|
||||
public const uint Game2C_CreateClubResponse = 2415929123;
|
||||
public const uint C2Game_GetClubInfoRequest = 2281711396;
|
||||
public const uint Game2C_GetClubInfoResponse = 2415929124;
|
||||
public const uint C2Game_GetMemberListRequest = 2281711397;
|
||||
public const uint Game2C_GetMemberListResponse = 2415929125;
|
||||
public const uint C2Game_GetClubListRequest = 2281711398;
|
||||
public const uint Game2C_GetClubListResponse = 2415929126;
|
||||
public const uint C2Game_JoinClubRequest = 2281711399;
|
||||
public const uint Game2C_JoinClubResponse = 2415929127;
|
||||
public const uint C2Game_LeaveClubRequest = 2281711400;
|
||||
public const uint Game2C_LeaveClubResponse = 2415929128;
|
||||
public const uint C2Game_DissolveClubRequest = 2281711401;
|
||||
public const uint Game2C_DissolveClubResponse = 2415929129;
|
||||
public const uint C2Game_DisposeJoinRequest = 2281711402;
|
||||
public const uint Game2C_DisposeJoinResponse = 2415929130;
|
||||
public const uint Game2C_ClubChange = 2147493666;
|
||||
}
|
||||
}
|
||||
@@ -8,15 +8,13 @@ namespace Fantasy
|
||||
public static partial class RouteType
|
||||
{
|
||||
public const int GateRoute = 1001; // Gate
|
||||
public const int SocialRoute = 1002; // Social
|
||||
public const int GameRoute = 1003; // Game
|
||||
public const int GameRoute = 1002; // Game
|
||||
|
||||
public static IEnumerable<int> RoamingTypes
|
||||
{
|
||||
get
|
||||
{
|
||||
yield return GateRoute;
|
||||
yield return SocialRoute;
|
||||
yield return GameRoute;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user