diff --git a/Assets/Scripts/Common/Net/MessageHandler/Chat2C_MessageHandler.cs b/Assets/Scripts/Common/Net/MessageHandler/Chat2C_MessageHandler.cs index b4647ea13..772cbeab7 100644 --- a/Assets/Scripts/Common/Net/MessageHandler/Chat2C_MessageHandler.cs +++ b/Assets/Scripts/Common/Net/MessageHandler/Chat2C_MessageHandler.cs @@ -22,9 +22,9 @@ namespace NBF // } // } - public sealed class Chat2C_MessageHandler : Message + public sealed class Chat2C_MessageHandler : Message { - protected override async FTask Run(Session session, Chat2C_Message message) + protected override async FTask Run(Session session, Game2C_Message message) { ChatTreeParser.Parse(session.Scene,message.ChatInfoTree); Log.Info("收到聊天信息:"); diff --git a/Assets/Scripts/Generate/NetworkProtocol/NetworkProtocolHelper.cs b/Assets/Scripts/Generate/NetworkProtocol/NetworkProtocolHelper.cs index b757cc3a2..eadae7be1 100644 --- a/Assets/Scripts/Generate/NetworkProtocol/NetworkProtocolHelper.cs +++ b/Assets/Scripts/Generate/NetworkProtocol/NetworkProtocolHelper.cs @@ -160,16 +160,16 @@ namespace Fantasy return (Game2C_GMResponse)await session.Call(C2Game_GMRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2Map_CreateRoomRequest(this Session session, C2Map_CreateRoomRequest C2Map_CreateRoomRequest_request) + public static async FTask C2Game_CreateRoomRequest(this Session session, C2Game_CreateRoomRequest C2Game_CreateRoomRequest_request) { - return (Map2C_CreateRoomResponse)await session.Call(C2Map_CreateRoomRequest_request); + return (Game2C_CreateRoomResponse)await session.Call(C2Game_CreateRoomRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2Map_CreateRoomRequest(this Session session, int mapId) + public static async FTask C2Game_CreateRoomRequest(this Session session, int mapId) { - using var C2Map_CreateRoomRequest_request = Fantasy.C2Map_CreateRoomRequest.Create(); - C2Map_CreateRoomRequest_request.MapId = mapId; - return (Map2C_CreateRoomResponse)await session.Call(C2Map_CreateRoomRequest_request); + using var C2Game_CreateRoomRequest_request = Fantasy.C2Game_CreateRoomRequest.Create(); + C2Game_CreateRoomRequest_request.MapId = mapId; + return (Game2C_CreateRoomResponse)await session.Call(C2Game_CreateRoomRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2G_ExitRoomRequest(this Session session, C2G_ExitRoomRequest C2G_ExitRoomRequest_request) @@ -197,17 +197,17 @@ namespace Fantasy return (G2C_EnterMapResponse)await session.Call(C2G_EnterMapRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void Map2C_ChangeMap(this Session session, Map2C_ChangeMap Map2C_ChangeMap_message) + public static void Game2C_ChangeMap(this Session session, Game2C_ChangeMap Game2C_ChangeMap_message) { - session.Send(Map2C_ChangeMap_message); + session.Send(Game2C_ChangeMap_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void Map2C_ChangeMap(this Session session, int mapId, int node) + public static void Game2C_ChangeMap(this Session session, int mapId, int node) { - using var Map2C_ChangeMap_message = Fantasy.Map2C_ChangeMap.Create(); - Map2C_ChangeMap_message.MapId = mapId; - Map2C_ChangeMap_message.Node = node; - session.Send(Map2C_ChangeMap_message); + using var Game2C_ChangeMap_message = Fantasy.Game2C_ChangeMap.Create(); + Game2C_ChangeMap_message.MapId = mapId; + Game2C_ChangeMap_message.Node = node; + session.Send(Game2C_ChangeMap_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static async FTask C2A_LoginRequest(this Session session, C2A_LoginRequest C2A_LoginRequest_request) @@ -259,400 +259,375 @@ namespace Fantasy return (Game2C_GetRoleInfoResponse)await session.Call(C2Game_GetRoleInfoRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void Map2C_RoleEnterRoomNotify(this Session session, Map2C_RoleEnterRoomNotify Map2C_RoleEnterRoomNotify_message) + public static void Game2C_RoleEnterRoomNotify(this Session session, Game2C_RoleEnterRoomNotify Game2C_RoleEnterRoomNotify_message) { - session.Send(Map2C_RoleEnterRoomNotify_message); + session.Send(Game2C_RoleEnterRoomNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void Map2C_RoleEnterRoomNotify(this Session session, MapUnitInfo info) + public static void Game2C_RoleEnterRoomNotify(this Session session, MapUnitInfo info) { - using var Map2C_RoleEnterRoomNotify_message = Fantasy.Map2C_RoleEnterRoomNotify.Create(); - Map2C_RoleEnterRoomNotify_message.Info = info; - session.Send(Map2C_RoleEnterRoomNotify_message); + using var Game2C_RoleEnterRoomNotify_message = Fantasy.Game2C_RoleEnterRoomNotify.Create(); + Game2C_RoleEnterRoomNotify_message.Info = info; + session.Send(Game2C_RoleEnterRoomNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void Map2C_RoleExitRoomNotify(this Session session, Map2C_RoleExitRoomNotify Map2C_RoleExitRoomNotify_message) + public static void Game2C_RoleExitRoomNotify(this Session session, Game2C_RoleExitRoomNotify Game2C_RoleExitRoomNotify_message) { - session.Send(Map2C_RoleExitRoomNotify_message); + session.Send(Game2C_RoleExitRoomNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void Map2C_RoleExitRoomNotify(this Session session, long id) + public static void Game2C_RoleExitRoomNotify(this Session session, long id) { - using var Map2C_RoleExitRoomNotify_message = Fantasy.Map2C_RoleExitRoomNotify.Create(); - Map2C_RoleExitRoomNotify_message.Id = id; - session.Send(Map2C_RoleExitRoomNotify_message); + using var Game2C_RoleExitRoomNotify_message = Fantasy.Game2C_RoleExitRoomNotify.Create(); + Game2C_RoleExitRoomNotify_message.Id = id; + session.Send(Game2C_RoleExitRoomNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2Map_TakeItemRequest(this Session session, C2Map_TakeItemRequest C2Map_TakeItemRequest_request) + public static async FTask C2Game_TakeItemRequest(this Session session, C2Game_TakeItemRequest C2Game_TakeItemRequest_request) { - return (Map2C_TakeItemResponse)await session.Call(C2Map_TakeItemRequest_request); + return (Game2C_TakeItemResponse)await session.Call(C2Game_TakeItemRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2Map_TakeItemRequest(this Session session, int id, bool task) + public static async FTask C2Game_TakeItemRequest(this Session session, int id, bool task) { - using var C2Map_TakeItemRequest_request = Fantasy.C2Map_TakeItemRequest.Create(); - C2Map_TakeItemRequest_request.Id = id; - C2Map_TakeItemRequest_request.Task = task; - return (Map2C_TakeItemResponse)await session.Call(C2Map_TakeItemRequest_request); + using var C2Game_TakeItemRequest_request = Fantasy.C2Game_TakeItemRequest.Create(); + C2Game_TakeItemRequest_request.Id = id; + C2Game_TakeItemRequest_request.Task = task; + return (Game2C_TakeItemResponse)await session.Call(C2Game_TakeItemRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void C2Map_RolePropertyChange(this Session session, C2Map_RolePropertyChange C2Map_RolePropertyChange_message) + public static void C2Game_RolePropertyChange(this Session session, C2Game_RolePropertyChange C2Game_RolePropertyChange_message) { - session.Send(C2Map_RolePropertyChange_message); + session.Send(C2Game_RolePropertyChange_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void C2Map_RolePropertyChange(this Session session, List propertys) + public static void C2Game_RolePropertyChange(this Session session, List propertys) { - using var C2Map_RolePropertyChange_message = Fantasy.C2Map_RolePropertyChange.Create(); - C2Map_RolePropertyChange_message.Propertys = propertys; - session.Send(C2Map_RolePropertyChange_message); + using var C2Game_RolePropertyChange_message = Fantasy.C2Game_RolePropertyChange.Create(); + C2Game_RolePropertyChange_message.Propertys = propertys; + session.Send(C2Game_RolePropertyChange_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void Map2C_RoleStateNotify(this Session session, Map2C_RoleStateNotify Map2C_RoleStateNotify_message) + public static void Game2C_RoleStateNotify(this Session session, Game2C_RoleStateNotify Game2C_RoleStateNotify_message) { - session.Send(Map2C_RoleStateNotify_message); + session.Send(Game2C_RoleStateNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void Map2C_RoleStateNotify(this Session session, long id, UnitStateInfo state) + public static void Game2C_RoleStateNotify(this Session session, long id, UnitStateInfo state) { - using var Map2C_RoleStateNotify_message = Fantasy.Map2C_RoleStateNotify.Create(); - Map2C_RoleStateNotify_message.Id = id; - Map2C_RoleStateNotify_message.State = state; - session.Send(Map2C_RoleStateNotify_message); + using var Game2C_RoleStateNotify_message = Fantasy.Game2C_RoleStateNotify.Create(); + Game2C_RoleStateNotify_message.Id = id; + Game2C_RoleStateNotify_message.State = state; + session.Send(Game2C_RoleStateNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void Map2C_RoleGearChangeNotify(this Session session, Map2C_RoleGearChangeNotify Map2C_RoleGearChangeNotify_message) + public static void Game2C_RoleGearChangeNotify(this Session session, Game2C_RoleGearChangeNotify Game2C_RoleGearChangeNotify_message) { - session.Send(Map2C_RoleGearChangeNotify_message); + session.Send(Game2C_RoleGearChangeNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void Map2C_RoleGearChangeNotify(this Session session, long id, List gears) + public static void Game2C_RoleGearChangeNotify(this Session session, long id, List gears) { - using var Map2C_RoleGearChangeNotify_message = Fantasy.Map2C_RoleGearChangeNotify.Create(); - Map2C_RoleGearChangeNotify_message.Id = id; - Map2C_RoleGearChangeNotify_message.Gears = gears; - session.Send(Map2C_RoleGearChangeNotify_message); + using var Game2C_RoleGearChangeNotify_message = Fantasy.Game2C_RoleGearChangeNotify.Create(); + Game2C_RoleGearChangeNotify_message.Id = id; + Game2C_RoleGearChangeNotify_message.Gears = gears; + session.Send(Game2C_RoleGearChangeNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void Map2C_RolePropertyChangeNotify(this Session session, Map2C_RolePropertyChangeNotify Map2C_RolePropertyChangeNotify_message) + public static void Game2C_RolePropertyChangeNotify(this Session session, Game2C_RolePropertyChangeNotify Game2C_RolePropertyChangeNotify_message) { - session.Send(Map2C_RolePropertyChangeNotify_message); + session.Send(Game2C_RolePropertyChangeNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void Map2C_RolePropertyChangeNotify(this Session session, long id, List propertys) + public static void Game2C_RolePropertyChangeNotify(this Session session, long id, List propertys) { - using var Map2C_RolePropertyChangeNotify_message = Fantasy.Map2C_RolePropertyChangeNotify.Create(); - Map2C_RolePropertyChangeNotify_message.Id = id; - Map2C_RolePropertyChangeNotify_message.Propertys = propertys; - session.Send(Map2C_RolePropertyChangeNotify_message); + using var Game2C_RolePropertyChangeNotify_message = Fantasy.Game2C_RolePropertyChangeNotify.Create(); + Game2C_RolePropertyChangeNotify_message.Id = id; + Game2C_RolePropertyChangeNotify_message.Propertys = propertys; + session.Send(Game2C_RolePropertyChangeNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void C2Map_Move(this Session session, C2Map_Move C2Map_Move_message) + public static void C2Game_Move(this Session session, C2Game_Move C2Game_Move_message) { - session.Send(C2Map_Move_message); + session.Send(C2Game_Move_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void C2Map_Move(this Session session, Vector3Info position, Vector3Info rotation, Vector3Info direction, bool isStop, bool isRun, long timestamp) + public static void C2Game_Move(this Session session, Vector3Info position, Vector3Info rotation, Vector3Info direction, bool isStop, bool isRun, long timestamp) { - using var C2Map_Move_message = Fantasy.C2Map_Move.Create(); - C2Map_Move_message.Position = position; - C2Map_Move_message.Rotation = rotation; - C2Map_Move_message.Direction = direction; - C2Map_Move_message.IsStop = isStop; - C2Map_Move_message.IsRun = isRun; - C2Map_Move_message.Timestamp = timestamp; - session.Send(C2Map_Move_message); + using var C2Game_Move_message = Fantasy.C2Game_Move.Create(); + C2Game_Move_message.Position = position; + C2Game_Move_message.Rotation = rotation; + C2Game_Move_message.Direction = direction; + C2Game_Move_message.IsStop = isStop; + C2Game_Move_message.IsRun = isRun; + C2Game_Move_message.Timestamp = timestamp; + session.Send(C2Game_Move_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void C2Map_Look(this Session session, C2Map_Look C2Map_Look_message) + public static void C2Game_Look(this Session session, C2Game_Look C2Game_Look_message) { - session.Send(C2Map_Look_message); + session.Send(C2Game_Look_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void C2Map_Look(this Session session, Vector3Info rotation, long timestamp) + public static void C2Game_Look(this Session session, Vector3Info rotation, long timestamp) { - using var C2Map_Look_message = Fantasy.C2Map_Look.Create(); - C2Map_Look_message.Rotation = rotation; - C2Map_Look_message.Timestamp = timestamp; - session.Send(C2Map_Look_message); + using var C2Game_Look_message = Fantasy.C2Game_Look.Create(); + C2Game_Look_message.Rotation = rotation; + C2Game_Look_message.Timestamp = timestamp; + session.Send(C2Game_Look_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void Map2C_MoveNotify(this Session session, Map2C_MoveNotify Map2C_MoveNotify_message) + public static void Game2C_MoveNotify(this Session session, Game2C_MoveNotify Game2C_MoveNotify_message) { - session.Send(Map2C_MoveNotify_message); + session.Send(Game2C_MoveNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void Map2C_MoveNotify(this Session session, long id, Vector3Info position, Vector3Info rotation, Vector3Info direction, bool isStop, bool isRun, long timestamp) + public static void Game2C_MoveNotify(this Session session, long id, Vector3Info position, Vector3Info rotation, Vector3Info direction, bool isStop, bool isRun, long timestamp) { - using var Map2C_MoveNotify_message = Fantasy.Map2C_MoveNotify.Create(); - Map2C_MoveNotify_message.Id = id; - Map2C_MoveNotify_message.Position = position; - Map2C_MoveNotify_message.Rotation = rotation; - Map2C_MoveNotify_message.Direction = direction; - Map2C_MoveNotify_message.IsStop = isStop; - Map2C_MoveNotify_message.IsRun = isRun; - Map2C_MoveNotify_message.Timestamp = timestamp; - session.Send(Map2C_MoveNotify_message); + using var Game2C_MoveNotify_message = Fantasy.Game2C_MoveNotify.Create(); + Game2C_MoveNotify_message.Id = id; + Game2C_MoveNotify_message.Position = position; + Game2C_MoveNotify_message.Rotation = rotation; + Game2C_MoveNotify_message.Direction = direction; + Game2C_MoveNotify_message.IsStop = isStop; + Game2C_MoveNotify_message.IsRun = isRun; + Game2C_MoveNotify_message.Timestamp = timestamp; + session.Send(Game2C_MoveNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void Map2C_LookeNotify(this Session session, Map2C_LookeNotify Map2C_LookeNotify_message) + public static void Game2C_LookeNotify(this Session session, Game2C_LookeNotify Game2C_LookeNotify_message) { - session.Send(Map2C_LookeNotify_message); + session.Send(Game2C_LookeNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void Map2C_LookeNotify(this Session session, long id, Vector3Info rotation, long timestamp) + public static void Game2C_LookeNotify(this Session session, long id, Vector3Info rotation, long timestamp) { - using var Map2C_LookeNotify_message = Fantasy.Map2C_LookeNotify.Create(); - Map2C_LookeNotify_message.Id = id; - Map2C_LookeNotify_message.Rotation = rotation; - Map2C_LookeNotify_message.Timestamp = timestamp; - session.Send(Map2C_LookeNotify_message); + using var Game2C_LookeNotify_message = Fantasy.Game2C_LookeNotify.Create(); + Game2C_LookeNotify_message.Id = id; + Game2C_LookeNotify_message.Rotation = rotation; + Game2C_LookeNotify_message.Timestamp = timestamp; + session.Send(Game2C_LookeNotify_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_GetConversationsRequest(this Session session, C2S_GetConversationsRequest C2S_GetConversationsRequest_request) + public static async FTask C2Game_GetConversationsRequest(this Session session, C2Game_GetConversationsRequest C2Game_GetConversationsRequest_request) { - return (S2C_GetConversationsResponse)await session.Call(C2S_GetConversationsRequest_request); + return (Game2C_GetConversationsResponse)await session.Call(C2Game_GetConversationsRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_GetConversationsRequest(this Session session) + public static async FTask C2Game_GetConversationsRequest(this Session session) { - using var C2S_GetConversationsRequest_request = Fantasy.C2S_GetConversationsRequest.Create(); - return (S2C_GetConversationsResponse)await session.Call(C2S_GetConversationsRequest_request); + using var C2Game_GetConversationsRequest_request = Fantasy.C2Game_GetConversationsRequest.Create(); + return (Game2C_GetConversationsResponse)await session.Call(C2Game_GetConversationsRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_SendMailRequest(this Session session, C2S_SendMailRequest C2S_SendMailRequest_request) + public static async FTask C2Game_SendMailRequest(this Session session, C2Game_SendMailRequest C2Game_SendMailRequest_request) { - return (S2C_SendMailResponse)await session.Call(C2S_SendMailRequest_request); + return (Game2C_SendMailResponse)await session.Call(C2Game_SendMailRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_SendMailRequest(this Session session, long target, string content, List items) + public static async FTask C2Game_SendMailRequest(this Session session, long target, string content, List items) { - using var C2S_SendMailRequest_request = Fantasy.C2S_SendMailRequest.Create(); - C2S_SendMailRequest_request.Target = target; - C2S_SendMailRequest_request.Content = content; - C2S_SendMailRequest_request.Items = items; - return (S2C_SendMailResponse)await session.Call(C2S_SendMailRequest_request); + using var C2Game_SendMailRequest_request = Fantasy.C2Game_SendMailRequest.Create(); + C2Game_SendMailRequest_request.Target = target; + C2Game_SendMailRequest_request.Content = content; + C2Game_SendMailRequest_request.Items = items; + return (Game2C_SendMailResponse)await session.Call(C2Game_SendMailRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_DeleteMailRequest(this Session session, C2S_DeleteMailRequest C2S_DeleteMailRequest_request) + public static async FTask C2Game_DeleteMailRequest(this Session session, C2Game_DeleteMailRequest C2Game_DeleteMailRequest_request) { - return (S2C_DeleteMailResponse)await session.Call(C2S_DeleteMailRequest_request); + return (Game2C_DeleteMailResponse)await session.Call(C2Game_DeleteMailRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_DeleteMailRequest(this Session session, long id) + public static async FTask C2Game_DeleteMailRequest(this Session session, long id) { - using var C2S_DeleteMailRequest_request = Fantasy.C2S_DeleteMailRequest.Create(); - C2S_DeleteMailRequest_request.Id = id; - return (S2C_DeleteMailResponse)await session.Call(C2S_DeleteMailRequest_request); + using var C2Game_DeleteMailRequest_request = Fantasy.C2Game_DeleteMailRequest.Create(); + C2Game_DeleteMailRequest_request.Id = id; + return (Game2C_DeleteMailResponse)await session.Call(C2Game_DeleteMailRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void S2C_HaveMail(this Session session, S2C_HaveMail S2C_HaveMail_message) + public static void Game2C_HaveMail(this Session session, Game2C_HaveMail Game2C_HaveMail_message) { - session.Send(S2C_HaveMail_message); + session.Send(Game2C_HaveMail_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void S2C_HaveMail(this Session session, MailInfo mail, string key) + public static void Game2C_HaveMail(this Session session, MailInfo mail, string key) { - using var S2C_HaveMail_message = Fantasy.S2C_HaveMail.Create(); - S2C_HaveMail_message.Mail = mail; - S2C_HaveMail_message.Key = key; - session.Send(S2C_HaveMail_message); + using var Game2C_HaveMail_message = Fantasy.Game2C_HaveMail.Create(); + Game2C_HaveMail_message.Mail = mail; + Game2C_HaveMail_message.Key = key; + session.Send(Game2C_HaveMail_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void S2C_MailState(this Session session, S2C_MailState S2C_MailState_message) + public static void Game2C_MailState(this Session session, Game2C_MailState Game2C_MailState_message) { - session.Send(S2C_MailState_message); + session.Send(Game2C_MailState_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void S2C_MailState(this Session session, int mailState, long mailId) + public static void Game2C_MailState(this Session session, int mailState, long mailId) { - using var S2C_MailState_message = Fantasy.S2C_MailState.Create(); - S2C_MailState_message.MailState = mailState; - S2C_MailState_message.MailId = mailId; - session.Send(S2C_MailState_message); + using var Game2C_MailState_message = Fantasy.Game2C_MailState.Create(); + Game2C_MailState_message.MailState = mailState; + Game2C_MailState_message.MailId = mailId; + session.Send(Game2C_MailState_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2Chat_SendMessageRequest(this Session session, C2Chat_SendMessageRequest C2Chat_SendMessageRequest_request) + public static async FTask C2Game_SendMessageRequest(this Session session, C2Game_SendMessageRequest C2Game_SendMessageRequest_request) { - return (Chat2C_SendMessageResponse)await session.Call(C2Chat_SendMessageRequest_request); + return (Game2C_SendMessageResponse)await session.Call(C2Game_SendMessageRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2Chat_SendMessageRequest(this Session session, ChatInfoTree chatInfoTree) + public static async FTask C2Game_SendMessageRequest(this Session session, ChatInfoTree chatInfoTree) { - using var C2Chat_SendMessageRequest_request = Fantasy.C2Chat_SendMessageRequest.Create(); - C2Chat_SendMessageRequest_request.ChatInfoTree = chatInfoTree; - return (Chat2C_SendMessageResponse)await session.Call(C2Chat_SendMessageRequest_request); + using var C2Game_SendMessageRequest_request = Fantasy.C2Game_SendMessageRequest.Create(); + C2Game_SendMessageRequest_request.ChatInfoTree = chatInfoTree; + return (Game2C_SendMessageResponse)await session.Call(C2Game_SendMessageRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void Chat2C_Message(this Session session, Chat2C_Message Chat2C_Message_message) + public static void Game2C_Message(this Session session, Game2C_Message Game2C_Message_message) { - session.Send(Chat2C_Message_message); + session.Send(Game2C_Message_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void Chat2C_Message(this Session session, ChatInfoTree chatInfoTree) + public static void Game2C_Message(this Session session, ChatInfoTree chatInfoTree) { - using var Chat2C_Message_message = Fantasy.Chat2C_Message.Create(); - Chat2C_Message_message.ChatInfoTree = chatInfoTree; - session.Send(Chat2C_Message_message); + using var Game2C_Message_message = Fantasy.Game2C_Message.Create(); + Game2C_Message_message.ChatInfoTree = chatInfoTree; + session.Send(Game2C_Message_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_CreateChannelRequest(this Session session, C2S_CreateChannelRequest C2S_CreateChannelRequest_request) + public static async FTask C2Game_CreateChannelRequest(this Session session, C2Game_CreateChannelRequest C2Game_CreateChannelRequest_request) { - return (S2C_CreateChannelResponse)await session.Call(C2S_CreateChannelRequest_request); + return (Game2C_CreateChannelResponse)await session.Call(C2Game_CreateChannelRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_CreateChannelRequest(this Session session, string name) + public static async FTask C2Game_CreateChannelRequest(this Session session, string name) { - using var C2S_CreateChannelRequest_request = Fantasy.C2S_CreateChannelRequest.Create(); - C2S_CreateChannelRequest_request.Name = name; - return (S2C_CreateChannelResponse)await session.Call(C2S_CreateChannelRequest_request); + using var C2Game_CreateChannelRequest_request = Fantasy.C2Game_CreateChannelRequest.Create(); + C2Game_CreateChannelRequest_request.Name = name; + return (Game2C_CreateChannelResponse)await session.Call(C2Game_CreateChannelRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_JoinChannelRequest(this Session session, C2S_JoinChannelRequest C2S_JoinChannelRequest_request) + public static async FTask C2Game_JoinChannelRequest(this Session session, C2Game_JoinChannelRequest C2Game_JoinChannelRequest_request) { - return (S2C_JoinChannelResponse)await session.Call(C2S_JoinChannelRequest_request); + return (Game2C_JoinChannelResponse)await session.Call(C2Game_JoinChannelRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_JoinChannelRequest(this Session session, long target) + public static async FTask C2Game_JoinChannelRequest(this Session session, long target) { - using var C2S_JoinChannelRequest_request = Fantasy.C2S_JoinChannelRequest.Create(); - C2S_JoinChannelRequest_request.Target = target; - return (S2C_JoinChannelResponse)await session.Call(C2S_JoinChannelRequest_request); + using var C2Game_JoinChannelRequest_request = Fantasy.C2Game_JoinChannelRequest.Create(); + C2Game_JoinChannelRequest_request.Target = target; + return (Game2C_JoinChannelResponse)await session.Call(C2Game_JoinChannelRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_SendMessageRequest(this Session session, C2S_SendMessageRequest C2S_SendMessageRequest_request) + public static async FTask C2Game_CreateClubRequest(this Session session, C2Game_CreateClubRequest C2Game_CreateClubRequest_request) { - return (S2C_SendMessageResponse)await session.Call(C2S_SendMessageRequest_request); + return (Game2C_CreateClubResponse)await session.Call(C2Game_CreateClubRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_SendMessageRequest(this Session session, string message, long target) + public static async FTask C2Game_CreateClubRequest(this Session session, string name) { - using var C2S_SendMessageRequest_request = Fantasy.C2S_SendMessageRequest.Create(); - C2S_SendMessageRequest_request.Message = message; - C2S_SendMessageRequest_request.Target = target; - return (S2C_SendMessageResponse)await session.Call(C2S_SendMessageRequest_request); + using var C2Game_CreateClubRequest_request = Fantasy.C2Game_CreateClubRequest.Create(); + C2Game_CreateClubRequest_request.Name = name; + return (Game2C_CreateClubResponse)await session.Call(C2Game_CreateClubRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void S2C_Message(this Session session, S2C_Message S2C_Message_message) + public static async FTask C2Game_GetClubInfoRequest(this Session session, C2Game_GetClubInfoRequest C2Game_GetClubInfoRequest_request) { - session.Send(S2C_Message_message); + return (Game2C_GetClubInfoResponse)await session.Call(C2Game_GetClubInfoRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void S2C_Message(this Session session, ChatMessageInfo msg) + public static async FTask C2Game_GetClubInfoRequest(this Session session, long clubId) { - using var S2C_Message_message = Fantasy.S2C_Message.Create(); - S2C_Message_message.Msg = msg; - session.Send(S2C_Message_message); + using var C2Game_GetClubInfoRequest_request = Fantasy.C2Game_GetClubInfoRequest.Create(); + C2Game_GetClubInfoRequest_request.ClubId = clubId; + return (Game2C_GetClubInfoResponse)await session.Call(C2Game_GetClubInfoRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_CreateClubRequest(this Session session, C2S_CreateClubRequest C2S_CreateClubRequest_request) + public static async FTask C2Game_GetMemberListRequest(this Session session, C2Game_GetMemberListRequest C2Game_GetMemberListRequest_request) { - return (S2C_CreateClubResponse)await session.Call(C2S_CreateClubRequest_request); + return (Game2C_GetMemberListResponse)await session.Call(C2Game_GetMemberListRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_CreateClubRequest(this Session session, string name) + public static async FTask C2Game_GetMemberListRequest(this Session session, long clubId) { - using var C2S_CreateClubRequest_request = Fantasy.C2S_CreateClubRequest.Create(); - C2S_CreateClubRequest_request.Name = name; - return (S2C_CreateClubResponse)await session.Call(C2S_CreateClubRequest_request); + using var C2Game_GetMemberListRequest_request = Fantasy.C2Game_GetMemberListRequest.Create(); + C2Game_GetMemberListRequest_request.ClubId = clubId; + return (Game2C_GetMemberListResponse)await session.Call(C2Game_GetMemberListRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_GetClubInfoRequest(this Session session, C2S_GetClubInfoRequest C2S_GetClubInfoRequest_request) + public static async FTask C2Game_GetClubListRequest(this Session session, C2Game_GetClubListRequest C2Game_GetClubListRequest_request) { - return (S2C_GetClubInfoResponse)await session.Call(C2S_GetClubInfoRequest_request); + return (Game2C_GetClubListResponse)await session.Call(C2Game_GetClubListRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_GetClubInfoRequest(this Session session, long clubId) + public static async FTask C2Game_GetClubListRequest(this Session session) { - using var C2S_GetClubInfoRequest_request = Fantasy.C2S_GetClubInfoRequest.Create(); - C2S_GetClubInfoRequest_request.ClubId = clubId; - return (S2C_GetClubInfoResponse)await session.Call(C2S_GetClubInfoRequest_request); + using var C2Game_GetClubListRequest_request = Fantasy.C2Game_GetClubListRequest.Create(); + return (Game2C_GetClubListResponse)await session.Call(C2Game_GetClubListRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_GetMemberListRequest(this Session session, C2S_GetMemberListRequest C2S_GetMemberListRequest_request) + public static async FTask C2Game_JoinClubRequest(this Session session, C2Game_JoinClubRequest C2Game_JoinClubRequest_request) { - return (S2C_GetMemberListResponse)await session.Call(C2S_GetMemberListRequest_request); + return (Game2C_JoinClubResponse)await session.Call(C2Game_JoinClubRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_GetMemberListRequest(this Session session, long clubId) + public static async FTask C2Game_JoinClubRequest(this Session session, long clubId) { - using var C2S_GetMemberListRequest_request = Fantasy.C2S_GetMemberListRequest.Create(); - C2S_GetMemberListRequest_request.ClubId = clubId; - return (S2C_GetMemberListResponse)await session.Call(C2S_GetMemberListRequest_request); + using var C2Game_JoinClubRequest_request = Fantasy.C2Game_JoinClubRequest.Create(); + C2Game_JoinClubRequest_request.ClubId = clubId; + return (Game2C_JoinClubResponse)await session.Call(C2Game_JoinClubRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_GetClubListRequest(this Session session, C2S_GetClubListRequest C2S_GetClubListRequest_request) + public static async FTask C2Game_LeaveClubRequest(this Session session, C2Game_LeaveClubRequest C2Game_LeaveClubRequest_request) { - return (S2C_GetClubListResponse)await session.Call(C2S_GetClubListRequest_request); + return (Game2C_LeaveClubResponse)await session.Call(C2Game_LeaveClubRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_GetClubListRequest(this Session session) + public static async FTask C2Game_LeaveClubRequest(this Session session, long clubId) { - using var C2S_GetClubListRequest_request = Fantasy.C2S_GetClubListRequest.Create(); - return (S2C_GetClubListResponse)await session.Call(C2S_GetClubListRequest_request); + using var C2Game_LeaveClubRequest_request = Fantasy.C2Game_LeaveClubRequest.Create(); + C2Game_LeaveClubRequest_request.ClubId = clubId; + return (Game2C_LeaveClubResponse)await session.Call(C2Game_LeaveClubRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_JoinClubRequest(this Session session, C2S_JoinClubRequest C2S_JoinClubRequest_request) + public static async FTask C2Game_DissolveClubRequest(this Session session, C2Game_DissolveClubRequest C2Game_DissolveClubRequest_request) { - return (S2C_JoinClubResponse)await session.Call(C2S_JoinClubRequest_request); + return (Game2C_DissolveClubResponse)await session.Call(C2Game_DissolveClubRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_JoinClubRequest(this Session session, long clubId) + public static async FTask C2Game_DissolveClubRequest(this Session session, long clubId) { - using var C2S_JoinClubRequest_request = Fantasy.C2S_JoinClubRequest.Create(); - C2S_JoinClubRequest_request.ClubId = clubId; - return (S2C_JoinClubResponse)await session.Call(C2S_JoinClubRequest_request); + using var C2Game_DissolveClubRequest_request = Fantasy.C2Game_DissolveClubRequest.Create(); + C2Game_DissolveClubRequest_request.ClubId = clubId; + return (Game2C_DissolveClubResponse)await session.Call(C2Game_DissolveClubRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_LeaveClubRequest(this Session session, C2S_LeaveClubRequest C2S_LeaveClubRequest_request) + public static async FTask C2Game_DisposeJoinRequest(this Session session, C2Game_DisposeJoinRequest C2Game_DisposeJoinRequest_request) { - return (S2C_LeaveClubResponse)await session.Call(C2S_LeaveClubRequest_request); + return (Game2C_DisposeJoinResponse)await session.Call(C2Game_DisposeJoinRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_LeaveClubRequest(this Session session, long clubId) + public static async FTask C2Game_DisposeJoinRequest(this Session session, long clubId, long applicantId, int agree) { - using var C2S_LeaveClubRequest_request = Fantasy.C2S_LeaveClubRequest.Create(); - C2S_LeaveClubRequest_request.ClubId = clubId; - return (S2C_LeaveClubResponse)await session.Call(C2S_LeaveClubRequest_request); + using var C2Game_DisposeJoinRequest_request = Fantasy.C2Game_DisposeJoinRequest.Create(); + C2Game_DisposeJoinRequest_request.ClubId = clubId; + C2Game_DisposeJoinRequest_request.ApplicantId = applicantId; + C2Game_DisposeJoinRequest_request.Agree = agree; + return (Game2C_DisposeJoinResponse)await session.Call(C2Game_DisposeJoinRequest_request); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_DissolveClubRequest(this Session session, C2S_DissolveClubRequest C2S_DissolveClubRequest_request) + public static void Game2C_ClubChange(this Session session, Game2C_ClubChange Game2C_ClubChange_message) { - return (S2C_DissolveClubResponse)await session.Call(C2S_DissolveClubRequest_request); + session.Send(Game2C_ClubChange_message); } [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_DissolveClubRequest(this Session session, long clubId) + public static void Game2C_ClubChange(this Session session, ClubInfo club, int changeType) { - using var C2S_DissolveClubRequest_request = Fantasy.C2S_DissolveClubRequest.Create(); - C2S_DissolveClubRequest_request.ClubId = clubId; - return (S2C_DissolveClubResponse)await session.Call(C2S_DissolveClubRequest_request); - } - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_DisposeJoinRequest(this Session session, C2S_DisposeJoinRequest C2S_DisposeJoinRequest_request) - { - return (S2C_DisposeJoinResponse)await session.Call(C2S_DisposeJoinRequest_request); - } - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static async FTask C2S_DisposeJoinRequest(this Session session, long clubId, long applicantId, int agree) - { - using var C2S_DisposeJoinRequest_request = Fantasy.C2S_DisposeJoinRequest.Create(); - C2S_DisposeJoinRequest_request.ClubId = clubId; - C2S_DisposeJoinRequest_request.ApplicantId = applicantId; - C2S_DisposeJoinRequest_request.Agree = agree; - return (S2C_DisposeJoinResponse)await session.Call(C2S_DisposeJoinRequest_request); - } - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void S2C_ClubChange(this Session session, S2C_ClubChange S2C_ClubChange_message) - { - session.Send(S2C_ClubChange_message); - } - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void S2C_ClubChange(this Session session, ClubInfo club, int changeType) - { - using var S2C_ClubChange_message = Fantasy.S2C_ClubChange.Create(); - S2C_ClubChange_message.Club = club; - S2C_ClubChange_message.ChangeType = changeType; - session.Send(S2C_ClubChange_message); + using var Game2C_ClubChange_message = Fantasy.Game2C_ClubChange.Create(); + Game2C_ClubChange_message.Club = club; + Game2C_ClubChange_message.ChangeType = changeType; + session.Send(Game2C_ClubChange_message); } } diff --git a/Assets/Scripts/Generate/NetworkProtocol/OuterMessage.cs b/Assets/Scripts/Generate/NetworkProtocol/OuterMessage.cs index 0bfd71deb..9e3b23049 100644 --- a/Assets/Scripts/Generate/NetworkProtocol/OuterMessage.cs +++ b/Assets/Scripts/Generate/NetworkProtocol/OuterMessage.cs @@ -1049,19 +1049,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class C2Map_CreateRoomRequest : AMessage, ICustomRouteRequest + public partial class C2Game_CreateRoomRequest : AMessage, ICustomRouteRequest { - public static C2Map_CreateRoomRequest Create(bool autoReturn = true) + public static C2Game_CreateRoomRequest Create(bool autoReturn = true) { - var c2Map_CreateRoomRequest = MessageObjectPool.Rent(); - c2Map_CreateRoomRequest.AutoReturn = autoReturn; + var c2Game_CreateRoomRequest = MessageObjectPool.Rent(); + c2Game_CreateRoomRequest.AutoReturn = autoReturn; if (!autoReturn) { - c2Map_CreateRoomRequest.SetIsPool(false); + c2Game_CreateRoomRequest.SetIsPool(false); } - return c2Map_CreateRoomRequest; + return c2Game_CreateRoomRequest; } public void Return() @@ -1082,11 +1082,11 @@ namespace Fantasy { if (!IsPool()) return; MapId = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.C2Map_CreateRoomRequest; } + public uint OpCode() { return OuterOpcode.C2Game_CreateRoomRequest; } [ProtoIgnore] - public Map2C_CreateRoomResponse ResponseType { get; set; } + public Game2C_CreateRoomResponse ResponseType { get; set; } [ProtoIgnore] public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] @@ -1097,19 +1097,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class Map2C_CreateRoomResponse : AMessage, ICustomRouteResponse + public partial class Game2C_CreateRoomResponse : AMessage, ICustomRouteResponse { - public static Map2C_CreateRoomResponse Create(bool autoReturn = true) + public static Game2C_CreateRoomResponse Create(bool autoReturn = true) { - var map2C_CreateRoomResponse = MessageObjectPool.Rent(); - map2C_CreateRoomResponse.AutoReturn = autoReturn; + var game2C_CreateRoomResponse = MessageObjectPool.Rent(); + game2C_CreateRoomResponse.AutoReturn = autoReturn; if (!autoReturn) { - map2C_CreateRoomResponse.SetIsPool(false); + game2C_CreateRoomResponse.SetIsPool(false); } - return map2C_CreateRoomResponse; + return game2C_CreateRoomResponse; } public void Return() @@ -1132,9 +1132,9 @@ namespace Fantasy ErrorCode = 0; RoomCode = default; Units.Clear(); - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.Map2C_CreateRoomResponse; } + public uint OpCode() { return OuterOpcode.Game2C_CreateRoomResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } [ProtoMember(2)] @@ -1342,19 +1342,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class Map2C_ChangeMap : AMessage, ICustomRouteMessage + public partial class Game2C_ChangeMap : AMessage, ICustomRouteMessage { - public static Map2C_ChangeMap Create(bool autoReturn = true) + public static Game2C_ChangeMap Create(bool autoReturn = true) { - var map2C_ChangeMap = MessageObjectPool.Rent(); - map2C_ChangeMap.AutoReturn = autoReturn; + var game2C_ChangeMap = MessageObjectPool.Rent(); + game2C_ChangeMap.AutoReturn = autoReturn; if (!autoReturn) { - map2C_ChangeMap.SetIsPool(false); + game2C_ChangeMap.SetIsPool(false); } - return map2C_ChangeMap; + return game2C_ChangeMap; } public void Return() @@ -1376,9 +1376,9 @@ namespace Fantasy if (!IsPool()) return; MapId = default; Node = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.Map2C_ChangeMap; } + public uint OpCode() { return OuterOpcode.Game2C_ChangeMap; } [ProtoIgnore] public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] @@ -1711,19 +1711,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class Map2C_RoleEnterRoomNotify : AMessage, ICustomRouteMessage + public partial class Game2C_RoleEnterRoomNotify : AMessage, ICustomRouteMessage { - public static Map2C_RoleEnterRoomNotify Create(bool autoReturn = true) + public static Game2C_RoleEnterRoomNotify Create(bool autoReturn = true) { - var map2C_RoleEnterRoomNotify = MessageObjectPool.Rent(); - map2C_RoleEnterRoomNotify.AutoReturn = autoReturn; + var game2C_RoleEnterRoomNotify = MessageObjectPool.Rent(); + game2C_RoleEnterRoomNotify.AutoReturn = autoReturn; if (!autoReturn) { - map2C_RoleEnterRoomNotify.SetIsPool(false); + game2C_RoleEnterRoomNotify.SetIsPool(false); } - return map2C_RoleEnterRoomNotify; + return game2C_RoleEnterRoomNotify; } public void Return() @@ -1748,9 +1748,9 @@ namespace Fantasy Info.Dispose(); Info = null; } - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.Map2C_RoleEnterRoomNotify; } + public uint OpCode() { return OuterOpcode.Game2C_RoleEnterRoomNotify; } [ProtoIgnore] public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] @@ -1761,19 +1761,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class Map2C_RoleExitRoomNotify : AMessage, ICustomRouteMessage + public partial class Game2C_RoleExitRoomNotify : AMessage, ICustomRouteMessage { - public static Map2C_RoleExitRoomNotify Create(bool autoReturn = true) + public static Game2C_RoleExitRoomNotify Create(bool autoReturn = true) { - var map2C_RoleExitRoomNotify = MessageObjectPool.Rent(); - map2C_RoleExitRoomNotify.AutoReturn = autoReturn; + var game2C_RoleExitRoomNotify = MessageObjectPool.Rent(); + game2C_RoleExitRoomNotify.AutoReturn = autoReturn; if (!autoReturn) { - map2C_RoleExitRoomNotify.SetIsPool(false); + game2C_RoleExitRoomNotify.SetIsPool(false); } - return map2C_RoleExitRoomNotify; + return game2C_RoleExitRoomNotify; } public void Return() @@ -1794,9 +1794,9 @@ namespace Fantasy { if (!IsPool()) return; Id = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.Map2C_RoleExitRoomNotify; } + public uint OpCode() { return OuterOpcode.Game2C_RoleExitRoomNotify; } [ProtoIgnore] public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] @@ -1807,19 +1807,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class C2Map_TakeItemRequest : AMessage, ICustomRouteRequest + public partial class C2Game_TakeItemRequest : AMessage, ICustomRouteRequest { - public static C2Map_TakeItemRequest Create(bool autoReturn = true) + public static C2Game_TakeItemRequest Create(bool autoReturn = true) { - var c2Map_TakeItemRequest = MessageObjectPool.Rent(); - c2Map_TakeItemRequest.AutoReturn = autoReturn; + var c2Game_TakeItemRequest = MessageObjectPool.Rent(); + c2Game_TakeItemRequest.AutoReturn = autoReturn; if (!autoReturn) { - c2Map_TakeItemRequest.SetIsPool(false); + c2Game_TakeItemRequest.SetIsPool(false); } - return c2Map_TakeItemRequest; + return c2Game_TakeItemRequest; } public void Return() @@ -1841,11 +1841,11 @@ namespace Fantasy if (!IsPool()) return; Id = default; Task = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.C2Map_TakeItemRequest; } + public uint OpCode() { return OuterOpcode.C2Game_TakeItemRequest; } [ProtoIgnore] - public Map2C_TakeItemResponse ResponseType { get; set; } + public Game2C_TakeItemResponse ResponseType { get; set; } [ProtoIgnore] public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] @@ -1858,19 +1858,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class Map2C_TakeItemResponse : AMessage, ICustomRouteResponse + public partial class Game2C_TakeItemResponse : AMessage, ICustomRouteResponse { - public static Map2C_TakeItemResponse Create(bool autoReturn = true) + public static Game2C_TakeItemResponse Create(bool autoReturn = true) { - var map2C_TakeItemResponse = MessageObjectPool.Rent(); - map2C_TakeItemResponse.AutoReturn = autoReturn; + var game2C_TakeItemResponse = MessageObjectPool.Rent(); + game2C_TakeItemResponse.AutoReturn = autoReturn; if (!autoReturn) { - map2C_TakeItemResponse.SetIsPool(false); + game2C_TakeItemResponse.SetIsPool(false); } - return map2C_TakeItemResponse; + return game2C_TakeItemResponse; } public void Return() @@ -1893,9 +1893,9 @@ namespace Fantasy ErrorCode = 0; Id = default; Task = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.Map2C_TakeItemResponse; } + public uint OpCode() { return OuterOpcode.Game2C_TakeItemResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } [ProtoMember(2)] @@ -1905,19 +1905,19 @@ namespace Fantasy } [Serializable] [ProtoContract] - public partial class C2Map_RolePropertyChange : AMessage, ICustomRouteMessage + public partial class C2Game_RolePropertyChange : AMessage, ICustomRouteMessage { - public static C2Map_RolePropertyChange Create(bool autoReturn = true) + public static C2Game_RolePropertyChange Create(bool autoReturn = true) { - var c2Map_RolePropertyChange = MessageObjectPool.Rent(); - c2Map_RolePropertyChange.AutoReturn = autoReturn; + var c2Game_RolePropertyChange = MessageObjectPool.Rent(); + c2Game_RolePropertyChange.AutoReturn = autoReturn; if (!autoReturn) { - c2Map_RolePropertyChange.SetIsPool(false); + c2Game_RolePropertyChange.SetIsPool(false); } - return c2Map_RolePropertyChange; + return c2Game_RolePropertyChange; } public void Return() @@ -1938,9 +1938,9 @@ namespace Fantasy { if (!IsPool()) return; Propertys.Clear(); - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.C2Map_RolePropertyChange; } + public uint OpCode() { return OuterOpcode.C2Game_RolePropertyChange; } [ProtoIgnore] public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] @@ -1951,19 +1951,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class Map2C_RoleStateNotify : AMessage, ICustomRouteMessage + public partial class Game2C_RoleStateNotify : AMessage, ICustomRouteMessage { - public static Map2C_RoleStateNotify Create(bool autoReturn = true) + public static Game2C_RoleStateNotify Create(bool autoReturn = true) { - var map2C_RoleStateNotify = MessageObjectPool.Rent(); - map2C_RoleStateNotify.AutoReturn = autoReturn; + var game2C_RoleStateNotify = MessageObjectPool.Rent(); + game2C_RoleStateNotify.AutoReturn = autoReturn; if (!autoReturn) { - map2C_RoleStateNotify.SetIsPool(false); + game2C_RoleStateNotify.SetIsPool(false); } - return map2C_RoleStateNotify; + return game2C_RoleStateNotify; } public void Return() @@ -1989,9 +1989,9 @@ namespace Fantasy State.Dispose(); State = null; } - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.Map2C_RoleStateNotify; } + public uint OpCode() { return OuterOpcode.Game2C_RoleStateNotify; } [ProtoIgnore] public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] @@ -2004,19 +2004,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class Map2C_RoleGearChangeNotify : AMessage, ICustomRouteMessage + public partial class Game2C_RoleGearChangeNotify : AMessage, ICustomRouteMessage { - public static Map2C_RoleGearChangeNotify Create(bool autoReturn = true) + public static Game2C_RoleGearChangeNotify Create(bool autoReturn = true) { - var map2C_RoleGearChangeNotify = MessageObjectPool.Rent(); - map2C_RoleGearChangeNotify.AutoReturn = autoReturn; + var game2C_RoleGearChangeNotify = MessageObjectPool.Rent(); + game2C_RoleGearChangeNotify.AutoReturn = autoReturn; if (!autoReturn) { - map2C_RoleGearChangeNotify.SetIsPool(false); + game2C_RoleGearChangeNotify.SetIsPool(false); } - return map2C_RoleGearChangeNotify; + return game2C_RoleGearChangeNotify; } public void Return() @@ -2038,9 +2038,9 @@ namespace Fantasy if (!IsPool()) return; Id = default; Gears.Clear(); - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.Map2C_RoleGearChangeNotify; } + public uint OpCode() { return OuterOpcode.Game2C_RoleGearChangeNotify; } [ProtoIgnore] public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] @@ -2050,19 +2050,19 @@ namespace Fantasy } [Serializable] [ProtoContract] - public partial class Map2C_RolePropertyChangeNotify : AMessage, ICustomRouteMessage + public partial class Game2C_RolePropertyChangeNotify : AMessage, ICustomRouteMessage { - public static Map2C_RolePropertyChangeNotify Create(bool autoReturn = true) + public static Game2C_RolePropertyChangeNotify Create(bool autoReturn = true) { - var map2C_RolePropertyChangeNotify = MessageObjectPool.Rent(); - map2C_RolePropertyChangeNotify.AutoReturn = autoReturn; + var game2C_RolePropertyChangeNotify = MessageObjectPool.Rent(); + game2C_RolePropertyChangeNotify.AutoReturn = autoReturn; if (!autoReturn) { - map2C_RolePropertyChangeNotify.SetIsPool(false); + game2C_RolePropertyChangeNotify.SetIsPool(false); } - return map2C_RolePropertyChangeNotify; + return game2C_RolePropertyChangeNotify; } public void Return() @@ -2084,9 +2084,9 @@ namespace Fantasy if (!IsPool()) return; Id = default; Propertys.Clear(); - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.Map2C_RolePropertyChangeNotify; } + public uint OpCode() { return OuterOpcode.Game2C_RolePropertyChangeNotify; } [ProtoIgnore] public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] @@ -2096,19 +2096,19 @@ namespace Fantasy } [Serializable] [ProtoContract] - public partial class C2Map_Move : AMessage, ICustomRouteMessage + public partial class C2Game_Move : AMessage, ICustomRouteMessage { - public static C2Map_Move Create(bool autoReturn = true) + public static C2Game_Move Create(bool autoReturn = true) { - var c2Map_Move = MessageObjectPool.Rent(); - c2Map_Move.AutoReturn = autoReturn; + var c2Game_Move = MessageObjectPool.Rent(); + c2Game_Move.AutoReturn = autoReturn; if (!autoReturn) { - c2Map_Move.SetIsPool(false); + c2Game_Move.SetIsPool(false); } - return c2Map_Move; + return c2Game_Move; } public void Return() @@ -2146,9 +2146,9 @@ namespace Fantasy IsStop = default; IsRun = default; Timestamp = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.C2Map_Move; } + public uint OpCode() { return OuterOpcode.C2Game_Move; } [ProtoIgnore] public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] @@ -2166,19 +2166,19 @@ namespace Fantasy } [Serializable] [ProtoContract] - public partial class C2Map_Look : AMessage, ICustomRouteMessage + public partial class C2Game_Look : AMessage, ICustomRouteMessage { - public static C2Map_Look Create(bool autoReturn = true) + public static C2Game_Look Create(bool autoReturn = true) { - var c2Map_Look = MessageObjectPool.Rent(); - c2Map_Look.AutoReturn = autoReturn; + var c2Game_Look = MessageObjectPool.Rent(); + c2Game_Look.AutoReturn = autoReturn; if (!autoReturn) { - c2Map_Look.SetIsPool(false); + c2Game_Look.SetIsPool(false); } - return c2Map_Look; + return c2Game_Look; } public void Return() @@ -2204,9 +2204,9 @@ namespace Fantasy Rotation = null; } Timestamp = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.C2Map_Look; } + public uint OpCode() { return OuterOpcode.C2Game_Look; } [ProtoIgnore] public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] @@ -2219,19 +2219,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class Map2C_MoveNotify : AMessage, ICustomRouteMessage + public partial class Game2C_MoveNotify : AMessage, ICustomRouteMessage { - public static Map2C_MoveNotify Create(bool autoReturn = true) + public static Game2C_MoveNotify Create(bool autoReturn = true) { - var map2C_MoveNotify = MessageObjectPool.Rent(); - map2C_MoveNotify.AutoReturn = autoReturn; + var game2C_MoveNotify = MessageObjectPool.Rent(); + game2C_MoveNotify.AutoReturn = autoReturn; if (!autoReturn) { - map2C_MoveNotify.SetIsPool(false); + game2C_MoveNotify.SetIsPool(false); } - return map2C_MoveNotify; + return game2C_MoveNotify; } public void Return() @@ -2270,9 +2270,9 @@ namespace Fantasy IsStop = default; IsRun = default; Timestamp = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.Map2C_MoveNotify; } + public uint OpCode() { return OuterOpcode.Game2C_MoveNotify; } [ProtoIgnore] public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] @@ -2295,19 +2295,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class Map2C_LookeNotify : AMessage, ICustomRouteMessage + public partial class Game2C_LookeNotify : AMessage, ICustomRouteMessage { - public static Map2C_LookeNotify Create(bool autoReturn = true) + public static Game2C_LookeNotify Create(bool autoReturn = true) { - var map2C_LookeNotify = MessageObjectPool.Rent(); - map2C_LookeNotify.AutoReturn = autoReturn; + var game2C_LookeNotify = MessageObjectPool.Rent(); + game2C_LookeNotify.AutoReturn = autoReturn; if (!autoReturn) { - map2C_LookeNotify.SetIsPool(false); + game2C_LookeNotify.SetIsPool(false); } - return map2C_LookeNotify; + return game2C_LookeNotify; } public void Return() @@ -2334,9 +2334,9 @@ namespace Fantasy Rotation = null; } Timestamp = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.Map2C_LookeNotify; } + public uint OpCode() { return OuterOpcode.Game2C_LookeNotify; } [ProtoIgnore] public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] @@ -2460,19 +2460,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class C2S_GetConversationsRequest : AMessage, ICustomRouteRequest + public partial class C2Game_GetConversationsRequest : AMessage, ICustomRouteRequest { - public static C2S_GetConversationsRequest Create(bool autoReturn = true) + public static C2Game_GetConversationsRequest Create(bool autoReturn = true) { - var c2S_GetConversationsRequest = MessageObjectPool.Rent(); - c2S_GetConversationsRequest.AutoReturn = autoReturn; + var c2Game_GetConversationsRequest = MessageObjectPool.Rent(); + c2Game_GetConversationsRequest.AutoReturn = autoReturn; if (!autoReturn) { - c2S_GetConversationsRequest.SetIsPool(false); + c2Game_GetConversationsRequest.SetIsPool(false); } - return c2S_GetConversationsRequest; + return c2Game_GetConversationsRequest; } public void Return() @@ -2492,32 +2492,32 @@ namespace Fantasy public void Dispose() { if (!IsPool()) return; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.C2S_GetConversationsRequest; } + public uint OpCode() { return OuterOpcode.C2Game_GetConversationsRequest; } [ProtoIgnore] - public S2C_GetConversationsResponse ResponseType { get; set; } + public Game2C_GetConversationsResponse ResponseType { get; set; } [ProtoIgnore] - public int RouteType => Fantasy.RouteType.SocialRoute; + public int RouteType => Fantasy.RouteType.GameRoute; } /// /// 请求会话列表响应 /// [Serializable] [ProtoContract] - public partial class S2C_GetConversationsResponse : AMessage, ICustomRouteResponse + public partial class Game2C_GetConversationsResponse : AMessage, ICustomRouteResponse { - public static S2C_GetConversationsResponse Create(bool autoReturn = true) + public static Game2C_GetConversationsResponse Create(bool autoReturn = true) { - var s2C_GetConversationsResponse = MessageObjectPool.Rent(); - s2C_GetConversationsResponse.AutoReturn = autoReturn; + var game2C_GetConversationsResponse = MessageObjectPool.Rent(); + game2C_GetConversationsResponse.AutoReturn = autoReturn; if (!autoReturn) { - s2C_GetConversationsResponse.SetIsPool(false); + game2C_GetConversationsResponse.SetIsPool(false); } - return s2C_GetConversationsResponse; + return game2C_GetConversationsResponse; } public void Return() @@ -2539,9 +2539,9 @@ namespace Fantasy if (!IsPool()) return; ErrorCode = 0; List.Clear(); - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.S2C_GetConversationsResponse; } + public uint OpCode() { return OuterOpcode.Game2C_GetConversationsResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } [ProtoMember(2)] @@ -2552,19 +2552,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class C2S_SendMailRequest : AMessage, ICustomRouteRequest + public partial class C2Game_SendMailRequest : AMessage, ICustomRouteRequest { - public static C2S_SendMailRequest Create(bool autoReturn = true) + public static C2Game_SendMailRequest Create(bool autoReturn = true) { - var c2S_SendMailRequest = MessageObjectPool.Rent(); - c2S_SendMailRequest.AutoReturn = autoReturn; + var c2Game_SendMailRequest = MessageObjectPool.Rent(); + c2Game_SendMailRequest.AutoReturn = autoReturn; if (!autoReturn) { - c2S_SendMailRequest.SetIsPool(false); + c2Game_SendMailRequest.SetIsPool(false); } - return c2S_SendMailRequest; + return c2Game_SendMailRequest; } public void Return() @@ -2587,13 +2587,13 @@ namespace Fantasy Target = default; Content = default; Items.Clear(); - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.C2S_SendMailRequest; } + public uint OpCode() { return OuterOpcode.C2Game_SendMailRequest; } [ProtoIgnore] - public S2C_SendMailResponse ResponseType { get; set; } + public Game2C_SendMailResponse ResponseType { get; set; } [ProtoIgnore] - public int RouteType => Fantasy.RouteType.SocialRoute; + public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] public long Target { get; set; } [ProtoMember(2)] @@ -2606,19 +2606,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class S2C_SendMailResponse : AMessage, ICustomRouteResponse + public partial class Game2C_SendMailResponse : AMessage, ICustomRouteResponse { - public static S2C_SendMailResponse Create(bool autoReturn = true) + public static Game2C_SendMailResponse Create(bool autoReturn = true) { - var s2C_SendMailResponse = MessageObjectPool.Rent(); - s2C_SendMailResponse.AutoReturn = autoReturn; + var game2C_SendMailResponse = MessageObjectPool.Rent(); + game2C_SendMailResponse.AutoReturn = autoReturn; if (!autoReturn) { - s2C_SendMailResponse.SetIsPool(false); + game2C_SendMailResponse.SetIsPool(false); } - return s2C_SendMailResponse; + return game2C_SendMailResponse; } public void Return() @@ -2639,9 +2639,9 @@ namespace Fantasy { if (!IsPool()) return; ErrorCode = 0; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.S2C_SendMailResponse; } + public uint OpCode() { return OuterOpcode.Game2C_SendMailResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } } @@ -2650,19 +2650,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class C2S_DeleteMailRequest : AMessage, ICustomRouteRequest + public partial class C2Game_DeleteMailRequest : AMessage, ICustomRouteRequest { - public static C2S_DeleteMailRequest Create(bool autoReturn = true) + public static C2Game_DeleteMailRequest Create(bool autoReturn = true) { - var c2S_DeleteMailRequest = MessageObjectPool.Rent(); - c2S_DeleteMailRequest.AutoReturn = autoReturn; + var c2Game_DeleteMailRequest = MessageObjectPool.Rent(); + c2Game_DeleteMailRequest.AutoReturn = autoReturn; if (!autoReturn) { - c2S_DeleteMailRequest.SetIsPool(false); + c2Game_DeleteMailRequest.SetIsPool(false); } - return c2S_DeleteMailRequest; + return c2Game_DeleteMailRequest; } public void Return() @@ -2683,13 +2683,13 @@ namespace Fantasy { if (!IsPool()) return; Id = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.C2S_DeleteMailRequest; } + public uint OpCode() { return OuterOpcode.C2Game_DeleteMailRequest; } [ProtoIgnore] - public S2C_DeleteMailResponse ResponseType { get; set; } + public Game2C_DeleteMailResponse ResponseType { get; set; } [ProtoIgnore] - public int RouteType => Fantasy.RouteType.SocialRoute; + public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] public long Id { get; set; } } @@ -2698,19 +2698,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class S2C_DeleteMailResponse : AMessage, ICustomRouteResponse + public partial class Game2C_DeleteMailResponse : AMessage, ICustomRouteResponse { - public static S2C_DeleteMailResponse Create(bool autoReturn = true) + public static Game2C_DeleteMailResponse Create(bool autoReturn = true) { - var s2C_DeleteMailResponse = MessageObjectPool.Rent(); - s2C_DeleteMailResponse.AutoReturn = autoReturn; + var game2C_DeleteMailResponse = MessageObjectPool.Rent(); + game2C_DeleteMailResponse.AutoReturn = autoReturn; if (!autoReturn) { - s2C_DeleteMailResponse.SetIsPool(false); + game2C_DeleteMailResponse.SetIsPool(false); } - return s2C_DeleteMailResponse; + return game2C_DeleteMailResponse; } public void Return() @@ -2732,9 +2732,9 @@ namespace Fantasy if (!IsPool()) return; ErrorCode = 0; Id = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.S2C_DeleteMailResponse; } + public uint OpCode() { return OuterOpcode.Game2C_DeleteMailResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } [ProtoMember(2)] @@ -2745,19 +2745,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class S2C_HaveMail : AMessage, ICustomRouteMessage + public partial class Game2C_HaveMail : AMessage, ICustomRouteMessage { - public static S2C_HaveMail Create(bool autoReturn = true) + public static Game2C_HaveMail Create(bool autoReturn = true) { - var s2C_HaveMail = MessageObjectPool.Rent(); - s2C_HaveMail.AutoReturn = autoReturn; + var game2C_HaveMail = MessageObjectPool.Rent(); + game2C_HaveMail.AutoReturn = autoReturn; if (!autoReturn) { - s2C_HaveMail.SetIsPool(false); + game2C_HaveMail.SetIsPool(false); } - return s2C_HaveMail; + return game2C_HaveMail; } public void Return() @@ -2783,11 +2783,11 @@ namespace Fantasy Mail = null; } Key = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.S2C_HaveMail; } + public uint OpCode() { return OuterOpcode.Game2C_HaveMail; } [ProtoIgnore] - public int RouteType => Fantasy.RouteType.SocialRoute; + public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] public MailInfo Mail { get; set; } [ProtoMember(2)] @@ -2795,19 +2795,19 @@ namespace Fantasy } [Serializable] [ProtoContract] - public partial class S2C_MailState : AMessage, ICustomRouteMessage + public partial class Game2C_MailState : AMessage, ICustomRouteMessage { - public static S2C_MailState Create(bool autoReturn = true) + public static Game2C_MailState Create(bool autoReturn = true) { - var s2C_MailState = MessageObjectPool.Rent(); - s2C_MailState.AutoReturn = autoReturn; + var game2C_MailState = MessageObjectPool.Rent(); + game2C_MailState.AutoReturn = autoReturn; if (!autoReturn) { - s2C_MailState.SetIsPool(false); + game2C_MailState.SetIsPool(false); } - return s2C_MailState; + return game2C_MailState; } public void Return() @@ -2829,11 +2829,11 @@ namespace Fantasy if (!IsPool()) return; MailState = default; MailId = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.S2C_MailState; } + public uint OpCode() { return OuterOpcode.Game2C_MailState; } [ProtoIgnore] - public int RouteType => Fantasy.RouteType.SocialRoute; + public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] public int MailState { get; set; } [ProtoMember(2)] @@ -2845,19 +2845,19 @@ namespace Fantasy ////////// ******** 频道聊天 *******///////////// [Serializable] [ProtoContract] - public partial class C2Chat_SendMessageRequest : AMessage, ICustomRouteRequest + public partial class C2Game_SendMessageRequest : AMessage, ICustomRouteRequest { - public static C2Chat_SendMessageRequest Create(bool autoReturn = true) + public static C2Game_SendMessageRequest Create(bool autoReturn = true) { - var c2Chat_SendMessageRequest = MessageObjectPool.Rent(); - c2Chat_SendMessageRequest.AutoReturn = autoReturn; + var c2Game_SendMessageRequest = MessageObjectPool.Rent(); + c2Game_SendMessageRequest.AutoReturn = autoReturn; if (!autoReturn) { - c2Chat_SendMessageRequest.SetIsPool(false); + c2Game_SendMessageRequest.SetIsPool(false); } - return c2Chat_SendMessageRequest; + return c2Game_SendMessageRequest; } public void Return() @@ -2882,31 +2882,31 @@ namespace Fantasy ChatInfoTree.Dispose(); ChatInfoTree = null; } - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.C2Chat_SendMessageRequest; } + public uint OpCode() { return OuterOpcode.C2Game_SendMessageRequest; } [ProtoIgnore] - public Chat2C_SendMessageResponse ResponseType { get; set; } + public Game2C_SendMessageResponse ResponseType { get; set; } [ProtoIgnore] - public int RouteType => Fantasy.RouteType.SocialRoute; + public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] public ChatInfoTree ChatInfoTree { get; set; } } [Serializable] [ProtoContract] - public partial class Chat2C_SendMessageResponse : AMessage, ICustomRouteResponse + public partial class Game2C_SendMessageResponse : AMessage, ICustomRouteResponse { - public static Chat2C_SendMessageResponse Create(bool autoReturn = true) + public static Game2C_SendMessageResponse Create(bool autoReturn = true) { - var chat2C_SendMessageResponse = MessageObjectPool.Rent(); - chat2C_SendMessageResponse.AutoReturn = autoReturn; + var game2C_SendMessageResponse = MessageObjectPool.Rent(); + game2C_SendMessageResponse.AutoReturn = autoReturn; if (!autoReturn) { - chat2C_SendMessageResponse.SetIsPool(false); + game2C_SendMessageResponse.SetIsPool(false); } - return chat2C_SendMessageResponse; + return game2C_SendMessageResponse; } public void Return() @@ -2927,27 +2927,27 @@ namespace Fantasy { if (!IsPool()) return; ErrorCode = 0; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.Chat2C_SendMessageResponse; } + public uint OpCode() { return OuterOpcode.Game2C_SendMessageResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } } [Serializable] [ProtoContract] - public partial class Chat2C_Message : AMessage, ICustomRouteMessage + public partial class Game2C_Message : AMessage, ICustomRouteMessage { - public static Chat2C_Message Create(bool autoReturn = true) + public static Game2C_Message Create(bool autoReturn = true) { - var chat2C_Message = MessageObjectPool.Rent(); - chat2C_Message.AutoReturn = autoReturn; + var game2C_Message = MessageObjectPool.Rent(); + game2C_Message.AutoReturn = autoReturn; if (!autoReturn) { - chat2C_Message.SetIsPool(false); + game2C_Message.SetIsPool(false); } - return chat2C_Message; + return game2C_Message; } public void Return() @@ -2972,11 +2972,11 @@ namespace Fantasy ChatInfoTree.Dispose(); ChatInfoTree = null; } - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.Chat2C_Message; } + public uint OpCode() { return OuterOpcode.Game2C_Message; } [ProtoIgnore] - public int RouteType => Fantasy.RouteType.SocialRoute; + public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] public ChatInfoTree ChatInfoTree { get; set; } } @@ -3335,19 +3335,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class C2S_CreateChannelRequest : AMessage, ICustomRouteRequest + public partial class C2Game_CreateChannelRequest : AMessage, ICustomRouteRequest { - public static C2S_CreateChannelRequest Create(bool autoReturn = true) + public static C2Game_CreateChannelRequest Create(bool autoReturn = true) { - var c2S_CreateChannelRequest = MessageObjectPool.Rent(); - c2S_CreateChannelRequest.AutoReturn = autoReturn; + var c2Game_CreateChannelRequest = MessageObjectPool.Rent(); + c2Game_CreateChannelRequest.AutoReturn = autoReturn; if (!autoReturn) { - c2S_CreateChannelRequest.SetIsPool(false); + c2Game_CreateChannelRequest.SetIsPool(false); } - return c2S_CreateChannelRequest; + return c2Game_CreateChannelRequest; } public void Return() @@ -3368,13 +3368,13 @@ namespace Fantasy { if (!IsPool()) return; Name = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.C2S_CreateChannelRequest; } + public uint OpCode() { return OuterOpcode.C2Game_CreateChannelRequest; } [ProtoIgnore] - public S2C_CreateChannelResponse ResponseType { get; set; } + public Game2C_CreateChannelResponse ResponseType { get; set; } [ProtoIgnore] - public int RouteType => Fantasy.RouteType.SocialRoute; + public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] public string Name { get; set; } } @@ -3383,19 +3383,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class S2C_CreateChannelResponse : AMessage, ICustomRouteResponse + public partial class Game2C_CreateChannelResponse : AMessage, ICustomRouteResponse { - public static S2C_CreateChannelResponse Create(bool autoReturn = true) + public static Game2C_CreateChannelResponse Create(bool autoReturn = true) { - var s2C_CreateChannelResponse = MessageObjectPool.Rent(); - s2C_CreateChannelResponse.AutoReturn = autoReturn; + var game2C_CreateChannelResponse = MessageObjectPool.Rent(); + game2C_CreateChannelResponse.AutoReturn = autoReturn; if (!autoReturn) { - s2C_CreateChannelResponse.SetIsPool(false); + game2C_CreateChannelResponse.SetIsPool(false); } - return s2C_CreateChannelResponse; + return game2C_CreateChannelResponse; } public void Return() @@ -3417,9 +3417,9 @@ namespace Fantasy if (!IsPool()) return; ErrorCode = 0; ChannelId = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.S2C_CreateChannelResponse; } + public uint OpCode() { return OuterOpcode.Game2C_CreateChannelResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } [ProtoMember(2)] @@ -3430,19 +3430,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class C2S_JoinChannelRequest : AMessage, ICustomRouteRequest + public partial class C2Game_JoinChannelRequest : AMessage, ICustomRouteRequest { - public static C2S_JoinChannelRequest Create(bool autoReturn = true) + public static C2Game_JoinChannelRequest Create(bool autoReturn = true) { - var c2S_JoinChannelRequest = MessageObjectPool.Rent(); - c2S_JoinChannelRequest.AutoReturn = autoReturn; + var c2Game_JoinChannelRequest = MessageObjectPool.Rent(); + c2Game_JoinChannelRequest.AutoReturn = autoReturn; if (!autoReturn) { - c2S_JoinChannelRequest.SetIsPool(false); + c2Game_JoinChannelRequest.SetIsPool(false); } - return c2S_JoinChannelRequest; + return c2Game_JoinChannelRequest; } public void Return() @@ -3463,13 +3463,13 @@ namespace Fantasy { if (!IsPool()) return; Target = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.C2S_JoinChannelRequest; } + public uint OpCode() { return OuterOpcode.C2Game_JoinChannelRequest; } [ProtoIgnore] - public S2C_JoinChannelResponse ResponseType { get; set; } + public Game2C_JoinChannelResponse ResponseType { get; set; } [ProtoIgnore] - public int RouteType => Fantasy.RouteType.SocialRoute; + public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] public long Target { get; set; } } @@ -3478,19 +3478,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class S2C_JoinChannelResponse : AMessage, ICustomRouteResponse + public partial class Game2C_JoinChannelResponse : AMessage, ICustomRouteResponse { - public static S2C_JoinChannelResponse Create(bool autoReturn = true) + public static Game2C_JoinChannelResponse Create(bool autoReturn = true) { - var s2C_JoinChannelResponse = MessageObjectPool.Rent(); - s2C_JoinChannelResponse.AutoReturn = autoReturn; + var game2C_JoinChannelResponse = MessageObjectPool.Rent(); + game2C_JoinChannelResponse.AutoReturn = autoReturn; if (!autoReturn) { - s2C_JoinChannelResponse.SetIsPool(false); + game2C_JoinChannelResponse.SetIsPool(false); } - return s2C_JoinChannelResponse; + return game2C_JoinChannelResponse; } public void Return() @@ -3511,157 +3511,12 @@ namespace Fantasy { if (!IsPool()) return; ErrorCode = 0; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.S2C_JoinChannelResponse; } + public uint OpCode() { return OuterOpcode.Game2C_JoinChannelResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } } - /// - /// 发送消息 - /// - [Serializable] - [ProtoContract] - public partial class C2S_SendMessageRequest : AMessage, ICustomRouteRequest - { - public static C2S_SendMessageRequest Create(bool autoReturn = true) - { - var c2S_SendMessageRequest = MessageObjectPool.Rent(); - c2S_SendMessageRequest.AutoReturn = autoReturn; - - if (!autoReturn) - { - c2S_SendMessageRequest.SetIsPool(false); - } - - return c2S_SendMessageRequest; - } - - public void Return() - { - if (!AutoReturn) - { - SetIsPool(true); - AutoReturn = true; - } - else if (!IsPool()) - { - return; - } - Dispose(); - } - - public void Dispose() - { - if (!IsPool()) return; - Message = default; - Target = default; - MessageObjectPool.Return(this); - } - public uint OpCode() { return OuterOpcode.C2S_SendMessageRequest; } - [ProtoIgnore] - public S2C_SendMessageResponse ResponseType { get; set; } - [ProtoIgnore] - public int RouteType => Fantasy.RouteType.SocialRoute; - [ProtoMember(1)] - public string Message { get; set; } - [ProtoMember(2)] - public long Target { get; set; } - } - /// - /// 发送消息响应 - /// - [Serializable] - [ProtoContract] - public partial class S2C_SendMessageResponse : AMessage, ICustomRouteResponse - { - public static S2C_SendMessageResponse Create(bool autoReturn = true) - { - var s2C_SendMessageResponse = MessageObjectPool.Rent(); - s2C_SendMessageResponse.AutoReturn = autoReturn; - - if (!autoReturn) - { - s2C_SendMessageResponse.SetIsPool(false); - } - - return s2C_SendMessageResponse; - } - - public void Return() - { - if (!AutoReturn) - { - SetIsPool(true); - AutoReturn = true; - } - else if (!IsPool()) - { - return; - } - Dispose(); - } - - public void Dispose() - { - if (!IsPool()) return; - ErrorCode = 0; - MessageObjectPool.Return(this); - } - public uint OpCode() { return OuterOpcode.S2C_SendMessageResponse; } - [ProtoMember(1)] - public uint ErrorCode { get; set; } - } - /// - /// 推送消息 - /// - [Serializable] - [ProtoContract] - public partial class S2C_Message : AMessage, ICustomRouteMessage - { - public static S2C_Message Create(bool autoReturn = true) - { - var s2C_Message = MessageObjectPool.Rent(); - s2C_Message.AutoReturn = autoReturn; - - if (!autoReturn) - { - s2C_Message.SetIsPool(false); - } - - return s2C_Message; - } - - public void Return() - { - if (!AutoReturn) - { - SetIsPool(true); - AutoReturn = true; - } - else if (!IsPool()) - { - return; - } - Dispose(); - } - - public void Dispose() - { - if (!IsPool()) return; - if (Msg != null) - { - Msg.Dispose(); - Msg = null; - } - MessageObjectPool.Return(this); - } - public uint OpCode() { return OuterOpcode.S2C_Message; } - [ProtoIgnore] - public int RouteType => Fantasy.RouteType.SocialRoute; - [ProtoMember(1)] - public ChatMessageInfo Msg { get; set; } - } ////////// ******** 工会 *******///////////// [Serializable] [ProtoContract] @@ -3720,19 +3575,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class C2S_CreateClubRequest : AMessage, ICustomRouteRequest + public partial class C2Game_CreateClubRequest : AMessage, ICustomRouteRequest { - public static C2S_CreateClubRequest Create(bool autoReturn = true) + public static C2Game_CreateClubRequest Create(bool autoReturn = true) { - var c2S_CreateClubRequest = MessageObjectPool.Rent(); - c2S_CreateClubRequest.AutoReturn = autoReturn; + var c2Game_CreateClubRequest = MessageObjectPool.Rent(); + c2Game_CreateClubRequest.AutoReturn = autoReturn; if (!autoReturn) { - c2S_CreateClubRequest.SetIsPool(false); + c2Game_CreateClubRequest.SetIsPool(false); } - return c2S_CreateClubRequest; + return c2Game_CreateClubRequest; } public void Return() @@ -3753,13 +3608,13 @@ namespace Fantasy { if (!IsPool()) return; Name = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.C2S_CreateClubRequest; } + public uint OpCode() { return OuterOpcode.C2Game_CreateClubRequest; } [ProtoIgnore] - public S2C_CreateClubResponse ResponseType { get; set; } + public Game2C_CreateClubResponse ResponseType { get; set; } [ProtoIgnore] - public int RouteType => Fantasy.RouteType.SocialRoute; + public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] public string Name { get; set; } } @@ -3768,19 +3623,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class S2C_CreateClubResponse : AMessage, ICustomRouteResponse + public partial class Game2C_CreateClubResponse : AMessage, ICustomRouteResponse { - public static S2C_CreateClubResponse Create(bool autoReturn = true) + public static Game2C_CreateClubResponse Create(bool autoReturn = true) { - var s2C_CreateClubResponse = MessageObjectPool.Rent(); - s2C_CreateClubResponse.AutoReturn = autoReturn; + var game2C_CreateClubResponse = MessageObjectPool.Rent(); + game2C_CreateClubResponse.AutoReturn = autoReturn; if (!autoReturn) { - s2C_CreateClubResponse.SetIsPool(false); + game2C_CreateClubResponse.SetIsPool(false); } - return s2C_CreateClubResponse; + return game2C_CreateClubResponse; } public void Return() @@ -3806,9 +3661,9 @@ namespace Fantasy Club.Dispose(); Club = null; } - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.S2C_CreateClubResponse; } + public uint OpCode() { return OuterOpcode.Game2C_CreateClubResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } [ProtoMember(2)] @@ -3819,19 +3674,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class C2S_GetClubInfoRequest : AMessage, ICustomRouteRequest + public partial class C2Game_GetClubInfoRequest : AMessage, ICustomRouteRequest { - public static C2S_GetClubInfoRequest Create(bool autoReturn = true) + public static C2Game_GetClubInfoRequest Create(bool autoReturn = true) { - var c2S_GetClubInfoRequest = MessageObjectPool.Rent(); - c2S_GetClubInfoRequest.AutoReturn = autoReturn; + var c2Game_GetClubInfoRequest = MessageObjectPool.Rent(); + c2Game_GetClubInfoRequest.AutoReturn = autoReturn; if (!autoReturn) { - c2S_GetClubInfoRequest.SetIsPool(false); + c2Game_GetClubInfoRequest.SetIsPool(false); } - return c2S_GetClubInfoRequest; + return c2Game_GetClubInfoRequest; } public void Return() @@ -3852,13 +3707,13 @@ namespace Fantasy { if (!IsPool()) return; ClubId = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.C2S_GetClubInfoRequest; } + public uint OpCode() { return OuterOpcode.C2Game_GetClubInfoRequest; } [ProtoIgnore] - public S2C_GetClubInfoResponse ResponseType { get; set; } + public Game2C_GetClubInfoResponse ResponseType { get; set; } [ProtoIgnore] - public int RouteType => Fantasy.RouteType.SocialRoute; + public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] public long ClubId { get; set; } } @@ -3867,19 +3722,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class S2C_GetClubInfoResponse : AMessage, ICustomRouteResponse + public partial class Game2C_GetClubInfoResponse : AMessage, ICustomRouteResponse { - public static S2C_GetClubInfoResponse Create(bool autoReturn = true) + public static Game2C_GetClubInfoResponse Create(bool autoReturn = true) { - var s2C_GetClubInfoResponse = MessageObjectPool.Rent(); - s2C_GetClubInfoResponse.AutoReturn = autoReturn; + var game2C_GetClubInfoResponse = MessageObjectPool.Rent(); + game2C_GetClubInfoResponse.AutoReturn = autoReturn; if (!autoReturn) { - s2C_GetClubInfoResponse.SetIsPool(false); + game2C_GetClubInfoResponse.SetIsPool(false); } - return s2C_GetClubInfoResponse; + return game2C_GetClubInfoResponse; } public void Return() @@ -3901,9 +3756,9 @@ namespace Fantasy if (!IsPool()) return; ErrorCode = 0; Name = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.S2C_GetClubInfoResponse; } + public uint OpCode() { return OuterOpcode.Game2C_GetClubInfoResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } [ProtoMember(2)] @@ -3914,19 +3769,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class C2S_GetMemberListRequest : AMessage, ICustomRouteRequest + public partial class C2Game_GetMemberListRequest : AMessage, ICustomRouteRequest { - public static C2S_GetMemberListRequest Create(bool autoReturn = true) + public static C2Game_GetMemberListRequest Create(bool autoReturn = true) { - var c2S_GetMemberListRequest = MessageObjectPool.Rent(); - c2S_GetMemberListRequest.AutoReturn = autoReturn; + var c2Game_GetMemberListRequest = MessageObjectPool.Rent(); + c2Game_GetMemberListRequest.AutoReturn = autoReturn; if (!autoReturn) { - c2S_GetMemberListRequest.SetIsPool(false); + c2Game_GetMemberListRequest.SetIsPool(false); } - return c2S_GetMemberListRequest; + return c2Game_GetMemberListRequest; } public void Return() @@ -3947,13 +3802,13 @@ namespace Fantasy { if (!IsPool()) return; ClubId = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.C2S_GetMemberListRequest; } + public uint OpCode() { return OuterOpcode.C2Game_GetMemberListRequest; } [ProtoIgnore] - public S2C_GetMemberListResponse ResponseType { get; set; } + public Game2C_GetMemberListResponse ResponseType { get; set; } [ProtoIgnore] - public int RouteType => Fantasy.RouteType.SocialRoute; + public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] public long ClubId { get; set; } } @@ -3962,19 +3817,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class S2C_GetMemberListResponse : AMessage, ICustomRouteResponse + public partial class Game2C_GetMemberListResponse : AMessage, ICustomRouteResponse { - public static S2C_GetMemberListResponse Create(bool autoReturn = true) + public static Game2C_GetMemberListResponse Create(bool autoReturn = true) { - var s2C_GetMemberListResponse = MessageObjectPool.Rent(); - s2C_GetMemberListResponse.AutoReturn = autoReturn; + var game2C_GetMemberListResponse = MessageObjectPool.Rent(); + game2C_GetMemberListResponse.AutoReturn = autoReturn; if (!autoReturn) { - s2C_GetMemberListResponse.SetIsPool(false); + game2C_GetMemberListResponse.SetIsPool(false); } - return s2C_GetMemberListResponse; + return game2C_GetMemberListResponse; } public void Return() @@ -3996,9 +3851,9 @@ namespace Fantasy if (!IsPool()) return; ErrorCode = 0; Members.Clear(); - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.S2C_GetMemberListResponse; } + public uint OpCode() { return OuterOpcode.Game2C_GetMemberListResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } [ProtoMember(2)] @@ -4009,19 +3864,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class C2S_GetClubListRequest : AMessage, ICustomRouteRequest + public partial class C2Game_GetClubListRequest : AMessage, ICustomRouteRequest { - public static C2S_GetClubListRequest Create(bool autoReturn = true) + public static C2Game_GetClubListRequest Create(bool autoReturn = true) { - var c2S_GetClubListRequest = MessageObjectPool.Rent(); - c2S_GetClubListRequest.AutoReturn = autoReturn; + var c2Game_GetClubListRequest = MessageObjectPool.Rent(); + c2Game_GetClubListRequest.AutoReturn = autoReturn; if (!autoReturn) { - c2S_GetClubListRequest.SetIsPool(false); + c2Game_GetClubListRequest.SetIsPool(false); } - return c2S_GetClubListRequest; + return c2Game_GetClubListRequest; } public void Return() @@ -4041,32 +3896,32 @@ namespace Fantasy public void Dispose() { if (!IsPool()) return; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.C2S_GetClubListRequest; } + public uint OpCode() { return OuterOpcode.C2Game_GetClubListRequest; } [ProtoIgnore] - public S2C_GetClubListResponse ResponseType { get; set; } + public Game2C_GetClubListResponse ResponseType { get; set; } [ProtoIgnore] - public int RouteType => Fantasy.RouteType.SocialRoute; + public int RouteType => Fantasy.RouteType.GameRoute; } /// /// 获取工会列表响应 /// [Serializable] [ProtoContract] - public partial class S2C_GetClubListResponse : AMessage, ICustomRouteResponse + public partial class Game2C_GetClubListResponse : AMessage, ICustomRouteResponse { - public static S2C_GetClubListResponse Create(bool autoReturn = true) + public static Game2C_GetClubListResponse Create(bool autoReturn = true) { - var s2C_GetClubListResponse = MessageObjectPool.Rent(); - s2C_GetClubListResponse.AutoReturn = autoReturn; + var game2C_GetClubListResponse = MessageObjectPool.Rent(); + game2C_GetClubListResponse.AutoReturn = autoReturn; if (!autoReturn) { - s2C_GetClubListResponse.SetIsPool(false); + game2C_GetClubListResponse.SetIsPool(false); } - return s2C_GetClubListResponse; + return game2C_GetClubListResponse; } public void Return() @@ -4088,9 +3943,9 @@ namespace Fantasy if (!IsPool()) return; ErrorCode = 0; Clubs.Clear(); - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.S2C_GetClubListResponse; } + public uint OpCode() { return OuterOpcode.Game2C_GetClubListResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } [ProtoMember(2)] @@ -4101,19 +3956,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class C2S_JoinClubRequest : AMessage, ICustomRouteRequest + public partial class C2Game_JoinClubRequest : AMessage, ICustomRouteRequest { - public static C2S_JoinClubRequest Create(bool autoReturn = true) + public static C2Game_JoinClubRequest Create(bool autoReturn = true) { - var c2S_JoinClubRequest = MessageObjectPool.Rent(); - c2S_JoinClubRequest.AutoReturn = autoReturn; + var c2Game_JoinClubRequest = MessageObjectPool.Rent(); + c2Game_JoinClubRequest.AutoReturn = autoReturn; if (!autoReturn) { - c2S_JoinClubRequest.SetIsPool(false); + c2Game_JoinClubRequest.SetIsPool(false); } - return c2S_JoinClubRequest; + return c2Game_JoinClubRequest; } public void Return() @@ -4134,13 +3989,13 @@ namespace Fantasy { if (!IsPool()) return; ClubId = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.C2S_JoinClubRequest; } + public uint OpCode() { return OuterOpcode.C2Game_JoinClubRequest; } [ProtoIgnore] - public S2C_JoinClubResponse ResponseType { get; set; } + public Game2C_JoinClubResponse ResponseType { get; set; } [ProtoIgnore] - public int RouteType => Fantasy.RouteType.SocialRoute; + public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] public long ClubId { get; set; } } @@ -4149,19 +4004,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class S2C_JoinClubResponse : AMessage, ICustomRouteResponse + public partial class Game2C_JoinClubResponse : AMessage, ICustomRouteResponse { - public static S2C_JoinClubResponse Create(bool autoReturn = true) + public static Game2C_JoinClubResponse Create(bool autoReturn = true) { - var s2C_JoinClubResponse = MessageObjectPool.Rent(); - s2C_JoinClubResponse.AutoReturn = autoReturn; + var game2C_JoinClubResponse = MessageObjectPool.Rent(); + game2C_JoinClubResponse.AutoReturn = autoReturn; if (!autoReturn) { - s2C_JoinClubResponse.SetIsPool(false); + game2C_JoinClubResponse.SetIsPool(false); } - return s2C_JoinClubResponse; + return game2C_JoinClubResponse; } public void Return() @@ -4187,9 +4042,9 @@ namespace Fantasy Club.Dispose(); Club = null; } - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.S2C_JoinClubResponse; } + public uint OpCode() { return OuterOpcode.Game2C_JoinClubResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } [ProtoMember(2)] @@ -4200,19 +4055,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class C2S_LeaveClubRequest : AMessage, ICustomRouteRequest + public partial class C2Game_LeaveClubRequest : AMessage, ICustomRouteRequest { - public static C2S_LeaveClubRequest Create(bool autoReturn = true) + public static C2Game_LeaveClubRequest Create(bool autoReturn = true) { - var c2S_LeaveClubRequest = MessageObjectPool.Rent(); - c2S_LeaveClubRequest.AutoReturn = autoReturn; + var c2Game_LeaveClubRequest = MessageObjectPool.Rent(); + c2Game_LeaveClubRequest.AutoReturn = autoReturn; if (!autoReturn) { - c2S_LeaveClubRequest.SetIsPool(false); + c2Game_LeaveClubRequest.SetIsPool(false); } - return c2S_LeaveClubRequest; + return c2Game_LeaveClubRequest; } public void Return() @@ -4233,13 +4088,13 @@ namespace Fantasy { if (!IsPool()) return; ClubId = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.C2S_LeaveClubRequest; } + public uint OpCode() { return OuterOpcode.C2Game_LeaveClubRequest; } [ProtoIgnore] - public S2C_LeaveClubResponse ResponseType { get; set; } + public Game2C_LeaveClubResponse ResponseType { get; set; } [ProtoIgnore] - public int RouteType => Fantasy.RouteType.SocialRoute; + public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] public long ClubId { get; set; } } @@ -4248,19 +4103,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class S2C_LeaveClubResponse : AMessage, ICustomRouteResponse + public partial class Game2C_LeaveClubResponse : AMessage, ICustomRouteResponse { - public static S2C_LeaveClubResponse Create(bool autoReturn = true) + public static Game2C_LeaveClubResponse Create(bool autoReturn = true) { - var s2C_LeaveClubResponse = MessageObjectPool.Rent(); - s2C_LeaveClubResponse.AutoReturn = autoReturn; + var game2C_LeaveClubResponse = MessageObjectPool.Rent(); + game2C_LeaveClubResponse.AutoReturn = autoReturn; if (!autoReturn) { - s2C_LeaveClubResponse.SetIsPool(false); + game2C_LeaveClubResponse.SetIsPool(false); } - return s2C_LeaveClubResponse; + return game2C_LeaveClubResponse; } public void Return() @@ -4282,9 +4137,9 @@ namespace Fantasy if (!IsPool()) return; ErrorCode = 0; ClubId = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.S2C_LeaveClubResponse; } + public uint OpCode() { return OuterOpcode.Game2C_LeaveClubResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } [ProtoMember(2)] @@ -4295,19 +4150,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class C2S_DissolveClubRequest : AMessage, ICustomRouteRequest + public partial class C2Game_DissolveClubRequest : AMessage, ICustomRouteRequest { - public static C2S_DissolveClubRequest Create(bool autoReturn = true) + public static C2Game_DissolveClubRequest Create(bool autoReturn = true) { - var c2S_DissolveClubRequest = MessageObjectPool.Rent(); - c2S_DissolveClubRequest.AutoReturn = autoReturn; + var c2Game_DissolveClubRequest = MessageObjectPool.Rent(); + c2Game_DissolveClubRequest.AutoReturn = autoReturn; if (!autoReturn) { - c2S_DissolveClubRequest.SetIsPool(false); + c2Game_DissolveClubRequest.SetIsPool(false); } - return c2S_DissolveClubRequest; + return c2Game_DissolveClubRequest; } public void Return() @@ -4328,13 +4183,13 @@ namespace Fantasy { if (!IsPool()) return; ClubId = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.C2S_DissolveClubRequest; } + public uint OpCode() { return OuterOpcode.C2Game_DissolveClubRequest; } [ProtoIgnore] - public S2C_DissolveClubResponse ResponseType { get; set; } + public Game2C_DissolveClubResponse ResponseType { get; set; } [ProtoIgnore] - public int RouteType => Fantasy.RouteType.SocialRoute; + public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] public long ClubId { get; set; } } @@ -4343,19 +4198,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class S2C_DissolveClubResponse : AMessage, ICustomRouteResponse + public partial class Game2C_DissolveClubResponse : AMessage, ICustomRouteResponse { - public static S2C_DissolveClubResponse Create(bool autoReturn = true) + public static Game2C_DissolveClubResponse Create(bool autoReturn = true) { - var s2C_DissolveClubResponse = MessageObjectPool.Rent(); - s2C_DissolveClubResponse.AutoReturn = autoReturn; + var game2C_DissolveClubResponse = MessageObjectPool.Rent(); + game2C_DissolveClubResponse.AutoReturn = autoReturn; if (!autoReturn) { - s2C_DissolveClubResponse.SetIsPool(false); + game2C_DissolveClubResponse.SetIsPool(false); } - return s2C_DissolveClubResponse; + return game2C_DissolveClubResponse; } public void Return() @@ -4377,9 +4232,9 @@ namespace Fantasy if (!IsPool()) return; ErrorCode = 0; ClubId = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.S2C_DissolveClubResponse; } + public uint OpCode() { return OuterOpcode.Game2C_DissolveClubResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } [ProtoMember(2)] @@ -4390,19 +4245,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class C2S_DisposeJoinRequest : AMessage, ICustomRouteRequest + public partial class C2Game_DisposeJoinRequest : AMessage, ICustomRouteRequest { - public static C2S_DisposeJoinRequest Create(bool autoReturn = true) + public static C2Game_DisposeJoinRequest Create(bool autoReturn = true) { - var c2S_DisposeJoinRequest = MessageObjectPool.Rent(); - c2S_DisposeJoinRequest.AutoReturn = autoReturn; + var c2Game_DisposeJoinRequest = MessageObjectPool.Rent(); + c2Game_DisposeJoinRequest.AutoReturn = autoReturn; if (!autoReturn) { - c2S_DisposeJoinRequest.SetIsPool(false); + c2Game_DisposeJoinRequest.SetIsPool(false); } - return c2S_DisposeJoinRequest; + return c2Game_DisposeJoinRequest; } public void Return() @@ -4425,13 +4280,13 @@ namespace Fantasy ClubId = default; ApplicantId = default; Agree = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.C2S_DisposeJoinRequest; } + public uint OpCode() { return OuterOpcode.C2Game_DisposeJoinRequest; } [ProtoIgnore] - public S2C_DisposeJoinResponse ResponseType { get; set; } + public Game2C_DisposeJoinResponse ResponseType { get; set; } [ProtoIgnore] - public int RouteType => Fantasy.RouteType.SocialRoute; + public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] public long ClubId { get; set; } [ProtoMember(2)] @@ -4444,19 +4299,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class S2C_DisposeJoinResponse : AMessage, ICustomRouteResponse + public partial class Game2C_DisposeJoinResponse : AMessage, ICustomRouteResponse { - public static S2C_DisposeJoinResponse Create(bool autoReturn = true) + public static Game2C_DisposeJoinResponse Create(bool autoReturn = true) { - var s2C_DisposeJoinResponse = MessageObjectPool.Rent(); - s2C_DisposeJoinResponse.AutoReturn = autoReturn; + var game2C_DisposeJoinResponse = MessageObjectPool.Rent(); + game2C_DisposeJoinResponse.AutoReturn = autoReturn; if (!autoReturn) { - s2C_DisposeJoinResponse.SetIsPool(false); + game2C_DisposeJoinResponse.SetIsPool(false); } - return s2C_DisposeJoinResponse; + return game2C_DisposeJoinResponse; } public void Return() @@ -4480,9 +4335,9 @@ namespace Fantasy ClubId = default; ApplicantId = default; Agree = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.S2C_DisposeJoinResponse; } + public uint OpCode() { return OuterOpcode.Game2C_DisposeJoinResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } [ProtoMember(2)] @@ -4497,19 +4352,19 @@ namespace Fantasy /// [Serializable] [ProtoContract] - public partial class S2C_ClubChange : AMessage, ICustomRouteMessage + public partial class Game2C_ClubChange : AMessage, ICustomRouteMessage { - public static S2C_ClubChange Create(bool autoReturn = true) + public static Game2C_ClubChange Create(bool autoReturn = true) { - var s2C_ClubChange = MessageObjectPool.Rent(); - s2C_ClubChange.AutoReturn = autoReturn; + var game2C_ClubChange = MessageObjectPool.Rent(); + game2C_ClubChange.AutoReturn = autoReturn; if (!autoReturn) { - s2C_ClubChange.SetIsPool(false); + game2C_ClubChange.SetIsPool(false); } - return s2C_ClubChange; + return game2C_ClubChange; } public void Return() @@ -4535,11 +4390,11 @@ namespace Fantasy Club = null; } ChangeType = default; - MessageObjectPool.Return(this); + MessageObjectPool.Return(this); } - public uint OpCode() { return OuterOpcode.S2C_ClubChange; } + public uint OpCode() { return OuterOpcode.Game2C_ClubChange; } [ProtoIgnore] - public int RouteType => Fantasy.RouteType.SocialRoute; + public int RouteType => Fantasy.RouteType.GameRoute; [ProtoMember(1)] public ClubInfo Club { get; set; } [ProtoMember(2)] diff --git a/Assets/Scripts/Generate/NetworkProtocol/OuterOpcode.cs b/Assets/Scripts/Generate/NetworkProtocol/OuterOpcode.cs index fda636e7b..d8ca519b3 100644 --- a/Assets/Scripts/Generate/NetworkProtocol/OuterOpcode.cs +++ b/Assets/Scripts/Generate/NetworkProtocol/OuterOpcode.cs @@ -27,13 +27,13 @@ namespace Fantasy public const uint Game2C_RewardNotify = 2147493651; public const uint C2Game_GMRequest = 2281711385; public const uint Game2C_GMResponse = 2415929113; - public const uint C2Map_CreateRoomRequest = 2281711386; - public const uint Map2C_CreateRoomResponse = 2415929114; + public const uint C2Game_CreateRoomRequest = 2281711386; + public const uint Game2C_CreateRoomResponse = 2415929114; public const uint C2G_ExitRoomRequest = 268445457; public const uint G2C_ExitRoomResponse = 402663185; public const uint C2G_EnterMapRequest = 268445458; public const uint G2C_EnterMapResponse = 402663186; - public const uint Map2C_ChangeMap = 2147493652; + public const uint Game2C_ChangeMap = 2147493652; public const uint C2A_LoginRequest = 268445459; public const uint A2C_LoginResponse = 402663187; public const uint C2G_LoginRequest = 268445460; @@ -41,52 +41,49 @@ namespace Fantasy public const uint G2C_RepeatLogin = 134227729; public const uint C2Game_GetRoleInfoRequest = 2281711387; public const uint Game2C_GetRoleInfoResponse = 2415929115; - public const uint Map2C_RoleEnterRoomNotify = 2147493653; - public const uint Map2C_RoleExitRoomNotify = 2147493654; - public const uint C2Map_TakeItemRequest = 2281711388; - public const uint Map2C_TakeItemResponse = 2415929116; - public const uint C2Map_RolePropertyChange = 2147493655; - public const uint Map2C_RoleStateNotify = 2147493656; - public const uint Map2C_RoleGearChangeNotify = 2147493657; - public const uint Map2C_RolePropertyChangeNotify = 2147493658; - public const uint C2Map_Move = 2147493659; - public const uint C2Map_Look = 2147493660; - public const uint Map2C_MoveNotify = 2147493661; - public const uint Map2C_LookeNotify = 2147493662; - public const uint C2S_GetConversationsRequest = 2281711389; - public const uint S2C_GetConversationsResponse = 2415929117; - public const uint C2S_SendMailRequest = 2281711390; - public const uint S2C_SendMailResponse = 2415929118; - public const uint C2S_DeleteMailRequest = 2281711391; - public const uint S2C_DeleteMailResponse = 2415929119; - public const uint S2C_HaveMail = 2147493663; - public const uint S2C_MailState = 2147493664; - public const uint C2Chat_SendMessageRequest = 2281711392; - public const uint Chat2C_SendMessageResponse = 2415929120; - public const uint Chat2C_Message = 2147493665; - public const uint C2S_CreateChannelRequest = 2281711393; - public const uint S2C_CreateChannelResponse = 2415929121; - public const uint C2S_JoinChannelRequest = 2281711394; - public const uint S2C_JoinChannelResponse = 2415929122; - public const uint C2S_SendMessageRequest = 2281711395; - public const uint S2C_SendMessageResponse = 2415929123; - public const uint S2C_Message = 2147493666; - public const uint C2S_CreateClubRequest = 2281711396; - public const uint S2C_CreateClubResponse = 2415929124; - public const uint C2S_GetClubInfoRequest = 2281711397; - public const uint S2C_GetClubInfoResponse = 2415929125; - public const uint C2S_GetMemberListRequest = 2281711398; - public const uint S2C_GetMemberListResponse = 2415929126; - public const uint C2S_GetClubListRequest = 2281711399; - public const uint S2C_GetClubListResponse = 2415929127; - public const uint C2S_JoinClubRequest = 2281711400; - public const uint S2C_JoinClubResponse = 2415929128; - public const uint C2S_LeaveClubRequest = 2281711401; - public const uint S2C_LeaveClubResponse = 2415929129; - public const uint C2S_DissolveClubRequest = 2281711402; - public const uint S2C_DissolveClubResponse = 2415929130; - public const uint C2S_DisposeJoinRequest = 2281711403; - public const uint S2C_DisposeJoinResponse = 2415929131; - public const uint S2C_ClubChange = 2147493667; + public const uint Game2C_RoleEnterRoomNotify = 2147493653; + public const uint Game2C_RoleExitRoomNotify = 2147493654; + public const uint C2Game_TakeItemRequest = 2281711388; + public const uint Game2C_TakeItemResponse = 2415929116; + public const uint C2Game_RolePropertyChange = 2147493655; + public const uint Game2C_RoleStateNotify = 2147493656; + public const uint Game2C_RoleGearChangeNotify = 2147493657; + public const uint Game2C_RolePropertyChangeNotify = 2147493658; + public const uint C2Game_Move = 2147493659; + public const uint C2Game_Look = 2147493660; + public const uint Game2C_MoveNotify = 2147493661; + public const uint Game2C_LookeNotify = 2147493662; + public const uint C2Game_GetConversationsRequest = 2281711389; + public const uint Game2C_GetConversationsResponse = 2415929117; + public const uint C2Game_SendMailRequest = 2281711390; + public const uint Game2C_SendMailResponse = 2415929118; + public const uint C2Game_DeleteMailRequest = 2281711391; + public const uint Game2C_DeleteMailResponse = 2415929119; + public const uint Game2C_HaveMail = 2147493663; + public const uint Game2C_MailState = 2147493664; + public const uint C2Game_SendMessageRequest = 2281711392; + public const uint Game2C_SendMessageResponse = 2415929120; + public const uint Game2C_Message = 2147493665; + public const uint C2Game_CreateChannelRequest = 2281711393; + public const uint Game2C_CreateChannelResponse = 2415929121; + public const uint C2Game_JoinChannelRequest = 2281711394; + public const uint Game2C_JoinChannelResponse = 2415929122; + public const uint C2Game_CreateClubRequest = 2281711395; + public const uint Game2C_CreateClubResponse = 2415929123; + public const uint C2Game_GetClubInfoRequest = 2281711396; + public const uint Game2C_GetClubInfoResponse = 2415929124; + public const uint C2Game_GetMemberListRequest = 2281711397; + public const uint Game2C_GetMemberListResponse = 2415929125; + public const uint C2Game_GetClubListRequest = 2281711398; + public const uint Game2C_GetClubListResponse = 2415929126; + public const uint C2Game_JoinClubRequest = 2281711399; + public const uint Game2C_JoinClubResponse = 2415929127; + public const uint C2Game_LeaveClubRequest = 2281711400; + public const uint Game2C_LeaveClubResponse = 2415929128; + public const uint C2Game_DissolveClubRequest = 2281711401; + public const uint Game2C_DissolveClubResponse = 2415929129; + public const uint C2Game_DisposeJoinRequest = 2281711402; + public const uint Game2C_DisposeJoinResponse = 2415929130; + public const uint Game2C_ClubChange = 2147493666; } } \ No newline at end of file diff --git a/Assets/Scripts/Generate/NetworkProtocol/RouteType.cs b/Assets/Scripts/Generate/NetworkProtocol/RouteType.cs index f9ebaff1a..d84011985 100644 --- a/Assets/Scripts/Generate/NetworkProtocol/RouteType.cs +++ b/Assets/Scripts/Generate/NetworkProtocol/RouteType.cs @@ -8,15 +8,13 @@ namespace Fantasy public static partial class RouteType { public const int GateRoute = 1001; // Gate - public const int SocialRoute = 1002; // Social - public const int GameRoute = 1003; // Game + public const int GameRoute = 1002; // Game public static IEnumerable RoamingTypes { get { yield return GateRoute; - yield return SocialRoute; yield return GameRoute; } } diff --git a/Assets/Scripts/UI/Chat/ChatTestPanel.cs b/Assets/Scripts/UI/Chat/ChatTestPanel.cs index 4e0840403..69ddf8bf2 100644 --- a/Assets/Scripts/UI/Chat/ChatTestPanel.cs +++ b/Assets/Scripts/UI/Chat/ChatTestPanel.cs @@ -58,7 +58,7 @@ namespace NBF var tree = ChatTreeFactory.Broadcast(Game.Main); tree = tree.AddendPositionNode(message, "勇者大陆", 121, 131, 111); - var response = (Chat2C_SendMessageResponse)await Net.Call(new C2Chat_SendMessageRequest() + var response = (Game2C_SendMessageResponse)await Net.Call(new C2Game_SendMessageRequest() { ChatInfoTree = tree }); @@ -79,7 +79,7 @@ namespace NBF tree.AddendTextNode("你好,欢迎来到Fantasy Chat!") .AddendLinkNode("点击这里http://www.fantasy.com.cn", "http://www.fantasy.com.cn"); - var response = (Chat2C_SendMessageResponse)await Net.Call(new C2Chat_SendMessageRequest() + var response = (Game2C_SendMessageResponse)await Net.Call(new C2Game_SendMessageRequest() { ChatInfoTree = tree }); diff --git a/Assets/Scripts/UI/Login/LoginPanel.cs b/Assets/Scripts/UI/Login/LoginPanel.cs index 02752eafa..921a8af99 100644 --- a/Assets/Scripts/UI/Login/LoginPanel.cs +++ b/Assets/Scripts/UI/Login/LoginPanel.cs @@ -32,9 +32,9 @@ namespace NBF { await LoginHelper.Login(InputAccount.text); - await Fishing.Instance.Go(RoleModel.Instance.Info.MapId); + // await Fishing.Instance.Go(RoleModel.Instance.Info.MapId); - // ChatTestPanel.Show(); + ChatTestPanel.Show(); // FishingShopPanel.Show();