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Assets/Scripts/UI/Common/Items/TabListData.cs
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30
Assets/Scripts/UI/Common/Items/TabListData.cs
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using System.Collections.Generic;
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using UnityEngine;
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namespace NBF
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{
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public class TabListData
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{
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public string TabName;
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public bool Selected;
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public List<object> ListData;
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public void AddTestData(int index)
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{
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ListData = new List<object>();
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TabName = $"标题-{index + 1}";
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var count1 = Random.Range(5, 10);
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var count2 = Random.Range(10, 30);
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for (int i = 0; i < count1; i++)
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{
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ListData.Add(new ListClassifyData($"Title-{i}"));
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for (int j = 0; j < count2; j++)
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{
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var item = new ShopGearData();
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item.title = $"Item {i}-" + j;
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ListData.Add(item);
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}
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}
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}
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}
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}
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